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Jennifer Karr - My Life As A Teenage Robot [CatchTheBeat]

posted
Total Posts
42
Topic Starter
Kimitakari
This beatmap was submitted using in-game submission on 17 февраля 2018 г. at 8:53:29

Artist: Jennifer Karr
Title: My Life As A Teenage Robot
Source: My Life As A Teenage Robot
Tags: nickelodeon xj-9 jenny wakeman rob renzetti teen nicktoons tv size hareimu
BPM: 171
Filesize: 1775kb
Play Time: 00:32
Difficulties Available:
  1. Cup (1,37 stars, 75 notes)
  2. Platter (2,72 stars, 89 notes)
  3. Reimu's Salad (2,05 stars, 88 notes)
Download: Jennifer Karr - My Life As A Teenage Robot
Information: Scores/Beatmap Listing
---------------
Ranked #1

● Platter by Kimitakari
● Salad by Hareimu
● Cup by Kimitakari

hit the bell to know when I upload my latest catch maps!
Sanyi


Requested via discord.

Kudosu only when helpful!

General
  1. Add the preview point to Reimu's Salad please.
  2. Platter diff is missing "hareimu" in its tags.
  3. You've got 2 images in your beatmap folder. I am not sure which one you wanna use as your bg picture (the .png has the better resolution), but the other image should be deleted.
  4. The audio file bitrate is too high atm, it must be between 128 kbps and 192 kbps but the bitrate of your mp3 is currently at 255 kbps. I don't know where to get another mp3, so sorry that I can only point it out.
  5. Is slider tick rate 2 really necessary? It makes the diffs much more dense, which is no gain for the mapset imo. Especially Cup is too dense imo. I would prefer a tick rate of 1 instead of 2 for the mapset.
  6. HP spread is currently 4/3/5, doesn't make 3/4/5 much more sense?
  7. AR spread is currently 5/7/8. I've played Cup with AR 6 and think that it plays well so making the AR spread 6/7/8 for a more linear AR spread is better imo.
Cup
  1. 00:00:806 (1,2,1,2,3,4) - Plays really repetitively, how about making 00:02:035 (1,2) - both curved to change it up a bit? It fits the music well imo.
  2. 00:03:614 (1) - It would fit the music way better to curve the slider instead of making it straight (I really like how you did the pattern at 00:08:701 (2,1) - ).
  3. 00:11:859 - It would fit your Cup to add here a note, makes it more consistent with previous parts.
  4. 00:13:964 (3,4) - Way too big distance for a Cup, please nerf the distance (it also makes no sense emphasizing-wise to make this distance so big while having almost no distance between 00:14:491 (4) - and 00:14:842 (1) - ).
  5. 00:19:929 (4,5,1) - I think it fits the music and the rhythm of the map better to make 00:19:929 (4,5) - vertical and curve 00:20:456 (1) - .
Reimu's Salad
  1. 00:05:894 (5,6,7,1) - Emphasizing is a bit questionable here. You always did a jump towards the downbeats but not here, instead you made a big gap between 00:05:894 (5) - and 00:06:245 (6) - while ignoring the sound at 00:06:157 - . I think it is much better to map a very simplistic stream pattern from 00:05:894 - to 00:06:245 - and make a dash to 00:06:421 (1) - or mapping the stream until 00:06:333 - instead while making no dash at all.
  2. 00:20:456 (1) - What is this slider supposed to do? It doesn't produce movement but may look confusing to a low level player. Maybe you can make the slidershape more obvious regarding its function?
  3. 00:24:315 - The jumps that come after this note are pretty spicy (the one before the break and the ones after the break). Making them just a bit easier fits better imo but that's only a personal preference.
Platter
  1. 00:04:315 (2) - Should be more horizontal to introduce more movement (right now it is awful to play imo and is inconsistent with similar upcoming spots). Just move the whole map up to the point more to the left so that you've got the space that you need to tilt the slider more.
  2. 00:06:333 (8,1) - How about making this a dash? Fits the intensity of the song imo.
  3. 00:31:596 (9,1,2) - Same as 00:06:333 (8,1) - + I would extend 00:31:683 (1) - to a 1/2 slider and make a hyper to 00:32:035 (2) - to fit the song better or at least move 00:32:035 (2) - more the left.
Salad and Platter are really nice, Cup could definitively benefit from more mods imo. Good Luck!
Topic Starter
Kimitakari

Sanyi wrote:



Requested via discord.

