forum

onoken - ZADAMGA [Taiko]

posted
Total Posts
36
Topic Starter
roufou
This beatmap was submitted using in-game submission on 16. oktober 2017 at 19:34:50

Artist: onoken
Title: ZADAMGA
Source: pop'n music
Tags: Lapistoria ラピストリア bemani konami Kennosuke Ono おの けんのすけ
BPM: 180
Filesize: 3212kb
Play Time: 01:52
Difficulties Available:
  1. Fatale Oni (6,94 stars, 985 notes)
  2. Futsuu (2,27 stars, 341 notes)
  3. Inner Oni (5,67 stars, 915 notes)
  4. Kantan (1,52 stars, 182 notes)
  5. Muzukashii (3,38 stars, 488 notes)
  6. Oni (4,58 stars, 674 notes)
Download: onoken - ZADAMGA
Information: Scores/Beatmap Listing
---------------
zaZAMNga
Jona
Modddddddd wwwww



[General/All diffs]
  1. 01:31:636 - Move kiai section here or add a new one. (if you reject, more people are gonna point this out for sure, kiai fits way better here)
  2. TAGS: Lapistoria, ラピストリア, eclale, phantom (?), bemani, konami
  3. I think you need to do something about your spread between kantan, futsuu and muzu, not sure though.
[Kantan]
  1. 00:33:636 (50) - k
  2. 00:36:303 (55) - k
  3. 00:38:969 (60) - k
  4. 00:41:636 (65) - k
  5. 00:53:636 - add note?
  6. 01:31:636 to 01:51:636 - Pretty sure you need to insert some 2/1 breaks here, this part is very dense for a kantan
[Futsuu]
  1. 00:20:969 (65,66,67,68,69) - Feels akward, this sounds better imo
  2. 01:23:636 to 01:25:636 - are you allowed to use that long of a pattern in a futsuu?
  3. 01:52:303 (413,414) - k k
  4. 01:52:969 (415) - Finisher

[Muzukashii]
  1. First of all, I don't even know if this is rankable. This is more like an easy oni, not a muzu, which is caused by 1/3, complicated and long patterns. You should ask a BN/QAT about it being rankable or not before getting more mods, as you might end up wasting the modders time if you have to remap.
  2. 00:23:136 (92,93) - ctrl+g
  3. 00:28:469 (116,117) - ctrl+g
  4. 00:31:303 (127,128,129) - kkd?
  5. 00:36:969 (155) to 00:37:969 (161) - ddkkdkd
  6. 00:40:303 (172) - k
  7. 00:56:803 (256) - doesn't really fit in, move to 00:57:247 ?
  8. 01:35:636 (408) to 01:41:969 (446) - This pattern is ridiculously long, shorten it down, ALOT
  9. Your patterns are a bit long during the end of the map (more specifically, after ^), consider making them shorter to make the diff more muzukashii and less oni
[Oni]
  1. 00:37:969 (193,194,195,196,197) - Doesn't sound right imo, switch to kdkkd or kkkkd maybe?
  2. 00:59:636 - There is a clear sound here, add a note
  3. 01:02:636 to 01:09:636 - I would change some stuff here, as this part is quite repetitive.
  4. 01:24:803 - add d
  5. 01:30:303 (516,517,518,519,520,521,522,523,524) - Personally don't like the pattern (feels half-assed imo), I would change it to make it more interesting.
  6. 01:43:636 (615,616,617,618,619,620,621,622) - k d k d k k d k (Maybe put in 1/3 pattern after ddddk stream aswell?)
[Inner/Fatale Oni]
  1. Can't find anything worth pointing out, and I suck at modding hard diffs and I'm lazy.
Topic Starter
roufou
oops doublepost
Topic Starter
roufou

agu wrote:

Jona wrote:

Modddddddd wwwww



[General/All diffs]
  1. 01:31:636 - Move kiai section here or add a new one. (if you reject, more people are gonna point this out for sure, kiai fits way better here) I disagree but added kiai
  2. TAGS: Lapistoria, ラピストリア, eclale, phantom (?), bemani, konami applied most
  3. I think you need to do something about your spread between kantan, futsuu and muzu, not sure though.
[Kantan]
  1. 00:33:636 (50) - k done
  2. 00:36:303 (55) - k done
  3. 00:38:969 (60) - k done
  4. 00:41:636 (65) - k done
  5. 00:53:636 - add note? done
  6. 01:31:636 to 01:51:636 - Pretty sure you need to insert some 2/1 breaks here, this part is very dense for a kantan removed one note
[Futsuu]
  1. 00:20:969 (65,66,67,68,69) - Feels akward, this sounds better imo tweaked
  2. 01:23:636 to 01:25:636 - are you allowed to use that long of a pattern in a futsuu? probably, but I nerfed it anyways
  3. 01:52:303 (413,414) - k kdone...I think?
  4. 01:52:969 (415) - Finisheryeah

