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MitiS - untitled guitar

posted
Total Posts
58
Topic Starter
Gordon123
This beatmap was submitted using in-game submission on 1 января 2018 г. at 23:52:47

Artist: MitiS
Title: untitled guitar
Tags: slow house calm relax relaxing chill chillstep Chalwa -Space-
BPM: 128
Filesize: 1640kb
Play Time: 00:58
Difficulties Available:
  1. Chalwa's Average (1,89 stars, 89 notes)
  2. Simple (1,01 stars, 33 notes)
  3. Space's Challenging (2,85 stars, 125 notes)
Download: MitiS - untitled guitar
Information: Scores/Beatmap Listing
---------------

Set:
Simple: Gordon123
Average: Chalwa
Challenging: -Space-
Storyboard: Gordon123


Extra diff by 2zz : here
Terton
[Simple]

  • 00:50:750 (2) - убрать красную точку, сделать обычной
    00:47:937 - пропускаешь ритм, можно поставить слайдер, например
[Chalwa's Average]

  • 00:24:500 (4,1) - broken stack
    00:10:203 - I think there's need to be note, because you missed rhytm here
[Space's Challenging]

  • 00:36:453 (2) - I think it's useless red point, don't you think it's don't need here?
Topic Starter
Gordon123

Terton wrote:

[Simple]

  • 00:50:750 (2) - убрать красную точку, сделать обычной я сделал это специально для плавного перехода к 00:52:625 (1) - но я немного исправил,что бы не так прямо он смотрел!
    00:47:937 - пропускаешь ритм, можно поставить слайдер, например я же мапал по лирике >.>
Thank you for mod Terton ;)
Chalwa
First fixed
Second - I followed a kick (or smth) here
UselessXD
Hi, from my queue c:

Space's Challenging
This diff is well mapped. I've got just few suggestions for mapper.

00:11:140 (4) - This circle can be placed in better spot (x:336 y:128) - esthetic thing.
00:34:578 (2,3) - Isn't spacing between these too big according to previous jumps? I think that you can try to make it a bit smaller by changing the shape of slider or something like that.
00:36:453 (2) - This slider don't fit the rest of the objects. I mean it's not bad, but I'd change it somehow - just a suggestion.
00:42:781 (3) - Maybe try to flex this slider, to make it target the next circle - 00:43:250 (1)

I can't find any bigger problem here.

Cool one, GL :P
PandaHero
m4m from your queue

[General]
  1. хс унылый какой-то, попробуй больше поиграться с софтовым вистлом и финишем (если хочешь пиши в личку, попридумываем что-нибудь вместе)
[Gordon]
  1. 00:07:625 (1) - оффскрин :о
  2. 00:08:562 (2) - клэп потерял
  3. 00:23:562 (2,3) - замечание очень нацистское, но подвинь 3 слайдер вниз, пожалуйста, чтобы 2 слайдер как бы плавно перетекал в 3
  4. 00:54:500 (2) - тут может тоже ревёрс слайдер сделать? А то пустовато перед спиннером
[Chalwa]
Where are hitsounds????

  1. 00:11:140 (4) - there is no sound under this note or it's just me? Anyway, it feels so strange o_o
  2. 00:25:203 - you missed long guitar sound here, I recommend you to remove reverse from 00:24:500 (4) - and add a slider started from red tick and end on - 00:25:906
  3. 00:24:500 (4,1) - aaaaa, this overlap is so scary, can you avoid it in your diff, please?
  4. 00:29:656 (7,1) - newbies may missread this stack because you stacked 1/2 objects before
  5. 00:32:000 (5,1) - this pause is strange, especially in kiai, especially when I can hear guitar sound on - 00:33:406
  6. 00:35:750 (5,1) - same + spooky-scary overlap
  7. 00:39:500 (5,1) - ^
  8. 00:45:828 (2,3) - these sliders looks almost the same, but it plays not the same, you may change a form or just make a slider +note instead of 3 slider
[-Space-]
  1. Ar 6 or 7 will be more suitable for this difficulty and bpm imo
  2. 00:03:875 (1) - I think you can improve your wave sliders by making it less curved (just my personal preference)
  3. 00:36:453 (2) - you use this form of slider only once in whole map and it looks a bit out of place even if it fit sound well, I recommend you to changed it to regular curved slider
Good diff, cant point out more



