http://www16.big.or.jp/~zun/html/th10top.html
regarding the spacing, should've put this in my first post, my bad
regarding the spacing, should've put this in my first post, my bad
Спасибо за мод!teaMblack19 wrote:
~ Taiko Mod #4 ~
Привет, Remus. Карта очень хорошая, поэтому мод получился небольшой. Но я старался как мог.
[ Inner Oni]Дальше я буду предлагать слишком много синих нот для этой части 01:37:532 (533) ~ 01:48:198 (607) , чтобы подчеркнуть более высокие звуки. Если тебе не нравится такая "идея", можешь отклонить это всё >_<
- 00:21:045 (33,34) - Ctrl + G - второй звук выше чем первый и звучит так, по-моему, лучше. Оставлю, так как эта часть очень хорошо подходит по флоу, да и по мне 00:21:212 (34,35) - оба глухие, а вот 00:21:045 (33) - ярко выраженный кат
- 00:23:365 (46,47) - Ctrl + G или измени 00:23:532 (47) на k . Мне кажется тут должны быть два дона, потому что единственная разница между 00:23:532 (47,48) - это только маленькое изменение тональности, почти не существенное. А вот на 00:23:365 (46) - есть очень громкий звук, который я почти весь сонг буду выделять катом.
> 00:34:032 (124,125) - ^ ^
> 01:50:198 (619) - ^ ^- 00:28:865 (84,85) - снова Ctrl +G В сравнение с предыдущим моментом, сама часть отличается от нее более выраженной гитарой,
так что тут уже изменение тональности достаточное, чтобы 00:29:032 (85) - был катом
> 00:39:532 (162,163) - ^ ^
> 01:55:532 (656) - k ^- 00:48:532 (34) - измени на k, чтобы соответствовать 00:49:865 (43) 00:48:698 (226,231,235) - единственная ритмика для катов, так что....
> 00:53:865 (66) - ^ Объяснял про каты и их выделение во втором пункте
> 00:59:198 (100) - ^ ^- 01:19:532 (231) - k. Дальше идёт длинный высокий звук, поэтому k здесь больше подходит, я думаю. Надо подумать, потому что я решил в этой части выделять только барабаны, потому миксовать с гитарой - менять полностью всю часть в более сложную структуру, к тому же миксовать будет крайне сложно, чтобы оно было еще лучшего качества, чем есть сейчас
> 01:30:198 (490) - ^ ^
> 02:35:532 (893) - ^^
> 02:46:198 (961) - ^^
> 04:28:865 (1762) - ^^
> 04:39:532 (1830) - ^ ^
- 01:37:865 (534) - k
- 01:38:698 (539) - k
- 01:39:532 (545) - k
- 01:41:532 (558) - k
- 01:44:032 (575) - k Прости, но тут так же я выделяю только барабаны, и несколько нот гитары лишь под конец, и то, когда на 01:47:198 (600,601) - звуках есть и барабаны тоже
Удачи в продвижении! \o/
- 01:52:198 (631) - k - чтобы соответствовать 00:36:365 (137) Так как у меня идет другая структура тут (не стрим + нота + стрим + нота, а стрим + тройка + 1/2 ноты), то думаю, что менять тут необязательно +немного вариативности
- 03:04:365 (1128) ~ 04:25:698 (1743) - как по мне, идеальная часть. Стримы играются отлично, странных паттернов нет. Извини, я не смог найти каких-то недочетов в этой части. Все ок
- 04:46:865 (1873) ~ 04:57:532 (1951) - тут почти то же, что и в начале. Посмотрю, но думаю что тоже ничего не поменяю
[11:37 AM] 𝒜𝒱𝑒𝒴𝓊𝓂𝒾/Gezoda:
00:00:379 (1,2,3,4) - and all occurences at the beginning: 00:00:379 (1,2) - are the same tone, they should be the same color to reflect that
[11:37 AM] 𝒜𝒱𝑒𝒴𝓊𝓂𝒾/Gezoda: that's literally all i have
[11:38 AM] Remus: Ow
[11:38 AM] Remus: Sure
[11:38 AM] 𝒜𝒱𝑒𝒴𝓊𝓂𝒾/Gezoda: because lolmetal and mapping to the drums = high fidelity
[11:38 AM] Remus: Got it
[11:38 AM] Remus: So, i'll check this moment in 1 min
[11:38 AM] 𝒜𝒱𝑒𝒴𝓊𝓂𝒾/Gezoda: i always tesplay maps before modding so yeah
[11:39 AM] Remus: Hope it will move from dead end :^)
[11:39 AM] Remus: Btw
[11:39 AM] 𝒜𝒱𝑒𝒴𝓊𝓂𝒾/Gezoda: also if people tell you to decrease HP tell them i fullbarred with 50 misses :eyes:
[11:39 AM] Remus: Should i mod your tv size?
