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Yura Hatsuki - TRICK or TREAT [CatchTheBeat]

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Topic Starter
MBomb
This beatmap was submitted using in-game submission on 22 December 2017 at 01:26:51

Artist: Yura Hatsuki
Title: TRICK or TREAT
Tags: MBomb Halloween wicked drop m3-34 cursedcookies
BPM: 106
Filesize: 1164kb
Play Time: 00:34
Difficulties Available:
  1. Cursed Collab Cup (1.6 stars, 68 notes)
  2. Haunted Hallowrain (3.51 stars, 127 notes)
  3. Pumpkin Platter (2.79 stars, 120 notes)
  4. Spooky Salad (2.03 stars, 102 notes)
Download: Yura Hatsuki - TRICK or TREAT
Information: Scores/Beatmap Listing
---------------
I hate Halloween nearly as much as I hate this difficulty name. Which is a lot.

And yes, I did map this just to make that pun.

Difficulty names other than Hallowrain were by Ascendance xd

Cup is a collab with cursedcookies.
Ascendance
i said credit me you bastard
Topic Starter
MBomb

Ascendance wrote:

i said credit me you bastard
i forgot fuk done

kds given
Sorceress
Smell my feet xd

[Cursed Collab Cup]
  1. 00:10:901 (3) - I think this sound would be better represented with a direction change and a slight distance increase
[Spooky Salad]
  1. Too Spooky, try making this a bit less Spooky pls
[Pumpkin Please Kill Me Now Platter]
  1. 00:01:562 (5,6) - and 00:04:958 (2,3) - The distance on these dashes is a bit high, 3 grid spots away from being hyper dashes. I'd certainly suggest lowering the distance a couple of grid spaces
  2. 00:02:411 (1,2,3,4,5,6,7,8,9,10) - If I can count this is actually a 13 note stack on the platter, RC Guidelines say not to exceed 12 for platters D:
  3. 00:06:090 (5,6) - Same high distance here
  4. 00:09:769 (5) - Move this about a grid space to the left? I feel a little bit more emphasis jumping to this is nice here
  5. 00:12:033 (5) - Could do the same here but the distance to it would be pretty similar already if you applied the above
  6. 00:15:996 (1,2,3,4,5,6,7,8,9,10,11,12,13) - 13 note stack!
  7. 00:20:524 (1,2,3,4,5,6,7,8,9,10,11,12) - 13 notes!
[Haunted Help Me Jesus Hallowrain]
  1. 00:01:279 (1) - Hmmm, so I think a direction change to this note would work a bit better here, the same direction dash to this then the hyper jump feels like it builds up emphasis for 00:01:562 (2) - but not so much for 00:01:279 (1) - However I noticed you need quite some distance to get a 1/2 hyper for 00:01:279 (1,2) - It would require some drastic changes to get this to work if at all considering how many times this pattern pops up and isn't really worth it so I'll just deny this myself (:
  2. 00:29:863 (2,3,4) - Spacing feels a little awkward here. 00:29:863 (2,3) - I'm unclear as to wether this is meant to be a dash or not but either way it feels really akward going in the same direction to slow down for 00:30:430 (4) - Maybe you can mess with spacing here and have a direction change to 00:30:430 (4) - then ctrl+H 00:30:713 (5,6,1) -
Rad map my dude
Weber
HALLOWRAIN

ISN'T

A

GOOD

PUN
Topic Starter
MBomb

Sorcerer wrote:

Smell my feet xd - Declined, but thanks for the suggestion.

[Cursed Collab Cup]
  1. 00:10:901 (3) - I think this sound would be better represented with a direction change and a slight distance increase - Done.
[Spooky Salad]
  1. Too Spooky, try making this a bit less Spooky pls - Stop ruining my halloween spirit.
[Pumpkin Please Kill Me Now Platter]
  1. 00:01:562 (5,6) - and 00:04:958 (2,3) - The distance on these dashes is a bit high, 3 grid spots away from being hyper dashes. I'd certainly suggest lowering the distance a couple of grid spaces - Good point, reduced slightly.
  2. 00:02:411 (1,2,3,4,5,6,7,8,9,10) - If I can count this is actually a 13 note stack on the platter, RC Guidelines say not to exceed 12 for platters D: - Didn't want to break NC consistency but I guess it makes sense for these streams.
  3. 00:06:090 (5,6) - Same high distance here - Fixed.
  4. 00:09:769 (5) - Move this about a grid space to the left? I feel a little bit more emphasis jumping to this is nice here - Done 2 actually, because I'm such a rebel.
  5. 00:12:033 (5) - Could do the same here but the distance to it would be pretty similar already if you applied the above - Indeed, increase this one too.
  6. 00:15:996 (1,2,3,4,5,6,7,8,9,10,11,12,13) - 13 note stack! - Stop breaking my NC consistencies for your damn guidelines :(
  7. 00:20:524 (1,2,3,4,5,6,7,8,9,10,11,12) - 13 notes! - I added an NC like you added a knife to my heart with this suggestion.
[Haunted Help Me Jesus Hallowrain]
  1. 00:01:279 (1) - Hmmm, so I think a direction change to this note would work a bit better here, the same direction dash to this then the hyper jump feels like it builds up emphasis for 00:01:562 (2) - but not so much for 00:01:279 (1) - However I noticed you need quite some distance to get a 1/2 hyper for 00:01:279 (1,2) - It would require some drastic changes to get this to work if at all considering how many times this pattern pops up and isn't really worth it so I'll just deny this myself (: - Thanks for denying this yourself :^) however as well as that, this is meant to emphasise 2, as whilst the sound on the downbeats is prominent, I mostly wanted to keep the pitch here.
  2. 00:29:863 (2,3,4) - Spacing feels a little awkward here. 00:29:863 (2,3) - I'm unclear as to wether this is meant to be a dash or not but either way it feels really akward going in the same direction to slow down for 00:30:430 (4) - Maybe you can mess with spacing here and have a direction change to 00:30:430 (4) - then ctrl+H 00:30:713 (5,6,1) - - Tried to change it around a bit, hope this new pattern feels a little nicer.
Rad map my dude
Thanks for the mod!
Ascendance