Best of luck
Topic Starter
Gordon123

PandaHero wrote:

m4m from your queue

[General]
  1. хс унылый какой-то, попробуй больше поиграться с софтовым вистлом и финишем (если хочешь пиши в личку, попридумываем что-нибудь вместе) нет,но меня устраивает то что у меня есть
[Gordon]
  1. 00:07:625 (1) - оффскрин :о исправил
  2. 00:08:562 (2) - клэп потерял есть такое
  3. 00:23:562 (2,3) - замечание очень нацистское, но подвинь 3 слайдер вниз, пожалуйста, чтобы 2 слайдер как бы плавно перетекал в 3 ок
  4. 00:54:500 (2) - тут может тоже ревёрс слайдер сделать? А то пустовато перед спиннером ок
ty for mod
Spayyce

PandaHero wrote:

m4m from your queue


[-Space-]
  1. Ar 6 or 7 will be more suitable for this difficulty and bpm imo met in the middle kinda with 7.5 ^^
  2. 00:03:875 (1) - I think you can improve your wave sliders by making it less curved (just my personal preference) I prefer curvier wave sliders XD
  3. 00:36:453 (2) - you use this form of slider only once in whole map and it looks a bit out of place even if it fit sound well, I recommend you to changed it to regular curved slider yeah, I noticed this was a bit odd. Since there is a high pitched sound I wanted to emphasise it, I put the same slider type at 00:38:328 (3) to emphasise it more
Good diff, cant point out more Thanks for modding <3

UselessXD wrote:

Hi, from my queue c:

Space's Challenging
This diff is well mapped. I've got just few suggestions for mapper.

00:11:140 (4) - This circle can be placed in better spot (x:336 y:128) - esthetic thing. 127 ;)
00:34:578 (2,3) - Isn't spacing between these too big according to previous jumps? I think that you can try to make it a bit smaller by changing the shape of slider or something like that. I think slider leniency allows this to be easier hit than expected, ill check for more suggestions tho
00:36:453 (2) - This slider don't fit the rest of the objects. I mean it's not bad, but I'd change it somehow - just a suggestion. responded above, but fixed
00:42:781 (3) - Maybe try to flex this slider, to make it target the next circle - 00:43:250 (1) not sure what you mean here xD

I can't find any bigger problem here.

Cool one, GL :P Thanks for modding! :)
aaa
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 15125
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
EpilepsyWarning: 1
WidescreenStoryboard: 1

[Editor]
Bookmarks: 30125,45125
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:untitled guitar
TitleUnicode:untitled guitar
Artist:MitiS
ArtistUnicode:MitiS
Creator:Gordon123
Version:Space's Challenging
Source:
Tags:slow house calm relax relaxing chill chillstep Chalwa -Space-
BeatmapID:1430716
BeatmapSetID:676344

[Difficulty]
HPDrainRate:5
CircleSize:4
OverallDifficulty:7
ApproachRate:7.5
SliderMultiplier:1.6
SliderTickRate:1

[Events]
//Background and Video events
0,0,"bg.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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Phos-
Hey, m4m from your queue!

