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Ata - Euphoria [CatchTheBeat]

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Total Posts
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Topic Starter
Razor Sharp
This beatmap was submitted using in-game submission on 17. mars 2018 at 15:17:25

Artist: Ata
Title: Euphoria
Tags: ata_kuso Infinite Potential Album hi-tech Hardcore Fullon darkpsy psytrance psychedelic trance
BPM: 190
Filesize: 10200kb
Play Time: 05:30
Difficulties Available:
  1. Ecstasy (7,3 stars, 2360 notes)
Download: Ata - Euphoria
Information: Scores/Beatmap Listing
---------------
Ata
Euphoria


LOVED #4

MAPPED BY
Razor Sharp

HITSOUNDED BY
Razor Sharp
Kimitakari
i love you
Dahcreeper
02:51:818 (1,2,3,4,1,2,3,4) - Just to start off, as I was just watching the mapping, I noticed this pattern, and it's such an overused pattern, I've seen it in MANY maps, and it feels stale, try to mix up the spacing a little bit, or just do something like this:

03:42:344 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2) - I liked this part over here, but I feel like it'd be cooler to have a slow departure between the notes, and because my wording is very bad, i'll just give an image of what I mean:


That'd be for the first slider set, and for the second you could do the opposite or same thing, either of those would be nice!

03:59:397 (1,2,3,4,5,6,7,1,2,3,4,5,6) - Have these face the opposite direction of the two previous to these, I think that small bit of extra movement could be fun!

04:15:660 (2,1,2) - Space these sliders a little bit, I tried it out and it feels nice to play (I don't give any specific amounts to how much spacing because that's a choice you should make :d)

04:17:239 (2,3,4,1,2,3,4,5) - Give these some curves, we've had a lot of lines in the map and some diversity in the later-game could be okay!

04:32:871 (1,2,1,2,1,2,3,4,1,2,1,2,1,2,1,2,1,2,1,2,3,4,1,2) - This area here is ok and all, but I feel like it should/could have a pattern like this located somewhere in the section: (Apologies for my bad placement)

05:12:029 (1,2,1,2,1,2,1,2) - Ctrl+g one or two of these notes so it can look a bit nicer instead of the antediluvian "end-off left rights"
(or something of that sort, I just feel like normal left rights are stale)

I'm pretty happy with the rest of the map, hope you consider some of my changes and good luck on getting this map ranked! :d
Topic Starter
Razor Sharp

Dahcreeper wrote:

02:51:818 (1,2,3,4,1,2,3,4) - Just to start off, as I was just watching the mapping, I noticed this pattern, and it's such an overused pattern, I've seen it in MANY maps, and it feels stale, try to mix up the spacing a little bit, or just do something like this: - Using what you suggested just made it feel weird for me.. Keeping the original for now.

03:59:397 (1,2,3,4,5,6,7,1,2,3,4,5,6) - Have these face the opposite direction of the two previous to these, I think that small bit of extra movement could be fun! - And almost force a fail? Nah i dont think so.

04:15:660 (2,1,2) - Space these sliders a little bit, I tried it out and it feels nice to play (I don't give any specific amounts to how much spacing because that's a choice you should make :d) - I really want the player to both me able to move on this, or dont move. Spacing them removes that possibility!

04:32:871 (1,2,1,2,1,2,3,4,1,2,1,2,1,2,1,2,1,2,1,2,3,4,1,2) - This area here is ok and all, but I feel like it should/could have a pattern like this located somewhere in the section: - hmm i dont think thats good

I'm pretty happy with the rest of the map, hope you consider some of my changes and good luck on getting this map ranked! :d
Thanks for the mod!
Spectator
  1. Difficulty Spread : ok
  2. Unsnapped objects : ok
  3. Audio bitrate over 192 kbps : ok
  4. Misc. Setting : ok
  5. Metadata Issues : ok
  6. Timeline Issues : there're many inherited points which aren't that needed. consider removing them
  7. Combo Colors : ok
  1. 01:48:660 (1,2) - would be better if there're a bit more far
  2. 01:50:081 (2) - how about moving (2) to the right slightly?
  3. 01:50:397 (2) - move this to a bit right so movement here will be improved
  4. 01:53:081 (1,2) - these are really tricky considering the song is not that intensive here lol ctrl+h them and move to around x:248
  5. 02:01:923 (1,2) - make these more horizontal so that players will make less unneeded misses here
  6. 02:02:555 (1,2,3) - music doesn't deserve 1/4 hyper-walks imo, I'd change them into a normal 1/4 jumps
  7. 02:06:029 (1) - move this to x:248
  8. 02:10:292 (2,3) - same as 02:02:555 (1,2,3) -
  9. 02:15:502 (1) - move this to the left slightly
  10. 03:17:713 (1,2,3,4,5) - I know you tried to emphasize the part, though this is too much. Please nerf it
  11. 03:21:502 (1,2,3,4) - very tricky to get them appropriately. would be better to decrease the distance like this
  12. 03:23:397 (1,2,3,4) - Overjumped
  13. 03:24:134 (2,3,4) - ^
  14. 03:25:923 (1,2,3,4) - ^
  15. 03:26:555 (1,2,3,4) - ^
  16. 04:08:239 (1,2,1,2) - this part is really easy to make choke imo. how about fixing like this?
  17. 04:09:976 (2) - I'd ctrl+g this and move to around x:99
  18. 04:12:502 (2) - slider here breaks the flow hard. make it horizontal and move to x:480 (pointing left)
  19. 04:14:081 (2) - ctrl+g?
  20. 04:13:923 (1,2) - If you're going to apply above suggestion, make sure to keep hyper jumps between these sliders
  21. 04:18:818 (2,1) - this is really hard to get lol try this
  22. 04:21:818 (1,2,1) - there should be hyper jumps imo
  23. 04:24:976 (1,2) - I would try this for the sake of flow
  24. 05:03:976 (4,5,6) - move these to the left slightly
good luck!
CLSW
00:57:502 (1,2) - You don't need to stack them, I think you can make more distance between both
01:02:555 (1,2,3,4) - Meaningless flow with almost stacked, need some movements to anywhere
01:15:818 (1,1,4) - You don't need HDash at the end, there's no specific rhythm or sounds on its tail
01:18:265 (4) - ^
01:48:344 (1) - move right a bit more?
02:52:766 (4) - Missing HDash on the tail?
02:58:765 (1,2) - Distance between both is pretty long, try to reduce a bit more
04:48:502 (2) - This one could be same shape as 04:48:344 (1) - , it seems much better for me
04:48:660 (1,2,3,1,2,3) - Pretty unreadable for me, it doesn't have special sounds in background music so I'd highly recommend to use general flow for here

ayy streams
:idea:
Topic Starter
Razor Sharp

Spectator wrote:

good luck!
all fixed! thanks for the mod!

CLSW wrote:

02:52:766 (4) - Missing HDash on the tail? - Nah, i wanted it to be no hdash at this one, and the distance is fine. Will keep it for now.

ayy streams
:idea:
Thanks for the mod!
Withered Lotus
Nifty.

> Nice sliders, reminds me of Dreamless Wanderer.
> 00:06:660 (1) - Not sure why you decided to put this slider on the white tick, the static sound starts on the red tick. I would suggest just keeping these slider lengths consistent and reduce 00:03:976 (1) - to the red tick and move 00:06:502 (1) - back to the red tick.
> 00:09:186 (2) - There's nothing on the white tick here from what I can tell, I'd suggest making this slider start on the red tick where it ends since that is where the pitch change is.
> 00:10:134 (1) - These green lines seem redundent to me, you can't make out the volume changes on a slider, I'd suggest just removing them since the only change is volume anyway.
> On the point of green lines, why are the values for the volume so random? like 39% and 42%, please go through these green lines and round the volume values to more regular numbers (invervals of 5 are fine).
> 00:21:502 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1) - I think there could be a little more structure with these sliders. The music intensifies here, so I feel that sliders with little movement like 00:24:029 (1,2,1,2) - and 00:29:081 (1,2,1) - should be placed at the start of this section, and the other sliders that require dashing be placed later. This would complement the increase in intensity better imo.
> 00:33:502 (1,2,3,1,2,3) - perhaps extend these sliders out along the x-axis more so that you have to move right to catch the slider end rather than being able to stand still to catch them. Or have some going left, either feels better to play imo.
> 00:37:923 (1) - Again I don't think these green lines are worth having, especially a 5% increase, I think you should delete the 2nd green line in the spinner at the very least. I would go as far as saying remove all three, since there isn't really any noticable pitch change here.
> 00:45:502 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - and so forth. Similar to what I said previously, I think the easier walkable sections should come first and the jumps later to completement the increase in intensity. So have 00:51:818 (1,2,3,4,1,2,3,4) - and 00:48:660 (1,2,3,4,1,2,3,4) - come first in this section for example.
> 01:01:528 (4,1) - 01:01:843 (4,1) - etc. These slight distance increases should be a little more defined imo. you can platewalk a lot of it with the current jump distance which doesn't really complement the bass on each white tick. I'd suggest increasing the space between each set of notes to make the player have to dash.
> Nice little stream section once the H-dashes kick in. I like it.
> 01:24:660 (1,1,1) - I like this idea of having a wiggle which increases in spacing but you can still sit in the middle of it. Perhaps make the final repeat slider 01:25:292 (1) - extend across the x-axis more so that the player has to actually wiggle to catch it? I feel it flows quite well into it and feels quite natural.
> 01:30:502 (2) - This slider makes the 1/6's awkward to read and play, I wound prefer if you made it flat across the x-axis so you have to move to catch rather the stop. Flows better into the 1/6's imo.
> 01:36:660 (1,2,1,2,1,2,1,2,1,2) - 01:37:607 (1,2,1,2) - These sliders should come before 01:36:660 (1,2,1,2,1,2) - imo. The second set of sliders are the most harsh but they're placed where the music is the least intense. I suggest switching them around.
> 01:39:343 (3,4) - This should be it's own H-dash jump since there's a beep on the red tick like 01:38:713 (2) - and 01:39:029 (2) -.
> 01:51:976 (1,2) - These should be switched around in the timeline imo.
> 02:05:713 (1,2,1,2) - Not sure if you intended 02:06:029 (1) - to be a H-dash or not, the jump distance is just barely possible and it makes it very easy to undershoot and miss the slider end.
> 02:18:660 (1,2) - I would prefer if you made this pair together and with the other set of 4 notes like the previous patterns since the music doesn't change yet here.
> 02:22:450 (1,2) - These should be snapped to 1/4 not 1/8, these sounds in the music are still snapped to 1/4.
> 02:32:555 (1,2) - Same thing here.
> 02:42:344 (1,2,1,2,1,2) - These play very awkwardly to me, too much movement variation and hard to read, I'd suggest dragging the slider end of 02:42:818 (2) - down so the slider is flat across the x-axis, feels more comfortable to play.
> 02:55:607 (1,2,3) - You should do more with these sliders, they feel very out of place here with how simple they are.
> 02:57:502 (5,6) - This jump is just barely possible, and doesn't set up very well for the H-dash, I'd suggest reducing this distance slightly.
> 02:59:081 (1,2,3,4,5,6,7) - This stream looks pretty odd on the playfield, I appreciate the symmetry, it looks quite nice in editor but I think you could refine this stream better.
> Okay I can't play this first kiai holy fuck, you're nuts.
> 04:06:818 (2) - Well, I after the first kiai I don't want to say this is overkill, but it does seem quite out of place from everything else, there's not been a reverse slider like this for a while so it's very unexpected and it doesn't set up the next section very well with the H-dash spam.
> 04:19:134 (2) - Again, this is very out of place. Even more so than before since 04:18:818 (2) - is part of the same kind of pattern but not reversed. I liked the inverted stair patterns at the start of the map since I felt the song set them up well but these aren't as justifiable imo.
> 04:25:923 (1) - Same thing, not a fan of how they are used here tbh.
> 04:32:871 (1,2,1) - Looks a little funky on playfield, I'd suggest refining this pattern a bit.
> 04:34:450 (1,2,1,2,1,2) - Same thing here.
> 04:51:029 (2) - Again not a fan of how these are used, if you want to keep them could you atleast lie them flat on the x-axis? Would make them a little easier to play.

That's about all I have to say, fun little challenging hell map though I find a lot of the patterns are rather difficult to read. Also, dare I say you might have missed the opportunity to include more wiggle patterns in this map? I can tell that difficulty was clearly the goal here and you have a lot of niche patterns like the reverse sliders and hyper chains but there's very little wiggle patterns and it would be fun to see more tbh.
Topic Starter
Razor Sharp

Withered Lotus wrote:

Nifty.

> 01:36:660 (1,2,1,2,1,2,1,2,1,2) - 01:37:607 (1,2,1,2) - These sliders should come before 01:36:660 (1,2,1,2,1,2) - imo. The second set of sliders are the most harsh but they're placed where the music is the least intense. I suggest switching them around. I preffer to keep them as this as i based the wiggles here to the "dub" sound in the bg, and not the "click" sound.
> 01:51:976 (1,2) - These should be switched around in the timeline imo. - Not imo. I think it fits like it is here.

> 04:32:871 (1,2,1) - Looks a little funky on playfield, I'd suggest refining this pattern a bit. - I think they play completely fine, and doesent look to bad imo. Gonna keep them both for now!
> 04:34:450 (1,2,1,2,1,2) - Same thing here. - ^

That's about all I have to say, fun little challenging hell map though I find a lot of the patterns are rather difficult to read. Also, dare I say you might have missed the opportunity to include more wiggle patterns in this map? I can tell that difficulty was clearly the goal here and you have a lot of niche patterns like the reverse sliders and hyper chains but there's very little wiggle patterns and it would be fun to see more tbh.
Thanks for the mod!
Topic Starter
Razor Sharp
Logs from a check from sh1n1

log life
03:31 -Sh1n1-: really nice map
03:31 *-Sh1n1- is editing [https://osu.ppy.sh/b/1296317 Ata - Euphoria [Endless Hatred]]
03:31 -Sh1n1-: except for the kiai
03:31 -Sh1n1-: xdd
03:31 Razor Sharp: xdd
03:31 -Sh1n1-: 03:00:660 -
03:31 Razor Sharp: kiai is supposed to be hard xdd
03:31 -Sh1n1-: from there pff overdone
03:32 -Sh1n1-: well some patterns are actually hard
03:32 -Sh1n1-: but there are some unnecessary jumps
03:32 Razor Sharp: mind pointing them out?
03:32 -Sh1n1-: yeah, let me copy them
03:34 -Sh1n1-: 03:01:923 (1,2) - jump should bve at 03:02:239 -
03:34 -Sh1n1-: 03:02:134 (2,3,1) - doesn't fit the song
03:34 -Sh1n1-: overenphasized
03:34 Razor Sharp: oh so its stuff like that?
03:35 -Sh1n1-: tbh only at the beginning
03:35 -Sh1n1-: from 03:04:450 -
03:35 -Sh1n1-: I like how the jumps and transition fit the song
03:35 -Sh1n1-: but the beginning is kinda weird
03:36 Razor Sharp: ok so ill fix the beginning
03:36 -Sh1n1-: yes
03:37 -Sh1n1-: 03:08:871 (1,2,3,4,1) - I know that fits the song but is too much imo
03:38 Razor Sharp: ok nerfed it
03:38 Razor Sharp: so 2,3,4 are now non hypers
03:38 Razor Sharp: and fixed the start
03:38 -Sh1n1-: for yeah it's much better
03:39 Razor Sharp: aye
03:39 -Sh1n1-: btw are you saving the log?
03:39 -Sh1n1-: xddd
03:39 Razor Sharp: yeah i will save it
03:39 -Sh1n1-: okie
03:39 Razor Sharp: anything else?
03:40 -Sh1n1-: oh wait I'm searching the correct object, we need a better editor for ctb xd
03:40 Razor Sharp: xd
03:41 -Sh1n1-: 03:21:502 (1,2,3,4,1) - nerf this one too pls :'(
03:42 -Sh1n1-: inconsiste3nt with patterns around it
03:42 Razor Sharp: done
03:43 -Sh1n1-: 03:24:134 (2) - what are following? cause strong song = jump should be at 03:24:344 -
03:44 Razor Sharp: moved 03:24:134 (2) - to x364
03:45 -Sh1n1-: okie but 03:24:344 - deserve a movement / jump / dash
03:45 -Sh1n1-: doesn't work as slider tail
03:46 Razor Sharp: removed the repeat of the slider, and added a note on x184. that works?
03:47 -Sh1n1-: pósition of 03:24:134 (2) - ?
03:47 Razor Sharp: like this http://prntscr.com/gbfpwo
03:48 -Sh1n1-: yeah it's better
03:48 -Sh1n1-: 03:26:344 (4,1,2) - same for consiste3ncy
03:48 Razor Sharp: fixed it
03:50 -Sh1n1-: from such part until until the end it's overdone as the beginning, idk if you wanna continue with similar patterns as you were doing previously?
03:50 -Sh1n1-: for example 03:27:502 (2,3) - doesn't deserve hdash
03:51 -Sh1n1-: 03:28:134 (2,3) - same
03:51 Razor Sharp: fixed them too
03:51 -Sh1n1-: 03:28:239 (3,1) - holly too much distance?
03:51 Razor Sharp: fixed that one too
03:51 -Sh1n1-: first time I saw something around 5.00x
03:52 Razor Sharp: dont worry
03:52 Razor Sharp: rest of it seems fine for me tho
03:52 Razor Sharp: 03:30:976 (1,2,3) - deserve hypers imo
03:52 Razor Sharp: 03:31:607 (1,2,3) - same here
03:53 Razor Sharp: 03:37:923 (1,2,3,4) - nerfed this too
03:53 -Sh1n1-: 3.30 and 3.31 yeah
03:53 -Sh1n1-: is fine
03:54 -Sh1n1-: the rest like 03:29:081 (1,2) - and 03:29:713 (1,2,3,1,2,3) -
03:54 -Sh1n1-: are u sure you wanna go with this? cause I don't find it logical
03:54 -Sh1n1-: comparing the rest of the map
03:54 Razor Sharp: to not keep it too repetetive
03:55 Razor Sharp: and to keep it interesting
03:55 Razor Sharp: i added that
03:55 Razor Sharp: 03:29:081 (1,2,3,4) - but this is now nerfed
03:55 -Sh1n1-: but doesn't works well with music
03:56 -Sh1n1-: 03:29:292 (2) - for example, 03:29:397 - works better as jump but is slider tail right now
03:56 -Sh1n1-: 03:29:923 (2) - same
03:56 Razor Sharp: thats changed
03:56 -Sh1n1-: I know that is repetitive but is to keep the map in a save state
03:56 Razor Sharp: http://prntscr.com/gbfsfl
03:56 -Sh1n1-: safe*
03:57 -Sh1n1-: holly where is note 2?
03:57 Razor Sharp: at start of slider 1
03:57 Razor Sharp: note 4 is at start of slider 3
03:58 Razor Sharp: http://prntscr.com/gbfsul
03:58 Razor Sharp: basicly this pattern
03:58 Razor Sharp: on both sides
03:59 -Sh1n1-: ayy your skin is so cute I don't see anything but if they are emphasizing 03:30:029 - and 03:30:660 - as hypers it's ok
03:59 -Sh1n1-: xdddd
03:59 -Sh1n1-: don't kill me pls
03:59 Razor Sharp: they are
04:00 -Sh1n1-: oks
04:00 -Sh1n1-: so it's fine
04:00 -Sh1n1-: I wanna trust in you
04:00 Razor Sharp: anything else on the map you wanted to mention?
04:00 -Sh1n1-: ohh about 03:30:976 (1,2,3,4) - I feel that they deserve hdashes too but what do you think about increasing distances gradually between each note?
04:01 Razor Sharp: fixed
04:01 -Sh1n1-: I mean something like https://osu.ppy.sh/ss/8905438
04:02 Razor Sharp: thats what i did xd
04:02 -Sh1n1-: nice
04:02 -Sh1n1-: <3
04:02 Razor Sharp: thats all or?
04:03 -Sh1n1-: wait wait don't be impatient uwu
04:03 Razor Sharp: www
04:03 -Sh1n1-: 03:37:923 (1,2,3,4) - does it deserve more than 3 hyperdashes?
04:04 -Sh1n1-: specially cause you reduced the intensity of the hdashes
04:04 Razor Sharp: http://prntscr.com/gbful4
04:04 Razor Sharp: made it into this
04:04 -Sh1n1-: how many hdashes?
04:05 -Sh1n1-: only 03:38:239 - de3serve one
04:05 -Sh1n1-: imo
04:05 Razor Sharp: thats the one with hdsash
04:06 -Sh1n1-: nice
04:07 -Sh1n1-: 03:39:818 (1,2) - what the hell!!!
04:07 -Sh1n1-: haha reduce distance pls
04:07 -Sh1n1-: :C
04:07 Razor Sharp: done
04:12 -Sh1n1-: 00:29:713 (2,1) - can u avoid stack pls?
04:12 Razor Sharp: ctrl+g'd it
04:14 -Sh1n1-: 00:41:871 (1,2,1,2,1,2,1,2,1,2,3,4,5,6,1,2,3,4,5,1) - they are wrong placed I mean all jumps should be at white tick to enphasize the correct strong sound
04:14 -Sh1n1-: 00:42:029 - 00:42:344 - 00:42:660 - etc
04:14 -Sh1n1-: ....
04:15 Razor Sharp: that would make it too hard imo. Have talked with some people about this etc. And this is a intro after all. Keep it as tripples WITHOUT hyperdashes on the last note is better imo, and floats much better than a white tick hyper would
04:15 Razor Sharp: it would also ruin my idea of how the intro was :s
04:16 -Sh1n1-: ohh I didn't mean hyperdash to everything, just moving 00:41:871 (1) - for example to 00:42:029 -, fits the song better
04:17 Razor Sharp: personally i dont think so
04:17 Razor Sharp: hmm
04:18 -Sh1n1-: taking a look to 00:40:450 (1,2,3,4,1) - for example
04:18 Razor Sharp: that wouldnt allow me to have the jump on the last note of the sliders
04:18 Razor Sharp: and also the bg sound i feel is much stronger on the repeats the sliders currently are on
04:19 -Sh1n1-: okie
04:21 -Sh1n1-: why 00:43:765 (1,2) - huge jumps while 00:44:397 (1,2,3,4,5,6) - was extremelly reduced
04:21 Razor Sharp: oh let me change that
04:21 -Sh1n1-: also transition between 00:44:870 (6,1) - is unconfortable
04:21 -Sh1n1-: reduced distance a bit could fix it
04:21 -Sh1n1-: reducing*
04:21 Razor Sharp: fixed it
04:22 -Sh1n1-: 00:53:082 (1,2) - was hard to catch, don't you want to reduce it? or remove the hyperdash better
04:24 Razor Sharp: i dont find it hard to catch at all personally tho. and it is not a edge jump or anything o: ok to keep as it is?
04:25 -Sh1n1-: you are right but is like this is the only pattern with double hyper while previous was hyperdash -> 4 notes -> hyperdash -> 4 notes and so on
04:25 -Sh1n1-: inconsistent i mean
04:25 Razor Sharp: yeah thats true. But 00:53:082 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - is the whole pattern imo
04:27 -Sh1n1-: Oh i understand what u did but it still don't like me, okie let's keep
04:27 Razor Sharp: noone has complained about it yet so
04:27 Razor Sharp: :p
04:27 -Sh1n1-: okie :3
04:27 Razor Sharp: much left? have to go to store and buy drink D: thirsty ;-;
04:27 Razor Sharp: but if you are not done ill wait :3
04:28 -Sh1n1-: about 00:58:765 (1,1) - can u please avoid stack? I unconsciously move my catcher to the center after 00:58:765 (1) - and I create a weird antiflow to catch 00:59:713 (1,2,3) -
04:29 Razor Sharp: moved 00:59:713 (1,2) - too x136
04:29 Razor Sharp: moving it further ruins how i intended this to be ;w;
04:31 -Sh1n1-: but it's basically the same xds
04:31 Razor Sharp: but it adds a little movement xd
04:31 Razor Sharp: should be more comfortable to do tho
04:31 -Sh1n1-: what are you trying to do at such part?
04:32 Razor Sharp: i felt like a "dont move" pause fitted perfectly between 00:58:765 (1) - and 00:59:713 (1) -
04:32 Razor Sharp: in alot of maps i do this intentionaly
04:32 Razor Sharp: where there is minimal sounds, or a continious sound where i can use a second slider
04:32 Razor Sharp: and it also shows that "ok here comes the streams"
04:34 -Sh1n1-: fine, I like the idea, what do you think about add more curve too 00:58:765 (1) -, the purpose is aproach it to the center so I can't create that unconfortable movement, cause player are not magician and they won't predict a stack movement, specially someone wanna try this with HR
04:35 Razor Sharp: curved it a little bit more
04:35 -Sh1n1-: as I told you before after 00:58:765 (1) - players will unconsciously move to the center
04:35 Razor Sharp: yeah
04:35 -Sh1n1-: so that's my point
04:36 Razor Sharp: yeah i changed it a little
04:36 Razor Sharp: more curve
04:36 Razor Sharp: the sliders after is closer to the middle too
04:38 -Sh1n1-: okie
04:38 -Sh1n1-: 02:11:239 (2,1) - add more distance
04:38 Razor Sharp: done
04:39 -Sh1n1-: 02:11:397 - strong sound u know
04:39 -Sh1n1-: cool
04:41 -Sh1n1-: 02:49:292 (1,1,2,3,4) - why if sounds are similar 02:49:292 (1) - have a normal transition while 02:49:923 (1,2,3,4) - it's totally overdone?
04:41 -Sh1n1-: now if you wanna keep hyperdashes
04:42 -Sh1n1-: make the increase gradually pattern as we did before
04:42 Razor Sharp: ok fixed that too
04:43 Razor Sharp: brb, toilet
04:43 -Sh1n1-: about distances on 02:48:976 (1,2,1) - kinda weird that 02:49:292 - wich is the strongest sound have less distance than 02:48:976 (1,2) -, don't you think 02:49:134 - deserve less distance compared with 02:49:292 - ?
04:43 -Sh1n1-: okie xdd
04:44 -Sh1n1-: 02:51:186 (1,1) - missing hyper dash
04:45 -Sh1n1-: beginning of new section
04:45 -Sh1n1-: aaaaaaaaaand that's all
04:45 -Sh1n1-: orz I'm hungry lol
04:50 Razor Sharp: bk
04:50 Razor Sharp: ah no that was intended actually
-Sh1n1-
I'm here for kds o/
Dea ex machina
endless hatred
02:12:818 (2,1) - 02:13:450 (2,1) - no hyper dahes here, but there's two at 02:15:344 (2,1) - 02:15:660 (2,1) - ? needs to be consistent if they're the same sounds.
03:41:081 (1,2) - distance here just doesn't work. needs to be more easily walkable if that's what you're going for.
03:54:976 (1,2,3,4,5,6,7,1,2,3,4,5,6,7) - why did you map these as 1/8 but not 04:00:029 (1,1) - ? if anything, 03:54:976 (1,2,3,4,5,6,7,1,2,3,4,5,6,7,1,2,3,4,5,6,7,1,2,3,4,5,6,7) - should be mapped as 1/4 streams.
04:56:555 (1,2) - based on all of your pattern usage in this section, there shouldn't be a hyper dash here.

these are the only noteworthy suggestions i had, everything else is too small to worry about. good map, patterns work nicely imo. good luck!
-Ken
00:24:029 (1) - reduce distance a bit here x:384
00:30:344 (1,2) - kinda close to each other , give it more spacing
00:32:239 (2,1) - same ^
00:50:397 - make Hdash here like in 00:49:134 -
03:02:134 (2,3) - tricky pattern here I guess you need to fix spacing
03:24:029 (1) - x:430


map is so good , I don't have much to say :)
gl
Topic Starter
Razor Sharp

-wwwww wrote:

endless hatred
03:41:081 (1,2) - distance here just doesn't work. needs to be more easily walkable if that's what you're going for. - Not ment to be walkable.
I designed this with a dash in mind. And out from what i have seen when people have tested it, they have dashed here.


these are the only noteworthy suggestions i had, everything else is too small to worry about. good map, patterns work nicely imo. good luck!
Thanks for the mod!

All applied from kens mod!

Thank you both!
-Sh1n1-
Second IRC with Razor
2017-09-14 14:30 -Sh1n1-: O.o?
2017-09-14 14:30 Razor Sharp: please ;_;
2017-09-14 14:30 -Sh1n1-: wich map?
2017-09-14 14:30 -Sh1n1-: ata?
2017-09-14 14:30 Razor Sharp: yes
2017-09-14 14:30 -Sh1n1-: link me
2017-09-14 14:30 Razor Sharp: you know the map with the 1/3 part that you modded
2017-09-14 14:30 Razor Sharp: iirc with me
2017-09-14 14:30 Razor Sharp: remember?
2017-09-14 14:30 -Sh1n1-: ohhh
2017-09-14 14:31 -Sh1n1-: link me pls I'm on my laptop now
2017-09-14 14:31 -Sh1n1-: uwu
2017-09-14 14:31 Razor Sharp: sec
2017-09-14 14:31 -Sh1n1-: oks
2017-09-14 14:33 Razor Sharp: ACTION is listening to [https://osu.ppy.sh/b/1296317 Ata - Euphoria]
2017-09-14 14:33 Razor Sharp: this one
2017-09-14 14:40 -Sh1n1-: 1/3 still a pain in the ass, hopefully only that part, rest is fantastic
2017-09-14 14:40 Razor Sharp: its hard you mean?
2017-09-14 14:40 -Sh1n1-: not hard, idk what are you enphasize sometimes
2017-09-14 14:41 Razor Sharp: well i tried to empathize what you told me
2017-09-14 14:41 Razor Sharp: ok help me fix 1/3 part
2017-09-14 14:41 -Sh1n1-: via thread pls
2017-09-14 14:41 Razor Sharp: sure
2017-09-14 14:41 Razor Sharp: im almost done applying mods
2017-09-14 14:42 -Sh1n1-: Ok I will mod offline cause if people see me modding they will ask for checks xd cya
2017-09-14 14:52 Razor Sharp: DUDE
2017-09-14 14:52 -Sh1n1-: I read it
2017-09-14 14:52 Razor Sharp: I FIXED THE 1/3 PART
2017-09-14 14:52 Razor Sharp: everything is empathized right now
2017-09-14 14:52 Razor Sharp: im playing it now
2017-09-14 14:52 Razor Sharp: if you want to see it
2017-09-14 14:52 -Sh1n1-: oks let me see
2017-09-14 14:58 Razor Sharp: so?
2017-09-14 14:58 -Sh1n1-: cool
2017-09-14 14:59 Razor Sharp: so? ;-;
2017-09-14 15:01 -Sh1n1-: I'll bubble don't worry
2017-09-14 15:01 -Sh1n1-: I'm checking it generally one more time just to be sure
2017-09-14 15:01 Razor Sharp: qwq i ove you my life
2017-09-14 15:02 Razor Sharp: yeah
2017-09-14 15:06 -Sh1n1-: can u remove pls your unused hitsounds
2017-09-14 15:06 -Sh1n1-: soft-hitfinish-old1.wav
2017-09-14 15:06 Razor Sharp: what are they?
2017-09-14 15:06 -Sh1n1-: soft-hitnormal-old1.wav
2017-09-14 15:06 -Sh1n1-: soft-hitnormal2.wav
2017-09-14 15:06 -Sh1n1-: also idk why are u using slider-slide on ctb
2017-09-14 15:07 Razor Sharp: i copied them from forts folder
2017-09-14 15:07 -Sh1n1-: remove it :3
2017-09-14 15:07 Razor Sharp: ok deleted those you mentioned and sliderslide
2017-09-14 15:07 -Sh1n1-: okie
2017-09-14 15:07 Razor Sharp: want me to update?
2017-09-14 15:07 -Sh1n1-: wait
2017-09-14 15:07 Razor Sharp: ok
2017-09-14 15:09 Razor Sharp: 03:38:344 (4) -
2017-09-14 15:09 Razor Sharp: ill ctrl-g this
2017-09-14 15:10 -Sh1n1-: okay
2017-09-14 15:10 Razor Sharp: 03:18:239 (5) - and moving this too x308
2017-09-14 15:11 Razor Sharp: and 03:18:344 (1,2) - too x140
2017-09-14 15:11 Razor Sharp: and lowering HP to 6
2017-09-14 15:11 Razor Sharp: tell me when to update
2017-09-14 15:12 Razor Sharp: nice relogg
2017-09-14 15:12 Razor Sharp: you saw what i wrote before you logged off?
2017-09-14 15:13 -Sh1n1-: I didn't logged off, my osu re-started
2017-09-14 15:13 -Sh1n1-: :c
2017-09-14 15:13 Razor Sharp: you saw what i wrote tho?
2017-09-14 15:14 -Sh1n1-: yes cause I'm saving the log
2017-09-14 15:14 Razor Sharp: ok good
2017-09-14 15:22 Razor Sharp: rest seem fine? or?
2017-09-14 15:23 -Sh1n1-: it's my imagination or you are missing some hitsound at the beginning of 03:01:923 -
2017-09-14 15:23 Razor Sharp: o missing a clap
2017-09-14 15:23 Razor Sharp: added it
2017-09-14 15:24 Razor Sharp: finish***
2017-09-14 15:24 -Sh1n1-: fix every hitsound pls
2017-09-14 15:25 Razor Sharp: its only that one missing imo
2017-09-14 15:25 -Sh1n1-: oks update
2017-09-14 15:26 Razor Sharp: updated
2017-09-14 15:31 -Sh1n1-: why didn't u remove the unused hitsounds?
2017-09-14 15:31 Razor Sharp: i did
2017-09-14 15:31 Razor Sharp: you have to delete map and re-dl
2017-09-14 15:31 -Sh1n1-: I did
2017-09-14 15:31 Razor Sharp: or else they wont be removed from folder
2017-09-14 15:31 Razor Sharp: proof: http://prntscr.com/gl8osu
2017-09-14 15:31 -Sh1n1-: holly
2017-09-14 15:32 -Sh1n1-: I'll re-re-download
2017-09-14 15:32 Razor Sharp: you didnt know?
2017-09-14 15:32 -Sh1n1-: I re downloaded but they are still here
2017-09-14 15:32 Razor Sharp: delete folder
2017-09-14 15:32 Razor Sharp: and redl it
2017-09-14 15:36 Razor Sharp: osu crash again?
2017-09-14 15:37 -Sh1n1-: yes, my laptop is dying
2017-09-14 15:37 Razor Sharp: D:
2017-09-14 15:37 -Sh1n1-: D:
2017-09-14 15:42 Razor Sharp: ACTION pours water on sh1n1's computer
2017-09-14 15:43 -Sh1n1-: wtf :O
2017-09-14 15:44 -Sh1n1-: ACTION slaps razor
2017-09-14 15:44 Razor Sharp: xD
2017-09-14 15:44 Razor Sharp: too cool it down D:
2017-09-14 15:44 -Sh1n1-: poor computer :c
2017-09-14 15:44 -Sh1n1-: haha
2017-09-14 15:44 Razor Sharp: :c
2017-09-14 15:44 -Sh1n1-: okie it's ok to go, at least for me
2017-09-14 15:44 -Sh1n1-: good luck
2017-09-14 15:44 -Sh1n1-: let me post
2017-09-14 15:44 Razor Sharp: :D <3<3<3

As I said, everything looks fine to me, also movements were really fun and enjoyable, I wanna pp with this map haha, Good Luck bro, keep it up

Topic Starter
Razor Sharp

-Sh1n1- wrote:

Second IRC with Razor
2017-09-14 14:30 -Sh1n1-: O.o?
2017-09-14 14:30 Razor Sharp: please ;_;
2017-09-14 14:30 -Sh1n1-: wich map?
2017-09-14 14:30 -Sh1n1-: ata?
2017-09-14 14:30 Razor Sharp: yes
2017-09-14 14:30 -Sh1n1-: link me
2017-09-14 14:30 Razor Sharp: you know the map with the 1/3 part that you modded
2017-09-14 14:30 Razor Sharp: iirc with me
2017-09-14 14:30 Razor Sharp: remember?
2017-09-14 14:30 -Sh1n1-: ohhh
2017-09-14 14:31 -Sh1n1-: link me pls I'm on my laptop now
2017-09-14 14:31 -Sh1n1-: uwu
2017-09-14 14:31 Razor Sharp: sec
2017-09-14 14:31 -Sh1n1-: oks
2017-09-14 14:33 Razor Sharp: ACTION is listening to [https://osu.ppy.sh/b/1296317 Ata - Euphoria]
2017-09-14 14:33 Razor Sharp: this one
2017-09-14 14:40 -Sh1n1-: 1/3 still a pain in the ass, hopefully only that part, rest is fantastic
2017-09-14 14:40 Razor Sharp: its hard you mean?
2017-09-14 14:40 -Sh1n1-: not hard, idk what are you enphasize sometimes
2017-09-14 14:41 Razor Sharp: well i tried to empathize what you told me
2017-09-14 14:41 Razor Sharp: ok help me fix 1/3 part
2017-09-14 14:41 -Sh1n1-: via thread pls
2017-09-14 14:41 Razor Sharp: sure
2017-09-14 14:41 Razor Sharp: im almost done applying mods
2017-09-14 14:42 -Sh1n1-: Ok I will mod offline cause if people see me modding they will ask for checks xd cya
2017-09-14 14:52 Razor Sharp: DUDE
2017-09-14 14:52 -Sh1n1-: I read it
2017-09-14 14:52 Razor Sharp: I FIXED THE 1/3 PART
2017-09-14 14:52 Razor Sharp: everything is empathized right now
2017-09-14 14:52 Razor Sharp: im playing it now
2017-09-14 14:52 Razor Sharp: if you want to see it
2017-09-14 14:52 -Sh1n1-: oks let me see
2017-09-14 14:58 Razor Sharp: so?
2017-09-14 14:58 -Sh1n1-: cool
2017-09-14 14:59 Razor Sharp: so? ;-;
2017-09-14 15:01 -Sh1n1-: I'll bubble don't worry
2017-09-14 15:01 -Sh1n1-: I'm checking it generally one more time just to be sure
2017-09-14 15:01 Razor Sharp: qwq i ove you my life
2017-09-14 15:02 Razor Sharp: yeah
2017-09-14 15:06 -Sh1n1-: can u remove pls your unused hitsounds
2017-09-14 15:06 -Sh1n1-: soft-hitfinish-old1.wav
2017-09-14 15:06 Razor Sharp: what are they?
2017-09-14 15:06 -Sh1n1-: soft-hitnormal-old1.wav
2017-09-14 15:06 -Sh1n1-: soft-hitnormal2.wav
2017-09-14 15:06 -Sh1n1-: also idk why are u using slider-slide on ctb
2017-09-14 15:07 Razor Sharp: i copied them from forts folder
2017-09-14 15:07 -Sh1n1-: remove it :3
2017-09-14 15:07 Razor Sharp: ok deleted those you mentioned and sliderslide
2017-09-14 15:07 -Sh1n1-: okie
2017-09-14 15:07 Razor Sharp: want me to update?
2017-09-14 15:07 -Sh1n1-: wait
2017-09-14 15:07 Razor Sharp: ok
2017-09-14 15:09 Razor Sharp: 03:38:344 (4) -
2017-09-14 15:09 Razor Sharp: ill ctrl-g this
2017-09-14 15:10 -Sh1n1-: okay
2017-09-14 15:10 Razor Sharp: 03:18:239 (5) - and moving this too x308
2017-09-14 15:11 Razor Sharp: and 03:18:344 (1,2) - too x140
2017-09-14 15:11 Razor Sharp: and lowering HP to 6
2017-09-14 15:11 Razor Sharp: tell me when to update
2017-09-14 15:12 Razor Sharp: nice relogg
2017-09-14 15:12 Razor Sharp: you saw what i wrote before you logged off?
2017-09-14 15:13 -Sh1n1-: I didn't logged off, my osu re-started
2017-09-14 15:13 -Sh1n1-: :c
2017-09-14 15:13 Razor Sharp: you saw what i wrote tho?
2017-09-14 15:14 -Sh1n1-: yes cause I'm saving the log
2017-09-14 15:14 Razor Sharp: ok good
2017-09-14 15:22 Razor Sharp: rest seem fine? or?
2017-09-14 15:23 -Sh1n1-: it's my imagination or you are missing some hitsound at the beginning of 03:01:923 -
2017-09-14 15:23 Razor Sharp: o missing a clap
2017-09-14 15:23 Razor Sharp: added it
2017-09-14 15:24 Razor Sharp: finish***
2017-09-14 15:24 -Sh1n1-: fix every hitsound pls
2017-09-14 15:25 Razor Sharp: its only that one missing imo
2017-09-14 15:25 -Sh1n1-: oks update
2017-09-14 15:26 Razor Sharp: updated
2017-09-14 15:31 -Sh1n1-: why didn't u remove the unused hitsounds?
2017-09-14 15:31 Razor Sharp: i did
2017-09-14 15:31 Razor Sharp: you have to delete map and re-dl
2017-09-14 15:31 -Sh1n1-: I did
2017-09-14 15:31 Razor Sharp: or else they wont be removed from folder
2017-09-14 15:31 Razor Sharp: proof: http://prntscr.com/gl8osu
2017-09-14 15:31 -Sh1n1-: holly
2017-09-14 15:32 -Sh1n1-: I'll re-re-download
2017-09-14 15:32 Razor Sharp: you didnt know?
2017-09-14 15:32 -Sh1n1-: I re downloaded but they are still here
2017-09-14 15:32 Razor Sharp: delete folder
2017-09-14 15:32 Razor Sharp: and redl it
2017-09-14 15:36 Razor Sharp: osu crash again?
2017-09-14 15:37 -Sh1n1-: yes, my laptop is dying
2017-09-14 15:37 Razor Sharp: D:
2017-09-14 15:37 -Sh1n1-: D:
2017-09-14 15:42 Razor Sharp: ACTION pours water on sh1n1's computer
2017-09-14 15:43 -Sh1n1-: wtf :O
2017-09-14 15:44 -Sh1n1-: ACTION slaps razor
2017-09-14 15:44 Razor Sharp: xD
2017-09-14 15:44 Razor Sharp: too cool it down D:
2017-09-14 15:44 -Sh1n1-: poor computer :c
2017-09-14 15:44 -Sh1n1-: haha
2017-09-14 15:44 Razor Sharp: :c
2017-09-14 15:44 -Sh1n1-: okie it's ok to go, at least for me
2017-09-14 15:44 -Sh1n1-: good luck
2017-09-14 15:44 -Sh1n1-: let me post
2017-09-14 15:44 Razor Sharp: :D <3<3<3

As I said, everything looks fine to me, also movements were really fun and enjoyable, I wanna pp with this map haha, Good Luck bro, keep it up

Thank you! :D
Benita
hello

Endless Hatred
  1. 00:23:397 (2,1) - a bit unexpected distance compared to the previous small distances between the sliders, consider reducing a bit
  2. 00:45:423 (5,1) - I think this can be a hyper and 00:45:502 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - you can add more distance to compensate to the intensity building up
  3. 01:39:502 (1,2,3) - mind explaining why you chose hyperchain?
  4. 01:42:660 (1,2,3) - same here but this one is even more random than the above cause this one isn't building up to anything.
  5. 01:53:713 (1,2,1) - kind of wrong emphasisement, should be a hyper between 2,1 and not 1,2
  6. 01:59:081 (1,2,1) - and here also, why? There's nothing standing out here
  7. 02:51:186 (1,1) - a hyper here would be appropriate
  8. 03:18:976 (1,2,3,4) - this is VERY hard on antiflow
  9. 04:01:765 (2,1,2,3) - maybe try having a more back and forth playing hyperdashes and not just having 3 hypers to the same direction, I think that will look visually better with the different beat snapping
  10. 04:06:976 (1,2,3) - 04:07:607 (1,2,3) - like my problem with these hyperchains is that they're not consistent at all, they feel really random which is imo bad
  11. 04:21:186 (1,2,3) - like here also, would make more sense to make hyperchains here 04:21:502 (1,2,1,2) - as a buildup rather than just overspaced hyperchains randomly, the hyperchains are definately my main issue here and is placed randomly through the rest of the map, try giving them a bit more thought and perhaps be more aware where you place them
all from me, pretty cool map
Topic Starter
Razor Sharp

Benny- wrote:

hello

Endless Hatred
  1. 01:39:502 (1,2,3) - mind explaining why you chose hyperchain? - made this a hyperchain to empathize the "whosh" sound. i personally find it to fit.
  2. 01:42:660 (1,2,3) - same here but this one is even more random than the above cause this one isn't building up to anything. - yeah ur right.
    changed this.
  3. 01:53:713 (1,2,1) - kind of wrong emphasisement, should be a hyper between 2,1 and not 1,2 - I know. but i really feel the sound on 01:54:029 (2) - deserves to be hit with a hyper. Changing it to have hyper on 1,2 makes it much more boring to play too. i kinda wanted these to stand out.
  4. 01:59:081 (1,2,1) - and here also, why? There's nothing standing out here - If you listen to the sound in the background here, i felt like it deserved this empathizer. personally i see it fit too, and havent had any complaints about it as far as i am conserned. Would preffer to keep it like this.
  5. 03:18:976 (1,2,3,4) - this is VERY hard on antiflow - hard? o.O i hit it 99% of all my tries D: unless this pattern is a huge problem i would like to keep it.
  6. 04:06:976 (1,2,3) - 04:07:607 (1,2,3) - like my problem with these hyperchains is that they're not consistent at all, they feel really random which is imo bad
Thanks for the mod!
Ascendance
Hello friends! I don't feel this map is ready to be qualified. My general concern is that the entirety of the map is too overdone. Sometimes, hyperdashes feel random or emphasizing nothing, the beginning of the song has sliders mapped to things i could barely hear, and some stream shapes directly affect the playability of the map at various points. It's a cool map, but I can't see this being a good fit for the ranked section.

Let's start.

[
General
]

  1. Difficulty Spread : Not applicable
  2. Background Size : Okay!
  3. Unsnapped objects : Okay!
  4. Audio bitrate over 192 kbps : Okay!
  5. Metadata Issues : Okay!
  6. Timeline Issues : NC issues, splashing every 4 fruits is not okay
  7. Combo Colors : Combo 4 (the light blue) feels really out of place. I'd suggest trying something new. Same with Combo 1. The colors would be better off being darker to match the background, rather than vibrant or bright.
  8. Unused Hitsounds : Okay!
  9. Hitsounds Issues : Okay!
  10. Unused Files / Other : Overemphasis and poor structure in some cases

[
Endless Hatred
]

