摸不动摸不动,下次有啥图我再摸吧,这个太长了orz设颗星跑路
also accepted LITEON's suggestion on the slider velocity. (1.5 -> 1.4)kunka wrote:
hi~I performed mod of long music for the first time. I went to the restroom on the way. GL!
- 03:55:960 (3) - There is the sound in 03:56:056 - not 03:55:960 - . You revise the length of the slider, and, please move to 03:56:056 - fixed
- 04:04:959 (1,2,3) - It doesn't become the guitar follow...I think that I'm as follows if it is guitar follow. https://puu.sh/wVWEm.jpg not fixed
谢了a_point wrote:
来自同群渣渣萌新的回礼,谢谢大佬的头像,头像棒极了!!!
于是乎我不好意思地给你送回礼。
渣渣脑残手残mod,只求骗星的行为可耻。但我就是这样可耻的人。 别别别别别,每篇摸或多或少都对别人有帮助的。所以只要你是认真来摸的不是搞事的,我都很感谢。
——
05:49:714 (8,1,2) - 感觉1有点难读,也许可以blanket。 就一个三角哪里难度了。。。blanket完全解决不了间距的问题。
13:20:069 (1,2,3,1,2,3) - 前一个1,2,3还好,后一个1,2,3有点难follow,节奏一样的话可以把绿色的1放在3的尾巴上。 换了一个摆法,没按照你的改
09:24:393 (2,3) - 间距难读,有点短。手会情不自禁先打下去。 改成了折返
05:13:013 (1,2) - 同样间距短,以为是连打。。。 加大了
13:10:069 (2,3) - 感觉这两个滑条很难follow啊,感觉不连贯。也许可以让3往下滑,4往上滑。 我感觉很连贯啊你想象成第一根开口向下,第二根开口向右,这样的
没有回复的全部改了。谢谢fm桑的摸Gust wrote:
路过,送个星顺便稍微来水个摸
[太长了直接Marathon]
Genesis Beyond the Beginning
00:29:588 (5,6,7,8,1) - 00:38:368 (7,8,9,10,1) - 这种最后一个是故意错开的吗。如果是的话那00:44:222 (4,5,6,7,1) - 这里为什么是直线五连
相比视野外的叠我觉得视野内的观感更重要。这几个五连都是直的啊,最后一个也是顺水推舟的结果吧
00:45:685 (3,4,1) - 可以摆成一条等距直线
Quatera Woods
01:40:399 (3,4) - 会不会ds太小了。听音乐的话01:40:399 (3,4,1) - 这三个应该是间距差不多的
有旋律的部分和没旋律的部分,我觉得用不同间距区分一下会更好。虽然做成等间距也是可以的
01:48:915 (1,2,3) - 我比较倾向这里flow是向下走的,即3往下摆,滑条方向也往下
01:52:399 (1,2,3) - 也是间距小
刻意造梗,以强调后面滑条头位置的音
01:57:432 (2) - 这里音很重啊。。间距有些小
02:01:690 (1,2) - 比起现在这种角度太小的flow我更倾向于这样子,我感觉这样打起来会不会更舒服点02:02:464 (3) - 这里我第一次读起来有些困难,打也不是很好打。我的话会把3拆成2个note,后面的note和再后面组成3连。这样子和再后面的02:03:238 (2,3,4,5) - 也是统一的
以及02:03:625 (5,6) - 这里间距太小,听音乐我觉得这明显应该该是加大ds的地方
02:05:173 (1,2,3,1,2,3,4,5) - 我觉得这里的下法过于侧重鼓音了。应该是那个我也不知道叫啥的很重很慢的音为主,鼓音为辅的思路去下节奏。我的话会这么下
02:08:657 (1,2,3,1) - ^
我想了一下,之后remap的时候打算保留这个部分的节奏下法,把前面的改掉
这一首曲子的部分给我的感觉就是跟打击音效跟的很多,ds大小的原因的我自己摸不出什么头脑。。