here you go, bubbled!
wonjae
lol 30 seconds

cup is fine

General:
add ascendance to the tags xd

also i want the background to be an anime grill instead these lame pumpkins, i would suggest googleing (or binging) "kawaii anime pumpkin girl" to find a suitable background.


salad
00:13:448 (4,1) - the dash to this is a little bit too sudden imo and can cause acc to drop bc players might overdash or just miss. I would curve (1) a bit so that you add a bit more leniency to the slider.

00:29:014 (2) - honestly, i dont think this you need a dash for this since the song got all quiet and shit for the end. idk like x=406 or something would be fine.


platter
00:15:430 (4) - i think this can be a dash.

rain
00:01:279 (1) - increase the distance for this note to match distance spacing with this note at 00:19:392 (5) -

00:01:279 (1) - remove nc to match the nc of the pattern here 00:18:260 (1) - also
Topic Starter
MBomb

Paranoid Grapes wrote:

lol 30 seconds

cup is fine

General:
add ascendance to the tags xd - End me.

also i want the background to be an anime grill instead these lame pumpkins, i would suggest googleing (or binging) "kawaii anime pumpkin girl" to find a suitable background. - If I remember correctly, when I first wrote this response, I had a witty pun here. Can't remember it now though, sorry!


salad
00:13:448 (4,1) - the dash to this is a little bit too sudden imo and can cause acc to drop bc players might overdash or just miss. I would curve (1) a bit so that you add a bit more leniency to the slider. - Made a few changes.

00:29:014 (2) - honestly, i dont think this you need a dash for this since the song got all quiet and shit for the end. idk like x=406 or something would be fine. - I like the dash for the pitch change.


platter
00:15:430 (4) - i think this can be a dash. - Tried a higher distance.

rain
00:01:279 (1) - increase the distance for this note to match distance spacing with this note at 00:19:392 (5) - - Done.

00:01:279 (1) - remove nc to match the nc of the pattern here 00:18:260 (1) - also - Yep.
Thanks for the mod!
Nokashi
Greetings!



General
  1. Consider being more specific regarding the exact M3 Event this was from. In this case, this song is from an album released during M3-34 so consider adding that instead.

Cursed Cup
  1. 00:01:279 (1,2,3) - Even though the sound is rather sharp musically, I dont really see the sharpness in movement. For example, in the following measure you executed a more movement-intensive pattern that isnt as linear, which made playing it that much more interesting ( as interesting as a cup can be)
  2. 00:10:335 (1) - Not sure if this NC is exactly necessary, there isnt much cluttering on the previous slider and you are basically offering a sole combo for one object. Same applies for 00:11:467 (1) -
  3. 00:11:467 (1) - Ctrl-H here to give off the same effect as 00:08:637 (3,1) - which implies for more movement
  4. 00:23:920 (1,2,3) - again the movement here is really linear
To be honest I did notice that some new combos could be avoided, especially those that are placed on 1 object.
I dont really want to elaborate since it could be intentional, but some instances include
  1. 00:08:071 (1) - Music is continuous and doesnt end in a sharp note to account for an NC
  2. 00:21:656 (1) - This is straight up inconsistent with 00:03:543 (3) -
Should be ready after this

Spooky Salad
  1. 00:00:713 (3,1) - Direction change should be a neater alternative here to accentuate the strong instrument
  2. 00:03:543 - Continuous instrument expression here so instead I would drop the NC
  3. 00:06:373 (3) - I'd go for the spaced triple variant here, offering 1.40x DS here
  4. 00:14:863 (1,2,3) - Having this as a curved triple doesnt make much difference as having it being full straight. Even so, fully straight will convert in a neater way
  5. 00:20:524 (1) - In discord we talked about how you alternated between the 2 type of 1/4 patterns you use for the triples, and how mainly use it to emphasize change in flow. In this current pattern it would be the better choice to go for the spaced triple instead
  6. 00:28:448 (1) - Uneeded NC in my opinion, object clutter isnt that major
On the easier side of salads, still pretty solid work