General



  1. In my opinion, everything before 00:15:976 - is really unnecessary and doesn't fit well at all. You've mapped very abstract sounds that don't fit much aside from things you have to try really hard to hear in some cases, which a player shouldn't be worrying about while playing a map. Adding a spinner at 00:15:976 - feels like a much better option to me.
  2. 00:18:660 (2,1,2,1,2,1,2,1,2,1,2,1,2) - 5 seconds with no pattern variance is a bit too much for me. Some changes in direction would be welcomed in sections like this. Also, there's no need to new combo every 2 times. It creates way too unnecessary fruit splashes.
  3. 00:27:818 (1) - Has a really unique sound on it but you've just mapped it as a normal slider. Adding some sort of buzz or abnormal curve to the slider would help bring it out as something important.
  4. Speaking of this section, from 00:25:292 - to 00:35:239 - , you just map a pattern and then flip it in the next section. This definitely could use some work in variety, as for now, it's just copypaste and that doesn't seem very creative to me.
  5. 00:35:397 (1) - This curve has a pretty shallow entrance to it, which can make the first droplets harder to hit. Giving a stronger curve to start this slider would help out a lot. Also, the slider is almost entirely on the left side. For a super long slider such as this, creating more area to move around with would be more beneficial.
  6. 00:41:871 (1,2,1,2,1,2,1,2) - More needless NC spam
  7. 00:41:713 (1,1) - No need for this to be a HDash by the way, there's nothing really to emphasize besides the change from single notes to triplets. Too unimportant to be having a cross screen HDash to. A normal dash would suffice for sure.
  8. Same with things like 00:42:818 (2,1) - , 00:43:450 (2,1,2) - , etc. There's no representable change in music besides the volume increasing which definitely does not call for such hyperdashes, especially in such a calm part of the song.
  9. 00:44:397 (1,2,3,4,5,6,1,2,3,4,5,1) - The only hdash here that I can really see as something worth hdashing to is 00:45:345 (4,5,1) - , because there is a very noticeable shift in the pace of the song worthy of having an hdash.
  10. For the next section, it's a lot of the same thing. What happens between 00:47:870 (4,1) - that deserves an hdash? There's no change in the music to signify anything worth emphasis. Also, you have more NC spams with 00:48:028 (1,2,1,2,1,2,1,2) - that need to be fixed.
  11. 00:48:976 (2,1) - And again..
  12. And so on with 00:50:239 (2,1) - etc etc.
  13. Also, you're copypasting more things again with 00:48:028 (1,2,1,2,1,2,1,2) - which I don't believe should be promoted in maps.
  14. 00:54:819 (4,1,2,3,4) - Not sure why the distance is increasing again when it's the same as when it was at 00:54:345 (1,2,3) - . The effect is cool, you should just execute it a bit better.
  15. 00:55:607 (1,2,1,2,1,2,1,2,1,2,1,2,1,2) - NC's. I'm not gonna point out NC's anymore. There shouldn't be a NC every 4 notes, it overkills the fruit splash effect. 8-12 fruits is perfectly fine.
  16. 00:55:607 (1,2,1,2) - Nothing here really should be hdashed. The first shift in music comes at 00:56:239 (1) - , which for some reason is NOT currently hdashed.
  17. 00:56:871 (1,2,1,2,1,2) - Why is the distance getting lower when the song is getting louder???? If anything, these should be swapped with the previous patterns to signify a volume change.
  18. 00:58:765 (1,1) - No movement here when there should definitely be some.
  19. 01:00:423 - Why is there not another slider here? The sound is the same but it's just empty.
  20. 01:02:555 (1,2,3,4) - Curve could be improved
  21. 01:02:871 (1,2,1) - Rough movement here where distance could definitely be decreased, 01:03:029 (2) - definitely causes some flow issues.
  22. 01:08:160 (4,1) - Pretty bad transition, the accelerated stream at 01:07:924 (1,2,3,4) - causes the antiflow at 01:08:239 (1) - to play really poorly, just some standard flow would be nicer here.
  23. 01:25:292 (1) - Just a small thing but I'd probably tilt this a bit less
  24. 01:27:186 (1,2,3,4,1,2,3,4) - Previously you've used a lot smaller distances and now this is across the screen, a reduction is definitely necessary
  25. 01:37:607 (1,2,1,2) - not sure why when the song is calming down slightly that you throw in the most difficult part of the map with the reverse stairs
  26. 01:38:555 (1,2,1,2,1,2,3,4,1,2,3) - Incorrect emphasis here, the hdashes need to be to 01:38:713 (2,2) - and 01:38:871 (1) - should not have an hdash to it.
  27. 01:39:502 (1,2,3) - I know there's a whoosh sound here but I don't think the hyperchain really fits. The song is still fairly calm and I don't think it's necessary to add this sort of pattern so early.
  28. 01:42:029 (1) - This probably doesn't need an HDash to it, you've only made an artificial sound by adding a clap to it, which just makes it overemphasized :P
  29. 01:42:660 (1,2) - Not sure why this is 2 circles instead of a slider, the circles give it extra distance that I don't think is really needed here
  30. 01:43:292 (1,2,1,2,1,2,1,2,3,4,1,2,1,2) - this is the same pattern repeated 3 times except there's a different shape in the middle (still going the same way :/), could use some variance here
  31. 01:56:555 (1,1) - slight leftwards tilt on these would be nice considering they're almost directly vertical and I don't think that's very nice to play
  32. 01:59:081 (1,2,1) - ehhhh not sure about the hyperchain here, nothing really calls for it and it's not exactly an exemplary pattern
  33. 02:06:344 - Again, the only emphasis on these 1/8 streams is claps that you placed, so I don't think there's any need for hdashes, and especially no need for such huge spacing on them.
  34. 02:16:450 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - Copypaste + this section plays pretty bad imo. Turning the curves like 02:16:765 (1,2,3,4) - into something like this creates a much smoother pattern.
  35. 02:19:607 (1) - Should probably have an HDash to this for consistency with your other patterns.
  36. 02:19:923 (1) - Again, some tilt here would be nice.
  37. 02:40:134 (1,2) - Not sure what these hypers are for, there's nothing significant in the music that calls for them.
  38. 02:46:765 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - same pattern repeated 6 times, needs some variance for sure, and probably lower distances
  39. 02:49:292 (1,1,2,3,4) - Same sounds but one section is a repeat slider and the other is 4 hypers chained in a row. Consistencyyyyy (remove the hdashes!)
  40. 02:51:186 (1) - Vertical sliders play bad plz >:C, make it horizontal left or something
  41. 02:51:818 (1,2,3,4,1,2,3,4,1,2,3) - same stuff different day :( more copypaste
  42. 02:56:871 (1,2) - This plays really bad coming out of the 1/8 high acceleration stream. Some movement here (preferably right facing) would be nice.
  43. 02:58:134 (1,2,1,2,1,2) - Backwards in terms of emphasis, the higher pitched stuff should have the hdashes.
  44. 02:59:081 (1,2,3,4,5,6,7) - Please more curve :< This is sooo sad ;;
  45. 03:08:344 (2,5) - These have no sounds on them, two 2/3 sliders would be much more accurate
  46. 03:04:450 (1) - Another place where you could do a 1/8 stream instead because making everything 1/3 is just not okay here.
  47. This whole section actually is just all 1/3 when there's so many things you're either skipping or misinterpreting or overmapping or something. Time for another break, this is very sad
koliron
Maybe the best map i have ever seen

03:01:923 - I loved this, Razor! Pretty good job
salchow
g e g e
Topic Starter
Razor Sharp
00:15:976 - i wanted to map the intro, and presonally feel it fits very well. im gonna keep it.

00:25:292 - to 00:35:239 - i know it seems lazy and all. But i feel like how it was mapped (even tho it is flipped) fits the song very well imo. But i did change the slider you mentioned to 1/8 steam to compliment the sound.

00:42:818 (2,1) - , 00:43:450 (2,1,2) - yes i know. But as you might guess, i wanted to empathize the volume change here. I personally see it fit.

00:44:397 (1,2,3,4,5,6,1,2,3,4,5,1) - keeping for consistensy. And i wanted this part to be like this due to the change in music volume. Again, something i see fit

00:47:870 (4,1) - Fixed NC spam. But gonna keep hdash

00:48:976 (2,1) - ^

00:50:239 (2,1) - ^

00:48:028 (1,2,1,2,1,2,1,2) - I did it cuz i personally find it too be fitting.

00:54:819 (4,1,2,3,4) - Yes even tho it maybe dont fit. It is a cool effect. Hence the reason i did it. Even tho it doesent fit that well, but to some extent, it is a cool effect leading into the song. So im gonna keep it.

00:55:607 (1,2,1,2) - ^

00:56:871 (1,2,1,2,1,2) - again, same as above.

00:58:765 (1,1) - i originaly had movement here. but some mods made me map this like this to create less movement, which i agree on. and since there basicly isnt anything between these notes, i dont really see a huge need for movement.

01:02:871 (1,2,1) - designed to be like this. and its not hard at all to do this part anyway

01:08:160 (4,1) - I feel like the current antiflow movement here is fine. And it compliments the transition well too. Havent seen anyone had trouble here. keeping

01:25:292 (1) - Designed to make the player wiggle, even tho it is not needed. keeping

01:37:607 (1,2,1,2) - they complement the song, if you listen. And this is not hard

01:38:555 (1,2,1,2,1,2,3,4,1,2,3) - Myself i think different. I feel current patterning and hdash usage is fine

01:39:502 (1,2,3) - Compliment wosh

01:42:660 (1,2) - was originaly hyperchain

01:59:081 (1,2,1) - I think it is ok tho. Since the sound here is only used once in the song (as i recall)

02:06:344 - I think both spacing and hyper itself is ok here. I dont find them to not fit myself. And it is not something people have complained about

02:40:134 (1,2) - I think personally they fit. There is a small sound here i think it fits for

02:49:292 (1,1,2,3,4) - Keeping HDashes. they are good to show the buildup

02:51:186 (1) - gonna keep this one like this too. It fits perfect to the vocals imo

02:51:818 (1,2,3,4,1,2,3,4,1,2,3) - again, this for me fits perfectly

02:56:871 (1,2) - it is only 1/4 distance between. And its fine

02:58:134 (1,2,1,2,1,2) - if you listen closely, the volume slowly decreases here. thats why it is like it is

03:08:344 (2,5) - They do infact have a faint sound

03:04:450 (1) - i wanted this whole section as 1/3

"This whole section actually is just all 1/3 when there's so many things you're either skipping or misinterpreting or overmapping or something. Time for another break, this is very sad"

If you look at my style of mapping, suggests to execute the 1/3 sounds to its fullest here. This is also the reason i decided to map this song, due to the 1/3 section. Im not gonna add or remove anything from it, its has constant 1/3 sound troughout the whole thing. And it fits perfectly imo. Most is also empathized right.

Thanks for the mod!
Kimitakari

Ascendance wrote:

This whole section actually is just all 1/3 when there's so many things you're either skipping or misinterpreting or overmapping or something. Time for another break, this is very sad
Wew lad. Fort's osu!std version is also mapped with 1/3 part but many people enjoyed. And since they enjoyed playing this part then there is no unrankable issues whatsoever. Same I could also say with Razor Sharp's version. Also good mapped part. This is comes as a personal opinion but I'm not okay with 03:39:818 (1,2,1,2,1,2,1,2) - Especially these 4 last sliders they're anti-flowed and when I play it even on my livestream I'm always getting confused how to mash it. Either just spam left and right with no dash or just standing it. So yeah I possibly recommend you to just rotate these 4 sliders. But it is your choice so I do not mind if you deny it. Great map and I hope you'll finally rank it!
Topic Starter
Razor Sharp

Nelly wrote:

Ascendance wrote:

This whole section actually is just all 1/3 when there's so many things you're either skipping or misinterpreting or overmapping or something. Time for another break, this is very sad
Wew lad. Fort's osu!std version is also mapped with 1/3 part but many people enjoyed. And since they enjoyed playing this part then there is no unrankable issues whatsoever. Same I could also say with Razor Sharp's version. Also good mapped part. This is comes as a personal opinion but I'm not okay with 03:39:818 (1,2,1,2,1,2,1,2) - Especially these 4 last sliders they're anti-flowed and when I play it even on my livestream I'm always getting confused how to mash it. Either just spam left and right with no dash or just standing it. So yeah I possibly recommend you to just rotate these 4 sliders. But it is your choice so I do not mind if you deny it. Great map and I hope you'll finally rank it!
Im gonna let this part stay as it is. It is designed with the decreasing volume in mind, and for the first 4 sliders you can hold dash, then on the last 2 you choose yourself if you dont want to move or not.
Benita
Postponed this way too much because of your way of responding to mods, also this is a recheck of ascendances/my own mod and some new stuff I found