[11:39 AM] 𝒜𝒱𝑒𝒴𝓊𝓂𝒾/Gezoda: not until i'm actually done
[11:39 AM] Remus: Okay
[11:39 AM] Remus: Ask me when you'll be ready
[11:39 AM] Remus: But 1 moment
[11:40 AM] Remus: I won't be home from 6 to 9
[11:40 AM] Remus: Mouring
[11:40 AM] Remus: So....
[11:40 AM] 𝒜𝒱𝑒𝒴𝓊𝓂𝒾/Gezoda: 6 to 9 PM? :thinking:
[11:40 AM] Remus: August
[11:40 AM] 𝒜𝒱𝑒𝒴𝓊𝓂𝒾/Gezoda: it's fine
[11:40 AM] 𝒜𝒱𝑒𝒴𝓊𝓂𝒾/Gezoda: i blankupdated my map yesterday so you literally have like 1 month before graveyard
[11:40 AM] Remus: Good then, thanks for understanding
[11:41 AM] Remus: Haha, okay
[11:41 AM] Remus: Thanks for checking my map anyway
[11:43 AM] 𝒜𝒱𝑒𝒴𝓊𝓂𝒾/Gezoda: 00:28:865 (84,85) - i see some kind of inconsistency with the previous part (ends with d d instead of d k), you might want to put it to d d (d k doesn't make as much sense when all signs point to either k d for guitar melody or d d for drums)
[11:44 AM] Remus: Hm
[11:46 AM] Remus: Looks like you are right
[11:47 AM] 𝒜𝒱𝑒𝒴𝓊𝓂𝒾/Gezoda: repeats at 00:39:532 (162,163) -
[11:48 AM] Remus: I will change similar parts
[11:48 AM] Remus: So you can not to repeat them
[11:49 AM] 𝒜𝒱𝑒𝒴𝓊𝓂𝒾/Gezoda: doing that anyway because you might miss them
[11:49 AM] 𝒜𝒱𝑒𝒴𝓊𝓂𝒾/Gezoda: trust me i've had this happen a lot
[11:49 AM] Remus: Oh, okay then
[11:49 AM] Remus: Okay, trust you :>
[11:57 AM] 𝒜𝒱𝑒𝒴𝓊𝓂𝒾/Gezoda: 01:03:698 (321,322,323,324,325,326,327,328,329) - I think you should end with kkkkddddk rather than kkddkdkdk, it deviates too much from the patterns you've used (most kats land on snares, the ones that don't are just to avoid contracting convertitis)
[12:01 PM] Remus: Hm
[12:01 PM] Remus: Looks better in therms of drum rhythmics
[12:01 PM] Remus: Should suit it fine
[12:01 PM] 𝒜𝒱𝑒𝒴𝓊𝓂𝒾/Gezoda: you don't have to be worried with having simple patterns
[12:02 PM] 𝒜𝒱𝑒𝒴𝓊𝓂𝒾/Gezoda: considering the difficulty peaks are later
[12:02 PM] Remus: Okay
[12:02 PM] Remus: Fixed that place
[12:02 PM] 𝒜𝒱𝑒𝒴𝓊𝓂𝒾/Gezoda: and you don't have to be worried with having a lot of dons in a row either
[12:02 PM] 𝒜𝒱𝑒𝒴𝓊𝓂𝒾/Gezoda: i mean it's not the case in your map but more generally
[12:02 PM] Remus: Got it
[12:03 PM] Remus: I'll keep that in mind
[12:05 PM] Remus: If you find any other similar point, where i can make pattern more simple - point out it too
