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BiBi - Fuyu ga Kureta Yokan

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Topic Starter
walaowey

AdielAdrellos wrote:

http://miyuki-yoshiharu.deviantart.com/art/BiBi-Fuyu-ga-Kureta-Yokan-503823294

Suggestion for map BG
sorry, after i add it in.. it feels not that nice..so i prefer not to use it ><
Thanks for the suggestion anyway <3
Doormat
Hey, from my NM queue- sorry this took so long! Got caught up with school and Fallout 4 lol

Winter
  1. 00:43:471 (4,1) – I think you should reverse the order of these (place the circle at 00:43:471 and slider at 00:43:624; the beat at 00:43:624 is stronger than the beat at 00:43:777, so I think it should be clickable
    SPOILER
    basically do this instead
  2. 00:45:920 (4,1) – ^; reverse order of these as well
  3. 00:54:032 (4) – I don’t think this beat is very strong, and thus making it a circle isn’t the best choice in my opinion; maybe make 00:53:879 (3) a 1/4 slider?
  4. 00:55:562 (4) – I don’t think the 1/8 slider makes sense here; I’m fairly certain the whistles start at 00:55:715 (5). At the very least, don’t make the (4) a 1/8 slider
  5. 00:58:930 (4) – Similar suggestion to 00:54:032 (4)
  6. 01:01:379 (4) – ^
  7. 01:05:511 (4,1) – Similar suggestion to 00:43:471 (4,1)
  8. 01:14:389 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) – I know this is a stream, but the combo count here is really long and inconsistent with how your combo placement is done throughout the song. Maybe place a new combo at the (9)?
  9. 01:16:226 (1) – This new combo is fine, but in my opinion, I think having no new combo here would fit the song better? I don’t think there’s a need to emphasize this point, but it’s your call
  10. 01:20:358 (1,2) – Similar suggestion to 00:43:471 (4,1); if you take this suggestion, fix the new combo so that it starts at 01:20:511
  11. 01:27:552 (4,1) – I think combining these into a 1/2 slider would fit the rhythm more nicely, but what you have is also fine, so you don’t really need to take this suggestion
  12. 01:30:920 (4,5) – I think combining these into a 1/4 slider would be a better idea, since the beat at 01:31:073 (5) isn’t strong enough that it should be clickable, in my opinion
  13. 01:39:950 (1,2) – Similar suggestion to 01:20:358 (1,2)
  14. 01:47:144 (4,1) – Similar suggestion to 01:27:552 (4,1)
  15. 01:50:511 (4,5) – Similar suggestion to 01:30:920 (4,5)
  16. 02:10:715 (1,4) – Are the slider ends here intentionally not stacked? ._.
  17. 02:18:522 (2,3) – Maybe reverse the order of these (slider first, then circle). You were following the piano before, now you follow the guitar; it’s a little jarring in my opinion
  18. 02:20:971 (2,3) – ^
  19. 02:23:420 (2,3) – ^
  20. 02:36:124 (4,1) – ^; similar reasoning to why I suggested it at 00:43:471 (4,1)
  21. 02:38:573 (4,1) – ^
  22. 02:48:215 (4) – Similar suggestion to 00:55:562 (4)
  23. 03:08:879 (1) – Again, I think NC is unnecessary, but it works, so it’s your call
  24. 03:13:011 (1,2) – Yeah same thing as 01:20:358 (1,2)
  25. 03:20:205 (4,1) – Same thing as 01:27:552 (4,1)
  26. 03:23:573 (4,5) – Same thing as 01:30:920 (4,5)
  27. 03:32:756 (1) – I think making this a 1/2 slider rather than a repeat 1/4 slider is a better idea, mainly because it’s consistent with the slowed down parts like 03:29:083 (1), but it’s up to you
  28. 03:38:879 (1,2,3,4) – I think this part is being overmapped; I’m not hearing any beats at 03:39:644. Maybe try something like this?
    SPOILER
    for reference the (1) in the image is at 03:38:879
  29. 03:41:328 (1,2,3,4) – ^
  30. 03:43:777 (1,2,3,4) – ^
  31. 03:46:838 (3,4) – I think combining these into a 1/4 slider would help it flow into the stream a lot nicer; it’s feeling a little segmented right now
  32. 03:51:124 (1,2) – Reverse order (circle first, then 1/4 slider) yadayadayada
  33. 03:52:042 (5,1) – ^
  34. 04:32:144 (1) – See this NC makes sense because it’s highlighting and emphasizing the clap you have on it
  35. 04:36:277 (1,2) – Oh hey same thing as 01:20:358 (1,2)
  36. 04:43:471 (4,1) – Basically the same thing I suggested at 01:27:552 (4,1)
  37. 04:51:736 (9) – NC here to fix that ridiculously long stream combo
  38. 05:06:430 (5,6) – Very close to each other to the point where they’re almost touching; I’d move them a little farther apart but it’s up to you
  39. 05:11:634 (6,7) – Make these into a 1/4 slider to help the player ease into the slowed down part? I think the current transition from fast to slow is a little bit much
  40. 05:19:279 (1) – Maybe you can have this spinner quietly fade out, e.g. 40% -> 30% -> 20% -> 10% or something like that
--
Haha, again sorry it’s so late. Hope this helps ;)
Topic Starter
walaowey

