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Andy James & Angel Vivaldi - WAVE OF SYNERGY [Taiko]

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Topic Starter
frukoyurdakul
This beatmap was submitted using in-game submission on 22 Kasım 2017 Çarşamba at 00:49:29

Artist: Andy James & Angel Vivaldi
Title: WAVE OF SYNERGY
Tags: marathon stream metal
BPM: 160
Filesize: 6892kb
Play Time: 05:04
Difficulties Available:
  1. SYNC (6,84 stars, 1897 notes)
Download: Andy James & Angel Vivaldi - WAVE OF SYNERGY
Information: Scores/Beatmap Listing
---------------
Angel Vivaldi official website: https://www.angelvivaldiofficial.com/
Angel Vivaldi merch: https://www.angelvivaldiofficial.com/merch
Andy James Youtube Channel: https://www.youtube.com/channel/UCo4h6HGHICLyvGyvoKDOUcg
(couldn't find an official website from him)

I love this guy! His guitar skills are amazing...

BEWARE: 1/6 STREAMS


Edit log
2017/09/25 --> Applied Kin's SV suggestions.
2017/09/25 --> Deleted the unneccesary SV at the middle and changed 2 notes due to keep consistency.
2017/09/28 --> Applied Zetera's mod.
2017/10/02 --> Applied Chocola_2287's mod.
2017/10/06 --> Applied Invective's and iloveyou4ever's mod.
2017/10/29 --> Applied whosthebox's mod.
2017/11/07 --> Applied Surono's mod.
2017/11/22 --> Applied Kin's mod.

by Surono ---> by Kin
Kin
hi i want free kd.

SPOILER
12:00 frukoyurdakul: Hello, are you available?
12:01 Kin: not for long but ye
12:01 frukoyurdakul: Mhm, can you check the SV changes on my map and advice something?
12:01 Kin: sure
12:02 frukoyurdakul: I don't know if they are appropriate or good
12:02 frukoyurdakul: Let me upload the map then
12:03 frukoyurdakul: https://osu.ppy.sh/b/1423622
12:06 Kin: there's few overlap which can be avoid & tricky to read
12:07 Kin: else it's good
12:07 frukoyurdakul: 01:55:664 - this section?
12:07 Kin: y
12:07 frukoyurdakul: okay I understand
12:07 frukoyurdakul: how about this one?
12:08 frukoyurdakul: 03:10:571 -
12:08 Kin: even tho I play 4:3 ; I always testplay in 16:9 to avoid it
12:08 frukoyurdakul: I mean, starting from here, rest of it
12:08 frukoyurdakul: mhm
12:09 frukoyurdakul: is the last part too hard to read? or is it looking good?
12:10 Kin: my only problem would be this triplet 03:15:821 (175,176,177) -
12:11 frukoyurdakul: oh the red note is overlapping
12:11 frukoyurdakul: I see
12:11 frukoyurdakul: okay fixed
12:11 frukoyurdakul: one last question
12:12 frukoyurdakul: 01:55:664 - I want to keep this SV
12:12 frukoyurdakul: so, what will be the best way to keep it
12:12 frukoyurdakul: ?
12:13 Kin: hm
12:13 Kin: lemme try something
12:14 frukoyurdakul: sure, i'm waiting
12:17 Kin: Maybe try slowing down instead of using speed up?
12:18 frukoyurdakul: like
12:18 frukoyurdakul: 01:55:758 (252,253,254,255,256) - slow down
12:18 frukoyurdakul: 01:56:321 (257) - sudden speed up?
12:20 Kin: something like this: https://puu.sh/xHCqq/e4d4514a6b.osu
12:20 Kin: maybe with another intensity can be better
12:20 Kin: but here's the main idea I what I think
12:21 frukoyurdakul: yup, got it
12:21 frukoyurdakul: thought about the same
12:21 Kin: the scroll up doesn't feel this sudden with the slow down
12:22 frukoyurdakul: yeah
12:22 frukoyurdakul: Thanks for the assistance :^) you can post it if you want :D
12:22 Kin: sure! \o
12:22 Kin: you're welcome!
Zetera
Hey, M4M. (Hacking Code)

[SYNC]

00:25:666 - This SV change here is quite weird. I suppose you want to follow the fact that the volume is reduced? Why not just reduce the hitsound volume then? You could also just reduce the SV for the entire pattern together and not for each circle in order to make this more readable. As it stands right now, the slowdown is rather illegible.

