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monet - Noborenai Sakamichi

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Topic Starter
Mirash
This beatmap was submitted using in-game submission on 21 декабря 2017 г. at 17:26:16

Artist: monet
Title: Noborenai Sakamichi
Source: 素晴らしき日々~不連続存在~
Tags: Delis SubaHibi Subarashiki Hibi ~Furenzoku Sonzai~ Wonderful Everyday ~Diskontinuierliches Dasein~ Naglfar no Senjou nite すかぢ SCA-ji ピクセルビー Pixelbee visual novel vn
BPM: 123
Filesize: 8765kb
Play Time: 04:12
Difficulties Available:
  1. Advanced (2,02 stars, 394 notes)
  2. Delis' Insane (4,62 stars, 769 notes)
  3. Hard (3,22 stars, 734 notes)
  4. Hill of Sunflowers (5,94 stars, 1164 notes)
  5. Insane (4,28 stars, 1053 notes)
  6. Normal (1,78 stars, 270 notes)
Download: monet - Noborenai Sakamichi
Information: Scores/Beatmap Listing
---------------
Live happily!
delis insane from delis
den0saur
Счастья, здоровья, и хорошего маппинга как говорится
Lama Poluna
ура
PandaHero
EvilElvisV6.9, my favorite mapper \o/
Asuka_-
i love monet ( *´艸`)
good work!!!
tatemae
извините, я тут потерялась... не подскажете как пройти в тред, где можно помемить?
Left
lol cool
Delis
hello from your m4m queue ^^ sorry for not modding the entire mapset ><..

00:01:488 (4,5) - 00:01:976 (6,7) - tbh the stacking should be like this two because the circles 00:01:488 (4,5,6,7) - are for the offbeat (or whatever called) of the piano so they are following the different thing from 00:00:513 (1,2,3) - that feels weird. this also can be consistent with the rest of this part like 00:05:391 (4,5) - you differentiated the sound by using sliders instead of circles.
00:06:366 (1) - r u mad
00:16:976 (5) - why did you place only a normie 2017 slider here it made me cry ;w; 01:21:488 (4) - im calling for it!!
00:32:830 (5,6,7,8) - this plays kind of boring for weak sounds in music? something more usual like 00:38:683 (4,5,6,7) - still without 00:39:171 (8) - fits better imo.
the end of the first chorus has weird rhythm choices but plays really fine so no mentions!
01:33:927 (5,6) - woh this is so hard like the flow on 01:33:683 (3,4,5) - is a reading challenge already stacking 01:33:927 (5,6) - will be a lot easier and comfortable at this level of beatmap but it also loses some uniqueness from it so lol, decide what to do by urself :)
02:49:537 (1,2,3,4,5,6) - dear rue
02:52:952 - how about moving a start of the break to here like mr delis did? owo
03:24:171 (1) - i think the whistle bothered me a bit while playing as it's totally overhitsounded...
03:55:269 (2,3) - ctrl+g'd one could be a better pattern to be the climax of the map anyway it's something not typical mapper does though
04:11:366 (4) - i think the stacking 3 circles rule should apply to this as well, https://osu.ppy.sh/ss/9210243 is wot i think could be relevant to the patterns.

it felt like you're overusing the elvis' back and forth (02:24:049 (1,2,3,4) - this 1) but other than that the map is pretty fun to play! love this map <3
[Delis' Insane]
00:18:317 - missing clap
00:21:244 - ^
01:04:903 (1,2,3) - lul sliders are broken xD
01:07:586 (4,5) - imo drum clap fits on the circle instead of the slider? clap for the slider head instead might be a good idea o3o
02:17:220 - shouldn't ignore the piano here due to the pattern being so hard to read, and is not too intuitive as well.
02:35:634 (1,2,3,4,1,2,3,4) - this is too hard compared to the rest of the diff, consider nerfing it to be more easier to read. maybe replace the stacked circles into 2 sliders.
02:46:610 (5,6) - this lacks of emphasis!!
03:19:781 (2,3) - as they share different sounds it's weird to be stacked. 03:20:025 (3) - put this on (1)?
03:21:000 (3,4) - ^

good mapset! I've had a grateful time to mod it but sadly I have no time to mod the lower diffs :( sorry about that. instead of that have a star here, good luck with this mapset!
Delis
fixed all, thanks! fuck what am i doing rofl shuld be drunk af please update anyway also can someone delete my post
https://delisha.s-ul.eu/GyNuvTL0
Topic Starter
Mirash
全部直した、ありがとう!
except that thing to be decided by me, i think its cool..

thank left Orz
-Tochi
M4M from my queue


  • [Hill of Sunflowers]
  1. 00:01:488 (4) - Strongly recommend a NC here as the rhythm changes to 1/2.
  2. 00:15:147 (1,2,3,1) - Holy shit, this game me a big shock LOL. From a chill piano part to some high bpm guitar lol.
  3. 00:30:269 (2,3,4,5,6,7,1) - There could be added some NCs on this part to make it easier to read the rhythm since you didn't change the spacing like: https://osu.ppy.sh/ss/9213766
  4. 00:40:756 (4) - Maybe move this to stack with 00:39:415 (2) - for more movement on this part?
  5. 01:15:512 (2) - Ctrl+g here and here 01:15:878 (3) - will be a better flow imo.
  6. 01:40:512 (3,4,5,6,7,8) - Same suggestion as the part here 00:30:512 -
  7. 04:12:220 - 04:26:690 - Ehhh, you timed all that, but you didn't map it???


  • [Delis' Insane]

    Lowkey reminds me of Chata - Remind :o
  1. 00:21:854 (7,5) - Is this non-stack intentional?
  2. 01:12:464 (1,3) - Swap NC here? It will be consistent with 01:15:147 (1) - as the NC here starts when she sings.

Really nice map, good luck with it!
toybot
hi ! ! !

tbh i feel like the drum-hitnormal is a little too soft for being used as an active hs

[hill of sunflowers]
00:02:220 (7) - i think removing this would serve a dual purpose of being more accurate to the music and giving 00:01:244 (3,4,5,6) - more impact
00:45:147 (1,2) - i was not expecting such a large jump to 2 here, since the music doesnt rly indicate that as opposed to the sounds at 00:45:391 (1,2) -
00:49:781 (2,3,4,5,6,7,8,9,10) - you could really do something more apt then a stream, esp since stuff like the drums and vocals arent constant 1/4 here
01:17:952 (1,2,3,4) - this would play much much better in its context if you'd just make it this, playing it is currently mindboggling
01:33:683 (3,4,5,6) - the way these are patterned would make an nc on 3 more natural imo
01:53:073 (8,1) - i think switching hte places of these 2 objects wouldnt be that bad of an idea, follows rhythm and preserves the square shape
02:39:781 (3,4,5) - linear patterns are cool, but having it this spaced out was just terrible to play
03:25:878 (3,4) - uhh make these the same curve? u use a lot of paired sliders like 03:35:634 (3,5) - , this just stood out as weird
04:11:366 (4) - stack this on top of the slider instead? the snare on it + the rhythm created from the triples before makes me want to move on that note
besides some playability issues imo, this is an amazing map 10/ 10

[delis' insane]
map the intro for mapset consistency? the intro is rly nice sounding anyway
00:18:073 (1) - missing clap
00:22:708 (5,6) - do this instead? seems to fit a lot more
00:49:171 (1) - really odd rhythm choice, since the guitar on the blue tick isnt really more significant than the downbeat here. so it feels unnecessary
02:16:000 (3,4) - maybe make the drums on the blue ticks clickable here?
03:46:122 (5,6,7) - even though this pattern was great, it was odd since the choruses have generally been really high spaced
03:56:610 - ending on just a circle was unsatisfying :c maybe place a spinner too?

[insane]
00:02:220 (5) - same w/ extra, theres really nothing there
00:36:854 (7,8,1) - i found it a little weird that 8 is so far from 7 compared to 8 to 1, since 8's not representing anything rly that strong
01:30:269 (1,2,3,4,5) - make this rhythm similar to 02:48:317 (2,3,4,5,6,7) - ? feels much better to play here
01:47:830 (3,4,1,2) - cool pattern but really confusing, since there's nothing to base the rhythm off of

[hard]
00:58:561 (5) - shorten this by 1/4 and add a circle after? holding here doesn't seem to reflect anything

okay das it, good work everybody
PandaHero
400th post, huh

[General]
1. Моддинг ассистант ругается на normal-hitfinish, типа он с задержкой
2. Сделай во всех диффах колоркодинг, а не только в ласт, пожалуйста

[Easy]
Может лучше ар 4 поставить, бпм-то немаленький

00:29:293 (2) - 1/2 слайдер+нота получше бы зашли, как мне кажется, а то там такая гитара сильная, а ты на неё конец ревёрса
00:34:415 - очень сбивает то, что ты миссаешь этот звук, может нотку туда?
00:38:805 - опять пианино мисснул
00:51:244 (1,3) - не очень нравятся такие оверлапы, но если его никак не избежать, то пусть будет
00:53:195 (1) - абсолютно не нравится, как ты сжираешь вокал на белом тике - 00:53:683, укоротила бы слайдер в два раза и поставила сюда нотку 00:54:171
01:57:098 (3) - может сюда тоже 1/2 слайдер? Ты вроде не стесняешься делать длинные 1/2 колбасы без перерывов, а эта пауза смущает
02:14:171 (2) - о, а здесь бы я пропустила белый тик и сделала паузу. Ты так уже делал например здесь 02:09:293 (1,2,3), и это было клёво
04:08:317 (1,2) - а может вот такой ритм сделать? Так гитарка будет лучше фолловиться

