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This beatmap was submitted using in-game submission on Friday, November 3, 2017 at 10:43:06 PM

Artist: May'n
Title: Kyou ni Koiiro
Source: いなり、こんこん、恋いろは。
Tags: Inari konkon koi iroha livetune opening inari fushimi tv size
BPM: 170
Filesize: 19969kb
Play Time: 01:29
Difficulties Available:
  • Easy (1.55 stars, 102 notes)
  • Hard (3.18 stars, 247 notes)
  • Insane (4.38 stars, 350 notes)
  • Normal (1.99 stars, 163 notes)

Download: May'n - Kyou ni Koiiro
Download: May'n - Kyou ni Koiiro (no video)
Information: Scores/Beatmap Listing
---------------
#51 いなり、こんこん、恋いろは。


mp3 and video from fumika
Last edited by Momochikun on , edited 5 times in total.
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Rhythm Incarnate
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Hi.
From your Q
Insane


Hard

  • The widescreen support is not necessary.
  • I recommend that I make the distance of the piano part of the intro the same. Different distance is mixed and feels it unnaturally.

Normal


Easy

  • 00:13:523 (2) - Is this note necessary? This sound really starts from 00:13:347 - . I think that it is difficult to take the timing for me. I recommend deletion.

nice map! gl ;)
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M4M From Your Queue!

First map to mod that have no warnings is Modding Assistant o_o

Easy:

00:10:523 (3) - This slider end should be here 00:10:876 - bcs this sound is much stronger than sound on white tick
01:05:053 (1,2) - Blanket is really off
01:07:876 (1,2) - ^

Normal:

00:26:053 (2,3) - Bad rhythm imo, maybe Ctrl G to support sound on 00:26:229 - ?
00:28:876 (2,3) - ^

Hard:

00:09:112 (2,3,4) - This flow seems bad to me, maybe try something like this? https://puu.sh/uQr6z/d3e9731437.jpg
00:10:523 (3,4,5) - Dont like rhythm here, especially strong sound on the end of the slider, I see rhythm here could be smth like this https://puu.sh/uQriT/10001ecc88.jpg
00:32:229 (4,1,2,3) - Maybe it's just me, but you are doing so smooth flow here 00:28:876 (2,3,1,2,3,4,5,6,1,2,3,4) - and then come these antiflow jumps, I would change it somehow IMO
01:23:053 (4,1) - Blanket maybe?

Insane:

00:10:523 (1,2,3) - Same thing as in Hard diff.
00:17:053 (1,3) - Dont like this kind of overlaps, it seems dirty for me


Great mapset, GL!
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Hello, from M4M


Easy
To not ignore the strong beat and start of vocal of 00:42:994 - , make this slider 00:42:465 (1) - end on that red tick point i mentioned, while slider 00:43:171 (2) - should instead start on 00:43:523 (2) - ending with a red tick as well to follow the music

That's it for easy lel im bad


Normal
00:26:935 (4) - I think to avoid confusion and harder reading for a normal, the slider end should be placed lower, or players might click on the next slider too soon, placing it on like y:366
00:44:935 (1,2) - You should switch NC for consistency here
00:54:994 (3) - It might be me but this slider's overlap seems to be a bit confusing to place on a Normal


Hard
00:09:112 (2,3) - CTRL+G to play with the rhythm better, and 00:09:641 (4) - CTRL+G, remove the repeat on this slider and add a circle to where the end was, again for better rhythm
01:08:935 (3) - CTRl+G and rotate it -90º from selection center for better flow
01:10:171 (3) - Instead placing stacked on end of slider, place it on start of slider


Insane
00:07:347 (2) - You should rotate this slider 45º from selection center and align it more with circle 3 so it doesnt look so out of place
00:16:700 (7) - Space this slider more by placing somewhere like x:150 y:253
00:18:994 (3) - NC either the first circle on the triple or the last one for consistency and also NC 00:19:876 (4)
00:21:818 (3,4,5) - Same as above
00:27:288 (5) - CTRL+G
00:33:641 (3) - This circle should also have a 2x spacing from the next circle, so place it on x297 y:234 to make it a better looking and playing pattern
00:55:523 (3) - CTRL+G this slider and place the stacked circles on its end now, which also helps with movement for the upcoming jumps
00:57:818 (1) - place on x:273 y:159
01:12:994 (1) - no need to NC this since you didn't do this on similar patterns
01:15:112 (2) - NC this since you changed it's speed
01:15:994 (2) - ^ these help to differentiate a change of pattern when playing