Pumpkin Platter
  1. 00:01:279 (4) - In the cup and salad diff you had the tendecy of NCing this certain tick cause of the strong sound. However here this is not present, even though theres potentially more object clutter on the platter diff than on the other diffs. At first i thought of it as a cosmetic use but right now it seems more like a structural inconsistency. Investigate this
  2. 00:01:562 (5,6) - I'd say this is somewhat ambiguous i would increase the DS by 0.20x, consistency with 00:00:430 (2,3) -
  3. 00:02:977 (2,1) - In my eyes this seems like an optimal place for a HDash. Also consider splitting the slider into 2 circles instead to emphasize the distinct sounds on both the sliderhead and sliderend.
  4. 00:07:788 (3,4) - Also pretty strong sound to place a HDash, would accentuate the sounds better
  5. 00:09:627 (4,5) - Slight distancing buff would work nicely here, 0.15x DS
  6. 00:10:335 (7) - Optimal place for a new combo, Strong and sharp on top of that. Would help to reduce object clutter in this section as well
  7. 00:12:599 (7) - Similar point as above^
  8. 00:21:090 (4) - More horizontality would be nice here to emphasize both tick sounds, something similar to 00:02:977 (2) -. Also think about having a HDash here as well
  9. 00:24:203 (5,6) - Really underwhelming spacing here, have it at at least 2.70x DS imo
  10. 00:25:618 (2,3) - Could have went for something more intense and more consistent with 00:07:788 (3,4). Also take into account my suggestion about adding a HDash here as well
Spooky 1/8 snaps

Haunted Hallowrain
  1. 00:01:279 (4) Same thing about NC as mentioned in other diffs applies here and all similar instances
  2. 00:01:137 (4,5) - I'd make this spacing less ambiguous and offer a more generous dash towards the HDash
  3. 00:03:543 (5) - NC here to avoid possible object clutter
  4. 00:05:665 (4,5) - Again somewhat ambiguous spacing here
  5. 00:07:505 - this has the same sound as 5 yet its expressed as a 1/2 circle not a 1/4 slider. You could have this be a 1/4 slider as well. Would encourage more movement
  6. 00:11:184 (7,1) - Would have expected something more intense here, as it is the downbeat
  7. 00:16:562 (8) - NC here to avoid object clutter for spooky 1/8 snap
  8. 00:16:986 (13,1) - Maybe bump this up to 3.00x DS instead. Extra spacing could accentuate the snappier sound here
  9. 00:29:510 (1) - This isnt snapped correctly, the sound you want to follow here is really weird as it is, either simplify the rhythm or look for the correct snap
  10. 00:27:882 (2,3,4,5,6) - Since pitch is getting higher and higher here, it would make more sense for the spacing to gradually increase in this pattern, rather than using a fixed DS jump

And thats it! Good luck with the set! Have a spooky Halloween!
Topic Starter
MBomb

Nokashi wrote:

Greetings!



General
  1. Consider being more specific regarding the exact M3 Event this was from. In this case, this song is from an album released during M3-34 so consider adding that instead. - Done.

Cursed Cup
  1. 00:01:279 (1,2,3) - Even though the sound is rather sharp musically, I dont really see the sharpness in movement. For example, in the following measure you executed a more movement-intensive pattern that isnt as linear, which made playing it that much more interesting ( as interesting as a cup can be) - The sharpness on the next section makes more sense as the two instruments are played at the same time there as opposed to this one which only has the synth,
  2. 00:10:335 (1) - Not sure if this NC is exactly necessary, there isnt much cluttering on the previous slider and you are basically offering a sole combo for one object. Same applies for 00:11:467 (1) - - Keeping NC consistency of 2 every downbeat.
  3. 00:11:467 (1) - Ctrl-H here to give off the same effect as 00:08:637 (3,1) - which implies for more movement - More movement to that was for the change in section whereas here there isn't a change in section so the small distance fits nicely with the concept here.
  4. 00:23:920 (1,2,3) - again the movement here is really linear - Same as earlier.
To be honest I did notice that some new combos could be avoided, especially those that are placed on 1 object.
I dont really want to elaborate since it could be intentional, but some instances include
  1. 00:08:071 (1) - Music is continuous and doesnt end in a sharp note to account for an NC
  2. 00:21:656 (1) - This is straight up inconsistent with 00:03:543 (3) - - Changed the other instead, other NC stuff was explained.
Should be ready after this

Spooky Salad
  1. 00:00:713 (3,1) - Direction change should be a neater alternative here to accentuate the strong instrument - Similar explanation to in cup.
  2. 00:03:543 - Continuous instrument expression here so instead I would drop the NC - Same as cup NC patterns.
  3. 00:06:373 (3) - I'd go for the spaced triple variant here, offering 1.40x DS here - Did something.
  4. 00:14:863 (1,2,3) - Having this as a curved triple doesnt make much difference as having it being full straight. Even so, fully straight will convert in a neater way - I feel the curve makes it feel nicer.
  5. 00:20:524 (1) - In discord we talked about how you alternated between the 2 type of 1/4 patterns you use for the triples, and how mainly use it to emphasize change in flow. In this current pattern it would be the better choice to go for the spaced triple instead - Done something.
  6. 00:28:448 (1) - Uneeded NC in my opinion, object clutter isnt that major - NC pattern.
On the easier side of salads, still pretty solid work

