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Ling Yuan yousa - Jin Li Chao

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Topic Starter
AIR
This beatmap was submitted using in-game submission on 2017年12月12日 at 6:13:40

Artist: Ling Yuan yousa
Title: Jin Li Chao
Tags: 银临 冷鸟 桜の花が舞い落ちるとき
BPM: 175
Filesize: 8183kb
Play Time: 03:56
Difficulties Available:
  1. Advanced (2.21 stars, 347 notes)
  2. Hard (3.31 stars, 524 notes)
  3. KOI (4.15 stars, 682 notes)
  4. Normal (1.71 stars, 231 notes)
Download: Ling Yuan yousa - Jin Li Chao
Information: Scores/Beatmap Listing
---------------
background
anna apple
first
Swell
what a joy to play tbh
Marmorexx
Hey there :D

I really like the unique style you mapped this song in. The pointy sliders feel and look really nice! Let's see what i can find for modding

Hard Difficulty ---

00:08:340 (4,5) - Consider stacking these notes, since the beginning is all nice and slow.
00:17:597 (4) - Theres a break before that slider, so you should make it a new combo to avoid confusion
00:18:626 (3) - ''
00:20:340 (4) - ''
00:24:455 (4) - ''
00:25:826 (2) - The spacing here is a little low considering the break that comes before
00:30:969 (5) - Should also be a new combo
00:31:312 (1) - To make this look nicer, don't let it touch the (5)
00:32:855 - Feels like there's a circle missing here
00:51:197 (4) - The distance is a little high for that difficulty
00:52:912 (8) - Should be a new combo
00:57:712 (9,1) - Consider stacking these, it makes reading this easier
00:59:083 (3) - This (3) should be really close to (2) instead of (4)
01:11:426 (3) - Should be a new combo due to the break
01:15:883 (4) - ''
01:45:369 (5) - Everything until here feels really nice ! Good job !
01:59:426 (5) - Should be a new combo due to the break
02:33:712 (2) - ''
02:41:940 (3) - ''
02:46:569 (5) - This one is touching the (4) weirdly. Maybe curve the (4) a little more so the (5) can fit properly beneath it
03:11:597 (2) - Maybe stack this on on top of the next slider to improve flow
03:54:283 (2) - This REALLY has to be a new combo
03:54:283 (2,3,4,5,6) - Also a part like this that has a big break before it, should have an inserted break time and it should be placed more towards the center of the screen, to make it not too off-putting for the player
03:56:683 (7) - Should be a new combo too! Don't leave gigantic breaks in between notes and let them connect with a line. It just looks weird.

Pretty fun difficulty! Just look over your spacing and the combos again and you should be a gigantic step closer to ranking!


KOI ---

Okay i can see you feel more comfortable mapping higher difficulties. This feels much better when it comes to flow and spacing! Let's see if i can find anything xD
00:38:512 (3) - Other than in the Hard difficulty a new combo is not necessary here :) I like it

-> I can see that a lot of times the combo-counter goes up to 2-Digit numbers like 00:37:140 (10) - 00:41:255 (10,11) - 00:45:197 (10,11). This can be a little irritating for some skins that people use considering how slow this part is. Maybe you want to look over that again <-

01:34:740 (5) - This looks like its touching the end of (4) awkwardly. Move it up a little
03:07:655 (1) - I really like what you did in this part. The slower sliders feel just perfectly fluid. Everything until here is very well mapped
03:18:455 (2) - I wouldn't let these sliders touch.
03:54:283 (2) - Ahhh super high break no new combo again >-<


That's all i could find for your map :)

Good Luck!!
CucumberCuc
hello

[General]
to do less kiai?
your audio bitrate above 192

[Easy]
00:00:455 (1,2,1,2,1,2,1,2) check distance pls, it's very far and random distance
00:39:540 (3,4) overlap, maybe do this? https://osu.ppy.sh/ss/9437418
00:59:426 (3,4) check distance
02:11:246 (3,4) ^
other look good

[Normal]
00:34:397 (2,2) mb stack? and can move end slider a bit right
00:34:740 (3) start slider move to x:368 y:260?
01:20:683 (1) start slider move to x:216 y:213?
02:25:483 (3) end slider move slightly down for better distance and he be a bit look on next slider 3
02:57:026 (8) end slider move right
b00
From my queue