[Normal]
00:22:464 (4,5) - а новички не охуеют от такого? По-моему для нормала слишком сложно, хоть бы под дсом это сделал, а не стакал
00:31:488 (1) - хм, ты вроде не вокал дальше маппаешь, может её убрать совсем? Уверена что тут будут миссать
01:05:756 (2,3) - уже говорила про такие штуки, но тут хотя бы дс нормальный. Будет здорово, если ты сможешь обойтись без 1/4 в нормале, а то это реально сложно выглядит
02:09:293 (1,2,3) - как-то резковато, может плавнее сделать этот переход?
03:21:488 (1,1) - хз можно ли так делать в нормалах, спроси у Делиса

[Hard]
00:09:537 (2) - может побольше спейсинга на неё сделать, для читабельности?
00:16:122 - 00:29:781 - я конечно всё понимаю, но я бы сделала ритм в этой части менее плотным, чтобы был контраст с припевами
03:14:903 (8) - может лучше на две нотки его разбить?
03:22:342 (9) - закончила бы его на красном тике, потому что либо я глухая, либо на синем тике вообще ничего нет, а на красном пианино

[Insane]
01:31:610 (2,3,4,5) - может здесь лучше закруглённый стрим сделать? А то прямоугольный как-то странно смотрится
02:00:756 (1,2,3,4) - линия выглядит неровно, поправишь?
02:21:000 (1,3) - меня маленько триггерит, что изгибы у этих слайдеров разные
02:48:073 (1,2,3,4,5,6,7) - какая-то скучная линеечка, может тут что-нибудь поинтереснее придумать? Я бы что-то такое сделала https://osu.ppy.sh/ss/9217800
02:51:732 (3,4,5,1,2) - сделай ровный пятиугольник, чего ты как этот
02:52:098 (1) - а кстати, зачем тут нк? оО
03:17:586 (1,2) - смущает пауза, я бы на белый тик нотку поставила
03:46:122 (1,2,3) - опять скучная штука

[Delis]
00:34:415 (2,3,4) - custom stack looks so strange here, can you make it as ordinary stack?
00:39:293 (6) - can you move it closer to 5 please thanks. It will also fit vocal better, if you make 6 slider as a two notes
01:20:025 (4) - I would like to ctrl+g this slider
01:56:000 (2) - eeh, why you use this shape here, I can't remember you using this things before
01:56:366 (3,4) - fix stack
02:16:610 (6,7) - can you move it down, please, it will looks more pleasant for my eyes
03:42:220 (6) - can you move it a bit left to hide slider's end under 5 slider? https://osu.ppy.sh/ss/9217961

[Hill of Sunflowers]
02:13:683 (1,2,3) - а вот эту штуку можно было поровнее сделать, типа вот так https://osu.ppy.sh/ss/9218103
02:51:488 (6,7) - тут какой-то очередной джампо-паттерн просится, судя по музыке, а не слайдеры
03:03:927 (1,2,3,4,5,6,7,8,9,10) - вот эта штука жутко похожа на эту 01:40:025 (1,2,3,4,5,6,7,8) - , но по музыке они разные, может во втором случае что-то другое придумать?
03:19:537 (1,2,3) - как-то они неровно стоят, можно же поднять 1 и 2 и поставить 3 слайдер под 1, как-то так https://osu.ppy.sh/ss/9218162
03:46:366 (2) - сделала бы ему ctrl+g
03:46:610 (3) - подвинь его поближе к 2 что ли
Topic Starter
Mirash
tochi

-Tochi wrote:

  • [Hill of Sunflowers]
  1. 00:01:488 (4) - Strongly recommend a NC here as the rhythm changes to 1/2. its just a start of the map and rhythm is not that hard to grasp lol
  2. 00:15:147 (1,2,3,1) - Holy shit, this game me a big shock LOL. From a chill piano part to some high bpm guitar lol. :)
  3. 00:30:269 (2,3,4,5,6,7,1) - There could be added some NCs on this part to make it easier to read the rhythm since you didn't change the spacing like: https://osu.ppy.sh/ss/9213766 i think its ok
  4. 00:40:756 (4) - Maybe move this to stack with 00:39:415 (2) - for more movement on this part? it'll ruin stop effect and also could misread as a jump so i'll keep
  5. 01:15:512 (2) - Ctrl+g here and here 01:15:878 (3) - will be a better flow imo. imo both ways are pretty equal, and if i accept this sound on first slider will be in left ear and not in the center, that's not nice
  6. 01:40:512 (3,4,5,6,7,8) - Same suggestion as the part here 00:30:512 -
  7. 04:12:220 - 04:26:690 - Ehhh, you timed all that, but you didn't map it??? nice ending sounds should be timed !!

toybot

toybot wrote:

hi ! ! !

tbh i feel like the drum-hitnormal is a little too soft for being used as an active hs
prob will keep it but because idk whats better lol
[hill of sunflowers]
00:02:220 (7) - i think removing this would serve a dual purpose of being more accurate to the music and giving 00:01:244 (3,4,5,6) - more impact yeah, but sounds empty because of further slider tails on same place
00:45:147 (1,2) - i was not expecting such a large jump to 2 here, since the music doesnt rly indicate that as opposed to the sounds at 00:45:391 (1,2) - well map is not easy in many places xD
00:49:781 (2,3,4,5,6,7,8,9,10) - you could really do something more apt then a stream, esp since stuff like the drums and vocals arent constant 1/4 here i like the effect of that stream and mapping vocal here or messing with sliders will not be something i want
01:17:952 (1,2,3,4) - this would play much much better in its context if you'd just make it this, playing it is currently mindboggling it was on purpose, i might change it tho, will see
01:33:683 (3,4,5,6) - the way these are patterned would make an nc on 3 more natural imo yeah
01:53:073 (8,1) - i think switching hte places of these 2 objects wouldnt be that bad of an idea, follows rhythm and preserves the square shape o nice
02:39:781 (3,4,5) - linear patterns are cool, but having it this spaced out was just terrible to play reworked
03:25:878 (3,4) - uhh make these the same curve? u use a lot of paired sliders like 03:35:634 (3,5) - , this just stood out as weird k, i tried
04:11:366 (4) - stack this on top of the slider instead? the snare on it + the rhythm created from the triples before makes me want to move on that note i guess i did it already from delis mod yeah
besides some playability issues imo, this is an amazing map 10/ 10 thank !!

[insane]
00:02:220 (5) - same w/ extra, theres really nothing there i just cant delete it..
00:36:854 (7,8,1) - i found it a little weird that 8 is so far from 7 compared to 8 to 1, since 8's not representing anything rly that strong fixed
01:30:269 (1,2,3,4,5) - make this rhythm similar to 02:48:317 (2,3,4,5,6,7) - ? feels much better to play here iam retarded
01:47:830 (3,4,1,2) - cool pattern but really confusing, since there's nothing to base the rhythm off of unstacked them

[hard]
00:58:561 (5) - shorten this by 1/4 and add a circle after? holding here doesn't seem to reflect anything yes

pandahero

PandaHero wrote:

400th post, huh

[General]
1. Моддинг ассистант ругается на normal-hitfinish, типа он с задержкой фиксанул, вроде
2. Сделай во всех диффах колоркодинг, а не только в ласт, пожалуйста я думал будут нк модить

[Easy]
Может лучше ар 4 поставить, бпм-то немаленький ладно

00:29:293 (2) - 1/2 слайдер+нота получше бы зашли, как мне кажется, а то там такая гитара сильная, а ты на неё конец ревёрса ок
00:34:415 - очень сбивает то, что ты миссаешь этот звук, может нотку туда? это для более крутого эффекта начала следующей секции
00:38:805 - опять пианино мисснул тоже специально
00:51:244 (1,3) - не очень нравятся такие оверлапы, но если его никак не избежать, то пусть будет по-моему все ок
00:53:195 (1) - абсолютно не нравится, как ты сжираешь вокал на белом тике - 00:53:683, укоротила бы слайдер в два раза и поставила сюда нотку 00:54:171 мне наоборот нравится, как этот длинный слайдер всю фразу покрывает
01:57:098 (3) - может сюда тоже 1/2 слайдер? Ты вроде не стесняешься делать длинные 1/2 колбасы без перерывов, а эта пауза смущает будет спам 1 2 я не люблю такое
02:14:171 (2) - о, а здесь бы я пропустила белый тик и сделала паузу. Ты так уже делал например здесь 02:09:293 (1,2,3), и это было клёво попробовал и как-то не зашло
04:08:317 (1,2) - а может вот такой ритм сделать? Так гитарка будет лучше фолловиться ага

[Normal]
00:22:464 (4,5) - а новички не охуеют от такого? По-моему для нормала слишком сложно, хоть бы под дсом это сделал, а не стакал да не
00:31:488 (1) - хм, ты вроде не вокал дальше маппаешь, может её убрать совсем? Уверена что тут будут миссать да с чего, люди ж с глазами вроде играют в осу
01:05:756 (2,3) - уже говорила про такие штуки, но тут хотя бы дс нормальный. Будет здорово, если ты сможешь обойтись без 1/4 в нормале, а то это реально сложно выглядит я хотел нормал сложнее изи, по-моему все ок
02:09:293 (1,2,3) - как-то резковато, может плавнее сделать этот переход? все плавно же о.о!
03:21:488 (1,1) - хз можно ли так делать в нормалах, спроси у Делиса можно, я в каталине также ставил

[Hard]
00:09:537 (2) - может побольше спейсинга на неё сделать, для читабельности? ок
00:16:122 - 00:29:781 - я конечно всё понимаю, но я бы сделала ритм в этой части менее плотным, чтобы был контраст с припевами ну так, такая же часть и в припеве есть!
03:14:903 (8) - может лучше на две нотки его разбить? ну не
03:22:342 (9) - закончила бы его на красном тике, потому что либо я глухая, либо на синем тике вообще ничего нет, а на красном пианино я дебил

[Insane]
01:31:610 (2,3,4,5) - может здесь лучше закруглённый стрим сделать? А то прямоугольный как-то странно смотрится =(
02:00:756 (1,2,3,4) - линия выглядит неровно, поправишь? ровно же????
02:21:000 (1,3) - меня маленько триггерит, что изгибы у этих слайдеров разные консистенси??
02:48:073 (1,2,3,4,5,6,7) - какая-то скучная линеечка, может тут что-нибудь поинтереснее придумать? Я бы что-то такое сделала https://osu.ppy.sh/ss/9217800 ок
02:51:732 (3,4,5,1,2) - сделай ровный пятиугольник, чего ты как этот =(
02:52:098 (1) - а кстати, зачем тут нк? оО там звуки другие, типо выделил их так, что ли
03:17:586 (1,2) - смущает пауза, я бы на белый тик нотку поставила не смущайся все ок
03:46:122 (1,2,3) - опять скучная штука по мне вот эта не скучная!

[Hill of Sunflowers]
02:13:683 (1,2,3) - а вот эту штуку можно было поровнее сделать, типа вот так https://osu.ppy.sh/ss/9218103 =(
02:51:488 (6,7) - тут какой-то очередной джампо-паттерн просится, судя по музыке, а не слайдеры не хочу тут
03:03:927 (1,2,3,4,5,6,7,8,9,10) - вот эта штука жутко похожа на эту 01:40:025 (1,2,3,4,5,6,7,8) - , но по музыке они разные, может во втором случае что-то другое придумать? да никто не заметит, они в километре друг от друга
03:19:537 (1,2,3) - как-то они неровно стоят, можно же поднять 1 и 2 и поставить 3 слайдер под 1, как-то так https://osu.ppy.sh/ss/9218162 вот это скучно вот
03:46:366 (2) - сделала бы ему ctrl+g не, я специально так поставил
03:46:610 (3) - подвинь его поближе к 2 что ли и это тоже

thank you fellas
Sylas
hey m4m

top diff
i think raising the ar a bit would help since the bpm is rly high and some of the 1/4 patterns are quite hard to read atm
00:19:171 (6,7) - would flow better if you moved 7 down so its below 6
00:24:537 (5,6) - you didn't use overlaps for these anywhere else so it feels awkward to only use an overlap here
01:16:854 (1,2,3,4,5,6,1,2,3,1,2,3,4,1) - im not sure how playable this pattern is, the flow is really unintuitive which does not fit well at all with the high bpm. i think using more comfortable flow with sharper angles plays out much better since players can actually snap to the notes
01:31:976 (1,2) - ctrl+G on these plays much better since it follows the patterns flow
01:33:805 (2,3) - ctrl+G like ^, not a fan the combination of antijumps and jumps at high bpm
01:34:049 (4) - add clap?
01:47:830 (3,4,5,6) - stacking would look neater and be more consistent with 01:40:756 (4,5,6,7) -
01:50:512 (4) - copy pasting the shape of 01:50:269 (3) - and rotating it by 180 would look nicer
02:35:757 (4,1,2,3,4,1,2) - this plays out pretty awkwardly too
02:50:269 (1,2,3,4,5,6,7,8,1,2) - i like this

delis
01:18:561 (6) - would be nice if this slider stood out from the previous ones in some way bc the sounds are very different, maybe replace it with 2 circles?
is pretty consistent with the diff
01:53:195 (6,7) - copy paste sliders would look nicer
02:05:391 (4) - manually stacking this under 02:04:903 (1) would make the pattern neater also a NC would be nice
03:27:098 (7,2) - not a fan of the slight overlap
03:45:391 (3,4,5,6,7) - love this pattern
i think it'd be more consistent if all the diffs ended in the same spot, this is the only one that ends at 03:56:610 (5). its probably fine since its a GD but an almost 20 second difference is quite a lot

insane
00:06:366 (1) - ctrl+G is more consistent with the rest of the part
00:14:171 (1) - feels awkward ending the slider on such a strong sound
this rhythm represents the song better and the 1/4 sliders prepares people for 00:15:634 (1,2,3,4)
01:34:049 (8) - clap would be nice

hard
00:15:391 (2,3) - this feels kinda undermapped since the soudns are so strong, its a hard so 1/4 slider spam starting from 00:15:147 - would be nice

can't really find anything else
good luck!
schoolboy
some suggestion for the top diff
00:05:878 (5) - 1/2 slider feels better
00:07:098 (3,4) - increase the spacing slightly?
00:11:732 (4) - i think this should be two circle with 1/1 gap, but up to you
00:16:610 (3) - try ctrl+g
00:33:683 (3) - whistle on head?
01:03:927 (7,8) - imperfect stack :d
01:13:195 (2,3,4) - id do consistent spacing here, the current one looks meh
01:14:903 (4) - ctrl+g for a better flow?
01:44:781 (7) - nc maybe?
01:59:537 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - really cute
02:05:391 (3) - probably should be 1/2 to match with vocals
02:22:342 (6) - x=35 y=167
02:36:610 (3) - maybe ctrl+g this as well?
02:51:488 (6) - nc?
03:29:781 (2) - ctrl+h?
03:36:610 (4,1) - should swap ncs, rn it doesnt really follow music
04:04:049 (2) - normal-whistle?
04:10:512 (3) - probably missing a finish

cool map, gl!
bezbashn
ку-ку. м4м в студию
Это больше эстетический мод, если так можно выразиться
[Overall]
Включи нормально киаи, пожалуйста...

[Easy]
00:01:488 и 00:03:439 имеют почему-то разные паттерны
00:05:391 - конец слайдера опусти на 1 клекточку вниз
00:05:878 - конец слайдера 1 клеточку вверх и 1 влево
00:12:464 - сдвинь на х:404 у:156. Тогда 00:13:439(2,3,1) свдигается на 1 вправо
00:17:098 - конец 2 вверх
00:17:568 - конец 1 влево
00:19:537 - конец 5 вниз
00:24:903 - опять новый паттерн
00:29:293 - конец 1 влево
00:32:708 - 2 вверх. Больше на эти моменты внимания обращать не буду. Надеюсь, что ты нашёл закономерность и сам сделаешь по всей сложности.
00:41:244 (2,1) - нарушено расстояние между нотами
01:08:561 - прикрепи к клекте слева
01:10:269(2,3,1) - между ними разное расстояние, лол
01:23:159(1,2) - расстояние на 1 клеточку больше
01:52:464 - ^
03:34:903 - а-та-та. оверлап
Зачем эти тайминг поинты ???


[Normal]
CS 4 ???
00:05:391(2,3) - Эти точки в слайдерах бесполезные, если они почти прямые...
00:11:244 - ^
00:12:220 - ^
00:22:830 - ^
00:24:903 - ^
И так далее...

00:15:878 - оверлап
00:22:830 - мне кажется, или в нормалах так нельзя ?
01:09:537 - ^
00:31:448 - звука не слышно

[Hard]
Эта скорость, мне кажется, не для харда точно. Особенно вот это 00:23:439 (1,2,3,4,5) и 01:02:464 (1,2,3,4,5) и т.п.
00:31:488 - звук убежал

+ прошлые проблемы:
прямые не прямые слайдеры и немного оверлапов, но их мне лень расписывать. У тебя, у думаю, глаз-алмаз - сам увидишь.