Kudosu only when helpful!

General
  1. Add the preview point to Reimu's Salad please.
  2. Platter diff is missing "hareimu" in its tags.
  3. You've got 2 images in your beatmap folder. I am not sure which one you wanna use as your bg picture (the .png has the better resolution), but the other image should be deleted.
  4. The audio file bitrate is too high atm, it must be between 128 kbps and 192 kbps but the bitrate of your mp3 is currently at 255 kbps. I don't know where to get another mp3, so sorry that I can only point it out.
  5. Is slider tick rate 2 really necessary? It makes the diffs much more dense, which is no gain for the mapset imo. Especially Cup is too dense imo. I would prefer a tick rate of 1 instead of 2 for the mapset.
  6. HP spread is currently 4/3/5, doesn't make 3/4/5 much more sense?
  7. AR spread is currently 5/7/8. I've played Cup with AR 6 and think that it plays well so making the AR spread 6/7/8 for a more linear AR spread is better imo.
Cup
  1. 00:00:806 (1,2,1,2,3,4) - Plays really repetitively, how about making 00:02:035 (1,2) - both curved to change it up a bit? It fits the music well imo.
  2. 00:03:614 (1) - It would fit the music way better to curve the slider instead of making it straight (I really like how you did the pattern at 00:08:701 (2,1) - ). I want to make here as a movement.
  3. 00:11:859 - It would fit your Cup to add here a note, makes it more consistent with previous parts.
  4. 00:13:964 (3,4) - Way too big distance for a Cup, please nerf the distance (it also makes no sense emphasizing-wise to make this distance so big while having almost no distance between 00:14:491 (4) - and 00:14:842 (1) - ). Blame my stupidity.
  5. 00:19:929 (4,5,1) - I think it fits the music and the rhythm of the map better to make 00:19:929 (4,5) - vertical and curve 00:20:456 (1) - . I honestly really like how it looks.

Platter
  1. 00:04:315 (2) - Should be more horizontal to introduce more movement (right now it is awful to play imo and is inconsistent with similar upcoming spots). Just move the whole map up to the point more to the left so that you've got the space that you need to tilt the slider more.
  2. 00:06:333 (8,1) - How about making this a dash? Fits the intensity of the song imo.
  3. 00:31:596 (9,1,2) - Same as 00:06:333 (8,1) - + I would extend 00:31:683 (1) - to a 1/2 slider and make a hyper to 00:32:035 (2) - to fit the song better or at least move 00:32:035 (2) - more the left.
Salad and Platter are really nice, Cup could definitively benefit from more mods imo. Good Luck!
No replies means accepted. General issues has been fixed. Waiting for Hareimu to fix things. Thanks for mod!
Hareimu

Sanyi wrote:



Requested via discord.

Kudosu only when helpful!

Reimu's Salad
  1. 00:05:894 (5,6,7,1) - Emphasizing is a bit questionable here. You always did a jump towards the downbeats but not here, instead you made a big gap between 00:05:894 (5) - and 00:06:245 (6) - while ignoring the sound at 00:06:157 - . I think it is much better to map a very simplistic stream pattern from 00:05:894 - to 00:06:245 - and make a dash to 00:06:421 (1) - or mapping the stream until 00:06:333 - instead while making no dash at all. I'd rather keep the current pattern, the idea was to emphasize the vocals from 00:06:070 - to 00:06:421 - with triplets, and it doesn't really affect the map that much having a bit of an inconsistency regarding dashes.
  2. 00:20:456 (1) - What is this slider supposed to do? It doesn't produce movement but may look confusing to a low level player. Maybe you can make the slidershape more obvious regarding its function? Changed the shape of the slider.
  3. 00:24:315 - The jumps that come after this note are pretty spicy (the one before the break and the ones after the break). Making them just a bit easier fits better imo but that's only a personal preference. All dashes are the same distance (2,9x), so they shouldn't really be as spicy as you're pointing out.
Thanks for the mod!

salad
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 17
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 26070
DistanceSpacing: 1.3
BeatDivisor: 4
GridSize: 16
TimelineZoom: 3.499999

