forum

AAAA - carnation

posted
Total Posts
60
Topic Starter
polka
This beatmap was submitted using in-game submission on Tuesday, February 13, 2018 at 11:16:44 PM

Artist: AAAA
Title: carnation
Source: BMS
Tags: piano classical rhythm game stream noffy naotoshi nao tomori monstrata
BPM: 160
Filesize: 4911kb
Play Time: 02:16
Difficulties Available:
  1. beginner (1.56 stars, 142 notes)
  2. black another (5.18 stars, 520 notes)
  3. extreme (5.73 stars, 611 notes)
  4. hyper (3.08 stars, 261 notes)
  5. monstrata's extra (5.92 stars, 605 notes)
  6. nao's another (4.19 stars, 422 notes)
  7. noffy's normal (2.01 stars, 193 notes)
Download: AAAA - carnation
Information: Scores/Beatmap Listing
---------------
<<#12>>


osu! needs more classical! (and less animal crossing for once holy)

extreme is meant to be harder than extra so try that if monstrata's diff felt too easy!
ZekeyHache
aaaa
Topic Starter
polka

ezek wrote:

aaaa
how aaaartistic
Ancelysia
whaaaat aaaan aaaamaaaazing maaaap you haaaave maaade under this aaaaliaaaas
Topic Starter
polka

Ancelysia wrote:

whaaaat aaaan aaaamaaaazing maaaap you haaaave maaade under this aaaaliaaaas
why thaaaank you
JierYagtama
>welp i was gonna make set of this one day but e

offering ya for a ctb gd here but up to u bud
Topic Starter
polka

JeirYagtama wrote:

>welp i was gonna make set of this one day but e

offering ya for a ctb gd here but up to u bud
Well you would have to make a set. plus idk how to find ctb bns or whatever so Id kinda put you in charge of finding your own mods.

Is that cool?
JierYagtama
I can find the mods and the bn on my own

also just rain is ok cos minigame xd
Topic Starter
polka

JeirYagtama wrote:

I can find the mods and the bn on my own

also just rain is ok cos minigame xd
I know just rain is okay but I'd want a full set is what Im saying bc the more players that can enjoy this the better
Ascendance
:eyes:
Topic Starter
polka
ive decided im not taking anymore gds sorry ono
JierYagtama
aw
Nao Tomori
daaaab
Noffy
dAAAAb*
Topic Starter
polka

JeirYagtama wrote:

aw
sorry jeir : (
Topic Starter
polka
KEEP TRACK OF SHIT BOX

Waiting for mods from Atsuro, Yales,Hobbes2, Stingy, spboxer3 (m4m), ailv (m4m), Reynolduh (m4m) uta(thanks a ton guys!!!!)

Pending: Ploy (https://osu.ppy.sh/s/646490), ChaoticRed (https://osu.ppy.sh/beatmapsets/698113/#osu/1478584),
Atsuro
Complete remap mod
2017-10-24 20:49 Veridian: atsuro sorry to interrupt you doing pro shit can I ask for a mod
2017-10-24 20:49 Veridian: ACTION is listening to [https://osu.ppy.sh/b/1439137 AAAA - carnation]
2017-10-24 20:51 Atsuro: cant mod rn, but i can do a playtest if you want :^)
2017-10-24 20:52 Veridian: ok :^)
2017-10-24 20:52 Veridian: highest is kinda edgy heads up
2017-10-24 20:52 Atsuro: lol
2017-10-24 20:52 Atsuro: :p
2017-10-24 20:54 Atsuro: mmmmm symmetry :p
2017-10-24 20:55 Veridian: I can see where some improvement is needed
2017-10-24 20:55 Veridian: yAAAA
2017-10-24 20:55 Atsuro: it felt like it played really good to me tbh
2017-10-24 20:55 Veridian: o rlly?
2017-10-24 20:56 Atsuro: ya
2017-10-24 20:56 Veridian: Thats good! Anything you didnt like
2017-10-24 20:56 Atsuro: i knew it 00:24:655 (2,3,4) -
2017-10-24 20:56 Atsuro: this is 1/6 lol
2017-10-24 20:57 Veridian: it is ur right
2017-10-24 20:57 Veridian: omg I gotta fix that
2017-10-24 20:58 Atsuro: 01:43:218 (4,5,6) - might want to do something different here
2017-10-24 20:58 Veridian: whys thatr
2017-10-24 20:59 Atsuro: the rhythm goes arjtgaktgaj and you keep the same thing you were doing before
2017-10-24 20:59 Veridian: ur right....
2017-10-24 20:59 Veridian: so the 1/4 -> 1/6 and the imporving spacing on the 1/3 deathstream
2017-10-24 21:00 Atsuro: 01:51:749 (8,1) - this transition felt forced
2017-10-24 21:01 Atsuro: ctrl+h the oval stream makes it smoother imo
2017-10-24 21:01 Veridian: ur right on that one too
2017-10-24 21:02 Atsuro: ye and there are other 1/6 thingies
2017-10-24 21:03 Atsuro: the rest looks preatty good
2017-10-24 21:03 Atsuro: nice map, and song too :^D
2017-10-24 21:03 Veridian: yeah there are
2017-10-24 21:03 Veridian: thank you thank you and yessireeeeee osu needs it
2017-10-24 21:04 Veridian: so the 1/6 bits and lessening the sharp curve while correcting the spacing on the 1/3 deathstream
2017-10-24 21:04 Veridian: got it!!
2017-10-24 21:04 Atsuro: yeppp
2017-10-24 21:08 Veridian: hey feel free to post the log into the thread for kd because ur mod was actually really helpful lol
2017-10-24 21:09 Atsuro: sure :^)
2017-10-24 21:09 Veridian: cool!
Topic Starter
polka