[Simple]
  1. 00:10:906 (3) - You should remove this note, it's not necessary because this is an extremely easy difficulty, and you don't map to a faint sound like this anywhere else.
  2. 00:41:375 (1,2) - I wouldn't use an overlap like this because it'll be hard for beginners to read, and it is the only slider body overlap that appears in the entire map.
[Chalwa's Average]
  1. Where are the hitsounds?
  2. 00:11:140 (4) - Like I mentioned in simple, this note just doesn't fit, there isn't a strong enough sound to justify it. So it would be better if you got rid of it. This is a calm section as well, making this note even more unfitting.
  3. 00:35:750 (5,1) - Completely overlapping sliderbodies is unrankable. Move (1) a bit so that they're only partially overlapping, like what you did at 00:24:500 (4,1) -
  4. 00:50:750 (3,4) - To improve this blanket, I would tighten the curve on (3). This way, the slider trail is parallel with the hitcircle and it'll look nicer.
[Space's Challenging]
  1. 00:42:078 (2) - This slider lands on one of the high pitched sounds, so shouldn't it be shaped like 00:36:453 (2) - and 00:38:328 (3) - to be consistent?
  2. 00:43:953 (4,5,6) - (4) is on a prolonged sound, so it should be emphasised using a slider, as the guitar is the main instrument you're mapping to. Maybe use a rhythm like this instead? It'll encapsulate the guitar much better.
  3. 00:45:125 (1,2,3,4) - Really not a fan of this. This goes against the concept of smooth flow that you adhered to throughout the whole map, making this pattern inconsistent due to the sharp angles. I would do something like this instead. (the song also gets calmer here, making a snappy pattern even less fitting.
Spayyce

-Faded- wrote:

Hey, m4m from your queue!



[Space's Challenging]
  1. 00:42:078 (2) - This slider lands on one of the high pitched sounds, so shouldn't it be shaped like 00:36:453 (2) - and 00:38:328 (3) - to be consistent? yep, you're right here - changeddd ^^
  2. 00:43:953 (4,5,6) - (4) is on a prolonged sound, so it should be emphasised using a slider, as the guitar is the main instrument you're mapping to. Maybe use a rhythm like this instead? It'll encapsulate the guitar much better. kinda changed this, ctrl+g the rhythm worked just as well imo
  3. 00:45:125 (1,2,3,4) - Really not a fan of this. This goes against the concept of smooth flow that you adhered to throughout the whole map, making this pattern inconsistent due to the sharp angles. I would do something like this instead. (the song also gets calmer here, making a snappy pattern even less fitting. nerfed snappiness here :)
Thanks for the super useful mod!

aa
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 15125
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
EpilepsyWarning: 1
WidescreenStoryboard: 1

[Editor]
Bookmarks: 30125,45125
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:untitled guitar
TitleUnicode:untitled guitar
Artist:MitiS
ArtistUnicode:MitiS
Creator:Gordon123
Version:Space's Challenging
Source:
Tags:slow house calm relax relaxing chill chillstep Chalwa -Space-
BeatmapID:1430716
BeatmapSetID:676344

[Difficulty]
HPDrainRate:5
CircleSize:4
OverallDifficulty:7
ApproachRate:7.5
SliderMultiplier:1.6
SliderTickRate:1

[Events]
//Background and Video events
0,0,"bg.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
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//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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DeletedUser_6181859
o/, for my luck maybe m4m from your queue (if you'll accept my map) or just nm
slishkom chill'nen'ko
Ах да, я давненько не моддил. Надеюсь, чем-нибудь буду полезен.

[General]
  1. FullHD bg, а то чё как этот. Да и в оригинале твоём разрешение достаточно странное, не знаю, разрешено ли.
[Simple]

