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No kudosu yet.
GD finished! well, here's mine.
please tag yuki_momoiro722 as well!


Code:
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 4648
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 1
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 16224,26659,37094,57963
DistanceSpacing: 0.4
BeatDivisor: 4
GridSize: 32
TimelineZoom: 1.950001

[Metadata]
Title:Kowareyasuki
TitleUnicode:コワレヤスキ
Artist:Guilty Kiss
ArtistUnicode:Guilty Kiss
Creator:Aeds Fuwa
Version:Momoiro's Oni
Source:Love Live! Sunshine!!
Tags:love live sunshine aqours guilty kiss kowareyasuki koware yasuki fragile love tsushima yoshiko yohane ohara mari sakurauchi riko
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:5
CircleSize:4
OverallDifficulty:5
ApproachRate:9
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"Guilty.Kiss.full.2018821.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
5790,326.086956521739,4,1,0,70,1,0
5790,-100,4,1,0,70,0,0
14757,-103.092783505155,4,1,0,70,0,0
16224,-111.111111111111,4,1,0,50,0,0
37094,-117.647058823529,4,1,0,50,0,0
47529,-111.111111111111,4,1,0,50,0,0
55355,-111.111111111111,4,1,0,50,0,0
57963,-100,4,1,0,50,0,1
78833,-100,4,1,0,50,0,0


[Colours]
Combo1 : 255,0,0
Combo2 : 193,0,0
Combo3 : 77,77,77
Combo4 : 58,0,117
Combo5 : 255,193,224
Combo6 : 35,35,35
Combo7 : 192,192,192
Combo8 : 111,0,111

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256,192,86007,1,8,0:0:0:0:
256,192,86170,1,0,0:0:0:0:
256,192,86333,1,0,0:0:0:0:
256,192,86496,1,8,0:0:0:0:
256,192,86659,1,0,0:0:0:0:
256,192,86985,1,0,0:0:0:0:
256,192,87148,1,0,0:0:0:0:
256,192,87311,1,8,0:0:0:0:
256,192,87637,1,0,0:0:0:0:
256,192,87800,1,12,0:0:0:0:
256,192,88126,1,12,0:0:0:0:
256,192,88453,1,12,0:0:0:0:
256,192,88779,1,8,0:0:0:0:
256,192,88942,1,12,0:0:0:0:
256,192,89268,1,4,0:0:0:0:
256,192,89757,1,0,0:0:0:0:
256,192,89838,1,0,0:0:0:0:
256,192,89920,1,8,0:0:0:0:
256,192,90246,1,8,0:0:0:0:
256,192,90409,1,0,0:0:0:0:
256,192,90735,1,0,0:0:0:0:
256,192,90898,1,8,0:0:0:0:
256,192,91061,1,8,0:0:0:0:
256,192,91224,1,0,0:0:0:0:
256,192,91550,1,8,0:0:0:0:
256,192,91876,1,0,0:0:0:0:
256,192,92039,1,8,0:0:0:0:
256,192,92366,1,8,0:0:0:0:
256,192,92529,1,0,0:0:0:0:
256,192,92855,1,8,0:0:0:0:
256,192,93018,1,0,0:0:0:0:
256,192,93344,1,0,0:0:0:0:
256,192,93670,1,0,0:0:0:0:
256,192,93833,1,8,0:0:0:0:
256,192,93996,1,0,0:0:0:0:
256,192,94159,1,8,0:0:0:0:
256,192,94485,1,0,0:0:0:0:
256,192,94648,1,0,0:0:0:0:
256,192,94974,1,0,0:0:0:0:
256,192,95137,1,8,0:0:0:0:
256,192,95463,1,8,0:0:0:0:
256,192,95626,1,0,0:0:0:0:
256,192,95953,1,8,0:0:0:0:
256,192,96116,1,0,0:0:0:0:
256,192,96279,1,0,0:0:0:0:
256,192,96442,1,8,0:0:0:0:
256,192,96605,1,8,0:0:0:0:
256,192,96768,1,0,0:0:0:0:
256,192,96931,1,8,0:0:0:0:
256,192,97094,1,0,0:0:0:0:
256,192,97420,1,0,0:0:0:0:
256,192,97583,1,0,0:0:0:0:
256,192,97746,1,8,0:0:0:0:
256,192,97909,1,0,0:0:0:0:
256,192,98072,1,8,0:0:0:0:
256,192,98235,1,4,0:0:0:0:
256,192,98561,1,4,0:0:0:0:
256,192,98887,1,4,0:0:0:0:
256,192,99213,1,4,0:0:0:0:
256,192,99376,1,4,0:0:0:0:
256,192,99539,1,4,0:0:0:0:
User avatar
Combo Commander
442 posts
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Earned 2 kudosu.
finally i can use my template yay
from queue =3=