这首曲子我要remap,特别是kiai的排版我自己都有点看不太下去了orz。。。所以前面拒绝的理由仅表达我的mapping思想,改了的部分也不会最终实装。
Legend of the Five Great Dragons我非常喜欢f猫那张图里的Alace gd
我不太喜欢。大概是时代的原因吧,Alace那个gd几乎完全忽略了鼓点,全程跟旋律,这点我不太能接受。因为这曲目的鼓点不是那么千篇一律,是足够复杂,可以做得有趣的。
02:59:856 (1,2,3,4,5,6,7,8,1) - 我觉得吧,连打没问题,跟着鼓。但问题是这里到底该不该跟鼓,依我看是不该,这里音乐的重点明显是和02:59:101 (1) - 一样的。
你说的没错,但我选择跟鼓。实际上两种玩法都是可行的,但是用一个串来引入感觉非常酷。不用串的话,因为这个曲子鼓声很响所以不到万不得已不想过多的undermapping。
03:00:611 (1,2,3,4,5) - 这里也是一样。这两段至少有一段要简单一些,不能全塞爆。
这段我一开始就是你说的那么下的,还刚好做了个对称。直到下音效的时候听到1/3
我觉得这里曲子走向应该是前轻后重的。前面简单一些,后面音乐虽然缓但是却是主要部分开始,后面难度开始变大才对
03:07:026 (2,3,4,5,6,7) - 这个flow有点别扭。。
03:04:196 (1) - NC?
03:12:686 (1,2,3,4) - 四个间距应该统一,这里四个重音没有什么区别的
乐器不同所以我觉得可以保留,改了会非常破坏整体性
03:16:271 (3,4,5,6,7) - 03:17:592 (2,3,4,5,6) - 03:19:101 (2,3,4,5,6) - 间距统一一下?音乐上听不出有什么不同。
03:18:535 (8,1) - 间距太大,视觉上看上去03:18:158 (7,8,1) - 这三个读图困难(03:17:781 (4,8) - 没必要在这种地方去叠,为了整齐丢了可玩性非常得不偿失)
第一个五连间距改了。后面的保留。首先1/4滑条正常读图都会当做单点,这样的话8和1间距并不大。视野内的视觉间距的平衡是我作普通图非常看重的一个点。由于flow方向的原因,实际打的时候我觉得这里的读图没有任何问题(找了几个跟我打图水平接近的玩家测试过的结果)
03:22:309 (4) - 重音从03:22:403 - 开始,slider下到这里非常不应该的
03:30:045 (1) - 03:30:799 (1) - 间距实在太大了。这里本来是该间距放大,但是太突兀了,全是塞爆又突然来个这么大的间距,没法玩.jpg
第一个通过该滑条方向改小了0.4左右第二个keep,因为是顺flow
03:32:309 (1,2) - 中间没有空拍的理由
03:35:328 (1,4) - 这种间距就比较合理,以及前面NC这里怎么没有了
好累想睡觉,就先摸这么多吧。个人感觉问题还是比较多的,加油
no reply=all fixed. 感谢2ha小姐姐~tutuhaha wrote:
00:12:027 (7) - 这里突然拖长音感觉特别奇怪,干脆利落的一下结束或者slider end 稍微降音我觉得比较好
没拖长音啊,连打的话是跟鼓吧。一段连打后一个重重的鼓点拉开一曲的序幕,感觉就挺爽。
00:14:039 (2) - 就...挺丑的...
00:34:253 (7) - 这个音听起来没有太大必要可以考虑删掉 思来想去,还是不改了。主要是改成单点后不管放哪儿,这儿的整体结构感觉都会被破坏。
02:03:528 (4) - ^ 这个地方有音的(刚re完印象比较深)。
03:07:686 (x) - 我觉得这边应该加个音
03:20:233 (1) - 结尾少了个clap?
03:28:535 (5) - 我觉得这里还是不要用折返比较好一点,就直接slider+circle
03:29:290 (1) - 这里直接1/2拉到红线比较好 想部分跟鼓。滑条折返位置有鼓音,而后一根用1/2是因为中间没鼓音,我觉得这样的话节奏比较浅显好读些又不至于太单调
03:35:328 (1) - ^ 同上
——————————————————————————————————————————————————————————
04:47:786 (x) - 这里加note比较好,如果可以的话就后面也加上你懂得 这样的鼓点很多,但这曲我有意以跟旋律为主了,尽量undermapping防止图变得充满连打,消耗耐力
05:40:524 (2) - clap?