KOI

Hi from my queue.
First of all, can I ask that custom combo colours be added ;P
00:00:455 (1,2,3) - First thing I noticed, your SV could be a lot lower in the start
Furthermore, I would lower spacing. BY A LOT. E.G. : From https://goo.gl/8D5uAB to https://goo.gl/9d26kP
I would pretty much do this until here 00:14:855 (1) -
00:05:083 (2,3) - I feel that these shapes should be saved for special sounds in the map. Over using them on normal sounds makes them loose their effect.
00:16:226 (4,5) - These sliders are honestly pretty ugly imo. Bending the end backwards like this works well for sliders that are longer. You can just use normal 3 point curves here.
00:16:826 (6) - Not sure why you've put a note here.
I think you really need to work on your slider aesthetics in general.
00:30:283 (6) - nc
00:30:112 (4,5,6) - This doesn't need to be a triple.
00:33:369 (1) - lower spacing here
00:38:512 (3,4) - stuff like this is just unncesscary imo lol

These same problems persist across the entire map tbh. Im not gonna point out each thing individually because that would waste both of our time.
01:22:740 (1,2) - also small things like 1/4 gaps. Either separate it from the note before, or move it about half way into the previous note.

Hard

00:14:512 (4) - I would make this a reverse, and use the spinner on the blue tick after the slider
00:30:969 (5,1) - small overlaps. Just be careful
01:23:255 (2) - not sure about the look of this. Either make the end straight or remove the first red anchor
01:43:826 (1) - eh. Pretty just make this stand out less. Making ugly sliders does not make a note stand out more. Infact, their is no reason to be empathising this sound with this weird slider shape.

Looks interesting. You need to work on your aesthetics quite a lot, especially with sliders. I didnt mean to come across as harsh with this mod but its just my opinion.
Most of the other stuff looks alright.
gl :)
Topic Starter
AIR

Marmorexx wrote:

SPOILER
Hey there :D

I really like the unique style you mapped this song in. The pointy sliders feel and look really nice! Let's see what i can find for modding

Hard Difficulty ---

00:08:340 (4,5) - Consider stacking these notes, since the beginning is all nice and slow.
00:17:597 (4) - Theres a break before that slider, so you should make it a new combo to avoid confusion actually I always set nc at white line
00:18:626 (3) - ''
00:20:340 (4) - ''
00:24:455 (4) - ''
00:25:826 (2) - The spacing here is a little low considering the break that comes before.
00:30:969 (5) - Should also be a new combo
00:31:312 (1) - To make this look nicer, don't let it touch the (5)
00:32:855 - Feels like there's a circle missing here fixed
00:51:197 (4) - The distance is a little high for that difficulty seriously?
00:52:912 (8) - Should be a new combo
00:57:712 (9,1) - Consider stacking these, it makes reading this easier right
00:59:083 (3) - This (3) should be really close to (2) instead of (4) fixed
01:11:426 (3) - Should be a new combo due to the break
01:15:883 (4) - ''
01:45:369 (5) - Everything until here feels really nice ! Good job !
01:59:426 (5) - Should be a new combo due to the break
02:33:712 (2) - ''
02:41:940 (3) - ''
02:46:569 (5) - This one is touching the (4) weirdly. Maybe curve the (4) a little more so the (5) can fit properly beneath it fixed
03:11:597 (2) - Maybe stack this on on top of the next slider to improve flow
03:54:283 (2) - This REALLY has to be a new combo fixed
03:54:283 (2,3,4,5,6) - Also a part like this that has a big break before it, should have an inserted break time and it should be placed more towards the center of the screen, to make it not too off-putting for the player it's fine now, needn't change
03:56:683 (7) - Should be a new combo too! Don't leave gigantic breaks in between notes and let them connect with a line. It just looks weird.

Pretty fun difficulty! Just look over your spacing and the combos again and you should be a gigantic step closer to ranking!