That's really it i could find, sorry if it didnt help much...
Good Luck!
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my map: https://osu.ppy.sh/s/684242

insane
od felt a bit low, maybe 7.8 ?
00:03:288 (2,3) - why suddenly moves whistles to red ticks? piano is rather consistent and your mapping emphasizes downbeats
happens a few times until 00:08:582 -
like 00:07:347 (2) - makes sense since you prioritize the red tick here, but some others are weird
00:25:435 - should mute this imo
00:46:612 (1) - seeing what you did later https://i.imgur.com/3EwEAPA.jpg fits better I think
01:05:406 (2,3) - would be cute to follow offbeat vocal emphasis here like https://i.imgur.com/kL8LeSw.jpg
01:06:465 - seems weird to skip the vocal here completely when 00:55:171 - is basically the same thing, 1/1 feels a bit forced here
01:15:112 (3) - how about doing https://i.imgur.com/WxAdc9h.jpg here? there is a really outstanding thing on the blue tick


hard
00:14:759 (2,3) - seems weird to use a jump here but then none in the whole part


normal
00:53:759 - I think your chorus could use some clickable 1/2, like changing this to https://i.imgur.com/EFE3Wa0.jpg
01:03:465 (3) - ^
or 01:00:818 (4,5) - could be https://i.imgur.com/6cv1TdL.jpg
just to name some examples
second half seems better


easy
01:27:641 - why not make this clickable or a sliderend?



yea, set looks alright to me
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my map: https://osu.ppy.sh/s/681410

Insane
- 00:53:406 - This is so strong to leave on a slider end and the resulting blue tick NC afterwards throws me off. I would suggest to shorten it to the blue and do something like https://i.imgur.com/RUmNi5D.jpg ?
- 01:03:994 (2) - Everything in the song suggests two circles here so maybe try that?
- 01:11:935 (1,2,3) - Not sure why this is a triple since there's nothing in the song and no vocal syncopation. I think it would be better of as just circle into slider.

00:36:818 - Kinda disappointing that most of the red tick emphasis gets ignored here...

Normal: Basically Lasse.

Looks fine to me as well. Call us back whenever you're ready!
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Rhythm Incarnate
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Didn't expect you guys to mod this at once xD
reviving this first and i'll check mods tonight because i need to go class soon
thanks !

will mod your maps soon
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kunka wrote:
Hi.
From your Q
Insane

  • 00:22:171 (1) - I didn't feel need of nc. i just use it becuasei d ont want the combo to be too long
  • 00:17:759 (3) - Because there is piano sound, would you add whistle to the head of the slider? You should add it to 00:18:112 (4) - equally if you added it.
  • 00:48:641 (3) - I recommend setting of hitsound same as 00:48:112 (1) - . I think that I match a piano sound very much. and, I recommend that I add whistle to tail of 00:49:171 (5) - nope i dont prefer add whistle here
  • 01:26:582 (3) - umm,,Here thinks that whistle is necessary. I think that I match a whistle of the 01:25:347 (2) - same

Hard

  • The widescreen support is not necessary. ay fixed
  • I recommend that I make the distance of the piano part of the intro the same. Different distance is mixed and feels it unnaturally.

Normal


Easy

  • 00:13:523 (2) - Is this note necessary? This sound really starts from 00:13:347 - . I think that it is difficult to take the timing for me. I recommend deletion. personally i feel weirdd to leave this empty lol

nice map! gl ;)


MashaSG wrote:
M4M From Your Queue!

First map to mod that have no warnings is Modding Assistant o_o

Easy:

00:10:523 (3) - This slider end should be here 00:10:876 - bcs this sound is much stronger than sound on white tick
01:05:053 (1,2) - Blanket is really off
01:07:876 (1,2) - ^

Normal:

00:26:053 (2,3) - Bad rhythm imo, maybe Ctrl G to support sound on 00:26:229 - ? why
00:28:876 (2,3) - ^

Hard:

00:09:112 (2,3,4) - This flow seems bad to me, maybe try something like this? https://puu.sh/uQr6z/d3e9731437.jpg looks fine for me
00:10:523 (3,4,5) - Dont like rhythm here, especially strong sound on the end of the slider, I see rhythm here could be smth like this https://puu.sh/uQriT/10001ecc88.jpg same
00:32:229 (4,1,2,3) - Maybe it's just me, but you are doing so smooth flow here 00:28:876 (2,3,1,2,3,4,5,6,1,2,3,4) - and then come these antiflow jumps, I would change it somehow IMO i see, fixed
01:23:053 (4,1) - Blanket maybe?

Insane:

00:10:523 (1,2,3) - Same thing as in Hard diff. nope
00:17:053 (1,3) - Dont like this kind of overlaps, it seems dirty for me changed


Great mapset, GL!


Rad- wrote:
Hello, from M4M


Easy
To not ignore the strong beat and start of vocal of 00:42:994 - , make this slider 00:42:465 (1) - end on that red tick point i mentioned, while slider 00:43:171 (2) - should instead start on 00:43:523 (2) - ending with a red tick as well to follow the music

That's it for easy lel im bad


Normal
00:26:935 (4) - I think to avoid confusion and harder reading for a normal, the slider end should be placed lower, or players might click on the next slider too soon, placing it on like y:366
00:44:935 (1,2) - You should switch NC for consistency here fix
00:54:994 (3) - It might be me but this slider's overlap seems to be a bit confusing to place on a Normal


Hard
00:09:112 (2,3) - CTRL+G to play with the rhythm better, and 00:09:641 (4) - CTRL+G, remove the repeat on this slider and add a circle to where the end was, again for better rhythm
01:08:935 (3) - CTRl+G and rotate it -90º from selection center for better flow
01:10:171 (3) - Instead placing stacked on end of slider, place it on start of slider too far


