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Mia REGINA - Choumusubi Amulet (TV Size)

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Topic Starter
DreaM117er
This beatmap was submitted using in-game submission on 106年11月20日 at 下午 11:30:02

Artist: Mia REGINA
Title: Choumusubi Amulet (TV Size)
Source: 装神少女まとい
Tags: Soushin Shoujo Matoi the Sacred Slayer OP tv size Moecho Moeri m1223961117
BPM: 193
Filesize: 2708kb
Play Time: 01:28
Difficulties Available:
  1. Easy (1.49 stars, 99 notes)
  2. Expert (4.89 stars, 381 notes)
  3. Extra (5.55 stars, 457 notes)
  4. Hard (3.38 stars, 261 notes)
  5. Insane (4.47 stars, 338 notes)
  6. Moecho's Negai (5.68 stars, 453 notes)
  7. Normal (2.16 stars, 162 notes)
Download: Mia REGINA - Choumusubi Amulet (TV Size)
Information: Scores/Beatmap Listing
---------------

↑↑Official Website↑↑


Mia REGINA - 蝶結びアミュレット (TV size)

Negai by Moecho

Enjoy the song, Play for fun.
Topic Starter
DreaM117er

IamKwaN wrote:

hai hai

Unicode Title: 蝶結びアミュレット(TV Size)
Romanised Title: Choumusubi Amulet (TV Size)
Unicode Artist: Mia REGINA
Source: 装神少女まとい

References:
http://media.vgm.io/albums/25/62352/623 ... 414678.jpg
http://www.matoi-anime.com/products/op.html
https://www.youtube.com/watch?v=D_5GM2-ALZ4

good luck la
Meta changed, thanks KwaN :)
DeletedUser_423548
I've been waiting for completion of this map!

I am a little sad because Extra does not exist :o

But I like this song so I will cheer for ranked :)

Good luck!
Topic Starter
DreaM117er

Yasaija 714 wrote:

I've been waiting for completion of this map!

I am a little sad because Extra does not exist :o

But I like this song so I will cheer for ranked :)

Good luck!
I will do Extra, don't worry... I try to make fast :( :?

Thanks
Ulysses
Hello.

Insane

1.
One flaw that I identified immediately after skimming the map is that the difference in pace of gameplay between the slow and the fast parts of the song is highly similar, which you ought to amend to reflect the objective sensations the artist intends to give. Such an amendment would perfect the organisation as well as diversify the individual segments which will improve the overall quality of the map. Examples of the problem are:

(a) 00:00:700 to 00:08:783, the spacing and the slider velocity ought to be significantly lower and slower respectively than the other parts in the rest of the map due to it being the most tranquil segment of the song. Whilst you do a good job in the latter, improvements can be made in the former, 00:01:633 (2,3,4), 00:02:876 (2,3,4), 00:04:275 (2,3,1), for instance, are equally distant as, if not of bigger spacing than, patterns in the relatively fast parts, such as 00:10:338 (2,3), 00:11:581 (2,3) and 00:12:825 (2,3).

(b) 00:10:027 to 00:14:923, the spacing in this particular segment is obviously meant to be faster than the previous one and thus, notably bigger spacing and faster slider velocity are recommended.

(c) 00:15:001 to 00:32:410, the speed of this segment is between the mentioned parts, and the spacing, therefore, should be smaller than the slow part but no more massive than the fast part.

For if you applied the modifications above, please also make the same applications on other parts. Reiterating that the segments throughout the map appear to be homogenous, and applying what said above would greatly improve the quality of the map by diversifying individual parts.






2.
As for ornamental value, unintended overlappings that occasionally appear in the map deteriorate the aesthetic of the patterns/flows that are temporarily near the overlappings. To illustrate, 00:17:022, 00:17:488 (1,2), 00:55:415 (1,1), 01:00:856 (1,3) , 01:07:540 (2,6) and 01:23:705 (2,4) are examples of which I believe are unintended but consequences of perhaps, distance snap or a lack of idea of how to position them. They, subjectively speaking, are fairly messy and purport to have no relations whatsoever to each other. Demonstrations on how to fix them are thus:

(a) 00:16:866 (3,5) :
(b) 00:55:415 (1,1) :
(c) 01:00:856 (1,3) :