[Metadata]
Title:My Life As A Teenage Robot (TV Size)
TitleUnicode:My Life As A Teenage Robot (TV Size)
Artist:Peter Lurye
ArtistUnicode:Peter Lurye
Creator:Nelly
Version:Reimu's Salad
Source:My Life As A Teenage Robot
Tags:nickelodeon xj-9 jenny wakeman rob renzetti teen nicktoons hareimu
BeatmapID:1452670
BeatmapSetID:648863

[Difficulty]
HPDrainRate:4
CircleSize:2.7
OverallDifficulty:7
ApproachRate:7
SliderMultiplier:1.4
SliderTickRate:2

[Events]
//Background and Video events
0,0,"bg.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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Topic Starter
Kimitakari
Updated
Ponchiwi
[Cup ]
  1. 00:06:421 (1) - x296
  2. 00:07:999 (1) - Here i feel it a little weird cruz need a more note for complete the vocal so add it here 00:08:526 (2) -
  3. 00:09:228 (1) - x164
  4. 00:31:684 (1) - x352
  5. 00:12:035 (1) - x180
  6. 00:17:649 (1) - x188
  7. 00:22:561 (2) - x328
  8. 00:28:877 (1) - x152
[Reimu's Salad ]
  1. 00:04:315 (2) - x224 Porque no alejarlo un poco? lo veo muy junto
  2. 00:08:350 (3) - Siento que deberías cambiar ese slider largo y hacerlo asi ya que queda bien con la vocal
  3. 00:13:964 (3,4) - Como que se repite mucho este tipo de patron a antiflujo, intenta con esto
  4. 00:30:105 (1) - Creo que quedaria bien descansar en esta vocal antes de llegar al final, asi descansa el jugador y se prepara para los dos últimos dash
[Platter ]
  1. spectacular platter!
i still remind when i was a child and i used to see this cartoon... i hope see it ranked soon!
Topic Starter
Kimitakari

Ponchiwi wrote:

[Cup ]
  1. 00:06:421 (1) - x296 Moved to x:312
  2. 00:07:999 (1) - Here i feel it a little weird cruz need a more note for complete the vocal so add it here 00:08:526 (2) - I don't feel that it requires a note here because the vocal stopped for a second and not sounded. Denied.
  3. 00:09:228 (1) - x164 If you mean to increase the distance then yes I did. Moved to x:180 and changed the slider a bit.
  4. 00:31:684 (1) - x352 Moved to x:348
  5. 00:12:035 (1) - x180 Moved to x:188
  6. 00:17:649 (1) - x188
  7. 00:22:561 (2) - x328
  8. 00:28:877 (1) - x152
[Platter ]
  1. spectacular platter! Ye boi
i still remind when i was a child and i used to see this cartoon... i hope see it ranked soon!
No replies means accepted. Waiting for Hareimu to fix things. Thanks for a random mod Ponchi! and yes this classic should be ranked asap!
Hareimu

Ponchiwi wrote:

[Reimu's Salad ]
  1. 00:04:315 (2) - x224 Porque no alejarlo un poco? lo veo muy junto kk
  2. 00:08:350 (3) - Siento que deberías cambiar ese slider largo y hacerlo asi ya que queda bien con la vocal no escucho nada en 00:08:526 - como para poner un repeat.
  3. 00:13:964 (3,4) - Como que se repite mucho este tipo de patron a antiflujo, intenta con esto hice algo similar.
  4. 00:30:105 (1) - Creo que quedaria bien descansar en esta vocal antes de llegar al final, asi descansa el jugador y se prepara para los dos últimos dash removí el dash hacia el repeat slider que viene luego de este slider.
gracias por el mod!

salad
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 17
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 26070
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 16
TimelineZoom: 3.499999

[Metadata]
Title:My Life As A Teenage Robot (TV Size)
TitleUnicode:My Life As A Teenage Robot (TV Size)
Artist:Peter Lurye
ArtistUnicode:Peter Lurye
Creator:Nelly
Version:Reimu's Salad
Source:My Life As A Teenage Robot
Tags:nickelodeon xj-9 jenny wakeman rob renzetti teen nicktoons hareimu
BeatmapID:1452670
BeatmapSetID:648863

[Difficulty]
HPDrainRate:4
CircleSize:2.7
OverallDifficulty:7
ApproachRate:7
SliderMultiplier:1.4
SliderTickRate:2

[Events]
//Background and Video events
0,0,"bg.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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Topic Starter
Kimitakari
Updated.
Topic Starter
Kimitakari
Updated the bg because this one is old and it has noises.
Sorceress
Sorry for being a bit late with this!

