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The Crystal Method, Dada Life, Bassnectar, Pretty Lights - D

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Topic Starter
N0thing
This beatmap was submitted using in-game submission on Samstag, 1. September 2018 at 15:58:30

Artist: The Crystal Method, Dada Life Bassnectar, Pretty Lights
Title: DJ Sona: Ultimate Concert
Source: League of Legends
Tags: League legends LoL DJ Sona 2015 Ultimate Skin Riot Games Nosaj Thing Pretty Lights The Crystal Method Dada Life Bassnectar Renholdër trailer
BPM: 128
Filesize: 15423kb
Play Time: 01:31
Difficulties Available:
  1. Light Hard (2,68 stars, 151 notes)
  2. Normal (2,02 stars, 95 notes)
  3. Ultimate (3,24 stars, 198 notes)
  4. Nyantiaz's Easy (1,47 stars, 75 notes)
Download: The Crystal Method, Dada Life Bassnectar, Pretty Lights - DJ Sona: Ultimate Concert
Download: The Crystal Method, Dada Life Bassnectar, Pretty Lights - DJ Sona: Ultimate Concert (no video)
Information: Scores/Beatmap Listing
---------------
*Insert random League of Legends Banner of Sona getting a pentakill*

Many thanks to:
-Nikita for giving me the song (and thus wasting 55+ hours of my time)
-Nyantiaz for making an Easy diff for me (I tried it, it's better than I initially thought)
-Tommy for making me to map more :DD
-Touhou for teaching me how to hitsound better (Still shit)
-Real life for allowing me to invest 50+ hours into the map (still hate you)
-League of Legends, because without them this music and their game would never have existed (And the community.)
-All other mappers for making maps that keep the community growing and thus allow this game to exist (Just lazy)
And of course everyone who played the map - whether it be through the course of the creation process (Shoutout to all of my testplayers - unfortunately there are so many and I didn't keep a list of you all) or now - when playing this map to either mod or have fun playing. You all are awesome XDD

Btw: I made it the way I like to play it now. The beginnign conveys the mood of the song now, and that one part in the middle is reinterpreted by me.
peaceGiant
Better Timing as Requested
[TimingPoints]
5969,468.75,4,2,0,43,1,0
21437,468.75,4,2,0,43,1,0
28897,400,4,2,0,43,1,0
49497,545.454545454546,4,2,0,43,1,0
50315,545.454545454546,4,2,0,43,1,0
65587,468.75,4,2,0,43,1,0

Edit
iatealemon
too slow song for this lenght. and streams make ppl ragequit this, it needs more work, and higher diff play for beats,
Topic Starter
N0thing

iatealemon wrote:

too slow song for this lenght. and streams make ppl ragequit this, it needs more work, and higher diff play for beats,
Length doesn't determine the bpm of a song. I know, but the streams are there, and I'm reluctant to change this, as I also tried to make them as obvious as possible. I don't know what you mean by higher diff play.

Also, I can't give you a kudosu, not because you didn't help, you, in fact, did help, but, according to the guidelines for kudosus, it's not enough to give you one.
grindiee
hello there

general
ar9 is extremely high for this difficulty

the sv is also rather high in the 150bpm section, and the freeform sliders are too much for a hard map

if you're aiming for ranked you'll need more difficulties

timing is off a bit. offset for your timing sections/changes should be:
(128bpm) 5959
(150bpm) 28901
(110bpm) 50285
(128bpm) 65565
also, don't add in unnecessary red lines. they can easily throw off the offset of the song if you make further timing changes without adjusting them

the kiai sections seem to be a bit random. i would probably leave kiai out of the map altogether or leave it for the last section

also the metadata should probably be something other than various artists, but i couldn't tell you what to change it to. ask around in #modhelp

many of the combos should be changed. combos should represent new phrases and/or patterns in the map, not placed in the middle of them

[box=[SGYuno:1337]]
00:07:844 (2) - this whole section isn't mapped to anything in the music. i would recommend cutting this and starting at the (7) in the combo
00:16:750 (3) - not snapped to 1/4 tick
00:18:625 (7) - ^
(you may have had these snapped to 1/3 on purpose to match the music, but change the offset to the proper time first and it will sound correct in 1/4)
there may also be a few more notes that need proper snapping in this section
00:20:500 (3) - needs to be snapped (check AiMod before asking for mods)
00:30:897 (5) - distance snapping for the slider jumps in this section is very strange. it should be evened out and made closer together after lowering the sv (assuming this is a hard difficulty)
01:08:633 (1) - spacing between notes really needs to be evened out here
01:28:555 (2) - what does this slider represent in the music?
note: i would recommend a song with less timing changes for just starting out. these can be pretty hard to time properly
good luck friendo ♡
ShinodaYuu
Hello
Mod
00:14:289 (1) - I would start the map from this point
00:20:500 (3) - ?
00:28:897 (1) - From this point map begins to be one big circle, think about changing the object placement
00:40:297 (2,1) - Not proper spacing, also there: 00:40:897 (2,1) - (remember it's hard diff)
00:50:315 (1) - bad offset
The timing in this song is awful but fight if you want, also AR 8,5 would be better
kricher
hello

00:08:781 (4,5,6) - i dont see what part of the song you map with these 3
00:19:914 (2) - object end seems not to be snapped properly mb i missclicked something but check just in case
00:25:421 (2) - there is no sound for the middle note of those triples for this note to exist
00:33:097 - map this beat
00:30:897 (5) - personally i dont like these shapes for sliders but thats your choise
00:44:497 - something should be here
01:12:618 - i would place a slider here
01:29:024 - a spinner could fit the ending

some of the suggestions above apply to many parts of the map so try to find similar mistakes throughout the song
you need 2 more difficulties for this map to be rankable but i suppose you already know that




since you have a m4m request here is my map t/609674
Topic Starter
N0thing

grindiee wrote:

hello thereHi.