  • Слишком симпл, насчёт ритма, скорее всего, ничего не скажу. Но я попытаюсь.
  1. 00:00:125 (1) - правая часть более-менее ровная, но вот из левой вейв не очень получается. Как вариант, сделать через три точки или через анчор (ну, более ровно, чем я).
  2. 00:24:500 (3,1,2) - хлопочек пропущенный. Я, конечно, понимаю, что ещё как минимум в четырёх местах такая же проблема ( 00:20:750 (3,1,2,3) ), но там они были в рипитах, а тут нет, и выглядит/звучит не очень. Особенно в первом случае не очень приятно, когда вокруг этого слайдера такое обилие звуков.
  3. 00:37:625 (1,2,3) - слишком закруглённо, как по мне. Я, конечно, понимаю, что это изик, всё такое, и я сам такой же, да, но такое дикое обилие слишкомфлоу больше настораживает, чем радует. Хоть бы забланкетил что, а то у тебя паттернов в карте почти нет толком.
  4. 00:50:750 (2) - а вот тут наоборот - мало того, что слишком антифлов, так ещё и какой-то очень странный курв, который и выглядит в одиночку странно, и ничего не триггерит. Предложений нет, если что.
  5. 00:54:500 (2) - в конце-концов, немного триггернул этот слайдер, потому что это некий слайдер Шрёдингера - он одновременно и пытается быть бланкетом с предыдущим, и не пытается. Вот тут как раз таки вариант сделать всё более-менее прямо и поднять слайдер чуть выше, как это было, допустим, на 00:09:968 (2) .
[Chalwa]
  1. 00:08:093 (2,3) - 00:09:968 (2,3) - i don't fully understand this rhythm; yep, i know that it's your right, but my choice is there (cursor on 00:09:031 ) - it's not main part of music, so drums here don't play main role. Yep, I also add circle on 00:07:390, because here is a sound, and remove on 00:11:140 (4) , because here is no sound. (firetruck logic)
  2. 00:24:500 (4,1) - 00:35:750 (5,1) - due to low AR, those sliders overlap each other too much (and, for example, expert-diff of -kevincela-'s Classic Pursuit don't allow this, even with high AR), and consider to move it a bit away.
  3. 00:29:421 (6,7,1) - eh, it looks strange and unreadable - compare it with 00:44:656 (6,7,1) - which isn't stacked, it's really better.
  4. 00:53:328 (2,3,4) - same as above, because it's only one pattern which highlight those strange sounds. I think, you can make rebuild pattern because 00:53:093 - 00:54:031 - is strong but wrong highlighted.
  5. 00:56:375 (1,1) - gratz, you're supraman, cuz even in hard here is spinner instead slider.
[-Space-]

  • nah, here is so small number of highlighted drums, so no rhythm in mod
  1. 00:11:140 (4) - except this - do you really hear any sound here? i don't. 00:10:437 (3) is ok for inertia.
  2. 00:36:453 (2) - this slider looks ok if it's single slider (like in 00:38:328 (3) ) or if it's blanket with previous slider (like ehh, i know some maps, but i can't recollect, fairly!), but not in conjunction with previous slider - it may be anything if they are identical, like blanket or just symmetry.
  3. 00:45:125 (1,2,3,4) - after 00:43:250 (1,2,3,4,5) flow here looks a bit undefined, and ctrl+g of 00:45:828 (4) maybe will solve the problem.
Удачи, good luck and powodzenia for all.
{end of the mod}
Topic Starter
Gordon123

-Faded- wrote:

Hey, m4m from your queue!

[Simple]
  1. 00:10:906 (3) - You should remove this note, it's not necessary because this is an extremely easy difficulty, and you don't map to a faint sound like this anywhere else. ok
  2. 00:41:375 (1,2) - I wouldn't use an overlap like this because it'll be hard for beginners to read, and it is the only slider body overlap that appears in the entire map. this is quite controversial, since it is not such a difficult overlap, that I do not think that beginners can confuse it with something

100bit wrote:

o/, for my luck maybe m4m from your queue (if you'll accept my map) or just nm
slishkom chill'nen'ko
Ах да, я давненько не моддил. Надеюсь, чем-нибудь буду полезен.

[General]
  1. FullHD bg, а то чё как этот. Да и в оригинале твоём разрешение достаточно странное, не знаю, разрешено ли. спасибо, применил
[Simple]