На этом у меня всё. Удачи !
Topic Starter
Mirash
the koala

TheKoala wrote:

hey m4m

top diff
i think raising the ar a bit would help since the bpm is rly high and some of the 1/4 patterns are quite hard to read atm
00:19:171 (6,7) - would flow better if you moved 7 down so its below 6 yeah, but this one is flowing bad on purpose(just like many other things in this map)
00:24:537 (5,6) - you didn't use overlaps for these anywhere else so it feels awkward to only use an overlap here changed
01:16:854 (1,2,3,4,5,6,1,2,3,1,2,3,4,1) - im not sure how playable this pattern is, the flow is really unintuitive which does not fit well at all with the high bpm. i think using more comfortable flow with sharper angles plays out much better since players can actually snap to the notes aiming such angles is fun, comfortable patterns are fine but this is a climax and i wanted to highlight it, so players will think and not cursor mash over the screen
01:31:976 (1,2) - ctrl+G on these plays much better since it follows the patterns flow
01:33:805 (2,3) - ctrl+G like ^, not a fan the combination of antijumps and jumps at high bpm
01:34:049 (4) - add clap? yeah
01:47:830 (3,4,5,6) - stacking would look neater and be more consistent with 01:40:756 (4,5,6,7) - no i want that slight movement down to be here :p
01:50:512 (4) - copy pasting the shape of 01:50:269 (3) - and rotating it by 180 would look nicer i find non symmetrical objects be more beautiful sometimes and this is one of the times
02:35:757 (4,1,2,3,4,1,2) - this plays out pretty awkwardly too
02:50:269 (1,2,3,4,5,6,7,8,1,2) - i like this

insane
00:06:366 (1) - ctrl+G is more consistent with the rest of the part true
00:14:171 (1) - feels awkward ending the slider on such a strong sound
this rhythm represents the song better and the 1/4 sliders prepares people for 00:15:634 (1,2,3,4) feels ok for me and i dont want to interrupt silent part with tail of this slider
01:34:049 (8) - clap would be nice agree

hard
00:15:391 (2,3) - this feels kinda undermapped since the soudns are so strong, its a hard so 1/4 slider spam starting from 00:15:147 - would be nice
hm i feel like this slider is nice for introducing high slider velocity and instant 1/4 things will scare players maybe haha
can't really find anything else
good luck!

komore

Komore wrote:

some suggestion for the top diff
00:05:878 (5) - 1/2 slider feels better yeah
00:07:098 (3,4) - increase the spacing slightly?
00:11:732 (4) - i think this should be two circle with 1/1 gap, but up to you
00:16:610 (3) - try ctrl+g
00:33:683 (3) - whistle on head? yeah
01:03:927 (7,8) - imperfect stack :d fixed
01:13:195 (2,3,4) - id do consistent spacing here, the current one looks meh
01:14:903 (4) - ctrl+g for a better flow?
01:44:781 (7) - nc maybe?
01:59:537 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - really cute resident trap? :3 owo
02:05:391 (3) - probably should be 1/2 to match with vocals i think following pianos better here
02:22:342 (6) - x=35 y=167 it'll ruin idea
02:36:610 (3) - maybe ctrl+g this as well?
02:51:488 (6) - nc?
03:29:781 (2) - ctrl+h?
03:36:610 (4,1) - should swap ncs, rn it doesnt really follow music drums are starting there
04:04:049 (2) - normal-whistle? yeah
04:10:512 (3) - probably missing a finish

cool map, gl!

bezbashn

bezbashn wrote:

ку-ку. м4м в студию
Это больше эстетический мод, если так можно выразиться
[Overall]
Включи нормально киаи, пожалуйста... мне не нравится как при киаях светятся слайдеры, не включу

[Easy]
00:01:488 и 00:03:439 имеют почему-то разные паттерны не очень понял что ты имел в виду
00:05:391 - конец слайдера опусти на 1 клекточку вниз xD
00:05:878 - конец слайдера 1 клеточку вверх и 1 влево
00:12:464 - сдвинь на х:404 у:156. Тогда 00:13:439(2,3,1) свдигается на 1 вправо тоже не очень понятно, лол, я подвинул слайдер туда и спейсинг сломался
00:17:098 - конец 2 вверх
00:17:568 - конец 1 влево
00:19:537 - конец 5 вниз
00:24:903 - опять новый паттерн
00:29:293 - конец 1 влево
00:32:708 - 2 вверх. Больше на эти моменты внимания обращать не буду. Надеюсь, что ты нашёл закономерность и сам сделаешь по всей сложности. это ничего не меняет
00:41:244 (2,1) - нарушено расстояние между нотами фиксанул, но нарушение расстояния в 2 десятых не карается
01:08:561 - прикрепи к клекте слева
01:10:269(2,3,1) - между ними разное расстояние, лол
01:23:159(1,2) - расстояние на 1 клеточку больше
01:52:464 - ^
03:34:903 - а-та-та. оверлап думаю новички не испгуаются
Зачем эти тайминг поинты ??? просто захотелось затаймить, для души !


[Normal]
CS 4 ??? мне нужен был посложнее нормал, алсо я люблю 4 кс
00:05:391(2,3) - Эти точки в слайдерах бесполезные, если они почти прямые... не бесполезные! внешне выглядят приятнее
00:11:244 - ^
00:12:220 - ^
00:22:830 - ^
00:24:903 - ^
И так далее...

00:15:878 - оверлап
00:22:830 - мне кажется, или в нормалах так нельзя ? можно, тут бпм высокий
01:09:537 - ^
00:31:448 - звука не слышно на вокале нотка стоит

[Hard]
Эта скорость, мне кажется, не для харда точно. Особенно вот это 00:23:439 (1,2,3,4,5) и 01:02:464 (1,2,3,4,5) и т.п. харды и существуют, чтобы научить игроков стримить и триплы прожимать, плюс бпм не высокий
00:31:488 - звук убежал

+ прошлые проблемы:
прямые не прямые слайдеры и немного оверлапов, но их мне лень расписывать. У тебя, у думаю, глаз-алмаз - сам увидишь.

На этом у меня всё. Удачи !

thanks
Deramok
hill of sunflowers
  1. 00:23:683 (6,1) - suggesting to gtrl g those as they're on different sounds and that would make them stand out from the symmetric pattern while still maintaining shapes and emphasis
  2. 00:26:732 (8) - skipping the main melody sound which usually doesn't get skipped and falls out of place with 00:24:659 (6) - skipping the other instrument in favour of the melody. could replace it with a note + slider in the same direction
  3. 00:27:342 (2) - instead could be longer, would add tension as you've done previously as well
  4. 00:34:903 (1) - don't see this one working as this slow short slider was introduced with 00:31:488 (1) - as a vocal tension builder while it is on a double drum hit here. so just having two notes doing the same job would be more apporpriate maybe especially with drums usually being mapped as circles.
  5. 00:36:366 (3) - as to bring out the vocals more you could replace this one with notes as well hearing as there are no vocals on it
  6. 00:44:171 (4) - in order to be in unity with 00:43:805 (2,3) - i'd space this away from the stack
  7. 00:45:147 (1,2,1,2) - the spacing emphasis is weird here. 00:45:269 (2) - is getting way more attention than the crash on 00:45:512 (2) - without much of a justification. could be fixed by moving the previous notes closer like https://puu.sh/xYTfR/e7e8c02215.png
  8. 00:54:415 (6,7,8) - i think it would be more natural to the vocals and the other instrument if the object order was reversed which could work with a pattern like https://puu.sh/xZs67/c58553135f.png for example
  9. 00:56:122 (6) - making this into singles would also bring about the piano better while distinguishing it from the sliders that cover the drum before it. alternatively converting the previous slider could also work as it uses guitar sounds and would bring by the same distinction.
  10. 01:02:220 (3,1) - adding a note to the stack would make incorporate the drums pretty nicely as you also did in the following stack, but i see how you want the 1/2 clicking stressed
  11. 01:28:683 (2,3,4,5) - little consistency error here that leads to confusion on what is being followed. 5 should be a tick earlier and 4 in turn just one single
  12. 01:32:098 (2,1) - these are completely reversed in terms of emphasis in a way you haven't really used in this map like this. 2 is a regular note of equal or lower value to the previous one while 1 is a cymbal hit. now the only quick fix i could think up for this without screwing with the nice overall pattern is if you just swapped their positions, maing them at least equal or putting 2 in a diamond shape with 01:31:732 (5,6,1,2) - instead uf putting it into the middle to retain some contrast, either of which still represent the diference of 01:31:732 (5,6) - to 01:31:976 (1,2) - as well
  13. 01:33:561 (2,1) - similar to the above there's inversed contrast here, could be fixed by putting 2 into a sort of triangle with 01:33:439 (1,2) - which would also comply with the pairing of the other two sets of two notes
  14. 00:30:512 (3,4,5,6) - i'd remove 5 and 3 for the sole sake of it being different from 01:40:756 (4,5,6,7) -
  15. 01:41:488 (8,1) - not sure why you'd skip the note between those
  16. 01:51:488 (9) - space this one of from 8 and closer to 1, also use the nc on this instead for consistency in the way of emphasised vocals
  17. 02:35:878 (1,2,3,4,1) - unlike the previous pattern of this sort i don't think this one works. mainly because it starts too early which through that is also inconsistent with the other one. a possible way out could take an approach like. key being the low distance between 1 and 2 and the nc being delayed by one, incorporating 5 into the pattern https://puu.sh/xZt6v/7d2b428432.png
  18. 02:47:098 (4) - same issue as in the previous chorus, since it's in both ones i wonder if i'm just missing something
  19. 03:04:659 (4,5,6,7,8,9,10) - not quite conform with the song as 4-6 is only a double and 8-1 convey a quint in the song. can work as simplification in this slow part though if that's your goal. same with 03:21:854 (3) -
  20. 03:24:171 (1) - not really supported by the song. i assume it's there to increase the impact of the following note though. not sure if that's viable in a form like this right after a blank space, might be.
  21. 03:24:659 (1,2) - don't think those should be spaced so far from each other as i simply don't see a reason for it. it only takes away from 3 as result. coul do it like https://puu.sh/xZtom/c5e0135da1.png
  22. 03:32:830 (1,2,3,4) - again i feel the emphasis is off with the turn and not really existent on the later notes. to keep the patter concept something like https://puu.sh/xZtrN/16093dc181.png could work out maybe
  23. 03:36:732 (1) - maybe move it closer to 4 to create a contrast with 2 as this is mainly a filler note for intensity upkeep rather than anything requiring emphasis itself
  24. 04:06:122 (1) - not sure about the spacing of this because you usually space off the initiations of those heavier drum triples from the previous notes