general
ar9 is extremely high for this difficulty agreed, changed to AR 8.2

the sv is also rather high in the 150bpm section, and the freeform sliders are too much for a hard map Will consider it. I'll have a lot of #6digit testplay it.

if you're aiming for ranked you'll need more difficulties This is a map for a friend. Dunno if I should go for ranked.

timing is off a bit. offset for your timing sections/changes should be:
(128bpm) 5959
(150bpm) 28901
(110bpm) 50285
(128bpm) 65565 All accepted. I'm bad with timing and took help from someone else.
also, don't add in unnecessary red lines. they can easily throw off the offset of the song if you make further timing changes without adjusting them Got rid of them. I thought I should keep them because of the white lines, but whatever.

the kiai sections seem to be a bit random. i would probably leave kiai out of the map altogether or leave it for the last section I'll perhaps put in short bursts of kiai, like some maps do.

also the metadata should probably be something other than various artists, but i couldn't tell you what to change it to. ask around in #modhelp There are various artists. They all are... by Riot Games, Nosaj Thing, Pretty Lights, The Crystal Method, Dada Life, Bassnectar and Renholdër.

many of the combos should be changed. combos should represent new phrases and/or patterns in the map, not placed in the middle of themWill go over it.

[box=[SGYuno:1337]]
00:07:844 (2) - this whole section isn't mapped to anything in the music. i would recommend cutting this and starting at the (7) in the combo Actually there is this thing in the background, which gets louder and louder. I know it's a lousy beginning, but anything else would be too much IMO
00:16:750 (3) - not snapped to 1/4 tick due to new offset. Changed.
00:18:625 (7) - ^ ^
(you may have had these snapped to 1/3 on purpose to match the music, but change the offset to the proper time first and it will sound correct in 1/4)
there may also be a few more notes that need proper snapping in this section
00:20:500 (3) - needs to be snapped (check AiMod before asking for mods)^
00:30:897 (5) - distance snapping for the slider jumps in this section is very strange. it should be evened out and made closer together after lowering the sv (assuming this is a hard difficulty)I kinda wanted it to be an insane, idk why it's only 3,21*
01:08:633 (1) - spacing between notes really needs to be evened out here Still won't apply DS, but I'll do the handcraft differently
01:28:555 (2) - what does this slider represent in the music? kinda a finish.

note: i would recommend a song with less timing changes for just starting out. these can be pretty hard to time properly
good luck friendo ♡ Thanks. Unfortunately this is my 3rd map, and by far the easiest.

Milar001 wrote:

Hello Hi
Mod
00:14:289 (1) - I would start the map from this point That'd be cutting off the beginning. IMO they are part of the song, thus I'll also represent them - even if they all seem to be different songs altogether
00:20:500 (3) - ? ?
00:28:897 (1) - From this point map begins to be one big circle, think about changing the object placement intended. I might change it, but as it is right now, I do like it.
00:40:297 (2,1) - Not proper spacing, also there: 00:40:897 (2,1) - (remember it's hard diff) It's a kind of system. If the notes are close to the previous, then wait. If they are further away, then jump. I think it fits the music.
00:50:315 (1) - bad offset changed timing
The timing in this song is awful but fight if you want, also AR 8,5 would be betterDid Ar 8,2

kricher wrote:

helloHi

00:08:781 (4,5,6) - i dont see what part of the song you map with these 3 It's a sound in the background, which gets louder and louder. I find them quite vital to map, although I might change them if I can come up with anything.
00:19:914 (2) - object end seems not to be snapped properly mb i missclicked something but check just in case checked.
00:25:421 (2) - there is no sound for the middle note of those triples for this note to exist The whole section is changing. There is a sound, but it sounds differently. I kinda want it this way, because anything else would be really hard and complicated to pull off - too complicated for insane.
00:33:097 - map this beat What beat?
00:30:897 (5) - personally i dont like these shapes for sliders but thats your choise My choice stays.
00:44:497 - something should be here Can't hear anything
01:12:618 - i would place a slider here No, because that would impact the next note.
01:29:024 - a spinner could fit the ending I have allergy against ending spinners with high drain.

some of the suggestions above apply to many parts of the map so try to find similar mistakes throughout the song
you need 2 more difficulties for this map to be rankable but i suppose you already know that [/color]



since you have a m4m request here is my map t/609674 Think I wrote PM me for M4M, but I#ll do it anyways.
WOAH, FIrst of all, I've got to say a huge THANK YOU to you guys, I DID NOT expect people to actually do my map, seeing as most of the stuff in #modreqs seem to be all about NM.

Okay, I responded inside your post. Regardless though, whether I accepted your suggestions or not (I have my own perception of this map) each of your comments are very appreciated, especially since I've been able to ponder about the placement of the circles et cetera.
grindiee
no problem, friend
one quick thing

N0thing wrote:

There are various artists. They all are... by Riot Games, Nosaj Thing, Pretty Lights, The Crystal Method, Dada Life, Bassnectar and Renholdër.
you should change the metadata to these guys then. i know it seems a bit ridiculous listing every last person, but as far as i know that's how it goes

also if you wouldn't mind pls give kudosu if you feel the mod was good :>
Topic Starter
N0thing

grindiee wrote:

no problem, friend
one quick thing

N0thing wrote:

There are various artists. They all are... by Riot Games, Nosaj Thing, Pretty Lights, The Crystal Method, Dada Life, Bassnectar and Renholdër.
you should change the metadata to these guys then. i know it seems a bit ridiculous listing every last person, but as far as i know that's how it goes

also if you wouldn't mind pls give kudosu if you feel the mod was good :>
Forgot that, lol (No kudosu for second ones though, unfortunately >_>
just referring to kudosu guidelines

IT'S TOO LONG FOR OSU https://puu.sh/wDEPM/a93bdf3aa6.png
Dokatu
Hello!

Timing:

Code
[TimingPoints]
5979,468.75,4,2,0,43,1,0
21454,468.75,4,2,0,43,1,0
28924,400,4,2,0,43,1,0
49497,545.454545454546,4,2,0,43,1,0
50324,545.454545454546,4,2,0,43,1,0
65596,468.75,4,2,0,43,1,0
Corrected timing.