Doormat wrote:

Hey, from my NM queue- sorry this took so long! Got caught up with school and Fallout 4 lol hey sorry for the late reply

Winter
  1. 00:43:471 (4,1) – I think you should reverse the order of these (place the circle at 00:43:471 and slider at 00:43:624; the beat at 00:43:624 is stronger than the beat at 00:43:777, so I think it should be clickable nope, if u reduce the playback rate to 25%, there's no beat there, the beat is silenced,
    SPOILER
    basically do this instead
  2. 00:45:920 (4,1) – ^; reverse order of these as well ^
  3. 00:54:032 (4) – I don’t think this beat is very strong, and thus making it a circle isn’t the best choice in my opinion; maybe make 00:53:879 (3) a 1/4 slider? I'll need more opinion on this before changing, bcoz i use small spacing here to indicate the weak beat
  4. 00:55:562 (4) – I don’t think the 1/8 slider makes sense here; I’m fairly certain the whistles start at 00:55:715 (5). At the very least, don’t make the (4) a 1/8 slider nope, reduce to 25% speed LOL, u will definitely hear the whistles here, although its a bit soft compare to the rest
  5. 00:58:930 (4) – Similar suggestion to 00:54:032 (4) ^
  6. 01:01:379 (4) – ^ ^
  7. 01:05:511 (4,1) – Similar suggestion to 00:43:471 (4,1) yeah this time it has beat, but a weak beat, so i think its ok to let it be a slider end
  8. 01:14:389 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) – I know this is a stream, but the combo count here is really long and inconsistent with how your combo placement is done throughout the song. Maybe place a new combo at the (9)? fixed
  9. 01:16:226 (1) – This new combo is fine, but in my opinion, I think having no new combo here would fit the song better? I don’t think there’s a need to emphasize this point, but it’s your call I 'll leave it here first then, see what other modders will say about this
  10. 01:20:358 (1,2) – Similar suggestion to 00:43:471 (4,1); if you take this suggestion, fix the new combo so that it starts at 01:20:511 I prefer this rhythm, bcoz of i heard both of the point on the slider have constant beat, and its to build up bfore the 3 continuously strong beat after this slider
  11. 01:27:552 (4,1) – I think combining these into a 1/2 slider would fit the rhythm more nicely, but what you have is also fine, so you don’t really need to take this suggestion ok, i'll think about this,
  12. 01:30:920 (4,5) – I think combining these into a 1/4 slider would be a better idea, since the beat at 01:31:073 (5) isn’t strong enough that it should be clickable, in my opinion I just want to have variety of rhythm instead of all copy pasta rhythm, and i've use smaller spacing for this to shows the weak beat here
  13. 01:39:950 (1,2) – Similar suggestion to 01:20:358 (1,2) ^
  14. 01:47:144 (4,1) – Similar suggestion to 01:27:552 (4,1) ^
  15. 01:50:511 (4,5) – Similar suggestion to 01:30:920 (4,5) ^
  16. 02:10:715 (1,4) – Are the slider ends here intentionally not stacked? ._. ok fixed, although rip blanket LOL
  17. 02:18:522 (2,3) – Maybe reverse the order of these (slider first, then circle). You were following the piano before, now you follow the guitar; it’s a little jarring in my opinion tbh, i prefer the current rhythm, it covers all of the strong sound, as for the previous one , its bcoz it dont have the guitar sound, so i cant really follow,