[12:05 PM] Remus: Will be glad
[12:07 PM] 𝒜𝒱𝑒𝒴𝓊𝓂𝒾/Gezoda: 01:06:365 (338,339,340,341,342,343,344,345,346) - same there
[12:08 PM] Remus: Fixed
[12:08 PM] Remus: kkkkddddk
[12:08 PM] 𝒜𝒱𝑒𝒴𝓊𝓂𝒾/Gezoda: 01:15:698 (395,396,397,398,399,400,401,402,403) - almost the same here, it's only snares all the way; if you don't want to have all kats you can do the same pattern as before
[12:09 PM] 𝒜𝒱𝑒𝒴𝓊𝓂𝒾/Gezoda: or remove 402 to have 7 kats and a big kat right after
[12:09 PM] Remus: Ah, here i just did it for variability
[12:09 PM] Remus: I mean
[12:09 PM] Remus: 100000 kats stream is a bit boring
[12:09 PM] Remus: So some dons, to emphasize main rhythmics here will be good
[12:09 PM] 𝒜𝒱𝑒𝒴𝓊𝓂𝒾/Gezoda: come on it's only 9 lol
[12:09 PM] Remus: It was joke
[12:09 PM] 𝒜𝒱𝑒𝒴𝓊𝓂𝒾/Gezoda: in the same vein as your pattern you can just do kkddkkddk
[12:10 PM] Remus: Hm
[12:10 PM] Remus: At 01:16:032 (399,401,403) - there is also guitar
[12:11 PM] Remus: Which emphasize it with drums better by kats
[12:11 PM] Remus: So this is another reason
[12:12 PM] Remus: 01:26:365 (460,461,462,463,464,465,466,467,468) - i think this is another place for kkkkddddk?
[12:12 PM] Remus: But would not this pattern be so much repetetive?
[12:13 PM] 𝒜𝒱𝑒𝒴𝓊𝓂𝒾/Gezoda: official taiko charts are worse in that matter tbh
[12:13 PM] 𝒜𝒱𝑒𝒴𝓊𝓂𝒾/Gezoda: you can have some change too even the pattern you pointed out is
[12:14 PM] Remus: well, then
[12:14 PM] Remus: i need your opinion
[12:14 PM] Remus: 01:26:365 (460) - and after
[12:14 PM] Remus: kkkkddkdk
[12:14 PM] 𝒜𝒱𝑒𝒴𝓊𝓂𝒾/Gezoda: you can do kkddkkddk, or really anything that you want
[12:14 PM] 𝒜𝒱𝑒𝒴𝓊𝓂𝒾/Gezoda: i personally find kkddkdkdk kinda janky for this pattern
[12:14 PM] Remus: Okay, got it
[12:15 PM] 𝒜𝒱𝑒𝒴𝓊𝓂𝒾/Gezoda: i don't remember where you had a stream ending with a big note
[12:15 PM] Remus: 1 sec
[12:15 PM] 𝒜𝒱𝑒𝒴𝓊𝓂𝒾/Gezoda: it's somewhere but it's the only one in the map
[12:15 PM] Remus: Almost at the end
[12:15 PM] 𝒜𝒱𝑒𝒴𝓊𝓂𝒾/Gezoda: you might want to get that out
[12:16 PM] 𝒜𝒱𝑒𝒴𝓊𝓂𝒾/Gezoda: either by splitting to isolate the note or removing the finisher
[12:16 PM] Remus: 02:27:698 (848) -
[12:16 PM] Remus: lol
[12:16 PM] Remus: not at the end
[12:16 PM] Remus: But anyway
[12:16 PM] Remus: This one?
