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CYaRon! - Kinmirai Happy End [Taiko]

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Nofool
my part of the M4M as requested

Overall fine (a bit unusual) but undermapped style to me
Also I think it lacks big notes, some random examples from the beginning : - 00:29:709 (185) -/- 00:52:982 (339) -/- 01:04:619 (403) -/ etc.

[Oni]

*- 00:08:437 (48,49,50,51,52,53) – try kk dkkd instead of kkdk kd ? plays better imo, also it seems weird to dodge - 00:08:800 – from the melody

*- 00:11:619 (69) – move this to - 00:11:709 – as d? again ^, important sound missed at - 00:11:709 -

*- 00:17:528 (108,109,110,111,112) – maybe swap colors? => D kkkd, I see you try to keep simple mono color patterns but kkkd would emphasize - 00:18:073 (112) – which deserves it

*- 00:29:164 (179,180,181,182) – I don’t mind it but I don’t hear any 1/6 so good luck with the BNs kek (ok there is similar stuff pretty much everywhere tho)

*- 00:35:255 (224,225) – maybe swap colors ? logic with - 00:32:437 (204) -/- 00:38:255 (245) – that are k

*- 00:40:528 (262,263,264) – remove those 3 and add finishers on - 00:40:437 (261) – and - 00:41:346 (270) - ? those 2 really lack the emphasize they deserve imo

*- 01:29:528 -/- 01:32:437 – add k? flows better than the 5-plets alone to me, also it is heavily supported by the song

*- 01:41:528 (656,657,658,659,660,661) - / - 01:44:437 (674,675,676,677,678,679) – refer to 1st/2nd suggestions

*- 01:51:891 -/- 01:54:800 – k ? feels a bit empty while the song isn’t, it doesn’t hurt the following density change that much either

*- 01:59:528 (747) – move to - 01:59:709 - ? sounds better than avoiding the vocal imo

*- 02:08:164 (802,803,804,805) – refer to the 35 sec suggestion, same for - 02:13:619 (842,843,844) – I guess

*- 02:25:346 (919,920,921) – kkkd 1/6 instead ? I think that would support more your double 1/6 choice at - 00:52:255 (331,332,333,334) – for consistency

*- 03:02:619 -/- 03:05:528 – k if you applied the same suggestion in the previous kiai

*- 03:21:528 (1303,1304) -/- 03:22:164 (1310,1311) – free 1/8 keepo

*- 04:00:982 (65) – this would support the song in a better way as a spinner or slider I think, ending before - 04:02:073 – with a k there ?

*- 04:28:437 -/- 04:31:346 – k suggestion again hue

*- 04:41:891 (12,13,14,15,16,17) – kk dkdd ? - 04:44:800 (30,31,32,33,34,35) – kkd kdd ? following my earlier suggestions on similar parts
_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _

gl
Topic Starter
KamizonoShinobu
No comment= fixed

Nofool wrote:

my part of the M4M as requested

Overall fine (a bit unusual) but undermapped style to me
Also I think it lacks big notes, some random examples from the beginning : - 00:29:709 (185) -/- 00:52:982 (339) -/- 01:04:619 (403) -/ etc.
>Fixed
[Oni]

*- 00:08:437 (48,49,50,51,52,53) – try kk dkkd instead of kkdk kd ? plays better imo, also it seems weird to dodge - 00:08:800 – from the melody

*- 00:11:619 (69) – move this to - 00:11:709 – as d? again ^, important sound missed at - 00:11:709 -

*- 00:17:528 (108,109,110,111,112) – maybe swap colors? => D kkkd, I see you try to keep simple mono color patterns but kkkd would emphasize - 00:18:073 (112) – which deserves it >I don't think so, dddd is required to call for the percussion sounds in 1/6th.

*- 00:29:164 (179,180,181,182) – I don’t mind it but I don’t hear any 1/6 so good luck with the BNs kek (ok there is similar stuff pretty much everywhere tho) >1/6s are rush emphasis, kats are calling for 1/2 fxs in the music, and it is weird to isolate the 2nd kat.

