surprising the issue is still around :thinking:Gabe wrote:
okay so, I will be bubbling the moment we find out what's the issue with the Muzukashii.
surprising the issue is still around :thinking:Gabe wrote:
okay so, I will be bubbling the moment we find out what's the issue with the Muzukashii.
we have a plan for diffnamed but I just think it’s totally bizarre that this is happening lolhandsome wrote:
haven't extensively tested this, but it seems like changing the diffname works.if you wanna keep the old one, gotta have to wait a few days before reverting back to the original and it should be fine to update.
sorry I was curious about these pointsJonawaga wrote:
hai there
[General][Kantan]
- Flip bg horizontally so the lady's face is visible from song selection.
- Please check your snapping, it seems that some notes are unsnapped.
[Muzukashii]
- this is so light, please change OD to 2.5 I don't see any reason to lower the OD here, nothing makes this kantan different from any other imo
- 01:52:239 (2) - consider d, that piano pitch is falling This note is higher in pitch than the one before it, changing it to a don contradicts the pitch structure
- 01:57:953 (5,6) - consider d k to differentiate as you're going into the drums here He's not focusing on the drums here though, the focus is still on the piano
call me back if necesary
- 00:23:668 - 50% is too quiet here imho, it's over-contrasted from the other section. please change it to ~70% to make the difference more subtle (this happens again later, consider the same)
- 00:46:525 (44) - add finisher?
- 00:48:668 (53,54,55,56) - imho kdkk or ddkk (something with dk in the middle) makes the telephone beeping flow much better 53, 54, and 55 are the relatively the same pitch, where as 56 shows a clear decrease in pitch compared to those 3-kdkk or ddkk doesn't really help flow, and isn't much more accurate in terms of pitch
- 00:58:310 - / 01:06:882 - remove a few notes, as this is after the kiai the chain / pattern should be a little softer afterwards. I understand the pattern makes this difficult, but here are some places to consider 00:58:846 - / 00:59:203 - / 00:59:918 - (of course not all of these at once, but just combine some of these ideas and realize how open your possibilities are!) I don't see any problems with what's going on here, this section is definitely less dense straight off the bat due to its absense of any 1/4. On top of that, the 1/2 patterns are fairly simple and not too long at this level, removing notes seems quite unnecessary
- 01:32:239 (45) - finisher?
- 01:55:096 - / 02:04:918 - nerf this section... this is quite a spread jump from Futsuu, even for a GD. I expect to see more 1/1 breaks here Maybe so, however making this less dense then makes the jump from Muzu -> Oni in this section too big, the only recommendation I'd have is to make the futsuu a little bit more dense, which is optional imo.
- and for Oni, just consider what I said about adding finishers, changing volume, etc.
Ignore my weak points.Stingy wrote:
;w; I-I dunno what to do h el p
lmao I did already you silly goosehandsome wrote:
actually it seems if you change the title it works cuz thats how i fixed my set lol
self-mod : make longer at 01:07:953 - by moving to 01:07:596 - so now is 10 count (from 7 to 10).Jonawaga wrote:
hai there
[General][Kantan]
- Flip bg horizontally so the lady's face is visible from song selection.
- Please check your snapping, it seems that some notes are unsnapped.
call me back if necesary
- this is so light, please change OD to 2.5 no need to change for me, it's still decent with OD3 even though you said this is so 'light'
- 01:52:239 (2) - consider d, that piano pitch is falling i know, but this structure is better without don imo
- 01:57:953 (5,6) - consider d k to differentiate as you're going into the drums here added kat at 01:56:525 - and 01:59:382 - for stronger drum, but still only kat (reason as above).