  • Слишком симпл, насчёт ритма, скорее всего, ничего не скажу. Но я попытаюсь.
  1. 00:00:125 (1) - правая часть более-менее ровная, но вот из левой вейв не очень получается. Как вариант, сделать через три точки или через анчор (ну, более ровно, чем я). немного подправил,но по своему
  2. 00:24:500 (3,1,2) - хлопочек пропущенный. Я, конечно, понимаю, что ещё как минимум в четырёх местах такая же проблема ( 00:20:750 (3,1,2,3) ), но там они были в рипитах, а тут нет, и выглядит/звучит не очень. Особенно в первом случае не очень приятно, когда вокруг этого слайдера такое обилие звуков. ай,не ради того что бы вставить там хлопок,я не хочу пихать еще один файл
  3. 00:37:625 (1,2,3) - слишком закруглённо, как по мне. Я, конечно, понимаю, что это изик, всё такое, и я сам такой же, да, но такое дикое обилие слишкомфлоу больше настораживает, чем радует. Хоть бы забланкетил что, а то у тебя паттернов в карте почти нет толком. я всегда так делаю,люблю очень закруглённый флоу ;3
  4. 00:50:750 (2) - а вот тут наоборот - мало того, что слишком антифлов, так ещё и какой-то очень странный курв, который и выглядит в одиночку странно, и ничего не триггерит. Предложений нет, если что. ну,я по другому ничего и не придумал...а так как не хотел оставлять там просто прямую линию,поставил точку для того что бы показать что этот слайдер направлен с поворотом на другой слайдер)
  5. 00:54:500 (2) - в конце-концов, немного триггернул этот слайдер, потому что это некий слайдер Шрёдингера - он одновременно и пытается быть бланкетом с предыдущим, и не пытается. Вот тут как раз таки вариант сделать всё более-менее прямо и поднять слайдер чуть выше, как это было, допустим, на 00:09:968 (2) . никакого поддекста в этом слайдере не было,я его сделал просто так - вот именно таким, и да тот что на 00 09 068 я переделал под прямой хаха, так как там не стало круга(чекай прошлый ответ на мод)
thx for mod -Faded- and 100bit ;)
Spayyce

100bit wrote:

[-Space-]

  • nah, here is so small number of highlighted drums, so no rhythm in mod
  1. 00:11:140 (4) - except this - do you really hear any sound here? i don't. 00:10:437 (3) is ok for inertia. changed some stuff around, thanks for pointing this out
  2. 00:36:453 (2) - this slider looks ok if it's single slider (like in 00:38:328 (3) ) or if it's blanket with previous slider (like ehh, i know some maps, but i can't recollect, fairly!), but not in conjunction with previous slider - it may be anything if they are identical, like blanket or just symmetry. I think it has symmetry with the previous slider and it's made like this to put emphasis the high pitch sound on the music
  3. 00:45:125 (1,2,3,4) - after 00:43:250 (1,2,3,4,5) flow here looks a bit undefined, and ctrl+g of 00:45:828 (4) maybe will solve the problem.
Удачи, good luck and powodzenia for all. Intentional because the music is calming down I want smaller motions in the flow
{end of the mod}
Спасибо за усердный мод!

osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 15125
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
EpilepsyWarning: 1
WidescreenStoryboard: 1

[Editor]
Bookmarks: 30125,45125
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:untitled guitar
TitleUnicode:untitled guitar
Artist:MitiS
ArtistUnicode:MitiS
Creator:Gordon123
Version:Space's Challenging
Source:
Tags:slow house calm relax relaxing chill chillstep Chalwa -Space-
BeatmapID:1430716
BeatmapSetID:676344

[Difficulty]
HPDrainRate:5
CircleSize:4
OverallDifficulty:7
ApproachRate:7.5
SliderMultiplier:1.6
SliderTickRate:1

[Events]
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Chalwa
Fixed all things about overlaps and rhythm! (Gordon copy hitsounds pls)
Why my diffs are that bad :C
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 15125
Countdown: 0
SampleSet: Soft
StackLeniency: 0.3
Mode: 0
LetterboxInBreaks: 0
EpilepsyWarning: 1
WidescreenStoryboard: 1

[Editor]
Bookmarks: 16062,30125,45125
DistanceSpacing: 1.3
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:untitled guitar
TitleUnicode:untitled guitar
Artist:MitiS
ArtistUnicode:MitiS
Creator:Gordon123
Version:Chalwa's Average
Source:
Tags:slow house calm relax relaxing chill chillstep Chalwa -Space-
BeatmapID:1437901
BeatmapSetID:676344

[Difficulty]
HPDrainRate:4
CircleSize:3.5
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1.25
SliderTickRate:1