[
General
]
  1. Combo Colours: You haven't got any, could add some based on bg colours
  2. Other: There's no Kiai time used, consider adding one starting at 00:26:070 - and ending at 00:32:035 -
[
Cup
]
  1. 00:27:649 (4) - Would NC here as the combo gets a bit big and you've been sticking to NC every downbeat until now
  2. 00:28:877 (1,2,3) - This rhythm is very different from 00:26:070 (1,2,3) - which I would say is a better fit. I'd suggest using the same rhythm here as 00:26:070 (1,2,3) - and shorten 00:28:350 (8) - to the white tick at 00:28:526 - to reduce density a bit so there is a 1/1 gap to the downbeat allowing you to emphasise it a bit
  3. 00:30:280 - NC here or as close as possible to the downbeat
  4. 00:31:684 (1) - This ends on a strong sound, end of the song too but it's not really emphasised in any way. Consider splitting this slider in to two circles with the note on 00:32:035 - at around x:184. Also the hitsound at 00:32:035 - should be a Finish instead of Clap like in the other diffs
[
Reimu's Salad
]
  1. 00:02:035 (4,1) - This walk feels just a bit too strong, 1.40x ds would be nice
  2. 00:03:614 (1,2) - Same story as above, would nerf this walk slightly
  3. 00:08:350 (3,4) - There's quite a few quick direction changes before dashes in this difficulty like this that I think are a bit tricky. Would help to reduce the frequency of this pattern a little and it's an easy fix to Ctrl+G 00:08:877 (4) - and move it to x:32
  4. 00:16:947 (3,4,5) - Not a fan of varying distances like this on a wiggle in a Salad. I'd suggest to keep distances consistent on this wiggle so that the movement is as simple as possible, especially as it leads in to a dash
  5. 00:22:736 (5,6) - This part is quite dense with dashes. Could consider removing the dash here as dashing in and out of a 1/2 slider is a little tricky on a Salad
[
Platter
]
  1. 00:12:736 (3,4,1) - I don't like this double dash movement too much. The first dash movement is quite a bit weaker than the second which makes this feel a bit awkward to play. Consider making the movement between 00:12:736 (3,4) - a walk
  2. 00:28:350 (4,5) - This is a fairly easy platter so I'd suggest avoiding dashes in to hyperdashes as they can be rather tricky. Consider moving 00:28:701 (5) - to x:416 and then shifting the rest of the map 00:28:877 (1,2,3,1,2,3,4,5,6,7,8,9,1,2) - to the right a bit to bring the hyper distance back down and help move 00:28:877 (1) - away from the wall
  3. 00:30:631 (2,3,4) - And would suggest getting rid of this double dash too
Hareimu

Sorcerer wrote:

Sorry for being a bit late with this!

[
General
]
  1. Combo Colours: You haven't got any, could add some based on bg colours added my own on my diff
  2. Other: There's no Kiai time used, consider adding one starting at 00:26:070 - and ending at 00:32:035 - as above
[
Reimu's Salad
]
  1. 00:02:035 (4,1) - This walk feels just a bit too strong, 1.40x ds would be nice ok
  2. 00:03:614 (1,2) - Same story as above, would nerf this walk slightly done
  3. 00:08:350 (3,4) - There's quite a few quick direction changes before dashes in this difficulty like this that I think are a bit tricky. Would help to reduce the frequency of this pattern a little and it's an easy fix to Ctrl+G 00:08:877 (4) - and move it to x:32 nerfed
  4. 00:16:947 (3,4,5) - Not a fan of varying distances like this on a wiggle in a Salad. I'd suggest to keep distances consistent on this wiggle so that the movement is as simple as possible, especially as it leads in to a dash alright
  5. 00:22:736 (5,6) - This part is quite dense with dashes. Could consider removing the dash here as dashing in and out of a 1/2 slider is a little tricky on a Salad removed some
thanks for the mod!

salad
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 17
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 26070
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 16
TimelineZoom: 3.499999

