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Imperial Circus Dead Decadence - Fusyoku Ressentiment, Fushi

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Total Posts
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Topic Starter
Weriko
This beatmap was submitted using in-game submission on Tuesday, November 14, 2017 at 10:00:02 PM

Artist: Imperial Circus Dead Decadence
Title: Fusyoku Ressentiment, Fushi Yoku no Sarugakuza.
BPM: 210
Filesize: 12100kb
Play Time: 07:05
Difficulties Available:
  1. Shibou (9.55 stars, 2729 notes)
Download: Imperial Circus Dead Decadence - Fusyoku Ressentiment, Fushi Yoku no Sarugakuza.
Information: Scores/Beatmap Listing
---------------
:3
Fushoku Ressentiment


Fushi Yoku no Sarugakusa



(Insert an epic description, with quotes and everything)



.............



This isnt epic


but...



Gradients



Makes it E P I C





howdoihitsoundlol
mithew
lets go

this mod was approached with the fact that the map would need hell of a lot of polishing, or just a straight remap if it wanted to get ranked, since this clearly shouts that it was mapped to be hard just to be hard. with that in mind, a lot of the suggestions or opinions are going to be said to help you as a mapper.

[Shibou]
  1. 00:00:763 (1,2) - considering you like to give attention to important sounds, its really odd that (1) is the same slider as (2) when the first note of the song is pretty significant, especially in this case with the loud percussion and lead guitar. a simple solve for this would be to just map only the (1), but you can mess around with slider shapes for (1) and only (1) to give it unique attention while still keeping your rhythm.
  2. 00:01:334 (3,1) - wouldn't it be better for you to give the spacing between this two more attention? the difficulty for this entire map is huge relative to this spacing. especially when you see that you gave more spacing for these 00:01:048 (2,3) -
  3. 00:02:477 (11) - should probably be a jump since you made 00:03:048 (5,6) - a jump
  4. 00:05:048 (1,1,1,1,1,1,1,1) - yeah i get you like to use these angle changes relative to the guitar but if you're making this for the players to enjoy then you're using it way too much for it to be comfortable. there's many other ways to give attention to it as well, since this really gets repetitive (unless thats what you're going for, a training map that focuses on stream angle changes then go for it.) spacing changes could work, rhythm changes could work, or even straight up undermapping some parts could benefit what you're going for (assuming that you want to focus on the song with your map as much as possible). This goes for the whole map.
  5. 00:15:335 (1,3) - overlaps like these aren't aesthetically pleasing at all so you should refrain from doing that
  6. 00:18:048 (2,3,4,5) - really unnecessary spacing compared to the patterns afterwards
  7. 00:18:191 (3,4,5,6,7,1,2,3,4,5,6,7,1,2,3,4,5,6,7,1,2) - i don't like how the spacing between these stay the same and are basically all copy and pasted considering that there's obvious changes in the song here
  8. 00:23:048 (1,2) - could just be a kick slider instead
  9. 00:45:047 (1,2,3,4) - i like the rhythm usage but using 3/4 sliders like these shouldn't be mapped so unstructured like that, 3/4 sliders are much more powerful than 1/2 sliders so you should really give them good structure to help the usage of them not feel so unplaced
  10. 00:47:333 (1,2,3,4,5,6) - the screams change significantly here yet the map doesn't do anything different, pretty boring
  11. 00:50:476 (1,2,3,4,1) - very weak spacing for what you were going for with those kick sliders
  12. 00:51:761 (1) - please don't map slider ends to downbeats
  13. 00:53:476 (1,2,3) - i don't see why these are mapped as 3/4 when the sliders afterwards are mapped the same way while actually having significant differences in the song
  14. 01:02:190 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1,2,3,4,5,6,7,8,9) - the scream ends on one yet the spacing stays the same, kind of weird that you ignore such a powerful scream like that
  15. 01:16:476 (1) - shouldn't be 3/4, if you're trying to map the extended guitar sound then it should start on the red tick.
  16. 01:41:475 (1) - thats probably unreadable lol
  17. 01:43:332 (1) - starting here the song enters a new section yet the map stays relatively the same. if thats really what you're going for then go ahead but i don't think it is
  18. 01:49:047 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1) - quite boring for the unique guitar
  19. 01:54:190 (4) - you really gonna ignore that?
  20. 01:59:617 (1) - wow its the chorus but the spacing is the same as the streams before
  21. 02:15:547 why undermap this bluetick
  22. 02:18:474 (1,1) - holy shit no player is going to enjoy this
  23. 02:37:618 (1) - eh pretty ugly slider, right idea though. you can look at a plenty of camellia maps if you want slider ideas
  24. 03:08:475 (1,2,3,4) - boring copy paste for what the song does
  25. 03:28:474 (1,2,3,4,1,2,1,2,3,4,1,1,2,3,4,5,6) - don't do this, 3/4th isn't that called for in this section
  26. 04:30:645 yeah starting here the structure just becomes nonexistent. overlapping everywhere, weird rhythms... its really hard to map high bpm and i would suggest just trying to simplify a section like this for your own benefit.
anything after that is relatively similar to the rest of the map, so i can't really be bothered to say the same things again


also, anything else that i didn't mention but has the similar issues to what i've said should be looked at on your own, hope this helps
Topic Starter
Weriko

mithew wrote:

lets go

this mod was approached with the fact that the map would need hell of a lot of polishing, or just a straight remap if it wanted to get ranked, since this clearly shouts that it was mapped to be hard just to be hard. with that in mind, a lot of the suggestions or opinions are going to be said to help you as a mapper.

