User avatar
Tempo Trainee
8 posts
Offline
Random post because I'm bored and waiting for my rpi to arrive, do you guys think it would be possible to run osu on it? I haven't found any videos about it and the only post I found was 3 years ago.

Why you may wonder? Well why the hell not? It's in the name of science!
User avatar
Rhythm Incarnate
3,280 posts
Offline
This forum is for users who are creating their own programs or additions. You are more likely to get some kind of response from the help forum
#4withthesun
ImageImage
User avatar
Cymbal Sounder
32 posts
Offline
Osu! is quite CPU heavy and slider rendering can be quite costly without hardware acceleration. You could probably get a super low-spec version to run but it's unlikely that osu!stable will run on that anywhere smooth. I could as well be wrong but ur most likely get alot of drops and low frames.

If someone would get it to run it would be nice but in the end it has no practical purpose.
Image
User avatar
Global Moderator
5,349 posts
Offline
Getting that thing to emulate x86 is gonna be a fun experience.
User avatar
Rhythm Incarnate
939 posts
Offline
Flanster wrote:
Getting that thing to emulate x86 is gonna be a fun experience.


OPSU might work... Try to get the java version to work.
Build your own osu! keyboard here:
t/411237/start=0

For those that swear their existence to keyboards --> https://geekhack.org/ || https://deskthority.net || https://mechanicalkeyboards.com
User avatar
Beatmap Nominator
2,624 posts
Offline
I am afraid it would be laaaaag
but if you make it in the future I will try to run osu! on STM32F4
EN spread is my favourite
User avatar
Slider Savant
92 posts
Offline
Regraz wrote:
I am afraid it would be laaaaag
but if you make it in the future I will try to run osu! on STM32F4

How u can run game on cpu without gpu ?
72MHz cortex M3 :roll:
Image
Image
Achievements:
collapsed text
Mar 19 19:34:01 <peppy> !remchan #polish
Mar 19 19:34:01 * You have left channel #polish
User avatar
Rhythm Incarnate
939 posts
Offline
I have picked up an RPI3 recently. Will see if OPSU works.
Build your own osu! keyboard here:
t/411237/start=0

For those that swear their existence to keyboards --> https://geekhack.org/ || https://deskthority.net || https://mechanicalkeyboards.com
User avatar
Tempo Trainee
8 posts
Offline
The Gambler wrote:
I have picked up an RPI3 recently. Will see if OPSU works.

Keep us updated heh! I doubt I'll receive mine anytime soon.
User avatar
Rhythm Incarnate
3,279 posts
Offline
Flanster wrote:
Getting that thing to emulate x86 is gonna be a fun experience.
How hard should it be to retarget the project for arm?

/s
ABraker's osu! Standard Skin v1.2: Get it here!  |  ABraker's Mania Skin v1.65: Get it here!
osu!Skills - Compare your skills in a slightly different way
OT!neus - osu off-topic subforum's very own discord server
ImageImage
User avatar
Slider Savant
92 posts
Offline
abraker wrote:
Flanster wrote:
Getting that thing to emulate x86 is gonna be a fun experience.
How hard should it be to retarget the project for arm?

/s

Then mono should be also compiled for ARM which is possible but probably not that easy.
Image
Image
Achievements:
collapsed text
Mar 19 19:34:01 <peppy> !remchan #polish
Mar 19 19:34:01 * You have left channel #polish
User avatar
Rhythm Incarnate
939 posts
Offline
Nope, OPSU doesn't work. Apparently it's missing IA32 libraries.

Weird, OPSU doesn't mention anything about being x86 only, despite being a Java program.

Error log:
Code:
Mon Jul 10 15:08:23 EDT 2017 ERROR:** Uncaught Exception! **
Mon Jul 10 15:08:23 EDT 2017 ERROR:/home/pi/Downloads/Natives/liblwjgl.so: /home/pi/Downloads/Natives/liblwjgl.so: cannot open shared object file: No such file or directory (Possible cause: can't load IA 32-bit .so on a ARM-bit platform)
java.lang.UnsatisfiedLinkError: /home/pi/Downloads/Natives/liblwjgl.so: /home/pi/Downloads/Natives/liblwjgl.so: cannot open shared object file: No such file or directory (Possible cause: can't load IA 32-bit .so on a ARM-bit platform)
    at java.lang.ClassLoader$NativeLibrary.load(Native Method)
    at java.lang.ClassLoader.loadLibrary0(ClassLoader.java:1938)
    at java.lang.ClassLoader.loadLibrary(ClassLoader.java:1821)
    at java.lang.Runtime.load0(Runtime.java:809)
    at java.lang.System.load(System.java:1086)
    at org.lwjgl.Sys$1.run(Sys.java:70)
    at java.security.AccessController.doPrivileged(Native Method)
    at org.lwjgl.Sys.doLoadLibrary(Sys.java:66)
    at org.lwjgl.Sys.loadLibrary(Sys.java:96)
    at org.lwjgl.Sys.<clinit>(Sys.java:117)
    at org.lwjgl.opengl.Display.<clinit>(Display.java:135)
    at org.newdawn.slick.AppGameContainer$1.run(AppGameContainer.java:39)
    at java.security.AccessController.doPrivileged(Native Method)
    at org.newdawn.slick.AppGameContainer.<clinit>(AppGameContainer.java:36)
    at itdelatrisu.opsu.Opsu.main(Opsu.java:205)


Kiciuk wrote:
Then mono should be also compiled for ARM which is possible but probably not that easy.


Something about having to set up a cross-compiler environment, where you build ARM binaries in an x86 environment and then send those binaries to your target ARM device (RPI3). I believe ARM has a guide for doing that, and hopefully Mono has compile instructions.
Build your own osu! keyboard here:
t/411237/start=0

For those that swear their existence to keyboards --> https://geekhack.org/ || https://deskthority.net || https://mechanicalkeyboards.com
User avatar
Slider Savant
92 posts
Offline
apt-get install liblwjgl-java liblwjgl-java-doc liblwjgl-jni
And try to replace .so
Image
Image
Achievements:
collapsed text
Mar 19 19:34:01 <peppy> !remchan #polish
Mar 19 19:34:01 * You have left channel #polish
User avatar
Rhythm Rookie
4 posts
Offline
yeah ok but who can hook me up with liblwjgl64 for arm tho
"i wanna kill myself"
User avatar
Tempo Trainee
13 posts
Offline
osu!lazer maybe will ported on andorid or ios device
so techinically maybe it can
i think.
Reply 16 posts jump | 1, 2  next

Users browsing this forum: None


Jump to: