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IOSYS - Miracle Hinacle

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Total Posts
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Topic Starter
Shohei Ohtani
This beatmap was submitted using in-game submission on Thursday, February 8, 2018 at 4:47:02 PM

Artist: IOSYS
Title: Miracle Hinacle
Source: 東方風神録 ~ Mountain of Faith.
Tags: Reditum 3L touhou 2hu toho ZUN
BPM: 160
Filesize: 3140kb
Play Time: 02:02
Difficulties Available:
  1. Advanced (2.33 stars, 172 notes)
  2. Easy (1.42 stars, 105 notes)
  3. Hard (2.96 stars, 223 notes)
  4. Insane (4.25 stars, 303 notes)
  5. Normal (1.95 stars, 150 notes)
Download: IOSYS - Miracle Hinacle
Information: Scores/Beatmap Listing
---------------
when bae says she doesn't wanna use modding v2 so she gives you this map to mod
quiz-chan_DELETED
Normal (4.2 stars, 298 notes)
what a nice Normal!

4.2 stars
Normal
Topic Starter
Shohei Ohtani
nice meme
Topic Starter
Shohei Ohtani
This beatmap was submitted using in-game submission on Sunday, January 17, 2016 at 11:20:19 PM

Artist: IOSYS
Title: Miracle Hinacle
BPM: 160
Filesize: 3114kb
Play Time: 02:02
Difficulties Available:
  1. Hard (3.14 stars, 204 notes)
  2. Insane (4.2 stars, 298 notes)
Download: IOSYS - Miracle Hinacle
Information: Scores/Beatmap Listing
---------------
Use this space to tell the world about your map. It helps to include a list of changes as your map is modded!
Topic Starter
Shohei Ohtani
what the fuck happened
Sonnyc
nice meme
Sonnyc
This beatmap was submitted using in-game submission on Sunday, January 17, 2016 at 11:20:19 PM

Artist: IOSYS
Title: Miracle Hinacle
BPM: 160
Filesize: 3114kb
Play Time: 02:02
Difficulties Available:
  1. Hard (3.14 stars, 204 notes)
  2. Insane (4.2 stars, 298 notes)
Download: IOSYS - Miracle Hinacle
Information: Scores/Beatmap Listing
---------------
Use this space to tell the world about your map. It helps to include a list of changes as your map is modded!
Topic Starter
Shohei Ohtani
death
Sonnyc
[Insane]
00:46:639 (1) - rip. I can't nominated this overmap.
Xinnoh
cute map
Topic Starter
Shohei Ohtani
thx can you rank it
Xinnoh
get mods cuz there's some weird stuff in here
Topic Starter
Shohei Ohtani
okay screenshotted
Enon
are you gonna change it to mv2 btw? shot 5 stars anyway
Topic Starter
Shohei Ohtani
how do do that
Enon
since you never got a mod here, you can ask ephemeral to change it
lit120
yikes...
Topic Starter
Shohei Ohtani
Ephemeral got beef with me I think I'll just leave it lmao
Cheri
Hello! From my queue ~ I am giving just a short mod



  • Insane
  1. Maybe make 00:14:108 (1,2,3,4) - more like 00:17:108 (1,2,3,4,5) - since it matches the vocals better and also be more consistent with the rest of the patterns around this section since you only it this time here.
  2. 00:34:733 (9) - I think it would be more fitting for the music is if you remove this slider and put around here 2 1/2 sliders so that way 00:35:108 - can be clickable and could go more along with this pattern 00:35:483 (1,2,3) -
  3. 00:36:233 (3,4,5,6,7,8) - This sounds around here 00:37:076 - is quite too noticeable not to mapped for part of the stream and It really wouldn't hurt of what your mainly focusing if ya do -
    00:36:233 (3) - kind of the same reasoning with this and make it as a triple but I understand this time though if ya don't change it.
    ^ similar situation with everything above 01:35:858 (3,4,5,6,7,8,9,10) -
  4. 00:39:608 (4) - I notice ya have these extended sliders here but there is no beat or vocal here as the vocals and beat stops at the red tick here 00:39:795 - so having it extended seems unnecessary
    ^ 00:42:608 (4) - same for above (Probably should check all of them like above out)
  5. 00:45:608 (1,2,3,4,5) - Just a simple suggestion that you don't have to go with
    - I was thinking you can give more emphasis towards (1) by rearranging the pattern like this and also can sorta flow better towards 00:46:639 (1) - https://puu.sh/yUh5M/d978b70789.png