  18. 02:20:971 (2,3) – ^ ^
  19. 02:23:420 (2,3) – ^ ^
  20. 02:36:124 (4,1) – ^; similar reasoning to why I suggested it at 00:43:471 (4,1) ^
  21. 02:38:573 (4,1) – ^ ^
  22. 02:48:215 (4) – Similar suggestion to 00:55:562 (4) ^
  23. 03:08:879 (1) – Again, I think NC is unnecessary, but it works, so it’s your call I'll think about it
  24. 03:13:011 (1,2) – Yeah same thing as 01:20:358 (1,2) ^
  25. 03:20:205 (4,1) – Same thing as 01:27:552 (4,1) ^
  26. 03:23:573 (4,5) – Same thing as 01:30:920 (4,5) ^
  27. 03:32:756 (1) – I think making this a 1/2 slider rather than a repeat 1/4 slider is a better idea, mainly because it’s consistent with the slowed down parts like 03:29:083 (1), but it’s up to you I'll think about this >< , need more opinion bfore i change this
  28. 03:38:879 (1,2,3,4) – I think this part is being overmapped; I’m not hearing any beats at 03:39:644. Maybe try something like this? tbh, i think its ok, since its not a circle, its the slider end, slider end dont emphasizes anything
    SPOILER
    for reference the (1) in the image is at 03:38:879
  29. 03:41:328 (1,2,3,4) – ^ ^
  30. 03:43:777 (1,2,3,4) – ^ ^
  31. 03:46:838 (3,4) – I think combining these into a 1/4 slider would help it flow into the stream a lot nicer; it’s feeling a little segmented right now maybe no, bcoz i want to emphasizes (3) more, and i think (4) has strong beat, it need jump for emphasizing
  32. 03:51:124 (1,2) – Reverse order (circle first, then 1/4 slider) yadayadayada fixed
  33. 03:52:042 (5,1) – ^ fixed but a little different
  34. 04:32:144 (1) – See this NC makes sense because it’s highlighting and emphasizing the clap you have on it yeah
  35. 04:36:277 (1,2) – Oh hey same thing as 01:20:358 (1,2) ^
  36. 04:43:471 (4,1) – Basically the same thing I suggested at 01:27:552 (4,1) ^
  37. 04:51:736 (9) – NC here to fix that ridiculously long stream combo fixed
  38. 05:06:430 (5,6) – Very close to each other to the point where they’re almost touching; I’d move them a little farther apart but it’s up to you mm, maybe no, i dont want to mess up the stacking
  39. 05:11:634 (6,7) – Make these into a 1/4 slider to help the player ease into the slowed down part? I think the current transition from fast to slow is a little bit much nope, since this is the end of the kiai, i want to make it exciting
  40. 05:19:279 (1) – Maybe you can have this spinner quietly fade out, e.g. 40% -> 30% -> 20% -> 10% or something like that okay
--
Haha, again sorry it’s so late. Hope this helps ;)
Thanks for the mod xD
Bara-
Hi
So late, sorry for that

[General]
• Usage of mp3 and ogg as hitsounds is not recommended (consider converting to .wav?):
{soft-hitwhistle2.mp3}
Tags: Nico, Eli, Maki (and ofc everything which has to do with them, aka japanese name, family name, CV (JP and romanisation), also consider adding trouble busters, as that is the other song found on this album/single thing


[Winter]
00:02:144 (5,6) - Please silence the tails, that way they'll feel much better
00:02:756 (6) - The red node doesn;t fit at all, please make it a full grey noded slider
I personally think the first 12 seconds are horribly overmapped, mostly as the song is really calm. Why not use a 0.25 of 0.33 SV?

00:12:552 (8) - Nc please
00:35:511 (2) - Confusing spacing here
00:55:562 (4,5,6,7) - Plays weird, 1 1/8 reverse slider would be better then 4 1/8 sliders imo, but honestly, the drums/vocals are much better to follow than a really faint sound
01:15:537 (8,1) - Spacing, ouch
02:18:062 (1,2,3) - Why follow a different rhythm than 02:15:613 (1,2,3) -
02:20:511 (1,2,3) - ^^
02:22:960 (1,2,3) - ^^
02:48:215 (4,5,6,7) - Plays weird, 1 1/8 reverse slider would be better then 4 1/8 sliders imo, but honestly, the drums/vocals are much better to follow than a really faint sound

Uhm, idk
This song is too hard for me to mod properly, therefore I looked at the calm parts only :D sorry
Good luck!
Kanari
hellooo!
sb done! http://puu.sh/m3ej4.zip
Shohei Ohtani
I started playing love live a while back and like this isn’t really my jam but uh I played it and I did okay

Diff:
HOLY FUCK THIS AR IS SO FAST JESUS FUCKING CHRIST I AM LITERALLY UNCOMFORTABLE WITH THIS
Like as a general comment this map does not fit the song at all, and while it plays nice, I feel like I’m doing way too much work for a song that shouldn’t be this intense.
00:55:562 (4,5,6,7,1) – why. Like it’s literally an effect, and not only does this sound super out of place, but it doesn’t really play nicely, especially since it’s blue tick based. Apply to all similar patterns.
01:01:991 (7) – might play better as a stack?
02:23:573 (3) –you can avoid this overlap so much I believe in you

It’s interesting to say the last lol
TheSomething
noob map, pls delete. thanks.
test played and had small discussion.
Bara-
Best mod ever ^^
Dailycare
Hi from #modreqs
i love this song xd

[Winter]
00:55:562 (4,5,6,7) - Each slider would be better to be set the volume to 20/30/40/50%
02:48:215 (4,5,6,7) - ^
01:57:399 (5) - add NC instead of 01:57:552 (1) -
02:36:430 (1,2,3,4) - imo the distance is little close
02:53:879 (3,4) - How about increasing distance?
04:32:144 (1) - it seems little close. It would be better to make distance though the previous note is 1/4 slider
02:51:736 (5) - Increasing the distance with the next note to 2.0 would be better hmm..
04:37:348 (1) - NC might be not needed
04:39:338 (4) - The distance with previous note seems little far for me TwT
04:47:909 (2) - What about increasing distance? I think DS 2.6 would be better
04:51:736 (1,2,3,4,5,6,7,8) - uh, why did you use streams instead of 1/4s?
05:01:838 (1) - Remove NC

sry for short mod ;w;
Topic Starter
walaowey
sorry for the (extremely) late reply, I have remapped the whole map while considering every mods before this, mostly taking rhythm mods, thanks guys xD
samosita
hi short nm from #modreqs

:3
[Winter]
  1. 00:05:205 (1,1) - maybe stack?
  2. 00:56:022 (7,1) - distance and flow is a bit weird here since you started to map the drums at (1) i think it should have a different spacing as 00:55:562 (4,5,6,7)
  3. 00:57:246 (1) - curve this a bit since you did the same for the other finishes
  4. 01:02:144 (1) - ^
  5. 01:11:940 (1) - ^ plus it had vocals
  6. 01:15:307 - strong vocal here so i think replace 01:15:307 (3,4) with slider same as 01:15:613 (1,2)
  7. 03:07:960 (1) - same^
  8. 01:24:185 (1) - curve this like 01:19:287 (1)
  9. 01:29:083 (1) - slider i too curvy to emphasize that sound :o
Topic Starter
walaowey

samosita wrote:

hi short nm from #modreqs

:3
[Winter]
  1. 00:05:205 (1,1) - maybe stack? spaced out will be better imo, that sound is strong
  2. 00:56:022 (7,1) - distance and flow is a bit weird here since you started to map the drums at (1) i think it should have a different spacing as 00:55:562 (4,5,6,7) it is similar to this 02:48:215 (4,5,6,7,1) - but yea, i might change this whole pattern tbh, sometimes they're hard to play xD,anyway will think about this
  3. 00:57:246 (1) - curve this a bit since you did the same for the other finishes i think they're fine and some slider variations will be nice imo xD
  4. 01:02:144 (1) - ^ ^
  5. 01:11:940 (1) - ^ plus it had vocals^
  6. 01:15:307 - strong vocal here so i think replace 01:15:307 (3,4) with slider same as 01:15:613 (1,2) the instruments sound is still here,
    its better to map them imo, compare to 01:15:613 (1,2) - that instrument sound has ended, thus 1/2 slider
  7. 03:07:960 (1) - same^^
  8. 01:24:185 (1) - curve this like 01:19:287 (1) i think they're fine imo
  9. 01:29:083 (1) - slider i too curvy to emphasize that sound :oi'll think about it, its fine to me tbh, lets see what others wil say about this
Thanks for the mod :D
Mir
hi
[Winter]
- 00:23:879 (4,1) - Probably you can make here a reverse because 00:24:185 - feels like it's mapped to nothing due to 00:24:338 - being a drum and whatnot.
- 00:32:756 (1,2,3) - I have an issue with this mainly cuz the guitar is 4 distinct notes that would be quite nice if mapped with circles. There's also 00:33:062 (2) - which has 2 vocals on it. Essentially I'm suggesting just use 4 circles here and use a slider on 00:33:368 - applied for all 00:35:205 (1,2,3) - etc
- 00:53:573 (1,2,3,4,5,6,7) - The synth in the back stops but you have the same spacing as 00:48:828 (2,3,4,5,6,7) - even tho intensity suddenly dropped. I recommend nerfing spacing here. Same for 00:58:471 - and so on
- 00:55:562 (4) - Circle here since the chimes don't start until 00:55:715 -
- 01:17:756 (4,1,2) - Ctrl+g rhythm for vocals might work nicer but up to you I guess.
- 01:53:573 - Whistle.
All this stuff repeats until after second kiai.

- 03:38:266 (1) - Remove NC? 03:38:879 - Loses relevance cuz if that being NCd imo.
- 03:54:491 - Guitar is soft but PP jumps nice.
- 04:01:838 (6,7,1) - Pixel overlap :gun:
[ ]

Good luck!
Topic Starter
walaowey

Mir wrote:

hi
[Winter]
- 00:23:879 (4,1) - Probably you can make here a reverse because 00:24:185 - feels like it's mapped to nothing due to 00:24:338 - being a drum and whatnot. i'll think about this, its fine now imo. will see what others say about this
- 00:32:756 (1,2,3) - I have an issue with this mainly cuz the guitar is 4 distinct notes that would be quite nice if mapped with circles. There's also 00:33:062 (2) - which has 2 vocals on it. Essentially I'm suggesting just use 4 circles here and use a slider on 00:33:368 - applied for all 00:35:205 (1,2,3) - etc i'll keep this i guess, single tapping 4 notes in a row is a bit much in such a calm part imo.
- 00:53:573 (1,2,3,4,5,6,7) - The synth in the back stops but you have the same spacing as 00:48:828 (2,3,4,5,6,7) - even tho intensity suddenly dropped. I recommend nerfing spacing here. Same for 00:58:471 - and so on fixed, nerfed them
- 00:55:562 (4) - Circle here since the chimes don't start until 00:55:715 - the chimes is actually there, i've listened to it very carefully and confirmed it a few times, its there, lower the effect and u will hear it.
- 01:17:756 (4,1,2) - Ctrl+g rhythm for vocals might work nicer but up to you I guess. will think about this, i dont want to skip that clickable rhythm on 01:18:215 (2) -
- 01:53:573 - Whistle. fixed
All this stuff repeats until after second kiai.