00:55:291 - This one is not really smooth either, and since you're using two finishers, it would make sense. Nevertheless, I think that the entire part without SVs is better.

This applies to multiple other occasions. The SV changes that make the most sense are those slowdowns in the kiai. I don't think that the others represent something that can't be represented with either volume or pattern choice. 01:42:260 - is fine as well.

The biggest problem with SVs for me is this part at 02:20:979 - . It is obvious that the patterns are doubles, but I don't feel great looking at the speed changes. Instead, I'd really just like that to be plain without any SVs. Another example for an occasion like that is 01:09:073 - . The 1/6 already do that part well, there is nothing else that I hear that you would have to emphasize with SVs.

00:18:260 - Something is missing for me here and in the other occasions in which those monos exist. Don't you want to follow the lead guitar by using ks at 00:18:635 - and 00:18:823 - ? You could even remove the first k of the stream to make it a little bit more authentic.

One more thing, 03:41:885 (159,160,161,162,163) - is a nice challenging pattern, but considering its position in the song, it may be adequate to change it a little bit to make it less straining. All it takes is transforming 03:41:698 (157,158,159,160) - into kdkk. That makes the transition to those 1/6 much easier and less... frustrating. :D


That's about it, good luck!
Topic Starter
frukoyurdakul

Zetera wrote:

Hey, M4M. (Hacking Code)

[SYNC]

00:25:666 - This SV change here is quite weird. I suppose you want to follow the fact that the volume is reduced? Why not just reduce the hitsound volume then? You could also just reduce the SV for the entire pattern together and not for each circle in order to make this more readable. As it stands right now, the slowdown is rather illegible. :arrow: I understand your concern. However, it's not because of the volume is reduced, it's because the background sound, which starts from nothing and goes louder and louder. The change was reversed at the beginning, but after Kin's mod, I changed the direction of it because otherwise the notes overlapping.

00:55:291 - This one is not really smooth either, and since you're using two finishers, it would make sense. Nevertheless, I think that the entire part without SVs is better. :arrow: Well, both SV and hitsound volumes are changing on that occasion. Because of the strong sudden drums, I want to keep them.

This applies to multiple other occasions. The SV changes that make the most sense are those slowdowns in the kiai. I don't think that the others represent something that can't be represented with either volume or pattern choice. 01:42:260 - is fine as well.

The biggest problem with SVs for me is this part at 02:20:979 - . It is obvious that the patterns are doubles, but I don't feel great looking at the speed changes. Instead, I'd really just like that to be plain without any SVs. :arrow: Changed them all to 0.75x Another example for an occasion like that is 01:09:073 - . The 1/6 already do that part well, there is nothing else that I hear that you would have to emphasize with SVs. :arrow: Changed to a fixed SV.

00:18:260 - Something is missing for me here and in the other occasions in which those monos exist. Don't you want to follow the lead guitar by using ks at 00:18:635 - and 00:18:823 - ? You could even remove the first k of the stream to make it a little bit more authentic. :arrow: The parts you've mentioned are following drums. Most of the patterns on this part are guitar-related so I decided to change what instrument to follow.

One more thing, 03:41:885 (159,160,161,162,163) - is a nice challenging pattern, but considering its position in the song, it may be adequate to change it a little bit to make it less straining. All it takes is transforming 03:41:698 (157,158,159,160) - into kdkk. That makes the transition to those 1/6 much easier and less... frustrating. :D :arrow: Hmm, I don't think the difficulty spike on that pattern is that important, I'm simply emphasizing the lower pitched sounds with dons and higher ones with kats. So, the only high sound is on 03:41:791 (158) - this note, which is mapped as kat.


