forum

Tyler Smyth and Andy Bane (Dangerkids) - Infinite

posted
Total Posts
24
Topic Starter
Voli
This beatmap was submitted using in-game submission on vrijdag 27 oktober 2017 at 1:18:44

Artist: Tyler Smyth and Andy Bane (Dangerkids)
Title: Infinite
Source: Sonic Forces
Tags: seni sonic vocal traxx on the edge sega jun senoue Tomoya Ohtani
BPM: 140
Filesize: 29095kb
Play Time: 02:11
Difficulties Available:
  1. Infinity (5,07 stars, 551 notes)
  2. Insane (4,26 stars, 504 notes)
  3. Normal (1,92 stars, 171 notes)
  4. Seni's Hard (3,21 stars, 338 notes)
Download: Tyler Smyth and Andy Bane (Dangerkids) - Infinite
Information: Scores/Beatmap Listing
---------------
If you enjoyed this map, try out these as well!

Dreams Of An Absolution (Silver's theme)
LB (Remix Factory) & Jun Senoue - DREAMS OF AN ABSOLUTION (LB vs JS Remix)

Undefeatable (Sonic Frontiers)
Tomoya Ohtani - Undefeatable (feat. Kellin Quinn)
Not_Zippy
who is gonna save you now
Topic Starter
Voli
it's only me and you
Gero


~ Bubbled ~
Topic Starter
Voli
thanks!
Saturnalize

insener

00:01:104 (1) - remove the ugly drum clap mate, you don't even use it after this note for the same next note >> 00:04:532 (1) - etc etc
00:38:818 (1,2,6) - if this is not intentional, stack it all.
00:53:389 (5) - Honestly I don't like how you change the movement here, as shown as this pic >> https://saturnalize.s-ul.eu/gwS05rOR . My suggestion is to move it so it will create two circular-ish movement, provided in the next pic >> https://saturnalize.s-ul.eu/2fJnOPXR
00:54:568 (2,6) - [only if you disagree with the point above]stack fix towards 00:53:389 (5) -
01:43:961 (1) - sampleset auto addition drum
01:59:389 (1) - sampleset normal add auto

insen

00:18:568 - there's a guitar play here!!!! Be consistent of what you're following!!!
01:03:675 (3) - Rather than the weird J shape like this, utilize 01:02:175 (8,10) - >> https://saturnalize.s-ul.eu/p3Y5ozkD
01:16:104 (6) - Even if you say that it can be played by holding the cursor at (6)'s head, it's an undeniable fact that most of us play the slider according to the path (even though it's not really at the center of the body track). https://saturnalize.s-ul.eu/JjWRobU0 >> On the left I provide (6) with ctrl+g, which creates a not edgy movement. Your current state of the slider, which on the right, provides one. This is just a minor thing, but I think it's important.

herd
kiai thanks
Actually I'd like to mention my concern regarding drastic SV change between hard and insane diff, which is 0.6x. This impacts both visual (crowdness) and distance difference.

normal
kiai tgabjs
01:01:532 (4) - For the sake of visual appealing, slider end node should be at 60,180
Topic Starter
Voli

Saturnalize wrote:

insener

00:01:104 (1) - remove the ugly drum clap mate, you don't even use it after this note for the same next note >> 00:04:532 (1) - etc etc yep
00:38:818 (1,2,6) - if this is not intentional, stack it all.yep
00:53:389 (5) - Honestly I don't like how you change the movement here, as shown as this pic >> https://saturnalize.s-ul.eu/gwS05rOR . My suggestion is to move it so it will create two circular-ish movement, provided in the next pic >> https://saturnalize.s-ul.eu/2fJnOPXR well i kept the pattern but i made the angle less harsh
00:54:568 (2,6) - [only if you disagree with the point above]stack fix towards 00:53:389 (5) - ?
01:43:961 (1) - sampleset auto addition drum prefer keep cuz strong sounds/color]
01:59:389 (1) - sampleset normal add auto