Atsuro wrote:

Complete remap mod
2017-10-24 20:49 Veridian: atsuro sorry to interrupt you doing pro shit can I ask for a mod
2017-10-24 20:49 Veridian: ACTION is listening to [https://osu.ppy.sh/b/1439137 AAAA - carnation]
2017-10-24 20:51 Atsuro: cant mod rn, but i can do a playtest if you want :^)
2017-10-24 20:52 Veridian: ok :^)
2017-10-24 20:52 Veridian: highest is kinda edgy heads up
2017-10-24 20:52 Atsuro: lol
2017-10-24 20:52 Atsuro: :p
2017-10-24 20:54 Atsuro: mmmmm symmetry :p
2017-10-24 20:55 Veridian: I can see where some improvement is needed
2017-10-24 20:55 Veridian: yAAAA
2017-10-24 20:55 Atsuro: it felt like it played really good to me tbh
2017-10-24 20:55 Veridian: o rlly?
2017-10-24 20:56 Atsuro: ya
2017-10-24 20:56 Veridian: Thats good! Anything you didnt like
2017-10-24 20:56 Atsuro: i knew it 00:24:655 (2,3,4) -
2017-10-24 20:56 Atsuro: this is 1/6 lol
2017-10-24 20:57 Veridian: it is ur right
2017-10-24 20:57 Veridian: omg I gotta fix that
2017-10-24 20:58 Atsuro: 01:43:218 (4,5,6) - might want to do something different here
2017-10-24 20:58 Veridian: whys thatr
2017-10-24 20:59 Atsuro: the rhythm goes arjtgaktgaj and you keep the same thing you were doing before
2017-10-24 20:59 Veridian: ur right....
2017-10-24 20:59 Veridian: so the 1/4 -> 1/6 and the imporving spacing on the 1/3 deathstream
2017-10-24 21:00 Atsuro: 01:51:749 (8,1) - this transition felt forced
2017-10-24 21:01 Atsuro: ctrl+h the oval stream makes it smoother imo
2017-10-24 21:01 Veridian: ur right on that one too
2017-10-24 21:02 Atsuro: ye and there are other 1/6 thingies
2017-10-24 21:03 Atsuro: the rest looks preatty good
2017-10-24 21:03 Atsuro: nice map, and song too :^D
2017-10-24 21:03 Veridian: yeah there are
2017-10-24 21:03 Veridian: thank you thank you and yessireeeeee osu needs it
2017-10-24 21:04 Veridian: so the 1/6 bits and lessening the sharp curve while correcting the spacing on the 1/3 deathstream
2017-10-24 21:04 Veridian: got it!!
2017-10-24 21:04 Atsuro: yeppp
2017-10-24 21:08 Veridian: hey feel free to post the log into the thread for kd because ur mod was actually really helpful lol
2017-10-24 21:09 Atsuro: sure :^)
2017-10-24 21:09 Veridian: cool!
Ill change the 1/4 bits at the end of the end of the chorus to 1/6 and remove the sharp angle and adjust spacing to match music intensity on the 1/3 deathstream.