[12:17 PM] 𝒜𝒱𝑒𝒴𝓊𝓂𝒾/Gezoda: 02:19:476 (805) - might get that as kat, don is useless if you want to avoid handswitches
[12:17 PM] 𝒜𝒱𝑒𝒴𝓊𝓂𝒾/Gezoda: since 807 lands on the same hand as 805 and 801
[12:18 PM] Remus: Okay, fine here
[12:18 PM] 𝒜𝒱𝑒𝒴𝓊𝓂𝒾/Gezoda: and yeah ddddk is 100% fine
[12:18 PM] 𝒜𝒱𝑒𝒴𝓊𝓂𝒾/Gezoda: and better than ddd K
[12:18 PM] Remus: Oh, okay
[12:18 PM] Remus: I just thought about big note
[12:19 PM] Remus: (offtopic: can i somehow get discord chat logs?)
[12:19 PM] 𝒜𝒱𝑒𝒴𝓊𝓂𝒾/Gezoda: i'll just ctrl+a ctrl+v the log
[12:19 PM] Remus: Ah
[12:19 PM] Remus: Okay
[12:19 PM] 𝒜𝒱𝑒𝒴𝓊𝓂𝒾/Gezoda: and separate to make it clearer
[12:19 PM] 𝒜𝒱𝑒𝒴𝓊𝓂𝒾/Gezoda: because discord doesn't put a name at the beginning of every line
[12:20 PM] 𝒜𝒱𝑒𝒴𝓊𝓂𝒾/Gezoda: oh actually it does
[12:20 PM] 𝒜𝒱𝑒𝒴𝓊𝓂𝒾/Gezoda: i'll just use compact for the logs
[12:20 PM] Remus: Thanks then
[12:20 PM] 𝒜𝒱𝑒𝒴𝓊𝓂𝒾/Gezoda: and get rid of the timestamps
[12:20 PM] 𝒜𝒱𝑒𝒴𝓊𝓂𝒾/Gezoda: okay actually it ALSO gives the timestamps
[12:21 PM] 𝒜𝒱𝑒𝒴𝓊𝓂𝒾/Gezoda: 02:42:365 (931,932,933,934,935,936,937,938,939) - same thing as before with the kkkkddddk but here you're free to use any pattern tbh
[12:21 PM] 𝒜𝒱𝑒𝒴𝓊𝓂𝒾/Gezoda: to avoid having it feel like copypaste
[12:22 PM] Remus: kkdkddkdk
[12:22 PM] Remus: But
[12:22 PM] Remus: 1 problem
[12:22 PM] Remus: It will be hard, imo
[12:22 PM] Remus: No?
[12:22 PM] 𝒜𝒱𝑒𝒴𝓊𝓂𝒾/Gezoda: not that much
[12:22 PM] Remus: I mean for reading
[12:22 PM] Remus: But if you say so
[12:23 PM] 𝒜𝒱𝑒𝒴𝓊𝓂𝒾/Gezoda: honestly when you have a stream with a handswitch later on
[12:23 PM] 𝒜𝒱𝑒𝒴𝓊𝓂𝒾/Gezoda: it's nothing LOL
[12:23 PM] Remus: lol
[12:24 PM] 𝒜𝒱𝑒𝒴𝓊𝓂𝒾/Gezoda: alternatively
[12:24 PM] 𝒜𝒱𝑒𝒴𝓊𝓂𝒾/Gezoda: if you're concerned with difficulty
[12:24 PM] 𝒜𝒱𝑒𝒴𝓊𝓂𝒾/Gezoda: you can just do kdkkddkdk
[12:24 PM] Remus: It powers up difficulty?