Pumpkin Platter
  1. 00:01:279 (4) - In the cup and salad diff you had the tendecy of NCing this certain tick cause of the strong sound. However here this is not present, even though theres potentially more object clutter on the platter diff than on the other diffs. At first i thought of it as a cosmetic use but right now it seems more like a structural inconsistency. Investigate this - Changed stuff.
  2. 00:01:562 (5,6) - I'd say this is somewhat ambiguous i would increase the DS by 0.20x, consistency with 00:00:430 (2,3) - - Done.
  3. 00:02:977 (2,1) - In my eyes this seems like an optimal place for a HDash. Also consider splitting the slider into 2 circles instead to emphasize the distinct sounds on both the sliderhead and sliderend. - Split into two circles, however I don't feel a HDash fits here.
  4. 00:07:788 (3,4) - Also pretty strong sound to place a HDash, would accentuate the sounds better - I think a dash is enough emphasis here.
  5. 00:09:627 (4,5) - Slight distancing buff would work nicely here, 0.15x DS - Done.
  6. 00:10:335 (7) - Optimal place for a new combo, Strong and sharp on top of that. Would help to reduce object clutter in this section as well - Yeah, changed NC pattern and that involved this.
  7. 00:12:599 (7) - Similar point as above^ - Same with that one.
  8. 00:21:090 (4) - More horizontality would be nice here to emphasize both tick sounds, something similar to 00:02:977 (2) -. Also think about having a HDash here as well - Changed to two circles.
  9. 00:24:203 (5,6) - Really underwhelming spacing here, have it at at least 2.70x DS imo - Changed.
  10. 00:25:618 (2,3) - Could have went for something more intense and more consistent with 00:07:788 (3,4). Also take into account my suggestion about adding a HDash here as well - This part is already consistent, so seems weird to change it.
Spooky 1/8 snaps

Haunted Hallowrain
  1. 00:01:279 (4) Same thing about NC as mentioned in other diffs applies here and all similar instances - I feel this NC pattern is fine for a higher difficulty as more fruit are allowed on the plate.
  2. 00:01:137 (4,5) - I'd make this spacing less ambiguous and offer a more generous dash towards the HDash - I like the antiflow feel here, and the dash to it fits nicely for the bass note.
  3. 00:03:543 (5) - NC here to avoid possible object clutter - Isn't really too much, fits under guideline.
  4. 00:05:665 (4,5) - Again somewhat ambiguous spacing here - The reason for it being kinda small is to allow more for the antiflow out of it, I think making it really high would confuse a player.
  5. 00:07:505 - this has the same sound as 5 yet its expressed as a 1/2 circle not a 1/4 slider. You could have this be a 1/4 slider as well. Would encourage more movement - 5 is a 1/4 slider for the clap sounds.
  6. 00:11:184 (7,1) - Would have expected something more intense here, as it is the downbeat - The note here isn't really that intense, I think a dash into the antiflow gives the downbeat enough emphasis.
  7. 00:16:562 (8) - NC here to avoid object clutter for spooky 1/8 snap - I think the current adjustment of the NC pattern is enough to avoid clutter here.
  8. 00:16:986 (13,1) - Maybe bump this up to 3.00x DS instead. Extra spacing could accentuate the snappier sound here - Increased a tiny bit.
  9. 00:29:510 (1) - This isnt snapped correctly, the sound you want to follow here is really weird as it is, either simplify the rhythm or look for the correct snap - 1/12 sounds better.
  10. 00:27:882 (2,3,4,5,6) - Since pitch is getting higher and higher here, it would make more sense for the spacing to gradually increase in this pattern, rather than using a fixed DS jump - Keeping in mind the HDash to 4, the distance to 5 feels bigger than the distance to 3 due to the velocity change requied.

And thats it! Good luck with the set! Have a spooky Halloween!
Thanks for the mod!
Ascendance
Was waiting for the rest of Nokashi's mod reply, but I don't want you to think I'm being late on purpose so I'll post now.

Add ascendance to tags ;)

Everyone steals my mod format these days, it's hard to be unique :<

[
General
]

  1. Difficulty Spread : Okay!
  2. Background Size : A 1920x1080 version is preferable, but not unrankable. It's fine if you keep it the way it is.
  3. Unsnapped objects : Okay!
  4. Audio bitrate over 192 kbps : Okay!
  5. Metadata Issues : Okay!
  6. Timeline Issues : Okay!
  7. Combo Colors : Also optional to change, I think making the orange a bit darker would be nice. It's a bit bright compared to the other 3 darker colors.
  8. Unused Hitsounds : Okay!
  9. Hitsounds Issues : Okay!
  10. Unused Files / Other : Why is the background not anime?

[
Cursed Collab Cup
]

General



  1. Some sort of indication of who mapped what in the description would be beneficial, since it's not separated by bookmark as well
  2. 00:01:562 (2,3,1) - Not exactly the biggest fan of this pattern. Both 00:01:562 (2,3) - and 00:01:845 (3,1) - are pretty strong movements, both with antiflow. My personal suggestion would be to make 00:02:411 (1) - more vertical, like this or something. You'd obviously need to change some patterns after that. If you desire to keep the antiflow, some reduction would definitely be nice.
  3. 00:23:920 (1,2,3) - These all felt a bit too far for me, considering that's the distance being used for emphasized notes, and they all aren't emphasized the same way. Reducing the distance between the circles at the very least would be nice!
  4. nice diff

[
Spooky Salad
]

General



  1. 00:01:845 (3,4,5) - Even though 00:01:562 (2,3) - is the same distance as 00:00:430 (2,3) - , 00:01:562 (2,3) - has more of an antiflow aspect to it that I think would benefit from a slight reduction here. It just feels a tad bit too much as it stands to be a walk.
  2. 00:11:184 (4,1,2,3,4,5,6,1) - This feels maybe a bit too dense for a salad. Maybe removing the 1/4 part of 00:11:184 (4) - and deleting 00:11:891 (4) - would help the density be a bit more manageable?