Thanks a lot atsuro!!!!
Noffy
tags ?
Topic Starter
polka

Noffy wrote:

tags ?
will do! thanks!!
spboxer3
Hi Veridian,
from my m4m queue. I'm not to doing modding work long long time ago so I'm sorry if I'm mapping mind is too old XD
let's do it~
[general]
all unused green should be removed. (I find it in normal diff but I didn't check all diff)

[beginner]
00:43:968 - not sure about this hitsound is mistake or it's meanful, I point it out cuz this part is not identical with 00:42:093 (1) -

[normal]
00:07:593 (4) - {nazi} up 1px to make 00:07:218 (3,4) - center.
00:15:093 (1,2,3) - not for sure if u want to make it straight then u should adjust it.
01:02:343 - and 01:02:718 (3) - hitsound, clap is difference to 01:01:218 (3) -
01:59:343 (2,3) - ^

[hyper]
00:43:218 (5,6) - kinda confuse spacing to play, tbh 00:43:405 (6,1) - to make spacing change is better to 00:43:218 (5,6) - cuz the downbeat is more reason to increase spacing.
01:49:218 (7) - should start at 01:49:311 - though I think it's not a big problem, just point it out.
02:06:843 (3,4) - try to NC (3) to make it more readable?

umm... in this case I felt some click point is kinda random ex:00:40:593 (1,2,3,4,5,1,2,3,4,5,6,1,2,3,4,5,1,2,3,4) - not really bad to play but I still want referred to this.
[another]
00:12:843 (4,1) - make it stack better?
00:15:468 (2,3,4,5) - not a really good pattern to play, maybe just for me because I'm noob x.x?
00:17:624 (5) - this spacing just kinda confuse to play, just notice it, not force to changed.
01:11:530 (4,5,6,7,8) - same as 00:15:468 (2,3,4,5) - part.
01:34:718 (2,4,6,8) - move forward to 1/3 rhythm are better imo (I mean the rhythm only not include pattern)
01:37:593 (1) - shorten to 2/3 beat and 01:38:093 (2) - move to 01:37:968 - sounds better
02:02:155 (4,5,6,7,8,9,10,11,12,1) - I guess you know what I mean XD. same as previous issue.

[black another]
00:02:346 (6,7) - the sound heard like shouldn't be stacked due the pitch (just imo)
00:34:593 (5,6,7) - not sure about this, do u want to make it straight?
01:43:218 (3,4,5) - should it be used the same rhythm as another diff?
02:06:374 (2,3) - stack wrong?

[extreme]
how another don't have the break but the higher diff have it :o
01:43:218 - same problem as black another, should it be used the same rhythm as another diff?
02:18:093 - why no object here :?

oh I see it, cuz another is guest diff

feel free to pm me if you think mod is confuse and I will waiting for your M4M <3
Noffy

spboxer3 wrote:

[normal]
00:07:593 (4) - {nazi} up 1px to make 00:07:218 (3,4) - center. fixed
00:15:093 (1,2,3) - not for sure if u want to make it straight then u should adjust it. it looks straight to me >.<?
01:02:343 - and 01:02:718 (3) - hitsound, clap is difference to 01:01:218 (3) -
01:59:343 (2,3) - ^

i'll let you handle the points about hitsounds veridian (`・ω・´)ゞ
code
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 79218
Countdown: 1
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 93,12093,18093,25622,40593,46593,58593,64593,76059,85593,91593,103593,114122,121593,133059,136218,148622
DistanceSpacing: 1.3
BeatDivisor: 4
GridSize: 16
TimelineZoom: 0.7999997

[Metadata]
Title:carnation
TitleUnicode:carnation
Artist:AAAA
ArtistUnicode:ああああ
Creator:Veridian
Version:normal
Source:BMS
Tags:piano classical rhythm game stream noffy naotoshi
BeatmapID:1438652
BeatmapSetID:677687

[Difficulty]
HPDrainRate:3
CircleSize:3
OverallDifficulty:4
ApproachRate:4.7
SliderMultiplier:1
SliderTickRate:1

[Events]
//Background and Video events
0,0,"60515982_p0.png",0,0
//Break Periods
2,79593,84357
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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[Colours]
Combo1 : 250,63,41
Combo2 : 253,207,123
Combo3 : 210,157,142
Combo4 : 206,114,108
Combo5 : 255,140,85
Combo6 : 255,32,77
Combo7 : 223,57,103

[HitObjects]
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Topic Starter
polka

spboxer3 wrote:

Hi Veridian,
from my m4m queue. I'm not to doing modding work long long time ago so I'm sorry if I'm mapping mind is too old XD
let's do it~ :arrow: No problem!!
[general]
all unused green should be removed. (I find it in normal diff but I didn't check all diff) :arrow: I'm not sure I see a point in that other than to clean up the timeline

[beginner]
00:43:968 - not sure about this hitsound is mistake or it's meanful, I point it out cuz this part is not identical with 00:42:093 (1) - :arrow: I just copied the hitsounds from higher diffs. I put more hit normals there because the piano is far more intense and I was using hit normal as a way to mark intense keys throughout the map