[12:24 PM] Remus: Oh
[12:24 PM] Remus: 2 mins
[12:24 PM] Remus: Need to go for a moment
[12:25 PM] 𝒜𝒱𝑒𝒴𝓊𝓂𝒾/Gezoda: no, kdkkddkdk removes the awkward reading you think you have with kkdkddkdk
[12:28 PM] 𝒜𝒱𝑒𝒴𝓊𝓂𝒾/Gezoda: nothing to say about the solo btw
[12:30 PM] Remus: Here
[12:32 PM] Remus: Sounds fine as my suggestion
[12:32 PM] Remus: Need to think about this place
[12:32 PM] 𝒜𝒱𝑒𝒴𝓊𝓂𝒾/Gezoda: 04:13:032 (1652,1653,1654,1655,1656,1657,1658,1659,1660) - ddkkddkkk should be better
[12:33 PM] Remus: Lol, sure
[12:33 PM] 𝒜𝒱𝑒𝒴𝓊𝓂𝒾/Gezoda: it's all kicks (or idk i'm not a drummer they're probably toms) but it alternates between low and hi
[12:33 PM] Remus: I always wanted to change it hahahaha
[12:33 PM] 𝒜𝒱𝑒𝒴𝓊𝓂𝒾/Gezoda: 04:15:698 (1669,1670,1671,1672,1673,1674,1675,1676,1677) - 4k, 4d, k
[12:33 PM] Remus: Oh ,y god
[12:33 PM] Remus: Just forgot about this one
[12:34 PM] Remus: Fixed
[12:37 PM] Remus: Forgot to say you smth
[12:37 PM] 𝒜𝒱𝑒𝒴𝓊𝓂𝒾/Gezoda: 04:24:365 (1736,1737,1738,1739,1740) - no dons should work as well (and you can even add finishers weeee)
[12:37 PM] 𝒜𝒱𝑒𝒴𝓊𝓂𝒾/Gezoda: but that's really up to you
[12:37 PM] Remus: NWolf said, that i should find some way ( if i could) to make last kiai more intensive
[12:38 PM] 𝒜𝒱𝑒𝒴𝓊𝓂𝒾/Gezoda: solo kiai or the ones that aren't solo
[12:38 PM] 𝒜𝒱𝑒𝒴𝓊𝓂𝒾/Gezoda: solo should be good
[12:38 PM] Remus: Add some guitar triples?
[12:38 PM] 𝒜𝒱𝑒𝒴𝓊𝓂𝒾/Gezoda: one way to increase intensity is to increase note density (but it's a risky strategy, because your map can completely fall apart if you do it too much)
[12:39 PM] Remus: Yeah
[12:39 PM] Remus: I said it too
[12:39 PM] 𝒜𝒱𝑒𝒴𝓊𝓂𝒾/Gezoda: just have to reinforce some parts that you feel are best to add notes
[12:39 PM] Remus: Okay
[12:39 PM] 𝒜𝒱𝑒𝒴𝓊𝓂𝒾/Gezoda: without falling into fullstream
[12:42 PM] 𝒜𝒱𝑒𝒴𝓊𝓂𝒾/Gezoda: 04:35:698 (1800,1801,1802,1803,1804,1805,1806,1807,1808) - you really have a thing with kkddkdkdk
[12:42 PM] 𝒜𝒱𝑒𝒴𝓊𝓂𝒾/Gezoda: :eyes:
[12:43 PM] Remus: kkkkddkdk is better
[12:43 PM] Remus: here i guess
[12:43 PM] Remus: After your suggestions
[12:44 PM] 𝒜𝒱𝑒𝒴𝓊𝓂𝒾/Gezoda: as long as it doesn't look janky everything is fine
[12:47 PM] 𝒜𝒱𝑒𝒴𝓊𝓂𝒾/Gezoda: 04:46:198 (1869,1870,1871) - reverse colors
[12:47 PM] 𝒜𝒱𝑒𝒴𝓊𝓂𝒾/Gezoda: kkd is kinda weird when the snare lands on the d
[12:49 PM] Remus: Done
[12:49 PM] Remus: Damn, i need to fo for 5 mins again
[12:49 PM] Remus: Someone is calling
[12:49 PM] Remus: I'll reply in 5 min tho
[12:49 PM] 𝒜𝒱𝑒𝒴𝓊𝓂𝒾/Gezoda: 04:54:198 (1922,1923) - d d since it's the beginning
[12:49 PM] 𝒜𝒱𝑒𝒴𝓊𝓂𝒾/Gezoda: (in terms of patterning)
[12:53 PM] 𝒜𝒱𝑒𝒴𝓊𝓂𝒾/Gezoda: yeah i'm done
[12:55 PM] 𝒜𝒱𝑒𝒴𝓊𝓂𝒾/Gezoda: https://osu.ppy.sh/s/633835 here is la famosa
[12:55 PM] Remus: Here
[12:55 PM] Remus: Wait a sec
[12:55 PM] Remus: Fixed last d d thing
[12:55 PM] Remus: So, i'll start modding your mapset
[12:55 PM] Remus: And wait for your post in my thread
[12:56 PM] 𝒜𝒱𝑒𝒴𝓊𝓂𝒾/Gezoda: i'll post the whole log
Actually, i thought about that but i am still didn't decide about proper diffname...RevengeZ wrote:
What do you thinknabout Extra Oni or Oni Stage for diffname? It kinda relates to touhou