[
Pumpkin Platter
]

General



  1. I think the spread between this and the salad is far too big. The salad was very simple and not too dense compared to patterns introduced here like 00:15:996 (1,2,3,4,5,6,7,1,2,3,4,5,6,1) - or more complex patterns like 00:00:430 (2,3,4) - . I'd suggest you rethink some things about this diff to make the spread properly bridge to the rain, but for now I'll just mod it as it is. Again, I'd highly suggest changing this diff.
  2. 00:00:430 (2) - To start, I think removing the 1/4 on these would be nice. Keeping the 1/4 dashes for the top diff would be a good way to appropriately bridge the spread.
  3. You could also try chopping down streams like 00:03:543 (1,2,3,4,5,6,7) - , by removing 00:03:896 (6,7) - and giving more time to react to the high density here. If you want to do a little extra, deleting 00:03:755 (4) - as well would be super helpful. It keeps your 1/8 theme while making it far more manageable.
  4. Try deleting 00:16:208 (4,6) - and 00:16:774 (4) - as well for the same purposes. It might sound weird to cut the stream, but it increases playability a lot in my opinion.
  5. This above stuff repeats in the second part. Nice diff otherwise

[
Haunted Hallowrain
]

General



  1. 00:08:354 (7,8,9) - Either more curve or a repeat slider shape on this would be nice. Feels a bit too shallow as it stands right now.
  2. 00:10:194 (3) - This is also pretty shallow, try x:336? and maybe 00:12:458 (3) - to x:352 as well. They just fall a bit short for me and they're kinda easy to overshoot coming out of the curve
  3. 00:14:863 (3) - Also feels a bit shallow, try either making it fully horizontal or turning it into 3 circles for a bigger effect on those strong notes.
  4. 00:15:430 (4) - x:216 here feels a lot better to me. The distance to this note is a bit too short, so increasing it like this not only keeps the dash to 00:15:713 (5) - , but also prevents silly overshooting.
  5. 00:26:467 (6,7,8) - Same comment as with 00:08:354 (7,8,9) -, just needs to be pronounced more please :D
  6. 00:29:533 (1) - This feels like 1/12 to me at 25% (even heard it without 25%). It's hard because of the piano, but you can clearly hear it start at 00:29:533 - .
  7. 00:30:147 (3,4) - Suuuper short distance. I know it might be hard to increase it because of 00:30:430 (4,5) - , but if you can find a way, please do it. I overshot it T_T

Gl!
Topic Starter
MBomb

Ascendance wrote:

Was waiting for the rest of Nokashi's mod reply, but I don't want you to think I'm being late on purpose so I'll post now.

Add ascendance to tags ;)

Everyone steals my mod format these days, it's hard to be unique :<

[
General
]

  1. Difficulty Spread : Okay!
  2. Background Size : A 1920x1080 version is preferable, but not unrankable. It's fine if you keep it the way it is.
  3. Unsnapped objects : Okay!
  4. Audio bitrate over 192 kbps : Okay!
  5. Metadata Issues : Okay!
  6. Timeline Issues : Okay!
  7. Combo Colors : Also optional to change, I think making the orange a bit darker would be nice. It's a bit bright compared to the other 3 darker colors. - Hmm, I kinda see what you mean but I think it matches the brightness of the left 2 pumpkins compared to the background.
  8. Unused Hitsounds : Okay!
  9. Hitsounds Issues : Okay!
  10. Unused Files / Other : Why is the background not anime?

[
Cursed Collab Cup
]

General



  1. Some sort of indication of who mapped what in the description would be beneficial, since it's not separated by bookmark as well - Not that simple unfortunately. She originally mapped the difficulty, and then with her permission I made changes, however some of these changes were quite substansial considering the length of the song, so it was more of a collab effort.
  2. 00:01:562 (2,3,1) - Not exactly the biggest fan of this pattern. Both 00:01:562 (2,3) - and 00:01:845 (3,1) - are pretty strong movements, both with antiflow. My personal suggestion would be to make 00:02:411 (1) - more vertical, like this or something. You'd obviously need to change some patterns after that. If you desire to keep the antiflow, some reduction would definitely be nice. - Considering the shortness of the distancing currently and the low bpm, I feel like this is fine.
  3. 00:23:920 (1,2,3) - These all felt a bit too far for me, considering that's the distance being used for emphasized notes, and they all aren't emphasized the same way. Reducing the distance between the circles at the very least would be nice! - Done.
  4. nice diff

[
Spooky Salad
]

General



  1. 00:01:845 (3,4,5) - Even though 00:01:562 (2,3) - is the same distance as 00:00:430 (2,3) - , 00:01:562 (2,3) - has more of an antiflow aspect to it that I think would benefit from a slight reduction here. It just feels a tad bit too much as it stands to be a walk. - Decreased distances a little.
  2. 00:11:184 (4,1,2,3,4,5,6,1) - This feels maybe a bit too dense for a salad. Maybe removing the 1/4 part of 00:11:184 (4) - and deleting 00:11:891 (4) - would help the density be a bit more manageable? - Hmm I feel it's fine since the cup and platter are also a bit more dense than average and the bpm is low, so this works nicely for spread.