[Metadata]
Title:My Life As A Teenage Robot (TV Size)
TitleUnicode:My Life As A Teenage Robot (TV Size)
Artist:Peter Lurye
ArtistUnicode:Peter Lurye
Creator:Nelly
Version:Reimu's Salad
Source:My Life As A Teenage Robot
Tags:nickelodeon xj-9 jenny wakeman rob renzetti teen nicktoons hareimu
BeatmapID:1452670
BeatmapSetID:648863

[Difficulty]
HPDrainRate:4
CircleSize:2.7
OverallDifficulty:7
ApproachRate:7
SliderMultiplier:1.4
SliderTickRate:2

[Events]
//Background and Video events
0,0,"my teenage robot life.png",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
807,350.877192982456,4,2,1,40,1,0
26070,-100,4,2,1,40,0,1
32035,-100,4,2,1,40,0,0


[Colours]
Combo1 : 192,192,192
Combo2 : 0,170,170

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Topic Starter
Kimitakari
Huge apologies for my late reply. I was in hospitalization for about 2 weeks and also I can't remember what I accepted but I applied your suggestions in most of your post.
Sorceress
No worries about the late response, real life stuff happens.

I've only got a quick couple of points though MBomb has said he wants to mention a few things before this gets qualified so expect a mod from him hopefully very soon

[Cup]
  1. 00:31:684 (1) - Still missing emphasis at 00:32:035 - which is a far stronger sound than the one at 00:31:684 - . Would strongly recommend to split this slider in to two circles with about 1.40x DS distance between them
[Platter]
  1. 00:13:087 (5,1) - Dash feels missing here. Would up this distance to 1.80x ds by adjusting the shape of the curve at 00:12:561 (2,3,4,5) -
Topic Starter
Kimitakari
Applied them all.
MBomb
what the FUCK is modding.

[General]

00:00:280 - Maybe adjust the preview point to here on all diffs? Sounds a little nicer to me.

[Cup]

00:04:315 (2) - Think it'd be nice to make that note stand out a little more in the middle, considering the vocal and guitar note on it. Either a repeat slider (Although this would require some rearranging), or just making it 3 circles would be nice in my opinion.
00:11:333 (3) - I think a little more distancing to this would be nice for the "ya", although it's not like a core part, the extra emphasis does sound nice to me. x:256 would be cool.
00:14:842 (1) - A tiny bit more emphasis on this would be nice for vocal strength, considering right now it's the same distance as to 4, despite being a much stronger note. Try x:400 on it with a curve ending slightly more to the left for flow.
00:20:456 (1) - This one's a similar situation to the above. Try increasing it to x:384 and then adjusting the curve to end at the same place as it does currently.
00:29:228 (1) - I think considering this is the kiai, a slightly higher distance to it would feel cool to me. Ctrl+G and then x:344 would be nice for matching the more intense section here.
00:32:035 (2) - Could have a tiny bit of a more intense finale here, to fit that ending vocal and the finish hitsound you used here. Try x:320, maybe.

[Salad]

00:04:842 (3) - Movement being a speedup into this slider, as it is now, feels kinda weird, plus a bit higher distance for the vocal intensity would be nice anyway. Try x:336 on it.
00:06:245 (6,7,1) - Whilst I understand the intention here is to emphasise 1 but in a way that doesn't involve a 1/4 dash, it really just ends up feeling weird as it is now, as 6 really isn't a strong note at all and that's very noticable. Lowering dash density would be kinda nice anyway, so maybe just make it a normal movement?
00:13:964 (3) - I feel this vocal is definitely strong enough for a slightly higher distance, it feels kinda awkward to me to have such a low distance, like as it is now. Try increasing to x:256 to change that feeling.
00:16:070 (1) - Lowering dash density would be quite nice here I feel, as there's a lot of dashes for a salad as it is currently, and this note could definitely do without a dash as the vocal strength isn't too strong and a normal movement would emphasise it fine.
00:22:210 (2) - This note isn't really strong enough to fit a dash either in my opinion, the vocal is sudden but not exactly strong and the drum doesn't really even land on this note, but even if it did I don't feel that alone would be strong enough to suggest a dash either.
00:23:789 (2) - A bit more emphasis on these vocals for their strength would be nice, try x:320?
00:24:666 (5) - Increase this slightly please, as it is right now it's smaller than all other dash distances in the map, and is also before normal flow, so could be a little confusing. x:128 would be great.
00:28:877 (1) - Considering the previous suggestion, this might sound a little strange, but I think a reduction on this dash distance would actually be better, considering the strength of the movement before the direction change. Try x:216 on it?
00:30:105 (1,2) - Similar suggestion to previous for the same reasons. x:344 please.
00:31:508 (4,5,6,7) - Two things on this section. Firstly, dash to 4 doesn't really work very well to me, as the drum is essentially the same throughout this section, so having extra emphasis sounds really odd to me on that. I'd try moving 4,5,6 to x:256. I'd also highly suggest increasing the distance to 7, as right now the distance is quite small, and the note is actually quite strong so having a stronger dash to it would fit really well. Try x:488 on it, if you applied my previous change. (ds 2.16x if you didn't).