The pop seems reasonable. However in my defense, the parts you have mentioned are very rarely improvised: The map itself already follows all of the main sounds, with avoiding overmapping as possible. At the parts you have pointed, the improvised parts are only 00:47:865 (219,220,221) - on this pattern, which doesn't have a solid 1/4 sound on it, but it does provide a build-up for the next finisher. Most of the triplets are put on the low volume snare sounds (I know they are not all mapped, but not every sound has to be mapped right?) and yet the kiai parts have much more improvisation based on the music, which I judged the map with it. On kiai, the triplets like 01:16:532 - 01:18:532 - 01:22:532 - 01:27:198 - 01:28:532 - 01:29:532 - these ones don't really emphasize a specific sound and yet mapped because the part is kiai and needed more density. From my perspective, the kiai doesn't have to be the most dense part, it can be emphasized on chorus and, compared to the rest of the parts, the sounds on kiai are less by count, and because of this reason kiai is mapped a bit calmer, which I find it reasonable.tasuke912 wrote:
Hello there!
[ Taiko Stage]
- - 01:16:365 - 01:16:365 - In first half of kiai parts density of notes seems too low compared with other parts. You should do improvisation like 00:43:032 / 01:59:032 - these parts.
Patterns are pretty well made. You may ask me for nomination after solving the structure issue.
- 00:21:045 (33,34) - I highly recommend changing the color in order to emphasize the song. kdkdkdkd was kinda boring. kk or dk would be nice.
- 02:27:698 (844) - I usually recommend that mappers do not use 1/4 finishes. but it's up to you
Thanks for that!tasuke912 wrote:
Hello there!
[ Taiko Stage]
- - 01:16:365 - 01:16:365 - In first half of kiai parts density of notes seems too low compared with other parts. You should do improvisation like 00:43:032 / 01:59:032 - these parts. as fruko already said, i didn't want to overmap and mess up the rhytmics; in that place i prefered rhythmics to density; i REALLY don't want to overfill that part by unnecessary triples or other patterns, cause it will break musicality of this part; also, this song provide not so "dense" kiai (comparing with other musical parts of this song) due to lack of worth to be mapped sounds (in other case it would just spoil the sounding); i tried to map all of them, so i guess density is enough as it is now
Patterns are pretty well made. You may ask me for nomination after solving the structure issue.
- 00:21:045 (33,34) - I highly recommend changing the color in order to emphasize the song. kdkdkdkd was kinda boring. kk or dk would be nice. the reason i did kd in the end is 00:21:212 (34,35) - similarity of these sounds, so in therms of consistency i did that; but after your pointing now i am thinking about changing 00:21:212 (34) - that to kat to emphasize next 00:21:545 (35) - and diversify a bit this part, as you already said (dk isn't nice because of opposition of 00:20:878 (32,33) - tonality of those two - so better to make them different, imo)
- 02:27:698 (844) - I usually recommend that mappers do not use 1/4 finishes. but it's up to you i guess it won't confuse player, because it is 1/3 and the ending isn't something like dddD, but ddkD; also that was made to keep consistency of big notes during this part (02:20:365 (809,813,818,823) -
), so if that suggestion isn't necessary to change - i think i'll keep that as it is :>
[*]Also I noticed that 00:20:378 (29,30,31,32,33,34) - these notes have much delay. 00:21:699 - Remove this red line and move first red line to +13msRemus wrote:
Thanks for that!tasuke912 wrote:
Hello there!