*- 00:35:255 (224,225) – maybe swap colors ? logic with - 00:32:437 (204) -/- 00:38:255 (245) – that are k

*- 00:40:528 (262,263,264) – remove those 3 and add finishers on - 00:40:437 (261) – and - 00:41:346 (270) - ? those 2 really lack the emphasize they deserve imo

*- 01:29:528 -/- 01:32:437 – add k? flows better than the 5-plets alone to me, also it is heavily supported by the song >I am doing a density buffer here. I tend to not put notes there to emphasis the mood difference of 01:27:891 (574) - and 01:33:709 (604) -

*- 01:41:528 (656,657,658,659,660,661) - / - 01:44:437 (674,675,676,677,678,679) – refer to 1st/2nd suggestions

*- 01:51:891 -/- 01:54:800 – k ? feels a bit empty while the song isn’t, it doesn’t hurt the following density change that much either >I am not focusing that instrument at this period so nope

*- 01:59:528 (747) – move to - 01:59:709 - ? sounds better than avoiding the vocal imo >Both method works, just preferences.

*- 02:08:164 (802,803,804,805) – refer to the 35 sec suggestion, same for - 02:13:619 (842,843,844) – I guess

*- 02:25:346 (919,920,921) – kkkd 1/6 instead ? I think that would support more your double 1/6 choice at - 00:52:255 (331,332,333,334) – for consistency >However the patterns I uses in verse 1 does not work here as 02:24:528 (910) - is not empty. Besides that, I wanted to make some variation here. After this part I tend to make it consistent with verse 1 again.

*- 03:02:619 -/- 03:05:528 – k if you applied the same suggestion in the previous kiai

*- 03:21:528 (1303,1304) -/- 03:22:164 (1310,1311) – free 1/8 keepo >LMAO, but I think that this is not necessery. Kats did the work at enough extent already.

*- 04:00:982 (65) – this would support the song in a better way as a spinner or slider I think, ending before - 04:02:073 – with a k there ? >The fx in 04:02:073 isn't worth emphasizing tbh.

*- 04:28:437 -/- 04:31:346 – k suggestion again hue

*- 04:41:891 (12,13,14,15,16,17) – kk dkdd ? - 04:44:800 (30,31,32,33,34,35) – kkd kdd ? following my earlier suggestions on similar parts
_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _

gl
Thanks for mod!
Raytoly
hi,for M4M
aqours ,I love hanamaru and ruby :) :) :)

mod
00:29:164 I think this not 1/6note add dkkkd
04:03:528 I think kiai not here,move to 04:06:255
end?
yeah,this mod is short
I think this all is okay
good map,I want this map have rank
zuraaaa :) :) :)
Topic Starter
KamizonoShinobu

picing wrote:

hi,for M4M
aqours ,I love hanamaru and ruby :) :) :) >Hanamaru is not in CYaRon! tho, she belongs to AZALEA

mod
00:29:164 I think this not 1/6note add dkkkd >Refer to my reply for Nofool's mod
04:03:528 I think kiai not here,move to 04:06:255 >The lyrics belongs to chorus part.
end?
yeah,this mod is short
I think this all is okay
good map,I want this map have rank
zuraaaa :) :) :)
Thanks for mod.
Raytoly

Chocola_2287 wrote:

picing wrote:

hi,for M4M
aqours ,I love hanamaru and ruby :) :) :) >Hanamaru is not in CYaRon! tho, she belongs to AZALEA

mod
00:29:164 I think this not 1/6note add dkkkd >Refer to my reply for Nofool's mod
04:03:528 I think kiai not here,move to 04:06:255 >The lyrics belongs to chorus part.
end?
yeah,this mod is short
I think this all is okay
good map,I want this map have rank
zuraaaa :) :) :)
Thanks for mod.
yeah,hanamuru not cyaron
I mean"She is my waifu"


not now for M4M my map,If I make my map finish ,I do to call you
davidminh0111
Hello Chocola, from my queue:
Sorry for the delay
Too busy with my school stuff

[General]
I think this can't be Oni, star rating is over 5.25, change it to Inner Oni
OD/HP : 5.5 / 5

[Oni]
00:14:709: move to 00:14:619 play better imo
00:16:437: Melody is high pitch, change to K
00:16:800: How about dkkk, plays better because pitch is rising up?
02:00:619: dkkdk seems weird to me, how about kdddk
02:12:437: kkd k? The triplet has the pitch setting?
02:59:891: Big K? Strong emphasis
01:38:619 and 03:11:709: Shouldn't it be identical?
03:47:164: k? high pitch and dcreate better flow
04:01:073: Prefer a spinner to 04:02:073 here
04:04:982: K K K K? High pitch

That's all, GL
Vulkin
finally modding after like a month?
school is kill actually thats why delay sorry

-General-
Any meaning behind OD6.3?
why in some parts theres 1/6 but theres no 1/6 sound?