3.
Frankly speaking, I see no creativity in the entire map. From a mapper's perspective, speciality is particularly desirable and is a major factor in determining the quality of a map. A repeated melody is often where mappers put their unique patterns on, as a result, the pattern will be on the stage for multiple times that get the players' attention. In the case of this map, 00:55:415 to 00:55:882 is the most repeated melody, not only does it appear in the slow part (00:00:700), but also several times in the kiai time and other parts of the map. Try to think of a pattern which you consider as eye-catching, and put it in the slow part in slow speed, in the fast part, fast pace. Indeed, if you could, so creatively, invent more than one creative pattern, that would massively boost the quality of the map.
leo16834
嗨嗨~ 練習MOD~


Easy

00:03:809 (5,6) - 這個的尾端似乎沒有包好
01:09:094 (5) - 想說這個有點壓到線滑條 會不會對新手造成視覺上讀譜困難呢?

E譜的節奏處理得很好 我學習了!


Normal

00:39:871 (1,2,3,4) - 第一個1 2有空拍 而3 4是緊連在一起的 不是很確定這樣難不難 就我來說 對剛升到N譜的玩家有點難 感覺會誤判
01:00:078 (4,5) - 感覺4的尾端的聲音比較明顯


Hard

00:19:975 (1,3) - 有考慮3尾端疊在一起嗎?
01:06:918 (3,1) - 不確定這個擺法會不會有點檔到 就我測試來看 差點miss
00:18:887 (2,3) - 感覺沒有包好


Insane


00:04:275 (2,3) - 感覺可以在開一點 大約在DS 1.73左右


Expert

00:59:146 (3,4,5,1) - 感覺5的那顆ds特別小 可以再拉點距離
01:17:954 (1,2) - 感覺壓到了不太好看


MOD完發現是我學習了不少

非常謝謝給我這機會~

希望能夠RK

GL~ :)
Yugu
Vanillas
还好楼上不是2kd的坑
Mod
Easy
  1. 01:08:472 (4,5) - 这个贴边的overlap看起来有点难受。

Normal
  1. 00:35:674 (3) - 这个Circle感觉没那么强的音,跟滑条尾感觉能好一些。尤其是加了音效违和感有点明显。
  2. 01:00:389 这里加个clap感觉好听些
  3. 01:15:312 (5) - 折返换成一个长滑条?

Hard
  1. 00:27:980 加个circle?
  2. 00:44:224 (5,6,7,8) - 5和6stack然后后边都换成00:44:534 (8) - 这样子的?
  3. 01:04:586 (1) - 这个折返后边的鼓点可以跟一下感觉

Insane
  1. 00:34:586 (5) - 这个感觉也可以换成kick
  2. 00:09:716 (2) - 01:18:110 (2) - 用绿线降低下SV感觉效果能好一点

EXPERT难度摸不动,感觉自己摸图能力越来越差,GL
_handholding
If you finish the set I'll check it
kanor
[Genal]
01:17:954 - 萌球diff这里有两个一模一样的绿线,最好删掉一根吧
[Easy]
01:08:472 (4,5) - 这里的lap能不能再稍微明显一点呢....现在这么看起来有点像unnecessary overlap><
[Hard]
00:01:944 (3) - 这个莫名unsnap了
00:42:980 (3,4) - blanekt大概还能在改善一下

后面的都摸不出啥了,只能water mod,GL~
papapa213
[Easy]
00:48:420 (2,1) - ds变了
01:08:472 (4) - 是不是漏了nc 00:58:524 (1) - 前面这里nc了

[Normal]
00:39:871 (1,2) - 00:40:804 (3,4) - 这两种混用离得这么近会不会对读图不太友好
01:04:120 (2) - 这里是不是也放滑条好一些,我听起来和01:00:545 (5) - 感觉很像

[Hard]
ds好奔放啊,我就只会固定ds重音跳一下;w;
00:23:705 (4) - 漏nc?
00:38:783 (4) - ^
00:40:338 (2,3,4) - 音量大一点?感觉在打空气

[Insane]
摸不出什么来

[Expert]
00:44:379 (6,7,8,9,10,11) - 不nc下吗,11都出来了
01:20:441 (6,7,1,2,3,4,5,6) - 这里间距相比前后是不是小了些

[Extra]
00:10:493 (4,5,6) - 是不是有点太别手↓
01:18:887 (4,5,6) - ^ 我看出你是复制粘贴的了

[Moecho]
00:42:047 (7) - 错开点?感觉这样没法读↓
01:10:182 (2) - ctrlG一下会不会更好玩一些
01:15:623 (1,2,3,4) - 这里大间距会不会表现力更强点?