That's about it, good luck! Thank you!
Thanks for the mod, it was helpful.
KamizonoShinobu
o/ , Here comes my promised M4M

General
  • I disagree OD7 regarding the BPM for the song. I reckon OD6 at most. (Notelocking isn't a reason for a high OD)

    MP3 file bitrate is at 128kbps rn. You might want to find a better mp3 file with 192kbps bitrate. (Adding that everything >16kHz is filtered)

The only difficulty
  • 00:18:916 (28) - Delete. I feel that having this removed could emphasize the guitar sounds better with 7-7 pattern. (#)

    00:25:104 (73) - ^

    00:32:229 (134) - imo I go against having last note of the 1/4 note arrangement as finisher. It does worsen the gameplay experience. (*)

    01:09:573 (334,335,336) - Ctrl + G in order to reflect the overall downward pitch here.

    01:13:573 - I would rather start the spinner here. Having this part suddenly blank is quite odd for me. (%)

    01:22:198 (41,42,43,44) - I recommend changing these note to kkkkd. 1) This is a overall downward pitch. 2)01:22:573 (44) - is consistent with 01:16:573 (2) - but without finisher.

    01:48:916 (195) - (#)

    01:53:416 (231) - d? It plays better because it is consistent with 01:52:666 (225) -

    01:55:573 (251,252,253,254,255,256) - I would go for a spinner here since it has a flow in effect.

    02:02:229 (307) - (*)

    02:07:479 (370) - ^

    02:10:291 - add k? There is a downward pitch going on here. A kkd
    can help expressing this effect.

    02:13:385 (420,421) - Ctrl + G and delete 421. (*)

    02:16:479 (445) - delete. I can clearly hear that the heavy bass fx stopped after 02:16:573 (446) - . Deleting 445 can help emphasize this difference between 444 and 446.

    02:19:385 (476) - k as the pitch goes upward here. (Ignore this if you are following snare drum here.)

    02:31:104 (26) - (*)

    02:40:010 (64) - d probably goes better here. The drum sound at 02:39:823 (63) - but not at 64.

    02:43:573 (89) - (%)

    02:49:104 (21) - delete ; 02:49:010 (20,22) - Ctrl + G. There's no sound at 21. 20 -> 22 has a downward pitch. It is also for consistency's sake at 02:50:510 (32,33) - .

    02:52:385 (46,47,48) - ^

    02:55:010 (66,67,68) - ^

    03:23:229 (18) - (*)

    03:47:323 (194) - I don't see a reason why finisher is used here. The sound fx you emphasized isn't large enough for a finisher.

    03:53:229 (226) - (*)

    04:07:573 (342) - (%)

    04:19:385 (48,49,50) - 5^

    04:49:479 (290) - move to 04:48:916 . It took the finisher's impact drasticly. (You might have to fine adjust the 7plet pattern arrangement if you apply this.)

    05:02:698 (416) - (Suggestion) I prefer to end the stream with d

That's all from my side. Good luck on approval!
Topic Starter
frukoyurdakul

Chocola_2287 wrote:

o/ , Here comes my promised M4M

General
  • I disagree OD7 regarding the BPM for the song. I reckon OD6 at most. (Notelocking isn't a reason for a high OD) :arrow: It does, but I decided to go middle way: Changed to 6.5

    MP3 file bitrate is at 128kbps rn. You might want to find a better mp3 file with 192kbps bitrate. (Adding that everything >16kHz is filtered) :arrow: I think this .mp3 is already on enough quality.

The only difficulty
  • 00:18:916 (28) - Delete. I feel that having this removed could emphasize the guitar sounds better with 7-7 pattern. (#) :arrow: Could have been applied if only I haven't follow the drums, but I am.