ImageFragile Love

  • 00:05:790 (1) - Not gonna comment on these slider shapes because I think they're ugly, everyone has their own opinions but why don't you use "generic" sliders and be more consistent with your slider shapes in the beginning?
  • 00:07:094 (1,2,3,4,1,2,3,4) - Big spacing doesn't really fit here since you cannot hear any strong sounds in the song. In fact, the sounds in the background are quiet which indicates that you need to make your spacing smaller.
  • 00:07:746 (1,2,3,4,1) - Here you use smaller spacing in the previous jumps, I wonder why because they are all the same intensity which means that you should map them with same spacing (by same spacing I don't mean perfectly same just visually similar for the sake of emphasis)
  • 00:07:420 (3,2) - Overlapping generally isn't a really good idea unless intentional, it makes the jumps look messy and random. What I recommend to you when making jumps is that you place two circles, copy them over and rotate them by a certain degree by using the Crtl+Shift+R command. This will make your jumps seem more organized and not look like you just threw a bunch of circles around the editor for the sake of making the difficulty harder
  • 00:07:746 (1) - Also watch out from these sounds. You can hear a strong drum beat here which you can reflect correctly with spacing emphasis. How that works is whenever you hear a strong beat, whether it's a cymbal or a drum you increase your spacing from the other objects. That will make that object stand out more from the others and will put correct emphasis according to the song.
  • 00:08:398 (1) - You can also increase your spacing according to the pitch, if you hear that a vocal or an instrumental is going higher in pitch you might wanna emphasize that by putting bigger spacing on it that others.
  • The things above are pretty much repeated throughout the whole section of the song so I recommend you check out my suggestion and apply it for every single part. Watch out for loud sounds and high pitches and map them accordingly
  • 00:14:757 (3) - I am unsure about the rhythm that you used here, this rhythm can be adjusted to fit the song more. Since you can hear on 00:15:083 -
    and 00:15:409 - that there are strong drum sounds that indicates you should put emphasis on those sounds, not just ignore them by using an repeat slider.
    How emphasis works is that whenever there is a strong sound you want to make it into a circle or a slider except when you aren't focusing on that instrument and focusing on, for instance, vocals. Here you couldn't' have emphasized anything else since you can only hear strong drums. Also because of the higher intensity of the song in that part you shouldn't use slow slider velocity. Never use low slider velocity on a part that has stronger drums except you have a good reason for it. What I recommend for you to do with this rhythm is two 1/2 sliders on both ticks I mentioned on the beginning of the point. Of course you don't have to use the same rhythm that I suggested but it would be nice if you changed it.
  • 00:15:572 - I don't get why you didn't map this section. It has pretty strong beats and drums that should definitely be emphasized. Make up a good rhythm and make sure that you make all the important beats clickable (the important beats are 00:15:572 - 00:15:735 - 00:15:898 - 00:16:061 -) What I highly recommend you do is that you place a circle on every beat. Make sure that they are equal spacing because of the drums being the same intensity
  • 00:16:387 (2,1) - Remember what I told you earlier about overlaps, try to avoid them in every case. I won't repeat myself too much about this issue so look through the whole map and move the objects around to avoid overlaps
  • 00:18:018 - It's weird if you keep gaps like this in the rhythm, especially when there is a very strong sound in the song, even though you aren't following the drums you should emphasize it to make it more fun to play. Otherwise it will make the whole part be kinda boring. It also helps get the next circle more emphasis, with the rhythm you put the movement emphasis isn't too strong because players have enough time to react and click the object, putting a circle on 00:18:018 - however will reflect that there is a sound n that beat and it will help the emphasis of the next circle.