[Shibou]
  1. 00:00:763 (1,2) - considering you like to give attention to important sounds, its really odd that (1) is the same slider as (2) when the first note of the song is pretty significant, especially in this case with the loud percussion and lead guitar. a simple solve for this would be to just map only the (1), but you can mess around with slider shapes for (1) and only (1) to give it unique attention while still keeping your rhythm. those are sliders that wont make a real effect on playability, so i just chose to make them look simple and good
  2. 00:01:334 (3,1) - wouldn't it be better for you to give the spacing between this two more attention? the difficulty for this entire map is huge relative to this spacing. especially when you see that you gave more spacing for these 00:01:048 (2,3) - same reason as above
  3. 00:02:477 (11) - should probably be a jump since you made 00:03:048 (5,6) - a jump
  4. 00:05:048 (1,1,1,1,1,1,1,1) - yeah i get you like to use these angle changes relative to the guitar but if you're making this for the players to enjoy then you're using it way too much for it to be comfortable. there's many other ways to give attention to it as well, since this really gets repetitive (unless thats what you're going for, a training map that focuses on stream angle changes then go for it.) spacing changes could work, rhythm changes could work, or even straight up undermapping some parts could benefit what you're going for (assuming that you want to focus on the song with your map as much as possible). This goes for the whole map.part of the difficulty of the map comes from that aspect. making space changes and stuff.... wouldnt fit imo,
    and yes, i want the streams to be hard to aim
  5. 00:15:335 (1,3) - overlaps like these aren't aesthetically pleasing at all so you should refrain from doing that i think it looks cool
  6. 00:18:048 (2,3,4,5) - really unnecessary spacing compared to the patterns afterwards true
  7. 00:18:191 (3,4,5,6,7,1,2,3,4,5,6,7,1,2,3,4,5,6,7,1,2) - i don't like how the spacing between these stay the same and are basically all copy and pasted considering that there's obvious changes in the song here i try to make "growing" spacing jumps trough all the map, and this section is going more intense so i think it fits
  8. 00:23:048 (1,2) - could just be a kick slider insteadmaybe
  9. 00:45:047 (1,2,3,4) - i like the rhythm usage but using 3/4 sliders like these shouldn't be mapped so unstructured like that, 3/4 sliders are much more powerful than 1/2 sliders so you should really give them good structure to help the usage of them not feel so unplaced ?
  10. 00:47:333 (1,2,3,4,5,6) - the screams change significantly here yet the map doesn't do anything different, pretty boring always trying to follow back sounds. for vocals, i usually just change movement,
  11. 00:50:476 (1,2,3,4,1) - very weak spacing for what you were going for with those kick slidersmaybe
  12. 00:51:761 (1) - please don't map slider ends to downbeats im following the.. trumpet? there, which starts on red tick
  13. 00:53:476 (1,2,3) - i don't see why these are mapped as 3/4 when the sliders afterwards are mapped the same way while actually having significant differences in the song
  14. 01:02:190 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1,2,3,4,5,6,7,8,9) - the scream ends on one yet the spacing stays the same, kind of weird that you ignore such a powerful scream like that hmm, i tought about doing something with that scream, but it felt better the way it is now
  15. 01:16:476 (1) - shouldn't be 3/4, if you're trying to map the extended guitar sound then it should start on the red tick. fixed
  16. 01:41:475 (1) - thats probably unreadable lol testplays say it is readable
  17. 01:43:332 (1) - starting here the song enters a new section yet the map stays relatively the same. if thats really what you're going for then go ahead but i don't think it is i think the song still has the same feeling, however as i explained before, vocal change is the more noticeable thing imo.
    So i start to use a circular movement instead of the back and forths i use in the "scream" section.
  18. 01:49:047 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1) - quite boring for the unique guitar hmm maybe
  19. 01:54:190 (4) - you really gonna ignore that? yep, only two spots where i dont give more importance to triplets and their structure
  20. 01:59:617 (1) - wow its the chorus but the spacing is the same as the streams before can guarantee its not the same spacing
  21. 02:15:547 why undermap this bluetick fixed
  22. 02:18:474 (1,1) - holy shit no player is going to enjoy this still in doubt about that pattern, because it looks harder than what it is. on testplays it just looked like other streams
  23. 02:37:618 (1) - eh pretty ugly slider, right idea though. you can look at a plenty of camellia maps if you want slider ideas true, will look for one
  24. 03:08:475 (1,2,3,4) - boring copy paste for what the song does i have no issue with copy pastes, but yeah its a bit boring
  25. 03:28:474 (1,2,3,4,1,2,1,2,3,4,1,1,2,3,4,5,6) - don't do this, 3/4th isn't that called for in this section i think 1/1 is so strong, so i had to make the clickeable, but 1/2 sliders wouldnt fit, and i like how i mapped that part so...
  26. 04:30:645 yeah starting here the structure just becomes nonexistent. overlapping everywhere, weird rhythms... its really hard to map high bpm and i would suggest just trying to simplify a section like this for your own benefit.
that was honestly just a placeholder for when i had ideas on how to map REALLY intense 300bpm, but some players actually managed to play it so... im still looking for ideas, but i will change it

anything after that is relatively similar to the rest of the map, so i can't really be bothered to say the same things again


also, anything else that i didn't mention but has the similar issues to what i've said should be looked at on your own, hope this helps

ty!
CircleChu
So i guess.. a mod here? :roll:
https://pastebin.com/LJ1RCfdg
Topic Starter
Weriko

CircleChu wrote:

So i guess.. a mod here? :roll:
https://pastebin.com/LJ1RCfdg
ty!
Atsuro
First kudosu in months yaay

e
2017-10-11 21:53 Weriko: BOIIIII, do you give mods on extreme maps :p?
2017-10-11 21:53 Atsuro: i barely even give normal mods
2017-10-11 21:53 Atsuro: buuut i can try
2017-10-11 21:53 Weriko: kek
2017-10-11 21:53 Weriko: ACTION is listening to [https://osu.ppy.sh/b/1435999 Imperial Circus Dead Decadence - Fushoku Ressentiment, Fushi Yoku no Sarugakuza.]
2017-10-11 21:53 Weriko: here xd
2017-10-11 21:54 Atsuro: 9.55
2017-10-11 21:54 Atsuro: well
2017-10-11 21:54 Weriko: :p
2017-10-11 21:55 Atsuro: 00:21:048 (1,2,3,4,5) - the way the flow breaks here is too forced for the kind of spacing you use
2017-10-11 21:55 Atsuro: looks
2017-10-11 21:56 Atsuro: waaaaaaaaay too hard to hit
2017-10-11 21:56 Atsuro: would judge better but cant play this stuff lol
2017-10-11 21:56 Weriko: rip
2017-10-11 21:56 Weriko: i have hit that
2017-10-11 21:56 Weriko: shouldnt be a real issue
2017-10-11 21:57 Weriko: plus the flow stays going back and forth
2017-10-11 21:57 Weriko: i think
2017-10-11 21:57 Atsuro: shits too fast aaaa
2017-10-11 21:58 Atsuro: 00:40:476 (3) - would make more sense to leave it as a single note
2017-10-11 21:58 Weriko: true
2017-10-11 21:59 Atsuro: 00:54:190 (1,2,3,4) - all those missed slider ends :(
2017-10-11 21:59 Weriko: ikr
2017-10-11 21:59 Weriko: i tought the same
2017-10-11 22:00 Weriko: but somehow people manage to hit those??? idk lol
2017-10-11 22:00 Weriko: will probably end up changing it anyway
2017-10-11 22:00 Atsuro: well i don't see it as being bad
2017-10-11 22:00 Atsuro: keeping in mind that this map's objective is to be as hard as possible lool
2017-10-11 22:01 Atsuro: 01:28:190 (1,2,3) - you could make the rhythm more clear here
2017-10-11 22:02 Weriko: kek
2017-10-11 22:02 Atsuro: specially since this is kind of a rest section
2017-10-11 22:02 Weriko: map objective is not to be hard as possible :c is to represent the song in an extreme way whic.... xd
2017-10-11 22:02 Weriko: okay
2017-10-11 22:02 Atsuro: extreme=hard :^)
2017-10-11 22:04 Weriko: shh
2017-10-11 22:04 Weriko: hard sounds like i just do it for the sr
2017-10-11 22:04 Weriko: i do it for the challenge!
2017-10-11 22:04 Atsuro: 01:47:332 (1,2,3,4,5,6) - these smoll things kind of break the... how you call it... speed in which u move the cursor? forgot the word
2017-10-11 22:04 Weriko: and because i feel better having more choises... and stuff xd
2017-10-11 22:04 Weriko: cursor momentum xd
2017-10-11 22:05 Atsuro: that thing
2017-10-11 22:05 Weriko: i just made that up but ok
2017-10-11 22:05 Atsuro: momentum is the word i think
2017-10-11 22:05 Weriko: i feel like bigger tripplets would be harder to hit
2017-10-11 22:05 Weriko: oo
2017-10-11 22:06 Atsuro: triples dont need to be bigger, only more spacing between eachother might feel better
2017-10-11 22:06 Weriko: okay
2017-10-11 22:06 Atsuro: you had these big jumps and then small spacing without a change it felt weird to me :p
2017-10-11 22:07 Weriko: yeah
2017-10-11 22:07 Atsuro: 01:51:189 (7,9) - vocal notes fall on the slider ends here, might want to make those clickable
2017-10-11 22:07 Weriko: wooops
2017-10-11 22:07 Atsuro: jesus those streams aaa
2017-10-11 22:08 Weriko: xd
2017-10-11 22:09 Atsuro: 02:11:618 (1,2,3,4,5,6) - these flow weird too, maybe make the second triple to have a different angle to keep the circular motion
2017-10-11 22:09 Weriko: sure
2017-10-11 22:13 Atsuro: 04:28:188 - this is cool
2017-10-11 22:13 Atsuro: that section
2017-10-11 22:13 Atsuro: idk what im looking at but its cool
2017-10-11 22:13 Weriko: xd
2017-10-11 22:14 Atsuro: can someone play the back and forths?
2017-10-11 22:15 Weriko: i have no idea
2017-10-11 22:15 Weriko: it was
2017-10-11 22:15 Weriko: ugly before
2017-10-11 22:15 Weriko: and it was kidnaaa playable
2017-10-11 22:15 Weriko: not sure how it is now
2017-10-11 22:15 Atsuro: 06:15:473 (1) - make the last one clickable plos
2017-10-11 22:16 Atsuro: it looks neat but who knows if someone can do it lool
2017-10-11 22:16 Atsuro: maybe rustbell :p
2017-10-11 22:17 Weriko: :p
2017-10-11 22:17 Atsuro: 06:59:830 - and here goes the spinner
2017-10-11 22:17 Atsuro: thats all from my quick mod i think
2017-10-11 22:18 Atsuro: too tired to look for smaller stuff :^d
2017-10-11 22:18 Weriko: :p
2017-10-11 22:18 Weriko: okok tyvm :p
Bastionior
hello