06:43:818 (6) - 这个我觉得还是跳到右边比较好 不好看啊
07:40:604 (1,2) - blanket的漂亮点咯
08:24:879 (3) - 这里还是不要overlap比较好,摆到像是x456 y164的地方之类的? 没overmap啊,叠不算overmap吧。。放到你所示的那个位置的话3和4的间距变得贼尴尬而且4的位置调不了。。。所以keep
没啦!
没有回复的全部改掉了。非常感谢,红绿线这个居然这么久没注意到我也是大意了Ryuusei Aika wrote:
好长GeneralCombo colors are not set.
红绿线冲突:
03:41:347 (hitsound set)
06:49:938 (hitsound set)
09:51:289 (volume level)last moment of dark00:18:246 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - 这里串觉得应该从大间距到小间距比较好,这一小段乐器强度是由强变弱的
——————————————————————————————————————————————————————————
07:31:771 (3,4,5,6,7,8,9,10) - 这......我觉得别把滑条贴在串上吧,看着好别扭 刻意这样造的梗= =
10:45:772 - 10:58:745 - 这段太酷了 哇谢谢夸奖
13:42:212 (4,5,6,7) - 这里音乐算是挺强一段了我觉得用四个1/1的原地单点带过去有点太可惜了,感觉也有点空......弄几个3/4的滑条呗 感觉这样的话跟前面的方形,怎么摆都不搭调啊。。
加油加油
没有提到的部分都改了。谢谢nikanika mika wrote:
咕一天的事 能叫咕吗?
能[LAST MOMENT OF DARK]小问题有点多……如果没事过两边图把间距啊blanket和滑条形状啥的小修小补一下就行 可能我们对blanket理解偏差比较多。我现在不太喜欢那种完全包好的blanket了,不一定好看。generalstack latency改成3的话能把很多不必要的stack改成完全叠 看你喜好了 之前试过sl=3,感觉高bpm有些地方完全叠了有点坑读图,最后才加了1.
combo颜色可以自己改改摆图00:10:198 (5) - 如果是三角的话稍微有点歪了 我觉得放在254 229
00:12:027 (7) - 这个拉成到00:12:210 - 另外这一串的flow有点别扭 倒个方向再调整下间距比较好 感觉flow ok的,1拍间隔换个方向反而感觉怪怪的。。滑条的话用1/4是考虑在滑条尾的位置有鼓声,所以不延长。
00:20:899 - 00:20:990 - 严格来说漏音 不然把00:21:082 (3) - 也去了
另外之前两处旋律节奏都差不多为什么一个放16连一个用滑条直接盖过去了 3的位置有鼓,不能去。两部分差的挺多啊,难道我们听了不同的歌?
00:21:905 (2) - 两个弧度这么大的滑条还是放远点 慢速部分放远了不合曲
00:31:234 (1) - 00:43:490 (2) - 00:43:490 (2) - 01:08:734 (3) - 这一段间距看着像是想要统一在1.1x 但是这里是个1.0 没有看懂你的意思
00:33:064 (2) - 同上 1.05x 同上
另外连打的间距也是经常变……推荐每两个break之间都统一一下 或者按着节奏激烈程度来放 额,连打间距统一是个很重要的事情么。。大部分时候我觉得连打按flow的进展来控制间距就好了。有的变速连打是刻意造梗的
00:38:734 (1) - 摆成直线的话有点歪了
01:05:807 (5) - 没在四方的正中间
01:07:271 (5) - nc
01:09:100 (4,1,2) - 可以放一个三角
01:19:710 (1) - 没有包好 刻意没包
01:42:335 (2,4) - 01:47:173 (3,5) - 这两处overlap选一个相同的间距来摆
01:48:335 (3) - 这一段音乐没什么起伏但是间距从1.5变成1.2再变回去就有点怪 没有理解你的意思
02:41:561 (2,3,4,5) - 歪了
————————————————————————————————————————————————————————————————————
05:34:281 (3) - 调整下间距
06:35:321 (5,6,2) - ^
07:33:604 (4,1,2) - 可以摆成三角
07:39:437 (1,1,1,1,2,3,4) - 个人意见 改成一上一下的短滑条(和前面07:36:771 (1,1,1,1,1,1) - 类似) 我试过,感觉不好打
09:20:176 (1) - flow有点别扭 我是想让从5的左下绕到右下 然后2对应再改一改 我觉得现在flow挺好的。因为当前位置是个音乐转折的点,用绕圈这么顺的flow感觉没那么合曲了。
11:32:788 (6) - 向右边挪到没有overlap
12:28:641 (1) - 这里是1.1x 12:27:212 (3) - 这里是1.05x 12:28:069 (3) - 这里是1.2x
还是选一个间距一直用吧