  • 00:18:833 (1) - This sound isn't strong at all, and yet you're putting such big spacing emphasis on it, there's not even a big difference in pitch which is why you should replace this circle to be a little bit closer to the previous object
  • 00:26:007 (1,2,3,4) - Again with the too big spacing, like in the beginning of my mod keep an eye out from these parts where you put high spacing, if you want I can tell you exactly which parts of your map need to be fixed spacing-wise
  • 00:28:534 (6) - This object isn't following anything in the song, if you remove it there isn't a sound on that beat. You only put circles/sliders when there is a sound on the tick, even if it is quiet, but in this case there isn't even a quiet sound on this tick that supports this rhythm, delete the circle.
  • 00:31:143 (6) - 00:33:751 (6) - etc. same as above
  • 00:37:094 (1) - By putting this big held slider that doesn't follow anything you literally skip a lot of important sounds in the song which is a bad thing if you want a quality map. Replace this slider with proper rhythm instead, try to keep your rhythm low in density to reflect the less intense part of the song.
  • 00:46:061 - Why did you skip this sound? It's pretty audible and needs to be clickable (clickable means that you should make it a circle or a slider head,
    ask me for any of the terms that you don't really know what means and I will tell you, I have been in this stage also, everyone has and it is important that you get a lot of feedback and mods so don't be afraid to ask someone what it means)
  • 00:46:876 - Again with the pause, just like before you should map it.
  • 00:57:963 - Why didn't you put kiai here? It's the chorus. Anyways, the part is really intense and has a lot of high pitched intense vocals which you did emphasize, however there is still so much spacing that doesn't make sense here. For instance this part at the beginning, 00:58:453 (3) - and 00:58:779 (5) - are quiet and yet you map them with very high spacing which shouldn't be as high. Lower the spacing of that. Then there's this part 00:59:920 (1) - this circle needs a lot more emphasis since the vocals are high in pitch and very intense, same goes for the circles after that too.
  • 01:01:224 (4) - Very quiet sound, again just like the last point make it smaller. Also look through the map to make sure that you put all the spacing according to the intensity and pitch since I am not going to mention any more parts that need this change in the section
  • 01:04:159 (1) - This deserves to be more spaced than the other parts and also the flow is bad. In this case the flow can also emphasize a strong beat because you're making players change flow. In this case the flow isn't really harsh enough so more spacing emphasis would be preferred
  • 01:04:485 (2) - You have never used spacing this low before so why use it now? It's the chorus as well, and the gap between the two objects isn't small so I don't really see why you would make it this small, space more
  • 01:05:789 (1,2) - Two slider ends touching isn't really appealing aesthetic-wise, I recommend that you either move the first slider down a bit or the second up
  • 01:05:789 (1,2) - Sound on these beats is strong as well so you might want to increase spacing
  • 01:12:963 (3,4,5,6,7,8,9,10) - For you to put 1/4 rhythms and streams you have to have a sound supporting that in the background. Since there is a sound only on the white and red ticks using streams isn't really appropriate. You see, this is a rhythm game which means that you should be looking to reflect
    the song and by doing this you're just overmapping it for the sake of difficulty which isn't really a good idea. This is even unrankable since BNs aren't going to accept to rank your map if you overmap.
  • 01:13:616 - By using this timestamp I am referring to the whole part until the spinner. I don't get what you're emphasizing by putting rhythm like this. YOu have to either choose to follow vocals or instrumentals and then map according to what you choose, not just put random circles on some beats however you want, if you need any help with the rhythm here you can ask me