Shibou

  1. 00:05:333 (1,2,3,4,1,2,3,4) - the movement of this pattern is very unfavorable taking into account the bpm of the stream, in other words uncomfortable, the previous stream seems to flow more for being a simple and clear curve without moving the here.
  2. 00:07:620 (5) - well since it doesn't follow the ds of the previous pattern and given that it is located in measure note, don't you think it would be better to give nc?
  3. 00:16:477 (3,4) - I understand, you're following a random sound but I think the guitar present in the 4 note has more relevance in the case, don't you think it's adequate if you give ctrl + g?
  4. 00:23:048 (1,2,1,2,3,4,1,2,3,4,1,2,3,4,5,6,7,8,9,10) - I think you missed the distribution of notes in relation to the rhythm, for example: 00:23:191 (1,2,3,4) - this combo should start at that point 00:23:048 - and from this you continue the division 4 by 4 as you did and put NC here 00:24:191 (7) -
  5. 00:45:904 (4) - given that the other sliders are curved and distorted, this also has to be to emphasize this representation in a certain way, right?
  6. 01:05:904 (1,2,3,4,5,6) - well it's to have 8 ¼ sliders just like this combo (1,2,3,4,5,6,7,8) - ?
  7. 01:17:047 (1,2,1,2,3,4) - NC fixing to keep consistency em in relation to 00:49:619 (1,2,3,4,5,6) -
  8. 01:30:190 (1) - Random NC i guess
  9. 02:02:332 (5) - i guesse need another NC to follow your whistle?
  10. 02:20:904 (5) - same^
  11. 02:17:618 (5) - another to highlight the pattern, i recommend giving a high distance if u take a comparison on the previous 01:59:332 (1) -
  12. 03:08:761 (1) - Another Random NC
  13. 05:03:145 (1,2,3,4,5,1,2,3,1,2,3,4) - because those little jumps, I swear they are retarded lol compared to the previous ones that are drastic, there is no justification because the part doesn't have a change to apply them yourself can hear xd.
  14. 05:54:902 (1,1,1) - if all the pre-kiais you used the same patterns without giving nc, I believe that applies to this also in a certain way?
  15. 06:22:330 (5,6) - thats isn't 1/3 lol its ¼ 06:22:473 -u can start with a triplet or another slider ¼