13:08:641 (1) - 有点别手 个人意见向上边挪一点
13:11:498 (3,4,5,6) - 也是有点别手 个人意见改成左右左右的Z字跳 这个我keep,感觉z形跳和后面的滑条不太好接
13:29:212 (1) - ctrl g 换成了另一种完全不同的排列音效00:13:490 (1) - 这里开始用S感觉太弱了 可以继续用normal但是声音开低些 最早的版本就是这么处理的。后面我觉得这样做有点音效overdone了
06:50:271 (2) - 这地方的finish有点刺耳 套用后面类似部分的鼓音效就很够了
但是大部分时候音效都太吵……个人意见
趁机抄图
tutuhaha wrote:
03:46:282 (2,3) - 节奏ctrl+G一下比较好 好
03:55:282 (1,2,3,4) - 完全搞不懂这里做咩要减速.-. 强调一下
谢谢摸图!!nika mika wrote:
03:45:508 (5) - 这里没音
03:48:217 (5) - ^
03:51:701 (5) - ^
03:45:992 (1,2,3) - 这个一般是处理三连的节奏 用3/4滑条吧
03:47:540 (1,2,3) - ^
……类似的都像这样 而且这样和03:49:088 (1,2,3,4,5) - 有冲突 我觉得你要不都改了 要不就完全别动 是的,没动,为了可以突出一下提琴的音
给03:49:088 (1,2,3,4,5) -重新想梗 我觉得这样强调挺好的呀;w;
03:53:347 (8) - 这里应该是在03:53:443 - 和 03:53:540 - 有二连 而不是一个1/2滑条 但是跟后面的那个长提琴音就不搭配了呀,这里1/2起头可以强调一下
没有回复的点全都改了。谢谢锋哥来看~Kencho wrote:
鴿來了 咕咕,咕咕咕,咕咕咕咕咕~[General]
- 設置個combo colors?
- 11:12:523 - 紅綠線音量不同
[LAST MOMENT OF DARK]
- 00:31:051 (5) - 看圖改flow https://puu.sh/xPIwQ/1747a94c90.png
- 00:49:527 (4) - 看圖改flow https://puu.sh/xPIG1/945a86255b.png
- 01:31:496 - 02:52:786 - 想說這一段可以加點默認的soft-hitwhistle音效,因為聽起來比較單調,但是我有點看不懂你怎麼下的音效,可以的話加點比較好。舉個例子,比如說把drum-hitnormal改成默認soft-hitwhistle的音效,然後在01:36:141 - 01:36:722 - 01:37:303 - 01:37:883 - 01:38:464 - 01:39:044 - 這種地方改成Sampleset drum,就可以用到默認soft-hihwhitle的音效了,當然這樣的話原本的D:C1組音效就要另外再改成別的了,這就要你自己決定了
我就是想单纯地跟着打击乐器下音效,也没别的意思。 至于加soft-hitwhistle,我试了很多种办法(包括你所说的改hitnormal),都没有办法让soft-hitwhistle覆盖完我想下的所有地方。最后选择放弃。- 同樣地,排列我也不知道怎麼說,就是有點很無聊的感覺,不是說很差但是看著沒有特色不能很好地表達歌曲,特別是kiai段有種說不出來的難受,如果能用點比較特別的排列會更好,比如說放點幾何梗,或者的像03:01:366 (5,6,1) - 的對稱梗之類,這個就要你自己想了
调整了一些物件的位置以作出更多的几何排列以及避开了overlap。锋哥产生这种感觉会不会是因为我钝角flow放的有点多?那主要是为了强调连续两声的地鼓这样的鼓点而作。因为这个part是我最近刚刚re完的,所以跟其他地方不同,类似思路的钝角flow用的很多。- 03:16:271 (3,4,5,6,7) - 這連打不在一條直線上有點難受,或者如果你要弧線的那也弄一個像03:17:592 (2,3,4,5,6) - 的會更好
- 03:32:309 (1) - 這個地方改了sv,連打的ds也要相應改掉,原本1.2x的sv改成1.0x了,那麼你這個0.62x的ds就要除以0.8333=0.74x左右
- 04:44:786 (2,3) - 這個相對於04:45:067 (3,4) - 來說間距太小了,所以3應該移遠一點,但要離4近一點 https://puu.sh/xPJM9/a259825fcb.png
用了另一种做法- 04:45:630 (5) - 折返改成1/2滑條+圓圈打擊感比較好
- 04:56:880 (5,9) - 這種變距連打一小節NC一下更好
- 05:00:255 (3,7) - ^
- 05:24:255 (3,7) - ^
- 06:23:703 (4,5) - 沒疊好
- 06:29:079 (2,4) - ^
- 07:36:771 (1,1,1,1,1,1) - 這種地方當然直接漸變sv啊,單是NC不夠的
- 07:39:437 (1,1,1) - 07:42:104 (1,1,1,1,1,1) - ^
- 07:39:937 (1,2,3,4,1) - 這個覺得不太好打