Yeah that's it.
Hope that I have explained to you some things about mapping that you maybe didn't know before and I hope that these tips that I gave you through this mod can really help you with your further maps, of course you can always decline my points but you always have to have a valid reason to do so, I hope I have helped you with this mod and I hope to see your maps ranked in the near future.
User avatar
Cymbal Sounder
30 posts
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[ L u k a s ] wrote:
finally i can use my template yay
from queue =3=

ImageFragile Love

  • 00:05:790 (1) - Not gonna comment on these slider shapes because I think they're ugly, everyone has their own opinions but why don't you use "generic" sliders and be more consistent with your slider shapes in the beginning? [color=#FF0000]I used the slider shapes to reflect the "heaviness" of the song, using only red anchors to emphasize that part
  • 00:07:094 (1,2,3,4,1,2,3,4) - Big spacing doesn't really fit here since you cannot hear any strong sounds in the song. In fact, the sounds in the background are quiet which indicates that you need to make your spacing smaller. ill change some spacing
  • 00:07:746 (1,2,3,4,1) - Here you use smaller spacing in the previous jumps, I wonder why because they are all the same intensity which means that you should map them with same spacing (by same spacing I don't mean perfectly same just visually similar for the sake of emphasis)
  • 00:07:420 (3,2) - Overlapping generally isn't a really good idea unless intentional, it makes the jumps look messy and random. What I recommend to you when making jumps is that you place two circles, copy them over and rotate them by a certain degree by using the Crtl+Shift+R command. This will make your jumps seem more organized and not look like you just threw a bunch of circles around the editor for the sake of making the difficulty harder i used overlaps to convey a messy, heavy, unnatural feeling to reflect the song
  • 00:07:746 (1) - Also watch out from these sounds. You can hear a strong drum beat here which you can reflect correctly with spacing emphasis. How that works is whenever you hear a strong beat, whether it's a cymbal or a drum you increase your spacing from the other objects. That will make that object stand out more from the others and will put correct emphasis according to the song.
  • 00:08:398 (1) - You can also increase your spacing according to the pitch, if you hear that a vocal or an instrumental is going higher in pitch you might wanna emphasize that by putting bigger spacing on it that others.
  • The things above are pretty much repeated throughout the whole section of the song so I recommend you check out my suggestion and apply it for every single part. Watch out for loud sounds and high pitches and map them accordingly
  • 00:14:757 (3) - I am unsure about the rhythm that you used here, this rhythm can be adjusted to fit the song more. Since you can hear on 00:15:083 -
    and 00:15:409 - that there are strong drum sounds that indicates you should put emphasis on those sounds, not just ignore them by using an repeat slider.
    How emphasis works is that whenever there is a strong sound you want to make it into a circle or a slider except when you aren't focusing on that instrument and focusing on, for instance, vocals. Here you couldn't' have emphasized anything else since you can only hear strong drums. Also because of the higher intensity of the song in that part you shouldn't use slow slider velocity. Never use low slider velocity on a part that has stronger drums except you have a good reason for it. What I recommend for you to do with this rhythm is two 1/2 sliders on both ticks I mentioned on the beginning of the point. Of course you don't have to use the same rhythm that I suggested but it would be nice if you changed it. i used the reverse slider to reflect a pause in the song,
    and mapping the drums didnt really seem like it would work with the pause, but ill look into it
  • 00:15:572 - I don't get why you didn't map this section. It has pretty strong beats and drums that should definitely be emphasized. Make up a good rhythm and make sure that you make all the important beats clickable (the important beats are 00:15:572 - 00:15:735 - 00:15:898 - 00:16:061 -) What I highly recommend you do is that you place a circle on every beat. Make sure that they are equal spacing because of the drums being the same intensity i purposely ignored those sounds to put extra emphasis on the heavier guitar sounds
  • 00:16:387 (2,1) - Remember what I told you earlier about overlaps, try to avoid them in every case. I won't repeat myself too much about this issue so look through the whole map and move the objects around to avoid overlaps fixed
  • 00:18:018 - It's weird if you keep gaps like this in the rhythm, especially when there is a very strong sound in the song, even though you aren't following the drums you should emphasize it to make it more fun to play. Otherwise it will make the whole part be kinda boring. It also helps get the next circle more emphasis, with the rhythm you put the movement emphasis isn't too strong because players have enough time to react and click the object, putting a circle on 00:18:018 - however will reflect that there is a sound n that beat and it will help the emphasis of the next circle.