    00:25:104 (73) - ^ ^

    00:32:229 (134) - imo I go against having last note of the 1/4 note arrangement as finisher. It does worsen the gameplay experience. (*) :arrow: Eh, I think they flow pretty well. And since it's 160 BPM, I don't think it will be a problem to have those.

    01:09:573 (334,335,336) - Ctrl + G in order to reflect the overall downward pitch here. :arrow: For some reason, mine flows better I think.

    01:13:573 - I would rather start the spinner here. Having this part suddenly blank is quite odd for me. (%) :arrow: Intentional, since there is not a note on the stanza start. I personally don't like 1/4 spinners, and that's why I put it after the stanza begins.

    01:22:198 (41,42,43,44) - I recommend changing these note to kkkkd. 1) This is a overall downward pitch. 2)01:22:573 (44) - is consistent with 01:16:573 (2) - but without finisher. :arrow: Except the last one, I only have triplets and 1/2 notes on this kiai. It's density is increasing in each one, with an end-kiai with 5-plets placed. And, no, I think ddkkkkD is the best pattern that fits on that spot.

    01:48:916 (195) - (#) Same.

    01:53:416 (231) - d? It plays better because it is consistent with 01:52:666 (225) - :arrow: Could be, but my main emphasize is the rhythm guitar, as I did on 00:23:323 (59,60) - this spot.

    01:55:573 (251,252,253,254,255,256) - I would go for a spinner here since it has a flow in effect. :arrow: It should be consistent with the first one, and, the SV change is for the pfffffff sound (I don't know what that is, don't hit me ;w;) and I put guitar sounds on them.

    02:02:229 (307) - (*)

    02:07:479 (370) - ^

    02:10:291 - add k? There is a downward pitch going on here. A kkd
    can help expressing this effect. :arrow: Nice idea, added.

    02:13:385 (420,421) - Ctrl + G and delete 421. (*)

    02:16:479 (445) - delete. I can clearly hear that the heavy bass fx stopped after 02:16:573 (446) - . Deleting 445 can help emphasize this difference between 444 and 446. :arrow: I could, but I'm following the lead guitar there.

    02:19:385 (476) - k as the pitch goes upward here. (Ignore this if you are following snare drum here.) :arrow: Yes,
    I wanted to emphasize the snare drum.


    02:31:104 (26) - (*)

    02:40:010 (64) - d probably goes better here. The drum sound at 02:39:823 (63) - but not at 64. :arrow: Well,
    I mostly ignored the hi-hat sounds since it's not defined in Taiko, that's why I used that kat sound to emphasize the last note of the guitar.


    02:43:573 (89) - (%)

    02:49:104 (21) - delete ; 02:49:010 (20,22) - Ctrl + G. There's no sound at 21. 20 -> 22 has a downward pitch. It is also for consistency's sake at 02:50:510 (32,33) - . :arrow: There also no sounds on most of the triplets. But, as stated before, I'm increasing the density by each kiai.

    02:52:385 (46,47,48) - ^

    02:55:010 (66,67,68) - ^

    03:23:229 (18) - (*)

    03:47:323 (194) - I don't see a reason why finisher is used here. The sound fx you emphasized isn't large enough for a finisher. :arrow: Because of the crash cymbal.

    03:53:229 (226) - (*)

    04:07:573 (342) - (%)

    04:19:385 (48,49,50) - 5^

    04:49:479 (290) - move to 04:48:916 . It took the finisher's impact drasticly. (You might have to fine adjust the 7plet pattern arrangement if you apply this.) :arrow: Uhh, moving that note to your spot means ignoring the snare sound on it, which is why I won't do.

    05:02:698 (416) - (Suggestion) I prefer to end the stream with d :arrow: Due to the snare, no.

That's all from my side. Good luck on approval! Thanks!
Thanks for the mod.
Fuel
m4m

mod
00:26:885 (88) - Change to d? I think this matches the relative pitches of the pair of guitar sounds (such as 00:26:135 (82,83) -, 00:27:260 (90,91) -, 00:27:823 (95,96) - etc.); going from a kat on 00:26:698 (86) to a don here follows the usage of k d on high -> low sounds in this section. The places where k k is used (being 00:27:823 (95,96) - and 00:29:698 (111,113) - ) have guitar sounds where the pitches are basically identical.

00:33:260 (140,141) - Ctrl+g? Same idea as above, and maybe change the triplet to ddk instead of the resultant dkk?

01:24:260 (55) - Change to k? I think having the kats match the background guitar sounds sounds better, like they were used in both the preceding and following bar (with the rhythm on the 1/2 beats of xx_xx_x_).

01:24:635 (58) - Change to k? Same idea as above.

02:54:260 (60) - ^

02:54:635 (63) - ^

03:16:573 (1) - Move the start to 03:16:760 - ? Every other spinner you have used in the map has had a 1/2 spacing from the preceding note.

04:21:260 (63) - Change to k? Same idea as 01:24:260 (55)

04:21:635 (66) - ^

04:57:823 (370,371) - Ctrl+g? I think this fits the high -> low pitch of the guitar sound better.

Hope it helps :D
iloveyou4ever
Hi sorry for late

[General]
Nothing found!

[SYNC]
00:27:541 - remove this?
:arrow: seems a bit overmapped for this part,and I think it's better to have only three notes on 00:27:635 (92,93,94) -

02:10:573 (396,397,398,399,400) - change to kkddk?
:arrow: 02:11:323 (402,403,404,405,406) - variate with these notes

03:04:198 (118,119) - Ctrl+G
:arrow: just personal suggestion,it's to have ddkdkddkd to emphasize 03:04:573 - this d

03:32:979 (83,99) - maybe remove these?
:arrow: imo it's better to have a longer stream for the part 03:34:573 - to 03:36:635 - as the guitar sounds are getting more and more intense
:arrow: also can emphasize the 1/6 on 03:36:963 (124,125,127,128) -

03:52:760 - remove it?
:arrow: no obvious drum/guitar sound here

why you need to put long ass 1/6 streams on every map :(

04:06:885 - change to d?
:arrow: emphasize the high pitch for 04:07:010 (332,333,334,335,336,337,338,339,340,341) -

04:31:198 (122,123) - Ctrl+G

!! 04:57:323 (366,367,368,369,370) - the notes are not mapped to the music?
:arrow: seems like the guitar sounds are a bit early than the notes,but yeah it isn't very noticable while gameplay,maybe you want to have a check on it.

05:03:448 (417,418,419,420,421,422,423,424,425) - Cool Kiai Time!

Sorry for short mod...but it's already very good
Good Luck! :)
Topic Starter
frukoyurdakul

Invective wrote:

m4m

mod
00:26:885 (88) - Change to d? I think this matches the relative pitches of the pair of guitar sounds (such as 00:26:135 (82,83) -, 00:27:260 (90,91) -, 00:27:823 (95,96) - etc.); going from a kat on 00:26:698 (86) to a don here follows the usage of k d on high -> low sounds in this section. The places where k k is used (being 00:27:823 (95,96) - and 00:29:698 (111,113) - ) have guitar sounds where the pitches are basically identical. :arrow: 00:26:698 (86,88) - Since these two are on same pitch based on guitar, I think they should stay the same.

00:33:260 (140,141) - Ctrl+g? Same idea as above, and maybe change the triplet to ddk instead of the resultant dkk? :arrow: In order to keep it consistent with 00:25:760 (79,80,81) - this one, I don't want to change it as well.

01:24:260 (55) - Change to k? I think having the kats match the background guitar sounds sounds better, like they were used in both the preceding and following bar (with the rhythm on the 1/2 beats of xx_xx_x_).

01:24:635 (58) - Change to k? Same idea as above.

02:54:260 (60) - ^

02:54:635 (63) - ^

03:16:573 (1) - Move the start to 03:16:760 - ? Every other spinner you have used in the map has had a 1/2 spacing from the preceding note. :arrow: Yes, makes sense. On 2nd thought, I think I'll keep the sudden effect on the spinner.

04:21:260 (63) - Change to k? Same idea as 01:24:260 (55)

04:21:635 (66) - ^ :arrow: All the related ones are applied.

04:57:823 (370,371) - Ctrl+g? I think this fits the high -> low pitch of the guitar sound better. :arrow: I like it this way though. The off-beat kats fit really well there, in my opinion.

Hope it helps :D
Yeah, it helped a lot. Thanks for the mod!

iloveyou4ever wrote:

Hi sorry for late

[General]
Nothing found!

[SYNC]
00:27:541 - remove this?
:arrow: seems a bit overmapped for this part,and I think it's better to have only three notes on 00:27:635 (92,93,94) - :arrow: Well, I don't want to ignore the guitar sound on it.

02:10:573 (396,397,398,399,400) - change to kkddk? :arrow: I think emphasizing the high-pitched sounds are more important there.
:arrow: 02:11:323 (402,403,404,405,406) - variate with these notes

03:04:198 (118,119) - Ctrl+G
:arrow: just personal suggestion,it's to have ddkdkddkd to emphasize 03:04:573 - this d :arrow: It has emphasized better with kat though.

03:32:979 (83,99) - maybe remove these?
:arrow: imo it's better to have a longer stream for the part 03:34:573 - to 03:36:635 - as the guitar sounds are getting more and more intense
:arrow: also can emphasize the 1/6 on 03:36:963 (124,125,127,128) - :arrow: Actually, there are some guitar sounds on them, and idk how it helps to emphasize the 1/6 patterns to be honest.

03:52:760 - remove it?
:arrow: no obvious drum/guitar sound here :arrow: Yes, but there is a guitar sound.

why you need to put long ass 1/6 streams on every map :( It's neccessary, I can't help it...

04:06:885 - change to d?
:arrow: emphasize the high pitch for 04:07:010 (332,333,334,335,336,337,338,339,340,341) - :arrow: Okay, applied.

04:31:198 (122,123) - Ctrl+G :arrow: Since the first one isn't applied, this one isn't too.

!! 04:57:323 (366,367,368,369,370) - the notes are not mapped to the music?
:arrow: seems like the guitar sounds are a bit early than the notes,but yeah it isn't very noticable while gameplay,maybe you want to have a check on it. :arrow: Applied something, but I will get it checked once more.

05:03:448 (417,418,419,420,421,422,423,424,425) - Cool Kiai Time! ^-^

Sorry for short mod...but it's already very good
Good Luck! :)
Thanks for the mod, it was helpful!
whosthebox
yeeeee, here's the mod m8

SYNC
all of this are suggestions, no problemo if you reject them all.

psst, you left the beat snap divisor at 1/6 :^)


some references:
d: red note
D: red finisher
k: blue note
K: blue finisher


00:16:948 (16) - i think that one sounds better as a d

00:17:979 (19,20) - ctrl+g? you mapped the same sound as dk 01:47:979 (186,187) - here

00:19:385 (33) - make this a k, the stream plays better like that, mainly because of the finisher at the end of the stream

00:22:573 (55) - k here?

00:31:198 - try adding a d here, there's a clearly audible beat there, the following stream doesn't get affected that much either

00:36:135 (165) - d for consistency with the rest of the stream maybe? it plays better as [kddkddk...] too

00:43:479 - add a d here, same reason as 00:31:198 - , and for the finisher in 00:43:573 (219) - here, try changing it to K, sounds better IMO

00:55:573 (287) - K maybe?

01:00:260 - add a k here, you're following the guitar in that part

01:00:823 - same as above

01:11:041 (342,343,344) - try ctrl+g here

01:48:260 (188,189,190,191,192,193,194,195,196,197,198,199,200,201,202) - this stream, try making it the same as the one 00:18:260 (21,22,23,24,25,26,27,28,29,30,31,32,33,34,35) - there, you know, consistency and stuff

02:19:479 (478,479) - ctrl+g those, i know that 02:19:479 (478) - this note mapped as k is correct, but that part of the song reaches it's "peak moment" 02:19:573 (479) - there, and the last note also being a k, i suggest you to ctrl+g that. You could also map those two as k, but doing that means you have to remove the finisher.