[
Pumpkin Platter
]

General



  1. I think the spread between this and the salad is far too big. The salad was very simple and not too dense compared to patterns introduced here like 00:15:996 (1,2,3,4,5,6,7,1,2,3,4,5,6,1) - or more complex patterns like 00:00:430 (2,3,4) - . I'd suggest you rethink some things about this diff to make the spread properly bridge to the rain, but for now I'll just mod it as it is. Again, I'd highly suggest changing this diff. - First pattern there seemed fine, but decreased distancing on the second slightly.
  2. 00:00:430 (2) - To start, I think removing the 1/4 on these would be nice. Keeping the 1/4 dashes for the top diff would be a good way to appropriately bridge the spread. - Limiting 1/4 dashes to the top difficulty ruins any kind of progression in my opinion, since it's a low bpm song and the salad used plenty of 1/2 dashes.
  3. You could also try chopping down streams like 00:03:543 (1,2,3,4,5,6,7) - , by removing 00:03:896 (6,7) - and giving more time to react to the high density here. If you want to do a little extra, deleting 00:03:755 (4) - as well would be super helpful. It keeps your 1/8 theme while making it far more manageable. - I don't really feel that deleting movement in these streams is necessary, as it's very simple movement that's used during them.
  4. Try deleting 00:16:208 (4,6) - and 00:16:774 (4) - as well for the same purposes. It might sound weird to cut the stream, but it increases playability a lot in my opinion. - Same here, I feel the patterns used are simple enough that it's not necessary.
  5. This above stuff repeats in the second part. Nice diff otherwise

[
Haunted Hallowrain
]

General



  1. 00:08:354 (7,8,9) - Either more curve or a repeat slider shape on this would be nice. Feels a bit too shallow as it stands right now. -Increased curve slightly
  2. 00:10:194 (3) - This is also pretty shallow, try x:336? and maybe 00:12:458 (3) - to x:352 as well. They just fall a bit short for me and they're kinda easy to overshoot coming out of the curve - I feel this is fine, the fruit right now are at where I hit with the catcher when walking these naturally so it's what's most comfortable to me.
  3. 00:14:863 (3) - Also feels a bit shallow, try either making it fully horizontal or turning it into 3 circles for a bigger effect on those strong notes. - Made it horizontal.
  4. 00:15:430 (4) - x:216 here feels a lot better to me. The distance to this note is a bit too short, so increasing it like this not only keeps the dash to 00:15:713 (5) - , but also prevents silly overshooting. - Increased a tiny bit but not that much.
  5. 00:26:467 (6,7,8) - Same comment as with 00:08:354 (7,8,9) -, just needs to be pronounced more please :D - Done.
  6. 00:29:533 (1) - This feels like 1/12 to me at 25% (even heard it without 25%). It's hard because of the piano, but you can clearly hear it start at 00:29:533 - . - Yeah I agree. Fixed with Nokashi's mod.
  7. 00:30:147 (3,4) - Suuuper short distance. I know it might be hard to increase it because of 00:30:430 (4,5) - , but if you can find a way, please do it. I overshot it T_T - Increased a tiny bit.

Gl!
Thanks for the mod!
Electoz
[Haunted Hallowrain]

  1. 00:09:203 (1,2) - Make this a stronger dash like 00:11:467 (1,2) - ?
  2. 00:13:165 (6,7) - The large spacing here makes the hyper at 00:13:448 (7,1) - a lot less highlighted + feels somewhat awkward for continuing movements with a huge spacing whiles melody has paused for a bit after 00:13:165 - .
Other than that is fine actually, but the rhythm density in Cup worries me, the diff uses 1/2 like almost constantly, should be nerfed to some extent tho even at this BPM
Topic Starter
MBomb

Electoz wrote:

[Haunted Hallowrain]

  1. 00:09:203 (1,2) - Make this a stronger dash like 00:11:467 (1,2) - ? - Pitch is increasing so I decided the intensity of the patterns should increase too.
  2. 00:13:165 (6,7) - The large spacing here makes the hyper at 00:13:448 (7,1) - a lot less highlighted + feels somewhat awkward for continuing movements with a huge spacing whiles melody has paused for a bit after 00:13:165 - . - I think the HDashes fit intensity, however I made them the same distance as to try and avoid 1 feeling underemphasised.
Other than that is fine actually, but the rhythm density in Cup worries me, the diff uses 1/2 like almost constantly, should be nerfed to some extent tho even at this BPM - Removed a few 1/2 notes but not many, I think the spread makes it fine as all difficulties are quite dense compared to usual, but I tried to tone down 1/2 usage a slight bit.
Thanks for the mod!
Electoz
Recheck

[Cursed Collab Cup]

  1. 00:13:731 (1,2) - Missing claps.
[Spooky Salad]

  1. 00:06:373 (3,5) - 00:20:807 (3) - Whistles missing.
  2. 00:21:656 (5) - NC
[Pumpkin Platter]

  1. 00:03:260 (3) - 00:21:373 (5) - 00:25:901 (3) - Whistle
  2. 00:21:656 (1) - Clap
Topic Starter
MBomb
Done all.
Electoz
Current metadata can be referenced from http://hatukiyura.sakura.ne.jp/wicked/
Bubbled!
Len
nominated.
JBHyperion
screw you for leaving this until the last possible day ):<

General
  1. Spinner sounds better if volume is faded out more towards the end - try 50% > 15% instead