Mod:

  1. 00:38:495 (1) - Put it on x:395 y:286
  2. 00:47:895 (1) - Remove the spinner. Set Brake Time.
  3. 01:28:065 (1,2) - Remove.
  4. 01:28:065 (1) - Put here the circle and NC.

Supporting information:

I noticed you need help with the sliders. I collect a folder with nice sliders and flow. I'll give it to you.
DOWNLOAD
Topic Starter
N0thing

XFroceS wrote:

Hello!

Timing:

Code
[TimingPoints]
5979,468.75,4,2,0,43,1,0
21454,468.75,4,2,0,43,1,0
28924,400,4,2,0,43,1,0
49497,545.454545454546,4,2,0,43,1,0
50324,545.454545454546,4,2,0,43,1,0
65596,468.75,4,2,0,43,1,0
Corrected timing.

Mod:

  1. 00:38:495 (1) - Put it on x:395 y:286 Changed slider
  2. 00:47:895 (1) - Remove the spinner. Set Brake Time.I like the spinner
  3. 01:28:065 (1,2) - Remove.I like them.
  4. 01:28:065 (1) - Put here the circle and NC.

Supporting information:

I noticed you need help with the sliders. I collect a folder with nice sliders and flow. I'll give it to you. Thanks, it sure is appreciated. I'll go over it later, but for now, I already implemented new sliders fitting to the map.
DOWNLOAD
...
Someone came by, and did the timing thing, and had different results than you, with his looking a bit cleaner. I... will go over them in the future.
Einja
returning m4m

assuming that you will add more diffs cuz it can't be ranked rn

[diff]
how does the diff name relate to anything

ok uh first off, the rhythm in the beginning is really awkward to play. for example, these 2 notes 00:07:875 (2,3) - don't land on major beats really, while the slider 00:06:000 (1) - has 2 reverse arrows hitting on 2 major beats. loud and important beats need to be CLICKABLE otherwise the rhythm will feel super awkward. you can try something like this http://prntscr.com/hm9ihx (also this applies to any other pattern similar to this)

00:19:945 (2) - this spacing is confusing, i really didn't expect a 3/4 to play here honestly. you could space it more away from (1) or close the gap with (3)

00:26:390 (2,3,1,2,3,1,2,3) - y the rhythm change

00:32:128 (1) - im upset that the fact there is a important sound on this slider tail, yet it doesn't get emphasized with clickable objects :( why?

00:28:928 (1,2) - i'm also dumbfounded that this spacing is inconsistent with 00:30:128 (2,3,4) - shouldn't the spacing between 1-2 be larger than 2-3-4?

that's all i'm gonna give you really, i'm too tired to mod this and i feel like you really need to work on spacing consistency, and emphasis via clickable objects. good luck
Topic Starter
N0thing

Einja wrote:

returning m4m

assuming that you will add more diffs cuz it can't be ranked rn

[diff]
how does the diff name relate to anything

ok uh first off, the rhythm in the beginning is really awkward to play. for example, these 2 notes 00:07:875 (2,3) - don't land on major beats really, while the slider 00:06:000 (1) - has 2 reverse arrows hitting on 2 major beats. loud and important beats need to be CLICKABLE otherwise the rhythm will feel super awkward. you can try something like this http://prntscr.com/hm9ihx (also this applies to any other pattern similar to this)

00:19:945 (2) - this spacing is confusing, i really didn't expect a 3/4 to play here honestly. you could space it more away from (1) or close the gap with (3)

00:26:390 (2,3,1,2,3,1,2,3) - y the rhythm change

00:32:128 (1) - im upset that the fact there is a important sound on this slider tail, yet it doesn't get emphasized with clickable objects :( why?

00:28:928 (1,2) - i'm also dumbfounded that this spacing is inconsistent with 00:30:128 (2,3,4) - shouldn't the spacing between 1-2 be larger than 2-3-4?

that's all i'm gonna give you really, i'm too tired to mod this and i feel like you really need to work on spacing consistency, and emphasis via clickable objects. good luck
I'll go over it next week. Too many exams rn. Giving kudos
Topic Starter
N0thing

Einja wrote:

returning m4m

assuming that you will add more diffs cuz it can't be ranked rn

[diff]
how does the diff name relate to anything Made this for a friend. This is his name :D

ok uh first off, the rhythm in the beginning is really awkward to play. for example, these 2 notes 00:07:875 (2,3) - don't land on major beats really, while the slider 00:06:000 (1) - has 2 reverse arrows hitting on 2 major beats. loud and important beats need to be CLICKABLE otherwise the rhythm will feel super awkward. you can try something like this http://prntscr.com/hm9ihx (also this applies to any other pattern similar to this) Without those circles in between, the parts will feel empty. If I were to add the sliders you suggested, this part would become more difficult - too difficult, when this part here is so relaxing compared to the rest of the map.

00:19:945 (2) - this spacing is confusing, i really didn't expect a 3/4 to play here honestly. you could space it more away from (1) or close the gap with (3) Tried to make the gap a bit larger. As this is a recurring thing in my map, I want to already suggest that long breaks are indicated by very short distances.

00:26:390 (2,3,1,2,3,1,2,3) - y the rhythm change So it doesn't feel boring. There is a lot of stuff going on in the background anyway

00:32:128 (1) - im upset that the fact there is a important sound on this slider tail, yet it doesn't get emphasized with clickable objects :( why? Because the sound on the sliderend comes together with the sound on the sliderhead. If you try to let the slider end before, the following sound will feel hollow.

