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Rhythm Incarnate
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ya ik but im just pointing that out as a placeholder like what u did for metadata posts
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Beatmap Nominator
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pkhg wrote:
ya ik but im just pointing that out as a placeholder like what u did for metadata posts


That was already in OP zzz

Noffy nice ideas

Will update the OP sooner or later[/size]
Last edited by MaridiuS on , edited 3 times in total.
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Rhythm Incarnate
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oh boys, there are people getting 10kds per maps set XD

@peppy can you please change the Kudosu thing to come from "resolved" but not "upvoted" instead?

people gonna abuse that for sure
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hi-mei wrote:
oh boys, there are people getting 10kds per maps set XD

@peppy can you please change the Kudosu thing to come from "resolved" but not "upvoted" instead?

people gonna abuse that for sure

I was pretty sure it would go that way..

I'd like to see this and reward the modder once.. instead of 10+ times for the same map
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Combo Commander
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peppy wrote:
- hype only possible after user has played through the beatmap (need client support)


What's the use for this? It's not gonna prevent hype spamming anyways. I feel like this is just wasting everyone's time even more.
Why is hype even mendatory i don't get it.
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Rhythm Incarnate
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I really don't agree with this new KD system whatsoever - I can even get kds from my own map which doesn't make sense...

We also got to look at abuse here - There is a lot of people mapping and modding - there is absolutely no way to keep everyone from abusing this kd system without having some form of limitation to it with the amount of QAT and BN members we have -

Another thing why it is hard to keep it from being abusive, is that there isn't a good way to track all modv2 maps yet I believe (which I really think this is important - Especially for maps that been nominated)

But my main point is - I don't see a reason at all why can't just the mapper be the only one who decides who gets kd
I mean doesn't the mapper has a better judgment of how useful the mod is than some random person who may possible have no clue of how modding even works?
After all, it is the Mapper's map the modder is modding, and the Mapper (or anyone who gd/collab with) is the only one who is applying the mod to their map regardless if others think the mod was useful or not...

This is just as bad as the hype system tbh and I felt that it should has been discuss more before actually implemented like this



BOUYAAA wrote:
peppy wrote:
- hype only possible after user has played through the beatmap (need client support)


What's the use for this? It's not gonna prevent hype spamming anyways. I feel like this is just wasting everyone's time even more.
Why is hype even mendatory i don't get it.


Wait really? - Why do I have to determine if a map deserves a hype by playing through it now? What if the map is a 10 min marathon? Do I have to play through the whole thing to just give a map I believe deserves a hype to get rank? I hope that won't be the case lol

I may not be the best of modder/player but I know damn well how good of a map is without having to play it all the way through and just see this as a waste time and effort. Also that doesn't solve that it is still abusive whatsoever and shouldn't be a way for a map to get rank at all


EDIT:

Apparently I can go straight to someone's map and downvote a modder's mod and take away their kd from it (I tried it on a random map and one of my maps - oh course I remove the downvote after that lol)
I think that is... pretty dumb and that just goes back to my point of why I believe the mapper should determine if a mod deserves a kds once more because that just cause even more abusive issues
Colors I used when replying to mods :
Means I either change or fix what you have asked.
Means that I might change or won`t change unless someone else says it is a problem as well.
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- https://osu.ppy.sh/s/698975 - Marathon - For Approval -
- https://osu.ppy.sh/s/681577 - Mapset - For Rank -
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Hailie wrote:
I really don't agree with this new KD system whatsoever - I can even get kds from my own map which doesn't make sense...


Confirming this, I made an issue for it on github.

Hailie wrote:
Apparently I can go straight to someone's map and downvote a modder's mod and take away their kd from it (I tried it on a random map and one of my maps - oh course I remove the downvote after that lol)
I think that is... pretty dumb and that just goes back to my point of why I believe the mapper should determine if a mod deserves a kds once more because that just cause even more abusive issues


I kind of agree with that idea. I'll bring it up and see where it goes.
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If somebody had some experience with qualified map on mv2 discussion, sharing would be nice. Preferably examples in which modders amass to bring the map down, but any viable discussion is welcomed. I personally think multiple discussions won't show as much pressure on mapset as it does in mv1 especially on overall quality issues.
Ask me ingame if i need to clarify something on my mod.

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Combo Commander
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I think the main concern I have about this entire thing is the fact that it's being forced when it's not complete- I think 90% of the complaints that we currently have are mainly due to the incomplete nature of mv2. I don't know though, that's just my opinion based on what I've seen. As for suggestions, most of what's been mentioned I agree with, including changing beatmap descriptions post-rank. I don't see how abuse can occur here, and I would like to see examples (if possible)

Anyway, just my two cents. Modding with mv2 is straight to the point and easy, I just worry about the set owner and GDers more :)
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nm calendar queue
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Star Shooter
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Quite minor but it would be nice to see who has favorited your map
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Rhythm Incarnate
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cococolaco wrote:
Quite minor but it would be nice to see who has favorited your map


it was added recently
hover over the part of the map page that states the number of favorites and it'll show user's icons (up to 50) that you can then hover to see their names
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LowAccuracySS wrote:
I think the main concern I have about this entire thing is the fact that it's being forced when it's not complete- I think 90% of the complaints that we currently have are mainly due to the incomplete nature of mv2. I don't know though, that's just my opinion based on what I've seen. As for suggestions, most of what's been mentioned I agree with, including changing beatmap descriptions post-rank. I don't see how abuse can occur here, and I would like to see examples (if possible)

Anyway, just my two cents. Modding with mv2 is straight to the point and easy, I just worry about the set owner and GDers more :)


If you think it isn't complete, or something is missing, you should give us a list of what you think needs to be added. We can't do much with just "this isn't complete".

Can you give more details on why you worry about set owner and GDers more ?
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Mainly just that GDers can't resolve points I guess, but peppy confirmed that would be added eventually. And downvoting to remove kds is kinda dumb too xD
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Rhythm Incarnate
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I suddenly got 8 kudosu out of nowhere, so looks like devs actually made resolved giving kudosu
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Spinner Sage
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didn't see anything about irc modding in the thread aside from being mentioned twice;

A lot of people don't really irc mod, but for some people, myself included irc mod is more convenient as u can get direct feedback near instantaneously. On v1, u could post your chat log and other people could read over the discussions had on each point, but in v2, you'd have to take every single timestamp, and recreate the discussion, or post your chatlog to pastebin or something, and then post it.

additionally you can't really give multiple kds for 1 post, and theres no reason to have to retype every issue back up, just to have it remarked as resolved and given kds, so it doesn't work well with the new modder feedback system either.





edit: in regards to the issue of whitespace, it's less about getting used to, and sure you might be addressing one point at a time, but having more points on the screen imo is much more useful.
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