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Rhythm Incarnate
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Kencho wrote:
鴿來了 :arrow: 咕咕,咕咕咕,咕咕咕咕咕~

General
  • 設置個combo colors?
  • 11:12:523 - 紅綠線音量不同



LAST MOMENT OF DARK


没有回复的点全都改了。谢谢锋哥来看~
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Beatmap Nominator
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11:24:756 (1) - 這個地方的滑條我覺得還是要插紅線的,雖然只是歪了一個音,就像11:27:021 (1) - 一樣
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Rhythm Incarnate
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@Kencho
11:24:756 (1) - 加了一根216bpm的红线,并加入0.9sv的绿线让滑条不至于飙太快。后面11:25:210 - 11:25:967 - 补上两根红线是保证后面bpm不变的情况下大白线位置也不变。

另外,11:30:218 - 12:06:462 - 两个位置也加入了红线
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好的
ImageBubbled!Image
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Star Shooter
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恭喜泡图啊
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Beat Clicker
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dalaoyaofeile
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Earned 1 kudosu.
00:49:527 (4) - unsnapped


00:51:905 (1,3,4) - should be more careful with autostacking since it really breaks this https://i.imgur.com/FhZN9Qm.jpg
00:56:295 - finish?
00:55:746 (4,5,6,7,1) - wide angle thing seems a bit out of place here for the transition, could probably flip the triple or something to get a change in movement onto the next measute
01:03:978 (2,3) - would be nicer with ctrlg on this rhythm since you followed melody before too (also 01:15:685 (2,3) - is much better)
01:20:442 (3,4) - should be toned down, you didn't use any similar huge spacing passive 1/4 jumps so this feels a bit random and will really throw people off. maybe something like https://i.imgur.com/mUf3OHP.jpg ?

01:31:690 (1) - what's with this nc lol
02:05:754 (3) - what is this following and why does it suddenly completely skip melody for that?
actually I can't really agree with rhythm in this whole part, it seems to abuse overmapped triples and filler jumps way too much considering the overall intensity
+ sliders like the one mentioned above
02:02:657 (5) - 1/6 sounds much better here

yea after this part I don't feel like looking at the other 10 minutes lol

pop is only for the unsnapped object, so feel free to get it rebubbled after fixing the slider
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Rhythm Incarnate
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Lasse wrote:
00:49:527 (4) - unsnapped :arrow: fixed


00:51:905 (1,3,4) - should be more careful with autostacking since it really breaks this https://i.imgur.com/FhZN9Qm.jpg
00:56:295 - finish?
00:55:746 (4,5,6,7,1) - wide angle thing seems a bit out of place here for the transition, could probably flip the triple or something to get a change in movement onto the next measute
:arrow: move this triple to another place. flipping the triple would make the flow between 3-4-567 juggling imo.
01:03:978 (2,3) - would be nicer with ctrlg on this rhythm since you followed melody before too (also 01:15:685 (2,3) - is much better)
01:20:442 (3,4) - should be toned down, you didn't use any similar huge spacing passive 1/4 jumps so this feels a bit random and will really throw people off. maybe something like https://i.imgur.com/mUf3OHP.jpg ?
:arrow: changed to a similar pattern like ur screenshot.

01:31:690 (1) - what's with this nc lol
02:05:754 (3) - what is this following and why does it suddenly completely skip melody for that? :arrow: it's for bass sound
actually I can't really agree with rhythm in this whole part, it seems to abuse overmapped triples and filler jumps way too much considering the overall intensity
:arrow: as i told in pm. none of the triplet is overmapped. they all have reference in the song (cymbol). i'll consider shorten the distance if possible.
+ sliders like the one mentioned above
02:02:657 (5) - 1/6 sounds much better here :arrow: i tried 1/6 and feel it's unfriendly for gameplay. so i simplified that.

yea after this part I don't feel like looking at the other 10 minutes lol

pop is only for the unsnapped object, so feel free to get it rebubbled after fixing the slider


anyway thank you for coming to check my map.

edit: no reply = all fixed

@Kencho 这次上传后我应该还会大改一改,改完了之后我来找你再来点一次吧。
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