-Oni-
00:14:982 (94,95) - ctrl+g? d for consistency with 00:13:528 (83) - , and k because high pitch
00:40:709 - i think theres noise here, d or k will work, preferably d
01:14:619 (477) - finisher?
01:15:346 - add d? too many sounds to be ignored, at least add something small here?
01:16:255 (487) - finisher because consistency with 01:04:619 (400) -
01:26:255 (564) - finisher?
01:33:709 (604) - ^ or add k at 01:33:619 -
01:48:073 (699,700) - ctrl+g?
01:50:619 (713) - D? same sound as previous note
02:47:709 (1060) - finisher?
02:48:437 - add something? i think theres sound, preferably d will work
02:49:346 (1070) - finisher? you followed it at start of kiai, why not here
02:59:346 (1147) - finisher?
03:00:982 (1157) - ^
03:06:528 - add a d? theres drum sound
03:06:800 (1187) - finisher?
03:22:800 - pp zone w
03:50:437 (29) - finisher? theres cymbal sound
04:02:073 - add high SV K? for the clap
04:13:528 (125) - finisher?
04:25:164 (213,215) - ^
04:26:800 (223) - ^
04:32:619 (253) - ^
04:39:891 (1) - ^
04:45:709 (37) - ^
04:47:164 (47) - ^
05:01:528 (148) - ^

gud map
good luck & have fun
i quit modding now owo/
Topic Starter
KamizonoShinobu

davidminh0111 wrote:

Hello Chocola, from my queue:
Sorry for the delay
Too busy with my school stuff

[General]
I think this can't be Oni, star rating is over 5.25, change it to Inner Oni >But we have Galaxy Collapse 8.14* as Oni
OD/HP : 5.5 / 5 >OD6.3 for new challenge in DT mod.

[Oni]
00:14:709: move to 00:14:619 play better imo >I tend to make my own rhythm here to emphasize the song.
00:16:437: Melody is high pitch, change to K >Yes but I am following the heavy percussion instead
00:16:800: How about dkkk, plays better because pitch is rising up? ^
02:00:619: dkkdk seems weird to me, how about kdddk >this is a variant from 00:27:528 (171,172,173,174,175) -
02:12:437: kkd k? The triplet has the pitch setting? >Needs to be consistent with the patterns before
02:59:891: Big K? Strong emphasis >I would have considered that if you point out 01:26:800 (566) - too. But sorry it is not obvious fx at all so finisher wont fit.
01:38:619 and 03:11:709: Shouldn't it be identical? >varity
03:47:164: k? high pitch and dcreate better flow >03:41:346 (7) - consistency
04:01:073: Prefer a spinner to 04:02:073 here >giving out a 8/1 break to emphasize the different mood before and after.
04:04:982: K K K K? High pitch >It's quite subjective to judge the fxs there are in high/low pitch. It's my habit to emphasize percussion (or any heavy fxs) in D

That's all, GL

Vulkin wrote:

finally modding after like a month?
school is kill actually thats why delay sorry

-General-
Any meaning behind OD6.3?
why in some parts theres 1/6 but theres no 1/6 sound?

-Oni-
00:14:982 (94,95) - ctrl+g? d for consistency with 00:13:528 (83) - , and k because high pitch >I dont follow pitch 100% to allow flexible mapping.
00:40:709 - i think theres noise here, d or k will work, preferably d >Have to think about this
01:14:619 (477) - finisher? >Why?
01:15:346 - add d? too many sounds to be ignored, at least add something small here? >Took emphasize btw 01:15:164 (479,480) -
01:16:255 (487) - finisher because consistency with 01:04:619 (400) - >Fixed
01:26:255 (564) - finisher? ^^
01:33:709 (604) - ^ or add k at 01:33:619 - >Current pattern did enough emphasize to the song, no change
01:48:073 (699,700) - ctrl+g?
01:50:619 (713) - D? same sound as previous note >But d plays worse
02:47:709 (1060) - finisher?
02:48:437 - add something? i think theres sound, preferably d will work
02:49:346 (1070) - finisher? you followed it at start of kiai, why not here
02:59:346 (1147) - finisher?
^refer to 1st kiai mod
03:00:982 (1157) - ^ >I am sure finisher will ruin the mood emphasize on that part
03:06:528 - add a d? theres drum sound >took emphasis. 03:06:619 (1186) - this has to be isolated.
03:06:800 (1187) - finisher?
03:22:800 - pp zone w
03:50:437 (29) - finisher? theres cymbal sound >I would but I have to be consistent with 03:38:800 (1) -
04:02:073 - add high SV K? for the clap >Refer to my reply to Nofool's mod
04:13:528 (125) - finisher?
04:25:164 (213,215) - ^
04:26:800 (223) - ^
04:32:619 (253) - ^
^1st kiai
04:39:891 (1) - ^
04:45:709 (37) - ^
04:47:164 (47) - ^
05:01:528 (148) - ^
^I dont think finishers can do any good emphasizing effect here as this is an epilogue of the song.
gud map
good luck & have fun
i quit modding now owo/
Thanks for mods
Surono
bg and song
pls stop, laifu enough here yeeeeeee.

Topic Starter
KamizonoShinobu

Surono wrote:

bg and song
pls stop, laifu enough here yeeeeeee.

NGGGGGGGGGHHHHHHHHHHHHHHHHH
Aloda
Yo.

[Oni]
I really don't understand your 1/6 usage throughout the map there are a couple of patterns that aren't too bad, like 00:29:164 - and 00:52:255, but for the most part they feel really out of place, and they don't go with the song at all. I think you should really reevaluate the 1/6 patterns you've used, considering the flow of these sections and how the patterns you use fit with the music.

I think you could up the SV for the drumrolls you've used at 01:03:891 - and 02:36:982 - At 2x SV it feels kind of like you wanted to have a ninja drumroll, but kept the SV down so it was readable, but it ends up feeling pretty slow. 3-3.5x feels better imo.

Following a xxx x x xxx rhythm for patterns like 02:14:982 rather than the xxx x xxxxx you have feels more intuitive to me. It's not a huge difference though, and what you have is probably fine.

02:32:437 - add a note?

How about having the last kiai start at 04:06:255 - ? Seems a lot more fitting this way. I also think it should end at 04:37:346.

Evertthing else seems alright. Good luck with the map!
Topic Starter
KamizonoShinobu

Aloda wrote:

Yo.

[Oni]
I really don't understand your 1/6 usage throughout the map there are a couple of patterns that aren't too bad, like 00:29:164 - and 00:52:255, but for the most part they feel really out of place, and they don't go with the song at all. I think you should really reevaluate the 1/6 patterns you've used, considering the flow of these sections and how the patterns you use fit with the music. >I think I've point out every 1/6 with appropiate reason tbh.

I think you could up the SV for the drumrolls you've used at 01:03:891 - and 02:36:982 - At 2x SV it feels kind of like you wanted to have a ninja drumroll, but kept the SV down so it was readable, but it ends up feeling pretty slow. 3-3.5x feels better imo. >Need more opinion about other modders

Following a xxx x x xxx rhythm for patterns like 02:14:982 rather than the xxx x xxxxx you have feels more intuitive to me. It's not a huge difference though, and what you have is probably fine. >The pattern suggested somehow isn't suitable for current difficulty

02:32:437 - add a note? >Focusing crash voice only, percussion aside.

How about having the last kiai start at 04:06:255 - ? Seems a lot more fitting this way. I also think it should end at 04:37:346. >It's about the level of vigorous of the instrument. Moreover 04:03:528 (66) - is where the chorus start in terms of vocal

Evertthing else seems alright. Good luck with the map!
Thanks for modding.
Faputa
From my Queue,
Taiko NM

[General]
⏩How about a custom name? :3

[Oni]
⏩00:01:437 (6,7) - 00:02:891 (16,17) - 00:04:346 (24,25) - I think changing to dk should be more comfortable for playing. It doesn’t sound bad even it is dk :3.
⏩00:43:891 (281) - 00:49:709 (313) - How about applying finisher?
⏩01:26:800 (566) - How about applying finisher on this or both (565) and (566)?
⏩01:45:164 (677,678) - Ctrl+g? Pitch of the latter higher than the former.
⏩01:56:073 (729,730,731,732) - d k k d? I think this will be better.
⏩02:33:528 (971) - Change to k? You did k in 02:32:255 (967) - which have similar sounds.
⏩02:59:891 (1149) - How about applying finisher on this or both (1148) and (1149)?
⏩02:42:073 (1014,1015,1016,1017,1018,1019,1020,1021,1022,1023) - , 02:57:346 (1131,1132,1133,1134,1135) - 03:31:164 (1401,1402,1403,1404,1405) - 04:29:346 (233,234,235,236,237) - You seldom use these patterns in the map, in fact they are the only places using it. I think for consistency you should change them or it may cause you some problems in the future.
⏩03:14:800 (1240,1241,1242,1243,1244) - How about changing to kd dk d or kd dk k? Right now the two duples seem out of place.
⏩03:28:346 (1374) - Change to k? The changing of pitch starts a note later.
⏩03:29:346 (1384,1385,1386,1387,1388,1389,1390) - The music is denser than the notes you are placing, but I think you can do not a undermap here. It can be dealt with ⅙ with no issues when playing.
⏩04:00:982 (65) - How about adding a slider in this section like what you did in 01:03:891 (399) - ?