[Muzukashii]
  1. First of all, I don't even know if this is rankable. This is more like an easy oni, not a muzu, which is caused by 1/3, complicated and long patterns. You should ask a BN/QAT about it being rankable or not before getting more mods, as you might end up wasting the modders time if you have to remap. it's fine for now imo although I might nerf it
  2. 00:23:136 (92,93) - ctrl+g good one
  3. 00:28:469 (116,117) - ctrl+g unsure but added
  4. 00:31:303 (127,128,129) - kkd? not sure how this fits, no change for now
  5. 00:36:969 (155) to 00:37:969 (161) - ddkkdkd changed to ddkdkdk but not sure
  6. 00:40:303 (172) - k sire
  7. 00:56:803 (256) - doesn't really fit in, move to 00:57:247 ? moved to where I think you wanted it
  8. 01:35:636 (408) to 01:41:969 (446) - This pattern is ridiculously long, shorten it down, ALOT made it shorter
  9. Your patterns are a bit long during the end of the map (more specifically, after ^), consider making them shorter to make the diff more muzukashii and less oni
[Oni]
  1. 00:37:969 (193,194,195,196,197) - Doesn't sound right imo, switch to kdkkd or kkkkd maybe? kdkkd
  2. 00:59:636 - There is a clear sound here, add a note fair
  3. 01:02:636 to 01:09:636 - I would change some stuff here, as this part is quite repetitive. not sure what to change
  4. 01:24:803 - add d feels unecessary and too hard
  5. 01:30:303 (516,517,518,519,520,521,522,523,524) - Personally don't like the pattern (feels half-assed imo), I would change it to make it more interesting. opted for a kkddkkddk
  6. 01:43:636 (615,616,617,618,619,620,621,622) - k d k d k k d k (Maybe put in 1/3 pattern after ddddk stream aswell?)applied the former but not the latter as I feel it'd be too hard
[Inner/Fatale Oni]
  1. Can't find anything worth pointing out, and I suck at modding hard diffs and I'm lazy.
ManP
Why did you delete [for LMS] ;_;
that is greatest map in this set. please add re-named it to this mapset
Topic Starter
roufou

ManP wrote:

Why did you delete [for LMS] ;_;
that is greatest map in this set. please add re-named it to this mapset
I replaced the Fatale Oni with that diff...
Vulkin
"You will gain 2 kudosu if you mod this map."
ok imsoselfishhelpme

-Kantan-
00:17:969 (25,26) - Ctrl+G?
00:20:636 (31,32) - Ctrl+G?
00:22:303 (34) - finisher?
00:53:636 (86) - k?
00:54:303 (87) - finisher?
01:15:636 (111) - finisher?
01:20:969 (121) - finisher?
01:42:969 - to 01:51:636 - too much kdkdkdkdkdkd, too simple o-o

-Futsuu-
00:05:636 (12) - d

-Muzukashii-
wait it was possible to have ddk and that kind of pattern on this? wasnt it supposed to be only monotone triplet?
01:15:636 - 01:22:969 - too repetitive?

-Oni-
Pretty good over here

-Inner Oni-
01:25:636 - 01:31:636 - not sure about this part, it sounds good but its kinda overmapped
01:52:886 - Remove
01:52:969 - finisher

-Fatale Oni-
Pretty Amazing!!

Good Luck with this map!
Topic Starter
roufou

Vulkin wrote:

"You will gain 2 kudosu if you mod this map."
ok imsoselfishhelpme

-Kantan-
00:17:969 (25,26) - Ctrl+G? sure
00:20:636 (31,32) - Ctrl+G? yeah probably
00:22:303 (34) - finisher? yeah I'm lazy with finishers
00:53:636 (86) - k? applied and made the note before d
00:54:303 (87) - finisher? not applied
01:15:636 (111) - finisher? sure
01:20:969 (121) - finisher? ^
01:42:969 - to 01:51:636 - too much kdkdkdkdkdkd, too simple o-o tried to make it more interesting

-Futsuu-
00:05:636 (12) - d applied

-Muzukashii-
wait it was possible to have ddk and that kind of pattern on this? wasnt it supposed to be only monotone triplet? shrug, it's a really hard muzu but imo there shouldn't be any rules for this
01:15:636 - 01:22:969 - too repetitive? tried to change a bit

-Oni-
Pretty good over here

-Inner Oni-
01:25:636 - 01:31:636 - not sure about this part, it sounds good but its kinda overmapped disagree
01:52:886 - Remove fair, even though I liked it orz
01:52:969 - finisher yeah

-Fatale Oni-
Pretty Amazing!!

Good Luck with this map!
strickluke
nerf muzukashii kds
Topic Starter
roufou

strickluke wrote:

nerf muzukashii kds
get good
Shinsekai-
you should rank this :o !!
Topic Starter
roufou

[_Chichinya_] wrote:

you should rank this :o !!
probably won't
frukoyurdakul
Hello, sorry I was late for a day, since I was busy yesterday.

[General]

  1. I think you can use a lower volume at the beginning, 50% would be my recommendation. After that you can increase it back on 00:10:959 - this spot.
  2. For some reason, timing feels a bit off. It should be shifted about 8ms (to 968 instead of 960) with all the notes and points with it. I consistently hit the notes late, and I've checked that on the editor itself.
[Fatale Oni]

  1. 00:20:793 - The sound is actually on this spot, but you put it to a 1/3 snap. Shifting 00:20:848 (112) - this note to that spot would help synchronize the sounds with the notes of the map.
  2. 00:35:626 - On other spots, the 1/3 fits pretty well since there are sounds on them, but on this one I didn't hear something that is in 1/3, and because of that reason I think the flows breaks down. How about simply mapping it to 1/2 1/4 snappings like you did the rest of the map?
  3. 00:40:293 (270,271,272,273) - On these, I can hear 1/3 instead of 1/2 1/4. This kind of usage doesn't fit in my opinion, so 1/3 kddk would work way better on this.
  4. 01:34:959 (798,799,800,801,802) - Instead of these notes, I recommend 1/3 kdd, that part seems a bit overmapped. Nothing as far as I can hear references the 1/6 middle kddk pattern.
  5. 01:36:626 - I think you can put a 1/6 kkkkkkd here, since the piano notes are similiar to 00:48:626 - these ones, for example.
Pretty good diff, I enjoyed this a lot.