[normal]
00:07:593 (4) - {nazi} up 1px to make 00:07:218 (3,4) - center.
00:15:093 (1,2,3) - not for sure if u want to make it straight then u should adjust it.
01:02:343 - and 01:02:718 (3) - hitsound, clap is difference to 01:01:218 (3) -
01:59:343 (2,3) - ^

[hyper]
00:43:218 (5,6) - kinda confuse spacing to play, tbh 00:43:405 (6,1) - to make spacing change is better to 00:43:218 (5,6) - cuz the downbeat is more reason to increase spacing. :arrow: I agree partially. It is hard to read but it matches the music perfectly if you're listening to the quick dip in pitch and aggressiveness in the instruments. I'd say it's worth some readability issues to make the map match the music better.
01:49:218 (7) - should start at 01:49:311 - though I think it's not a big problem, just point it out. :arrow: There is a note where it currently starts its just super quiet.
02:06:843 (3,4) - try to NC (3) to make it more readable? :arrow: My testplayers didn't struggle here so I'm going to keep this.

umm... in this case I felt some click point is kinda random ex:00:40:593 (1,2,3,4,5,1,2,3,4,5,6,1,2,3,4,5,1,2,3,4) - not really bad to play but I still want referred to this. :arrow: Sliders took care of the harsher sounds while the circle covered in between sounds.
[another]
00:12:843 (4,1) - make it stack better?
00:15:468 (2,3,4,5) - not a really good pattern to play, maybe just for me because I'm noob x.x?
00:17:624 (5) - this spacing just kinda confuse to play, just notice it, not force to changed.
01:11:530 (4,5,6,7,8) - same as 00:15:468 (2,3,4,5) - part.
01:34:718 (2,4,6,8) - move forward to 1/3 rhythm are better imo (I mean the rhythm only not include pattern)
01:37:593 (1) - shorten to 2/3 beat and 01:38:093 (2) - move to 01:37:968 - sounds better
02:02:155 (4,5,6,7,8,9,10,11,12,1) - I guess you know what I mean XD. same as previous issue.

[black another]
00:02:346 (6,7) - the sound heard like shouldn't be stacked due the pitch (just imo) :arrow: fixed.
00:34:593 (5,6,7) - not sure about this, do u want to make it straight? :arrow: sure do.
01:43:218 (3,4,5) - should it be used the same rhythm as another diff? :arrow: It could yeah but I like this better.
02:06:374 (2,3) - stack wrong? :arrow: fixed.

[extreme]
how another don't have the break but the higher diff have it :o
01:43:218 - same problem as black another, should it be used the same rhythm as another diff?
02:18:093 - why no object here :?

oh I see it, cuz another is guest diff :arrow: I assume all of your suggestions come from this assumption that I made another so I'll just dismiss these.

feel free to pm me if you think mod is confuse and I will waiting for your M4M <3
Thanks so much!!!

@noffy regarding hitsounds, theyre literally just copied and pasted from higher difficulties. I'll screw with it if I get complaints.
Noffy

Veridian wrote:

@noffy regarding hitsounds, theyre literally just copied and pasted from higher difficulties. I'll screw with it if I get complaints.

alrighty \o/
Nao Tomori

spboxer3 wrote:

Hi Veridian,
from my m4m queue. I'm not to doing modding work long long time ago so I'm sorry if I'm mapping mind is too old XD
let's do it~
[general]
all unused green should be removed. (I find it in normal diff but I didn't check all diff)

[another]
00:12:843 (4,1) - make it stack better? fixed
00:15:468 (2,3,4,5) - not a really good pattern to play, maybe just for me because I'm noob x.x? adjusted
00:17:624 (5) - this spacing just kinda confuse to play, just notice it, not force to changed. i dont have a good solution here, it is already pretty high spacing so i dont think more will help. and smaller spacing would just make it more easy to mistake.
01:11:530 (4,5,6,7,8) - same as 00:15:468 (2,3,4,5) - part. here feels fine to me.
01:34:718 (2,4,6,8) - move forward to 1/3 rhythm are better imo (I mean the rhythm only not include pattern)
01:37:593 (1) - shorten to 2/3 beat and 01:38:093 (2) - move to 01:37:968 - sounds better i think this is preference. ending on white ticks is more natural but i want to highlight 1/3 snap and making it easy to hit would not do that well imo~
02:02:155 (4,5,6,7,8,9,10,11,12,1) - I guess you know what I mean XD. same as previous issue. adjusted too.

oh I see it, cuz another is guest diff

feel free to pm me if you think mod is confuse and I will waiting for your M4M <3
another
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 79218
Countdown: 1
SampleSet: Soft
StackLeniency: 0.3
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 25622,76059,88593,114122,133059,148622
DistanceSpacing: 1
BeatDivisor: 3
GridSize: 16
TimelineZoom: 1.9