delis' insane
  1. 00:22:708 (5) - i think that one should be a tick later with an additional note on the end of the previous slider to keep the emphasis of sounds the same with how you did it throuhout the pattern and to randomly skip a sound in favour of a less important one
  2. 00:44:659 (5,6) - in order to differentiate rhyhtms here and to capture the guitar if that's favorable to you, you could remove that slider, make 5 longer and add a note, for instance on the head of 00:45:512 (2) - , after it
  3. 00:58:805 (6) - since the previous note's sound really cuts off the sound pattern with teh sharp hi-hatit would make sense to not have this be part of it either as in making it a stale note instead like for example https://puu.sh/xZtS6/ae9649fa92.png
  4. 01:18:561 (6,1) - pretty weird way of emphasising the sounds here compared to other parts of the map. none of the instruments get a proper spotlight in the constellation. to me it would make more sense if 6 was longer, 1 wasn't a repeat and they had a note inbetween instead in the fashion of 01:20:512 (1,2,3) - ignoring that 3 is shorter in this example, which could also be changed for the sake of capturing the held sound of the multiple instruments performing one on it (which is also the case for 01:20:512 (1,2,3) - )btw. in the second chorus you did it entirely differently in a clear drum emphasis way.
  5. 01:12:708 (2,3) - odd to have a missing note on this rather strong drum beat especailly with the same one being mapped in 01:11:488 (6) - just before
  6. 02:19:049 (1,2,3,4) - the 4th note isn't really the same as the preceeding ones in that it is delayed by a drum hit, so something like https://puu.sh/xZukW/3a4fda9e8a.png would make more sense rhythmically unless you want it to be simplified for some reason
  7. 02:24:903 (1,2) - having 1/2 vocals on slidertails for just those two appears quite jarring to me as they're usually on heads.
  8. 02:28:561 (9) - since there is a musical stop on 02:28:317 (8) - it would be cool to not just have 9 float away indifferently but maybe having it continue from a position close to where the stop occurred or even on top of the slidertail of 8. gives the part more contrast and impact and it would be more conform with 01:09:659 (4,5) - or 02:27:708 (6,7) - which emulate the tension build up with a long slider instead
  9. 03:06:244 (4,5,6) - whird rhyhtm, especially with 03:04:659 (4,5,6,7) - using the hi-hat doubles and 5 being on nthing in particular. i know i'd opt to play 5 and 6 a tick later at least
  10. 03:20:512 (1) - since this note really doesn't have much more going for it than the drums swap around positions using a triple like https://puu.sh/xZuLK/3ec26f808f.png which also captures the heavier snare. might just need some adjustments on what comes after it for flow purposes
  11. on the note of what comes after it 03:21:488 (1) - skips the piano double which is afterward used for 03:22:586 (3,4) - . could be implemented like https://puu.sh/xZuXN/813130e11f.png or ofc with maintained directions if the previous suggestion isn't used
  12. 03:24:293 (1,2,3,1) - i see what you're doing here with the rhythm, which imo mashes things together a bit much for my personaly taste, so i'd have a suggestions of the likes of https://puu.sh/xZv29/e745c56115.png
  13. 03:32:952 (5,6) - would be cool if you didn't stack those two for the heavier snares and put 6 for example in a triangle with 5 and 7
  14. 03:55:147 (2) - how about replacing this slider with a single note on the blue since there isn't really anything on the white and it would disitnguish between vocals and drums

insane
  1. 00:02:220 (5) - 00:11:976 (5) - 00:13:195 (2) - not sure if adding those filler notes is appropriate for a calm part like this, i'd probably advice to remove them
  2. 00:15:391 (3,1) - i also don't think having this gap is recommendable with the guitar playing so prominently, especially since you do allow longer chains of objects like this just a bit later with 00:19:171 (5,6,7,8,9,1,2) - (btw on those, 00:27:464 (10) - the second last note is usually overmapped, but if that's intentional it's fine as an intensity upkeep)
  3. 00:28:561 (5,6) - probably better to invese the object order here as 6 carries little importance to the song while both sounds of 5 are essencial to the melody. alternatively you could also just move 6 to a tick later, would probably work even better actually concidering how you used those sliders before.
  4. 00:34:903 (9) - i feel like these sliders start too early for the vocals as you have drums on regular notes in other streams as well. so it comes off as conflicting with the concept
  5. 01:01:000 (1,2) - would be cool to convert those into doubles to bring out the difference with the following sliders
  6. 01:02:220 (3,1) - this gap is a bit random as the 1/2 beat still consists with at 01:02:586 (2,4) - and it only creates a weird skip on the first hit on the drum this way
  7. 01:31:000 (5,1) - no idea why you'd lay it out that way as 1 is a tick too late as audible by all instruments
  8. 01:42:830 (5,6) - a slider instaed of those two notes would make more sense with the missing note on 6 and for consistency as you've done this rhythm predominantly using sliders otherwise too
  9. 01:53:195 (3,4,6) - usually you incorporate some nuance on vocals within the longer streams, so something like https://puu.sh/xZxcu/20977f51ae.png could maybe suit you. maybe the nuances were just coincidence though.. i'd like seeing them personally in any case
  10. 02:28:561 (5,6,1,2,3,4) - since you used straight lines on the snare triple in the previous instance and the kink seems to be for pure aesthetic reaqsons on 02:28:927 (2) - something like https://puu.sh/xZxoW/da48b25962.png might work out better with concistency in mind.
  11. 03:14:659 (1) - recommending to remove this one to allow some breathing room from the previous pattern which would work out nicely with the lowered activiy density of the section
  12. 03:55:269 (2,3) - converting those to a slider would be conform with how you've been handling this rhythm in other places and the current pattern really blends over the rhythm, which is a nice pick up to have otherwise

hard
  1. 00:40:025 (3,4) - as you're mainly following vocals it would really make sense to have a note between those two. same for 00:39:293 (1,2) - and instead a removal of 00:41:854 (2) - would be appropriate with the guitar never really being in focus with it's 1/4 rhythms
  2. 00:54:171 (3) - should probably be just a 1/2, having it be longer is kind of misleading
  3. 01:34:659 (2) - might want to space this away from the previous slider since you're getting away from the stacking concept in this part and this is the only one still sticking to it currently
  4. 01:48:805 (7) - instead of using a repeat i'd go with something like https://puu.sh/xZxRm/57d68da660.png as that's more similar to how you've handled those triple things before and just a repeat slider is a bit of a lackluster transition. additionally you could add another transitional note between 01:49:293 (8,1) -
  5. 01:49:781 (1) - though to 01:57:098 (4) - conpared to the previous verse this part is much simpler and less dense and i don't see why as the only things that's different is that the snare drums are more prominent due to the missing cymbal rhyhtm, which i feel would encourage higher density in this verse while the previous one would use lower density with higher individual impacts. so in comparison i don't think this works out very well as part of the same map.
  6. 02:31:610 (3) - you start using this concept of stacked sliders very inconsistently in this (and the next) chorus while it was fairly consistent, albeit not entirely so, in the previous one (which made it stand out nicely from the surrounding parts). i'd look into making them uniform in some way
  7. 03:24:293 (1,2,3) - more confusing than anyhting else since the heavy hti is on the slider end of 2. https://puu.sh/xZyhy/2fd689f36f.png seems more logical

normal
  1. 00:53:927 (2) - might be better to just have a simple slider starting on white instead since this one starts unnaturally early and will be hard to grasp for newer palyers
  2. 00:48:561 (2) - not sure if stacks like this are alright for a normal since you use 1/2 stacks in the very same way already. might be confusing.
  3. 01:09:659 (2,3) - things like those might very well be too complex for a normal difficulty while in midst a long chain of objects like this. all the simpler 1/4 is probably borderline enough already while i assume those are going to slide due to the low bpm
  4. 02:51:732 (4) - 1/4 repeat sliders with multiple repeats are strongly discouraged. i think even 1/2 ones would be. might slide as it's the last note of a chain, but changing it would be safer anyway

easy
  1. 00:00:513 (1) - right of the bat, a long chain of sliders is not a good idea for an easy difficulty with players struggling with slider mechanics the most of everything. so turning the shorter sliders into simple notes would help out a lot, even if it still keeps the object chain unusually long for this difficulty level
  2. 00:17:098 (2,3) - offbeat objects like these should be avoided, especially if they're mapped in 1/2
  3. 00:57:586 (2) - could remove the repeat to include more breathing space
Topic Starter
Mirash

