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Kurokotei - Valkyrie Attack

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Total Posts
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Topic Starter
BOUYAAA
This beatmap was submitted using in-game submission on jeudi 15 mars 2018 at 18:17:55

Artist: Kurokotei
Title: Valkyrie Attack
Source: BMS
Tags: dialgadu77 sayaka- be-music west artcore edm electro
BPM: 167
Filesize: 6663kb
Play Time: 02:20
Difficulties Available:
  1. Expert (4,95 stars, 509 notes)
  2. Hard (3,04 stars, 302 notes)
  3. Insane (4,03 stars, 432 notes)
  4. Normal (1,74 stars, 183 notes)
Download: Kurokotei - Valkyrie Attack
Information: Scores/Beatmap Listing
---------------
If you like this kind of music you might be interested in checking out dialga du sept sept on his soundcloud !
Shyotamaze
Salut, petit M4M

General
  1. On en a discuté faudra changer l'artiste, tu peux aussi ajouter BMS en source et les tags de mon mapset si tu veux (y en a qui m'ont été donnés par Sayaka-)
  2. Ajoute un silenced sliderslide ptet
  3. Faut que t'ajoutes un preview point et que tu désactives le countdown
Insane
  1. 00:23:084 (1) - Plutôt subjectif mais j'trouve cette forme particulièrement moche tbh, ptet ce serait + joli comme ça http://osu.ppy.sh/ss/8887135
  2. 00:59:551 (2,1) - Stack les stp ça me trigger orz
  3. 02:02:245 (5) - NC pour la consistency
  4. 02:05:479 (3,4,5) - Ce rythme paraît super bizarre et fit pas vraiment la musique imo vu que ça skip le piano un peu bizarrement, ptet essaye un truc comme ça https://puu.sh/xen42/f5d2bbf51c.png
  5. 02:07:634 (7) - Y a pas vraiment de raison de skip le piano ici non plus vu que c'est l'instrument le + intense dans cette part alors mets plutôt un stream à la place
  6. 02:12:305 (1,2,3) - Il s'est passé quelque chose de bizarre ici :thinking: (regarde le snapping)
  7. 02:13:742 (5) - NC pour la consistency
Expert
  1. 00:43:922 (1) - Tbh j'trouve ce stream un peu moche et random niveau forme/structure comparé au reste de la map qui est plutôt clean, on dirait que tu l'as rush j'suis sûr que tu peux faire mieux, tu peux même faire en sorte que le spacing devienne de + en + grand comme t'as fait ici 00:22:365 (1,2,3,4,1,2,3,4) - vu que la musique devient de + en + intense ici
  2. 00:57:575 Cette part fait un peu vide niveau hitsound, essaye de rajouter des whistles ou quelque chose
  3. 02:18:772 et 02:19:491 Ajoute un finish
Sry j'ai rien trouvé sur les low diffs ton mapset est beaucoup mieux que le mien imo :?
Bonne chance !
Luvdic
Hello!

[General]

- I hate my new headphones, I cant really tell for sure if offset is right or not, but right now it feels like it needs -15. Just ignore this for now, treat this as one of the things to take into consideration if someone else thinks the same. Well, it is either that or some of the hitsounds has delay.


[Expert]

00:18:682 - With the way you have been mapping, I kinda expected a note at here. The same for 00:20:119 - and 00:21:557 - . But I guess it was intentional to omit it.
00:36:018 (1,2,) - A very subjective suggestion. Maybe replace them with circles? This way it will take a bit of the focus away from the drums, same with 00:38:892 (1,2) -
01:20:748 (2) - Any particular reason why a note in here and you skipped the one in 01:15:089 - and 01:09:251 - ? Nothing wrong, just curiosity ;)
02:07:275 (1,2) - If I were you, Id separate them more, at least 1.5x ds


[Insane]

01:57:934 - This stream part, unlike the one in Expert, seems so random, I am not sure I can the song's rhythm in this part, it might be because I feel the timing is off... Another possible culprit are these notes: 01:59:012 (7,8,9) - , but I really cant tell for sure.