[Inner Oni]

  1. 01:52:293 - On Fatale Oni, the ending is harder. Consider making it same or easier since it breaks the spread.
  2. 00:20:793 - Same issue mentioned in Fatale Oni.
  3. 01:04:959 - I think this shouldn't be mapped like this, because of two reasons: 1) It breaks the spread way too much, 2) It doesn't follow any of the elements in music. Something like this (the selected area with a green rectangle) would follow the music better, and help you to keep the spread better as well.


  4. 01:07:626 - These patterns are too long to be there, it is overmapped and doesn't support the music as well. You can apply my suggestion above with a density increase like [(k) d (kddkddk) d (kkdkddk) d] etc. to emphasize the volume increase on keyboards.
  5. 01:13:293 (538,539,540,541,542) - This kkddk makes the stream harder than Fatale Oni, either change it to 1/3 or 01:13:376 (539,541) - delete these two notes. My recommendation will be the first one.
  6. 01:15:626 - This part includes monostreams a lot, which I don't think they fit, so, how about making these a bit more various? It will make the kiai part funnier :^)
  7. 01:18:959 - Since you are following the 1/3 part of the keyboard on 01:22:293 - this spot, I think from that spot to 01:19:626 - here you can change the snapping as 1/3.
This diff needs more work compared to Fatale Oni but I think you'll figure something out ;)

[Oni]

  1. 00:11:126 - I think you should add something here. This part is way harder on Inner Oni and Fatale Oni, having a single note doesn't feel right for me.
  2. 00:23:959 - Instead of this, I think you can put something like k dk dk dk (1/3 snapped) to follow the keyboard better. Emphasizing 1/3 sounds with 1/4 patterns is not a good option to make a diff easier. This applies to general, so please check the occasions yourself since I won't point out them every time.
  3. 00:25:543 (128) - Shift this one to 00:25:626 - here and make it kat in order to follow something. It will follow the drums in this way.
  4. 01:10:293 - I think this stream is a bit long. You can cut it on the middle by deleting 01:12:737 (384,385) - these two notes.
  5. 01:22:126 (456) - In order to keep the breaks a bit more consistent, you can delete this note. It also doesn't have a kick sound like on 01:21:459 (450) - this one.
  6. 01:50:626 - You can change this one to kdddk or kkddk 1/4, since the keyboard is 1/4.
[Muzukashii]

  1. 00:11:293 - You can add a triplet here due to spread issues. Recommendation: kkk 1/4 would be good.
  2. 00:15:626 - A bit hard for Muzukashii, don't you think? 1/3 snaps are uncommon for these kinds of players, so I think deleting 00:15:737 (47) - this and 00:16:071 (50) - this note would solve the problem.
  3. 00:42:404 (178) - You should delete this one as well because of the same reason as above.
  4. 00:47:626 - Well, same as above.
  5. 00:53:071 (233) - Yeah, same as above. The general issue on this diff is the 1/3 pattern usage, so I won't point out every one of them.
  6. 00:56:793 - You can add a don here due to the kick sound.
  7. 01:51:459 (483) - In order to make the 1/3 1/4 switch easier, I think you should delete this note as well.
There are some questionable usages on this diff, like 01:15:626 (312,313,314,315,316) - this 5-plet, but I won't think they'll cause a problem since the new RC is actually supporting these kinds of usages. It's just a small note, in this case.

[Futsuu]

  1. 00:33:626 (90) - Hmm, how about moving that note to 00:33:293 - here and making it kat? It will produce a different rhythm that you used before,
    and it plays very good due to the drums. If you accept this, change other parts in order to maintain consistency.
  2. 01:20:626 (232) - I think a 2/1 break works well here, due to achieve that you can remove this note.
  3. 01:45:959 - In order to keep the density same, you should add a note here.
Nice diff, seems good to me except the situations I've mentioned above.

[Kantan]

  1. 00:59:626 (91) - How about changing the notes to kats from that spot? It will create some variation, hitting dons again and again makes the map a bit boring in my opinion.
  2. 01:52:293 - You can add a kat here, since it's the outro of the song, I think it can be more intense.
Get 12 stars and call me back.
Shinsekai-
TAKE MY 2 STARTS ♥
Topic Starter
roufou

frukoyurdakul wrote:

Hello, sorry I was late for a day, since I was busy yesterday.

[General]

  1. I think you can use a lower volume at the beginning, 50% would be my recommendation. After that you can increase it back on 00:10:959 - this spot. done
  2. For some reason, timing feels a bit off. It should be shifted about 8ms (to 968 instead of 960) with all the notes and points with it. I consistently hit the notes late, and I've checked that on the editor itself done.