That’s all! Thanks for requesting
Good luck with the mapset :D

Edit: I am so bad at modding
Topic Starter
KamizonoShinobu

jack1817 wrote:

From my Queue,
Taiko NM

[General]
⏩How about a custom name? :3 >Yes but I suck at being creative

[Oni]
⏩00:01:437 (6,7) - 00:02:891 (16,17) - 00:04:346 (24,25) - I think changing to dk should be more comfortable for playing. It doesn’t sound bad even it is dk :3. >It has to be kd to fit the pitch change.
⏩00:43:891 (281) - 00:49:709 (313) - How about applying finisher? >It might fit, but isn't my focusing fx. It might even take away impact for next note.
⏩01:26:800 (566) - How about applying finisher on this or both (565) and (566)? >it's not compulsory so I'll keep it
⏩01:45:164 (677,678) - Ctrl+g? Pitch of the latter higher than the former. >It's my habit to make 678 as d. (Start every bar as a d)
⏩01:56:073 (729,730,731,732) - d k k d? I think this will be better. >Preferred to use current pattern. 01:56:619 (731,732) - has more or less the same pitch.
⏩02:33:528 (971) - Change to k? You did k in 02:32:255 (967) - which have similar sounds. >Has to be consistent with 966 instead of 967
⏩02:59:891 (1149) - How about applying finisher on this or both (1148) and (1149)?
⏩02:42:073 (1014,1015,1016,1017,1018,1019,1020,1021,1022,1023) - , 02:57:346 (1131,1132,1133,1134,1135) - 03:31:164 (1401,1402,1403,1404,1405) - 04:29:346 (233,234,235,236,237) - You seldom use these patterns in the map, in fact they are the only places using it. I think for consistency you should change them or it may cause you some problems in the future. >It is tended to be varied patterns compared to 1st kiai and last kiai. This is a marathon map so I need to use variation or else the map will be boring to play.
⏩03:14:800 (1240,1241,1242,1243,1244) - How about changing to kd dk d or kd dk k? Right now the two duples seem out of place. >03:14:982 (1241,1242) - Guitar sounds exactly at these 2 notes
⏩03:28:346 (1374) - Change to k? The changing of pitch starts a note later. >Intended for a better flow in 03:27:709 (1367,1368,1369,1370,1371,1372,1373,1374,1375,1376,1377) -
⏩03:29:346 (1384,1385,1386,1387,1388,1389,1390) - The music is denser than the notes you are placing, but I think you can do not a undermap here. It can be dealt with ⅙ with no issues when playing. >I've discussed this problem with a BN and a experienced mapper and I decided to retain from using 1/6 because of flow issue. Sudden 1/6 will ruin the gaming experience
⏩04:00:982 (65) - How about adding a slider in this section like what you did in 01:03:891 (399) - ? >They are not identical


That’s all! Thanks for requesting
Good luck with the mapset :D
Thanks for modding.
frukoyurdakul
Hello.

[General]

  1. I think your offset is a bit off: Moving all the elements 6ms back will solve the problem.
  2. Hitsound volume should be increased by 20% at each point: Judging by equal effect-music volume setting, hitsound loudness is sufficient, it should be louder on the map.
  3. I mostly don't approve the 1/6 usage. Yes, there are 1/6 sounds on this map, but most of the patterns are not on them. Even if they flow good, in my opinion they shouldn't be used on places which have simple sounds only. I mentioned on the diff mod below. After I talked to some BNs about that, I guess I can be open-minded. They flow and play good and I think it should be acceptable.
[Oni]