Deramok wrote:

hill of sunflowers
  1. 00:23:683 (6,1) - suggesting to gtrl g those as they're on different sounds and that would make them stand out from the symmetric pattern while still maintaining shapes and emphasis idea here is in orange pattern i don't want to break it
  2. 00:26:732 (8) - skipping the main melody sound which usually doesn't get skipped and falls out of place with 00:24:659 (6) - skipping the other instrument in favour of the melody. could replace it with a note + slider in the same direction yeah, and imo it is not a bad thing to do here. it complements music just ok
  3. 00:27:342 (2) - instead could be longer, would add tension as you've done previously as well no i want that red tick to be clickable
  4. 00:34:903 (1) - don't see this one working as this slow short slider was introduced with 00:31:488 (1) - as a vocal tension builder while it is on a double drum hit here. so just having two notes doing the same job would be more apporpriate maybe especially with drums usually being mapped as circles. that relation to the beginning slider is cool i think lol
  5. 00:36:366 (3) - as to bring out the vocals more you could replace this one with notes as well hearing as there are no vocals on it no vocal on it is highlighted by low spacing
  6. 00:44:171 (4) - in order to be in unity with 00:43:805 (2,3) - i'd space this away from the stack hm, jump here doesn't work for me
  7. 00:45:147 (1,2,1,2) - the spacing emphasis is weird here. 00:45:269 (2) - is getting way more attention than the crash on 00:45:512 (2) - without much of a justification. could be fixed by moving the previous notes closer like https://puu.sh/xYTfR/e7e8c02215.png i thought about that already and actually i think current way gives special effect and brings another sort of emphasis to the song, call me weird
  8. 00:54:415 (6,7,8) - i think it would be more natural to the vocals and the other instrument if the object order was reversed which could work with a pattern like https://puu.sh/xZs67/c58553135f.png for example sliders here are landed on piano sounds, they stands out more than vocal
  9. 00:56:122 (6) - making this into singles would also bring about the piano better while distinguishing it from the sliders that cover the drum before it. alternatively converting the previous slider could also work as it uses guitar sounds and would bring by the same distinction. that will be like an overmap for such weak section with no vocals, though i just like how it looks
  10. 01:02:220 (3,1) - adding a note to the stack would make incorporate the drums pretty nicely as you also did in the following stack, but i see how you want the 1/2 clicking stressed i want piano thigns to be highlighted by stop movements
  11. 01:28:683 (2,3,4,5) - little consistency error here that leads to confusion on what is being followed. 5 should be a tick earlier and 4 in turn just one single yeah
  12. 01:32:098 (2,1) - these are completely reversed in terms of emphasis in a way you haven't really used in this map like this. 2 is a regular note of equal or lower value to the previous one while 1 is a cymbal hit. now the only quick fix i could think up for this without screwing with the nice overall pattern is if you just swapped their positions, maing them at least equal or putting 2 in a diamond shape with 01:31:732 (5,6,1,2) - instead uf putting it into the middle to retain some contrast, either of which still represent the diference of 01:31:732 (5,6) - to 01:31:976 (1,2) - as well imo just jump on (1) and no jumps on (2) and others is enough for representing the song
  13. 01:33:561 (2,1) - similar to the above there's inversed contrast here, could be fixed by putting 2 into a sort of triangle with 01:33:439 (1,2) - which would also comply with the pairing of the other two sets of two notes eeh, low spacing doing its job here well enough i think
  14. 00:30:512 (3,4,5,6) - i'd remove 5 and 3 for the sole sake of it being different from 01:40:756 (4,5,6,7) - i just cant ignore those doublets like sounds, also its fine if they are alike lol
  15. 01:41:488 (8,1) - not sure why you'd skip the note between those hm, it works for better beginning of the guitar things nicely, so sections aren't connected
  16. 01:51:488 (9) - space this one of from 8 and closer to 1, also use the nc on this instead for consistency in the way of emphasised vocals yeah
  17. 02:35:878 (1,2,3,4,1) - unlike the previous pattern of this sort i don't think this one works. mainly because it starts too early which through that is also inconsistent with the other one. a possible way out could take an approach like. key being the low distance between 1 and 2 and the nc being delayed by one, incorporating 5 into the pattern https://puu.sh/xZt6v/7d2b428432.png i tried your way and didn't liked it, as for inconsistency with first kiai i think both ways works ok and players(i myself) will not notice somethings different
  18. 02:47:098 (4) - same issue as in the previous chorus, since it's in both ones i wonder if i'm just missing something unlike first error this one works with hitsounding it has, i tried fixing but it became much worse
  19. 03:04:659 (4,5,6,7,8,9,10) - not quite conform with the song as 4-6 is only a double and 8-1 convey a quint in the song. can work as simplification in this slow part though if that's your goal. same with 03:21:854 (3) - mmm i'll keep
  20. 03:24:171 (1) - not really supported by the song. i assume it's there to increase the impact of the following note though. not sure if that's viable in a form like this right after a blank space, might be. yeah, thats right, feels empty without it
  21. 03:24:659 (1,2) - don't think those should be spaced so far from each other as i simply don't see a reason for it. it only takes away from 3 as result. coul do it like https://puu.sh/xZtom/c5e0135da1.png it's just like at the start i increased spacing just before something strong to give it highlight with lower distance, i don't use it much, but here it seem nice
  22. 03:32:830 (1,2,3,4) - again i feel the emphasis is off with the turn and not really existent on the later notes. to keep the patter concept something like https://puu.sh/xZtrN/16093dc181.png could work out maybe
  23. 03:36:732 (1) - maybe move it closer to 4 to create a contrast with 2 as this is mainly a filler note for intensity upkeep rather than anything requiring emphasis itself i did it based more on guitar than on drums
  24. 04:06:122 (1) - not sure about the spacing of this because you usually space off the initiations of those heavier drum triples from the previous notes i used stuff like this before so players will recognize it

insane
  1. 00:02:220 (5) - 00:11:976 (5) - 00:13:195 (2) - not sure if adding those filler notes is appropriate for a calm part like this, i'd probably advice to remove them i can hear piano and not mapping it seem bad
  2. 00:15:391 (3,1) - i also don't think having this gap is recommendable with the guitar playing so prominently, especially since you do allow longer chains of objects like this just a bit later with 00:19:171 (5,6,7,8,9,1,2) - (btw on those, 00:27:464 (10) - the second last note is usually overmapped, but if that's intentional it's fine as an intensity upkeep) imo dividing guitar here into 2 is lit
  3. 00:28:561 (5,6) - probably better to invese the object order here as 6 carries little importance to the song while both sounds of 5 are essencial to the melody. alternatively you could also just move 6 to a tick later, would probably work even better actually concidering how you used those sliders before. yeah
  4. 00:34:903 (9) - i feel like these sliders start too early for the vocals as you have drums on regular notes in other streams as well. so it comes off as conflicting with the concept honestly i don't have any concept here, and i see nothing wrong with that slider
  5. 01:01:000 (1,2) - would be cool to convert those into doubles to bring out the difference with the following sliders yeah
  6. 01:02:220 (3,1) - this gap is a bit random as the 1/2 beat still consists with at 01:02:586 (2,4) - and it only creates a weird skip on the first hit on the drum this way drums are filler here, with skipping that one i highlighted piano
  7. 01:31:000 (5,1) - no idea why you'd lay it out that way as 1 is a tick too late as audible by all instruments yeah
  8. 01:42:830 (5,6) - a slider instaed of those two notes would make more sense with the missing note on 6 and for consistency as you've done this rhythm predominantly using sliders otherwise too yeah
  9. 01:53:195 (3,4,6) - usually you incorporate some nuance on vocals within the longer streams, so something like https://puu.sh/xZxcu/20977f51ae.png could maybe suit you. maybe the nuances were just coincidence though.. i'd like seeing them personally in any case lol yeah, didn't even notice it myself
  10. 02:28:561 (5,6,1,2,3,4) - since you used straight lines on the snare triple in the previous instance and the kink seems to be for pure aesthetic reaqsons on 02:28:927 (2) - something like https://puu.sh/xZxoW/da48b25962.png might work out better with concistency in mind. reworked somehow similarly to your screenshot
  11. 03:14:659 (1) - recommending to remove this one to allow some breathing room from the previous pattern which would work out nicely with the lowered activiy density of the section yeah
  12. 03:55:269 (2,3) - converting those to a slider would be conform with how you've been handling this rhythm in other places and the current pattern really blends over the rhythm, which is a nice pick up to have otherwise mmm i want to keep this