  • Hard
  1. 00:18:983 (6) - I think this would fit the vocals better if ya change this into 1/2 sliders here
  2. 01:18:983 (6) - I feel this part is a bit undermapped too much around here so maybe remove the repeat
    01:19:545 - add a note here and starting here 01:19:733 - you could add a triple




  • General
  1. Insane
    - Tbh, HP 8 is way too harsh for insane of this difficulty during gameplay and feel a more reasonable HP would be at least 6.5
    - OD 6 is pretty low for an insane - try and used at least 8 - 8.5 OD instead
  2. Hard
    - For consistency with the changes above and similar reasoning I suggest 5 or 5.5 HP
    - Tbh I feel you should buff the Hard because when comparing the gameplay with Insane Its kind of too easy and doesn't really feel like a good transition to it considering you do have an advanced difficulty where you really shouldn't have a need to undermapped too much - adding more triples when given the opportunity and making the difficulty more dense in general would really help the spread out

GL :)
Topic Starter
Shohei Ohtani

Hailie wrote:

00:34:733 (9) - I think it would be more fitting for the music is if you remove this slider and put around here 2 1/2 sliders so that way 00:35:108 - can be clickable and could go more along with this pattern 00:35:483 (1,2,3)
So essentially the mindset of me doing this is linking ki-se or whatever the fuck the word is into one coherent phrase, sort of to emphasize like "hey now I'm ending following the vocals get ready for these fun drum effects now. It essentially resets the players concept of spacing too, since there's the gap in between.

00:36:233 (3,4,5,6,7,8) - This sounds around here 00:37:076 - is quite too noticeable not to mapped for part of the stream and It really wouldn't hurt of what your mainly focusing if ya do -
oh shit you're right uhhhh if people bitch about it then yeah I'll probably change it but I kinda like having the gap there too, for reasons similar to what I stated before. It prepares people for "oh shit you're gonna do okatsuwa" or whatever the word is.


00:39:608 (4) - I notice ya have these extended sliders here but there is no beat or vocal here as the vocals and beat stops at the red tick here 00:39:795 - so having it extended seems unnecessary
^ 00:42:608 (4) - same for above (Probably should check all of them like above out)
So this was my indulgence into shitty mapping techniques that I hate lmao sue me but like at this point this works for hitsounding reasons. Same thing as before, we'll see how hurt people are.

- Tbh I feel you should buff the Hard because when comparing the gameplay with Insane Its kind of too easy and doesn't really feel like a good transition to it considering you do have an advanced difficulty where you really shouldn't have a need to undermapped too much - adding more triples when given the opportunity and making the difficulty more dense in general would really help the spread out
:(

Thanks for modding famb B)
ailv
Insane

00:36:983 - I'd recommend mapping this drum roll here. It seems like you're trying to break a little bit for more emphasis on the vocals, so you could try 1/4 reverse here to built tension for it.

00:37:358 (1,2,3,4,1) - I'd clean this up into a perfect pentagon too :p

00:51:983 (5,6) - I'd recommend changing this into a 1/2 slider for consistency. The sounds are the same, so while it's okay to have some variation, I don't really think it's needed or supported by the song.

00:46:639 (1) - This should be snapped on to the red tick.

00:49:172 - I don't know about skipping the drum roll here, you've mapped them everywhere else. A triple would also better emphasize 00:49:358 (9) - . Something like what you did 01:00:983 (3,4,1) - here.

00:49:358 (9) - I'd add nc here too.

