bump! no one noticed this request. I think i always bump at the wrong time.
I really want this kind of thing to be implemented :3Tanomoshii Nekojou wrote:
bump!
Ok I will wait for 28 days :vBara- wrote:
Please don't bump a thread here in less then 28 days
Still, it's a good idea
BUMP! XDarviejhay wrote:
bump! I'm really curious about the number of bumps can i make. It's like waiting for senpai to be able to notice you. xD
bump!arviejhay wrote:
bump!
i love your idea tho, but requesting these kind of features is like requesting to change the SV limit from 0.10x to 0.00x and negative SVs, this will completely change the .osu file if that SV limit change happens.This is the same for the .osb file if it's allowed to treat gameplay elements as objects.maboesanman wrote:
I'm pretty surprised that this was seemingly bumped from the depths of hell! I still think this is a cool idea and could make for some really fun multiplayer experiences. You could have something like a quiz game, where you have 3 answer choices, and all three show a dummy circle, but only one actually has a hit circle underneath it. You could make a counter strike map where you have to click on people's heads to the music. There's a lot of freedom you get when you are allowed to make your own hit elements. One potential issue I could see is that the file sizes could get pretty large in some of these scenarios. Another approach to this could be to allow for a glsl shader which has available as inputs the current screen, an array of hit objects, the user's mouse position (and possibly an array of previous ones) their hp, the currently pressed buttons, the current time, and maybe even the audio waveform. Then you could apply interesting distortion effects without having to essentially make a video of what you want and play it over the other content. I might try to implement something like this on my own branch of lazer.