[Metadata]
Title:carnation
TitleUnicode:carnation
Artist:AAAA
ArtistUnicode:ああああ
Creator:Veridian
Version:another
Source:BMS
Tags:piano classical rhythm game stream noffy naotoshi
BeatmapID:1438651
BeatmapSetID:677687

[Difficulty]
HPDrainRate:6.1
CircleSize:3.9
OverallDifficulty:7.2
ApproachRate:8.4
SliderMultiplier:1.2
SliderTickRate:1

[Events]
//Background and Video events
0,0,"60515982_p0.png",0,0
//Break Periods
2,28218,29028
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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244,190,127499,1,0,0:0:0:0:
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266,364,127968,2,0,P|312:338|359:327,1,71.9999978027344,0|8,1:0|0:0,2:0:0:0:
458,364,128343,1,4,0:0:0:0:
508,245,128530,1,10,0:0:0:0:
502,213,128624,1,2,0:0:0:0:
489,180,128718,2,0,L|453:144,1,35.9999989013672,2|0,0:0|0:0,2:0:0:0:
352,206,128905,1,0,0:0:0:0:
312,200,128999,1,2,0:0:0:0:
137,276,129468,22,0,P|172:275|205:260,1,71.9999978027344,0|2,1:0|0:0,2:0:0:0:
179,175,130218,2,0,P|144:176|112:192,1,71.9999978027344,0|2,1:0|0:0,2:0:0:0:
274,230,130968,2,0,P|324:232|368:205,1,90.0000034332277,2|0,0:0|0:0,2:0:0:0:
416,131,131718,2,0,L|416:75,1,45.0000017166138,2|0,0:0|0:0,2:0:0:0:
338,30,132093,1,2,2:2:0:0:
338,30,132186,1,0,0:0:0:0:
338,30,132280,5,2,0:0:0:0:
256,192,132374,12,0,136218,0:0:0:0:
96,197,138093,6,0,L|93:185,2,11.2500004291535,0|0|0,0:0|0:0|0:0,2:0:0:0:
174,193,138468,1,0,0:0:0:0:
252,211,138843,1,2,0:0:0:0:
325,242,139218,1,0,0:0:0:0:
315,164,139593,1,0,0:0:0:0:
240,186,139968,1,0,0:0:0:0:
173,230,140343,1,0,0:0:0:0:
115,284,140718,1,0,0:0:0:0:
96,197,141093,5,0,0:0:0:0:
174,193,141468,1,0,0:0:0:0:
252,211,141843,1,0,0:0:0:0:
325,242,142218,1,2,0:0:0:0:
315,164,142593,1,0,0:0:0:0:
240,186,142968,1,0,0:0:0:0:
173,230,143343,1,0,0:0:0:0:
169,153,143718,1,0,0:0:0:0:
107,106,143999,54,0,L|104:94,2,11.2500004291535,0|0|2,0:0|0:0|0:0,2:0:0:0:
191,98,144468,1,0,0:0:0:0:
269,116,144843,1,2,0:0:0:0:
342,147,145218,1,0,0:0:0:0:
332,69,145593,1,2,0:0:0:0:
257,91,145968,1,0,0:0:0:0:
190,135,146343,1,2,0:0:0:0:
132,189,146718,1,2,0:0:0:0:
113,102,147093,5,2,0:0:0:0:
191,98,147468,1,0,0:0:0:0:
269,116,147843,1,0,0:0:0:0:
285,154,148093,1,0,0:0:0:0:
302,191,148343,1,2,0:0:0:0:
308,238,148593,5,2,0:0:0:0:
Uta

Veridian wrote:

Pending: Uta (m4m)
20 days ago lol. okay
Topic Starter
polka

Uta wrote:

20 days ago lol. okay
?
Uta
I only mod what I can play. oh yeah is this an M4M? you can take this as an NM