Cup
  1. 00:02:977 (2,1) - Could you move (1) to the right side or something to avoid this extended antiflow pattern so close to the start? Gonna catch new players out even if this is a "harder" Cup to compensate for the length. Either that or maybe tilt 00:02:411 (1,2) - a bit for the pitch decrease
  2. 00:10:901 (3,1) - Feels a bit weird to have just this one major flowstop in the map, even though the intensity decreases greatly here, this feels a bit excessive when compared with 00:08:637 (3,1) -
  3. 00:18:826 (3,1,2,3) - Almost exact same motion is repeated three times, you varied this up before and still managed to follow nicely, maybe move (2) to the left instead
  4. 00:29:014 (2,1) - For a calm ending, this spacing is on the large side, I'd prefer if it was reduced just a touch

Salad
  1. 00:06:656 (5,1) - This spacing is a little stronger than similar back/forths which were 1.40x, making it a bit of a pain to catch for new players who won't spot this minor difference until it's too late
  2. 00:16:986 (3,1) - Easy to miss since again, this spacing is slightly stronger than the one that came before it at 00:13:448 (4,1) - I get that it's a stronger sound, but I feel you should compromise a little for playability here
  3. 00:19:958 (3,1) - Yeeesh direction change after this triplet is kinda annoying since you spaced 00:20:524 (1,2,3) - quite a lot. I'd remove the direction change by putting (4) on the left, or bring the triplet close together so they can easily be caught by stacking and walking

Platter
  1. 00:00:147 (1,2) - I don't know why but having first transition be a semi-dash to a middling strength note just feels so weird to me. I'd keep these as walks, at least for the first couple of iterations, to focus on the strong sounds like 00:00:430 (2,3) - and get the player used to the more frequent dashing
  2. 00:04:109 (8,1) - This is kind of a borderline walk after the previous hyper, if you do something with the above, you could probably move (1) closer for more leniency. Same can apply to 00:08:637 (3,1) - especially since the (1) there is much weaker
  3. 00:06:939 (1) - Not a fan of introducing this 1/4 antiflow wiggle so early in the map. The BPM is low sure but you had nothing similar to this for 1/2 patterns in the Salad (except for the one thing I mentioned which is kinda similar), so this comes across as very unexpected
  4. 00:13:165 (3,4) - Wouldn't recommend such a dash after double dash and hyper, your previous patterns were comfortably walkable after hyper and it offered a nice rest moment, but this can be pretty annoying to hit if you're predicting more of the same
  5. 00:16:986 (6,1) - 1/4 dashes into antiflow hyper feels kinda forced compared to the nice flowy streams you have before it, (1) on the right hand side plays much more smoothly for me, though you'd then need to do something about 00:17:128 (1,2) -
  6. 00:18:260 (1,2) - Again, hypers followed by semi-dashes are annoying, though I guess in the second half of the map you can argue a case for them
  7. 00:18:543 (2,3) - 00:19:675 (2,3) - 00:23:071 (2,3) - aren't these distances much smaller than what you had in the first half (and 00:24:203 (2,3) - )? - (2.2x vs. 2.7x)

Rain
  1. 00:01:137 (4,5) - This little dash isn't that distinct from 00:00:713 (3,4) - so it's easy to see this as walkable. You could try increasing the distance here a bit to make a clearer dash. Not sure this was intended as a dash though since 00:05:665 (4,5) - is closer together and more easily walkable. Make them consistent either way
  2. Whatever you do with the above, apply to 00:19:250 (4,5) - 00:23:779 (4,5) - also
  3. 00:29:014 (6,1) - Borderline walk after the previous dash, either reduce this a bit or maybe flip the ending section from here to force a flowstop that emphasises the grace note
Topic Starter
MBomb

JBHyperion wrote:

screw you for leaving this until the last possible day ):<

General
  1. Spinner sounds better if volume is faded out more towards the end - try 50% > 15% instead - Done.

Cup
  1. 00:02:977 (2,1) - Could you move (1) to the right side or something to avoid this extended antiflow pattern so close to the start? Gonna catch new players out even if this is a "harder" Cup to compensate for the length. Either that or maybe tilt 00:02:411 (1,2) - a bit for the pitch decrease - Changed it differently.
  2. 00:10:901 (3,1) - Feels a bit weird to have just this one major flowstop in the map, even though the intensity decreases greatly here, this feels a bit excessive when compared with 00:08:637 (3,1) - - Decreased one and increased the other.
  3. 00:18:826 (3,1,2,3) - Almost exact same motion is repeated three times, you varied this up before and still managed to follow nicely, maybe move (2) to the left instead - Done.
  4. 00:29:014 (2,1) - For a calm ending, this spacing is on the large side, I'd prefer if it was reduced just a touch - Done.

Salad
  1. 00:06:656 (5,1) - This spacing is a little stronger than similar back/forths which were 1.40x, making it a bit of a pain to catch for new players who won't spot this minor difference until it's too late - Fixed.
  2. 00:16:986 (3,1) - Easy to miss since again, this spacing is slightly stronger than the one that came before it at 00:13:448 (4,1) - I get that it's a stronger sound, but I feel you should compromise a little for playability here - Done.
  3. 00:19:958 (3,1) - Yeeesh direction change after this triplet is kinda annoying since you spaced 00:20:524 (1,2,3) - quite a lot. I'd remove the direction change by putting (4) on the left, or bring the triplet close together so they can easily be caught by stacking and walking - Made an adjustment.