i tried thanks
Weedy
2017-10-13 21:14 [[Pika]]: herro
2017-10-13 21:14 [[Pika]]: 00:13:905 (1,2,3,4,1,2,3,4,5) - changing spacing midstream without flow change kek
2017-10-13 21:14 Weriko: herro
2017-10-13 21:14 Weriko: yeah
2017-10-13 21:14 Weriko: it actually plays better that way imo
2017-10-13 21:14 Weriko: plus only reason is a bit more spaced is because drums in the back
2017-10-13 21:14 [[Pika]]: 00:14:405 (4,5,6,7,8,9,1,2,3) - this flow is complete ass lol
2017-10-13 21:15 [[Pika]]: 00:14:763 (6,7,8,9) - this implies something to the top top or bottom left but you go top right??!
2017-10-13 21:15 Weriko: ikr
2017-10-13 21:15 [[Pika]]: 00:15:335 (1,2,3) - flow 00:15:620 (2,3) - flow break
2017-10-13 21:15 Weriko: ?
2017-10-13 21:15 [[Pika]]: very confuus
2017-10-13 21:15 Weriko: well i mean
2017-10-13 21:15 Weriko: i tried to keep this scream section
2017-10-13 21:15 Weriko: back and forths
2017-10-13 21:15 Weriko: and flow breaks
2017-10-13 21:16 [[Pika]]: yeah but they dont feel gucc to play :/
2017-10-13 21:16 [[Pika]]: mechanical difficulty sucks
2017-10-13 21:16 [[Pika]]: it's giving people rsi
2017-10-13 21:16 Weriko: xd
2017-10-13 21:16 Weriko: i mean
2017-10-13 21:16 Weriko: it just felt fine when i played it
2017-10-13 21:16 Weriko: but ill think about it
2017-10-13 21:17 [[Pika]]: 00:20:906 (4,1) - the spaced as fuc stream should be more bent & star more at like 197|28 imo
2017-10-13 21:18 [[Pika]]: it's more comfortable but still requires speed & aim
2017-10-13 21:18 Weriko: well the previous motion was the high as fuk jumps that go up and dow
2017-10-13 21:18 Weriko: n
2017-10-13 21:19 Weriko: if i bent it it would feel weird imo
2017-10-13 21:19 Weriko: and it already starts at 197/28 wut xd
2017-10-13 21:19 Weriko: wat no
2017-10-13 21:19 [[Pika]]: 00:20:906 (4,1) - this starts at 10/361 lol
2017-10-13 21:19 [[Pika]]: the coordinates**
2017-10-13 21:19 Weriko: how is it going to start at 197/28
2017-10-13 21:19 Weriko: yeah
2017-10-13 21:20 Weriko: it would just be overlaping the other circle
2017-10-13 21:20 [[Pika]]: http://osu.ppy.sh/ss/9310455 probably like this
2017-10-13 21:20 [[Pika]]: overlaps are fine :/
2017-10-13 21:20 Weriko: ah
2017-10-13 21:20 Weriko: oh that might work
2017-10-13 21:21 Weriko: didnt understand the coordinate thing but whatever xd
2017-10-13 21:21 [[Pika]]: xd
2017-10-13 21:21 Weriko: ill change it to something like that
2017-10-13 21:21 [[Pika]]: 04:20:474 (1) - ctrl h
2017-10-13 21:21 [[Pika]]: ctrl g*
2017-10-13 21:22 [[Pika]]: flow
2017-10-13 21:22 [[Pika]]: 04:19:045 (3,1) - big hop to 04:19:616 (1,1) - tiny hop
2017-10-13 21:22 Weriko: its slow af xd
2017-10-13 21:22 Weriko: but ok
2017-10-13 21:22 [[Pika]]: 04:23:045 (1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3) - fuckin lazyass
2017-10-13 21:22 [[Pika]]: consistent spacing man w
2017-10-13 21:22 Weriko: shhh
2017-10-13 21:23 Weriko: okfixed
2017-10-13 21:23 [[Pika]]: 04:29:045 (1) - this entire section is a large lol.
2017-10-13 21:24 Weriko: kek
2017-10-13 21:24 [[Pika]]: 04:37:045 (1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,4) - and then u have this dumb 1/1 section that's underwhelming
2017-10-13 21:24 Weriko: its best section 2017
2017-10-13 21:24 Weriko: o
2017-10-13 21:24 Weriko: why is it underwhelming
2017-10-13 21:25 [[Pika]]: cuz u have this grown-ass neckbeard beating his meat in the background
2017-10-13 21:25 [[Pika]]: and then some lame drum pattern
2017-10-13 21:25 Weriko: kek
2017-10-13 21:25 [[Pika]]: and u choose to use 1/1 circles instead of some jank 1/2 alien sliders
2017-10-13 21:25 Weriko: `holy
2017-10-13 21:25 Weriko: HOLY
2017-10-13 21:25 Weriko: 1/2 ALIEN SLIDERS!
2017-10-13 21:26 [[Pika]]: l i g h t b u l b
2017-10-13 21:26 Weriko: but nah its the calm section during the 300bpm epic wtf section
2017-10-13 21:26 [[Pika]]: but it feels out of place when the song's basically having the same intensity
2017-10-13 21:26 Weriko: nah its not having the same intensity imo
2017-10-13 21:27 [[Pika]]: uh
2017-10-13 21:27 [[Pika]]: slightly lower yeah because no guitar
2017-10-13 21:27 [[Pika]]: but
2017-10-13 21:27 [[Pika]]: imo still doesnt justify using 1/1
2017-10-13 21:27 Weriko: meh might consider doing something more interesting
2017-10-13 21:27 [[Pika]]: aka "too lazy and not ranking so nah" kek
2017-10-13 21:28 Weriko: kek
2017-10-13 21:28 Weriko: not ranking kek
2017-10-13 21:28 Weriko: xd
2017-10-13 21:28 [[Pika]]: 05:56:045 (1) - rawr xd
2017-10-13 21:28 Weriko: welcome to the
2017-10-13 21:28 Weriko: spaced af kiai
2017-10-13 21:29 [[Pika]]: can any1 even pass that shit
2017-10-13 21:29 Weriko: ye
2017-10-13 21:29 [[Pika]]: who lol
2017-10-13 21:29 [[Pika]]: poon?
2017-10-13 21:29 Weriko: no
2017-10-13 21:29 [[Pika]]: gayz?
2017-10-13 21:29 Weriko: poon tried
2017-10-13 21:29 Weriko: and failed
2017-10-13 21:29 Weriko: lmao
2017-10-13 21:29 [[Pika]]: lol
2017-10-13 21:29 Weriko: havent tried gayz
2017-10-13 21:29 Weriko: but kynan
2017-10-13 21:29 [[Pika]]: kynan lol.
2017-10-13 21:29 Weriko: got a big part of that stream
2017-10-13 21:29 Weriko: and passed
2017-10-13 21:30 Weriko: so ye xd
2017-10-13 21:30 [[Pika]]: shits on osu harder than peppy himself lol
2017-10-13 21:30 [[Pika]]: .
2017-10-13 21:30 Weriko: lmao
2017-10-13 21:30 Weriko: wwell i mean
2017-10-13 21:30 Weriko: ACTION is listening to [https://osu.ppy.sh/b/878369 xi - FREEDOM DiVE]
2017-10-13 21:30 Weriko: kukiezi has like
2017-10-13 21:30 Weriko: 1.7k combo on arles so
2017-10-13 21:30 Weriko: spaced streams not that hard anymore xdd
2017-10-13 21:32 Weriko: o
2017-10-13 21:33 Weriko: did you rip
2017-10-13 21:39 [[Pika]]: uh thats about it
2017-10-13 21:39 Weriko: okay
2017-10-13 21:39 Weriko: ACTION is listening to [https://osu.ppy.sh/b/1373482 Dean Fujitoka - History Maker (TV Size)]
2017-10-13 21:39 Weriko: can we get this loved
2017-10-13 21:41 Weriko: post for ur kds
2017-10-13 22:37 Weriko: p o st
2017-10-13 22:37 Weriko: e k s d e e
2017-10-13 22:41 [[Pika]]: xd
2017-10-13 22:41 [[Pika]]: l8r
2017-10-13 22:41 Weriko: ay
emilia
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
2017-10-23 10:50 Emilia: i didnt really like this map tbh
2017-10-23 10:50 Weriko: rip
2017-10-23 10:50 Emilia: its a lot messier than your previous maps imo
2017-10-23 10:50 Emilia: this is quite unpolished
2017-10-23 10:50 Weriko: ??
2017-10-23 10:51 Emilia: im thinking its related to your slider velocity
2017-10-23 10:51 Emilia: its too fast in this one, even though sometimes it works really well
2017-10-23 10:51 Emilia: comparing your ICDD map to this
2017-10-23 10:51 Emilia: ACTION is editing [https://osu.ppy.sh/b/1200217 Sunless Rise - Awakening [Rising]]
2017-10-23 10:51 Emilia: i think your awakening is a lot neater
2017-10-23 10:51 Emilia: the sliders have more symmetry and similarity
2017-10-23 10:51 Weriko: well
2017-10-23 10:51 Emilia: compared to random stuff
2017-10-23 10:52 Weriko: i wanted this song to have less of that
2017-10-23 10:52 Weriko: there is still an structure tho
2017-10-23 10:52 Weriko: speciall when it comes to movement and speed
2017-10-23 10:52 Emilia: whats the structure cuz i cant realy tell
2017-10-23 10:52 Emilia: there is some amount of that
2017-10-23 10:52 Weriko: on jumps
2017-10-23 10:53 Weriko: first section is less "melodic" so i use a sharper movement
2017-10-23 10:53 Weriko: with back and forths
2017-10-23 10:53 Weriko: and i just place the circles making either blankets or "tripplets" with other circles
2017-10-23 10:54 Weriko: on the other section i just use shapes that can remind stars
2017-10-23 10:54 Weriko: so they have a circular flow and stuff
2017-10-23 10:54 Weriko: 01:12:476 (1) - and yeah i do a lot of emphasis with this kind of sliders
2017-10-23 10:55 Emilia: oh
2017-10-23 10:55 Emilia: dont worry about the jumps
2017-10-23 10:55 Emilia: they've been quite alright
2017-10-23 10:55 Emilia: most of the time
2017-10-23 10:55 Weriko: oh
2017-10-23 10:55 Emilia: your stream shapes are also fairly consistent from last time, very nice
2017-10-23 10:55 Emilia: i've only really been referring to stuff like that 01:28:761 (3,3) -
2017-10-23 10:55 Emilia: like
2017-10-23 10:55 Emilia: its just a little messy and inconsistent
2017-10-23 10:55 Emilia: especialy when placed next to each other so closely like this
2017-10-23 10:56 Weriko: ?
2017-10-23 10:56 Emilia: 01:30:190 (1,2,3,1,2,3,4) - stuff like that just seems completely random
2017-10-23 10:56 Emilia: 01:35:047 (3,4,5) - this doesnt look nat
2017-10-23 10:56 neat *
2017-10-23 10:56 Weriko: oh
2017-10-23 10:56 Emilia: just stuff like that
2017-10-23 10:56 Emilia: that its just a lot less polished compared to your last maps
2017-10-23 10:56 Emilia: i think this map has a lot of aesthetic areas that need to be fixed, especially with relation to your sliders
2017-10-23 10:56 Emilia: 00:45:047 (1,2,3,4) - btw i really liked this
2017-10-23 10:57 Emilia: that you made the movement of the cursor very very fucked up bc of the vocals
2017-10-23 10:57 Weriko: :p
2017-10-23 10:57 Emilia: i feel like u can apply that to more places tbh
2017-10-23 10:57 Emilia: like make more messed up sliders to enhance movement
2017-10-23 10:57 Emilia: imo it really fits
2017-10-23 10:57 Emilia: like i like this too 01:12:476 (1,2,3,4) -
2017-10-23 10:57 Weriko: i could try that