Endless Hatred
  1. 00:27:818 (1,2,3,4,5,6,7,8,9) - I feel like you can extend this to at least 00:28:292 - feels awkward to stop at the white tick
  2. 00:41:871 (1) - remove nc
  3. 00:45:345 (10,11,1) - It bothers me that here you suddenly choose to emphasise the downbeat where on all other triplet you've chosen to ignore it. Stay consistent.
  4. 00:51:503 (7) - 00:52:766 (7) - please move further in to the playfield, please don't put notes any closer than ~20 pixels from the border
  5. 00:55:607 - Your reply to Ascendance's mod regarding this stream is not satisfying at all; "Yes even tho it maybe dont fit. It is a cool effect. Hence the reason i did it. Even tho it doesent fit that well, but to some extent, it is a cool effect leading into the song. So im gonna keep it." You're basically saying "Hey! I know it doesn't fit but I'm gonna keep it anyway even if it doesn't follow the music!" which isn't justifying your usage of hypers at all. If you're gonna have hypers here I suggest you at least put them to the white ticks, meaning between 00:55:765 (2,3) - 00:56:081 (4,1) - because they are at least a tiny bit noticeable than the red ticks in terms of the strength. 00:56:871 (1) - From here on you should map the to the intensity of the music meaning start with lower distance and increase them appropriately
  6. 00:59:950 (2,3,4) - These hypers don't fit at all and 01:00:423 (4,1) - is way too harsh with antiflow, the beats aren't THAT strong.
  7. 01:25:292 (1) - I agree with Ascendance on this, tilting it like 01:24:976 (2) - would play a lot better and also fit the music better. The music doesn't change at all so doesn't make sense to make this a wiggle cause nothing stands out in the music.
  8. 01:28:292 (3,1) - This beat is really strong and barely has any distance at all compared to the surrounding hypers.
  9. 01:39:502 (5,6,7) - No, the music is calming...... They don't fit at all no matter how you try to justify them.
  10. 01:51:186 (1,2,1,1,2) - I'm gonna say it again, I would really recommend putting hypers to the finishers instead as that's the highlight in this part. I'd make 01:51:186 (1,1) - 1/2 sliders to make it flow better and add hypers between 01:51:502 (2,1) - 01:51:660 (1,1) -. The hyper between 01:51:976 (1,2) - isn't really needed cause there's no strong sound on 2. Also fix the combos please lol
  11. 01:53:713 (1,2,1,1,2) - and same here as above
  12. 01:59:081 (1,2,1) - Yeah nope. Doesn't fit. The beats don't stand out at all so there's nothing to highlight with these hypers.
  13. 02:49:292 (1,1,2,3,4) - Again I strongly agree with Ascendance, there really isn't much buildup intensity in the music so please stay consistent.
  14. 02:58:134 (1,2,1,2,1,2) - Again the music is building intensity but your pattern starts with high spacing and ends with lower. Please map the song plsplsplspls
  15. 03:20:555 (4,5,6) - Music doesn't change, hypers don't fit.
  16. Okay so regarding the 1/3 part I do see what Ascendance means, in terms of consistency, you've previously mapped a lot of 1/8 bursts for the wubs or whatever but in the entire 1/3 part you stop doing so which breaks the consistency. He doesn't want you to remove the entire 1/3 part and remap it, he just wants you to be consistent with it.
  17. 03:42:344 - Can you do something else than extended sliders? also this 03:44:555 (2,1) - is extremely long for a really calm part.
  18. 03:48:897 (3,1) - No. Way way way way too long. Actually most hypers here are too long. The music is really calm here so why is this part full of hypers when 01:00:660 - this stream part didn't? Consistency please.
  19. 03:53:713 - Here the music becomes calmer so please start with higher distance and end with normal dashes instead of doing the opposite.
  20. 04:15:186 (1,2) - 04:15:660 (2,1) - looks very ew
  21. 04:21:502 (1,2,3,4) - Can't see what these are emphasising
  22. 04:22:134 (1) - Shouldn't this be 1/8
  23. 04:26:713 (2,3,1) - I don't see how this fits either, music isn't changing in terms of intesity or anything
  24. 04:28:450 (1,2) - unfitting hyper
  25. 04:28:924 (4,1,2) - Remove hyper between 1,2 and add one between 4,1 for proper emphasising
  26. 04:30:502 (2,1) - can add a hyper here for finisher and remove here 04:30:976 (1,2) - so the finishers really stand out.
  27. 04:35:397 (1,2,3,4) - Previously you've mapped these as 1/8 bursts so doesn't make sense to change this now.
  28. 04:37:607 (1,2,3) - Unfitting, music doesn't change so it's just inconsistent.
  29. 04:46:765 (1,2,3) - same as aboveeeeee
  30. 04:52:450 (1,2,3,4) - Since it's kinda a break here I think this would be great as 1/2 instead of streams
  31. 04:56:081 (2,1) - 04:57:344 (2,1) - Hyper for consistencyyyyyy

I think a good saying is if you emphasise everything you end up emphasisng nothing.

If you don't respond properly and explain in a way that justifies your decisions I sadly won't push this.

Also got lazy with explaining in the end but you know how to reach me in case of questions!
Topic Starter
Razor Sharp

Benny- wrote:

Postponed this way too much because of your way of responding to mods, also this is a recheck of ascendances/my own mod and some new stuff I found

Endless Hatred
  1. 01:51:186 (1,2,1,1,2) - I'm gonna say it again, I would really recommend putting hypers to the finishers instead as that's the highlight in this part. I'd make 01:51:186 (1,1) - 1/2 sliders to make it flow better and add hypers between 01:51:502 (2,1) - 01:51:660 (1,1) -. The hyper between 01:51:976 (1,2) - isn't really needed cause there's no strong sound on 2. Also fix the combos please lol - Decided to keep the way it is patterned with extended sliders. But changed the 1/2 sliders to end on a blue tick instead as we talked about ingame.
  2. 01:53:713 (1,2,1,1,2) - and same here as above - ^
  3. 02:58:134 (1,2,1,2,1,2) - Again the music is building intensity but your pattern starts with high spacing and ends with lower. Please map the song plsplsplspls - I didnt focus on the siren here, as i focused the mapping on the "bass" sound that pitches down, so im gonna keep this.
  4. Okay so regarding the 1/3 part I do see what Ascendance means, in terms of consistency, you've previously mapped a lot of 1/8 bursts for the wubs or whatever but in the entire 1/3 part you stop doing so which breaks the consistency. He doesn't want you to remove the entire 1/3 part and remap it, he just wants you to be consistent with it. - Still not a huge fan of changing how this part is. This part alone is one of the reasons i decided to map the song. As it allows me to have some fun with 285 bpm and spice up the map a little. I have talked with other players/mappers about this section and have gotten absolutely no complains in terms of timeline. And i personally dont want to ruin the intensity of these patterns with wub empathizment.

I think a good saying is if you emphasise everything you end up emphasisng nothing.

If you don't respond properly and explain in a way that justifies your decisions I sadly won't push this.

Also got lazy with explaining in the end but you know how to reach me in case of questions!
Thanks for the mod benny!
Benita
Some BNs had a quick chat about your map and we all concluded it's best to start the map at 00:18:344 -. The notes before are placed really awkwardly to the music and doesn't really fit. Or you can start with a spinner 00:15:976 - to 00:18:344 - up to you
Topic Starter
Razor Sharp

Benny- wrote:

Some BNs had a quick chat about your map and we all concluded it's best to start the map at 00:18:344 -. The notes before are placed really awkwardly to the music and doesn't really fit. Or you can start with a spinner 00:15:976 - to 00:18:344 - up to you
Alright. I have removed the sliders and added a spinner as suggested!
Benita
Then I'll give a rebub~
Hareimu
so yeah, razor decided to update and pop the bubble benny gave to the map so that I could bub and benny could qualify it instead.

In short, we went through the whole map, revised the whole "overmapping" thing that was going on until now, made it a bit less overmapped and basically nerfed it a tad on some sections so that it wasn't so overdone (especially on the 1/3 section of the map, which also had some questionable pattern usage that came out to be just simple improvisation on razor's side, said pattern usage was fixed accordingly).
Also got him a louder soft-hitnormal since the one he had was basically unaudible, and muted the sliderticks since they were unfitting and stood out more, especially in the beginning.

chat log
13:27 Razor Sharp: BUBBLED
13:27 Hareimu: what
13:27 Hareimu: did she bub it already
13:27 Razor Sharp: benny bubbled it
13:27 Hareimu: wew
13:27 Hareimu: nice
13:27 Razor Sharp: i removed the sliders on the intro
13:27 Hareimu: now if only I could heart it
13:27 Razor Sharp: ;_;
13:29 Razor Sharp: oh
13:29 Razor Sharp: OH
13:29 Razor Sharp: you rebubble, then benny heart she said
13:30 Hareimu: so... you're gonna pop the bubble?
13:30 Razor Sharp: let me ask her
13:31 Razor Sharp: ok
13:31 Razor Sharp: so
13:31 Razor Sharp: you mod, i reupload (aka bubble pop), then you rebub
13:31 Razor Sharp: then she heart
13:31 Hareimu: link me the map
13:33 *Razor Sharp is listening to [https://osu.ppy.sh/b/1296317 Ata - Euphoria]
13:33 Razor Sharp: iirc mod?
13:37 Hareimu: yea
13:37 Hareimu: lemme testplay it so that I can find any superficial problems first
13:37 Hareimu: then I'll go more in deep
13:38 Razor Sharp: sure
13:42 Hareimu: wew
13:42 Razor Sharp: fun?
13:44 Hareimu: I'm not so sure whether this is completely ready yet or not
13:45 Hareimu: 00:15:976 (1) - first of all, even if this is just the beginning of the map and everything I think the distance between the spinner and the first note should be 1/1 to make reading easier
13:45 Razor Sharp: spinner shortened to closest white tick
13:45 Razor Sharp: 00:18:029 that would be
13:46 Hareimu: I have a slight problem with the hitsounding on the first section
13:46 Hareimu: the soft-hitnormal is really, really low in volume
13:47 Hareimu: the soft-slidertick is way more audible/high in volume and as such, stands out more than the actual important sounds
13:47 Razor Sharp: how do we fix that?
13:47 Hareimu: either amplify the soft-hitnormal with an audio editing program such as audacity
13:47 Hareimu: or get one of those mute .wavs and apply it to the soft-slidertick
13:47 Razor Sharp: find me one if you can
13:47 Hareimu: I'd go for both options myself
13:49 Razor Sharp: idk how to amplify either
13:49 Razor Sharp: xd
13:52 Razor Sharp: also, gonna name the diff "ecstasy" since Euphoria
13:52 Hareimu: kk
13:53 Razor Sharp: shall we focus on the map first, then hitsounds after?
13:53 Hareimu: just a sec
13:53 Razor Sharp: sure
13:56 Hareimu: https://katabami.s-ul.eu/zhypwNHa here
13:56 Hareimu: right click on the audio file and "save as"
13:56 Razor Sharp: ok
13:57 Hareimu: as for the soft-hitnormal
13:59 Hareimu: https://katabami.s-ul.eu/DadktJtf
13:59 Hareimu: here
14:00 Razor Sharp: fixed
14:00 Hareimu: 00:37:923 (1,1) - same as before
14:00 Razor Sharp: just the end or the start too?
14:00 Hareimu: the end
14:00 Hareimu: the start is ok
14:01 Razor Sharp: ok
14:01 Hareimu: you ain't gonna miss anything just because the start is close to the previous object xD
14:01 Razor Sharp: done
14:02 Hareimu: 01:20:871 (1) - idk if this is ok to have here since all of a sudden you stop following the 1/4 rhythms
14:02 Razor Sharp: wanted to empathize the "siren" sound
14:02 Razor Sharp: noone have really complained about it so far
14:02 Hareimu: k
14:03 Hareimu: 01:37:923 (1,2) - I can understand these
14:03 Hareimu: 01:37:607 (3,4) - but these seem out of place for me
14:03 Razor Sharp: shall i make (4) more vertical and move it to the end of (3)?
14:03 Hareimu: the bass sound repeats thrice at 01:37:923 (1,2) - these, so it's justified
14:04 Hareimu: I'd keep the hdash between 3 and 4
14:04 Hareimu: but make it so that it wasn't a staircase
14:04 Razor Sharp: will do
14:04 Hareimu: you could rotate 01:37:607 (3) - by 75º, and move it to x:85 or so
14:05 Hareimu: and then 01:37:765 (4) - move this to x:233 or around there
14:05 Razor Sharp: 01:37:607 (3,4) - placed (3) on x228, straight, and (4) on x76 also straight
14:05 Razor Sharp: if that works
14:06 Hareimu: so basically it produces a left-left movement?
14:06 Razor Sharp: yes
14:06 Razor Sharp: like tap dashes
14:07 Hareimu: 01:52:134 - there is a sound here which you're ignoring
14:07 Hareimu: make 01:51:976 (1) - just a 1/2 slider
14:07 Hareimu: it works well
14:07 Razor Sharp: 01:51:976 (1,2) - still have hyper between?
14:07 Razor Sharp: was that originaly
14:08 Hareimu: yes, those two have hyper in between
14:08 Hareimu: I think you should keep the hdash
14:08 Hareimu: but have (1) to be 1/23
14:08 Hareimu: 1/2*
14:08 Razor Sharp: yeah i know
14:08 Hareimu: 01:54:502 (1,2) - same
14:08 Razor Sharp: ill fix the others that comes later too
14:09 Razor Sharp: fixed
14:09 Hareimu: 02:02:239 (3,4,5,6,7,8) - I sincerely think these are kinda overmapped
14:09 Hareimu: mostly taking into account that you didn't use a 1/8 triplet 02:02:713 (2,3) - here too
14:10 Razor Sharp: would it be best to remove or add then?
14:10 Hareimu: I'd remove the objects that are in 1/8
14:10 Razor Sharp: sure
14:11 Razor Sharp: done
14:13 Hareimu: 01:30:660 (3,4,5,6,7,8) - I think these are following the sounds in the wrong way
14:14 Hareimu: 01:30:779 - there is a sound here, and then 01:30:818 (6,7,8) - these should be 1/6
14:14 Razor Sharp: suggestion for timeline?
14:15 Hareimu: 01:30:660 - 01:30:700 - 01:30:739 - 01:30:779 - 01:30:818 - 01:30:871 - 01:30:923 - all those timestamps should have notes
14:15 Hareimu: if you wanna simplify though, you can skip 01:30:779 this one
14:15 Razor Sharp: yeah good
14:15 Razor Sharp: im just snapping 01:30:818 (6,7,8) - to 1/6 then
14:15 Hareimu: just a sec, switching pcs
14:16 Razor Sharp: no need to change pattern