[Fatale Oni]

  1. 00:20:793 - The sound is actually on this spot, but you put it to a 1/3 snap. Shifting 00:20:848 (112) - this note to that spot would help synchronize the sounds with the notes of the map. I guess but I feel kinda uncomfortable about this
  2. 00:35:626 - On other spots, the 1/3 fits pretty well since there are sounds on them, but on this one I didn't hear something that is in 1/3, and because of that reason I think the flows breaks down. How about simply mapping it to 1/2 1/4 snappings like you did the rest of the map? tried to change it someone let me know if it's not good
  3. 00:40:293 (270,271,272,273) - On these, I can hear 1/3 instead of 1/2 1/4. This kind of usage doesn't fit in my opinion, so 1/3 kddk would work way better on this. changed
  4. 01:34:959 (798,799,800,801,802) - Instead of these notes, I recommend 1/3 kdd, that part seems a bit overmapped. Nothing as far as I can hear references the 1/6 middle kddk pattern. I'm keeping this unless more people are bothered by it, I like it as it is
  5. 01:36:626 - I think you can put a 1/6 kkkkkkd here, since the piano notes are similiar to 00:48:626 - these ones, for example. more notes are always welcome /me runs
Pretty good diff, I enjoyed this a lot.

[Inner Oni]

  1. 01:52:293 - On Fatale Oni, the ending is harder. Consider making it same or easier since it breaks the spread. [/color]
  2. 00:20:793 - Same issue mentioned in Fatale Oni.yeah
  3. 01:04:959 - I think this shouldn't be mapped like this, because of two reasons: 1) It breaks the spread way too much, 2) It doesn't follow any of the elements in music. Something like this (the selected area with a green rectangle) would follow the music better, and help you to keep the spread better as well. I hope you like this better


  4. 01:07:626 - These patterns are too long to be there, it is overmapped and doesn't support the music as well. You can apply my suggestion above with a density increase like [(k) d (kddkddk) d (kkdkddk) d] etc. to emphasize the volume increase on keyboards. tried to change it a bit
  5. 01:13:293 (538,539,540,541,542) - This kkddk makes the stream harder than Fatale Oni, either change it to 1/3 or 01:13:376 (539,541) - delete these two notes. My recommendation will be the first one. did first one
  6. 01:15:626 - This part includes monostreams a lot, which I don't think they fit, so, how about making these a bit more various? It will make the kiai part funnier :^) tried to modernize it
  7. 01:18:959 - Since you are following the 1/3 part of the keyboard on 01:22:293 - this spot, I think from that spot to 01:19:626 - here you can change the snapping as 1/3. done
This diff needs more work compared to Fatale Oni but I think you'll figure something out ;)

[Oni]

  1. 00:11:126 - I think you should add something here. This part is way harder on Inner Oni and Fatale Oni, having a single note doesn't feel right for me.added something something
  2. 00:23:959 - Instead of this, I think you can put something like k dk dk dk (1/3 snapped) to follow the keyboard better. Emphasizing 1/3 sounds with 1/4 patterns is not a good option to make a diff easier. This applies to general, so please check the occasions yourself since I won't point out them every time.done
  3. 00:25:543 (128) - Shift this one to 00:25:626 - here and make it kat in order to follow something. It will follow the drums in this way. I guess I found the old way cool though
  4. 01:10:293 - I think this stream is a bit long. You can cut it on the middle by deleting 01:12:737 (384,385) - these two notes. sure
  5. 01:22:126 (456) - In order to keep the breaks a bit more consistent, you can delete this note. It also doesn't have a kick sound like on 01:21:459 (450) - this one.good idea
  6. 01:50:626 - You can change this one to kdddk or kkddk 1/4, since the keyboard is 1/4. yeah
[Muzukashii]

  1. 00:11:293 - You can add a triplet here due to spread issues. Recommendation: kkk 1/4 would be good. sure
  2. 00:15:626 - A bit hard for Muzukashii, don't you think? 1/3 snaps are uncommon for these kinds of players, so I think deleting 00:15:737 (47) - this and 00:16:071 (50) - this note would solve the problem. yeah
  3. 00:42:404 (178) - You should delete this one as well because of the same reason as above. ok I kinda liked him though
  4. 00:47:626 - Well, same as above. yea
  5. 00:53:071 (233) - Yeah, same as above. The general issue on this diff is the 1/3 pattern usage, so I won't point out every one of them. yeah
  6. 00:56:793 - You can add a don here due to the kick sound. yeah
  7. 01:51:459 (483) - In order to make the 1/3 1/4 switch easier, I think you should delete this note as well. yeah
There are some questionable usages on this diff, like 01:15:626 (312,313,314,315,316) - this 5-plet, but I won't think they'll cause a problem since the new RC is actually supporting these kinds of usages. It's just a small note, in this case. I wanted this muzu to be a bit hard

[Futsuu]

  1. 00:33:626 (90) - Hmm, how about moving that note to 00:33:293 - here and making it kat? It will produce a different rhythm that you used before,
    and it plays very good due to the drums. If you accept this, change other parts in order to maintain consistency. good suggestion
  2. 01:20:626 (232) - I think a 2/1 break works well here, due to achieve that you can remove this note. sure
  3. 01:45:959 - In order to keep the density same, you should add a note here. yea
Nice diff, seems good to me except the situations I've mentioned above.

[Kantan]

  1. 00:59:626 (91) - How about changing the notes to kats from that spot? It will create some variation, hitting dons again and again makes the map a bit boring in my opinion. sure
  2. 01:52:293 - You can add a kat here, since it's the outro of the song, I think it can be more intense. sure
Get 12 stars and call me back.
frukoyurdakul
Recheck, no kudos.