00:28:928 (1,2) - i'm also dumbfounded that this spacing is inconsistent with 00:30:128 (2,3,4) - shouldn't the spacing between 1-2 be larger than 2-3-4? This is a style, and totally playable, as well as putting emphazis on the things I want to emphazise

that's all i'm gonna give you really, i'm too tired to mod this and i feel like you really need to work on spacing consistency, and emphasis via clickable objects. good luck ty
Topic Starter
N0thing

It has a normal diff, despite what AI mod says.
If there are still any problems, feel free to point them out.
moonpoint
hello - m4m

General
lots of unsnapped green lines. pls fix

Normal
  1. Please check AiMod and look tick "Check distance snap." None should appear. This means that distance snap was not on when mapping this difficulty, which it should be since it's a normal.
  2. 00:14:281 (7) - Unsnapped note - this is not 1/3.
  3. 00:16:195 (2) - Avoid notes on blue ticks in easier difficulties, since newer players expect easier rhythms. Stick to using a 1/2 beat snap divisor. These too: 00:18:070 (6) - 00:19:945 (2) -
  4. 00:35:328 (1) - Slider seems unbalanced - skewed to the left.
  5. 00:47:828 (1) - I'd honestly start this spinner on the timing point, and have it end on 00:51:417 -
  6. 01:11:235 (1) - Avoid these kinda kicksliders in easier difficulties. Newer players can't tell when to release, no matter how much time given afterwards or beforehands. This one too: 01:08:656 (1) -
  7. 01:28:110 (1) - add a spinner around here to map applause
SGYuno
  1. 00:10:687 (5) - nc
  2. 00:28:928 (1) - these uneven sliders ;w;
  3. 00:42:528 (2) - move middle anchor so it flows onto (3)
  4. 00:46:528 (4) - avoid this. it touches the health bar which is ugly
  5. 01:08:891 (1) - not sure why this is NC
  6. 01:12:641 (1) - add a Finish hitsound
  7. 01:18:735 (1) - ctrl+g
  8. 01:20:141 (5) - move slider so sliderend stacks on 01:19:203 (2) -
  9. 01:23:891 (5) - move slider so sliderhead stacks on 01:22:485 (1) - sliderend
  10. 01:29:047 - map the applause with spinner reeeeeee
Topic Starter
N0thing

Apo11o wrote:

hello - m4m

General
lots of unsnapped green lines. pls fix Not impacting play as long as they are right. I'm too lazy for that XD

Normal
  1. Please check AiMod and look tick "Check distance snap." None should appear. This means that distance snap was not on when mapping this difficulty, which it should be since it's a normal. Some parts were deliberately mapped without DS because DS would have made it harder to map.
  2. 00:14:281 (7) - Unsnapped note - this is not 1/3. ty
  3. 00:16:195 (2) - Avoid notes on blue ticks in easier difficulties, since newer players expect easier rhythms. Stick to using a 1/2 beat snap divisor. These too: 00:18:070 (6) - 00:19:945 (2) - Those notes are essential. Besides, Slider leniency should handle this problem.
  4. 00:35:328 (1) - Slider seems unbalanced - skewed to the left.Fixed
  5. 00:47:828 (1) - I'd honestly start this spinner on the timing point, and have it end on 00:51:417 - Nah
  6. 01:11:235 (1) - Avoid these kinda kicksliders in easier difficulties. Newer players can't tell when to release, no matter how much time given afterwards or beforehands. This one too: 01:08:656 (1) - In fact they can do this. I asked ppl to testplay it. This is a normal, not an easy.
  7. 01:28:110 (1) - add a spinner around here to map applause
Too long, and unneccessary IMO

SGYuno
  1. 00:10:687 (5) - nc I think I agreed, I'm not sure
  2. 00:28:928 (1) - these uneven sliders ;w; Fixed
  3. 00:42:528 (2) - move middle anchor so it flows onto (3) No, this is to increase the snap, and thus the emphasis.
  4. 00:46:528 (4) - avoid this. it touches the health bar which is ugly Fixed
  5. 01:08:891 (1) - not sure why this is NC Added more NC (in the BG drums or something start to play, and I wanted to reflect that
  6. 01:12:641 (1) - add a Finish hitsound Aye :D
  7. 01:18:735 (1) - ctrl+g No (snap)
  8. 01:20:141 (5) - move slider so sliderend stacks on 01:19:203 (2) - No (snap)
  9. 01:23:891 (5) - move slider so sliderhead stacks on 01:22:485 (1) - sliderend No, Snap
  10. 01:29:047 - map the applause with spinner reeeeeee
Forget your dream XDD
DJPop
~General~
• Remove all , from tags
• You should set combo colors to match the theme, either bg or song
• SGYuno feels like a hard diff, I think you should make a more difficult one

~Normal~
• I don't know why the game decided to give it ★1.97, it feels harder than that
00:14:320 (7,8,1) - remove, then make (6) a repeat slider
00:15:375 - 00:21:234 - this part is almost the same as SGYuno, try to reduce notes/sliders
00:25:218 (1,1,1,1) - should be different from the first set
00:47:828 (1) - should start at 00:48:145 and end at 00:51:417 or 00:51:963
00:50:326 - you can map something easy here instead of break time
01:05:610 (1) - set addition to normal and add finish sound
01:06:313 (1,1,1,1) - remove nc and try to avoid tapping on blue ticks, use slider and end on them if you have to
01:08:656 (5) - a bit hard to read for normal, should be 1/2 slider with 1 repeat
01:21:547 (1,1) - remove nc
01:23:891 (1) - ^
01:28:110 (1) - add finish and add a spinner after, end at 01:31:860

~SGYuno~
00:14:320 (7) - unexpected blue tick, nc here as a warning
00:17:718 (5) - nc
00:25:218 (1,2,3,1,2,3,1,2,3,1,2,3) - the song is building the pace so this part should be harder
00:47:828 (1) - should start at 00:48:145 and end at 00:51:417 or 00:51:963
01:05:599 (1) - set addition to normal and use only finish sound
01:08:891 (1) - remove nc
01:09:125 (1) - ^
01:15:922 (4) - move its tail down, parallel to slider (1)
01:16:391 (5) - add whistle
01:28:110 (1,2) - change (1) into circle, add finish, delete (2), start spinner after the circle and end at 01:31:860
Topic Starter
N0thing