2017-10-23 10:57 Emilia: but it can 100% be more fucked up
2017-10-23 10:58 Weriko: yeah
2017-10-23 10:58 Emilia: also imo a lot of your triplets feel rather random
2017-10-23 10:58 Weriko: but i mean
2017-10-23 10:58 Weriko: ?
2017-10-23 10:58 Emilia: like there isnt a lot of music to back it up but you slap em on there anyway?
2017-10-23 10:58 Emilia: youi get what i mean?
2017-10-23 10:58 Emilia: like there isnt a need for it to be a triple unless you hear something there thats worthy of emphasis/is an actual triple
2017-10-23 10:58 Weriko: o... well i tought they fit
2017-10-23 10:58 Emilia: some of them do rhythmically of course
2017-10-23 10:58 Emilia: its just rather random
2017-10-23 10:58 Weriko: i think there are triplets on all those spots where i have triplets
2017-10-23 10:59 Weriko: if you listen on 25%
2017-10-23 10:59 Emilia: okok i'll highlight some that i think arent justified
2017-10-23 10:59 Emilia: 01:26:761 (3,4,5) -
2017-10-23 10:59 Weriko: ok
2017-10-23 10:59 Emilia: 01:11:047 (6,7,8) -
2017-10-23 10:59 Weriko: woops
2017-10-23 10:59 Emilia: 01:15:618 (1,2,3) - nothing here really
2017-10-23 10:59 Weriko: 01:11:047 (6,7,8) - i think this is actually a triplet
2017-10-23 11:00 Emilia: 01:24:761 (2,3,4) - this i can hear something on
2017-10-23 11:00 Emilia: LOL alright sure i'll let that pass
2017-10-23 11:00 Weriko: kek
2017-10-23 11:00 Weriko: first one there is no sound
2017-10-23 11:00 Emilia: mhm
2017-10-23 11:00 Weriko: 01:26:761 (3,4,5) - this one i missheard
2017-10-23 11:00 Emilia: its more those that i was referring to
2017-10-23 11:00 Emilia: mhm
2017-10-23 11:00 Emilia: yea there were a ton of those in your map
2017-10-23 11:00 Emilia: if u can check though it that would definitely improve gameplay
2017-10-23 11:01 Emilia: although htat isnt as big of a problem as compared to your inconsistent sliders
2017-10-23 11:01 Emilia: imo
2017-10-23 11:01 Weriko: ok
2017-10-23 11:01 Emilia: 01:51:332 (8,10) - imo this doenst relaly work either
2017-10-23 11:02 Emilia: the overlaps made it very confusing to play
2017-10-23 11:02 Emilia: you'd need higher than ar10 for this to work on this bpm ;p
2017-10-23 11:02 Weriko: o
2017-10-23 11:02 Weriko: i tought the small rotation was enough to make it readable
2017-10-23 11:02 Weriko: might consider changing it tho
2017-10-23 11:03 Emilia: yea it barely overlaps
2017-10-23 11:03 Emilia: but i still didnt like how it played out
2017-10-23 11:03 Emilia: basically
2017-10-23 11:03 Emilia: 01:58:189 (2,3,4,5) - consider making this a short distance stream instead, leads in better to the chorus that warms the hands up for streams
2017-10-23 11:03 Emilia: 01:59:332 (1) - also i didnt really like how the super loud DINHG hitsounds were following vocals
2017-10-23 11:03 Emilia: a little bit misleading
2017-10-23 11:04 Weriko: o
2017-10-23 11:04 Emilia: you could consider using a softer hitsound for it of some other nature
2017-10-23 11:04 Weriko: i liked the dings
2017-10-23 11:04 Weriko: but ok
2017-10-23 11:04 Weriko: could search for another hitsound
2017-10-23 11:04 Emilia: nah its just something i thought of
2017-10-23 11:04 Emilia: you can keep it if you want but i just didnt really thought it fit
2017-10-23 11:04 Emilia: a little misleading
2017-10-23 11:04 Weriko: o ok
2017-10-23 11:05 Emilia: 02:25:047 (1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,1,2,3,4,1,2,3,4,1) - one of the stream shapes that could possibly be polished better?
2017-10-23 11:05 Emilia: like making 02:26:189 (1,2,3,4,1,2,3,4,1) - into a nicer circle or something
2017-10-23 11:05 Emilia: 02:28:475 (1,2,3,4,5,1,2,3,4) - the stuff thats a little misleading, but this one is a little better
2017-10-23 11:05 Weriko: okay
2017-10-23 11:06 Emilia: 02:33:618 (3) - from here onwards imo the intensity was dropped way too much
2017-10-23 11:06 Emilia: find some way to make this more intense
2017-10-23 11:06 Emilia: despite the fact that the drums arent really there anymore, the guitar solo was super strong
2017-10-23 11:06 Emilia: and imo this killed quite a bit of momentum
2017-10-23 11:07 Weriko: okay
2017-10-23 11:07 Weriko: can make sv higher
2017-10-23 11:08 Emilia: 02:38:618 (1,2,3,4,5,6,7,8,9,10) - this should be 1/6th? if you're following the guitar
2017-10-23 11:08 Emilia: 02:37:047 (9,10,11,12) - rhythm doesnt work nicely, suggest following guitar
2017-10-23 11:09 Emilia: 02:42:761 (1) - in this section the sliders are the random ones i mentioned just now, would suggest rework
2017-10-23 11:10 Emilia: 03:08:046 (4,5,6) - is this spacing deliberate?
2017-10-23 11:10 Emilia: 03:19:903 (1,1) - random
2017-10-23 11:11 Emilia: 03:36:760 (2) - ctrlg this?
2017-10-23 11:11 Emilia: distance doesnt really make sense
2017-10-23 11:12 Emilia: 03:29:617 (1,2,3,4,1,1,2,3,4,5,6) - i quite like the rhythm but itd be nicer if it looked better and was a bit more structured
2017-10-23 11:12 Emilia: it should be less messed up if youre comparing the vocal qualities
2017-10-23 11:12 Weriko: oo
2017-10-23 11:12 Weriko: any suggestions for it to be less messy?
2017-10-23 11:13 Weriko: tried to make it not so messy but on high sv its hard to fit all sliders
2017-10-23 11:13 Emilia: uh i'll map something
2017-10-23 11:14 Weriko: ok
2017-10-23 11:18 Emilia: https://puu.sh/y4R1B/786a146cbe.mp4
2017-10-23 11:18 Emilia: would suggest variation like this
2017-10-23 11:18 Emilia: ignore the shit on my desktop xd
2017-10-23 11:18 Weriko: wut
2017-10-23 11:18 Weriko: xd
2017-10-23 11:18 Weriko: okay
2017-10-23 11:19 Emilia: what you have is ok but
2017-10-23 11:19 Emilia: it doesnt need to be this messy
2017-10-23 11:19 Emilia: also i noticed u could do this as well
2017-10-23 11:19 Emilia: https://puu.sh/y4R62/277e36850d.png
2017-10-23 11:19 Emilia: for the rhythm here
2017-10-23 11:20 Emilia: which can make your life a little easier when it comes to slider making
2017-10-23 11:20 Emilia: 03:31:046 (1) - still dont know why this is 2x when the rest is 1.5 xd
2017-10-23 11:25 Weriko: woops
2017-10-23 11:27 Weriko: ok i think its less messy
2017-10-23 11:29 Emilia: 04:29:045 (1) - this whole section
2017-10-23 11:29 Emilia: imo pretty unreadable LOL
2017-10-23 11:29 Emilia: i couldnt play it well, u saw how i struggled
2017-10-23 11:29 Emilia: too many overlapping things, i couldnt see what i was supposed to track clearly
2017-10-23 11:30 Weriko: i know some spots which are hard to read
2017-10-23 11:30 Weriko: and ill change them
2017-10-23 11:30 Emilia: these04:48:245 (2,3,4,5) - are IMPOSSIBLE FOR ME ;
2017-10-23 11:30 Emilia: esp on hd
2017-10-23 11:30 Weriko: but... vaxei 1 missed that xdddd
2017-10-23 11:30 Emilia: 04:52:645 (3,4,5,6) - these too
2017-10-23 11:30 Weriko: with hd xd
2017-10-23 11:30 Weriko: but yeah
2017-10-23 11:30 Emilia: .
2017-10-23 11:30 Emilia: sobs im super cool down i just woke up dont bully me ;
2017-10-23 11:30 Weriko: rip
2017-10-23 11:30 Emilia: 04:59:145 (1,2,1,2,1,2) - this was terrifying
2017-10-23 11:31 Weriko: thats one of the spots
2017-10-23 11:31 Weriko: i should change
2017-10-23 11:31 Weriko: even tho i repeat, vaxei got it idk how
2017-10-23 11:31 Weriko: but only person who has read it so.. ok i change
2017-10-23 11:31 Emilia: it should be fairly easy to do fotr top players
2017-10-23 11:31 Emilia: xd
2017-10-23 11:31 Weriko: i think the problem comes from the circles before
2017-10-23 11:31 Weriko: xd still
2017-10-23 11:31 Emilia: yea a little
2017-10-23 11:31 Emilia: 05:03:445 (4,5,1,2) - any reason for this?
2017-10-23 11:32 Weriko: yeah
2017-10-23 11:32 Emilia: well why
2017-10-23 11:32 Weriko: tried to follow drums
2017-10-23 11:32 Emilia: make them jumps instead then
2017-10-23 11:32 Emilia: makes it more intense
2017-10-23 11:32 Emilia: compared to reducing intensity
2017-10-23 11:33 Weriko: well also it was a place for resnapping and stuff
2017-10-23 11:33 Weriko: plust screams go less intense
2017-10-23 11:34 Emilia: well its up to u
2017-10-23 11:34 Emilia: cuz i think it plays and looks weird
2017-10-23 11:34 Emilia: thats all
2017-10-23 11:34 Weriko: ok
2017-10-23 11:35 Emilia: no triplet here 05:41:758 (1,2,3) -
2017-10-23 11:35 Emilia: and imo it can make way for a super retarded slider for the guitar
2017-10-23 11:36 Weriko: true
2017-10-23 11:36 Emilia: 05:44:330 (1,2,3,4,5,6,7,8,9,10,11,12,1,2,3,4,5,6,7,8,9,10,11,12,13) - u can increase spacing here a bit more, since the chorus later is SO SPACED
2017-10-23 11:36 Weriko: okay
2017-10-23 11:38 Emilia: 05:53:473 (1,2,3,4,5,6,7,1,2,3,4,5,6,7) - this too
2017-10-23 11:39 Weriko: ok
2017-10-23 11:39 Emilia: yea the rest is repeating issues
2017-10-23 11:39 Emilia: about the unclean-ish stuff
2017-10-23 11:39 Emilia: thats about it tbh
2017-10-23 11:39 Emilia: i still think your base mapping ability is better than ranked maps nowadays lol
2017-10-23 11:41 Weriko: kek
2017-10-23 11:41 Weriko: :p
2017-10-23 11:41 Emilia: your jumps and stream shapes are quite nicely made, and they are well structured for what youre mapping
2017-10-23 11:41 Emilia: compared to the shit like kroytz
2017-10-23 11:42 Weriko: xd
2017-10-23 11:43 Weriko: okay ill try to fix those unclean spots
2017-10-23 11:44 Weriko: tyvm :3!
2017-10-23 11:44 Emilia: np!
softhusky
I modded one of your graveyarded maps, so I feel stupid. Here's a mod!