01:27:983 (7) - This reverse is kind of mapped to nothing it's not on the kick, snare or vocal. It also makes 01:28:733 - be a passive object, not really the best choice of rhythm here. I'd recommend changing it to make sure the vocal tick 01:28:733 - here is well emphasized. This happens quite a few times throughout the map, 01:33:983 (6) - is another case. It seems like you're prioritizing the hi-hat in these cases with the repeat which doesn't really work well.

Hard

00:14:108 (1,2,3,4) - The rhythm of these four objects is kind of weird, you skip the downbeats here, but for the rest of the section you mapped them. A space is also left 00:15:608 - where theres a major downbeat and a strong drum sound.

00:35:858 (3) - I think this works better as 1/2 sliders, since it's really the same sound as 00:35:108 (1,2) -

Since you're not mapping 00:37:358 - the vocals here, you could consider extending this drum roll 00:36:608 (1,2,3,4,5) - , to cover the entire roll.

Normal

00:43:358 (2,3,4) - This 3 note stack feels weird, I think it's the only case where it's used. I'd recommend changing it.


Good luck on your set!
Topic Starter
Shohei Ohtani
Insane
00:51:983 (5,6) - I'd recommend changing this into a 1/2 slider for consistency. The sounds are the same, so while it's okay to have some variation, I don't really think it's needed or supported by the song.
fuck lmfao like god i'd have to change a lot to make this into a slider but you're right so I'll see about it.

00:46:639 (1) - This should be snapped on to the red tick.
nah it's supposed to be like a little kick slider it's like "bkKAH" but i understand a little bit how it's slightly retarded but I re-imagined it so hopefully it at least looks a little better now.

01:27:983 (7) - This reverse is kind of mapped to nothing it's not on the kick, snare or vocal. It also makes 01:28:733 - be a passive object, not really the best choice of rhythm here. I'd recommend changing it to make sure the vocal tick 01:28:733 - here is well emphasized. This happens quite a few times throughout the map, 01:33:983 (6) - is another case. It seems like you're prioritizing the hi-hat in these cases with the repeat which doesn't really work well.
I don't really think for this style of song that it's particuarly the most important thing to really put a BUNCH of emphasis on the vocals (and I trade off a lot between vocals and drums in this), but I do agree that it kinda makes it group a little weird. Did some adjusting and hopefully it does SOMETHING.

Hard

00:14:108 (1,2,3,4) - The rhythm of these four objects is kind of weird, you skip the downbeats here, but for the rest of the section you mapped them. A space is also left 00:15:608 - where theres a major downbeat and a strong drum sound.
Following the vocals which are syncopated so it's like aaa. The next measure doesn't really act as too much of an arrival point so i think it's fine to skip it for now.
[/quote]

If I didn't reply I changed it (althoguh I changed most things that I did reply to too

Thanks so much B)
Chocobo
Hi from my queue;
Sorry to be so late, as the map is hard to mod.
Normal
* 00:35:858 (2) - slider tail to 00:36:233 - ;
* 00:57:983 (3) - slider ends at 00:58:358 - ;
* 01:48:420 - a drag sound here, missing note or slider;
Advanced
* sv should be lower;
* this diff is quite weird to me as many places like 00:14:670 - , 00:16:920 - should have a note but nothing there; 1/1 beats and 1/2 beats are used strangely.
* 00:55:733 (3) - NC as u do in 00:44:108 - ;
* 01:15:983 (1) - not NC;
* 01:15:983 (1) - if NC is here, then 01:31:733 (7) - should be NC;
Hard
* 00:57:608 (4) - slider tail should stick to the red line. it's strange here;
* 01:19:920 (8,9,1) - it is quite confusing here to put these three together as circle 1 actually begins the next section;
* 01:21:420 - a drag sound here, suggest a slider from: 01:21:045 - to 01:21:233 - and another slider from 01:21:420 - to 01:21:795 - ;
GL~
SrSkyPlayer
m4m

general
I found the slider ticks very annoying, maybe it's just me but whatever (I would keep the slider tick rate at 1)
you should change the combo colours lol
maybe add more tags? such as zun, 3l, hina
source should be Touhou right? :o