- 03:38:266 (1) - Remove NC? 03:38:879 - Loses relevance cuz if that being NCd imo.
- 03:54:491 - Guitar is soft but PP jumps nice. will nerf it abit i guess xD
- 04:01:838 (6,7,1) - Pixel overlap :gun:did something :s
[ ]

Good luck!
thanks for the mod
will get to your map soon, been quite bz recently
Monstrata
Winter

00:00:920 - Your intro just feels really forced imo because of the slider speed. I would recommend using a lower speed like 0.5x
00:30:766 (2,3,4,5,6) - Kinda hard to tell what these are all following. I think you have too many circles... Think of changing like 00:31:073 (4,5) - to a slider to make the rhythm more straightforward.
01:08:266 (1,2,3,4,5,6) - 1/2 spam kinda kills the bell rhythm xp.
02:46:838 (5,6) - Tbh with stuff like this (and earlier) you can add an NC for visual emphasis too, it makes a lot of sense to deviate from standard NC'ing patterns here. Feel free to apply to other places with the drums like this./
03:00:919 (1,2,3,4,5,6) - Same with the bells. If you really want to make it 1/2 spam at least use a noticeably different spacing to create emphasis on a specific instrument, like bell = jump, no bell = stack or 1.00x DS
03:15:919 (3,4,5,6,7,1,2,3) - Eh, the flow here felt really poor to me cuz of all the flowbreaks and sharp angles. If you agree, maybe you can move some of the circles around a bit or something.
03:37:654 (1) - Makes more sense to have them as one combo so i'd remove NC here for visual patterning.
03:56:022 (1,2,3,4,5) - This is too big too early imo. What you did for 03:56:940 (6,7,1,2,3,4) - is fine, but the jumps earlier should be smaller to reflect that the guitar pitch is going up.

[]

Give me metadata source if you have it, and call me back when you're ready.
Topic Starter
walaowey

Monstrata wrote:

Winter

00:00:920 - Your intro just feels really forced imo because of the slider speed. I would recommend using a lower speed like 0.5x changed this, and the ending too, since both of them have same rhythm
00:30:766 (2,3,4,5,6) - Kinda hard to tell what these are all following. I think you have too many circles... Think of changing like 00:31:073 (4,5) - to a slider to make the rhythm more straightforward. ok changed them, and other similar parts
01:08:266 (1,2,3,4,5,6) - 1/2 spam kinda kills the bell rhythm xp. i guess i'm not keeping this 1/2 spam anymore, the bell rhythm is stronger xD , i've changed them into sliders to emphasize the bell more.
02:46:838 (5,6) - Tbh with stuff like this (and earlier) you can add an NC for visual emphasis too, it makes a lot of sense to deviate from standard NC'ing patterns here. Feel free to apply to other places with the drums like this./ ok for this
03:00:919 (1,2,3,4,5,6) - Same with the bells. If you really want to make it 1/2 spam at least use a noticeably different spacing to create emphasis on a specific instrument, like bell = jump, no bell = stack or 1.00x DS did it like previously ^
03:15:919 (3,4,5,6,7,1,2,3) - Eh, the flow here felt really poor to me cuz of all the flowbreaks and sharp angles. If you agree, maybe you can move some of the circles around a bit or something. ok fixed the flow here, hope its better xP
03:37:654 (1) - Makes more sense to have them as one combo so i'd remove NC here for visual patterning. fikkusu
03:56:022 (1,2,3,4,5) - This is too big too early imo. What you did for 03:56:940 (6,7,1,2,3,4) - is fine, but the jumps earlier should be smaller to reflect that the guitar pitch is going up. ok smaller jump