02:30:073 (24) - K?

02:37:573 (54) - same as above

03:56:416 (244) - change that one to k, to emphasize this 03:56:510 (245,246) - two notes

04:03:823 (292) - k?

04:04:948 (304) - same as above

04:05:135 (305) - this one sounds a lot better as d, and i know this will make the stream a bit harder, but add a d 04:05:229 - here, you can clearly hear that beat

04:51:729 (313) - d maybe? to emphasize the sound 04:51:448 - here

04:52:854 (325) - try making this one a d and this 04:53:041 (327) - a k, it plays better

04:55:291 (351,352) - ctrl+g?

one last thing: try nerfing a bit the patterns of the longer 1/6 streams, they can get real hard considering they're already long

i guess that's all, good luck with this man, looks pretty good, and the song is great!
Topic Starter
frukoyurdakul

whosthebox wrote:

yeeeee, here's the mod m8

SYNC
all of this are suggestions, no problemo if you reject them all.

psst, you left the beat snap divisor at 1/6 :^)


some references:
d: red note
D: red finisher
k: blue note
K: blue finisher


00:16:948 (16) - i think that one sounds better as a d :arrow: To be honest I put there for variation, and snare sound should be emphasized by kat.

00:17:979 (19,20) - ctrl+g? you mapped the same sound as dk 01:47:979 (186,187) - here :arrow: Makes sense, applied.

00:19:385 (33) - make this a k, the stream plays better like that, mainly because of the finisher at the end of the stream :arrow: Changed but for the higher guitar's sake.

00:22:573 (55) - k here? :arrow: The guitar and the drums are pretty low so I prefer to keep it as kat.

00:31:198 - try adding a d here, there's a clearly audible beat there, the following stream doesn't get affected that much either :arrow: Yes, good idea.

00:36:135 (165) - d for consistency with the rest of the stream maybe? it plays better as [kddkddk...] too :arrow: It's because of the guitar sound, it gets lower and lower by beat.

00:43:479 - add a d here, same reason as 00:31:198 - , and for the finisher in 00:43:573 (219) - here, try changing it to K, sounds better IMO :arrow: I'd rather keep the finisher as DON, so I didn't change anything here.

00:55:573 (287) - K maybe? :arrow: The drums are too low to change it to kat.

01:00:260 - add a k here, you're following the guitar in that part :arrow: It was mapped before like that, but I removed it afterwards because I want to emphasize the finisher.

01:00:823 - same as above :arrow: Makes sense, applied.

01:11:041 (342,343,344) - try ctrl+g here :arrow: If I do that there, the lower guitar would be emphasized with more kats, which I don't wanna do that.

01:48:260 (188,189,190,191,192,193,194,195,196,197,198,199,200,201,202) - this stream, try making it the same as the one 00:18:260 (21,22,23,24,25,26,27,28,29,30,31,32,33,34,35) - there, you know, consistency and stuff :arrow: They're mostly consistent, no need to swap the two notes just to make them exactly the same.

02:19:479 (478,479) - ctrl+g those, i know that 02:19:479 (478) - this note mapped as k is correct, but that part of the song reaches it's "peak moment" 02:19:573 (479) - there, and the last note also being a k, i suggest you to ctrl+g that. You could also map those two as k, but doing that means you have to remove the finisher. :arrow: Well I'm not gonna remove the finisher there, because of the "peak moment" and the kat emphasizes the high guitar very well.

02:30:073 (24) - K? :arrow: Those drum sounds are always emphasized with DON.

02:37:573 (54) - same as above

03:56:416 (244) - change that one to k, to emphasize this 03:56:510 (245,246) - two notes :arrow: They are already emphasized, due to the pitch the 2nd is lower.