00:38:762 (7) - I think you can improve this slider.
00:42:332 (6,1) - You can improve this blanket.
00:43:476 (5,1) - This one as well. (https://osu.ppy.sh/ss/9531470)
00:44:333 (3,5) - This one as well. (Oh, here comes the "IMPROVE THIS BLANKET" spam...)
00:45:904 (4) - - Well, I would think this would represent a sudden change considering the first 3 sliders in this combo are complicated shapes.
...so change it to something like this.
00:46:903 (6,1) - OK maybe these improper blankets are intentional. But I am still going to point them out.
00:54:190 (1,2,3,4,1,1,2,3,4,1,2,3) - This section has TONS of messy overlays. Do you have hit animations on?
01:28:190 (1,3) - Improve this blanket.
01:29:333 (1,3) - Improve this blanket.
01:39:618 (2,3) - 2 is not exactly on the point of the red tick, but maybe this is intentional?
01:41:761 (1,2) - Improve this blanket.
01:44:904 (7,1) - Improve this blanket.
01:47:904 (7,1) - Is this even supposed to be a blanket?
01:50:189 (1,5) - Maybe this is supposed to be a blanket. But at the same time maybe not?
02:43:618 (1,2,3) - Perfect 45 degree sliders really aren't that aesthetic. Maybe you can rotate them by 5 degrees?
02:44:189 (3,1) - Also, is this supposed to be a blanket? If so, improve it.
02:49:761 (2,4,5,6,7) - These are triggering me.
02:52:332 (7,2) - Improve this blanket.
03:08:475 (1,1,1,1) - I don't think this would flow well... Also, the first three sliders are on the same sound, but the third one changes shape when the fourth slider is the one with the different sound.
03:31:046 (1,1) - Improve this blanket.
03:31:903 (3,5) - Improve this blanket.
03:35:331 (4,6) - Improve this blanket.
03:35:903 (7,8) - This isn't supposed to be a blanket, but if it is... then fix it.
03:44:474 (1) - I appreciate this slider :)
04:44:845 (5,2) - Considering how clean everything else looks... I think the end should be snapped instead of the start because even with hit animations off... you don't see the thing this thing is snapped to.
04:48:445 (4,1) - Improve this blanket.
04:49:445 (2,3,4,5) - I don't know why but I feel like this is better as a square. Like, just imagine it, something completely... SQUARE after something chaotic would make you expect a break right?
05:37:473 (1,1) - I know it's hard to do it, but you can improve this blanket.
06:04:806 (6,1) - Improve this blanket.
06:15:473 (1,2) - Are you actually trying to trigger me or something (I also think 1 is too curved.)
06:29:973 (32) - DAMN LOOK AT THAT 32 COMBO.
06:36:330 (3,4) - Not perfectly stacked.
06:58:902 (1) - I don't like this slider. Something like this would be perfectly fine by me.