  • 00:18:833 (1) - This sound isn't strong at all, and yet you're putting such big spacing emphasis on it, there's not even a big difference in pitch which is why you should replace this circle to be a little bit closer to the previous object fixed
  • 00:26:007 (1,2,3,4) - Again with the too big spacing, like in the beginning of my mod keep an eye out from these parts where you put high spacing, if you want I can tell you exactly which parts of your map need to be fixed spacing-wise
  • 00:28:534 (6) - This object isn't following anything in the song, if you remove it there isn't a sound on that beat. You only put circles/sliders when there is a sound on the tick, even if it is quiet, but in this case there isn't even a quiet sound on this tick that supports this rhythm, delete the circle. i didnt really know how to map this part to be nice, so i just did a triple, will remove
  • 00:31:143 (6) - 00:33:751 (6) - etc. same as above
  • 00:37:094 (1) - By putting this big held slider that doesn't follow anything you literally skip a lot of important sounds in the song which is a bad thing if you want a quality map. Replace this slider with proper rhythm instead, try to keep your rhythm low in density to reflect the less intense part of the song. i used this long slider to make it contrast with the rest of the song. also, it gives off a relaxing, slow feeling, contrary to the rest of the song
  • 00:46:061 - Why did you skip this sound? It's pretty audible and needs to be clickable (clickable means that you should make it a circle or a slider head,
    ask me for any of the terms that you don't really know what means and I will tell you, I have been in this stage also, everyone has and it is important that you get a lot of feedback and mods so don't be afraid to ask someone what it means) i undermapped this part to make it clear that this part is slow, but if its really an issue ill change it
  • 00:46:876 - Again with the pause, just like before you should map it.
  • 00:57:963 - Why didn't you put kiai here? It's the chorus. Anyways, the part is really intense and has a lot of high pitched intense vocals which you did emphasize, however there is still so much spacing that doesn't make sense here. For instance this part at the beginning, 00:58:453 (3) - and 00:58:779 (5) - are quiet and yet you map them with very high spacing which shouldn't be as high. Lower the spacing of that. Then there's this part 00:59:920 (1) - this circle needs a lot more emphasis since the vocals are high in pitch and very intense, same goes for the circles after that too. i didnt put kiai bc i wasnt done with the map, ill do it later. and doesnt the high spacing reflect the high intensity of the song, even if there arent any sounds on it?
  • 01:01:224 (4) - Very quiet sound, again just like the last point make it smaller. Also look through the map to make sure that you put all the spacing according to the intensity and pitch since I am not going to mention any more parts that need this change in the section i felt that it would be awkward and unnatural to drop the intensity that the spacing gives off, so i didnt change the spacing, but ill try
  • 01:04:159 (1) - This deserves to be more spaced than the other parts and also the flow is bad. In this case the flow can also emphasize a strong beat because you're making players change flow. In this case the flow isn't really harsh enough so more spacing emphasis would be preferred
  • 01:04:485 (2) - You have never used spacing this low before so why use it now? It's the chorus as well, and the gap between the two objects isn't small so I don't really see why you would make it this small, space more it was small bc the singing was tame compared to the other parts in the chorus
  • 01:05:789 (1,2) - Two slider ends touching isn't really appealing aesthetic-wise, I recommend that you either move the first slider down a bit or the second up fixed
  • 01:05:789 (1,2) - Sound on these beats is strong as well so you might want to increase spacing i didnt want to make the spacing large here bc the sliders would be harder to acc
  • 01:12:963 (3,4,5,6,7,8,9,10) - For you to put 1/4 rhythms and streams you have to have a sound supporting that in the background. Since there is a sound only on the white and red ticks using streams isn't really appropriate. You see, this is a rhythm game which means that you should be looking to reflect
    the song and by doing this you're just overmapping it for the sake of difficulty which isn't really a good idea. This is even unrankable since BNs aren't going to accept to rank your map if you overmap. i felt like i needed some streams or something to make the chorus further stand out, so i got stuck and used streams, will fix
  • 01:13:616 - By using this timestamp I am referring to the whole part until the spinner. I don't get what you're emphasizing by putting rhythm like this. YOu have to either choose to follow vocals or instrumentals and then map according to what you choose, not just put random circles on some beats however you want, if you need any help with the rhythm here you can ask me i thought i was following the guitar, will look into it