[]

Give me metadata source if you have it, and call me back when you're ready.
thanks for the mod xD
TheKingHenry
Hello mod from my queue~
Winter
  1. 00:01:991 (3,4) - are these supposed to be stacked?
  2. 00:13:164 (1,3) - you could do this blanket so that the end of 00:13:777 (3) - doesn't end up drawing closer to 00:13:164 (1) - (you know, keep the visual distance the same throughout the blanket)
  3. 00:17:603 (6,3,3) - stack fix?
  4. 00:40:103 (1,2) - same here. Seems like there's actually quite a lot of these "almost stacked, but not quite" ones (as in, I won't even probably notice them all lol). Due how close they are to stacking it's not really looking intentional either
  5. 01:15:613 (1,2) - similar to that one comment about blankets earlier, it'd look better if 01:15:920 (2) - was slightly more rotated clock-wise
  6. 01:35:511 (5) - I think NC would fit here, considering the drastic change in direction (though the kicksliders are as excepted a combo that includes 8 notes of the 1/8 so I guess it'd make sense for the circles to do the same)
  7. 01:55:409 (1,2,3,4) - wouldn't it be better to use the same back and forth type thingy you just used? I think it'd flow better here too (like, putting 01:55:563 (2) - at somewhere around x:280 y:200 and so on) Not like this one is really wrong in any way though
  8. 02:33:981 (1,2) - wouldn't it make more sense to have these as very low spaced instead (like, negative spacing emphasis or smth) due how there is basically no instruments here? Then, the effect of the instruments coming in with the slider being considerably faster in movement than the circles would be a lot stronger
  9. 03:37:042 (1,2,3,4) - wouldn't there be some way to catch the clear increase in volume of the sounds these are based on? This pattern is kinda lacking that alltogether
  10. 04:01:226 (2,3,4) - I guess from purely theoretical view point the sounds construct a triple, but man, the drums don't the guitar in the middle is there only because it feels like the guitarist is kinda late on that or smth. Basically, it doesn't feel like a triple in the music for the player. Going on, I don't think there's anything for 04:02:067 (7) - same for 04:02:680 (5) -
  11. 05:16:838 (1,2,1) - maybe just me, but these slidershapes look pretty damn aggressive compared to the music they are portraying
Good luck!
Topic Starter
walaowey

TheKingHenry wrote:

Hello mod from my queue~
Winter
  1. 00:01:991 (3,4) - are these supposed to be stacked? yup fixed
  2. 00:13:164 (1,3) - you could do this blanket so that the end of 00:13:777 (3) - doesn't end up drawing closer to 00:13:164 (1) - (you know, keep the visual distance the same throughout the blanket) i dont really get what u mean by this? did u mean blanket end of (3) with (1)? i'm actually blanketing (1) with (4)
  3. 00:17:603 (6,3,3) - stack fix? okie
  4. 00:40:103 (1,2) - same here. Seems like there's actually quite a lot of these "almost stacked, but not quite" ones (as in, I won't even probably notice them all lol). Due how close they are to stacking it's not really looking intentional either yea ikr, these kind of things always happen :/ fix it anyway
  5. 01:15:613 (1,2) - similar to that one comment about blankets earlier, it'd look better if 01:15:920 (2) - was slightly more rotated clock-wise fixed
  6. 01:35:511 (5) - I think NC would fit here, considering the drastic change in direction (though the kicksliders are as excepted a combo that includes 8 notes of the 1/8 so I guess it'd make sense for the circles to do the same) i'll think about this, it seems fine tbh
  7. 01:55:409 (1,2,3,4) - wouldn't it be better to use the same back and forth type thingy you just used? I think it'd flow better here too (like, putting 01:55:563 (2) - at somewhere around x:280 y:200 and so on) Not like this one is really wrong in any way though i'll keep this, bcoz it flows fine xD and some pattern variation is nice too. if u ignore the slider tail, they're flowing smooth :3
  8. 02:33:981 (1,2) - wouldn't it make more sense to have these as very low spaced instead (like, negative spacing emphasis or smth) due how there is basically no instruments here? Then, the effect of the instruments coming in with the slider being considerably faster in movement than the circles would be a lot stronger the vocal is quite strong there :3 i think its ok. bsides i use it earlier too 00:41:328 (1,2,3) -
  9. 03:37:042 (1,2,3,4) - wouldn't there be some way to catch the clear increase in volume of the sounds these are based on? This pattern is kinda lacking that alltogether i could place streams at 03:37:654 - onwards, but its kinda overkill imo for streams to be introduce in such calm section
  10. 04:01:226 (2,3,4) - I guess from purely theoretical view point the sounds construct a triple, but man, the drums don't the guitar in the middle is there only because it feels like the guitarist is kinda late on that or smth. Basically, it doesn't feel like a triple in the music for the player. Going on, I don't think there's anything for 04:02:067 (7) - same for 04:02:680 (5) - 04:02:067 (7,5) - there are actually something here, some string sounds. but yea, i'll keep this for now, those sounds are pretty obvious, dont feel like missing them out
  11. 05:16:838 (1,2,1) - maybe just me, but these slidershapes look pretty damn aggressive compared to the music they are portraying they're similar to these 00:05:817 (1,2) its fine imo, the sound is a bit higher there :3
Good luck!
thanks for the mod xD
Monstrata
lol nominated
Wishkey
Heyo!

00:01:991 (3,4) - might wanna control + g the rythm here, prob missclicked something while applying mods

cool map, gl!
Topic Starter
walaowey

Wishkey wrote:

Heyo!

00:01:991 (3,4) - might wanna control + g the rythm here, prob missclicked something while applying mods lol ya, my mistake, will update this together with the next mod xD

cool map, gl!
thanks man xd
a_piasta
love this song, hope it gets ranked
Chaoslitz
m4m, sorry for the late

[Winter]
  1. 00:01:991 (3,4) - ctrl+g? it completely ignored the piano lol
  2. 01:00:307 (1) - 02:52:960 (1) - I don't think these NCs are necessary
  3. 03:48:675 - This section shouldn't have higher emphasize than the kiai sections, jumps like 03:55:409 (4,5,6,7,1,2,3,4,5,6,7,1,2,3,4,5) - are spaced too much and not fit at all
  4. 04:30:307 (1) - Could make a bigger loop so that it will be more readable

Not much to say about this map, but I can't agree that objects in 03:48:675 are spaced too much as mentioned above, which actually doesnt fit with this guitar section, call me back if you agree to fix it
Topic Starter
walaowey

Chaoslitz wrote:

m4m, sorry for the late

[Winter]
  1. 00:01:991 (3,4) - ctrl+g? it completely ignored the piano lol ughh ya, its a mistake here, i still havent update it. theres a mod pointed it out earlier xd, thanks again its fixed now
  2. 01:00:307 (1) - 02:52:960 (1) - I don't think these NCs are necessary ok
  3. 03:48:675 - This section shouldn't have higher emphasize than the kiai sections, jumps like 03:55:409 (4,5,6,7,1,2,3,4,5,6,7,1,2,3,4,5) - are spaced too much and not fit at all nerf them all
  4. 04:30:307 (1) - Could make a bigger loop so that it will be more readable change the slider instead, dont really like it xD

Not much to say about this map, but I can't agree that objects in 03:48:675 are spaced too much as mentioned above, which actually doesnt fit with this guitar section, call me back if you agree to fix itnerf those jumps, and buff kiai abit
Thankssss ><
Chaoslitz
μ'sic Forever!
Topic Starter
walaowey
thanks <3
Kanari
weeee congrats! >w<
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