04:03:823 (292) - k? :arrow: Yeah, sounds good.

04:04:948 (304) - same as above :arrow: Didn't sound good there.

04:05:135 (305) - this one sounds a lot better as d, and i know this will make the stream a bit harder, but add a d 04:05:229 - here, you can clearly hear that beat :arrow: After that comment, due to the same guitar sound I decided to change both of them as kats.

04:51:729 (313) - d maybe? to emphasize the sound 04:51:448 - here

04:52:854 (325) - try making this one a d and this 04:53:041 (327) - a k, it plays better

04:55:291 (351,352) - ctrl+g? :arrow: I think the stream is already good enough so all of them are rejected, sorry.

one last thing: try nerfing a bit the patterns of the longer 1/6 streams, they can get real hard considering they're already long :arrow: It's the main key of this map: Most of the maps don't have complicated 1/6 streams so I made one, and it fits in this case.

i guess that's all, good luck with this man, looks pretty good, and the song is great! Thanks!!
Thank you for your mod.
Surono
01:11:885 - i nub readin this, zzzz slow brain and 03:31:760 - smth from here zzzz etc etc succ me. gg pattern, dont chng ok
02:04:573 - kxkk 02:04:948 - kkxk 02:05:323 - kkkk 02:05:698 - kkkk cuz thingy that repeating 4 times whit ticc
03:38:698 - high tremol so finish this slider? big score pls ye
03:41:041 (150,151,152) - more like dkk cuz 03:41:135 (151,152,153) - these emphasis on drum and flat/same guiter
03:42:073 - k for catdontdoncatdondoncat intensofos or 03:41:885 - cuz 03:41:791 (158) -
03:56:323 - hello lolcirclo
04:07:010 - hel- hell(o) yeh
04:37:573 - ~ 04:46:573 - OTL orz osz guitar intensofos not herman li but dedmental band gg
just exampl, 04:41:885 - zzz 219 where sound, i dont use headphone.. 04:41:979 - tremol seems turtle ..........

idk
Topic Starter
frukoyurdakul

Surono wrote:

01:11:885 - i nub readin this, zzzz slow brain and 03:31:760 - smth from here zzzz etc etc succ me. gg pattern ??? lol
02:04:573 - kxkk 02:04:948 - kkxk 02:05:323 - kkkk 02:05:698 - kkkk cuz thingy that repeating 4 times whit ticc :arrow: Edited it in my own way, looks better imo.
03:38:698 - high tremol so finish this slider? big score pls ye :arrow: Ye.
03:41:041 (150,151,152) - more like dkk cuz 03:41:135 (151,152,153) - these emphasis on drum and flat/same guiter :arrow: 03:40:948 (149,150,151,152) - This usage on guitar sounds are the best I think, and I'm emphasizing guitar there mostly, not drums. However I think 03:41:135 (151,152,153) - ddk fits here well due to the drums lol
03:42:073 - k for catdontdoncatdondoncat intensofos or 03:41:885 - cuz 03:41:791 (158) - :arrow: Agreed, flows better.
03:56:323 - hello lolcirclo :shrug:
04:07:010 - he- hell(o) yeh o hi there
04:37:573 - ~ 04:46:573 - OTL orz osz guitar intensofos not herman li but dedmental band gg :arrow: dedmental :thinking:
just exampl, 04:41:885 - zzz 219 where sound, i dont use headphone.. 04:41:979 - tremol seems turtle .......... :arrow: There is none you are right, although I put it for consistency due to the previous patterns.

idk
04:42:448 - Additional note: Changed to 1/6 snap due to keep consistency.
Surono
q esta
Topic Starter
frukoyurdakul
Thanks man! REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
zigizigiefe

Surono wrote:

dulce efe donde esta
dem sur u make me embarassed =w=
Kin
changed 01:16:198 (1) - & 02:46:198 (1) - into K via IRC

Should be good!
Topic Starter
frukoyurdakul
Thanks Kin! Much appreciated :^)
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