Really good salad, loved it, though dash density did feel a little high.

[Platter]

00:05:894 (3,4,5,6,7) - I feel the movement into this curve currently feels like it can be overdashed quite easily. I've made a different curve, however you might want to do it differently. Try 3 at x:168, 4 at x:120, 5 at x:80, 6 at x:56 and 7 at x:88.
00:13:263 (1) - Dash to this would be pretty nice for the vocal strength, try x:424?
00:16:070 (1) - Same with this one, maybe try x:384 and then adjust the curve slightly so the next movement has normal flow.
00:18:877 (1) - Dash to this one would also be pretty nice for the vocal, x:192 feels swell.
00:22:912 (6) - Woah, really strong HDash to the next note here that could really do with some reducing for playability reasons. Ctrl+g on this slider and putting it on x:424 feels nice.
00:28:877 (1) - HDash to this is really strong, unnecessarily as the note here isn't strong, and it's actually nearly breaking the guideline. Keeping the HDash but reducing it slightly to help playability reasons and be a bit more consistent with the rest of the map. Try x:136 with a curve like this?

Think that's all from me for now. Thanks for waiting!
Hareimu

MBomb wrote:

what the FUCK is modding. dunno

[General]

00:00:280 - Maybe adjust the preview point to here on all diffs? Sounds a little nicer to me. done in my diff, hopefully nelly agrees to it too

[Salad]

00:04:842 (3) - Movement being a speedup into this slider, as it is now, feels kinda weird, plus a bit higher distance for the vocal intensity would be nice anyway. Try x:336 on it. kk
00:06:245 (6,7,1) - Whilst I understand the intention here is to emphasise 1 but in a way that doesn't involve a 1/4 dash, it really just ends up feeling weird as it is now, as 6 really isn't a strong note at all and that's very noticable. Lowering dash density would be kinda nice anyway, so maybe just make it a normal movement? done
00:13:964 (3) - I feel this vocal is definitely strong enough for a slightly higher distance, it feels kinda awkward to me to have such a low distance, like as it is now. Try increasing to x:256 to change that feeling. done
00:16:070 (1) - Lowering dash density would be quite nice here I feel, as there's a lot of dashes for a salad as it is currently, and this note could definitely do without a dash as the vocal strength isn't too strong and a normal movement would emphasise it fine. done
00:22:210 (2) - This note isn't really strong enough to fit a dash either in my opinion, the vocal is sudden but not exactly strong and the drum doesn't really even land on this note, but even if it did I don't feel that alone would be strong enough to suggest a dash either.
00:23:789 (2) - A bit more emphasis on these vocals for their strength would be nice, try x:320? increased
00:24:666 (5) - Increase this slightly please, as it is right now it's smaller than all other dash distances in the map, and is also before normal flow, so could be a little confusing. x:128 would be great. done
00:28:877 (1) - Considering the previous suggestion, this might sound a little strange, but I think a reduction on this dash distance would actually be better, considering the strength of the movement before the direction change. Try x:216 on it? done
00:30:105 (1,2) - Similar suggestion to previous for the same reasons. x:344 please. done
00:31:508 (4,5,6,7) - Two things on this section. Firstly, dash to 4 doesn't really work very well to me, as the drum is essentially the same throughout this section, so having extra emphasis sounds really odd to me on that. I'd try moving 4,5,6 to x:256. I'd also highly suggest increasing the distance to 7, as right now the distance is quite small, and the note is actually quite strong so having a stronger dash to it would fit really well. Try x:488 on it, if you applied my previous change. (ds 2.16x if you didn't). all done