[Hard]

00:18:054 (3) - The rhythm aorund here is a bit weird, as in not sure what are you focusing, I would either delete this circle, or extende previous slider so it would end here.
01:58:203 (2) - Unless youre gonna use a hitsound to help accentuate the piano at 01:58:383 - , Id recommend focusing more on drums, thus do what you have done in your harder diffs and make a triple here. The fact that you have also omitted this note 01:59:640 - instead of 01:59:730 - reinforces more the fact that you should just keep focusing on drums, transitioning between so many instruments at a place like this is confusing and does not play well imo.

[Normal]

01:38:353 (2) - I would end the slider at 01:38:712 -
01:49:850 (2) - For sake of consistency, take down the repeat, and add a proper circle at 01:50:569 -
Xinnoh
👀
Topic Starter
BOUYAAA
Thanks for reminding me this existed lol

Shyotamaze wrote:

Salut, petit M4M

General
  1. On en a discuté faudra changer l'artiste, tu peux aussi ajouter BMS en source et les tags de mon mapset si tu veux (y en a qui m'ont été donnés par Sayaka-)
  2. Ajoute un silenced sliderslide ptet
  3. Faut que t'ajoutes un preview point et que tu désactives le countdown
Insane
  1. 00:23:084 (1) - Plutôt subjectif mais j'trouve cette forme particulièrement moche tbh, ptet ce serait + joli comme ça http://osu.ppy.sh/ss/8887135 j'ai fait qqch d'autre
  2. 00:59:551 (2,1) - Stack les stp ça me trigger orz ko
  3. 02:02:245 (5) - NC pour la consistency ok
  4. 02:05:479 (3,4,5) - Ce rythme paraît super bizarre et fit pas vraiment la musique imo vu que ça skip le piano un peu bizarrement, ptet essaye un truc comme ça https://puu.sh/xen42/f5d2bbf51c.png j'ai mis trop de temps a répondre du coup y'a plus le puush lol, mais c'est le seul moyen que j'ai trouvé pour que ça reste intuitif sans ignorer completement la snare
  5. 02:07:634 (7) - Y a pas vraiment de raison de skip le piano ici non plus vu que c'est l'instrument le + intense dans cette part alors mets plutôt un stream à la place ye
  6. 02:12:305 (1,2,3) - Il s'est passé quelque chose de bizarre ici :thinking: (regarde le snapping) les joies du copypaste
  7. 02:13:742 (5) - NC pour la consistency oe
Expert
  1. 00:43:922 (1) - Tbh j'trouve ce stream un peu moche et random niveau forme/structure comparé au reste de la map qui est plutôt clean, on dirait que tu l'as rush j'suis sûr que tu peux faire mieux, tu peux même faire en sorte que le spacing devienne de + en + grand comme t'as fait ici 00:22:365 (1,2,3,4,1,2,3,4) - vu que la musique devient de + en + intense ici j'ai changé le début mais j'aimerais garder la formation en carré
  2. 00:57:575 Cette part fait un peu vide niveau hitsound, essaye de rajouter des whistles ou quelque chose ok
  3. 02:18:772 et 02:19:491 Ajoute un finish ok
Sry j'ai rien trouvé sur les low diffs ton mapset est beaucoup mieux que le mien imo :?
Bonne chance !
Merci beaucoup!

Luvdic wrote:

Hello!

[General]

- I hate my new headphones, I cant really tell for sure if offset is right or not, but right now it feels like it needs -15. Just ignore this for now, treat this as one of the things to take into consideration if someone else thinks the same. Well, it is either that or some of the hitsounds has delay.