----- Second log, changed PCs because of some personal issues -----

14:21 Razor Sharp: wb
14:21 Hareimu: yee
14:21 Hareimu: link me the map again
14:21 *Razor Sharp is editing [https://osu.ppy.sh/b/1296317 Ata - Euphoria [Ecstasy]]
14:25 Hareimu: did you update it?
14:25 Razor Sharp: no
14:25 Razor Sharp: i was thining of waiting till we are done
14:25 Hareimu: kk
14:26 Hareimu: but why is the diffname changed o.O
14:26 Razor Sharp: cuz i changed it without updating XD
14:26 Razor Sharp: i even told you i would change it xd
14:27 Hareimu: 00:53:397 (3) - I think it would be best to have the distance between this and p
14:27 Hareimu: the previous/next objects*
14:27 Hareimu: by 1,5x
14:27 Razor Sharp: done
14:28 Hareimu: maybe 1,4x also works better but dunno
14:28 Razor Sharp: no issues in hitting it at 1.5
14:30 Hareimu: kk
14:33 Hareimu: gonna go eat something brb
15:03 Hareimu: back
15:03 Razor Sharp: wbwb
15:03 Hareimu: 01:33:186 (4) - can't hear anything here
15:03 Hareimu: 01:33:225 (4) - *
15:04 Razor Sharp: removed
15:04 Hareimu: 01:39:975 (5,6,7,8) - these should be 1/6 instead, not 1/8
15:05 Hareimu: basically remove one and snap the rest to 1/6
15:05 Razor Sharp: fixed
15:05 Razor Sharp: gonna go take a piss, 2 sec
15:05 Hareimu: kk
15:06 Hareimu: 01:49:331 (2) - can't hear anything here
15:07 Razor Sharp: bk
15:07 Razor Sharp: removed
15:08 Hareimu: 02:00:344 (1) - it'd be nice if this slider was at the right side of the playfield somehow, since the sounds are stronger on the right headphone here
15:08 Razor Sharp: true
15:09 Hareimu: dunno how to do that myself, unless you made 02:00:029 (1) - face the left side completely horizontally and then ctrl+h'd 02:00:344 (1) -
15:09 Razor Sharp: 02:00:029 (1) - moved this too x272, then moved 02:00:344 (1) - too x432 after ctrl+h, then moved 02:00:660 (1) - a bit more left to keep hypers
15:10 Hareimu: 02:00:029 (1) - this is still technically on the right side anyway
15:11 Hareimu: so to emphasize the change of sides, I'd still recommend you to make it completely horizontal and pointing to the left
15:11 Razor Sharp: 01:59:713 (3,4,5,6) - moving this more to the left
15:11 Hareimu: that also works
15:11 Razor Sharp: then placing 02:00:029 (1) - on x224
15:12 Hareimu: remind me if I told you about 02:02:239 (3,4,5,6,7,8) - these already?
15:12 Razor Sharp: no
15:12 Hareimu: (1/8 triplets)
15:12 Razor Sharp: ok let me change
15:12 Razor Sharp: you wanted me to have tripplets?
15:12 Razor Sharp: or was those we removed?
15:13 Hareimu: I think I said that you should remove the 1/8 objects and keep the 1/4 ones
15:13 Razor Sharp: yeah then we have done it
15:13 Hareimu: 02:01:607 (5,6,7,8) - like this
15:13 Razor Sharp: yeah
15:13 Hareimu: 02:03:818 (1,2,3,4) - I'd expect these to be a 1/8 stream
15:14 Razor Sharp: let me fix
15:14 Hareimu: since there is a strong loud pitched sound in the bg
15:14 Hareimu: 02:09:502 (1,2,3) - same for these
15:14 Razor Sharp: yeah
15:15 Razor Sharp: done
15:15 Hareimu: 02:10:804 (2) - remove?
15:15 Hareimu: there is no point in having that standalone 1/8 triplet there
15:15 Razor Sharp: done
15:17 Hareimu: 02:26:239 (1,2) - why the sudden change in directions for these?
15:17 Hareimu: 02:25:607 (1,2,1,2) - should be like these for consistency IMO
15:18 Hareimu: also why is the enable countdown thing enabled? o.O
15:19 Razor Sharp: fixed
15:19 Hareimu: all fixed?
15:19 Razor Sharp: yeah
15:21 Hareimu: 02:29:120 (2,2,6) - delete notes? they don't feel like they belong there
15:21 Hareimu: (there are no sounds on those ticks
15:22 Hareimu: the wubby synth effect starts 02:29:160 - here
15:22 Razor Sharp: I CRASHED
15:22 Razor Sharp: FUCK
15:22 Hareimu: rofl
15:22 Razor Sharp: resend the last thing you said
15:22 Hareimu: 02:29:120 (2,2,6) - delete notes? they don't feel like they belong there
15:22 Razor Sharp: as i can see if it saved
15:23 Razor Sharp: ok it got saved
15:23 Hareimu: so
15:23 Hareimu: did you change that?
15:23 Razor Sharp: yeah
15:23 Razor Sharp: deleted the notes
15:23 Hareimu: kk
15:24 Hareimu: 02:39:422 (4,5) - why isn't there a hdash between these as you were doing until now?
15:24 Hareimu: 02:39:738 (8,1) - same for these
15:25 Razor Sharp: fixed
15:25 Razor Sharp: moved them around a little
15:26 Hareimu: 02:49:292 (1,1) -
15:26 Hareimu: could benefit from a hdash imo
15:26 Hareimu: (in between)
15:26 Razor Sharp: sure
15:26 Hareimu: 02:50:397 (4,1) - same
15:27 Razor Sharp: fixed
15:28 Hareimu: 02:50:555 (1,2,3,4,1) - I see what you are going for here, but having 02:51:186 (1) - to be a complete standstill is kinda lame IMO
15:28 Hareimu: u sure you wanna keep it like that?
15:28 Razor Sharp: yeah i am
15:30 Hareimu: 02:54:660 (2,3) - would you consider to move these to x:416 or so to have an hdash from the previous objects?
15:30 Razor Sharp: sure, can do
15:30 Hareimu: 02:57:502 (5) - x:400?
15:31 Razor Sharp: sure
15:32 Hareimu: 03:04:134 (2) - I think you're missing a hitsound here?
15:32 Razor Sharp: nope
15:33 Razor Sharp: or wait
15:33 Hareimu: shouldn't it have a clap on it's head?
15:33 Razor Sharp: clap added
15:33 Razor Sharp: xd
15:33 Hareimu: there we go
15:33 Hareimu: 03:11:608 (2,1) - a bit more distance between these wouldn't hurt
15:34 Hareimu: to emphasize the strength of (1) compared to 03:11:081 (1) -
15:34 Hareimu: maybe x:364 would work great
15:34 Razor Sharp: sure
15:34 Razor Sharp: yeah that works
15:35 Hareimu: 03:12:344 (2,3,4) - I think the distance between these are a bit too much for a dash?
15:36 Hareimu: can't tell for sure since I'm using a notebook now
15:36 Razor Sharp: always hit then no problem
15:37 Hareimu: perhaps it's because the distances between those three boiz aren't equal
15:37 Hareimu: but dunno
15:37 Hareimu: moving on
15:37 Hareimu: 03:14:765 (2,3) - wew boi no hyper between these?
15:38 Razor Sharp: made then equal
15:38 Razor Sharp: oh shit
15:38 Razor Sharp: let me fix
15:38 Hareimu: kk
15:38 Razor Sharp: fixed
15:40 Hareimu: 03:29:292 (2,3,4,1) - I think the distances between these are a bit too much
15:40 Hareimu: they're literally going from side to side of the screen all of a sudden
15:40 Razor Sharp: koliron just messaged me about them
15:40 Razor Sharp: it is shortened alot
15:40 Hareimu: so you already fixed them?
15:41 Razor Sharp: ye
15:41 Hareimu: 03:29:713 (1,2) - not having hypers between these is intentional?
15:41 Razor Sharp: nope, fixed to hypers now
15:41 Razor Sharp: same on next one
15:42 Hareimu: kk
15:42 Hareimu: 03:32:239 (1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6) - wot
15:42 Razor Sharp: you dont like it? xd
15:42 Hareimu: I don't even know how to catch those
15:42 Hareimu: without feeling that if I catch them properly is out of pure luck
15:43 Hareimu: and not out of skills
15:43 Razor Sharp: you can choose
15:43 Razor Sharp: either tap dash/tap move, or move with the fruit
15:44 Hareimu: it's a really weird pattern usage
15:44 Razor Sharp: want to change it or?
15:44 Hareimu: if I had to choose
15:45 Hareimu: I'd rather use normal patterning as you were using until now
15:45 Hareimu: I can't find a reason to keep them
15:45 Razor Sharp: 03:34:765 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - this ok tho?
15:45 Hareimu: they don't make the player move so that they follow the rhythm of the song in any way
15:45 Razor Sharp: true
15:46 Hareimu: did you have a reason yourself?
15:46 Hareimu: or were you trying to make new patterns out of pure improvisation?
15:46 Razor Sharp: the last thing yes
15:47 Hareimu: also 03:34:449 (4) - this note is really underemphasized as is rn
15:47 Razor Sharp: i changed it dont worry
15:48 Razor Sharp: its now a basic left right section with hypers every stance
15:48 Hareimu: there is a distinct high-pitched synth sound there that should have been emphasized with an hyper
15:48 Hareimu: or with a stronger one, if you use a hyper every white tick
15:48 Razor Sharp: i did
15:48 Hareimu: as for 03:34:765 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) -
15:49 Hareimu: I'd let you keep them if you changed 03:35:713 (3,4,3,4) - these
15:49 Hareimu: to be more catchable
15:49 Hareimu: 03:30:660 (2) - like this slider
15:50 Razor Sharp: the whole section there is changed
15:50 Razor Sharp: has hyper every white tick
15:50 Hareimu: kk
15:50 Hareimu: 03:41:081 (1,2,1,2) - I'm not so sure about these four sliders
15:50 Hareimu: 03:41:081 (1,2) - I'd ctrl+g these individually
15:51 Razor Sharp: sure
15:52 Hareimu: 04:02:081 (2) - move this to x:427?
15:52 Razor Sharp: ok
15:53 Hareimu: 04:06:344 (1,2,3) - for the sake of a gimmick you could place these to the left side of the playfield since the sounds are stronger on the left headphone
15:54 Razor Sharp: how do you want me to move (1)?
15:55 Hareimu: 04:06:029 (3,4) - maybe move (3) more to the right, and either ctrl+h (4) and place it around the centre of the playfield
15:55 Hareimu: or make it completely horizontal pointing to the left and in the center as well
15:55 Hareimu: and then ctrl+h'd 04:06:344 (1,2) - these two
15:56 Hareimu: and moved the head of 04:06:502 (2) - to the head of 04:06:344 (1) -
15:56 Razor Sharp: so 04:06:344 (1,2) - is same pattern as 04:06:660 (3,4) - ?
15:56 Razor Sharp: just inverted?
15:56 Hareimu: yeah
15:57 Razor Sharp: ok
15:57 Hareimu: also 04:06:187 (4) - make this horizontal on second thought