太厉害了不太会摸,说的不对望别介意;w;
Topic Starter
DreaM117er
I fixed Moecho's double green line first, I would fix mod morning.

then give back m4m mods. :) :)

Thanks everyone
Yugu
M4M

Extra

  1. 00:09:560 (1,2) - 感觉有点远
  2. 00:43:291 (7) - 可能ctrl g比较好打
  3. 00:52:462 (2,3,4,5,6,1,2,3,4,5,6,7,8,1) - 牛逼m神

    咋办啊 摸不动啊

Insane

  1. 00:04:275 (2,3) - 这个没包好有点明显

Hard

  1. 01:22:617 (3,5) - 唔... 有点贴了感觉

美丽,就很水....
直接飞图吧!
zhuizhui
新人摸图试水QAQ

唔,其实玩起来完全没问题,但我只玩了insane因为菜到只玩4*-5* 所以只摸了Insane,Expert不敢摸,,我怕我只是鸡蛋里挑骨头。。。

以下是一些个人的想法看法唔

Insane


00:03:809 (1) - 这里加个finish音效会不会好一点0.0

00:19:042 (2,3,4) - 这里是不是 做成跟 00:16:555 (2,3,4) - 这里一样好一点?

00:24:016 (5) - 这里拉一个1/1 的条怎么样 做一个00:22:462 (1) - 这里的翻转 比如00:23:861 (4) - 放在 00:22:462 (1) - 然后 00:24:016 (5) - 起的条放在x:219 y:221 不过你那样貌似也行,,, 就当凑字数吧。。orz

01:05:830 (1) - 唔然后这里 我不确定你的想法,感觉是想加速? 感觉可以 01:05:830 (1) - 变成一个3/4 ,然后01:06:141- 这里可以加个圈, 或者01:05:830 (1) - 变成1/2 的条, 又或者再在01:06:218 加个圈 变成个3连? orz。

01:15:933 (1) - 这儿要不要来个滑条收尾 感觉会很刺激233

01:26:970 (1) - 这个条感觉有点怪,音乐上面


所以如果哪条有用得上的话。。。给我说一下QAQ,想练自己的摸图水平
Topic Starter
DreaM117er

leo16834 wrote:

嗨嗨~ 練習MOD~


Easy

00:03:809 (5,6) - 這個的尾端似乎沒有包好
01:09:094 (5) - 想說這個有點壓到線滑條 會不會對新手造成視覺上讀譜困難呢? >規定是不能壓超過slider的一半,主要是不影響讀圖,這裡就沒有要擔心的必要,不過有的mapper應該還是有強迫症要我不相交就是

E譜的節奏處理得很好 我學習了!


Normal

00:39:871 (1,2,3,4) - 第一個1 2有空拍 而3 4是緊連在一起的 不是很確定這樣難不難 就我來說 對剛升到N譜的玩家有點難 感覺會誤判 >改了
01:00:078 (4,5) - 感覺4的尾端的聲音比較明顯 >這裡我得跟你說是為了玩起來有加速的感覺而放的,跟一般的節奏下法會有些許不一樣


Hard

00:19:975 (1,3) - 有考慮3尾端疊在一起嗎? >可以
01:06:918 (3,1) - 不確定這個擺法會不會有點檔到 就我測試來看 差點miss
00:18:887 (2,3) - 感覺沒有包好


Insane


00:04:275 (2,3) - 感覺可以在開一點 大約在DS 1.73左右 >先保持原樣


Expert

00:59:146 (3,4,5,1) - 感覺5的那顆ds特別小 可以再拉點距離
01:17:954 (1,2) - 感覺壓到了不太好看 >我做圖就是這樣...交疊的情形很多,抱歉啊 :?