General
  1. for beginner diff, you seem like adding nc everywhere. plz only nc after 2 big white ticks. if you mapping the red tick you suppose to nc before that (start from 00:18:093 - )
  2. the hyper diff is so boring to play. since you always (most of the time) use 1/1 gap. mapping the pianos is more fun imo rather than only mapping the metronome beats (example 00:17:343 (8) - slider start 00:17:624 - slider end 00:17:718 - add circle)
  3. on hyper diff plz map downbeats too (the hyper diff is the most diff that really dissapointed me because i like the song)
beginner
  1. 00:24:749 (4) - this especially on easy is a painful in the ass since you will ruin the polarity of 1/1 snap gap, make a slider 00:24:093 - start 00:24:749 - end
  2. 00:37:218 - there is a sound there. which is really loud. leaving this empty will ruin the readabillity of new players. I recommend you to add a reverse on this slider 00:36:093 (1) - like that you did on 00:46:593 (1) -
  3. 00:12:093 - umm hello? there is a kiai on this
  4. 01:15:093 - same as the previous problem add an extended slider that end here 01:15:936 -
  5. 01:27:468 - ooo big sound here. dont leave this empty. that sound is bigger than 01:27:093 - but you choose to map that instead and leave 01:27:468 - hangin
normal
  1. 01:00:843 (2,3) - use the same flow as 00:59:343 (2,3) - should be better that way
  2. 01:45:093 - use extended slider that end here 01:45:843 - new players dont like hitting blue tick after a big stop
hyper
  1. 00:23:155 - add circle
  2. 00:23:905 - ^
  3. 00:49:030 - add circle again
  4. I always saw a sound that you for some reason didnt want to map
  5. 00:45:280 (2,3) - yeahhh dont map red tick in this part. add circle 00:45:280 - move 2 to 00:45:468 - and three to 00:45:843 - (and redo the hitsound again)
  6. 00:49:030 - add circle again
other then that... i cant play them well so.
Good Luck (osu clearly needs more clasical)
Topic Starter
polka

Uta wrote:

I only mod what I can play. oh yeah is this an M4M? you can take this as an NM

General
  1. for beginner diff, you seem like adding nc everywhere. plz only nc after 2 big white ticks. if you mapping the red tick you suppose to nc before that (start from 00:18:093 - ) :arrow: It's not everywhere; it's where it's important. I can't get combos too high because beginners will get confused.
  2. the hyper diff is so boring to play. since you always (most of the time) use 1/1 gap. mapping the pianos is more fun imo rather than only mapping the metronome beats (example 00:17:343 (8) - slider start 00:17:624 - slider end 00:17:718 - add circle) :arrow: You have to understand that the song is much less intense where I chose to use 1/1 gaps. When the song gets more intense, like the choruses, I don't even use 1/1 gaps throughout the whole thing. If I made the whole thing as intense as the chorus, the chorus wouldn't be that emphasized.
  3. on hyper diff plz map downbeats too (the hyper diff is the most diff that really dissapointed me because i like the song) :arrow: I mapped downbeats where it was necessary.
beginner
  1. 00:24:749 (4) - this especially on easy is a painful in the ass since you will ruin the polarity of 1/1 snap gap, make a slider 00:24:093 - start 00:24:749 - end :arrow: Changed.
  2. 00:37:218 - there is a sound there. which is really loud. leaving this empty will ruin the readabillity of new players. I recommend you to add a reverse on this slider 00:36:093 (1) - like that you did on 00:46:593 (1) - :arrow: I'm not going to add a circle so people can just mindlessly click. There's a main rhythm and easies during less intense parts of the music deserve to have some gaps.
  3. 00:12:093 - umm hello? there is a kiai on this :arrow: I assume you want me to change combo colours? It's just a kiai flash. I save the colors for the actual chorus.
  4. 01:15:093 - same as the previous problem add an extended slider that end here 01:15:936 - :arrow: Sliders are for held sounds and there are none here.
  5. 01:27:468 - ooo big sound here. dont leave this empty. that sound is bigger than 01:27:093 - but you choose to map that instead and leave 01:27:468 - hangin :arrow: Not as intense as sounds on 01:27:093 (3,4) - , which is why I chose to leave a gap there. Because the song is less intense. less intense=less dense (hey that rhymes xd).
normal
  1. 01:00:843 (2,3) - use the same flow as 00:59:343 (2,3) - should be better that way
  2. 01:45:093 - use extended slider that end here 01:45:843 - new players dont like hitting blue tick after a big stop
hyper
  1. 00:23:155 - add circle :arrow: Tried extended the sliders.
  2. 00:23:905 - ^ :arrow: ^
  3. 00:49:030 - add circle again :arrow: too minor of a sound for me
  4. I always saw a sound that you for some reason didnt want to map :arrow: intensity=density my friend
  5. 00:45:280 (2,3) - yeahhh dont map red tick in this part. add circle 00:45:280 - move 2 to 00:45:468 - and three to 00:45:843 - (and redo the hitsound again) :arrow: Why not? It's clearly where the main rhythm is happening and moving (2) over will cover the important sound on 00:45:655 - .
  6. 00:49:030 - add circle again :arrow: you already suggested this haha
other then that... i cant play them well so.
Good Luck (osu clearly needs more clasical)
Thank you!!
Izzywing
begin-