DJPop wrote:

~General~
• Remove all , from tags Done
• You should set combo colors to match the theme, either bg or song Done
• SGYuno feels like a hard diff, I think you should make a more difficult one IT WAS SUPPOSED TO BE!!! Darn osu

~Normal~
• I don't know why the game decided to give it ★1.97, it feels harder than that agreed
00:14:320 (7,8,1) - remove, then make (6) a repeat slider The following combo is quite vital to this part, even at the cost of seemingly similar to the upper diff.
00:15:375 - 00:21:234 - this part is almost the same as SGYuno, try to reduce notes/sliders ^
00:25:218 (1,1,1,1) - should be different from the first set Yup. I just had no plan how, and now I somehow did it
00:47:828 (1) - should start at 00:48:145 and end at 00:51:417 or 00:51:963 Did something similar
00:50:326 - you can map something easy here instead of break time Ok. The moment ppl complain about this I'll delete this part
01:05:610 (1) - set addition to normal and add finish sound Ok
01:06:313 (1,1,1,1) - remove nc and try to avoid tapping on blue ticks, use slider and end on them if you have to I have
01:08:656 (5) - a bit hard to read for normal, should be 1/2 slider with 1 repeat Agreed
01:21:547 (1,1) - remove nc Ok
01:23:891 (1) - ^ ^
01:28:110 (1) - add finish and add a spinner after, end at 01:31:860 Grumble what do you guys have with finishing spinnersOK

~SGYuno~
00:14:320 (7) - unexpected blue tick, nc here as a warning Added a lot more NC during thsi segment, as well as in Normal
00:17:718 (5) - nc I think I agreed? I forgot
00:25:218 (1,2,3,1,2,3,1,2,3,1,2,3) - the song is building the pace so this part should be harder Ok
00:47:828 (1) - should start at 00:48:145 and end at 00:51:417 or 00:51:963 Did somethign similar
01:05:599 (1) - set addition to normal and use only finish sound Ok
01:08:891 (1) - remove nc I thikn I agreed
01:09:125 (1) - ^ [/color]
01:15:922 (4) - move its tail down, parallel to slider (1) Woah
01:16:391 (5) - add whistle Oops
01:28:110 (1,2) - change (1) into circle, add finish, delete (2), start spinner after the circle and end at 01:31:860 >_> Finishing spinners
Ataraxia
Okay, to be honest, i see you is a novice mapper anyway, so all the stuff i say its more to you and don't to map.

Okay, so lets begin.

[Normal]

General Stuff


In general, thats not a normal diff (but its 1.97 star rate, how not ?),its the fact that u used a lot of 1/2 rhythm but with less space and DS abuse, its the first thing that let your mapping unrankeable now, so let me explain some stuff about low diffs.

1 - To be rankable, Normal diffs , in the first time, need to have a ALL constant Distance Snap in all notes with the same velocity (if have bpm charge like now, add inherit points to try to let them the same. i see you understand velocity stuff in general)

2 - A Safe and variety, not so agressive like 00:08:812 (4,5,6) - , to you understand more that point, i really recommend you to see some Normal diffs to see how experient mappers do them, and you will see thats my point with more clarity. For that, i will let some normals that i like.

- https://osu.ppy.sh/s/324058 - Normal

- https://osu.ppy.sh/s/617120 - Normal

-https://osu.ppy.sh/s/679275 - Normal (he teach me how to make Low diff in general xD)

- https://osu.ppy.sh/s/623475 - Normal (me and other guy)

- https://osu.ppy.sh/s/471011 - Normal (best of my low diff maps)

Its all, if you want, we can talk more about all of that diffs, all i want now its you to understand all thats point to improve your map way. So be free to talk with me after that



  1. Why are so many inherit points unsnapped ? theres a lot of them and this is like SO WEIRD, u really should fix them
  2. First stuff of all : 00:08:812 (4,5,6) - what is this ? 3 same slider, in the same place, this kinda of stuff its not rankeable in general, the reason for this is the fact that ruins your map and make weird to play, more than that, u have a gorgeous grid to use, so, what i recommend: at least, delete this two 00:10:687 (5,6) - and do another thing, try to use another representation of the music, the music is getting more hits here. https://puu.sh/zfPDS/74f8c1192b.jpg This is what i have done
  3. 00:14:906 (8,1) - its a huge overlap, low diffs need to be the most clean possible, this kinda of stuff just make them more weird, u should try to avoid them
  4. 00:16:781 (2,1) - The same point here too, this is the Last overlap stuff i will Timestamp for you, alll the rest i will let you to fix them.
  5. 00:21:468 (1,2,3,4) - Here u make good, symmetric and following the music properly, i like, u could try to do the same idea in the whole map. the same thing counts to 00:25:218 (1,1,1,1) -
  6. 00:28:928 (1) - You use a huge velocity here, in normal diffs, like i said, the velocity: Or need to be the same, or change for very little (something like +0.05 etc) , now look here, The BPM its higher than before, u should use a low velocity here to compense with the beggin of map, not so HIGH than now. Go for me, its really hard to new players to follow that.
  7. 00:36:528 (2,5) - U could stack them
  8. 01:11:235 (1) - Here... this not allowed to do in a normal, serious, other important stuff in normal diff is use only 1/2 and not more. Cuz the fast rythm its hard for beginner players, so i really recommend to use another stuff here and not a huge repeat in 1/4

General opinion of the Diff
I feel like the diff need a great hotfix to be at least rankeable, but more than that, thats not really a normal, there traces that make them hard, like the variety of DS, Use of the 1/4 rhythm etc... the rhythm its good btw, but not in the correct application, stuffs like overlap and etc need to be avoid.

My recomendation: Mapper need to improve you aesthetic in low diffs, make the maximum to at least let a clean map

__

[SGYuno...] What is that name ? they have any relation with the music ? if not, he's not allowed to be here, switch to Hard etc.