MOD完發現是我學習了不少

非常謝謝給我這機會~

希望能夠RK

GL~ :)

Hikawa Hina wrote:

还好楼上不是2kd的坑
Mod
Easy
  1. 01:08:472 (4,5) - 这个贴边的overlap看起来有点难受。 >當初做圖的時就就有想到一定會有人抓這點,不過我個人認為不用太計教這種北觀的東西

Normal
  1. 00:35:674 (3) - 这个Circle感觉没那么强的音,跟滑条尾感觉能好一些。尤其是加了音效违和感有点明显。
  2. 01:00:389 这里加个clap感觉好听些
  3. 01:15:312 (5) - 折返换成一个长滑条? >我故意放給別人抓的

Hard
  1. 00:27:980 加个circle? >加在前面那比較好
  2. 00:44:224 (5,6,7,8) - 5和6stack然后后边都换成00:44:534 (8) - 这样子的? >先保持原樣,還不用改那裏
  3. 01:04:586 (1) - 这个折返后边的鼓点可以跟一下感觉

Insane
  1. 00:34:586 (5) - 这个感觉也可以换成kick >當初我有想過要不要放成kick,不過最後還是只放在Extra裡面比較適當
  2. 00:09:716 (2) - 01:18:110 (2) - 用绿线降低下SV感觉效果能好一点 >不用吧,我自己覺得搖滾就讓開頭稍微快也不要太快的感覺剛剛好

EXPERT难度摸不动,感觉自己摸图能力越来越差,GL

kanor wrote:

[Genal]
01:17:954 - 萌球diff这里有两个一模一样的绿线,最好删掉一根吧
[Easy]
01:08:472 (4,5) - 这里的lap能不能再稍微明显一点呢....现在这么看起来有点像unnecessary overlap>< >我其實不太懂大街為什麼這麼介意這種小stack
[Hard]
00:01:944 (3) - 这个莫名unsnap了 >我也嚇了一跳
00:42:980 (3,4) - blanekt大概还能在改善一下 >我不是為了blanket才這樣放的啊233

后面的都摸不出啥了,只能water mod,GL~

papapa213 wrote:

[Easy]
00:48:420 (2,1) - ds变了 >嚇到
01:08:472 (4) - 是不是漏了nc 00:58:524 (1) - 前面这里nc了 >前面去NC,後面不變,謝啦 :)

[Normal]
00:39:871 (1,2) - 00:40:804 (3,4) - 这两种混用离得这么近会不会对读图不太友好 >前面的摸也有提到,我改了
01:04:120 (2) - 这里是不是也放滑条好一些,我听起来和01:00:545 (5) - 感觉很像 >是很像,不過節奏不太一樣,我覺得不用改

[Hard]
ds好奔放啊,我就只会固定ds重音跳一下;w;
00:23:705 (4) - 漏nc?>也可以啦233
00:38:783 (4) - ^ >可以可以,方便讀圖
00:40:338 (2,3,4) - 音量大一点?感觉在打空气 >全圖修改

[Insane]
摸不出什么来

[Expert]
00:44:379 (6,7,8,9,10,11) - 不nc下吗,11都出来了 >沒問題,又不是超過10就一定要NC
01:20:441 (6,7,1,2,3,4,5,6) - 这里间距相比前后是不是小了些 >感覺沒有差很多啊

[Extra]
00:10:493 (4,5,6) - 是不是有点太别手↓
01:18:887 (4,5,6) - ^ 我看出你是复制粘贴的了 >我前面幾個難度也有啊

太厉害了不太会摸,说的不对望别介意;w;

Yugu wrote:

M4M

Extra

  1. 00:09:560 (1,2) - 感觉有点远
  2. 00:43:291 (7) - 可能ctrl g比较好打
  3. 00:52:462 (2,3,4,5,6,1,2,3,4,5,6,7,8,1) - 牛逼m神 >????

    咋办啊 摸不动啊

Insane

  1. 00:04:275 (2,3) - 这个没包好有点明显

Hard

  1. 01:22:617 (3,5) - 唔... 有点贴了感觉

美丽,就很水....
直接飞图吧!

-Kyouka- wrote:

新人摸图试水QAQ

唔,其实玩起来完全没问题,但我只玩了insane因为菜到只玩4*-5* 所以只摸了Insane,Expert不敢摸,,我怕我只是鸡蛋里挑骨头。。。

以下是一些个人的想法看法唔

Insane


00:03:809 (1) - 这里加个finish音效会不会好一点0.0

00:19:042 (2,3,4) - 这里是不是 做成跟 00:16:555 (2,3,4) - 这里一样好一点?

00:24:016 (5) - 这里拉一个1/1 的条怎么样 做一个00:22:462 (1) - 这里的翻转 比如00:23:861 (4) - 放在 00:22:462 (1) - 然后 00:24:016 (5) - 起的条放在x:219 y:221 不过你那样貌似也行,,, 就当凑字数吧。。orz

01:05:830 (1) - 唔然后这里 我不确定你的想法,感觉是想加速? 感觉可以 01:05:830 (1) - 变成一个3/4 ,然后01:06:141- 这里可以加个圈, 或者01:05:830 (1) - 变成1/2 的条, 又或者再在01:06:218 加个圈 变成个3连? orz。

01:15:933 (1) - 这儿要不要来个滑条收尾 感觉会很刺激233

01:26:970 (1) - 这个条感觉有点怪,音乐上面


所以如果哪条有用得上的话。。。给我说一下QAQ,想练自己的摸图水平
沒改nold的摸,當初只是要求大老給我做圖的建議,這張圖我先保持原樣rank
一切都留給下一張圖及改變過後的自己


No reply = fixed

Thanks all for mods...then this is Moecho's reply below...

papapa213 wrote:

[Moecho]
00:42:047 (7) - 错开点?感觉这样没法读↓ 我覺得完全沒問題呀?

01:10:182 (2) - ctrlG一下会不会更好玩一些 我感覺不會,這樣反而打起來會很痛苦 很容易斷Combo
01:15:623 (1,2,3,4) - 这里大间距会不会表现力更强点? 這裡是歌曲裡面的呀,只有中間那一段是激烈的 後面的跟前面都是沒有那麼突出,這裡加間距的話會太奇怪了吧,雖然可能會好玩點,但是歌曲里沒有這個
整體來說no change
_handholding

General
  1. https://i.imgur.com/lKwCbjV.png Is the hitsound in this folder used?
  2. Sorry but the difference between your Normal and Hard is too big. You're going to need an advanced diff in between :(

Easy
  1. 00:03:809 (5) - NC
  2. 00:05:053 (1) - imho the spinner doesn't fit the song and there isn't enough recovery time for 00:10:027 (1) . Recommend to delete Spinner or end it at 00:06:296

Normal
  1. 00:05:053 (1) - Same as easy
  2. 00:55:415 (1) - delete so there is more recovery time after spinner

Hard
  1. 00:04:975 (1) - end first spinner at 00:06:296 cos that's where the sound is
  2. 00:06:296 (1) - Increase volume to 40% like in extra.You don't need it this low
  3. Turn on stacking and try to fix spacing for some objects
    00:26:503 (2) - https://osu.ppy.sh/ss/9482845
    00:44:224 (5) - https://osu.ppy.sh/ss/9482850

Insane
  1. 00:06:296 (1) - same as hard
  2. 01:04:897 (2) - Increase volume of timing point to 80%
  3. 01:08:161 (4) - Slider shape doesn't fit in with the rest of the map imo. How about a different shape?

Expert
  1. 00:06:296 (1) - same as hard
  2. 01:04:897 (2) - same as insane

Extra
  1. 00:34:586 - Reducing the volume feels weird because it reduces the feedback a lot. Recommend to delete timing point
  2. 01:04:897 (2) - same as insane

Moecho
  1. 00:06:762 (1) - Increase volume to match Extra pls. I think the volume in that diff is more appropriate ~
  2. 00:32:332 (7,1) - Make these objects a bit more visible, the perfect underlap makes it very tricky to read. How about something like this? https://osu.ppy.sh/ss/9482961
  3. 00:52:617 (3,4) - It felt really weird to me that you spaced these so closed when the other kicksliders werent. Eg 00:52:928 (1,2) - and 00:53:239 (1,2) -
  4. 01:04:897 (2) - same as Insane
  5. 01:13:602 (2) - I think deleting this would be really nice because it would give a lot more emphasis to the finish at 01:13:446 (1) , it would reflect the music better instead of just having 1/2 jumps everywhere . If you don't like the 1/1 gap how about turning 01:13:446 (1) - into a 1/2 slider instead?
  6. 01:26:037 (2) - same as above
  7. 01:23:395 (1) - You don't need 1,2 NC spams here. 1,2,3,4 combos fit the jumps better
  8. 01:28:291 (2) - Move timing point to the end of the slider
[]w~
Topic Starter
DreaM117er
Well, I'm joining my work training for 5 days.
So I can touch computer after 5/10 night (+8)
_handholding
take your time ~
Topic Starter
DreaM117er

Moecho wrote:

Kisses wrote:

Moecho
  1. 00:06:762 (1) - Increase volume to match Extra pls. I think the volume in that diff is more appropriate ~
    Not sure exactly what you mean, but I tried to change it to similar as Extra now.
  2. 00:32:332 (7,1) - Make these objects a bit more visible, the perfect underlap makes it very tricky to read. How about something like this? https://osu.ppy.sh/ss/9482961
    I think it's fine. Your suggestion doesn't match with the overall style for this map.
  3. 00:52:617 (3,4) - It felt really weird to me that you spaced these so closed when the other kicksliders werent. Eg 00:52:928 (1,2) - and 00:53:239 (1,2) -
    These are not meant to be same pattern. And if you listen closely to 00:52:617 (3,4) - , 00:52:928 (1,2) - and 00:53:239 (1,2) - , these 00:52:617 (3,4) - are not as isolated in the music, there are much more background instrument sounds on this. Also note the NCing.
  4. 01:04:897 (2) - same as Insane
    Okay.
  5. 01:13:602 (2) - I think deleting this would be really nice because it would give a lot more emphasis to the finish at 01:13:446 (1) , it would reflect the music better instead of just having 1/2 jumps everywhere . If you don't like the 1/1 gap how about turning 01:13:446 (1) - into a 1/2 slider instead?
    Considerable, but keeping for now. It's not just 1/2 jumps everywhere, this section was intended to be like a middle section of something, preparing for an end but doesn't really aim to follow anything very specifically. It might look like that if you don't feel this way. Kind of like this section after here 01:23:395 (1) - where it doesn't follow anything specifically either but I've reused the pentagons for the same melody as intro and pre-outro.
  6. 01:26:037 (2) - same as above
    Removing this note would make very little sense. And it would be extremely awkward to skip the loud lead melody in the song here.
  7. 01:23:395 (1) - You don't need 1,2 NC spams here. 1,2,3,4 combos fit the jumps better
    The pentagons are already 1,2,3,4 though? The rest are 1,2 because of the simple reason to improve readability and separate the pentagons from the rest...
  8. 01:28:291 (2) - Move timing point to the end of the slider
    Why though?..
Topic Starter
DreaM117er

Kisses wrote:

General
  1. https://i.imgur.com/lKwCbjV.png Is the hitsound in this folder used? >re-download again, it didn't exist in my version.
  2. Sorry but the difference between your Normal and Hard is too big. You're going to need an advanced diff in between :( >I try to ask Chaoz, he give me some advice for that :)

Easy
  1. 00:03:809 (5) - NC
  2. 00:05:053 (1) - imho the spinner doesn't fit the song and there isn't enough recovery time for 00:10:027 (1) . Recommend to delete Spinner or end it at 00:06:296 >fixed

Normal
  1. 00:05:053 (1) - Same as easy
  2. 00:55:415 (1) - delete so there is more recovery time after spinner >I want to keep it, it doesn't touch rule and I think it's fine for recovery time

Hard
  1. 00:04:975 (1) - end first spinner at 00:06:296 cos that's where the sound is
  2. 00:06:296 (1) - Increase volume to 40% like in extra.You don't need it this low
  3. Turn on stacking and try to fix spacing for some objects
    00:26:503 (2) - https://osu.ppy.sh/ss/9482845
    00:44:224 (5) - https://osu.ppy.sh/ss/9482850

Insane
  1. 00:06:296 (1) - same as hard
  2. 01:04:897 (2) - Increase volume of timing point to 80%
  3. 01:08:161 (4) - Slider shape doesn't fit in with the rest of the map imo. How about a different shape?