Really good salad, loved it, though dash density did feel a little high. thanks

Think that's all from me for now. Thanks for waiting! thanks for the mod!
salad
osu file format v14

[General]
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AudioLeadIn: 0
PreviewTime: 280
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
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DistanceSpacing: 1.2
BeatDivisor: 8
GridSize: 16
TimelineZoom: 3.499999

[Metadata]
Title:My Life As A Teenage Robot (TV Size)
TitleUnicode:My Life As A Teenage Robot (TV Size)
Artist:Peter Lurye
ArtistUnicode:Peter Lurye
Creator:Nelly
Version:Reimu's Salad
Source:My Life As A Teenage Robot
Tags:nickelodeon xj-9 jenny wakeman rob renzetti teen nicktoons hareimu
BeatmapID:1452670
BeatmapSetID:648863

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Topic Starter
Kimitakari

MBomb wrote:

what the FUCK is modding. Same question

[General]

00:00:280 - Maybe adjust the preview point to here on all diffs? Sounds a little nicer to me.

[Cup]

00:04:315 (2) - Think it'd be nice to make that note stand out a little more in the middle, considering the vocal and guitar note on it. Either a repeat slider (Although this would require some rearranging), or just making it 3 circles would be nice in my opinion.
00:11:333 (3) - I think a little more distancing to this would be nice for the "ya", although it's not like a core part, the extra emphasis does sound nice to me. x:256 would be cool.
00:14:842 (1) - A tiny bit more emphasis on this would be nice for vocal strength, considering right now it's the same distance as to 4, despite being a much stronger note. Try x:400 on it with a curve ending slightly more to the left for flow. I edited the slider a bit because it's basically stands it. Accepted the distance though.
00:20:456 (1) - This one's a similar situation to the above. Try increasing it to x:384 and then adjusting the curve to end at the same place as it does currently. Same with the previous suggestion.
00:29:228 (1) - I think considering this is the kiai, a slightly higher distance to it would feel cool to me. Ctrl+G and then x:344 would be nice for matching the more intense section here.
00:32:035 (2) - Could have a tiny bit of a more intense finale here, to fit that ending vocal and the finish hitsound you used here. Try x:320, maybe.

[Platter]

00:05:894 (3,4,5,6,7) - I feel the movement into this curve currently feels like it can be overdashed quite easily. I've made a different curve, however you might want to do it differently. Try 3 at x:168, 4 at x:120, 5 at x:80, 6 at x:56 and 7 at x:88. Made this in my mapping style but I did something simular to your suggestion.
00:13:263 (1) - Dash to this would be pretty nice for the vocal strength, try x:424? Moved a tiny bit to x:416.
00:16:070 (1) - Same with this one, maybe try x:384 and then adjust the curve slightly so the next movement has normal flow.
00:18:877 (1) - Dash to this one would also be pretty nice for the vocal, x:192 feels swell.
00:22:912 (6) - Woah, really strong HDash to the next note here that could really do with some reducing for playability reasons. Ctrl+g on this slider and putting it on x:424 feels nice.
00:28:877 (1) - HDash to this is really strong, unnecessarily as the note here isn't strong, and it's actually nearly breaking the guideline. Keeping the HDash but reducing it slightly to help playability reasons and be a bit more consistent with the rest of the map. Try x:136 with a curve like this?

Think that's all from me for now. Thanks for waiting!
No replies means accepted. I hope that would suit great for ranking. Thanks for a check!
Sorceress
Good stuff, bubbled!
Lacrima
that doesnt mean you're better than me :!:
Topic Starter
Kimitakari
Посмотрим.
Djulus
=)
celerih
Hey there, your metadata seems to be incorrect, let's fix that before this gets qualified so it doesn't get DQ'ed okay? :D
The artist field seems to be okay, but your title needs to be changed, as the (TV Size) thing shouldn't be there at all. You can move the TV size thing to the tags

Artist: Peter Lurye
Title: My Life As A Teenage Robot
dw Sorcerer can rebubble no problem after you've fixed this
Topic Starter
Kimitakari
rip bubble fuck me. Applied.
Sorceress
Oops my bad, Rebubbled!
Ascendance
Bubble Popped (TV Size)
eyes
finally nice anime op
-Hex-
Hey hey.
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