Platter
  1. 00:00:147 (1,2) - I don't know why but having first transition be a semi-dash to a middling strength note just feels so weird to me. I'd keep these as walks, at least for the first couple of iterations, to focus on the strong sounds like 00:00:430 (2,3) - and get the player used to the more frequent dashing - Done.
  2. 00:04:109 (8,1) - This is kind of a borderline walk after the previous hyper, if you do something with the above, you could probably move (1) closer for more leniency. Same can apply to 00:08:637 (3,1) - especially since the (1) there is much weaker - I feel in both cases it's fine here, it's implied strong movement after the HDash whilst trying to avoid the antiflow issues that would arise from having an actual dash. The second one I feel fits for the section change.
  3. 00:06:939 (1) - Not a fan of introducing this 1/4 antiflow wiggle so early in the map. The BPM is low sure but you had nothing similar to this for 1/2 patterns in the Salad (except for the one thing I mentioned which is kinda similar), so this comes across as very unexpected - Changed it.
  4. 00:13:165 (3,4) - Wouldn't recommend such a dash after double dash and hyper, your previous patterns were comfortably walkable after hyper and it offered a nice rest moment, but this can be pretty annoying to hit if you're predicting more of the same - Reduced distancing slightly.
  5. 00:16:986 (6,1) - 1/4 dashes into antiflow hyper feels kinda forced compared to the nice flowy streams you have before it, (1) on the right hand side plays much more smoothly for me, though you'd then need to do something about 00:17:128 (1,2) - - I feel the musical change here is strong enough to support this kind of pattern.
  6. 00:18:260 (1,2) - Again, hypers followed by semi-dashes are annoying, though I guess in the second half of the map you can argue a case for them - Same as the earlier ones.
  7. 00:18:543 (2,3) - 00:19:675 (2,3) - 00:23:071 (2,3) - aren't these distances much smaller than what you had in the first half (and 00:24:203 (2,3) - )? - (2.2x vs. 2.7x) - That's called forgetting that snaps change what ds is required for dashing.

Rain
  1. 00:01:137 (4,5) - This little dash isn't that distinct from 00:00:713 (3,4) - so it's easy to see this as walkable. You could try increasing the distance here a bit to make a clearer dash. Not sure this was intended as a dash though since 00:05:665 (4,5) - is closer together and more easily walkable. Make them consistent either way - Increased slightly, however not much as you might want, due to me wanting the antiflow movement afterwards requiring some leniency.
  2. Whatever you do with the above, apply to 00:19:250 (4,5) - 00:23:779 (4,5) - also - Same with these.
  3. 00:29:014 (6,1) - Borderline walk after the previous dash, either reduce this a bit or maybe flip the ending section from here to force a flowstop that emphasises the grace note - Tried something different.
Thanks for the mod!
JBHyperion
trick or treat smell my feet

Qualified~
-Sh1n1-
Gratz~~
Kurai
Hello! I think the artist should be romanised to "Yura Hatsuki" as this is how it is romanised on her website & soundcloud.
  1. http://hatukiyura.sakura.ne.jp/
  2. https://soundcloud.com/yura_hatsuki
I couldn't find it romanised to "Hatsuki Yura" anywhere.

ALSO, there are no vocals in this song, and your metadata source specifies it was arranged and composed by "Drop". Wouldn't it be more accurate to use that as the artist?
neonat
Based on the more recent qualifications, she has changed it to 'Yura Hatsuki'
p/5973004
p/5356054

Also this is the introduction instrumental song, she isn't involved in singing in it, having the artist as Drop would be more appropriate.
Electoz

Electoz wrote:

Current metadata can be referenced from http://hatukiyura.sakura.ne.jp/wicked/
Bubbled!
Anything should be fine as long as it's valid right? oops I think I'm dumb, let's see how this goes
Doormat
since electoz asked for my input:

i think artist should be changed to preferred romanisation as well. the metadata he provided above doesn't offer any romanisation of the name, and since the artist has an established preferred romanisation it'd be more appropriate to use that.

Kurai wrote:

ALSO, there are no vocals in this song, and your metadata source specifies it was arranged and composed by "Drop". Wouldn't it be more accurate to use that as the artist?
from what i can find, it was released under the circle "Yura Hatsuki" so current metadata should be fine; just the romanisation needs to be changed.
Doyak
Alright, I guess we need to discuss a bit more about the artist. As we don't have much time left, I'll take this down now, and have some time to talk about whether we should use "Yura Hatsuki" or "Drop".
Topic Starter
MBomb

Doyak wrote:

Alright, I guess we need to discuss a bit more about the artist. As we don't have much time left, I'll take this down now, and have some time to talk about whether we should use "Yura Hatsuki" or "Drop".
We have a year to discuss so... no rush I guess lmao
Weber

MBomb wrote:

Doyak wrote:

Alright, I guess we need to discuss a bit more about the artist. As we don't have much time left, I'll take this down now, and have some time to talk about whether we should use "Yura Hatsuki" or "Drop".
We have a year to discuss so... no rush I guess lmao
Fucking ouch
Ascendance
See you next Halloween boys
Kimitakari
But I'd like to see this ranked :c
_handholding

Ascendance wrote:

See you next Halloween boys
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