[Events]
//Background and Video events
0,0,"bg.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
125,468.75,4,2,1,25,1,0
15125,-100,4,2,1,40,0,0
30125,-100,4,2,1,40,0,1
45125,-100,4,2,1,30,0,0
58250,-100,4,2,1,20,0,0
60125,-100,4,2,1,5,0,0


[Colours]
Combo1 : 255,149,255
Combo2 : 194,113,255
Combo3 : 255,155,55

[HitObjects]
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fffffffffffffxD
Hey there.. m4m from your queue \o/

General:
I know this song isn't much intense but.. consider making a Light Insane or Insane diff to make things more interesting hehe.
also I think you should remove some unecessary tags like ''relaxing'' and ''slow''.

Simple:
Maybe you shouldn't use that many timing points to lower the volume, other than that, there's nothing much to say about it, you follow the rules and guidelines of the Ranking Criteria and I couldn't find much flawls here or anything that could mislead new players,but there's nothing special about it.. but yeah you mapped it well and it's rankable.

Chalwa's Average:
Same thing here.. both Simple and Chalwa's Average are mapped really well.. my only advice for this one would be adding some hitsounds ^^

Space's Challenging:
00:01:062 (3) - Hm.. I think this slider is a bit long and ends on 00:01:531 which I'd rather make clickable.
00:02:937 (3) - ^
00:04:578 (3) - ^
00:08:562 (3) - ^
Some other part have this too and some of the other strong sounds are on the red ticks
Other than that, that was mapped really well too..

Heck, there's almost nothing to mod here from what I can see, it's pretty solid :ok_hand: well might be because I'm new at modding/mapping but dude this one is GOOD, compared to the other maps I modded so far xD I feel like this was useless and you prob will agree, so If you have another map that needs some mod let me know anytime! I'll be sure to be as much helpful as possible.. also, really fun map :D
Topic Starter
Gordon123

fffffffffffffxD wrote:

Hey there.. m4m from your queue \o/

General:
I know this song isn't much intense but.. consider making a Light Insane or Insane diff to make things more interesting hehe.
also I think you should remove some unecessary tags like ''relaxing'' and ''slow''. ok removed only "slow"

Simple:
Maybe you shouldn't use that many timing points to lower the volume, other than that, there's nothing much to say about it, you follow the rules and guidelines of the Ranking Criteria and I couldn't find much flawls here or anything that could mislead new players,but there's nothing special about it.. but yeah you mapped it well and it's rankable. I reduced the volume at the beginning because there is too loud a clap

Heck, there's almost nothing to mod here from what I can see, it's pretty solid :ok_hand: well might be because I'm new at modding/mapping but dude this one is GOOD, compared to the other maps I modded so far xD I feel like this was useless and you prob will agree, so If you have another map that needs some mod let me know anytime! I'll be sure to be as much helpful as possible.. also, really fun map :D ty
Thank you for mod fffffffffffffxD ;)
2zz

sml

00:47:468 (2) - очень неудобно и рано, передвинь на красный тик 00:47:703, или хотя бы на следующий белый, как во всех остальных местах карты.
00:51:453 (2) - угол сильно не совпадает с тиком, да и слайдер можно до 00:52:156 растянуть. Хотя может и длинноват будет, но не длиннее следующего, так что хотя бы попробуй глянуть.

Clw vrg

00:56:375 (1,1) - remove nc, too close spinner start, move to 00:56:609
or even del 00:56:375 (1) and set spinner right there (in both other diffs it start on white tick)

Spc Clg

00:34:578 (2,3) - too far
00:47:000 (1,2) - one step down by smallest grid and 00:47:703 (2) better blanket pls :D
Topic Starter
Gordon123

2zz wrote:

sml

00:47:468 (2) - очень неудобно и рано, передвинь на красный тик 00:47:703, или хотя бы на следующий белый, как во всех остальных местах карты. не,там идёт определённо удар,на красном тике я так и не услышал удара,да и для новичков прожимать не удобно, а на следующем белом тоже самое
00:51:453 (2) - угол сильно не совпадает с тиком, да и слайдер можно до 00:52:156 растянуть. Хотя может и длинноват будет, но не длиннее следующего, так что хотя бы попробуй глянуть. постарался исправить
thank you for mod 2zz ;)
Jonis221
[General]
Offsett feels a bit too early for me, I can suggest to set up to 130 or a little bit more.