- 07:45:271 (4,5) - 你前面23是疊一起的,45也應該疊一起 这个不同意。这里是单独一声鼓,而且是节奏转折处,所以刻意这样造的梗。叠起来味道就全没了。
- 08:36:068 (1,3) - 沒疊好
- 08:58:771 (3,7) - NC
- 09:40:284 (4,8) - ^
- 10:04:583 (5) - ^
- 10:16:583 (4,8) - ^ 後面同樣的連打NC不多說了,記得只有變距才需要
这里是手滑才做成了变距。。没加nc,改成了等间距。实际上后面已经没有变距的连打了- 10:53:556 (1,2) - 這裡間距太小了,你對比一下前面後面10:48:367 (1,2) - 10:49:664 (1,2) - 10:54:853 (1,2) - 就知道了
- 11:24:756 (1) - unsnap物件
这个我开25%听了之后刻意缩短了1/12,避免被挑与鼓点unsnap- 後面還行,不多說了
anyway thank you for coming to check my map.Lasse wrote:
00:49:527 (4) - unsnapped :arrow: fixed
00:51:905 (1,3,4) - should be more careful with autostacking since it really breaks this https://i.imgur.com/FhZN9Qm.jpg
00:56:295 - finish?
00:55:746 (4,5,6,7,1) - wide angle thing seems a bit out of place here for the transition, could probably flip the triple or something to get a change in movement onto the next measute
move this triple to another place. flipping the triple would make the flow between 3-4-567 juggling imo.
01:03:978 (2,3) - would be nicer with ctrlg on this rhythm since you followed melody before too (also 01:15:685 (2,3) - is much better)
01:20:442 (3,4) - should be toned down, you didn't use any similar huge spacing passive 1/4 jumps so this feels a bit random and will really throw people off. maybe something like https://i.imgur.com/mUf3OHP.jpg ?
changed to a similar pattern like ur screenshot.
01:31:690 (1) - what's with this nc lol
02:05:754 (3) - what is this following and why does it suddenly completely skip melody for that? it's for bass sound
actually I can't really agree with rhythm in this whole part, it seems to abuse overmapped triples and filler jumps way too much considering the overall intensity
as i told in pm. none of the triplet is overmapped. they all have reference in the song (cymbol). i'll consider shorten the distance if possible.
+ sliders like the one mentioned above
02:02:657 (5) - 1/6 sounds much better here i tried 1/6 and feel it's unfriendly for gameplay. so i simplified that.
yea after this part I don't feel like looking at the other 10 minutes lol
pop is only for the unsnapped object, so feel free to get it rebubbled after fixing the slider
no reply=fixed as u told. thank you for your mod.DeRandom Otaku wrote:
[Difficulty]Ye i will stop here. Similar kind of issues repeat multiple times.