insen

00:18:568 - there's a guitar play here!!!! Be consistent of what you're following!!! i think the break complements the layer switch tbh
01:03:675 (3) - Rather than the weird J shape like this, utilize 01:02:175 (8,10) - >> https://saturnalize.s-ul.eu/p3Y5ozkD pls thats too common
01:16:104 (6) - Even if you say that it can be played by holding the cursor at (6)'s head, it's an undeniable fact that most of us play the slider according to the path (even though it's not really at the center of the body track). https://saturnalize.s-ul.eu/JjWRobU0 >> On the left I provide (6) with ctrl+g, which creates a not edgy movement. Your current state of the slider, which on the right, provides one. This is just a minor thing, but I think it's important. sure


normal
kiai tgabjs
01:01:532 (4) - For the sake of visual appealing, slider end node should be at 60,180 sure



ty ty
bite you death
consider this a really late m4m xdd


  • general
  1. change preview point to 01:10:639 - maybe, because on web you can hear the wub noise and its kinda loud so yea

    united diffname ripoff
  2. 00:04:318 (3) - and 00:07:747 (3) - have different snaps
  3. 00:07:318 (1,2) - could curve these a bit
  4. 00:08:389 (2,5) - blanket better omg
  5. 00:18:675 (2,3,4) - imo a slider here fits song better
  6. 00:20:389 (2,3,4,1) - felt kinda awkward when i played it
  7. 00:28:104 (3,4,1,2,1) - if u nc 00:28:318 (1) - u might aswell nc 00:28:104 (3) - (you did at 01:09:246 (1,2,1,2,1) -)
  8. 00:35:282 (4,1) - seems pretty big
  9. 00:37:104 (1,2,5) - why not just 120 degrees :( (also stack pls)
  10. 00:52:532 (1,2) - could remove 1 anchor, blends in along the other sliders better
  11. 01:03:675 (4) - spacing suggests this sound is more important than 01:04:104 (6) -
  12. 01:05:711 (2) - stack ogm literally unplayable
  13. 01:18:032 (7) - move to 385,28 for pefect alignment with 01:17:389 (1,2,3) -
  14. 01:27:675 (1) - very different to every other slider aesthetics-wise, could argue that its the only 1/1 slider but eh
  15. 01:36:033 (4) - nazi but copy paste previous slider
  16. 01:39:247 (3,1) - move this like so for better emphasis + 01:38:711 (4,3,4) - perfect line
  17. 01:44:175 (2,3,3) - come on...
  18. 01:48:032 (5,6) - so big compared to previous jump, if anything 01:47:389 (1) - is more significant because of the "WOAAAHHH"
  19. 01:59:604 (2,3) - why so small all of a sudden?
SORRY FOR NAZI MOD DONT KILL ME
Topic Starter
Voli

bite you death wrote:

consider this a really late m4m xdd


  • general
  1. change preview point to 01:10:639 - maybe, because on web you can hear the wub noise and its kinda loud so yea

    united diffname ripoff
  2. 00:04:318 (3) - and 00:07:747 (3) - have different snaps
  3. 00:07:318 (1,2) - could curve these a bit why? i work with parallels there
  4. 00:08:389 (2,5) - blanket better omg
  5. 00:18:675 (2,3,4) - imo a slider here fits song better nah i prefer all of those sounds to be clicked
  6. 00:20:389 (2,3,4,1) - felt kinda awkward when i played it moved it a bit closer? idk if that fixes it
  7. 00:28:104 (3,4,1,2,1) - if u nc 00:28:318 (1) - u might aswell nc 00:28:104 (3) - (you did at 01:09:246 (1,2,1,2,1) -)
  8. 00:35:282 (4,1) - seems pretty big thats the point
  9. 00:37:104 (1,2,5) - why not just 120 degrees :( (also stack pls) 120 degrees rotation doesnt really go well with the angles for this kind of pattern imo
  10. 00:52:532 (1,2) - could remove 1 anchor, blends in along the other sliders better prefer variation, its still an edgy slider so :D
  11. 01:03:675 (4) - spacing suggests this sound is more important than 01:04:104 (6) - because it is, i guess
  12. 01:05:711 (2) - stack ogm literally unplayable
  13. 01:18:032 (7) - move to 385,28 for pefect alignment with 01:17:389 (1,2,3) -
  14. 01:27:675 (1) - very different to every other slider aesthetics-wise, could argue that its the only 1/1 slider but eh made it edgier
  15. 01:36:033 (4) - nazi but copy paste previous slider i did?
  16. 01:39:247 (3,1) - move this like so for better emphasis + 01:38:711 (4,3,4) - perfect line
  17. 01:44:175 (2,3,3) - come on... ??
  18. 01:48:032 (5,6) - so big compared to previous jump, if anything 01:47:389 (1) - is more significant because of the "WOAAAHHH" strong clap + vocal start
  19. 01:59:604 (2,3) - why so small all of a sudden? 02:00:033 (4) - is stronger imo


SORRY FOR NAZI MOD DONT KILL ME
ty, no reply = fixed lol
[Hiiro Sakaki]
quick mod
20:19 Voli: hii ro
20:19 Voli: do u want to mod my ma
20:19 Voli: p
20:20 [Hiiro Sakaki]: ye
20:20 [Hiiro Sakaki]: s
20:20 Voli: ok thanks
20:20 *Voli is listening to [https://osu.ppy.sh/b/1405119 Tyler Smyth & Andy Bane - Infinite]
20:20 [Hiiro Sakaki]: AAAAAAAAAAAAA
20:20 [Hiiro Sakaki]: THIS SONG
20:20 [Hiiro Sakaki]: AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
20:20 Voli: xD
20:20 Voli: i'll rank it soon
20:20 [Hiiro Sakaki]: chat mod
20:20 [Hiiro Sakaki]: is it okay?.
20:21 Voli: okay
20:23 [Hiiro Sakaki]: 01:24:675 (1,2,3,4,1) - why isn't it as spaced as the two streams before?
20:24 Voli: cuz the drums arent as strong
20:24 [Hiiro Sakaki]: fair enough
20:24 Voli: :p
20:25 Voli: well its a minimal difference anyways (0,10)
20:25 Voli: but with the shape of those streams
20:25 Voli: i tried to make 01:24:675 (1,2,3,4,1) - easier to play
20:25 [Hiiro Sakaki]: 02:02:818 (1,2,3,4) - feels kinda underwhelming compared to the other jumps
20:26 [Hiiro Sakaki]: Like
20:26 [Hiiro Sakaki]: it's only back and forth jumps, with not that high spacing
20:26 [Hiiro Sakaki]: When it's the final vocals
20:27 Voli: hmm lemme c
20:28 Voli: https://voli.s-ul.eu/RBIxGjEy.png
20:28 Voli: what about that lol
20:28 [Hiiro Sakaki]: well, feels better to me
20:29 Voli: oki
20:29 Voli: changed
20:30 [Hiiro Sakaki]: 00:52:532 (1,2) - tbh this is 100% subjective, but the shape feels meh visually to me
20:31 Voli: hmm
20:31 Voli: whats wrong with it o.o
20:31 Voli: i like them xD
20:32 [Hiiro Sakaki]: Those are the only ones that change twice of direction in the same way
20:32 [Hiiro Sakaki]: like turning to the right only
20:33 [Hiiro Sakaki]: 01:09:247 (1,2) - no hitsounds for snares?
20:33 Voli: normal hitnormal
20:33 [Hiiro Sakaki]: oh
20:33 [Hiiro Sakaki]: my bad
20:33 Voli: yea i use that one as snare
20:34 [Hiiro Sakaki]: 01:32:604 (4) - might be dumb, but what about ctrl+g this one to emphasis the vocal ?
20:35 Voli: ahh no thanks, i prefer keeping those sliderpatterns the same 90 rotate movement
20:35 Voli: cuz they follow the drums
20:36 Voli: 01:31:104 (1,2,3) -
20:36 Voli: do you think these should have more spacing-angle
20:36 Voli: like rotate 25
20:37 Voli: rotate -25(
20:38 [Hiiro Sakaki]: Maybe -15
20:38 Voli: and ctrl+g
20:38 Voli: probably?
20:38 Voli: 01:17:389 (1,2,3) - so they have the same effect as these
20:39 [Hiiro Sakaki]: Oh ye
20:40 Voli: ok
20:43 [Hiiro Sakaki]: Not much more to say
20:43 [Hiiro Sakaki]: it's already greattttttttttttttt
20:43 Voli: \o/
20:43 Voli: thankss
20:43 Voli: well
20:43 Voli: you can still post on thread
20:43 Voli: log
20:43 Voli: i changed some stuff

Good luck, former mentor !
Mafumafu
[General]
Any metadata reference?