[ Taiko Stage]
- - 01:16:365 - 01:16:365 - In first half of kiai parts density of notes seems too low compared with other parts. You should do improvisation like 00:43:032 / 01:59:032 - these parts. as fruko already said, i didn't want to overmap and mess up the rhytmics; in that place i prefered rhythmics to density; i REALLY don't want to overfill that part by unnecessary triples or other patterns, cause it will break musicality of this part; also, this song provide not so "dense" kiai (comparing with other musical parts of this song) due to lack of worth to be mapped sounds (in other case it would just spoil the sounding); i tried to map all of them, so i guess density is enough as it is now
I can understand why you made these part easy, and yet I consider that difficulty curve is not suitable for the song. Please understand difference between "overmap" and "improvisation". Assuming that you are not familiar with playing expert taiko maps but standard maps, an example of standard would be easier for you to understand how to keep difficulty curve in taiko mode.
In standard or ctb mode, during kiai times, which don't provide much 1/2 sound, mappers would use more distant patterns in order to keep suitable difficulty curve, but in taiko mode mappers can't do. That's why we do "improvisation". If improvisational notes work for keeping suitable difficulty curve or emphasizing specific sounds, they never be called as overmaped. (95%+ of recent ranked extra taiko maps have them.)
- 01:19:698 - could have a triplet in order to keep density and emphasize the guitar.
- 01:22:365 - could have a note since the guitar sounds here. it's not overmap, right?
Only two points work enough. I am one of them who don't want to make them too dense.- 02:53:698 - Another solution is to make these streams easier. Actually the guitar provides 1/4 sound but shorter streams work for the difficulty curve and emphasize the drums.
If you insist about first one, ok, i would change that, but i think that you should know the reason of low density of all kiai parts first before changing it, so...
Waiting for your reply
I hope you meant -13 ms, +13 adds more delay to it.tasuke912 wrote:
[*]Also I noticed that 00:20:378 (29,30,31,32,33,34) - these notes have much delay. 00:21:699 - Remove this red line and move first red line to +13ms
You were right, nothing special had changed, but now these kiai parts looks a bit dense. Fixed and updated.tasuke912 wrote:
- 01:19:698 - could have a triplet in order to keep density and emphasize the guitar. well, you are right here; did that for all same parts
- 01:22:365 - could have a note since the guitar sounds here. it's not overmap, right? sure, added that note do all same kiai parts.
Only two points work enough. I am one of them who don't want to make them too dense.- 02:53:698 - Another solution is to make these streams easier. Actually the guitar provides 1/4 sound but shorter streams work for the difficulty curve and emphasize the drums. thought that better to change kiai a bit, than streams
- Also I noticed that 00:20:378 (29,30,31,32,33,34) - these notes have much delay. 00:21:699 - Remove this red line and move first red line to +13ms moved, but for -13, cause +13 will increase delay
I can understand your opinion, but it looks like ninja-mod and i am a bit confused about it.Greenshell wrote:
LOL, I was making this post when it was bubbled and when I was done realized the map is qualified. Welp, what the post contains are still concerns of mine, better mention them sooner than later, right?While the song's timing is at 180bpm constantly, the notes mapped to the guitar intro are noticeably off. You can notice that on 00:00:878 (4) - already, it is played way too early compared to the actual instrument. Looking at GoldenWolf's ranked mapset (from which you probably have taken the mp3), I figured that the guitar certainly plays at a pace of 165bpm, but that would mess up the barlines entirely. Be sure that this is solved, as it is musically inaccurate at the moment. i discussed that with tasuke and he said to delete one additional red point and move offset, so i did that
Still referring to the source thing I've mentioned in one of my former posts. This should really be changed. the reason of adding "Team Shanghai Alice "? you said "you can add" but i didn't get why should i add this