hard
  1. 00:40:025 (3,4) - as you're mainly following vocals it would really make sense to have a note between those two. same for 00:39:293 (1,2) - and instead a removal of 00:41:854 (2) - would be appropriate with the guitar never really being in focus with it's 1/4 rhythms yes for first and no for last, imo its good to keep tension there
  2. 00:54:171 (3) - should probably be just a 1/2, having it be longer is kind of misleading yes
  3. 01:34:659 (2) - might want to space this away from the previous slider since you're getting away from the stacking concept in this part and this is the only one still sticking to it currently hmm, it just looks better this way
  4. 01:48:805 (7) - instead of using a repeat i'd go with something like https://puu.sh/xZxRm/57d68da660.png as that's more similar to how you've handled those triple things before and just a repeat slider is a bit of a lackluster transition. additionally you could add another transitional note between 01:49:293 (8,1) - agree, as for note i think it will make things worse
  5. 01:49:781 (1) - though to 01:57:098 (4) - conpared to the previous verse this part is much simpler and less dense and i don't see why as the only things that's different is that the snare drums are more prominent due to the missing cymbal rhyhtm, which i feel would encourage higher density in this verse while the previous one would use lower density with higher individual impacts. so in comparison i don't think this works out very well as part of the same map. its like same for me?
  6. 02:31:610 (3) - you start using this concept of stacked sliders very inconsistently in this (and the next) chorus while it was fairly consistent, albeit not entirely so, in the previous one (which made it stand out nicely from the surrounding parts). i'd look into making them uniform in some way it was just a coincidence and what i felt like doing right at the time, lazy to make what you suggest as i think it is pretty unnoticeable for a player, but i guess i should consider even something like this
  7. 03:24:293 (1,2,3) - more confusing than anyhting else since the heavy hti is on the slider end of 2. https://puu.sh/xZyhy/2fd689f36f.png seems more logical fix also hs fix on blue tick

normal
  1. 00:53:927 (2) - might be better to just have a simple slider starting on white instead since this one starts unnaturally early and will be hard to grasp for newer palyers wanted to catch bell?? ringings, think its ok
  2. 00:48:561 (2) - not sure if stacks like this are alright for a normal since you use 1/2 stacks in the very same way already. might be confusing. wanted normal to be somewhat harder than easy, and btw i think sound is too obvious here to not click earlier even for a new players
  3. 01:09:659 (2,3) - things like those might very well be too complex for a normal difficulty while in midst a long chain of objects like this. all the simpler 1/4 is probably borderline enough already while i assume those are going to slide due to the low bpm it is more like advanced diff but i don't like that naming
  4. 02:51:732 (4) - 1/4 repeat sliders with multiple repeats are strongly discouraged. i think even 1/2 ones would be. might slide as it's the last note of a chain, but changing it would be safer anyway ok it sounded bad anyway, now its just a 1 repeat

easy
  1. 00:00:513 (1) - right of the bat, a long chain of sliders is not a good idea for an easy difficulty with players struggling with slider mechanics the most of everything. so turning the shorter sliders into simple notes would help out a lot, even if it still keeps the object chain unusually long for this difficulty level hm, changed those two first small sliders into circles, hope it helps
  2. 00:17:098 (2,3) - offbeat objects like these should be avoided, especially if they're mapped in 1/2 they are following guitar
  3. 00:57:586 (2) - could remove the repeat to include more breathing space nice
thanks for the mod!
Delis
00:21:854 (7,5) - it's unnoticeable anyway lol
01:12:464 (1,3) - sure

about intro and outro I'd like to go as is because this currently sounds great to me
00:22:708 (5,6) - that makes a lot sense but uhh i like how mine plays as well
00:49:171 (1) - liked mine but ur right
02:16:000 (3,4) - the rhythm relies on guitars here
03:46:122 (5,6,7) - half fixed prob, like removed 2 stacks

00:34:415 (2,3,4) - it looks worse that's why i did it
00:39:293 (6) -why lol i also don't wanna break the slider here
01:20:025 (4) - ehh this movement is intentional
01:56:000 (2) - yeah this looked garbage indeed
02:16:610 (6,7) - i did this on purpose
03:42:220 (6) - why though lol I didn't even hide the slider tail of 03:42:464 (7) -

01:53:195 (6,7) - fine as is
02:05:391 (4) - changes not much, nc is a no no because i don't have any nc on wheres stacking
03:27:098 (7,2) - unnoticeable ingame -_-
03:45:391 (3,4,5,6,7) - changed a bit by toybot mod but hope u still love it

00:22:708 (5) - it emphasizes the guitar instead of the drum
00:44:659 (5,6) - makes sense but not worthy ruining the pattern here
00:58:805 (6) - no considering playability
01:18:561 (6,1) - it's like im now completely breaking my patterns for variation, changed anyway since i don't have an argument for your long mod anyway
01:12:708 (2,3) - thats ok
02:19:049 (1,2,3,4) - not worthy ruining the symmetry
02:24:903 (1,2) - i did very similar on the first chorus on purpose
02:28:561 (9) - it doesn't change anything to me
03:06:244 (4,5,6) - different rhythm on purpose since repeating the same for 2 times is boring af
03:24:293 (1,2,3,1) - sorry mine plays way better to me
03:32:952 (5,6) - it breaks the concept that how the pattern should be like
03:55:147 (2) - its fine as is

thanks a bunch :) https://delisha.s-ul.eu/rzymfvue
sahuang
chat
2017-10-30 23:57 sahuang: actually do you have time for irc
2017-10-30 23:57 sahuang: not much to say tbh
2017-10-30 23:57 Mirash: yeah i think
2017-10-30 23:57 sahuang: ok cool
2017-10-30 23:57 sahuang: ACTION is editing [https://osu.ppy.sh/b/1426531 monet - Noborenai Sakamichi [Easy]]
2017-10-30 23:58 sahuang: 00:50:269 (3,1,2,3) - avoid the overlaps
2017-10-30 23:58 sahuang: 00:53:683 - maybe map this as well? The slider feels too "empty"
2017-10-30 23:58 sahuang: 01:00:025 - same here, maybe it is better to stop slider here
2017-10-30 23:59 Mirash: ye
2017-10-31 00:00 sahuang: 01:14:171 (3,1) - 02:24:659 (3,1) - feels bad
2017-10-31 00:01 sahuang: 03:09:781 (2) - 03:09:781 (2) - would be better if you add a slider here
2017-10-31 00:02 sahuang: 03:34:903 (3,1) - avoid blanket? you could flip (1) if you wish
2017-10-31 00:02 sahuang: that's all for easy
2017-10-31 00:04 sahuang: take your time, i will just post some stuff here
2017-10-31 00:04 sahuang: ACTION is editing [https://osu.ppy.sh/b/1426532 monet - Noborenai Sakamichi [Normal]]
2017-10-31 00:04 sahuang: 00:29:781 - clickable?
2017-10-31 00:04 sahuang: 01:15:634 (3) - can you rotate it so that they dont overlap
2017-10-31 00:04 Mirash: whats about that slider, you linked stuff twice 03:09:781 (2) -
2017-10-31 00:05 sahuang: oh
2017-10-31 00:05 sahuang: 03:21:488 - to03:22:952 -
2017-10-31 00:05 Mirash: k
2017-10-31 00:06 sahuang: yeah that should be all for Normal
2017-10-31 00:07 sahuang: wtf Hard
2017-10-31 00:07 sahuang: ill wait till you finish normal
2017-10-31 00:09 Mirash: im ready
2017-10-31 00:09 sahuang: ok
2017-10-31 00:10 sahuang: so i think 00:16:122 (1,2,3,4,5,6,1,2,3,4,5,6,7,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7) - is too dense, you might want to delete sth like 00:17:952 (1) - ???same for later stream...it is a bit too hard compared to normal
2017-10-31 00:11 Mirash: hm, it'd be like a full remap lol
2017-10-31 00:12 Mirash: bt yeah i see what you mean
2017-10-31 00:13 Mirash: maybe something like new advanced difficulty will work?
2017-10-31 00:13 sahuang: but i feel some places are not that intense
2017-10-31 00:13 Mirash: i saw people oftenly do them
2017-10-31 00:13 sahuang: the intense parts are fine with a relatively longer stream
2017-10-31 00:14 Mirash: so stuff like 00:17:342 (4,5,6) - is ok?
2017-10-31 00:14 Mirash: maybe i'll just delete all of 00:17:952 (1) - lol
2017-10-31 00:14 sahuang: basically some 3/4s are a bit unnecessary
2017-10-31 00:15 sahuang: idk if you get what i mean
2017-10-31 00:15 sahuang: like you can delete some last notes in a stanza to make the map relatively less dense
2017-10-31 00:15 Mirash: hm okay
2017-10-31 00:17 sahuang: i can mod it later if you want to make some changes on this diff
2017-10-31 00:17 Mirash: it'd be better yes
2017-10-31 00:18 sahuang: k
2017-10-31 00:18 sahuang: ACTION is editing [https://osu.ppy.sh/b/1424776 monet - Noborenai Sakamichi [Insane]]
2017-10-31 00:18 sahuang: 00:23:073 (5,6) - the rhythm is really bad considering 00:23:195 - 00:23:439 - are downbeats
2017-10-31 00:19 sahuang: you can swap 00:23:317 (6,1) -
2017-10-31 00:19 sahuang: rhythm
2017-10-31 00:19 sahuang: or change the first one as well
2017-10-31 00:19 Mirash: i feel like piano is followed well here
2017-10-31 00:19 Mirash: hmm
2017-10-31 00:19 sahuang: 00:23:439 - cuz this is a bit weird
2017-10-31 00:20 Mirash: o
2017-10-31 00:20 Mirash: ye
2017-10-31 00:20 sahuang: also maybe
2017-10-31 00:20 sahuang: try 00:23:317 (6) - reverse sluder
2017-10-31 00:20 sahuang: still a bit weird tho
2017-10-31 00:20 Mirash: i'll swap
2017-10-31 00:21 sahuang: 00:32:952 (1,2,3,4,1,2) - use some sliders here
2017-10-31 00:21 sahuang: considering what you do later
2017-10-31 00:21 sahuang: like 00:34:903 (9,10,11) -
2017-10-31 00:23 Mirash: sure
2017-10-31 00:23 sahuang: 01:41:244 (4) - NC for better readability
2017-10-31 00:23 sahuang: 01:47:098 (5) - same
2017-10-31 00:23 sahuang: 01:47:586 (1,3) - swap NC so 01:47:830 (3,4,1,2) - this is very tricky btw
2017-10-31 00:23 Mirash: true
2017-10-31 00:24 sahuang: wait
2017-10-31 00:24 sahuang: im not sure how to change this lol
2017-10-31 00:24 sahuang: 01:47:830 (3,4,1,2) - but this is a bit trikcy
2017-10-31 00:24 sahuang: 01:53:195 (3,4,5,6) - 2 sliders work better
2017-10-31 00:26 Mirash: did something with tricky thing
2017-10-31 00:27 sahuang: should be all
2017-10-31 00:27 sahuang: i will mod delis' stuff with your Hard diff when you finish it
2017-10-31 00:27 sahuang: ACTION is editing [https://osu.ppy.sh/b/1419975 monet - Noborenai Sakamichi [Hill of Sunflowers]]
2017-10-31 00:28 Mirash: ye sure
2017-10-31 00:28 Mirash: fixed those
2017-10-31 00:28 sahuang: 00:29:293 - clickable?
2017-10-31 00:29 sahuang: 00:29:049 (6,7) - should swap for rhythm imo
2017-10-31 00:30 Mirash: feels like blue should be clickable for me
2017-10-31 00:30 Mirash: oh wait
2017-10-31 00:30 Mirash: ye i think it works
2017-10-31 00:31 Mirash: like the guitar(or something) at the background goes well with the slider
2017-10-31 00:31 sahuang: 01:47:830 (3,5) - NC?
2017-10-31 00:31 sahuang: oh
2017-10-31 00:31 sahuang: hmm
2017-10-31 00:31 Mirash: ye nc
2017-10-31 00:32 sahuang: 02:36:366 (1,2,3) - distance is a bit weird since (3) has the downbeat
2017-10-31 00:33 Mirash: ye i use these weird distancec for highlight
2017-10-31 22:48 sahuang: my pc was ded yesterday zz
2017-10-31 22:51 Mirash: npp np
2017-10-31 22:52 sahuang: i will check tmr, have an exam tmr morning at 8.30 zz
2017-10-31 22:53 Mirash: oh gl on this
2017-10-31 22:54 sahuang: :D