  1. 00:14:320 (1,1) - you could improve the stack here.
  2. 00:21:000 (1,2,1) - There's a huge DS inconsistency here, see the 00:21:000 (1,2) - are high than 00:21:234 (2,1) - (them supposed to be high since its the moment that start the beats )
  3. 01:16:860 (1,2,3,4,5) - U should avoid the Overlap here
  4. 01:20:141 (5) - The same point here.
  5. 01:20:610 (1,2,1,2,3,1,2,3,4,5) - this is so random, look the way u do this 01:20:610 (1,2) - and see now 01:22:485 (1,2,3) - , its the same sound, (the difference is that one is sharper than the other) U should let the two timestamp with a kind of connection, to represent the better way this music moment.
  6. 01:24:945 (4,5,6,7) - avoid xD
General opinion of the Diff
i'm bit impressive of that Hard, there some minor stuffs here but i feel that diff its normaly rankeable, the only thing i can really tell to ''be careful...' its the 00:28:928 (1) - to 00:47:528 (6) - For me, thats feel random. its just a feel, so have a change that i can be wrong about that.


General Opinion of the Mapset

The most thing thats trigg me its the fact of a lot of inherit points unfixed, even because thats unrankeable just to let the timing points like that, Mapper should fix that. Even more that, other people can think mapper its a 'lazy' just because don't fix things like that.

I think the spread need a advanced diff, in somestuff like 2.5, to make the spread good. i don't feel the actual spread its fine.

If you want to talk more about to try to improve the map, just PM me.

Ataraxia
Axhina
hi from #modreq

SGYuno>

00:14:203 (7) - there should be circle there otherwise u need to change the spacing cause theres no gap difference in the timeline above
00:19:828 (2) - ^
00:30:128 (2) - stack or move it farer away to make the gap difference readable rn it plays like a 1/2 spacing
00:33:328 (2) - ^
00:35:328 (1) - ^
00:36:528 (2) - ^
00:38:528 (1) - ^
00:39:728 (2) - ^
00:40:728 (1) - ^
00:41:328 (1) - ^
00:44:928 (1) - ^
00:42:528 (2) - uncomfortable flow
00:46:528 (4) - offscreen
01:24:360 (1) - strong beat should be spaced farer out

Normal >
circle size should be 4
00:35:328 (1) - don't overlap this
00:38:528 (1) - ^
00:40:128 (1,1,1) - this is nice tho i like it
01:28:110 (1) - prolly should be in the middle

that's it for now
gl with ur map ^^
Topic Starter
N0thing

Ataraxia wrote:

Okay, to be honest, i see you is a novice mapper anyway, so all the stuff i say its more to you and don't to map.

Okay, so lets begin.

[Normal]

General Stuff


In general, thats not a normal diff (but its 1.97 star rate, how not ?),its the fact that u used a lot of 1/2 rhythm but with less space and DS abuse, its the first thing that let your mapping unrankeable now, so let me explain some stuff about low diffs. >_> I hate that star rating system

1 - To be rankable, Normal diffs , in the first time, need to have a ALL constant Distance Snap in all notes with the same velocity (if have bpm charge like now, add inherit points to try to let them the same. i see you understand velocity stuff in general) FINALLY DONE

2 - A Safe and variety, not so agressive like 00:08:812 (4,5,6) - , to you understand more that point, i really recommend you to see some Normal diffs to see how experient mappers do them, and you will see thats my point with more clarity. For that, i will let some normals that i like I changed that, but I didn't take a look at those maps.

- https://osu.ppy.sh/s/324058 - Normal

- https://osu.ppy.sh/s/617120 - Normal

-https://osu.ppy.sh/s/679275 - Normal (he teach me how to make Low diff in general xD)

- https://osu.ppy.sh/s/623475 - Normal (me and other guy)

- https://osu.ppy.sh/s/471011 - Normal (best of my low diff maps)

Its all, if you want, we can talk more about all of that diffs, all i want now its you to understand all thats point to improve your map way. So be free to talk with me after that



  1. Why are so many inherit points unsnapped ? theres a lot of them and this is like SO WEIRD, u really should fix them Idc, they don't matter, I am lazy on that one because they don't matter. I had way too much trouble timing this damn thing, and those are the remnants of that
  2. First stuff of all : 00:08:812 (4,5,6) - what is this ? 3 same slider, in the same place, this kinda of stuff its not rankeable in general, the reason for this is the fact that ruins your map and make weird to play, more than that, u have a gorgeous grid to use, so, what i recommend: at least, delete this two 00:10:687 (5,6) - and do another thing, try to use another representation of the music, the music is getting more hits here. https://puu.sh/zfPDS/74f8c1192b.jpg This is what i have done Incidentally, I did something on the SGYuno diff. I changed it to something way different now
  3. 00:14:906 (8,1) - its a huge overlap, low diffs need to be the most clean possible, this kinda of stuff just make them more weird, u should try to avoid them I think I fixed it
  4. 00:16:781 (2,1) - The same point here too, this is the Last overlap stuff i will Timestamp for you, alll the rest i will let you to fix them.I think I fixed them all, but I'm not sure
  5. 00:21:468 (1,2,3,4) - Here u make good, symmetric and following the music properly, i like, u could try to do the same idea in the whole map. the same thing counts to 00:25:218 (1,1,1,1) -
  6. 00:28:928 (1) - You use a huge velocity here, in normal diffs, like i said, the velocity: Or need to be the same, or change for very little (something like +0.05 etc) , now look here, The BPM its higher than before, u should use a low velocity here to compense with the beggin of map, not so HIGH than now. Go for me, its really hard to new players to follow that.Velocity is what makes this map here so interesting. Also, the testplayers have no troubles adapting to the SV, so I'm keeping that one.
  7. 00:36:528 (2,5) - U could stack them XD
  8. 01:11:235 (1) - Here... this not allowed to do in a normal, serious, other important stuff in normal diff is use only 1/2 and not more. Cuz the fast rythm its hard for beginner players, so i really recommend to use another stuff here and not a huge repeat in 1/4
I think I denied this one, but followed your advice on other aprts

General opinion of the Diff
I feel like the diff need a great hotfix to be at least rankeable, but more than that, thats not really a normal, there traces that make them hard, like the variety of DS, Use of the 1/4 rhythm etc... the rhythm its good btw, but not in the correct application, stuffs like overlap and etc need to be avoid. Hotfixed

My recomendation: Mapper need to improve you aesthetic in low diffs, make the maximum to at least let a clean map

__

[SGYuno...] What is that name ? they have any relation with the music ? if not, he's not allowed to be here, switch to Hard etc. It's the reason why I made this map. It stays.

