abraker wrote:
johnmedina999 wrote:
Other than that, I have also kinda been avoiding mapsets made with various training patterns. Sounds counter intuitive considering that this is a selection of maps to train for by pattern
Ask good questions first.
Is it necessary to isolate each pattern onto their own beatmaps?
Which is better: training with a single (isolated) pattern, or training with various patterns at once with less exposure to each?
Which is better: training repeatedly on a single beatmap, or training on multiple beatmaps ("F2 is your friend")?
Good questions.
Based on my current knowledge, given how osu! is more like a physical sport than an eSport, players will learn better from playing multi-patterned beatmaps
and playing multiple beatmaps at once, because of the simple fact that
they're more difficult. Of course, there are
some single-pattern beatmaps that are more difficult than
some multi-patterned beatmaps, and they're probably deathstream or jump maps, but that's not to say that the difficulty of the maps you play determine how much you improve. To an extent, perhaps, specially in the case of multi-patterned beatmaps which are of less star difficulty than they're worth compared to single-pattern beatmaps; multi-pattern beatmaps might push players harder to achieve the same score/acc.
Yes, I'm serious, multi-patterned beatmaps are more difficult, because the types of patterns, amount of patterns, individual difficulty and individual durations, according to my current knowledge, psychologically
affect how you play. It's even stronger when you're sightreading a map; I'm sure you'd even be prone to
mindgaming (for example in low-level play, when flow is suddenly broken or the rhythm changes/gets complicated, or in high-level play, when odd patterns established by the beatmap are broken later on in a style similar to "conditioning" in fighting games). Playing multi-patterned beatmaps exposes you more often to these mental mistakes, allowing you to improve better in reaction, and of course, reading.
That said, osu! is more of a physical sport, and reading isn't the only valuable skill to refine, so people need reliable ways of not just measuring each aspect of overall playing strength (aim accuracy, hit accuracy, bpm/sv/note distance adaptability, stamina, etc) but also training aspects of play strength that you're weak in. Single-pattern beatmaps do better than multi-pattern beatmaps in this function.
Bottom line is that they're both important, and I thank you a lot for your work, personally because I prefer to train in a systematic one-by-one way. I just recommend you add multi-pattern beatmaps, too.