Insane
00:07:347 (2) - You should rotate this slider 45º from selection center and align it more with circle 3 so it doesnt look so out of place
00:16:700 (7) - Space this slider more by placing somewhere like x:150 y:253 nope and so on
00:18:994 (3) - NC either the first circle on the triple or the last one for consistency and also NC 00:19:876 (4)
00:21:818 (3,4,5) - Same as above
00:27:288 (5) - CTRL+G nice
00:33:641 (3) - This circle should also have a 2x spacing from the next circle, so place it on x297 y:234 to make it a better looking and playing pattern changed
00:55:523 (3) - CTRL+G this slider and place the stacked circles on its end now, which also helps with movement for the upcoming jumps
00:57:818 (1) - place on x:273 y:159
01:12:994 (1) - no need to NC this since you didn't do this on similar patterns for stream
01:15:112 (2) - NC this since you changed it's speed
01:15:994 (2) - ^ these help to differentiate a change of pattern when playing


That's really it i could find, sorry if it didnt help much...
Good Luck!


Lasse wrote:
my map: https://osu.ppy.sh/s/684242

insane
od felt a bit low, maybe 7.8 ? od 7,5 feels fine for me but ok i use 7.7 instead
00:03:288 (2,3) - why suddenly moves whistles to red ticks? piano is rather consistent and your mapping emphasizes downbeats
happens a few times until 00:08:582 - nope i do emphasize whistle in red tick because it's louder there, also it becames 1/2 whistle per 1/1 later
like 00:07:347 (2) - makes sense since you prioritize the red tick here, but some others are weird
00:25:435 - should mute this imo ok
00:46:612 (1) - seeing what you did later https://i.imgur.com/3EwEAPA.jpg fits better I think mm i used nc there bcause i stacked the notes,
its fine imo

01:05:406 (2,3) - would be cute to follow offbeat vocal emphasis here like https://i.imgur.com/kL8LeSw.jpg i'd rather keep the 3 jump notes pattern here since i like it, tbh
01:06:465 - seems weird to skip the vocal here completely when 00:55:171 - is basically the same thing, 1/1 feels a bit forced here same reason ^
01:15:112 (3) - how about doing https://i.imgur.com/WxAdc9h.jpg here? there is a really outstanding thing on the blue tick i used 3/4 to kinda emphasizing the high vocals, using 1/2 and triplet later would ruin it imo, also for 01:15:641 (1,2) - same thing right


hard
00:14:759 (2,3) - seems weird to use a jump here but then none in the whole part kay fix


normal
00:53:759 - I think your chorus could use some clickable 1/2, like changing this to https://i.imgur.com/EFE3Wa0.jpg
01:03:465 (3) - ^
or 01:00:818 (4,5) - could be https://i.imgur.com/6cv1TdL.jpg
just to name some examples fixed, arranged some pattern in the 1st half of kiai
second half seems better


easy
01:27:641 - why not make this clickable or a sliderend? nah i prefer it to be a bit longer spinner



yea, set looks alright to me


Mir wrote:
my map: https://osu.ppy.sh/s/681410

Insane
- 00:53:406 - This is so strong to leave on a slider end and the resulting blue tick NC afterwards throws me off. I would suggest to shorten it to the blue and do something like https://i.imgur.com/RUmNi5D.jpg ? nah that's my intention actually, nc on blue tick isnt a trouble imo. also a 1/2 slider here means i lost the pressure made at 00:53:053 (4) - because the slider beign too short
- 01:03:994 (2) - Everything in the song suggests two circles here so maybe try that? nah i prefer a 1/2 sliders here and next (3) to keep the opposite left right flow from (1)
- 01:11:935 (1,2,3) - Not sure why this is a triple since there's nothing in the song and no vocal syncopation. I think it would be better of as just circle into slider. alright

00:36:818 - Kinda disappointing that most of the red tick emphasis gets ignored here... i dont really understand this part though, i spaced 00:37:171 (2,3) - quite far tbh

Normal: Basically Lasse.

Looks fine to me as well. Call us back whenever you're ready!



Thanks a lot guys
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Momochikun wrote:
00:36:818 - Kinda disappointing that most of the red tick emphasis gets ignored here... i dont really understand this part though, i spaced 00:37:171 (2,3) - quite far tbh

Thanks a lot guys


Yeah that's like the only red tick that's actually emphasized lol. Look at 00:39:288 (7) - 00:40:171 (6) - 00:41:229 (4) - 00:41:759 (1,3) - those could be more emphasized since you don't want to change the focus of the section, which is fine, but just.. yeah. The song is doing emphasis there so I just hoped the map would too.

The rest seems okay now though. Call me when 24 hours have passed since bubble.
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sorted it in pm, seems good to go
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Rhythm Incarnate
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Thanks !

it's kinda old anime but the story is good, in case you haven't read the manga go read it
hope you enjoy map :D
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congratz momochi

so fast lolol
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