[General]

00:00:967 - The first note seems unsnapped for some reason, it's shifted about 1ms. Consider it editing.

[Inner Oni]

  1. 00:13:801 (56,58) - Seems that I've missed something, but I wanna hear the reason of not using finishers like you did on Fatale Oni. As a suggestion, it might be good to use them here, and the other spots as well.
  2. 00:28:801 (168) - ^
  3. From 00:37:467 - here to 00:41:634 - here I think you can reduce some of the patterns. While the spread between Fatale Oni and this diff is okay, there is a huge gap between Oni and Inner Oni. You can arrange the patterns to go through the middle way by deleting some notes on some patterns except on 00:37:467 - this one since it's already the stream that finishes the 4th stanza.
  4. The ending is still not nerfed.
[Oni]

  1. Same finisher issues I mentioned on Inner Oni.
I guess it's fine above this one.

[Muzukashii]

  1. Same finisher issue as mentioned before.
  2. 01:10:967 - Starting from this part, while the music is going higher and higher, you increased the density and difficulty of the patterns on Oni, Inner Oni and the highest diff, while this one becomes easier. This is not good for the sake of the spread, and needs to be fixed. After you increase the density on this part, make sure you've done the same on Futsuu and Kantan as well.
  3. 01:20:467 - Add a don maybe? The kick sound is prominent enough to do so.
  4. 01:51:745 (482) - It'd be good to remove this note from here. (dddk) ddk seems too hard for Muzukashii.
[Futsuu]

  1. 01:15:634 - Kiai is unsnapped.
  2. You can use finishers more on this diff too.
[Kantan]

  1. How about varying the intro a little bit? Some notes can be changed to kat, it won't make the rhythm harder.
  2. 00:48:634 - You can add a note in order to keep the structure better, since you've used a triplet for every 2 stanza at this section.
  3. You can also use some finishers on this diff.
You may call me back after you apply these.

Edit: Btw you can use OD=7 on Fatale Oni and OD=6 on Inner Oni to make a linear-increase between the diffs. Also, Futsuu HP=6, Muzukashii HP=5 or 5,5 since the HP value works reversed on Taiko.
Topic Starter
roufou

frukoyurdakul wrote:

Recheck, no kudos.

[General]

00:00:967 - The first note seems unsnapped for some reason, it's shifted about 1ms. Consider it editing. fixed

[Inner Oni]

  1. 00:13:801 (56,58) - Seems that I've missed something, but I wanna hear the reason of not using finishers like you did on Fatale Oni. As a suggestion, it might be good to use them here, and the other spots as well. I initially thought it was too hard and I made fatale oni after these, I guess I'll add
  2. 00:28:801 (168) - ^ yeah
  3. From 00:37:467 - here to 00:41:634 - here I think you can reduce some of the patterns. While the spread between Fatale Oni and this diff is okay, there is a huge gap between Oni and Inner Oni. You can arrange the patterns to go through the middle way by deleting some notes on some patterns except on 00:37:467 - this one since it's already the stream that finishes the 4th stanza. is this better?
  4. The ending is still not nerfed. better?
[Oni]

  1. Same finisher issues I mentioned on Inner Oni. done
I guess it's fine above this one.

[Muzukashii]

  1. Same finisher issue as mentioned before. yeah
  2. 01:10:967 - Starting from this part, while the music is going higher and higher, you increased the density and difficulty of the patterns on Oni, Inner Oni and the highest diff, while this one becomes easier. This is not good for the sake of the spread, and needs to be fixed. After you increase the density on this part, make sure you've done the same on Futsuu and Kantan as well. how about this?
  3. 01:20:467 - Add a don maybe? The kick sound is prominent enough to do so. sure
  4. 01:51:745 (482) - It'd be good to remove this note from here. (dddk) ddk seems too hard for Muzukashii. was thinking about it
[Futsuu]

  1. 01:15:634 - Kiai is unsnapped. done
  2. You can use finishers more on this diff too. done
[Kantan]

  1. How about varying the intro a little bit? Some notes can be changed to kat, it won't make the rhythm harder.
  2. 00:48:634 - You can add a note in order to keep the structure better, since you've used a triplet for every 2 stanza at this section.
  3. You can also use some finishers on this diff.
You may call me back after you apply these.

Edit: Btw you can use OD=7 on Fatale Oni and OD=6 on Inner Oni to make a linear-increase between the diffs. Also, Futsuu HP=6, Muzukashii HP=5 or 5,5 since the HP value works reversed on Taiko.
frukoyurdakul
IRC mod with agu to fix some consistency issues (2017/10/05 23:54)
21:24 agu: fruko can you tell me what you exactly mean by this one
21:24 agu: "On Fatale Oni, the ending is harder. Consider making it same or easier since it breaks the spread."
21:24 agu: at inner oni
21:24 frukoyurdakul: look at the difference
21:24 frukoyurdakul: you have more notes on inner oni, make them the same
21:24 frukoyurdakul: I meant
21:25 agu: ah I see
21:26 frukoyurdakul: nice :^)
21:33 agu: to give you kind of a perspective I kinda see harder diffs as equal in a sense
21:33 agu: idk how to explain it but for instance a diff might be harder for different reason than the other
21:33 agu: I'
21:33 agu: ll nerf it a bit at least
21:33 frukoyurdakul: I understand, and it's acceptable on guest diffs
21:34 frukoyurdakul: But, mapping something harder on an easier diff means that you're making a different approach on the section, which I'll ask later "why?"
21:34 frukoyurdakul: do you see my point there?
21:35 agu: I dunno man, I see your point but it's kinda like
21:35 agu: extra implies that it's an extra diff, not necessarily that it's harder
21:35 agu: kinda like a bonus difficulty I guess
21:36 agu: but I agree that I should nerf inner a bit
21:36 frukoyurdakul: we're cool then :^)
21:36 frukoyurdakul: even if I agree with you, it's not me that set the rules (or guidelines)
21:36 frukoyurdakul: It might get popped or DQed because of this reason
21:37 agu: being a BN is scary
21:37 frukoyurdakul: am I scary? ;w;
21:39 agu: nah
21:39 agu: I mean you're in a scary position
21:39 agu: don't you get kinda messed up if something you qualify gets dqed
21:39 agu: maybe not messed up is the right word but
21:40 frukoyurdakul: I got it
21:40 frukoyurdakul: although, I'm on a probation, so for now I can't qualify anything
21:40 frukoyurdakul: I can only bubble. And, once, a bubbled map from me got popped, and I've tried to defend myself but the arguments were sold
21:41 frukoyurdakul: solid* , so I agreed with the nominator that pops it.
21:41 frukoyurdakul: It's not good, yeah, but it'll teach you more
21:41 agu: hmm I see
22:03 agu: thanks for the mod btw
22:03 agu: applied stuff now
22:03 frukoyurdakul: okay I will check it now
22:04 frukoyurdakul: well, like in 10 minutes
22:04 agu: lmao
22:12 frukoyurdakul: hmm
22:13 frukoyurdakul: how about inner oni od=6 and fatale oni od=7 ?
22:13 frukoyurdakul: for some reason I forgot to mention about it
22:13 agu: I'll check later
22:14 frukoyurdakul: okay, I'll just post it to the recheck mod.
23:10 agu: done I think
23:10 frukoyurdakul: hmm let's see
23:11 agu: you can probably tell me in-game if you wanna
23:11 agu: hopefully there's not anything else I forgot qq
23:11 agu: if there's not much
23:11 frukoyurdakul: did you apply kantan ones?
23:11 agu: yeah
23:11 frukoyurdakul: okay then let's do a final check
23:12 agu: wait what does star mean
23:13 agu: on the map
23:13 frukoyurdakul: it means it has potential
23:13 frukoyurdakul: nothing important :D
23:13 frukoyurdakul: 00:37:301 (238) - what does this finisher represent?
23:13 agu: ah alright
23:13 agu: thank
23:13 agu: which diff
23:13 frukoyurdakul: fatale oni
23:13 agu: oh
23:14 agu: think it might have been an accident
23:14 agu: idk
23:14 frukoyurdakul: okay, you can remove it then
23:14 frukoyurdakul: since you don't have it on inner oni or oni
23:15 frukoyurdakul: fatale oni seems fine except that
23:16 frukoyurdakul: inner oni: 00:21:634 (117) - kat?
23:16 agu: :o
23:16 agu: changed
23:17 frukoyurdakul: 00:45:801 (312) - finisher
23:17 frukoyurdakul: 00:51:134 (357,359) - also these ones
23:17 agu: my bad
23:17 agu: done
23:17 frukoyurdakul: np np
23:18 frukoyurdakul: 01:04:967 - why did you end the 1/3 wise snapping?
23:18 frukoyurdakul: it's not consistent with fatale oni
23:19 agu: on inner?
23:19 frukoyurdakul: yeah
23:20 agu: update the map and look what you think
23:20 agu: about what I changed there now
23:21 frukoyurdakul: hmm
23:21 frukoyurdakul: 01:07:801 - you can also edit these parts
23:21 agu: you think ddk[d d k]?
23:21 frukoyurdakul: possibly, yeah
23:21 frukoyurdakul: but
23:22 frukoyurdakul: d [k d d k] would work better
23:23 agu: there
23:23 frukoyurdakul: yes much better
23:24 frukoyurdakul: hmm
23:25 frukoyurdakul: 01:25:634 - 01:26:301 -
23:25 frukoyurdakul: k ddddk
23:25 frukoyurdakul: as in deleting 01:25:717 (657,658,659) - these 3
23:25 frukoyurdakul: same for 01:26:301 - 01:26:967 - this gap
23:25 frukoyurdakul: and then you can delete 01:27:051 (673,675) - those two
23:26 frukoyurdakul: same for other stanza
23:26 agu: you think it's fine if I prefer to keep it as is?
23:26 agu: actually never mind
23:26 agu: I'll change it
23:26 frukoyurdakul: you think it fits better though don't you?
23:27 frukoyurdakul: if you do, after you change them, 01:28:967 - k ddk ddk ddk ddk or something until
23:27 frukoyurdakul: 01:30:301 - this part
23:28 agu: that sounds pretty good
23:28 frukoyurdakul: nice
23:29 frukoyurdakul: 01:51:967 - what I meant is
23:29 frukoyurdakul: (kkk)kkddk d k
23:30 agu: oh
23:30 agu: done
23:30 frukoyurdakul: nice nice
23:31 frukoyurdakul: now oni
23:31 frukoyurdakul: 00:14:079 (56) - unsnapped
23:31 frukoyurdakul: move to red tick
23:31 frukoyurdakul: and it also doesn't have finisher
23:32 agu: fixed
23:32 frukoyurdakul: 00:28:801 (146) - finisher like inner oni
23:32 frukoyurdakul: and fatale oni
23:32 agu: sure
23:33 frukoyurdakul: 00:45:801 (243,245) - finishers :^)
23:33 frukoyurdakul: 00:51:134 (281,283) -
23:33 frukoyurdakul: same
23:33 agu: fixed
23:34 frukoyurdakul: 01:46:301 (632,633,634,635) - you can emphasize the keyboard in 1/3
23:35 agu: yeah
23:35 agu: done
23:36 frukoyurdakul: muzukashii now
23:36 frukoyurdakul: on intro you changed the wrong volume :D
23:36 frukoyurdakul: the first one should be 50% and the 2nd one should be 70%
23:36 agu: fml
23:36 agu: fixed
23:37 frukoyurdakul: 00:28:801 (114) - optional, but you can put a finisher
23:37 agu: think I'll go without
23:38 frukoyurdakul: 00:45:801 (195,197) - finishers since you have on the first section
23:38 agu: fixed the second one too
23:39 frukoyurdakul: 01:36:467 (409) - for some reason finisher works well here
23:39 frukoyurdakul: I guess it's because from the gap
23:39 frukoyurdakul: what do you think?
23:39 agu: I think I could add it
23:39 frukoyurdakul: okay, 01:39:634 - you can also do some 1/3 snappings starting from this
23:40 frukoyurdakul: double snaps would be good
23:40 frukoyurdakul: like dk dd dk kd
23:40 frukoyurdakul: with some 1/2 breaks
23:40 frukoyurdakul: to 01:40:967 - here
23:41 agu: I think I'll just make it dk dk dk
23:41 frukoyurdakul: your choice entirely
23:41 frukoyurdakul: and lastly, 01:52:967 (498) - you can add finisher
23:41 agu: added
23:42 frukoyurdakul: on futsuu now
23:43 frukoyurdakul: 00:43:634 (124) - change to don finisher to keep it consistent with all the others
23:43 frukoyurdakul: and, 00:51:634 (148) - you don't have a finisher on this, adding it will be better
23:43 agu: yeah
23:44 agu: I guess
23:44 frukoyurdakul: 01:36:467 (281) - finisher since we added on muzu
23:44 frukoyurdakul: hmm?
23:44 agu: it just seemed a bit weird with the notes before to me before
23:44 frukoyurdakul: such as?
23:44 agu: no biggie
23:45 agu: it just seemed a bit hardish with the notes before
23:45 agu: if that makes sense
23:45 frukoyurdakul: hmm
23:45 agu: but I'll add it
23:45 frukoyurdakul: well, we'll see in the future :^)
23:45 agu: 00:17:967 (43) - I mean I don't have one here
23:45 agu: wait fuck
23:45 frukoyurdakul: huh?
23:45 frukoyurdakul: you already have one there
23:46 agu: never mind I'm derping
23:46 frukoyurdakul: lol :D
23:46 frukoyurdakul: okay that's it for futsuu
23:47 agu: soon done o.o
23:48 frukoyurdakul: kantan seems fine
23:48 frukoyurdakul: but I've just noticed
23:48 frukoyurdakul: on kantan and futsuu, 01:25:634 - you used kats here
23:48 frukoyurdakul: on muzu, you used dons
23:49 frukoyurdakul: I think kat represents the higher sounds better on this
23:50 agu: I guess look at muzu now?
23:51 frukoyurdakul: yes good
23:51 frukoyurdakul: update once more and I'll check the aimod and stuff
23:52 agu: yeah I updated
23:53 frukoyurdakul: okay
23:53 frukoyurdakul: are you ready for a bubble?
23:53 frukoyurdakul: :D
23:53 agu: I guess o.o

Bubbled!
Raiden
hi!!

general
i recommend having 80-85% volume on the louder parts as hitsounds become noticeably quiet (these parts are 00:10:967 - till 00:54:301 - ; 01:15:634 - till the end)

the "quiet" part can stay at 70%

fatal oni
01:41:634 (870,871,872,873,874,875) - how about replicating the pattern at 00:42:967 (295,296,297,298,299,300,301) - it would also be fitting for a super dense kiai

01:49:301 (952,953,954,955,956) - 1/3

inner
hp7? using 6 would work just fine and you wouldn't have a 5-7-6
OD6,5 for more linearity

kantan
OD3

futsuu
OD4

muzu
OD5

oni
OD6

spread
00:11:301 - jump from futsuu to muzukashii is slightly big because there is a 1/4 pattern but it's totally empty on kantan and futsuu
consider 1/1 pattern in kantan and 1/2 in futsuu

00:12:134 - similarly - ddk in muzu but no 1/2 in futsuu (this repeats some more times, make sure to add a simple 1/2 pattern in futsuu when there is a 1/4 ddk in muzu, 01:43:467 - kkd also)

00:13:967 - delete in kantan, there is no note in futsuu here (or add note in futsuu, since there is a 2/1 break in the previous measure)

00:23:634 - fill in kantan and futsuu, and delete 00:22:634 - in futsuu for a 2/1 break before the long pattern

00:27:634 - kantan: fill some notes in there, currently it's way too sparse in comparison to futsuu