unsnapped kiai check aimod

hyper-

00:21:843 (5,1) - spacing being this low is kinda odd, why not space it regularly? something like 00:23:343 (2,3) - 's spacing
00:39:093 (6) - NC
00:49:218 (5,1) - ya again, and this really slight touching looks kinda ugly tbh, a slight gap would be a loot better imo.
01:15:093 (1) - the ending of this slider doesnt make sense, either end it on 01:15:843 or...well i think thats about it. The piano sound after doesnt really go on a specific beatsnap divisor
01:53:155 (2,3,4) - completely inaudible (5%) which is unrankable. pls fix

another-

check ai-mod yo
00:44:718 (1,2,3) - rhythm here is kinda bad, 00:45:093 - should be clickable as a downbeat here (just listen to the music and you'll notice it as a very important beat), try this http://puu.sh/yqZnT/82352c13ef.jpg
01:12:093 - map this? The double is kinda awkward to play
01:51:374 (4) - again, rhtym here is kinda sloppy. Add a circle here 01:51:374 - and start the reverse slider on the downbeat. I also suggest doing something to make 01:51:843 - clickable, perhaps fill out the rhythm there (which means mapping 01:51:936 - )
02:02:905 (10,11,12,1) - not a big fan, in a lower insane like this players arent really expected to click this kind of rhythm or be able to read it. I think using a repeating 1/6 slider is better.

black another-

00:24:093 (1,2,3) - should be 1/6, not 1/4
00:43:218 (3,4) - if 3 is a 1/4 slider, i think 4 should be as well.
01:40:593 (1) - spaced alternating rhythm is quite challenging on its own, consider starting this off unspaced and then making it start being spaced here to set the player up better. Its also their first time tapping 1/3 in this diff like this after all.
01:49:968 (3) - spacing a stream like you do in the kiai while its only the calm part is quite questionable. I would considering nerfing the spacing a lot and using repeating 1/4 sliders; no need to have it be the same difficulty as the kiai in the calm part.
02:09:186 (1) - this is weird, theres no sound on the blue tick that deserves being clickable, but there are sounds on 02:09:374 - and 02:09:093 -
02:12:843 - make this a 1/6 repeating slider starting on this tick, since that's what it is in the music

extreme-

00:24:655 (2,3,4) - should be 1/6

yeah like I told you in irc my biggest gripe with this map is the fact that the 1/4 jumps are SO SO big. like, they're actually kinda absurd in parts. Especially considering the diff below has no diffs, theres some debate that the spread has an issue. but my concern isn't the spread atm. It's just how crazy some of these 1/4 jumps are.

00:44:718 (2,3,4,5,1,2,3) - is huge, and the angle is extremely akward to land.
01:50:249 (4,1,2) - a big big for this section and quite awkward to land
02:04:218 (9,10,11,12,1) - this movement is very uncomfortable to play

01:15:093 (1,2,3,4) - should be 1/6
02:12:843 (5,6) - 1/6 also

I think if you got some more testplays on this top diff you could improve it a lot. Ask some people for plays and get feedback on which of the 1/4 jumps works and which don't.
Nao Tomori

Hobbes2 wrote:

begin-

another-

check ai-mod yo
00:44:718 (1,2,3) - rhythm here is kinda bad, 00:45:093 - should be clickable as a downbeat here (just listen to the music and you'll notice it as a very important beat), try this http://puu.sh/yqZnT/82352c13ef.jpg i was being edgy and following the left hand (which plays where my clicks are) B) prefer to keep.
01:12:093 - map this? The double is kinda awkward to play ? theres nothing there. and it doesnt matter if the player reflexively plays a triple since theres nothing after it either lol.
01:51:374 (4) - again, rhtym here is kinda sloppy. Add a circle here 01:51:374 - and start the reverse slider on the downbeat. I also suggest doing something to make 01:51:843 - clickable, perhaps fill out the rhythm there (which means mapping 01:51:936 - ) changed it a bit. i dont think making everything clickable is a good way to go about mapping a lower diff, the simplfication is alright imo.
02:02:905 (10,11,12,1) - not a big fan, in a lower insane like this players arent really expected to click this kind of rhythm or be able to read it. I think using a repeating 1/6 slider is better. made it a triple.
https://pastebin.com/raw/ThD9ikrz
Topic Starter
polka