Huh. Short mod for a long map.



EDIT: Check AIMod.
Topic Starter
Weriko

SkyLifeHope wrote:

I modded one of your graveyarded maps, so I feel stupid. Here's a mod!

00:38:762 (7) - I think you can improve this slider. think it looks better now
00:42:332 (6,1) - You can improve this blanket. fixed
00:43:476 (5,1) - This one as well. (https://osu.ppy.sh/ss/9531470) fixed
00:44:333 (3,5) - This one as well. (Oh, here comes the "IMPROVE THIS BLANKET" spam...) fixed
00:45:904 (4) - - Well, I would think this would represent a sudden change considering the first 3 sliders in this combo are complicated shapes.
...so change it to something like this. agreed
00:46:903 (6,1) - OK maybe these improper blankets are intentional. But I am still going to point them out. okay, sometimes i move stuff and i dont realize i messed a blanket. sometimes i just eye them out, but usually those nonperfect blankets arent intentional xd, so thanks
00:54:190 (1,2,3,4,1,1,2,3,4,1,2,3) - This section has TONS of messy overlays. Do you have hit animations on? hmm, i dont have animations on, and i dont think its that messy, but might think something else.
01:28:190 (1,3) - Improve this blanket.tried to fix all blankets
01:29:333 (1,3) - Improve this blanket.
01:39:618 (2,3) - 2 is not exactly on the point of the red tick, but maybe this is intentional?not really, but okay
01:41:761 (1,2) - Improve this blanket.
01:44:904 (7,1) - Improve this blanket.
01:47:904 (7,1) - Is this even supposed to be a blanket?
01:50:189 (1,5) - Maybe this is supposed to be a blanket. But at the same time maybe not? i dont remember, but fixed anyway
02:43:618 (1,2,3) - Perfect 45 degree sliders really aren't that aesthetic. Maybe you can rotate them by 5 degrees? okay
02:44:189 (3,1) - Also, is this supposed to be a blanket? If so, improve it. nop, this time wasnt meant to be a blanket
02:49:761 (2,4,5,6,7) - These are triggering me. i tried to do something there
02:52:332 (7,2) - Improve this blanket.
03:08:475 (1,1,1,1) - I don't think this would flow well... Also, the first three sliders are on the same sound, but the third one changes shape when the fourth slider is the one with the different sound.flow wont matter with this spacing and sv, at least in my experience. changed last slider
03:31:046 (1,1) - Improve this blanket.
03:31:903 (3,5) - Improve this blanket.
03:35:331 (4,6) - Improve this blanket.
03:35:903 (7,8) - This isn't supposed to be a blanket, but if it is... then fix it.
03:44:474 (1) - I appreciate this slider :) ty xd
04:44:845 (5,2) - Considering how clean everything else looks... I think the end should be snapped instead of the start because even with hit animations off... you don't see the thing this thing is snapped to. tried to fix with a curved slider
04:48:445 (4,1) - Improve this blanket.
04:49:445 (2,3,4,5) - I don't know why but I feel like this is better as a square. Like, just imagine it, something completely... SQUARE after something chaotic would make you expect a break right? hmm.. i dont like squares but i will think about it
05:37:473 (1,1) - I know it's hard to do it, but you can improve this blanket. i think its good enough
06:04:806 (6,1) - Improve this blanket.
06:15:473 (1,2) - Are you actually trying to trigger me or something (I also think 1 is too curved.) easy fix, easy win
06:29:973 (32) - DAMN LOOK AT THAT 32 COMBO.intendeeeed xd
06:36:330 (3,4) - Not perfectly stacked.rip
06:58:902 (1) - I don't like this slider. Something like this would be perfectly fine by me. wat

Huh. Short mod for a long map. but useful :p



EDIT: Check AIMod. rip
Thank you for mod :3

excuse my horrible blankets plz
HML
mod
Your initial offset is incorrect, it's somehere around 10ms too late.00:24:763 (2,3,4,5,6,7,1,2,3,4,5,6,1,2,3,4,5,6) -

00:01:334 (3) - Make this the same angle as 00:00:763 (1,2) - it looks really off when 00:01:620 (1,2) - is also at the same angle.
00:03:048 (5,6,7) - This is all 1/4th, there's no reason you should be undermining these rhythms, 00:03:334 (7) - is emphasized enough with the hold needed to complete the slider along with it being a slider.

00:04:191 (8) - This should be NC'd instead of 00:04:477 (1) - to be more consistent with the prior section 00:01:620 (1,2,3,4,5,6,7,8,9,10,11) - . The NC and change to stream from slider is enough to emphasize the blast beats imo.

00:05:333 (1,2,3,4,1,2,3,4,1,2,3) - these angles are way too wide for how short in time along with how fast they play these turns are, they play very poorly
00:07:620 (5) - NC this because it is the true start of the rhythm that follows, take away the NC from 00:07:905 (1) -
00:08:405 (8,1,2) - This pivot looks bad to me
00:14:477 (5) - NC this. Complete change in rhythm and rhythm structure, no reason it shouldn't be.
00:15:335 (1,2,3) - This plays bad because it completely ignores slider ends at this insane slider velocity. Generally it's a rule of thumb that slider ends should have some form of flow, and these are completely random.

00:17:048 (1,2,3,4,5,6,7,8,9,10,11,12,1) - This stream doesn't start until 00:17:333 (5) - if you're mapping to the guitar. The reverb doesn't because equal until then, so it's safe to map the first part

00:21:334 (5) - I have no clue why you put a wide angle slider here when the burst before it was very curved. It also looks bad.
00:21:834 (4) - At least try to blanket this.
00:23:119 (2) - There is no sound here, it is overmapped.
00:23:905 (3) - This is also overmapped
00:24:763 (2,3,4,5,6,7,1,2,3,4,5,6,1,2,3,4,5,6) - These are WAY overdone the music is rather calm here, I'm having a hard time understanding what your thought process was in creating cross screen jumps in this rhythm was

00:29:048 (7) - NC this because its a new rhythm structure, also you can clean it up a bit, your imperfect tick placement shows in the finished shape. https://osu.ppy.sh/ss/9542601

00:32:476 (8) - NC this as well. The rhythm of 00:32:476 (8,9,10) - is no where near the rhythm of 00:28:191 (1,2,3,4,5,6) -
Drum shift 00:34:047 (7) - and 00:34:333 (11) - should be emphasized with NC's or NC's and pivots/turns like you do prior 00:07:905 (1) - , 00:11:334 (1) - , 00:14:190 (1) - , ect.

00:35:048 (3) - Why this this a special shape and 00:32:762 (10) - isn't?
00:36:476 (9) - NC for reasons I stated before.
00:36:762 (13) - ^ Ditto
00:39:618 (1) - There is zero reason this should be NC'd, and you know it to because you added a pivot 00:39:761 (3) -
00:40:905 (1,1,1) - This is actually 2 notes, not 3. Also, adding a NC to every note in a stack isn't useful. Make this a special slider to help the player realize its a weird rhythm without making them tap something they have no clue how to. https://osu.ppy.sh/ss/9542674

00:42:761 (1) - The slidertail (red tick) is the strong note, not where you put the head on the white tick.
00:45:047 (1,2,3,4) - This looks bad. None of the sliders here have anything to do with one another so it just ends up looking like slider art spam.
00:47:333 (1) - Same as before.
00:48:476 (9) - NC because of back up vocal's addition, on top of it being on a strong sound.
00:50:476 (1,2,3,4,1) - The stream starts 00:50:190 (3) - because that's where the drums are added.
00:53:047 (10) - NC, I don't care what reasoning you have, it's not good enough to justify these massive combos that are very put of place.
00:54:190 (1,2,3,4) - This is not fun for anyone to play. It has no correlation with previous flow so it feels unnatural on top of being over the top.
00:55:333 (1,1) - You're not following the vocals because of how you have mapped the section before, so this NC is not needed.