Expert
  1. 00:06:296 (1) - same as hard
  2. 01:04:897 (2) - same as insane

Extra
  1. 00:34:586 - Reducing the volume feels weird because it reduces the feedback a lot. Recommend to delete timing point
  2. 01:04:897 (2) - same as insane
No reply = fixed

add "moeri" in tags

Thanks Kisses :) :)
Uta
*kisses busy with night shifts.......
_handholding
Get Chaoslitz to say what he thinks about the spread between Normal and Hard
Topic Starter
DreaM117er

Kisses wrote:

Get Chaoslitz to say what he thinks about the spread between Normal and Hard
IRC from QQ
小m 下午 05:27:28
超市啊
小m 下午 05:27:36
昨天說的那張
小m 下午 05:27:56
N跟H你還是幫我看看有哪邊要改
小m 下午 05:28:17
現在我看差距又更大了
小m 下午 05:28:25

小m 下午 05:28:25

Chaoz no req 下午 05:42:03

小m 下午 05:43:00


Chaoz no req 下午 06:16:28
orz你hard用少點三連就好
Chaoz no req 下午 06:18:01
隨便刪了些藍線note都跌到這了
小m 下午 06:19:47
幫我挑幾個能刪的連打
小m 下午 06:20:04
我看看能保留原味多少
Chaoz no req 下午 06:20:23
刪些不明顯的就好啊
Chaoz no req 下午 06:21:05
留些明顯的音例如00:49:742 (5) -
小m 下午 06:22:16

小m 下午 06:25:15

Chaoz no req 下午 06:25:51

小m 下午 06:29:12
再幫我挑一個出來
小m 下午 06:29:31
讓我知道超市的強大
小m 下午 06:29:48
根本無法同台競技.jpg
Chaoz no req 下午 06:32:12

Chaoz no req 下午 06:32:38
01:18:032 (2) - ?
小m 下午 06:32:58

小m 下午 06:32:58

小m 下午 06:33:00

小m 下午 06:33:06
牛逼
Chaoz no req 下午 06:33:08
_handholding
red = must change

General
Expert is hp 6 and Extra and Moecho is 5.5? Change hp of Expert to 5.5 or Extra and Moecho to 6

Normal
00:05:053 (1) - Add break after spinner like the other diffs
00:33:654 (1) - I think turning this into 2 circles would fit the song better
00:55:415 (1) - Sorry but I don't want to rank without deleting this. There just isn't enough recovery time after the spinner imho

Hard
00:34:275 (3) - do this? https://i.imgur.com/BozJHY7.png Would make it a bit easier. Up to you
00:47:954 (3,4) - make a 1/1 gap like 00:45:467 (2,3) - ? https://i.imgur.com/dfZ7bvZ.png

Moecho
00:06:762 (1) - start spinner on blue tick so it's same as Extra?
Delete these timing points 00:53:084 , 00:53:161 , 00:53:239 . There is no need to gradually decrease the volume here in your diff

Moecho wrote:

Kisses wrote:

  1. 01:23:395 (1) - You don't need 1,2 NC spams here. 1,2,3,4 combos fit the jumps better
    The pentagons are already 1,2,3,4 though? The rest are 1,2 because of the simple reason to improve readability and separate the pentagons from the rest..
    Is the separation necessary? Also 1,2,3,4 combos seem perfectly readable to me

  2. 01:28:291 (2) - Move timing point to the end of the slider
    Why though?..
    Because it's unrankable to silence both the sliderslide and slidertick at the same time (5% is the same as silence)
[]w ~
Topic Starter
DreaM117er

Kisses wrote:

red = must change

General
Expert is hp 6 and Extra and Moecho is 5.5? Change hp of Expert to 5.5 or Extra and Moecho to 6 >fixed (Extra 5.7, Moecho 5.9)

Normal
00:05:053 (1) - Add break after spinner like the other diffs >I forget it :)
00:33:654 (1) - I think turning this into 2 circles would fit the song better
00:55:415 (1) - Sorry but I don't want to rank without deleting this. There just isn't enough recovery time after the spinner imho >fine. but I still don't know how different it is. :?