osu file format v14
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Jonawaga wrote:
hai there
[General][Muzukashii]
- Flip bg horizontally so the lady's face is visible from song selection. oWo good call~
- Please check your snapping, it seems that some notes are unsnapped. AiMod said there were none ;w; help
call me back if necesary
- 00:23:668 - 50% is too quiet here imho, it's over-contrasted from the other section. please change it to ~70% to make the difference more subtle (this happens again later, consider the same) okie uwuwuwu
- 00:46:525 (44) - add finisher? no~ I don't think it's important enough because it's in the middle of the kiai
- 00:48:668 (53,54,55,56) - imho kdkk or ddkk (something with dk in the middle) makes the telephone beeping flow much better hm... I changed to kdkdddk? I understand what you're going for and I think this should help
- 00:58:310 - / 01:06:882 - remove a few notes, as this is after the kiai the chain / pattern should be a little softer afterwards. I understand the pattern makes this difficult, but here are some places to consider 00:58:846 - / 00:59:203 - / 00:59:918 - (of course not all of these at once, but just combine some of these ideas and realize how open your possibilities are!) I understand this too but it's hard for me to remove anything because I have reasons behind each and every note
- 01:32:239 (45) - finisher? same reason as above
- 01:55:096 - / 02:04:918 - nerf this section... this is quite a spread jump from Futsuu, even for a GD. I expect to see more 1/1 breaks here eeeee ok
- and for Oni, just consider what I said about adding finishers, changing volume, etc. ~
Stefan wrote:
[Oni]
00:34:918 - Smoother transistion if you have added a 0.95x line here. mhmkay
01:20:453 - ^ yup
01:24:560 - I'd prefer to have a don note here, flow-wise this goes pretty odd. Emphasis on the vocals~
01:25:275 (34) - And the note should be used for 01:25:096 - to provide a more suitable break on 01:25:275 - imo, and to support the vocals better. I added a k because there is a bass kick on that note
01:39:025 - 01:40:810 - The concept doesn't work out well: For the first half of the kiai you used d ddd d k d k while for the second half you mapped at least d ddd d k (for 01:33:310 (73,74,75,76,77,78) - ). HOWEVER, that is not the case for 01:39:025 - 01:40:810 - and makes it look oddly inconsistent. At least one note should be at 01:39:739 - . And generally you may want to change the part to a continuous section: https://derpovic.s-ul.eu/5DMyflyY.png I... added a k...?
[Muzukashii]
00:24:025 - and 00:24:739 - you may want to reduce the SV already from 00:24:025 - . Okie dokie
Rest looks fine to me, get the map rebubbled first.
literally who are you why are you here how did you get hereInoue wrote:
Taikocracy from future :^)
Surono wrote:
not wednesday my duds
gratz hypee with noice bege
Thanks Mr. Kitty =w=)/KittyAdventure wrote:
Finally, Congratulations!
? it passed just 1 hr xDStingy wrote:
oh okay next time I get a DQ can someone message me about it please thank you
Yeah but I’m at school and I can’t do anything about it ;’vChewin wrote:
? it passed just 1 hr xDStingy wrote:
oh okay next time I get a DQ can someone message me about it please thank you
Okorin wrote:
00:34:382 (23,24,25) - why is this 1/4, the only thing going on at this point is 1/3? what diff
playing 1/4 there is really awkward
btw mapping vocals in the weird section without anything isn't the best idea ever because most of the vocal impacts are off the actual timeline so clicking them will feel super weird, like impact for 01:49:025 (7) - is late 01:47:596 (4) - is super early in comparison
like lmao mapping that section seems like a shitfest i think the mania map of it went through that and what it would take to not be that but uhhh i dont feel that's worth it okay so are you going to suggest anything or
well maybe the only diff where there are 1/4 used ??? lolStingy wrote:
Okorin wrote:
00:34:382 (23,24,25) - why is this 1/4, the only thing going on at this point is 1/3? what diff
Arrival wrote:
well maybe the only diff where there are 1/4 used ??? lolStingy wrote:
00:34:382 (23,24,25) - why is this 1/4, the only thing going on at this point is 1/3? what diff