  1. 01:03:841 - I don't think this slider looks good. It overlaps with two notes and such kind of overlap is not good I think.
  2. 01:27:841 (574) - Finisher maybe? Crash cymbal will support it, and you have used a finisher on every 8/1 stanza on the kiai. (Refer to 01:04:569 - 01:16:205 - these ones.) Also, for this section, I get that vocal and instrumental based, the music is calmer. But, skipping drum sounds like on 01:28:387 - this one, I don't approve this. Adding a don on that spot and 01:31:296 - this spot, and 01:29:478 - 01:32:387 - kat on these spots will help you to emphasize the drums on them.
  3. 01:33:659 - Due to the glitching-guitar sound and the crash cymbal I think a finisher is neccessary.
  4. 01:52:387 - Even though I skip the most of 1/6 usage, I don't approve this one. The music is so calm, and the sounds are only on 01:52:508 (721,722) - these two. Judging the another 1/6 usage that is on 01:55:478 (728) - this spot, the sound is only on that note and because of this reason, I think you should delete the 1/6 snapping and leave 01:52:569 - this and 01:55:478 - this note only.
  5. 02:14:387 - From this to 02:23:659 - this one, same concern I've mentioned on 01:27:841.
  6. 02:36:932 - Same slider issue.
  7. 03:12:478 (1224) - I think you can change this one to kat. Ending a stream with ddd isn't provide a good flow, plus, there are some high-pitched sounds to support it.
  8. 03:22:750 - I strongly recommend to turning these to 1/4, because, all in all, they should emphasize or create a better flow. On this case, no, they don't provide a good flow, you just mapped a 1/4 guitar with seperated consecutive 1/6 patterns, which breaks the entire structure you're following on that section. Changing this one to a 1/4 stream would be way better.
  9. 03:29:569 - Well, here is one spot to use 1/6 :D You can map on the keyboard sound, since you're following them. kkkdddk or kkkdddd would be good.
  10. 04:06:750 - I think you can start the kiai on this spot, because the first part is very calm and the actual beat enters on that spot.
  11. 04:14:023 (127,128,129) - A very good spot to make a (kkkd)dk, in 1/6. It will support the other 1/6 usage, with actual sounds this time.
  12. 04:15:114 - Turn of the kiai, and 04:15:478 - start back on here. It will emphasize the strong beat with finisher way better in my opinion.
  13. 04:39:841 (1) - To an ending of a trill sound, and because of the crash cymbal, a finisher works here pretty well.
  14. 05:03:114 - How about adding a don and moving the spinner to 05:03:296 - here? The last sound won't be wasted this way. And, the last SV change could be decreased to 1.5x, since 2.0x is a bit sudden.
You may call me back after you apply my mod.
Topic Starter
KamizonoShinobu
No comment = fixed

frukoyurdakul wrote:

Hello.

[General]

  1. I think your offset is a bit off: Moving all the elements 6ms back will solve the problem. >Discussed with another mapper, 575 is too late, 573 works better
  2. Hitsound volume should be increased by 20% at each point: Judging by equal effect-music volume setting, hitsound loudness is sufficient, it should be louder on the map. >10% instead, I want to make sure kiai hitsounds are louder than those in non-kiai
  3. I mostly don't approve the 1/6 usage. Yes, there are 1/6 sounds on this map, but most of the patterns are not on them. Even if they flow good, in my opinion they shouldn't be used on places which have simple sounds only. I mentioned on the diff mod below. After I talked to some BNs about that, I guess I can be open-minded. They flow and play good and I think it should be acceptable.
[Oni]