[Simple]
00:00:125 (1) - How about to make something like this https://i.imgur.com/33KiRdG.png to get more attractive slider shape.
00:02:937 (3,1) - Blanket can be improved a little bit.
00:07:625 (1,2) - Angles could be symmetrical here.
00:41:375 (1,2) - It looks a bit odd that the rest of this diff sliders does not intersect like these one.
00:48:875 (1,2) - How about to parallel straights, I suggest to rotate 00:50:750 (2) - by -4 degrees.

[Average]
00:27:312 (3) - You can rotate this by 2 degrees to parallel more with 00:28:250 (5) -
00:29:421 (6) - Isn't this supposed to be snaped on 1,3 like the rest.
00:32:703 (6) - ^
00:33:875 (1,3,4,5,7,1,3) - Maybe some diversity on slider shapes, cause whey all look straight/same.
00:50:750 (3,4) - Sliderbow could be more symmetrical as you see slidertail and sliderhead doesn't overlap equally.
00:48:875 (1,2,3,4,5,1,2,3,4,5,6,1) - This whole part has a bit too much 1/2 tansitions compare with kiai part.
00:50:281 - 00:54:031 - In my opinion there's could be some clickable object.

[Challenge]
00:17:000 (1,2) - Blanket?
00:27:078 (2,3,4,5,6) - I think this part doesn't need to be ephasized with only circles. You could add 1/2 slider right here. 00:27:781 -
00:42:546 - How about to make this sound clickable?
Peter
Random Mod

Simple
diff looks pretty good but i got some optional suggestions
00:35:750 (2) - you should ctr+j this http://osu.ppy.sh/ss/9467301
00:50:750 (2) - i feel like this could look better it doesn't look esthetic to me

chałwa Average
00:22:625 (1) - czuje że pomijasz dzwięk gitary http://osu.ppy.sh/ss/9467325 00:23:093 (2) jak dałbyś to jako osobny slider to słychać że gitara kończy się na czerwonym ticku który pomijasz a zaczyna na białym według mnie powinieneś dać osobny slider na to
00:28:250 (5) - lepiej by brzmiało takie coś
00:39:500 (5) - nie pasuje do rytmu gitary może

challenging
00:19:578 (2) - i feel like wavy slider would be better http://osu.ppy.sh/ss/9467413
00:23:328 (2) - doesn't fit to rhythm there is a sound on white tick
00:30:593 (2) - could be placed higher http://osu.ppy.sh/ss/9467424

Good map i like it
Topic Starter
Gordon123

EggsGone wrote:

[General]
Offsett feels a bit too early for me, I can suggest to set up to 130 or a little bit more. no,because bpm and offset was taken from ranked ver.

[Simple]
00:00:125 (1) - How about to make something like this https://i.imgur.com/33KiRdG.png to get more attractive slider shape. why? because my ver. too looks good,idk why need to change it?
00:02:937 (3,1) - Blanket can be improved a little bit. lol,its perfect now
00:07:625 (1,2) - Angles could be symmetrical here. done
00:41:375 (1,2) - It looks a bit odd that the rest of this diff sliders does not intersect like these one. just so LOL
00:48:875 (1,2) - How about to parallel straights, I suggest to rotate 00:50:750 (2) - by -4 degrees. a bit done

PeterEU wrote:

Random Mod

Simple
diff looks pretty good but i got some optional suggestions
00:35:750 (2) - you should ctr+j this http://osu.ppy.sh/ss/9467301 what for? it does not have the meaning of lol
00:50:750 (2) - i feel like this could look better it doesn't look esthetic to me fixed with past mod :>

Good map i like it
thanks EggsGone and PeterEU for mod ;)
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