- 00:49:893 (1) - Increasing SV only doesn't really make up for it, The sound is really intense ,increasing DS for it will help to emphasize it too i think increasing sv would be better. keep
- 00:51:905 (1,3,4) - As Lasse mentioned, The stack is really messed up and doesn't look like you fixed it redo the slider and moved the following circle
- 00:58:856 (4,5) - Try to give these higher spacing like 00:57:393 (4,5) - because the DS is pretty low compared to the intensity of the sounds
- 01:00:320 (5) - Finish on head for that cymbal?
- 01:07:637 (7,8,1) - The flow through these is awkward, the movement is almost linear which plays really badly also 01:08:003 (1) - doesn't get enough emphasis at all the way you made the pattern juggling flow and shortened distance is the way i emphasis the sound here.
- 01:38:851 (3) - Can be changed to two circles because of the snare on slider end don't think so. these 2 circles are for the drum.
adding more would ruin the feeling.- 01:49:690 (4) - Same, can do two circles instead to give melody sounds more impact here than 01:49:303 (3) - because 4 has two melody sounds while 3 has only one changed 01:50:077 (1,2,3) - instead
- 02:02:657 (5,6) - This is supposed to be 1/6 following cymbol rather than melody
- 02:03:238 (2,3) - Following drums so distinctly doesn't work here because melody is pretty intense in this part too and completely ignoring 02:03:625 - feels really empty
Same for 02:05:948 - and for others like this one changed 02:03:238 (2,3) only. since the density of the melody is low, i don't think frequently changing what to follow could be a good idea.- 02:20:173 (4,1) - Is this manual stack intentional nope
- 02:20:077 - Also the music is 1/6 here actually 1/8. i ignored the first one to simplify the pattern.
- 03:05:705 (3,4) - Sounds here are similar to 03:07:215 (3,4,5,6) - These and rest like these but on this particular spot you used simple sliders while rest of the patterns have circles just don't want to make them totally the same
__________________________________________________________________________________________________- 03:47:540 (1,2,3,4,5) - You rhythm in sections like this is really questionable , the song is emphasizing These sounds while you are emphasizing These sounds
- 03:53:734 (1) - The curve near the end is so bad lol you can try doing something like http://puu.sh/yC3eb/8a2358bed5.jpg
- 03:57:992 (6,1,2,3,4,5,6,7) - Why do you have 1 spaced differently than the rest of the three sliders
- 04:01:476 (1,2,3,4) - Try to manually stack this as well because auto stacking ruins it
- 04:04:959 (1) - You don't need this NC
- 04:05:734 (1) - Same
- 04:07:669 (1) - This being 1/4 sounds totally off, not 100% if its supposed to be 1/6 or 1/8 but you can figure it out
- 04:12:314 - Make this clickable and start the spinner 1/2 beat later
- 04:13:863 - remove kiai here since the chorus ends here
this section is made by blueloniess. i'll ask him soon.
___________________________________________________________________________________________- 04:24:255 (5) - Give it some more impact than sliders like 04:23:505 (1) - 04:23:880 (3) - etc because it supports much different sounds
- 04:29:692 - The 1/4 drums start from here, why did you not map any 1/4 here. You randomly the stream from 04:30:255 - because thats where the slider ends. Doesn't work this way because the melody become more intense from 04:30:255 - . different density would emphasis the song better imo. (i just imitated Kite's version of this song. )
- 04:31:380 (2,4) - Can definitely NC these because of the big SV change, will make it easier to read
- 04:33:255 (1,2) - The cymbal sounds here are much stronger than 04:34:005 (1,2,3,4) - so having more SV for 04:33:255 (1,2) - is gonna be better and its gonna be even better if those two sliders are turned into circles only jumps i don't think 04:33:255 (1,2) - could be as intense as you describe. would rather keep it.
- 04:50:505 (1,2,3,4,5,6,7,8,9) - The repeat slider is misplaced, should be a bit more to the left
- 04:54:255 (9) - same
Best of luck thx