insane

00:14:295 (2) - I don't feel having this sound here is good, maybe removing it and turning 00:14:108 (1) - a normal sampleset is better
00:18:045 (5,6) - turning these into a slider should cover the vocal very well
00:23:108 (1) - normal sampleset?
00:31:733 (5,6) - replacing these with a slider fits well because the vocal starts at (5)
00:34:733 (9) - this slider isn't recovering anything properly since you have a strong sound at 00:35:108 - and even so you follow that soon next with 00:35:483 (1,2,3) -, maybe something like this should be better (of course you will need to rearrange the spacing and nc after that)
00:44:108 (1) - I think making it a 1/1 reverse slider would fit to the instrumental better and cover the vocal that ends at 00:44:858 -
00:50:108 (1) - is there any reason to don't keep the spacing of it similar to 00:49:358 (1,2,3,4) - ?
01:47:858 (3) - I don't know why you undermapped this part with this slider since you were mapping to the vocals/piano sound very strictly, maybe note + 1/2 slider is ok
01:49:358 (1,2,3,4) - I feel this is a bit too much in comparison with what you've done before 00:49:358 (1,2,3,4,5) -

hard

00:57:608 (4,5) - I don't know why you are making it different to what you've done before 00:45:608 (3,4) - but this way isn't representing very well what you are following because there's a beat/vocal ending here 00:57:795 - and ignoring that isn't good imo
01:19:920 (8,9,1) - maybe ctrl g or stack them?
01:36:608 - any reason to don't follow the stream here?
01:49:358 (8) - making it a reverse slider isn't good since you've done something more intense before 00:49:358 (1,2,3,4) - to follow the piano and imo is more representative than a what you have here

advanced

01:15:983 (1) - in terms of consistency this nc here is breaking your nc pattern that you've done before with 00:14:108 (1,2,3,4,5) -, removing the nc on (1) should keep it good

normal

00:37:358 (1) - remove nc?
00:42:983 (1) - ^ then you can add it on 00:43:733 (4) - (you will need to rebuild your nc patterns after that)
00:43:358 (4,5) - 1/2 slider here is better imo
01:36:608 (4) - it's touching the hit error
01:58:733 (1,2) - 1/2 slider?

easy

00:35:483 (1) - spinners should cover at least 4 white ticks
01:49:358 (5) - missing a finish here? (remove drum additions)

gl
- Pika
Azzy here my dude.

Why not put anything at the beginning and the end? You can get a spinner for insane and all other diffs. This is your choice. :v

Insane
WHY THE BREAK?? You should place some notes there buddy, when this is ranked, I need my PP >:D.

Try placing some notes and away from each other, like tiny jumps, this is insane for a reason... I think... This is your choice because this is a pretty slow song, so you don't have to listen to me. :D

01:36:608 - NC? Extend stream to red tick note?

01:49:733 - Maybe at x:248 and y:320?

Maybe finish the ending so you can put a spinner???

I'd say hard looks good to me :v

But, 01:19:733 - Why not connect the slider to the stream, and add a note?

I can't mod the lower diffs, because I can't find anything wrong with them, because they are so EASYYYYYYYY.

BTW, I don't really mod a story up. I can't find much in all my moddings, so thats why my mods aren't a page long. :vvvv

Azzy~
Lafayla
Hey
[General]
so if you are planning on ranking this, to avoid any chance of dq i would cut the mp3 around 02:17:858 - because of this because all the diffs use a break at 01:02:201 - to 01:14:014 - (im unsure if break counts) and if this break counts towards unmapped mp3 this goes over 20%, it wouldn't hurt to just cut it using mp3 direct cut to avoid having this as an issue overall since its just silence after 02:17:858 -

will avoid mentioning the new meta things since that would make this a wallmod and tbh i want to see old meta getting ranked

Easy looks p good
[Normal]
00:43:358 (2,3,4) - the triangle geometry is cute but, i think newbies will get confused here for whether to click 3 or 4 because visually 4 is closer, it would be a good idea to avoid having 4 touching or being close to 2 imo
01:24:608 (1) - remove nc? doesn't follow nc pattern

[Advanced]
00:55:358 (2) - i think the whistle thats on this slider is supposed to be on the the slider head of 00:55:733 (3) -