KOI ---

Okay i can see you feel more comfortable mapping higher difficulties. This feels much better when it comes to flow and spacing! Let's see if i can find anything xD
00:38:512 (3) - Other than in the Hard difficulty a new combo is not necessary here :) I like it

-> I can see that a lot of times the combo-counter goes up to 2-Digit numbers like 00:37:140 (10) - 00:41:255 (10,11) - 00:45:197 (10,11). This can be a little irritating for some skins that people use considering how slow this part is. Maybe you want to look over that again <-
don't get it, about 'slow'
01:34:740 (5) - This looks like its touching the end of (4) awkwardly. Move it up a little

03:07:655 (1) - I really like what you did in this part. The slower sliders feel just perfectly fluid. Everything until here is very well mapped
03:18:455 (2) - I wouldn't let these sliders touch. fixed
03:54:283 (2) - Ahhh super high break no new combo again >-< fixed


That's all i could find for your map :)

Good Luck!!

CucumberCuc wrote:

SPOILER
hello

[General]
to do less kiai? eh, enough?
your audio bitrate above 192 right, will change audio

[Easy]
00:00:455 (1,2,1,2,1,2,1,2) check distance pls, it's very far and random distance there's enough spacing
00:39:540 (3,4) overlap, maybe do this? https://osu.ppy.sh/ss/9437418
00:59:426 (3,4) check distance
02:11:246 (3,4) ^
other look good

[Normal]
00:34:397 (2,2) mb stack? and can move end slider a bit right
00:34:740 (3) start slider move to x:368 y:260?
01:20:683 (1) start slider move to x:216 y:213? fixed
02:25:483 (3) end slider move slightly down for better distance and he be a bit look on next slider 3
02:57:026 (8) end slider move right fixed

b00 wrote:

SPOILER
From my queue

KOI

Hi from my queue.
First of all, can I ask that custom combo colours be added ;P I am lazy
00:00:455 (1,2,3) - First thing I noticed, your SV could be a lot lower in the start
Furthermore, I would lower spacing. BY A LOT. E.G. : From https://goo.gl/8D5uAB to https://goo.gl/9d26kP
I would pretty much do this until here 00:14:855 (1) - lower sv is not conducive to make shapes
00:05:083 (2,3) - I feel that these shapes should be saved for special sounds in the map. Over using them on normal sounds makes them loose their effect.
00:16:226 (4,5) - These sliders are honestly pretty ugly imo. Bending the end backwards like this works well for sliders that are longer. You can just use normal 3 point curves here.
00:16:826 (6) - Not sure why you've put a note here.
I think you really need to work on your slider aesthetics in general.
00:30:283 (6) - nc
00:30:112 (4,5,6) - This doesn't need to be a triple.
00:33:369 (1) - lower spacing here
00:38:512 (3,4) - stuff like this is just unncesscary imo lol

These same problems persist across the entire map tbh. Im not gonna point out each thing individually because that would waste both of our time.
01:22:740 (1,2) - also small things like 1/4 gaps. Either separate it from the note before, or move it about half way into the previous note.

Hard

00:14:512 (4) - I would make this a reverse, and use the spinner on the blue tick after the slider
00:30:969 (5,1) - small overlaps. Just be careful but not ugly, let it go
01:23:255 (2) - not sure about the look of this. Either make the end straight or remove the first red anchor fixed
01:43:826 (1) - eh. Pretty just make this stand out less. Making ugly sliders does not make a note stand out more. Infact, their is no reason to be empathising this sound with this weird slider shape. right

Looks interesting. You need to work on your aesthetics quite a lot, especially with sliders. I didnt mean to come across as harsh with this mod but its just my opinion.
Most of the other stuff looks alright.
gl :)
thanks!
Peter
Easy
1.Firstly slider velocity 1.1 at high bpm in easy ?
2.so much overlapping happening i think its bad its fine in hard and above but easy has to be clear
00:28:569 (2) - maybe you should try something like this https://osu.ppy.sh/ss/9672235 looks better for me
00:39:540 (3,4) - overlapping at beginning and end also 00:41:597 (1) - isnt in middle rotate it better
00:44:683 (4,1) - maybe try this http://osu.ppy.sh/ss/9672248
00:58:055 (1) - it would look better if it was higher http://osu.ppy.sh/ss/9672258
03:37:483 (5) - ahh you should correct this http://osu.ppy.sh/ss/9672278
03:39:883 (3,4) - maybe http://osu.ppy.sh/ss/9672287 ?

Normal
00:02:512 (1,2) - i think something like http://osu.ppy.sh/ss/9672294 would look better
00:14:855 (1) - spinner doesnt fit to rhythm i would use slider here instead http://osu.ppy.sh/ss/9672318
01:21:712 (3) - could fit with slider curve http://osu.ppy.sh/ss/9672345\

Hard
00:14:855 (1) - replace spinner with slider like in normal
02:24:112 (5) - maybe NC here?
02:25:140 (8) - something like http://osu.ppy.sh/ss/9672419 would looks better
02:46:055 (4,5) - make better blanket
03:54:969 (5) - is stronger so distance should be larger put it under 03:54:283 (1)

Koi
00:54:969 (4) - would look better like that http://osu.ppy.sh/ss/9672466
02:26:340 (7,1) - move ti like that https://osu.ppy.sh/ss/9672478
03:54:969 (5) - stronger so make distance larger
hi-mei
Hello, as requested in my queue

KOI

So basically I dont really want to spend my time on writing walls of repeating things and force you to respond to it, so I'll generalize my concerns and suggestions to direct you on the right way.

So as I can see you have some skills in hitsounding but the fact that your entire map is on 70% volume, despite parts like
00:00:455 - to 00:14:855 - should be lowered
01:57:712 - to 02:01:655 - should be increased
02:01:826 - and lowered again

etc

you got the idea right?

so moving on:
emphasis: basically your map is lacking it, pretty clean example of what i mean: 02:13:140 (3,4,5,6,1) -
02:13:655 (4,5) - it is way wider than 02:13:997 (6,1) - despite that 02:14:169 (1) - is a strong sound and should be indicated with a large spacing, more than 02:13:826 (5) - .
I can see why you made 02:13:826 (5) - with a big spacing, cuz of hitsound on it, but the goal of mapping is to support the song with a map, not the map with a song.

00:21:540 (2,3,4) - basically the same thing, 2>3 is 1/2, it is lower than 3>4 which is 1/4. I think its overdone here.

rhythm:
00:09:369 - and 00:11:426 - might be the same? the 00:11:426 - isnt not emphasized in objects.

and aesthetics:
00:16:226 (4,5) - things like this are looking cool in editor, but most of the players are not using slider ends in their skins, so in reality it looks
which isnt that cool and deluding the player that cant really understand what the purpose of these double curved sliders.

00:50:512 (2,3,4) - stuff like this can be stacked on slider end, which will be better visually:

etc

well i can suggest you to switch to next map, and not waste your time on this one, that way you will progress way faster.

gl!
Topic Starter
AIR

PeterEU wrote:

Easy
1.Firstly slider velocity 1.1 at high bpm in easy ? are there any specific rules?
2.so much overlapping happening i think its bad its fine in hard and above but easy has to be clear isn't affect read imo
00:28:569 (2) - maybe you should try something like this https://osu.ppy.sh/ss/9672235 looks better for me fixed
00:39:540 (3,4) - overlapping at beginning and end also 00:41:597 (1) - isnt in middle rotate it better
00:44:683 (4,1) - maybe try this http://osu.ppy.sh/ss/9672248 fixed
00:58:055 (1) - it would look better if it was higher http://osu.ppy.sh/ss/9672258 fixed
03:37:483 (5) - ahh you should correct this http://osu.ppy.sh/ss/9672278 fixed
03:39:883 (3,4) - maybe http://osu.ppy.sh/ss/9672287 ? fixed

Normal
00:02:512 (1,2) - i think something like http://osu.ppy.sh/ss/9672294 would look better fixed
00:14:855 (1) - spinner doesnt fit to rhythm i would use slider here instead http://osu.ppy.sh/ss/9672318
01:21:712 (3) - could fit with slider curve http://osu.ppy.sh/ss/9672345\ fixed

Hard
00:14:855 (1) - replace spinner with slider like in normal
02:24:112 (5) - maybe NC here?
02:25:140 (8) - something like http://osu.ppy.sh/ss/9672419 would looks better fixed
02:46:055 (4,5) - make better blanket
03:54:969 (5) - is stronger so distance should be larger put it under 03:54:283 (1) fixed

Koi
00:54:969 (4) - would look better like that http://osu.ppy.sh/ss/9672466 fixed
02:26:340 (7,1) - move ti like that https://osu.ppy.sh/ss/9672478 fixed
03:54:969 (5) - stronger so make distance larger fixed

hi-mei wrote:

Hello, as requested in my queue

KOI

So basically I dont really want to spend my time on writing walls of repeating things and force you to respond to it, so I'll generalize my concerns and suggestions to direct you on the right way.