another chat
2017-12-11 21:33 sahuang: hoi
2017-12-11 21:33 Mirash: o hi
2017-12-11 21:35 sahuang: last time i modded to insane right
2017-12-11 21:36 Mirash: mm, everything except delis and hard as i remember
2017-12-11 21:36 Mirash: you didn't say much about last diff
2017-12-11 21:37 sahuang: i think hard is ok
2017-12-11 21:37 Mirash: oh nice
2017-12-11 21:38 sahuang: so last time i said insane was a bit difficult then you did some nerf if i remember correctly
2017-12-11 21:38 Mirash: no its about hard
2017-12-11 21:39 sahuang: oh
2017-12-11 21:39 Mirash: i nerfed hard, yea
2017-12-11 21:41 sahuang: ACTION is editing [https://osu.ppy.sh/b/1425805 monet - Noborenai Sakamichi [Hard]]
2017-12-11 21:41 sahuang: 02:16:976 - for consistency add a circe
2017-12-11 21:42 Mirash: o
2017-12-11 21:43 sahuang: 03:55:269 (2,3) - this looks pretty messy imo, turn the reverse arrow by like 90 deg so they dont really overlap like this
2017-12-11 21:44 sahuang: otherwise ok
2017-12-11 21:44 Mirash: yeah
2017-12-11 21:45 sahuang: ACTION is editing [https://osu.ppy.sh/b/1419974 monet - Noborenai Sakamichi [Delis' Insane]]
2017-12-11 21:45 sahuang: 02:35:634 (1) - remove NC, 02:36:610 (5,1) - swap NC due to downbeat
2017-12-11 21:46 Mirash: uhh let me ask
2017-12-11 21:47 Mirash: but as far as i know he usually nc for vocals and patterns
2017-12-11 21:47 sahuang: yeah maybe
2017-12-11 21:48 sahuang: ACTION is editing [https://osu.ppy.sh/b/1419975 monet - Noborenai Sakamichi [Hill of Sunflowers]]
2017-12-11 21:49 sahuang: 01:17:586 (1,2,3,1,2,3,4,1) - sounds like 4+4 to me
2017-12-11 21:49 sahuang: 01:31:854 (6,1,2) - the distance is a bit tricky
2017-12-11 21:49 Mirash: hm
2017-12-11 21:50 sahuang: also its better to make 01:31:732 (5,6,1) - more aesthetics if you compare it with 01:31:244 (1,4,2) -
2017-12-11 21:50 sahuang: 01:40:756 (4,6) - NC
2017-12-11 21:50 Mirash: i feel 01:18:439 (1,2) - this are connected by some instrument and 01:17:952 (1) - this one has less important beat and nc here is for pattern readability
2017-12-11 21:51 Mirash: o ye aes
2017-12-11 21:51 sahuang: you did NC for doubles like 01:47:830 (1,1) -
2017-12-11 21:51 Mirash: i use lots of awkward spacing in this one, makes things fun i guess
2017-12-11 21:51 sahuang: well personally i feel 01:18:073 (2) - has a downbeat and vocal as well
2017-12-11 21:52 sahuang: i see no reason not to make this NC and start of a ggroup
2017-12-11 21:52 sahuang: aslo 01:18:561 -
2017-12-11 21:53 Mirash: ok 01:17:952 (1,2) - swapping this
2017-12-11 21:53 Mirash: seem nice
2017-12-11 21:54 Mirash: 01:40:756 (4) - nc only here seem more buty
2017-12-11 21:54 sahuang: ok rest all good
2017-12-11 22:00 Mirash: i did an update
2017-12-11 22:04 sahuang: ok
2017-12-11 22:11 sahuang: ok all good i can passi t at east
2017-12-11 22:11 Mirash: pro
2017-12-11 22:11 Mirash: owo
2017-12-11 22:12 sahuang: gonna post log zz

Sorry for the super delay, bubbled :D
Trynna
as lovely as mirash 😍
Halfslashed
[General]
Given the general complexity of the lowest difficulty, I think its more appropriate for Easy and Normal to renamed to Normal and Advanced.

[Easy]
I suggest AR5 for this difficulty to make the rhythm density more manageable for newer players.
Note density is a big issue in this difficulty. For this bpm, about 4-5 objects connected by 1/2 gaps are appropriate before needing a 1/1 gap, with some leniency for chains with 3/2 or longer sliders in the middle. Stuff like 00:39:049 (2,1,2,1,2,3,1,2,3,1,2,3,1) - is unacceptable while things like 00:34:659 (2,3,1,2,3,1) - are perfectly fine. Also note that chains of consecutive sliders are difficult for players that just started the game, so that first example I linked is overly straining. To fix these issues throughout the difficulty, more simplification will be needed to incorporate more 1/1 gaps.

00:09:537 (2,1) - 03:30:512 (2,1) - Even with the new combo, I think this placement will lead players at this skill level to click 1 before 2, so I recommend moving 1 down so it's more clear that 2 needs to be clicked first like this.
00:09:537 (2) - I think this is better off as a 1/2 slider though, since there isn't really anything strong on the red tick and it would form a nicer contrast with 00:13:439 (2,3) -.
03:25:391 (1,2,1) - Similar issue to the above, except here the curvature of the first slider implies that that 03:27:342 (1) - will need to be clicked first. I recommend moving 1 over to the left to make it more clear 2 is intended to be clicked first.

[Normal]
Similarly to the Easy, I think AR6 works more appropriately here with your overall high rhythm density.
Also similar to the easy, note density here is way too high, with 1/2 chains exceeding 9 notes. This is going to require some more 1/1 gaps to be addressed.

[Hill of Sunflowers]
02:00:512 (1,2,3,4,1,2,3,4,1) - This jump sequence when coming out of the previous low spacing 1/4 ends up being the most straining point in the map due to the sharp angles and is a difficulty spike when compared to the rest of the section. I recommend using a simple curve for 02:00:512 (1,2,3,4) - with the spacing that you used for 01:58:317 (1,2,3) - to contrast with the back and forths you have at 02:01:000 (1,2,3,4,1) -.

Don't really have much else to say, as soon as the lower difficulties taken care of I can recheck.
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