  1. 01:03:841 - I don't think this slider looks good. It overlaps with two notes and such kind of overlap is not good I think. >I want to make this slider stand out with a fast SV. It is however not interfere that much with the notes after.
  2. 01:27:841 (574) - Finisher maybe? Crash cymbal will support it, and you have used a finisher on every 8/1 stanza on the kiai. (Refer to 01:04:569 - 01:16:205 - these ones.) Also, for this section, I get that vocal and instrumental based, the music is calmer. But, skipping drum sounds like on 01:28:387 - this one, I don't approve this. Adding a don on that spot and 01:31:296 - this spot, and 01:29:478 - 01:32:387 - kat on these spots will help you to emphasize the drums on them. >Fixed finisher, disagree on adding anymore notes on calm section as I want to maintain 1/1 patterns. Adding more notes will ruin the flow.
  3. 01:33:659 - Due to the glitching-guitar sound and the crash cymbal I think a finisher is neccessary.
  4. 01:52:387 - Even though I skip the most of 1/6 usage, I don't approve this one. The music is so calm, and the sounds are only on 01:52:508 (721,722) - these two. Judging the another 1/6 usage that is on 01:55:478 (728) - this spot, the sound is only on that note and because of this reason, I think you should delete the 1/6 snapping and leave 01:52:569 - this and 01:55:478 - this note only. >Yes, in fact the music is calm, yet I think 1/6 is necessery to rush emphasis 01:52:569 (722) - and 01:55:478 (728) - . The alternative way I emphasis calm section is that I used 7/2 break twice, which I think is enough to solve the concern you raised. Leaving the 2 notes isolated however gives weird feeling and does not play well.
  5. 02:14:387 - From this to 02:23:659 - this one, same concern I've mentioned on 01:27:841. >In fact the 2 parts are not identical so I can't understand your concern here.
  6. 02:36:932 - Same slider issue. > 7^
  7. 03:12:478 (1224) - I think you can change this one to kat. Ending a stream with ddd isn't provide a good flow, plus, there are some high-pitched sounds to support it.
  8. 03:22:750 - I strongly recommend to turning these to 1/4, because, all in all, they should emphasize or create a better flow. On this case, no, they don't provide a good flow, you just mapped a 1/4 guitar with seperated consecutive 1/6 patterns, which breaks the entire structure you're following on that section. Changing this one to a 1/4 stream would be way better. >I have an opposite view about this. 1/6 works better than 1/4 here tbh. Yes the music provides 1/4 guitar fxs only, but if I map it with 1/4, it would be too monotonous which will be boring to play. There are 2 reason I choose to use 1/6 here. 1) For transition part. 2) I have to leave 03:24:114 blank in order to show that the stream starting from 03:24:205 (1329) - is a separate part compared to before. I've discussed this issue with Chromoxx (another BN) and we both agree this part being 1/6 since it adds extra emphasizing effect
  9. 03:29:569 - Well, here is one spot to use 1/6 :D You can map on the keyboard sound, since you're following them. kkkdddk or kkkdddd would be good. >Yes this is 1/6 fx, but I retain from using it for flow's sake. I did not use 1/6 for the whole stream.
  10. 04:06:750 - I think you can start the kiai on this spot, because the first part is very calm and the actual beat enters on that spot. >Not really, I start kiai at 04:03:478 (66) - because the vocal are in chorus part there already
  11. 04:14:023 (127,128,129) - A very good spot to make a (kkkd)dk, in 1/6. It will support the other 1/6 usage, with actual sounds this time. >Hm, but I used 1/2 2plets for the first 2 kiais before starting a 7plet. i.e. 01:14:932 (478,479) - and 02:48:023 (1061,1062) -
  12. 04:15:114 - Turn of the kiai, and 04:15:478 - start back on here. It will emphasize the strong beat with finisher way better in my opinion. >I prefer to leave kiai on here since it still belongs to chorus part.
  13. 04:39:841 (1) - To an ending of a trill sound, and because of the crash cymbal, a finisher works here pretty well.
  14. 05:03:114 - How about adding a don and moving the spinner to 05:03:296 - here? The last sound won't be wasted this way. And, the last SV change could be decreased to 1.5x, since 2.0x is a bit sudden. >Well, my interpretation is that I use the beginning of the spinner to emphasis the sound you are concerned about.I need some time to think about the SV, since I have to change the SV of the slider as well
You may call me back after you apply my mod.
Thanks for modding. :)
tatatat
This map isn't an oni, rename it to inner oni? There is excessive 1/6th during 1/4th streams, and long 1/4th streams which are not suited for oni difficulties (see 03:18:391 - and 03:24:209 - ). Also increase OD to 5.5 or 6 to reflect it being an inner oni. I'd also suggest decreasing the HP to 5.5 because of the long length.
00:00:754 (2,12,20) - Make these notes finishers? They're the same noise as the notes before them, which are finishers.
Also your circle size is unrankable. You can't get 9.9 CS without editing the .osu file. You could get 9 CS without editing the .osu file by switching to mania mode and changing the keycount to 9. but not 9.9
Topic Starter
KamizonoShinobu

tatatat wrote:

This map isn't an oni, rename it to inner oni? There is excessive 1/6th during 1/4th streams, and long 1/4th streams which are not suited for oni difficulties (see 03:18:391 - and 03:24:209 - ). Also increase OD to 5.5 or 6 to reflect it being an inner oni. I'd also suggest decreasing the HP to 5.5 because of the long length. >We have Galaxy Collapse 8.14* as Oni. OD is at 6.3 now. HP=5 is quite high for the current note count already.
00:00:754 (2,12,20) - Make these notes finishers? They're the same noise as the notes before them, which are finishers. >I prefer current finisher usage to emphasis 4/1 heavy beat instead.
Also your circle size is unrankable. You can't get 9.9 CS without editing the .osu file. You could get 9 CS without editing the .osu file by switching to mania mode and changing the keycount to 9. but not 9.9 >Changed to CS7
Thanks for mod.
Surono
00:09:663 - kat cuz similar 00:09:482 -

for intense rhythm emphasis 00:12:027 - d k ddk d kd

00:13:482 - same above from here

01:32:391 - noticeable snare you dem

01:42:754 - and 01:45:118 - / 01:46:573 - from here, like b4

03:14:845 - yeh added notes, 4plet able :angery:

03:22:754 - I see youre a culture of herman li is cool

03:34:209 - swap with 03:34:391 - this, for rhythm emphasis

03:35:845 - you could fill this slider with finish, cuz yeh mmhh guitar so big big slidar

03:50:209 - i hear the clear rhythm pattern from da song, add notes? and 03:50:391 - finish.....