[Expert]

00:18:682 - With the way you have been mapping, I kinda expected a note at here. The same for 00:20:119 - and 00:21:557 - . But I guess it was intentional to omit it. Yes i decided only to map a triple after the big downbeats, so that they feel stronger
00:36:018 (1,2,) - A very subjective suggestion. Maybe replace them with circles? This way it will take a bit of the focus away from the drums, same with 00:38:892 (1,2) - i like that
01:20:748 (2) - Any particular reason why a note in here and you skipped the one in 01:15:089 - and 01:09:251 - ? Nothing wrong, just curiosity ;) this downbeat is the point where the music does things slightly differently to prepare for the buildup, with the synth sounds and stuff. I decided to make things a bit more dense here to prepare for that.
02:07:275 (1,2) - If I were you, Id separate them more, at least 1.5x ds i think, the lower spacing is fine too here as there is not much going on on that beat


[Insane]

01:57:934 - This stream part, unlike the one in Expert, seems so random, I am not sure I can the song's rhythm in this part, it might be because I feel the timing is off... Another possible culprit are these notes: 01:59:012 (7,8,9) - , but I really cant tell for sure. i don't really know how to adress that. The part is focusing on other things than just the piano for diversity and simplification purposes. i don't want to have a full section just made of circles and repeat sliders because that'd be boring. And i don't see myself putting more streams here because of spread issues.

[Hard]

00:18:054 (3) - The rhythm aorund here is a bit weird, as in not sure what are you focusing, I would either delete this circle, or extende previous slider so it would end here.did that
01:58:203 (2) - Unless youre gonna use a hitsound to help accentuate the piano at 01:58:383 - , Id recommend focusing more on drums, thus do what you have done in your harder diffs and make a triple here. The fact that you have also omitted this note 01:59:640 - instead of 01:59:730 - reinforces more the fact that you should just keep focusing on drums, transitioning between so many instruments at a place like this is confusing and does not play well imo. i think that since the main focus until now was the piano, it's fair to assume that players will readapt to piano easily enought to focus on it completely. I know the piano > drum >piano transition seems a bit abrupt but really i think these are natural layers to focus on here (like ingoring drums would be awkward where the roll is, and in the same way piano is dragging more attention right after)

[Normal]

01:38:353 (2) - I would end the slider at 01:38:712 - i personally think it's more important to aknowlege the snare right after
01:49:850 (2) - For sake of consistency, take down the repeat, and add a proper circle at 01:50:569 - ok

Thank youuuuuu
Pachiru

Sinnoh wrote:

👀
inb4 qualification
Xinnoh
Source is BMS
just copy tags from the other version, artist's other name and stuff: dialgadu77 Sayaka- Be-Music West artcore

hitsounds
00:21:991 (1) - 00:22:709 (1) - 00:42:829 (2) - 01:23:787 (3) - 02:18:398 (2,2) - Missing snare
01:30:613 (1) - 01:34:925 (1) - 02:20:104 (9,10,11,1,2,3,4,1orsomething) - Missing finish
02:06:542 (1) - Missing whistle
01:29:536 (2,5) - 2 has w + c, 5 has only c ?
02:16:601 (1) - shouldn't this be whistle instead of snare

extra
00:35:643 (4,1) - 00:38:517 (4,1) - these are basically the same sound but one is cross screen jump and the other is within distance snap
00:45:344 (1) - This should be highlighted more since the snare is unique, use higher stream spacing, stream jump, or what you want to emphasise it.
02:03:667 (1) - Could move this up a bit so it's more in line with the stream's path

hard
01:00:435 (1) - can you make these blanket more since this one has lower ar and spacing, so visuals are affected a bit.
01:02:950 (4) - Don't use distance emphasis, not much in the song to highlight for the general area of music here.

normal
00:13:009 (2,1) - spacing way too low
02:19:476 (4) - try this 3/4 rhythm https://puu.sh/yC0Bx/b7459d4863.png
Topic Starter
BOUYAAA

Sinnoh wrote:

Source is BMS
just copy tags from the other version, artist's other name and stuff: dialgadu77 Sayaka- Be-Music West artcore

hitsounds
00:21:991 (1) - 00:22:709 (1) - 00:42:829 (2) - did everything but this one because i think putting a snare on the woosh sound sounds weird 01:23:787 (3) - 02:18:398 (2,2) - Missing snare
01:30:613 (1) - 01:34:925 (1) - 02:20:104 (9,10,11,1,2,3,4,1orsomething) - Missing finish
02:06:542 (1) - Missing whistle
01:29:536 (2,5) - 2 has w + c, 5 has only c ?
02:16:601 (1) - shouldn't this be whistle instead of snare


extra
00:35:643 (4,1) - 00:38:517 (4,1) - these are basically the same sound but one is cross screen jump and the other is within distance snap put cross screen jumps on both as i think these notes need differentiation
00:45:344 (1) - This should be highlighted more since the snare is unique, use higher stream spacing, stream jump, or what you want to emphasise it.ye
02:03:667 (1) - Could move this up a bit so it's more in line with the stream's path ye

hard
01:00:435 (1) - can you make these blanket more since this one has lower ar and spacing, so visuals are affected a bit. ye
01:02:950 (4) - Don't use distance emphasis, not much in the song to highlight for the general area of music here. it's the beginning of a new phrase so i think it's justified here. You can hear the first beat being emphasized in the music by the violing note that is stronger than during the measure and the piano chords too.

normal
00:13:009 (2,1) - spacing way too low ye
02:19:476 (4) - try this 3/4 rhythm https://puu.sh/yC0Bx/b7459d4863.png green
Thank youuuuuuuuu
Xinnoh
More valkyrie attack

Disclaimer, This isn't my favourite song. I just happened to find this set while looking at the other one
Izzywing
extra -

01:57:919 (1) - for this piano section the pianos do some blue tick rhythms which are overlooked in the map in favor of white tick prioritization, feels like you could make it a bit more interesting by following the piano better (example: 01:58:098 (2,3,1) - ), but its your call. just the map has a lot of doubles in it so..having them skipped here for regular triplets or whatever is kinda lame lol

insane -

00:42:110 (3) - did you mean to NC this? same for 00:42:470 (5) - i suppose

hard -

00:36:004 (1) - spacing is randomly really small

normal -

00:34:566 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1) - probably wanna replace one of the 1/1 sliders with circles, gets kinda stressful to play this many sliders in a row for the lowest diff
01:57:919 (1,2,3,4,1,2,3,4,5,1,2,3,4,5,6,1,2,3,4,5,1,2,3,4,5,1,2,3,4,1,2,3,4,5,6,1,2,3,4,5,6) - this entire thing goes counterclock-wise, pls add a direction change

also in general this diff is too slider heavy, you prob wanna add more circles in general lol

call me back
Topic Starter
BOUYAAA
I'll get to this asap, there are a couple things i wanna take care of first
Topic Starter
BOUYAAA

Hobbes2 wrote:

extra -

01:57:919 (1) - for this piano section the pianos do some blue tick rhythms which are overlooked in the map in favor of white tick prioritization, feels like you could make it a bit more interesting by following the piano better (example: 01:58:098 (2,3,1) - ), but its your call. just the map has a lot of doubles in it so..having them skipped here for regular triplets or whatever is kinda lame lol changed some stuff

insane -

00:42:110 (3) - did you mean to NC this? same for 00:42:470 (5) - i suppose i wanted to keep the 1 2 aesthetic since these are stacked. i nced the other one

hard -

00:36:004 (1) - spacing is randomly really small right should be better

normal -

00:34:566 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1) - probably wanna replace one of the 1/1 sliders with circles, gets kinda stressful to play this many sliders in a row for the lowest diff although i think this is false, i changed 2 sliders for the sake of not mapping 1/1 all the time
01:57:919 (1,2,3,4,1,2,3,4,5,1,2,3,4,5,6,1,2,3,4,5,1,2,3,4,5,1,2,3,4,1,2,3,4,5,6,1,2,3,4,5,6) - this entire thing goes counterclock-wise, pls add a direction change how does this matter, the chorus part doesn't have a direction change either and it seems like it's causing no issues lol

also in general this diff is too slider heavy, you prob wanna add more circles in general lol I added a few where i thought it'd fit, but in most places current rythm works best for me. I quickly looked at my circle/slider ration and compared it to other recently ranked maps and it doesn't seel like anything is out of the ordinary

call me back
Izzywing
k
Shyotamaze
finally
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