Hobbes2 wrote:

begin-

unsnapped kiai check aimod :arrow: fixed

hyper-

00:21:843 (5,1) - spacing being this low is kinda odd, why not space it regularly? something like 00:23:343 (2,3) - 's spacing :arrow: fixed.
00:39:093 (6) - NC :arrow: ^
00:49:218 (5,1) - ya again, and this really slight touching looks kinda ugly tbh, a slight gap would be a loot better imo. :arrow: ^
01:15:093 (1) - the ending of this slider doesnt make sense, either end it on 01:15:843 or...well i think thats about it. The piano sound after doesnt really go on a specific beatsnap divisor :arrow: Lands on loudest part of the sound. Keeping
01:53:155 (2,3,4) - completely inaudible (5%) which is unrankable. pls fix :arrow: fixed


black another-

00:24:093 (1,2,3) - should be 1/6, not 1/4 :arrow: fixed
00:43:218 (3,4) - if 3 is a 1/4 slider, i think 4 should be as well. :arrow: Agree but it messes with flow too much
01:40:593 (1) - spaced alternating rhythm is quite challenging on its own, consider starting this off unspaced and then making it start being spaced here to set the player up better. Its also their first time tapping 1/3 in this diff like this after all. :arrow: Its 1/3 snap which is much slower and we've seen this more traditionally represented with a spaced stream. I would move this closer but it messes with the stream shape too much. I'll get more opinions on this.
01:49:968 (3) - spacing a stream like you do in the kiai while its only the calm part is quite questionable. I would considering nerfing the spacing a lot and using repeating 1/4 sliders; no need to have it be the same difficulty as the kiai in the calm part. :arrow: I don't see what's calm about this part at all actually. The piano playing is absolutely vigorous.
02:09:186 (1) - this is weird, theres no sound on the blue tick that deserves being clickable, but there are sounds on 02:09:374 - and 02:09:093 - :arrow: fixed
02:12:843 - make this a 1/6 repeating slider starting on this tick, since that's what it is in the music :arrow: ^

extreme-

00:24:655 (2,3,4) - should be 1/6 :arrow: fixed

yeah like I told you in irc my biggest gripe with this map is the fact that the 1/4 jumps are SO SO big. like, they're actually kinda absurd in parts. Especially considering the diff below has no diffs, theres some debate that the spread has an issue. but my concern isn't the spread atm. It's just how crazy some of these 1/4 jumps are.

00:44:718 (2,3,4,5,1,2,3) - is huge, and the angle is extremely akward to land. :arrow: ^
01:50:249 (4,1,2) - a big big for this section and quite awkward to land :arrow: ^
02:04:218 (9,10,11,12,1) - this movement is very uncomfortable to play :arrow: I can land this fine every time I play it. Odd movement helps emphasize here imo

01:15:093 (1,2,3,4) - should be 1/6 :arrow:fixed
02:12:843 (5,6) - 1/6 also :arrow: ^

I think if you got some more testplays on this top diff you could improve it a lot. Ask some people for plays and get feedback on which of the 1/4 jumps works and which don't.
Thanks for all your help!!
Noffy

Uta wrote:

normal
  1. 01:00:843 (2,3) - use the same flow as 00:59:343 (2,3) - should be better that way they're like, already the same though? o.o
  2. 01:45:093 - use extended slider that end here 01:45:843 - new players dont like hitting blue tick after a big stop First of all, it's on a purple tick. Secondly, I think having the additional time between helps to emphasize the isolated harshness of the notes on 01:46:093 (1) - and that I doubt it would be so hard to play, no change.
ailv
sorry late mod thanksgiving op

extreme

00:39:843 (4,1,1) - nc here is weird

01:00:093 (1,2) - add emphasis here to match since earlier u break flow 00:58:593 (1,2) -
01:04:593 (1,2) - ^

01:01:405 (10,11) - remove this since u don't use any other 1/4 jump in this section

01:10:780 (2,3,4) - spacing a bit large here imo

here 01:30:093 (3,4) - u ignore the bg piano so i don't t hink 01:25:593 (1,2,3,4,5,6,1,2,3,4,5,6) - needs to be so dense

01:49:968 (1,2,3,4) - prolly should have lower spacing than 01:50:624 (4) -


black another

not a problem its just kinda weird how this diff doesn't use the bottom much compared to the rest

00:19:218 (5) - split into two sliders? 00:19:405 - is rlly strong

00:54:093 (1,2) - kinda weak spacing here

01:46:093 (7) - rlly strong sound on slider end here clickable works better imo

02:02:249 (3,4,5,6,7,8,9,10) - only sharp angled stream, i think it'd make more sense both aesthietically and playabilityh to keep it curved like the rest

02:12:093 (1) - imo this is kinda ugly shape

another

01:07:405 (9,2) - overlap

01:15:093 (4,5,1) - fix nc to match same as higher diffs
02:12:093 (5,6,1) - ^

hyper

01:43:217 (4) - snap

00:59:155 (3,4,5,1,2) - this pattern feels too visually dense

normal

uh ur green lines are doubled
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