So as I can see you have some skills in hitsounding but the fact that your entire map is on 70% volume, despite parts like
00:00:455 - to 00:14:855 - should be lowered
01:57:712 - to 02:01:655 - should be increased
02:01:826 - and lowered again

etc

you got the idea right? fine, do some adjust already

so moving on:
emphasis: basically your map is lacking it, pretty clean example of what i mean: 02:13:140 (3,4,5,6,1) -
02:13:655 (4,5) - it is way wider than 02:13:997 (6,1) - despite that 02:14:169 (1) - is a strong sound and should be indicated with a large spacing, more than 02:13:826 (5) - .
I can see why you made 02:13:826 (5) - with a big spacing, cuz of hitsound on it, but the goal of mapping is to support the song with a map, not the map with a song. got it, fixed

00:21:540 (2,3,4) - basically the same thing, 2>3 is 1/2, it is lower than 3>4 which is 1/4. I think its overdone here. fixed

rhythm:
00:09:369 - and 00:11:426 - might be the same? the 00:11:426 - isnt not emphasized in objects. fixed

and aesthetics:
00:16:226 (4,5) - things like this are looking cool in editor, but most of the players are not using slider ends in their skins, so in reality it looks
fixed
which isnt that cool and deluding the player that cant really understand what the purpose of these double curved sliders.

00:50:512 (2,3,4) - stuff like this can be stacked on slider end, which will be better visually:
fixed

etc

well i can suggest you to switch to next map, and not waste your time on this one, that way you will progress way faster.

gl!
thanks! update
Lasse
do you have any reference for metadata?

unrankable things:
mp3 bitrate is too high, just reencode it to 192

normal hitnormal has around 10ms delay https://i.imgur.com/uXQpcme.jpg
here's a fixed one http://puu.sh/yCdlS/c6cd3969e7.wav

same for drum-hitwhistle https://i.imgur.com/jtJkZn8.jpg
fix: http://puu.sh/yCdu8/4ef7fb33b1.wav

set combo colors

00:00:455 - red and green line on koi diff have different settings here, use same volume/sampleset on both (50 sounds better to me)
[]

other things:
should apply the volume changes from top diff also to lowers since they are all 70% the whole time

00:15:883 - a 60% green line would be great here since song gets louder and better transition to next part

not quite sure, but renaming easy-normal to normal-advanced might be better with how high you set sv and some of the patterns on both diffs, like 03:32:340 (5,6,7) - on current normal or 02:16:226 (4,5) - on easy



koi:
02:22:740 (2) - bit too close to burai slider imo, just move the tail a few pixels down so you get something like https://i.imgur.com/IHaVGYU.jpg
02:58:055 (2) - 03:21:369 (4) - these maybe too
02:36:712 (6,1) - seems weird to make this easier than 01:07:997 (3,4,5,6,1) - would make sense to have this a bit spaced too
really liked how you utilized movement and sliderend rhythm


hard
00:14:855 (1) - missing hitsounds on spinnerend
01:06:283 (1) - 02:34:740 (1) - ^
01:07:997 - 02:36:455 - whistle could be nice you follow something different from top diff
01:14:169 (6) - self.-overlap on the slider might be a bit much again, try something like https://i.imgur.com/RCc6DqS.jpg
02:28:569 (5) - would be cute with a more even loop I think https://i.imgur.com/qJDfuly.jpg
03:00:455 (1,1) - 03:09:712 (1,1) - think these should overlap a little like your other 1/4 gaps to make them easier to read/not mistake for 1/2 . you already use lots of varied 1/2 spacing


normal
00:14:855 (1) - 01:06:283 (1) -02:34:740 (1) - same as hard


easy
00:56:683 (4,5,1) - looks like it will throw off beginners since 1 appears so early and there also is a really noticeable sound on 00:57:369 -, something like https://i.imgur.com/TFCek6F.jpg for example would be much more clear
02:07:997 (3) - should avoid overlapping hp bar on low diffs, it's not overlapping much so it will be easy to fix
03:03:540 (1) - ^ this one overlaps way more though
02:41:940 (2,3) - this type of back and forth stack can easily confuse new players. how about something like https://i.imgur.com/o3h1mFE.jpg ?