/color


Yeah that's it.
Hope that I have explained to you some things about mapping that you maybe didn't know before and I hope that these tips that I gave you through this mod can really help you with your further maps, of course you can always decline my points but you always have to have a valid reason to do so, I hope I have helped you with this mod and I hope to see your maps ranked in the near future.


Thanks for the mod, if the parts i didnt change really affect rankability then please tell me bc i think that those parts are fine bc they reflect the music
User avatar
Combo Commander
442 posts
Offline
Earned 1 kudosu.
Aeds Fuwa wrote:
[ L u k a s ] wrote:
finally i can use my template yay
from queue =3=

ImageFragile Love

  • 00:05:790 (1) - Not gonna comment on these slider shapes because I think they're ugly, everyone has their own opinions but why don't you use "generic" sliders and be more consistent with your slider shapes in the beginning? [color=#FF0000]I used the slider shapes to reflect the "heaviness" of the song, using only red anchors to emphasize that part there's plenty of ways that you can emphasize the heaviness of the song I am saying this because if you're planning on calling BNs they will most likely complain about this, people aren't used to "ugly" sliders in generic anime maps (this isn't alien smh xd)
  • 00:07:094 (1,2,3,4,1,2,3,4) - Big spacing doesn't really fit here since you cannot hear any strong sounds in the song. In fact, the sounds in the background are quiet which indicates that you need to make your spacing smaller. ill change some spacing
  • 00:07:746 (1,2,3,4,1) - Here you use smaller spacing in the previous jumps, I wonder why because they are all the same intensity which means that you should map them with same spacing (by same spacing I don't mean perfectly same just visually similar for the sake of emphasis)
  • 00:07:420 (3,2) - Overlapping generally isn't a really good idea unless intentional, it makes the jumps look messy and random. What I recommend to you when making jumps is that you place two circles, copy them over and rotate them by a certain degree by using the Crtl+Shift+R command. This will make your jumps seem more organized and not look like you just threw a bunch of circles around the editor for the sake of making the difficulty harder i used overlaps to convey a messy, heavy, unnatural feeling to reflect the song There are many ways you can reflect that as well without using overlaps
  • 00:31:143 (6) - 00:33:751 (6) - etc. same as above
  • 00:37:094 (1) - By putting this big held slider that doesn't follow anything you literally skip a lot of important sounds in the song which is a bad thing if you want a quality map. Replace this slider with proper rhythm instead, try to keep your rhythm low in density to reflect the less intense part of the song. i used this long slider to make it contrast with the rest of the song. also, it gives off a relaxing, slow feeling, contrary to the rest of the song yes but why contrast it when it isn't really justified, there's not really a held sound
  • 00:46:061 - Why did you skip this sound? It's pretty audible and needs to be clickable (clickable means that you should make it a circle or a slider head,
    ask me for any of the terms that you don't really know what means and I will tell you, I have been in this stage also, everyone has and it is important that you get a lot of feedback and mods so don't be afraid to ask someone what it means) i undermapped this part to make it clear that this part is slow, but if its really an issue ill change it yeah map it....
  • 00:57:963 - Why didn't you put kiai here? It's the chorus. Anyways, the part is really intense and has a lot of high pitched intense vocals which you did emphasize, however there is still so much spacing that doesn't make sense here. For instance this part at the beginning, 00:58:453 (3) - and 00:58:779 (5) - are quiet and yet you map them with very high spacing which shouldn't be as high. Lower the spacing of that. Then there's this part 00:59:920 (1) - this circle needs a lot more emphasis since the vocals are high in pitch and very intense, same goes for the circles after that too. i didnt put kiai bc i wasnt done with the map, ill do it later. and doesnt the high spacing reflect the high intensity of the song, even if there arent any sounds on it? it doesn't work that way, you emphasize only when there are sounds on beats, you can't just throw circles everywhere. How do you think that the game works and maps get ranked? Everyone could make their maps into 9* but it would feel overmapped and it wouldn't reflect the song. So yeah there must be a sound that you're specifically emphasizing otherwise it would be considered overmapping.
  • 01:04:485 (2) - You have never used spacing this low before so why use it now? It's the chorus as well, and the gap between the two objects isn't small so I don't really see why you would make it this small, space more it was small bc the singing was tame compared to the other parts in the chorus I can hear that but why exactly reduce the spacing this much? Atleast change it to a reasonable spacing comparing to the other parts
  • 01:05:789 (1,2) - Sound on these beats is strong as well so you might want to increase spacing i didnt want to make the spacing large here bc the sliders would be harder to acc your goal is supposed to be reflecting the song correctly, not making something "not hard to acc"


Yeah that's it.
Hope that I have explained to you some things about mapping that you maybe didn't know before and I hope that these tips that I gave you through this mod can really help you with your further maps, of course you can always decline my points but you always have to have a valid reason to do so, I hope I have helped you with this mod and I hope to see your maps ranked in the near future.


Thanks for the mod, if the parts i didnt change really affect rankability then please tell me bc i think that those parts are fine bc they reflect the music
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