  1. 00:14:320 (1,1) - you could improve the stack here. I think I did
  2. 00:21:000 (1,2,1) - There's a huge DS inconsistency here, see the 00:21:000 (1,2) - are high than 00:21:234 (2,1) - (them supposed to be high since its the moment that start the beats ) I think I did
  3. 01:16:860 (1,2,3,4,5) - U should avoid the Overlap here This is a stream. I don't do spaced streams on low diff
  4. 01:20:141 (5) - The same point here. Here you are actually right, so
  5. 01:20:610 (1,2,1,2,3,1,2,3,4,5) - this is so random, look the way u do this 01:20:610 (1,2) - and see now 01:22:485 (1,2,3) - , its the same sound, (the difference is that one is sharper than the other) U should let the two timestamp with a kind of connection, to represent the better way this music moment. Changed it so it can HL the music even better
  6. 01:24:945 (4,5,6,7) - avoid xD
General opinion of the Diff
i'm bit impressive of that Hard, there some minor stuffs here but i feel that diff its normaly rankeable, the only thing i can really tell to ''be careful...' its the 00:28:928 (1) - to 00:47:528 (6) - For me, thats feel random. its just a feel, so have a change that i can be wrong about that.
Changed that aprt


General Opinion of the Mapset

The most thing thats trigg me its the fact of a lot of inherit points unfixed, even because thats unrankeable just to let the timing points like that, Mapper should fix that. Even more that, other people can think mapper its a 'lazy' just because don't fix things like that. I am lazy. If the BN gets triggered, I'll just give it a hotfix, but tbh, they are working rn, and I don't want them to break

I think the spread need a advanced diff, in somestuff like 2.5, to make the spread good. i don't feel the actual spread its fine. UGHHH

If you want to talk more about to try to improve the map, just PM me. We talked more about it

Ataraxia
Topic Starter
N0thing

Seulgij wrote:

hi from #modreq

SGYuno>

00:14:203 (7) - there should be circle there otherwise u need to change the spacing cause theres no gap difference in the timeline above Lalala I don't care, Lalala, I'm abusing Slider Leniency. No, to be honest, I think this part here is initiutive, and even if you misplay, you still can get 300 on that part. Also, I added NC's now to that part so they get recognized easily.
00:19:828 (2) - ^
00:30:128 (2) - stack or move it farer away to make the gap difference readable rn it plays like a 1/2 spacing
00:33:328 (2) - ^
00:35:328 (1) - ^
00:36:528 (2) - ^
00:38:528 (1) - ^
00:39:728 (2) - ^
00:40:728 (1) - ^
00:41:328 (1) - ^
00:44:928 (1) - ^
00:42:528 (2) - uncomfortable flow That's the trick to making this sound stand out.
00:46:528 (4) - offscreen Changed
01:24:360 (1) - strong beat should be spaced farer out I remapped this part, so it should be fine now

Normal >
circle size should be 4 Oops XD
00:35:328 (1) - don't overlap this Remapped
00:38:528 (1) - ^
00:40:128 (1,1,1) - this is nice tho i like it Ty
01:28:110 (1) - prolly should be in the middle Middle of BG. there wasn't a spinner before, so the scorescreen would appear and the mouse should have looked like it was hovering over it, but since now there's a spinner......... FML


that's it for now
gl with ur map ^^ ty, and sorry for not offering ModdingV2
SquareTude
Hey, from #m4m

[Normal]
00:14:906 (8,1) - you could probably find a way so these don't overlap
00:31:328 (5,1) - ^
00:33:728 (4) - off screen
00:37:728 (5,1) - ^
00:41:728 (1,2) - ^
00:44:928 (1,2) - ^.. You get the idea. You generally don't want overlaps. Even thought these might seem like minor ones they still affect the asthetics of the map.
00:48:128 (1) - Recovery time after slider on normal diff should be at least 2 beats.
00:52:508 (2) - off screen
00:56:872 (1) - barely on screen
01:01:235 (3) - ^
01:09:828 (2,3) - overlapping.


[]

[SGYuno]
00:35:328 (1) - why do you like things off screen? :D
00:43:328 (4) - ^
00:45:728 (2) - ^

Marked unrankable with red and orange are technically rankable but better fix.
Topic Starter
N0thing

SquareTude wrote:

Hey, from #m4m

[Normal]
00:14:906 (8,1) - you could probably find a way so these don't overlap
00:31:328 (5,1) - ^
00:33:728 (4) - off screen
00:37:728 (5,1) - ^
00:41:728 (1,2) - ^
00:44:928 (1,2) - ^.. You get the idea. You generally don't want overlaps. Even thought these might seem like minor ones they still affect the asthetics of the map.
00:48:128 (1) - Recovery time after slider on normal diff should be at least 2 beats.
00:52:508 (2) - off screen
00:56:872 (1) - barely on screen
01:01:235 (3) - ^
01:09:828 (2,3) - overlapping.


[]

[SGYuno]
00:35:328 (1) - why do you like things off screen? :D
00:43:328 (4) - ^
00:45:728 (2) - ^

Marked unrankable with red and orange are technically rankable but better fix.
Done, thank you!
RVMathew
Hi there. M4M request.
Note that I am a bit rusty as I have not modded in a long time.

General:
1) AI mod reports that tags are not consistent. Please fix.