04:01:300 - why my life so...... spinner , 04:02:027 - and spinner for doubel combos

04:38:391 - spinner here.. for epic to hear de weebs voice eww.. and then 04:38:391 - drrrrrrrrrrrrreeeeeeettttttt *taptap spinner

04:52:663 - add least add notes for herman_li.exe

04:53:209 - and here

04:58:845 - kat, do you feel that tremolo LOL lo ?

05:00:209 - yeah kat if you applied above. to make different

wew od 6.3 , cuz slidar and spinar tree?!??! dem :lennyfaceangeryeyes:

done, quality post.
Topic Starter
KamizonoShinobu

Surono wrote:

00:09:663 - kat cuz similar 00:09:482 - >It has to be consistent with 00:06:754 (39) - . 00:09:300 (55,56,57) - has a downward pitch therefore I decided to use dkd.

for intense rhythm emphasis 00:12:027 - d k ddk d kd >I would like to keep 00:12:209 (73) - as d, as well maintaining 1/1 dkdk pattern.

00:13:482 - same above from here ^

01:32:391 - noticeable snare you dem >But it feels awkward to add note here since I didn't do that for previous 3 bars. Leaving it blank for consistency >_>

01:42:754 - and 01:45:118 - / 01:46:573 - from here, like b4 >^

03:14:845 - yeh added notes, 4plet able :angery: >Done

03:22:754 - I see youre a culture of herman li is cool >Oh, I see you're a culture of birb (1/6) as well :O

03:34:209 - swap with 03:34:391 - this, for rhythm emphasis >kk fixed

03:35:845 - you could fill this slider with finish, cuz yeh mmhh guitar so big big slidar >I don't think a finisher should be applied on this slider as it's not strong enough... as well as I did not add finishers the patterns before slider.

03:50:209 - i hear the clear rhythm pattern from da song, add notes? and 03:50:391 - finish..... >For consistency's sake in 03:44:391 - . Not adding finisher to be consistent with 03:38:754 (1) -

04:01:300 - why my life so...... spinner , 04:02:027 - and spinner for doubel combos >dem for buffering area, so calm

04:38:391 - spinner here.. for epic to hear de weebs voice eww.. and then 04:38:391 - drrrrrrrrrrrrreeeeeeettttttt *taptap spinner >I want to emphasis the vocal and the upward pitch sound effect at the same time.

04:52:663 - add least add notes for herman_li.exe >Consistency ftw ;w; I did not use 2-4 plets at any parts before.

04:53:209 - and here >^

04:58:845 - kat, do you feel that tremolo LOL lo ? >Tend to be consistency with 04:57:391 -

05:00:209 - yeah kat if you applied above. to make different

wew od 6.3 , cuz slidar and spinar tree?!??! dem :lennyfaceangeryeyes: >OD6 ppl still DTSS, so OD6.3 for more challenge.

done, quality post.
Thanks for mod dem papa. :)
Surono
is it healthy to watch this bg anytime?

dem rip rhytm suggestion tasteful umami intensifies, dem consistency :angery: borenngg ;~;
but okok.. naemco da style always in ma heart OTENTHICC 8-)
tasuke912
  1. Removed some overmapped 1/6s
  2. corrected placements in second half of kiai times
Beatmap remains some overmap but it works to avoid to be boring. it should be okay.
Well consisted. Re-bubbled
Surono
Nominated

ey chocola provide da log for legal of taske kds pls lol, if not yeh np. btw as taske said above, yah i can call it orientul lul jaban naemco
Nardoxyribonucleic

tasuke912 wrote:

  1. Removed some overmapped 1/6s
  2. corrected placements in second half of kiai times
Please show the modding log or actual changes taken place in specific.
tasuke912

Nardoxyribonucleic wrote:

Please show the modding log or actual changes taken place in specific.
Sure
  1. Removed 1/6s from: 01:10:027 -, 01:21:663 -, 02:43:118 -, 02:54:754 -, 04:08:936 -, 04:20:573 -
  2. 01:28:209 - 01:31:118 - 03:01:300 - 03:04:209 - These notes were moved to the 1/2 tick right
  3. 01:29:482 (580) - 03:02:573 (1162) - These notes were added to emphasize drums.
Raytoly
Mirai
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