Hard looks p good
[Insane]
00:46:545 - putting something here so players don't mess up accuracy would be a good idea, like adding a circle to stack

can't find anything else really regarding old meta issues, cute set i want to see this get ranked! :)
Goodluck
Topic Starter
Shohei Ohtani
So apparently I learned that I have to reply to mods now so uhhhhhhhhhhhhhhhhhhhh

-AsrieLx- wrote:

Why not put anything at the beginning and the end? You can get a spinner for insane and all other diffs. This is your choice. :v

WHY THE BREAK?? You should place some notes there buddy, when this is ranked, I need my PP >:D.

Try placing some notes and away from each other, like tiny jumps, this is insane for a reason... I think... This is your choice because this is a pretty slow song, so you don't have to listen to me. :D
So I can give the shitty answer and be like "uhhh hahah im lazy" but also ideologically and stylistically I prefer that I never map more or less than what I feel is enjoyable. It's kinda why I've strayed away from doing full versions of songs, because even with me mapping at my best, it can just get boring to follow the same things over and over again, nor is it always fun to map openings and outros and such. Essentially I see them as tools to get to the main content, which is the vocal area.

Plus a lot of my maps are a little more accessible to lower rank users, so I feel a break is good to help those who haven't developed a huge endurance.


But, 01:19:733 - Why not connect the slider to the stream, and add a note?
It works either way, and it helps me avoid getting to streamy in a hard diff, so the diff spread is alright. However, you made me notice a shitty overlap I had just a little after, so I fixed that.

Lafayla wrote:

so if you are planning on ranking this, to avoid any chance of dq i would cut the mp3 around 02:17:858 - because of this because all the diffs use a break at 01:02:201 - to 01:14:014 - (im unsure if break counts) and if this break counts towards unmapped mp3 this goes over 20%, it wouldn't hurt to just cut it using mp3 direct cut to avoid having this as an issue overall since its just silence after 02:17:858 -
The break doesn't count, lol. However uhhhh I'll keep that in mind if more people bitch about it lol.

[Advanced]
00:55:358 (2) - i think the whistle thats on this slider is supposed to be on the the slider head of 00:55:733 (3) -
no lmfao

If I didn't reply to it it means I fixed it so yay
defiance
hi i'm kinda late, m4m

[General]

you could make your mp3 better, 192kbps is the max

put some tags

[Easy]

okay i'm going to be honest here. I don't think this difficulty is necessarily needed. First of all, you can have normal as the lowest diff here and your spread would still be fine. Lastly, your rhythm choices in this difficulty don't really make sense.. let me give you some examples

first of all, some of the non kiai's have red tick emphasis and that is rlly cancer on easies,
00:43:358 (1,2,3) - this rhythm doesn't really make any sense in the song because 00:42:983 - isn't really mapped and it's a main beat, usually 00:43:358 (1) - would be mapped passively in a lower diff

01:41:108 (1,2) - this doesn't really make any sense either, it seems like you are mapping vocals, but it's not always the best idea because there's quite a lot of pauses in the vocals so mapping the drums/instrumentals is more ideal

this can be fixed, the same problem repeats in this difficulty a lot imo, if you just take all instances of 00:23:858 (2,3,4) - take the first note start it 1/1 gap away and make a 1/1 slider, that works for pretty much all instances of that pattern, it makes it a little more dense, but it reflects the song much better

it'll look like this, it's your choice what to do

[Normal]

od 2 my dude

00:35:858 (2,3) - this would be so much better if 2 was 1/1 because the rhythm would follow the drums nicely as a buildup instead of ending on a rlly unimportant sound that shouldn't really be mapped in a lower diff you could even make a 1/2 slider that starts on 00:36:608 (3) -

00:43:358 (2,3,4) - don't do this please, it would confuse lower diff players, you should either stack all 3 of them or make all of them spaced out

00:43:733 (4) - i also wouldn't recommend having a reverse here, there's like 3 different sounds being mapped on this reverse and i don't recommend putting strong sounds like cymbal crashes on the reverse arrow, it's very confusing to know what you are following with this reverse