[Normal]
00:16:532 (4,5) - I really don't think it is eligible to use 1/4 gap in Normal. You don't have such rhythm in any other part of your map, even if in Kiai.
01:42:675 (2,4) - It is better to avoid this overlap

[Seni's Hard]
01:37:104 (1,2,3,4,5,6) - I thought rhythm should be: https://puu.sh/xZfaP/e4e102a3a4.png
Same for 01:50:818 (1) - and 02:04:532 (1) -


[Insane]
00:13:247 (2) - it plays a bit weird for this multi-reverse. Now that those 1/3 beats are similar I'd suggest using same type of note for them.
00:16:854 Consider adding a note here? It plays quite empty.
01:09:247 (1) - No need to NC so frequently?
01:50:818 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,1) - Consider having some variations to make it different from previous ones.

[Infinity]
00:56:818 (1,2,3) - I was thinking about it would be better to place 2&3 further from 1 so that it looks more like a 1/2 gap

call me back
Topic Starter
Voli

Regraz wrote:

[General]
Any metadata reference?
Hmm, let's see.. As the official soundtrack album isn't released yet, the only reliable source we have at the moment is this official youtube video: https://www.youtube.com/watch?v=XKjOJuPjiu4

[Normal]
00:16:532 (4,5) - I really don't think it is eligible to use 1/4 gap in Normal. You don't have such rhythm in any other part of your map, even if in Kiai. agree. fixed
01:42:675 (2,4) - It is better to avoid this overlap fixed

[Seni's Hard]
01:37:104 (1,2,3,4,5,6) - I thought rhythm should be: https://puu.sh/xZfaP/e4e102a3a4.png
Same for 01:50:818 (1) - and 02:04:532 (1) - i think your rhythm is valid but i understand seni's rhythm too (since i have to apply for him atm) so i'll rather keep it as it is


[Insane]
00:13:247 (2) - it plays a bit weird for this multi-reverse. Now that those 1/3 beats are similar I'd suggest using same type of note for them. fixed
00:16:854 Consider adding a note here? It plays quite empty. fixed
01:09:247 (1) - No need to NC so frequently? fixed
01:50:818 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,1) - Consider having some variations to make it different from previous ones. hmm, i prefer keeping these the same and only the final pattern (most intense one) different

[Infinity]
00:56:818 (1,2,3) - I was thinking about it would be better to place 2&3 further from 1 so that it looks more like a 1/2 gap fixed

call me back
thanks!! yeah we can discuss about the metadata a bit, it's a bit annoying that there are no official sources other than the yt video D:
Mafumafu
Nice!
Topic Starter
Voli
thanks <3
Seni
danger kid
bite you death

Seni wrote:

danger kid
shut up kid
Gero
~ Qualified ~
Topic Starter
Voli
wohooo
Akasha-
isn't the source should be the english title instead?
even the japanese trailer they says it with the english title

i know there is a japanese version too, and there is a japanese web page, but imo, mainly it should be "Sonic Forces" instead of japanese one. Correct me if i'm wrong!
Topic Starter
Voli

Kuo Kyoka wrote:

isn't the source should be the english title instead?
even the japanese trailer they says it with the english title

i know there is a japanese version too, and there is a japanese web page, but imo, mainly it should be "Sonic Forces" instead of japanese one. Correct me if i'm wrong!
I'd be happy to change the source to English if that's more correct. The reason I chose for the Japanese site is because that's where I got the metadata for the song title from, since the sources were so limited.
Battle
Hey, so is there any reason you chose to place the composer in the title or like what since like we usually just go with vocalists and I asked kwan and she kinda just put the vocalists instead of just the artist. If you've got a source that has the stuff you have now feel free to post tho but atm even the music video has like "infinite feat. (the vocalists)" but then like it's not really saying like "Artist - Infinite feat...." so like mmm

Anyways yeah just looking for justification
Doyak
talked in metadata server
Doyak

Doyak wrote:

talked in metadata server
Akasha-
:? no confirmation on the song metadata yet I assume
I would just wait till the game come out and have the correct artist/title one tbh

Because appearancely even in the song promotion, they also have a "feat."

https://www.youtube.com/watch?v=Q6sg3k7aZr8

TL;DR: Don't read this opinion, I'm bad at metadata.
Please sign in to reply.

New reply