Normal:
I assume that this is the lowest diff since you will probably not make an easy.

1) 00:12:562 (6,7) - For previous notes you were using 1.1x ds but here the distance between 6 and 7 are much more than that. Please fix, because as of now even though the sliders are 3/4 apart, it looks like it is actually 1/1 apart and that will throw off new players. Yeah I know that will cause overlaps, so you will have to adjust the placement of the notes.

If there is one thing I would try and sort out, it would be the inconsistent distance snap.

2) 00:28:928 (1) - I like the slider shapes, but make it a bit more curvy.

3) 00:52:508 (2) - Sliders such as these; try removing the red anchor point like [ur=https://osu.ppy.sh/ss/10436816]so[/url] because you get a smoother curve.

4) 01:07:250 (1) - Shortened by 1/4, there is a distinct beat at 01:07:719

Rhythm wise, the map is fine. Aesthetics wise some of the shapes are cool. Try and keep a constant distance snap and that map will be fine.

SGYuno
1) :idea: 00:25:218 (1,2,3,1,2,3,1,2,3,1,2,3) - For each triangle pattern, you could gradually increase the distance between each note to represent the music building up. Here is an example:
00:25:218 (1,2,3) - Keep it at 1.8x distance snap.
00:26:156 (1,2,3) - 1.9x distance snap
00:27:093 (1,2,3) - 2.0x distane snap
00:28:031 (1,2,3) - 2.1x distance snap

2) 00:16:195 (1,2,3,4) - It looks a lot cleaner if you arrange it like this: https://osu.ppy.sh/ss/10436873

3) 00:29:928 If you can you should add a note here. Applies to other areas such as 00:33:128 , 00:36:328 , 00:39:528

4) 00:30:528 (4) - In my opinion shapes like these are ugly. I think using a simple curve is better looking.

5) 01:11:235 (1,2,3,4,1,2,3,4,1,2,3,4,1) - From an aesthetic standpoint try and make this a smooth curve. I do like how you gradually increase the notes between each combo. Smart stuff.

Overall: Rhythm is solid for both difficulties, but distance snap is an issue for me regarding the normal difficulty. Get that sorted and you have a solid map.

RVMathew.
saggi
sgyuno

00:25:218 (1,2,3) - change it into triangle with ctrl + shift + d
00:27:093 (1,2,3) - ^
00:34:528 (6) - maybe do blanket ?
00:34:528 (6,6) - stack?
00:39:728 (2,3) - blanket pls
01:13:461 (2) - you can delete this circle
01:17:211 (2) - ^
01:22:485 (1,4) - bad overlap
Topic Starter
N0thing

RVMathew wrote:

Hi there. M4M request.
Note that I am a bit rusty as I have not modded in a long time.

General:
1) AI mod reports that tags are not consistent. Please fix.How?

Normal:
I assume that this is the lowest diff since you will probably not make an easy.I've found someone willing to make a EZ GD. Which is weird, but cool.

1) 00:12:562 (6,7) - For previous notes you were using 1.1x ds but here the distance between 6 and 7 are much more than that. Please fix, because as of now even though the sliders are 3/4 apart, it looks like it is actually 1/1 apart and that will throw off new players. Yeah I know that will cause overlaps, so you will have to adjust the placement of the notes. Fiixed

If there is one thing I would try and sort out, it would be the inconsistent distance snap. Idk if I fixed it. I placed a lot of DS there and there

2) 00:28:928 (1) - I like the slider shapes, but make it a bit more curvy. Yeah, they look good now

3) 00:52:508 (2) - Sliders such as these; try removing the red anchor point like [ur=https://osu.ppy.sh/ss/10436816]so[/url] because you get a smoother curve. Nah, I need them that way. It reminds me of a wave - and that's what this song also feels like at that part

4) 01:07:250 (1) - Shortened by 1/4, there is a distinct beat at 01:07:719 The 1/4 beat is more important

Rhythm wise, the map is fine. Aesthetics wise some of the shapes are cool. Try and keep a constant distance snap and that map will be fine.

SGYuno
1) :idea: 00:25:218 (1,2,3,1,2,3,1,2,3,1,2,3) - For each triangle pattern, you could gradually increase the distance between each note to represent the music building up. Here is an example: Ye
00:25:218 (1,2,3) - Keep it at 1.8x distance snap.
00:26:156 (1,2,3) - 1.9x distance snap
00:27:093 (1,2,3) - 2.0x distane snap
00:28:031 (1,2,3) - 2.1x distance snap

2) 00:16:195 (1,2,3,4) - It looks a lot cleaner if you arrange it like this: https://osu.ppy.sh/ss/10436873 Changed stuff I think

3) 00:29:928 If you can you should add a note here. Applies to other areas such as 00:33:128 , 00:36:328 , 00:39:528 ... ARghDONE

4) 00:30:528 (4) - In my opinion shapes like these are ugly. I think using a simple curve is better looking. Also represents wave.

5) 01:11:235 (1,2,3,4,1,2,3,4,1,2,3,4,1) - From an aesthetic standpoint try and make this a smooth curve. I do like how you gradually increase the notes between each combo. Smart stuff. I need the change to let them know something is gonna happen

Overall: Rhythm is solid for both difficulties, but distance snap is an issue for me regarding the normal difficulty. Get that sorted and you have a solid map.

RVMathew.
Topic Starter
N0thing

DominiGG wrote:

sgyuno

00:25:218 (1,2,3) - change it into triangle with ctrl + shift + d begrudgingly done
00:27:093 (1,2,3) - ^
00:34:528 (6) - maybe do blanket ? It is
00:34:528 (6,6) - stack? They are so far away, stacking is useless
00:39:728 (2,3) - blanket pls Made the blanket more apparent
01:13:461 (2) - you can delete this circle No. If you turn of effects and play it at 25% speed, you can clearly hear the note
01:17:211 (2) - ^
01:22:485 (1,4) - bad overlapNew placement of this section
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