15:57 Hareimu: it's way too overshootable if it's vertical
15:57 Razor Sharp: i did
15:58 Hareimu: 04:21:818 (5,6,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15) - I don't like how this flows
15:58 Razor Sharp: shall i make the burst into a curve?
15:58 Hareimu: (6) is really overshootable and if you somehow manage to catch it then you're guaranteed to shitmiss the first half of the burst
15:58 Hareimu: yeah, a curve works best
15:59 Razor Sharp: ok done
16:00 Hareimu: 04:28:134 (3) - move to x:386?
16:00 Hareimu: distance is too strong rn
16:00 Razor Sharp: sure
16:01 Hareimu: 04:30:976 (1,2) - make this into a sharp curve instead? too unexpected
16:02 Razor Sharp: fixed
16:03 Hareimu: 04:41:397 (8,9) - considering the antiflow staircase that appeared before this, the pattern is really overshootable
16:03 Razor Sharp: make a curve instead i guess
16:03 Razor Sharp: or no
16:03 Razor Sharp: http://prntscr.com/hmm1ri
16:03 Razor Sharp: this works?
16:04 Hareimu: I guess it does
16:04 Razor Sharp: sweet
16:04 Hareimu: 04:42:541 (3) - delete note? no sounds to emphasize there
16:04 Razor Sharp: sure
16:05 Hareimu: 04:44:871 (1,2,3,4,5,6,7,1,2,3,4,5,6,7) - what are these lmao
16:05 Razor Sharp: OH FUCK LOL LET ME RECURVE AHAHAA
16:05 Hareimu: the first three notes are really overshootable aaaaaaaaaaaa
16:06 Hareimu: 04:46:134 (1,2,3,4,5,6,7) - same
16:06 Razor Sharp: fixed
16:07 Hareimu: 04:47:278 (6,3) - delete notes, sounds are pretty audible on 1/4 beats as to place bursts here
16:07 Razor Sharp: done
16:07 Hareimu: 04:51:186 (1,2,3,4,5,6,7) - aaaaaaaaaaaa
16:08 Razor Sharp: rotated
16:08 Hareimu: 04:56:239 (1,2,3,4,5,6,7) - such antiflow
16:08 Hareimu: much wow
16:08 Hareimu: ctrl+h and place at the same spot?
16:08 Razor Sharp: sure
16:08 Hareimu: a.k.a. ctrl+h and place at x:260
16:09 Razor Sharp: 276*
16:09 Razor Sharp: or no
16:09 Razor Sharp: 260 yeah
16:12 Razor Sharp: final stretch :3
16:12 Hareimu: went to the bath real quick
16:12 Hareimu: back
16:12 Razor Sharp: xd
16:14 Hareimu: 04:57:344 (4,1,2,3,4,5,6,7) - antiflow here is kinda too strong?
16:14 Razor Sharp: not really i think
16:14 Razor Sharp: it isnt hard to hit at all
16:15 Hareimu: 05:06:029 (3) - make completely horizontal pointing to the left?
16:15 Hareimu: 05:06:186 (4) - then make completely horizontal pointing to the right?
16:15 Hareimu: flows better and isn't such a weird movement to make
16:16 Razor Sharp: sure
16:16 Hareimu: 05:06:344 (1,2,3,4,5,6,7,8,9) - move to x:383?
16:17 Hareimu: works a lot better
16:17 Razor Sharp: yeah it does
16:17 Razor Sharp: fixed
16:17 Hareimu: 05:08:397 (2,3,4) - almost edgedashes, reduce distancing?
16:17 Hareimu: 1,5x works
16:17 Hareimu: 1,6x at most
16:17 Hareimu: 05:10:133 (5,6,7) - same
16:18 Razor Sharp: fixed both
16:18 Razor Sharp: x1.5
16:19 Hareimu: 05:12:818 (2,3) - make the distance between these two to be 1,5x by moving (2)'s tail
16:19 Razor Sharp: sure
16:20 Hareimu: or simply make 05:12:029 (1,2,3,4,1,2,3,4) - all these to be sliders pointing outwards instead of inwards for better flow
16:20 Hareimu: they still work as a decrescendo pattern that way anyway
16:20 Razor Sharp: keeping them as they are if its ok tho
16:20 Razor Sharp: but changed the distance as suggested
16:21 Hareimu: it's just the fact that 05:12:818 (2,3,4) - these look kinda ugly stacked that way together
16:22 Razor Sharp: ok made them point outwards
16:22 Razor Sharp: it made the stack look prettier for some reason lol
16:22 Razor Sharp: even tho i didnt touch the stack
16:23 Hareimu: 05:26:081 - you could add a spinner that started here and finished 05:28:450 - here
16:23 Hareimu: and possibly even another one that started 05:28:607 - here and finished 05:30:976 - here
16:23 Razor Sharp: is that ok?
16:23 Hareimu: I think it is
16:23 Razor Sharp: shouldnt i just extend the spinner?
16:23 Hareimu: as you wish
16:24 Hareimu: but to have it to be longer is way better
16:24 Razor Sharp: ill extend it to 5:30
16:24 Razor Sharp: yeah
16:25 Razor Sharp: the spinner is extended to 05:30:976-
16:25 Razor Sharp: ffs bookmark -.-
16:26 Razor Sharp: was that all? want me to upload?
16:27 Razor Sharp: maybe resize bg, let me do that
16:27 Hareimu: kk
16:27 Hareimu: lemme open it with modding assistant/navosu to check everything is ok
16:29 Razor Sharp: bg fixed
16:35 Hareimu: nothing wrong to be seen yet
16:35 Hareimu: please update the map
16:35 Razor Sharp: will do
16:35 Hareimu: tell me when you're ready
16:35 Razor Sharp: remember to re-dl the whole thing btw, since new files etc
16:35 Hareimu: yeah
16:36 Razor Sharp: updated
16:36 Hareimu: redling
16:38 Hareimu: 00:15:976 - delete this green line
16:38 Razor Sharp: done
16:38 Hareimu: set the red line's volume to 40 instead
16:39 Razor Sharp: done
16:39 Hareimu: 00:27:818 - delete green line, volume shouldn't rise here IMO
16:39 Hareimu: 00:45:502 - it should do so here
16:40 Razor Sharp: done
16:41 Hareimu: 00:35:397 (1) - make the slider finish 00:37:607 - here?
16:41 Hareimu: it's better to make it finish on a strong bea
16:41 Hareimu: t
16:41 Razor Sharp: done
16:42 Hareimu: maybe lower the volume to 55 or so 00:33:502 - here? hitsounds are pretty loud
16:42 Razor Sharp: done
16:44 Hareimu: 00:59:397 - lower it to 40% here and delete 01:01:133 (5) - this one?
16:44 Hareimu: since the sounds are really low in volume there, having such high volume hitsounds doesn't sound right
16:44 Razor Sharp: delete the note?
16:44 Hareimu: no no
16:44 Hareimu: wait what
16:44 Hareimu: oh shit
16:45 Hareimu: fucking selection
16:45 Hareimu: 01:00:660 - I meant this one
16:45 Razor Sharp: sure
16:45 Razor Sharp: done
16:46 Hareimu: 03:42:344 - lower the volume here to 75%?
16:47 Razor Sharp: done
16:47 Hareimu: 04:01:923 - and increase it back here instead
16:47 Razor Sharp: done
16:47 Hareimu: (up to 100%)
16:48 Razor Sharp: i know
16:48 Hareimu: 05:30:976 - add a green line here with 5% volume?
16:48 Razor Sharp: done
16:48 Hareimu: update again
16:49 Razor Sharp: done
16:50 Hareimu: 05:20:871 (1) - what are the green lines inside the slider for?
16:51 Razor Sharp: well it was volume changes for the ticks
16:51 Razor Sharp: but then u muted them
16:51 Razor Sharp: ill remove them
16:51 Hareimu: kk
16:51 Razor Sharp: removed all but the one on the slider tail
16:51 Hareimu: that should be it I think
16:51 Hareimu: update again and lemme review the map
16:52 Razor Sharp: done
16:54 Hareimu: 00:33:344 (4,1,2,3,1,2,3) - uh, I'm not so sure about these
16:54 Hareimu: why is it 1/2 rhythms all of a sudden?
16:55 Razor Sharp: what shall i do instead?
16:55 Hareimu: I'd say keep on using 1/1 sliders until the big long 00:35:397 (1) -
16:55 Hareimu: there is no reason to vary the rhythm so suddenly
16:55 Razor Sharp: ok
16:56 Hareimu: tell me when you're finished
16:56 Razor Sharp: fixed
17:02 Razor Sharp: anything else?
17:02 Hareimu: everything seems to be a-ok
17:02 Razor Sharp: uploading
17:02 Hareimu: 05:08:871 (5) - move to x:363?
17:02 Razor Sharp: sure
17:02 Hareimu: just so that you can have that sweet gradient of distancing
17:03 Razor Sharp: updating
17:03 Hareimu: 05:09:975 (4) - this to x:155 and 05:10:291 (6) - to x:124
17:03 Razor Sharp: ffs
17:03 Razor Sharp: xd
17:03 Hareimu: lmao
17:03 Razor Sharp: ok done
17:04 Razor Sharp: shall i update or is there more?
17:04 Hareimu: there is nothing more now I believe
17:04 Hareimu: not this time
17:04 Razor Sharp: updating
17:04 Razor Sharp: ehh
17:04 Razor Sharp: updated
17:05 Hareimu: there we go
17:05 Hareimu: did you delete something by accident or something?
17:05 Razor Sharp: no
17:05 Razor Sharp: why?
17:05 Hareimu: I updated and the object count went down by 1
17:05 Razor Sharp: oh fuck
17:05 Razor Sharp: let me check
17:06 Razor Sharp: ah it was the note between 00:32:871 (3,1) -
17:06 Hareimu: aaaah kk
17:07 Hareimu: 04:29:634 - wasn't there an object here?
17:07 Razor Sharp: OH FUCK IT WAS
17:07 Hareimu: adding one doesn't seem to be like a bad idea anyway
17:07 Razor Sharp: added it back
17:07 Razor Sharp: fuck
17:08 Razor Sharp: updating
17:08 Razor Sharp: done
17:08 Hareimu: there we go
17:09 Hareimu: checking it with both assistants once again just in case, brb
17:09 Razor Sharp: sure
17:09 Hareimu: did you resize the bg back to 1366x768?
17:09 Hareimu: because having it as 1920x1080 was ok too
17:09 Razor Sharp: yeah..
17:10 Hareimu: the guideline for it in both navosu and modding assistant is outdated
17:10 Razor Sharp: i see
17:10 Hareimu: so yeah, as you wish
17:10 Hareimu: wanna keep it like this?
17:10 Razor Sharp: yeah
17:10 Hareimu: kk
17:11 Hareimu: nothing wrong apparently
17:11 Hareimu: let's push this, shall we?
17:12 Razor Sharp: :D:D
17:12 Hareimu: update once more just in case if you want
17:12 Razor Sharp: sure
17:13 Razor Sharp: updated
17:13 Hareimu: alright!
17:13 Hareimu: savelogging this

Bubbled!
Topic Starter
Razor Sharp
Thanks hareimu!
Benita
q

nothing changed really
2017-12-13 22:04 Benny-: ACTION is editing [https://osu.ppy.sh/b/1296317 Ata - Euphoria [Ecstasy]]
2017-12-13 22:05 Benny-: remove countdown plez
2017-12-13 22:05 Razor Sharp: okokok
2017-12-13 22:09 Razor Sharp: updateddddd
2017-12-13 22:09 Benny-: nominated
Topic Starter
Razor Sharp
Thankyou benny!
Divine Cake
is it happening :o
salchow
WEAOWWW
Kimitakari
I came.
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