00:57:983 (3) - again i don't really get the 3/2 here, you are supposed to be mapping main sounds and this ends in such a sound that is mainly filler

01:16:358 (4) - i think you can follow the vocals quite nicely here, doing a 1/1 slider on 4 and a circle on the red would make more sense because the song kinda changes thru the vocals

01:26:108 (1) - again, not really seeing why you need to use a 3/2 slider when you can follow the song better with 1/1, the red tick doesn't really have anything

01:52:358 (2,1) - don't really like pointing out blankets but this is quite off, if you look at the sliderball border you can see that it is quite off, remap kds thx

[Advanced]

00:21:983 (4,5,6) - making all of these circles isn't really a good idea because the song is kinda calm and making it all circles is a bit dense even if it is 1/1, i would suggest trying to do a 2/1 reverse slider

01:18:608 (4) - eeee i don't see why you can't map the vocals on the red tick, you should just do a 1/1 slider on 01:18:420 (4) - and put a circle on 01:18:420 (4) -

good diff

[Hard]

00:49:170 (6,1) - this is a bit awkward to play, you should space them out a bit more cause it is a stronger sound

01:53:108 (1) - usually you put emphasis on your cymbal crashes, so i suggest you do the same here, it kinda underwhelming :(

nice as well

[Insane]

00:27:233 (4) - nazi, but moving this to x:470 y:81 would be a cleaner overlap

00:39:608 (4) - im pretty sure the clap isn't supposed to be on the tail it doesn't really make any sense, this applies to a bunch of other points as well

advanced - top is pretty good i think you could do better with rhythm on easy and normal

good luck!
Topic Starter
Shohei Ohtani
I really hate being obligated to reply to mod posts so fuck it im gonna be super general haha unrank my map

General:
Technically it's making the mp3 worse but yeah i need to do that lmfao.

Easy:
thats how the rhythm goes lmfao I'm gonna map to the rhythm.

Also idk what's wrong with 43 since the notes are going with the vocals, but just have a gap in between to give the easy players space to move their mouse and not be overwhelmed by the metronomicness of the easy)

Also technically I think it IS required since I think the rule is that you need a diff below 2 stars, not just a normal.

Normal:
00:35:858 (2,3) - Kinda the main reason I did this was for aesthetics so I could get the overlap to work, but I feel that having that kick-starting beat in the slider helps propel (3) and (4)

00:43:358 (2,3,4) - what the fuck do people want me to do here lmfao I've changed it like 3 times lmfaooooo. Also I'm kinda putting more emphasis on the vocals here, and the grouping of the words goes over the cymbals. I get what you mean and in other diffs I'm giving emphasis to the finish, but for here I think it kinda makes a little more sense to go with the vocals.

00:57:983 (3) - Same thing as before.

01:16:358 (4) - this follows the vocals though lmfao. I'm also kind of trying not to shove too many notes in here, hence the slider. It's already kind of a hard normal and I feel that finding opportunities to not have slidertrains would be nice.

01:26:108 (1) - it kinda holds over lmao

01:52:358 (2,1) - boy

Advanced:
changed everythhing

Hard:
01:53:108 (1) - eh lmao it's a cymbal but it's in the middle of the phrase and it's arleady being clicked, and the vocals are being notable held so like uhhh is it really necessary lmao

Insane:
00:39:608 (4) - uhhh yeah it is lmao it's a kick drum it's supposed to be like "BADUM bmm KA bmm", which gives the 3/4 slider meaning rather than being furiously chinese.

i forgot what map I was suppposed to mod lmfao
Peter
IOSYS lol
take my stars i got about 250 and got nothing to do with them
there are some issues tho

General
Enable custom combo colors otherwise combo colors going to depend on user skin
Disable countdown wide screen support and letterbox during breaks you don't have storyboard and countdown is so outdated

Normal
00:38:108 (2) - that one overlaps with hp bar

Hard
00:18:983 (6) - does this have to be that sharp 00:18:983 (6,7) correct blanket
01:15:983 (7,1) - stack those
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