Hard
00:34:275 (3) - do this? https://i.imgur.com/BozJHY7.png Would make it a bit easier. Up to you
00:47:954 (3,4) - make a 1/1 gap like 00:45:467 (2,3) - ? https://i.imgur.com/dfZ7bvZ.png

Moecho
00:06:762 (1) - start spinner on blue tick so it's same as Extra?
Delete these timing points 00:53:084 , 00:53:161 , 00:53:239 . There is no need to gradually decrease the volume here in your diff

[]w ~
No reply = fix

wait Moecho's reply :)

thanks kisses again.
Topic Starter
DreaM117er

Kisses wrote:

red = must change

General
Expert is hp 6 and Extra and Moecho is 5.5? Change hp of Expert to 5.5 or Extra and Moecho to 6

Moecho
00:06:762 (1) - start spinner on blue tick so it's same as Extra?
The rhythm is not same for Extra and Negai, so starting it on a blue tick would not be a better choice. My spinner is starting on where the vocal starts, we follow different elements in the song.
Delete these timing points 00:53:084 , 00:53:161 , 00:53:239 . There is no need to gradually decrease the volume here in your diff
I removed the second one since it was on a blue tick. But this volume change is necessary to express the different instruments here.

[]w ~

Moecho wrote:

Kisses wrote:

  1. 01:23:395 (1) - You don't need 1,2 NC spams here. 1,2,3,4 combos fit the jumps better
    The pentagons are already 1,2,3,4 though? The rest are 1,2 because of the simple reason to improve readability and separate the pentagons from the rest..
    Is the separation necessary? Also 1,2,3,4 combos seem perfectly readable to me
    Yes, for me it is necessary. I do not prefer not separating them. Would be a pain to my eyes and it's not what I want it to be.

  2. 01:28:291 (2) - Move timing point to the end of the slider
    Why though?..
    Because it's unrankable to silence both the sliderslide and slidertick at the same time (5% is the same as silence)
    Fixed by shortening the slider time so the tick doesn't even appear anymore. It was painful to hear that tick tbh...
_handholding
Fix tags in Moecho's diff ~



Also, is the link in your map description the source?
Topic Starter
DreaM117er

Kisses wrote:

Fix tags in Moecho's diff ~



Also, is the link in your map description the source?
Done, fix it :) :)
_handholding
you will have to delete the silent spinnerspin.wav from the folder because it's unrankable

do that and I can bubble ~
Topic Starter
DreaM117er

Kisses wrote:

you will have to delete the silent spinnerspin.wav from the folder because it's unrankable

do that and I can bubble ~
OK, re-download again. :)
_handholding
Here we go :)
Chaoslitz
裝逼少女

[General]
  1. 00:09:716 - 01:18:110 - 這裡可以加clap
  2. 話說這bg畫質有點悲劇
[Easy]
  1. 00:47:332 (1,2) - 可以再放右點, 現在00:48:420 (2) - 的尾和00:47:332 (1) - 很近
[Normal]
  1. 00:34:897 (1,2) - 1/1的最好不要疊上, 新手會跟1/2的stack搞亂
[Moecho]
  1. 00:49:353 (2,3) - 先1/4滑條再note? 現在打起來有點卡手

牛逼
Topic Starter
DreaM117er

Chaoslitz wrote:

裝逼少女

[General]
  1. 00:09:716 - 01:18:110 - 這裡可以加clap >OK
  2. 話說這bg畫質有點悲劇 >其他的版本也是一樣...
[Easy]
  1. 00:47:332 (1,2) - 可以再放右點, 現在00:48:420 (2) - 的尾和00:47:332 (1) - 很近 >OK
[Normal]
  1. 00:34:897 (1,2) - 1/1的最好不要疊上, 新手會跟1/2的stack搞亂

牛逼
其他都改了,超市無敵

@Meocho 音效我全部都改了,先更新後再改摸 :)
Topic Starter
DreaM117er

Chaoslitz wrote:

裝逼少女
[Moecho]
  1. 00:49:353 (2,3) - 先1/4滑條再note? 現在打起來有點卡手 >我覺得海星
同時去掉00:49:509 - 的clap啦 :)
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