I honestly don't understand your concept behind the SV usage. Why is the first Kiai (the chorus thing) 1x, while the second one is 1.1x, and the third chorus is 1.05x, whereas the guitar / solo parts are 1.1x? To me, it's not clear what you want to make stand out just from looking at the SV settings, can you explain this a little further? it looks a bit unconsistent, but you should look to the parts before - i don't want to make that transition of slow parts to kiai so fast,
it yould be confusing lol
Another thing I want to mention is the finisher usage. I see you put priority on percussion, but at the same time, you've left out some significant spots which could've been an opportunity for a strong and spicy finisher and mapped these a normal note, sometimes causing inconsistencies. For example, why did you leave 02:04:198 (709) - out, while you mapped 02:14:865 (776) - as a finisher although both represent the same measures within this stanza (just that both are in different halves of this respective stanza)? overfilling by big notes is very unnecessary (even bad) thing, also it is very subjective; again, i discussed finishers usage with fruko; my rhythmics vision can be different comparing with yours, because we all could emphasize (not like emphasize, but maybe mark out) different sounds
Mentioning this stanza, there's also a noticeable inconsistency in the finisher usage as a whole. (e.g. 00:43:365 (193) - is a finish despite being an ordinary snare kick, while 01:59:365 (678) - is a normal kat note, same sound, different emphasis). These parts are pretty much the same music-wise, therefore some consistency wouldn't hurt really. all about finishers i've already said, i really want you checking last mods, that were done before yours, they contain things about finishers
01:37:532 - this part should have a hit volume of 80%, it is essentially the same compared to 01:58:865 - on that term. do you really think, that 10% difference (SV that chang volume) is that necessary? what about 75%? 76%? 79%?
additional pattern suggestions:
01:57:032 - I'd still put emphasis on the drums by removing this note, I don't see a reason to let the guitar interrupt a rather outstanding percussion pattern that sound emphasize guitar and acts like filling.
02:41:032 (921,922,923) - I don't get why this is kkd, it sorta contradicts the whole drum emphasis + guitar improvisation thing. ddk sounds more intuitive to me. discussed it with fruko like a hour ago; that was made for divesifying that parts and growing emphasizing tonality's level from low to high to the end; sure, i can't make it super smooth, but i did as i could
03:16:532 - This note could be removed for the sake of consistency. It's the only pattern in this stanza that ignores the douplet played by the drummer an see no reason to ignore drums here, sorry
03:34:698 (1379,1380,1381,1382,1383,1384) - Both the snare kick and the guitar kinda get lost here, kdkkd k would work better to capture these. idk, but kdkdk sounds fine to me
04:02:782 - Again, for the sake of consistency, consider removing this note so the next one can be a finish. The cymbal is still there, the kick is strong and so is the guitar, like all the other finisher notes mapped in this kiai. not enough loud to be finisher, it's quiet; plus making here finisher will eventually break the concept of finishers that were made before - i can make all notes on the end of streams by finishers, and what will it be? overfilling, that i was trying to evade all the map
04:08:198 - Same deal with the finishers, you should get the idea by now. as i said before, my finisher's concept is different to yours, so see no reason to change all the finishers due to this
Concluding from what I've mentioned above, I think the map still lacks some consistency here and there.
Sorry if my attitude appears a bit rude, this is absolutely not intended. i saw no rude, but much of subjective things :>
Sorry for interrupting the party, I hoped I'd be done before the qualify
Excuse me? He has every right to take however long he needs to make his mod, and he also has every right to post it post-qualify, thats what qualification still is for after all. You are the one being rude here.MashaSG wrote:
Man, are you seriously? Couldn't you write to Remus about your mod? You thought that it'd be done before quals, so how many hours you need to write mod?
That's just unkind and embarassing imo.
Yes, but the point here is that he could've said to Remus about him writing a mod, especially since he knew it's going to hit qualify soonVell wrote:
He has every right to take however long he needs to make his mod