[]
cute map, let me know if you need someone to bubble/qualify
Topic Starter
AIR

Lasse wrote:

.
all fixed, thanks for help! :D
about metadata I think is nothing wrong with it, or need more tags?
Lasse
I basically meant if you have any official source that states the same as your current metadata

it's hard for me to find things since I don't speak chinese, but this seems to be uploaded by the artist, so it can be used as a source:
https://www.bilibili.com/video/av749049/
according to this I think the title should only be
锦鲤抄
romanised title:
Jin Li Chao
(assuming your current romanisation is correct)



also it seems like romanised artist should be
Ling Yuan yousa
see: https://i.imgur.com/1mPG8gm.jpg
Topic Starter
AIR

Lasse wrote:

I basically meant if you have any official source that states the same as your current metadata

it's hard for me to find things since I don't speak chinese, but this seems to be uploaded by the artist, so it can be used as a source:
https://www.bilibili.com/video/av749049/
according to this I think the title should only be
锦鲤抄
romanised title:
Jin Li Chao
(assuming your current romanisation is correct)



also it seems like romanised artist should be
Ling Yuan yousa
see: https://i.imgur.com/1mPG8gm.jpg
ok, sorry for misunderstand
I have find the album information, making by herself, it's also right I feel.
Usaha
Normal
01:06:318 (6) - i would make this into a spinner because the sound is held out
02:34:775 - ^
Advanced
03:34:090 (8) - i would blanket this with the slider so it matches the one before it
KOI
00:43:004 (4) - this slider is confusing to read personally, i would make it little more spaced out like this

the map was beautiful and well done, good luck!
Halfslashed
[Normal]
00:38:547 (2) - I recommend making this a slider to match what you did at 02:07:004 (2) - and catch the strong piano.
00:39:232 - Try adding a circle here for the stronger piano.

[Hard]
00:16:947 (3) - Add NC to match what you do for 01:08:375 (1) -

Nothing to really say here, I'll also bubble/qualify when you're ready.
Topic Starter
AIR

Takekii wrote:

Normal
01:06:318 (6) - i would make this into a spinner because the sound is held out fixed
02:34:775 - ^ fixed
Advanced
03:34:090 (8) - i would blanket this with the slider so it matches the one before it fixed
KOI
00:43:004 (4) - this slider is confusing to read personally, i would make it little more spaced out like this fixed

the map was beautiful and well done, good luck!

Halfslashed wrote:

[Normal]
00:38:547 (2) - I recommend making this a slider to match what you did at 02:07:004 (2) - and catch the strong piano. fixed
00:39:232 - Try adding a circle here for the stronger piano. fixed

[Hard]
00:16:947 (3) - Add NC to match what you do for 01:08:375 (1) - fixed

Nothing to really say here, I'll also bubble/qualify when you're ready.
thanks! :)
Lasse
I looked around for metadata and asked some people, seems like the site you provided doesn't count as official reference here since it not by the artist/label or anything

the artist uploaded it on her own here https://www.bilibili.com/video/av749049/ with only "锦鲤抄" as title
so it should probably be changed to that
Topic Starter
AIR

Lasse wrote:

I looked around for metadata and asked some people, seems like the site you provided doesn't count as official reference here since it not by the artist/label or anything

the artist uploaded it on her own here https://www.bilibili.com/video/av749049/ with only "锦鲤抄" as title
so it should probably be changed to that
ummm, well
update
Halfslashed
:)
Kaine
I LOVE YOU AND UR MAPS AIR!!!!!!!!! HOLY FUQUE
Uberzolik
I agree!
Lasse
same
Topic Starter
AIR
thanks ;3
Swell
:clap:
Yumeno Himiko
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