I'm stopping here


Conclusion: I have spent 1 hour modding 1 minute of your map. I believe you need to rethink your outlook on mapping for me to finish modding this. Your newcomboing is very poorly executed. You really need to work on it. There are very good reasons why ranked maps usually don't have more than 9 combo unless it is all a stream. This is because 99.9% of the time, rhythm is structured so strong and loud beats are placed frequently or else everything would sound boring and the same, shouldn't it be the same for maps the REFLECT the song?
That's just the smallest problem though. Your flow is not thought out and looks very lazy.
Your rhythm choice sounds more like the song is meant to accommodate the map, not the other way around. Weather it's severely overdoing patters or overmapping rhythms, you can only go so far saying this is how you interpret a song without it being too much.
Saying "this is how I see it" or "This is my style" is a very uneducated way of looking at things such as this. Everything you do in a map should be backed by a valid reason as to why you do something. There's a reason people map the way they do, because it works and works really well. Moldbreaking is done all the time, but this isn't one of them.
The map is overly difficult, and I can't figure it out. The reason people didn't have a problem with Promethean kings is it contrasted the softer parts with the intense craze riff of the main Kiai, your map is just 9* in and out, and the song isn't fit for it.
Your patterns are really simple with back and forth, broken triangles, and simple shapes everywhere which make the map look bad. some notes feel extremely random as to their placements on the grid.

Hopefully this helped, good luck
Topic Starter
Weriko

HML wrote:

mod
Your initial offset is incorrect, it's somehere around 10ms too late.00:24:763 (2,3,4,5,6,7,1,2,3,4,5,6,1,2,3,4,5,6) -

00:01:334 (3) - Make this the same angle as 00:00:763 (1,2) - it looks really off when 00:01:620 (1,2) - is also at the same angle.
00:03:048 (5,6,7) - This is all 1/4th, there's no reason you should be undermining these rhythms, 00:03:334 (7) - is emphasized enough with the hold needed to complete the slider along with it being a slider.

00:04:191 (8) - This should be NC'd instead of 00:04:477 (1) - to be more consistent with the prior section 00:01:620 (1,2,3,4,5,6,7,8,9,10,11) - . The NC and change to stream from slider is enough to emphasize the blast beats imo.

00:05:333 (1,2,3,4,1,2,3,4,1,2,3) - these angles are way too wide for how short in time along with how fast they play these turns are, they play very poorly
00:07:620 (5) - NC this because it is the true start of the rhythm that follows, take away the NC from 00:07:905 (1) -
00:08:405 (8,1,2) - This pivot looks bad to me
00:14:477 (5) - NC this. Complete change in rhythm and rhythm structure, no reason it shouldn't be.
00:15:335 (1,2,3) - This plays bad because it completely ignores slider ends at this insane slider velocity. Generally it's a rule of thumb that slider ends should have some form of flow, and these are completely random.

00:17:048 (1,2,3,4,5,6,7,8,9,10,11,12,1) - This stream doesn't start until 00:17:333 (5) - if you're mapping to the guitar. The reverb doesn't because equal until then, so it's safe to map the first part

00:21:334 (5) - I have no clue why you put a wide angle slider here when the burst before it was very curved. It also looks bad.
00:21:834 (4) - At least try to blanket this.
00:23:119 (2) - There is no sound here, it is overmapped.
00:23:905 (3) - This is also overmapped
00:24:763 (2,3,4,5,6,7,1,2,3,4,5,6,1,2,3,4,5,6) - These are WAY overdone the music is rather calm here, I'm having a hard time understanding what your thought process was in creating cross screen jumps in this rhythm was

00:29:048 (7) - NC this because its a new rhythm structure, also you can clean it up a bit, your imperfect tick placement shows in the finished shape. https://osu.ppy.sh/ss/9542601

00:32:476 (8) - NC this as well. The rhythm of 00:32:476 (8,9,10) - is no where near the rhythm of 00:28:191 (1,2,3,4,5,6) -
Drum shift 00:34:047 (7) - and 00:34:333 (11) - should be emphasized with NC's or NC's and pivots/turns like you do prior 00:07:905 (1) - , 00:11:334 (1) - , 00:14:190 (1) - , ect.

00:35:048 (3) - Why this this a special shape and 00:32:762 (10) - isn't?
00:36:476 (9) - NC for reasons I stated before.
00:36:762 (13) - ^ Ditto
00:39:618 (1) - There is zero reason this should be NC'd, and you know it to because you added a pivot 00:39:761 (3) -
00:40:905 (1,1,1) - This is actually 2 notes, not 3. Also, adding a NC to every note in a stack isn't useful. Make this a special slider to help the player realize its a weird rhythm without making them tap something they have no clue how to. https://osu.ppy.sh/ss/9542674

00:42:761 (1) - The slidertail (red tick) is the strong note, not where you put the head on the white tick.
00:45:047 (1,2,3,4) - This looks bad. None of the sliders here have anything to do with one another so it just ends up looking like slider art spam.
00:47:333 (1) - Same as before.
00:48:476 (9) - NC because of back up vocal's addition, on top of it being on a strong sound.
00:50:476 (1,2,3,4,1) - The stream starts 00:50:190 (3) - because that's where the drums are added.
00:53:047 (10) - NC, I don't care what reasoning you have, it's not good enough to justify these massive combos that are very put of place.
00:54:190 (1,2,3,4) - This is not fun for anyone to play. It has no correlation with previous flow so it feels unnatural on top of being over the top.
00:55:333 (1,1) - You're not following the vocals because of how you have mapped the section before, so this NC is not needed.

I'm stopping here


Conclusion: I have spent 1 hour modding 1 minute of your map. I believe you need to rethink your outlook on mapping for me to finish modding this. Your newcomboing is very poorly executed. You really need to work on it. There are very good reasons why ranked maps usually don't have more than 9 combo unless it is all a stream. This is because 99.9% of the time, rhythm is structured so strong and loud beats are placed frequently or else everything would sound boring and the same, shouldn't it be the same for maps the REFLECT the song?
That's just the smallest problem though. Your flow is not thought out and looks very lazy.
Your rhythm choice sounds more like the song is meant to accommodate the map, not the other way around. Weather it's severely overdoing patters or overmapping rhythms, you can only go so far saying this is how you interpret a song without it being too much.
Saying "this is how I see it" or "This is my style" is a very uneducated way of looking at things such as this. Everything you do in a map should be backed by a valid reason as to why you do something. There's a reason people map the way they do, because it works and works really well. Moldbreaking is done all the time, but this isn't one of them.
The map is overly difficult, and I can't figure it out. The reason people didn't have a problem with Promethean kings is it contrasted the softer parts with the intense craze riff of the main Kiai, your map is just 9* in and out, and the song isn't fit for it.
Your patterns are really simple with back and forth, broken triangles, and simple shapes everywhere which make the map look bad. some notes feel extremely random as to their placements on the grid.

Hopefully this helped, good luck

aaaa, had irc chat

ty for wasting your time xd

and ty for nc tho, and some actual overmap
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