00:34:801 - and 00:36:134 - fill in oni

00:44:967 - simple 1/2 to complex 1/4+1/3 might be a bit too big for a jump (muzu → oni) so consider doing any of the alternatives (nerfing oni is the best way likely, since inner already has that 1/4+1/3 concept)

breaks stuff

muzu is in dire need of 3/2 and/or 2/1 breaks on approximately 16/1 or 32/1 of mapping respectively, in order to avoid consecutive mapping

places where you can do some deletions:
00:16:801 - leaves a 3/2 break
00:25:634 -
00:31:301 -
00:36:134 - + 00:36:301 -
00:43:301 -
00:48:801 -
01:09:967 - to give some space before the big patterns startx
01:47:301 - + 01:47:467 -

and i think that's all from me
Topic Starter
roufou

Raiden wrote:

hi!!

general
i recommend having 80-85% volume on the louder parts as hitsounds become noticeably quiet (these parts are 00:10:967 - till 00:54:301 - ; 01:15:634 - till the end)

the "quiet" part can stay at 70% done

fatal oni
01:41:634 (870,871,872,873,874,875) - how about replicating the pattern at 00:42:967 (295,296,297,298,299,300,301) - it would also be fitting for a super dense kiai good idea

01:49:301 (952,953,954,955,956) - 1/3 yeah

inner
hp7? using 6 would work just fine and you wouldn't have a 5-7-6 I don't see the big deal at making such a hard diff as fatale merciful in terms of hp but sure
OD6,5 for more linearity

kantan
OD3

futsuu
OD4

muzu
OD5

oni
OD6 did all the OD changes

spread
00:11:301 - jump from futsuu to muzukashii is slightly big because there is a 1/4 pattern but it's totally empty on kantan and futsuu
consider 1/1 pattern in kantan and 1/2 in futsuu done

00:12:134 - similarly - ddk in muzu but no 1/2 in futsuu (this repeats some more times, make sure to add a simple 1/2 pattern in futsuu when there is a 1/4 ddk in muzu, 01:43:467 - kkd also) done

00:13:967 - delete in kantan, there is no note in futsuu here (or add note in futsuu, since there is a 2/1 break in the previous measure) deleted

00:23:634 - fill in kantan and futsuu, and delete 00:22:634 - in futsuu for a 2/1 break before the long pattern done

00:27:634 - kantan: fill some notes in there, currently it's way too sparse in comparison to futsuu like this?

00:34:801 - and 00:36:134 - fill in oni done

00:44:967 - simple 1/2 to complex 1/4+1/3 might be a bit too big for a jump (muzu → oni) so consider doing any of the alternatives (nerfing oni is the best way likely, since inner already has that 1/4+1/3 concept) is this fine?

breaks stuff

muzu is in dire need of 3/2 and/or 2/1 breaks on approximately 16/1 or 32/1 of mapping respectively, in order to avoid consecutive mapping removed all listed at least

places where you can do some deletions:
00:16:801 - leaves a 3/2 break
00:25:634 -
00:31:301 -
00:36:134 - + 00:36:301 -
00:43:301 -
00:48:801 -
01:09:967 - to give some space before the big patterns startx
01:47:301 - + 01:47:467 -

and i think that's all from me
frukoyurdakul
Rebubbled since the changes were significant.
Arrival
i believe pop'n music ラピストリア should be the whole source, not only pop'n music
Topic Starter
roufou
idk, the pop'n music and IIDX maps that get ranked tend to vary between whether they have the whole thing as source or not. I personally think it looks better this way though orz

Edit: Also worth mentioning that in-game it says "If the song is from a series/game, name it here" which isn't necessarily me arguing for keeping it as is, but more pointing out how it's kinda confusing.
Raiden
metadata has been sort-of confirmed (both instances are valid, much like touhou project songs), and SV in Kantan and Futsuu were changed to 1.4

Qualified!
Jona
gz =)))))))))))))))))
Surono
ya gz
Arrival
i dont see why we shouldn't use the most accurate source as possible

but whatever, great map
[ Eon Fox ]

Arrival wrote:

i dont see why we shouldn't use the most accurate source as possible

but whatever, great map

Probably because of the fact that, when more than one way is valid, it simply becomes more a point of semantics.
Nardoxyribonucleic
Hi, I would like to point out some difficulty issues existing in Kantan.

  • [Kantan]
  1. From 00:23:301 to 00:52:634 - there is no 3/1 or longer breaks in near 30 seconds of continuous patterning, which is in fact quite demanding for beginners. I would suggest removing 00:32:301 (52) and 00:44:967 (76) - to crack the pattern chain a bit.
It is understandable that the set tends to be on harder side, but the consecutive mapping in Kantan stands out when Futsuu has plenty of 2/1 breaks. Feel free to call me for disqualification if you agree with this.
frukoyurdakul
Obviously I forgot to update the kantan after Raiden's mod, sorry ;w; Yeah, I agree with Nardo's one suggesion: 00:32:301 (52) - This can be removed however I'm not sure about 00:44:967 (76) - this one since on the similiar parts there are always a note on the stanza start, having k k with a 3/1 gap will feel weird, and as you said it meant to be a harder Kantan on this set, which keeping the note provides that more.
Topic Starter
roufou
I would like to remove the first note mentioned, feel free to DQ
Nardoxyribonucleic
Disqualified as requested.
Topic Starter
roufou
and fixed
show more
Please sign in to reply.

New reply