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Veritas Unae - ~DISK 1~

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Pachiru
[Easy]

  1. Why there is two different distance snap in the map? 00:04:525 (5,1) - For instance here, you're following two different spacing. In the beginning you're mapping in 1.5x, and suddenly here: 00:06:025 (1) - you change it by making a distance of 1.7x. And then you're changing again to use 1.4x. So please, try to use consistant DS for all the map, especially if it's an Easy. (consistant DS on Easy/Normal diffs is a Ranking Criteria rule.)
  2. 00:00:775 (1,2) - To make it more beginner-friendly, why not using a rhythm like this instead? https://puu.sh/xt2qM/8f1b5d019a.png / Because it can be quite hard to predict for a beginner that the circle is placed on a 1/4 snap.
  3. 00:16:525 (3,1) - The angle here feels pretty hard to play, cause the end of this slider: 00:16:525 (3) - is leading to the opposite where this slider: 00:18:025 (1) - is.
  4. 00:18:025 (1,2,3,4) - I'm not a big fan of this kind of patterns, using sharp flow like this is not a very good idea. Make more circular flows, especially to respect the beauty of the music, but also to make it more obvious for a beginner.
Don't forget to never make a clickable beat on a 1/4 in an Easy diff. Beside that, with some other mods, the map will looks clean.

[Advanced]
  1. 00:02:650 (5,6) - I don't get why you've stacked those two notes. There is two different sounds on this stack, so if you want to make a better emphasis on the song, then it would make more sense to stack those two notes instead: 00:00:775 (1,2) - since they are making a similar sound, and unstack this one then: 00:02:650 (5,6) -.
  2. 00:07:525 (5,2) - Since there is strong sounds here, that would be better to make them spaced from their previous notes, that would make more sense. Like you did here: 00:05:650 (1,2) - it's better, and more logic.
  3. 00:15:025 (1) - Same here, unstack this note, cause there is a strong note here.
  4. 00:21:400 (3) - Why are you suddenly changing DS here? Keep it consistant during all the map, especially cause there is a lot of notes on 1/4 snap, so that would help the player by giving him some "landmark".


I think that with some other mod, the difficulty will be pretty good too, don't give up!

[Crescendo]
  1. 00:04:525 - Did the green mark with 10% sound is intentionnal? Because it makes those two notes: 00:05:650 (1,2) - pretty silent, and it's strange to play since those notes that follows them are 30%, wouldn't be better to make them 20% instead of 10%?
  2. 00:11:650 (3) - Wouldn't be better to space it out of the stack?
  3. 00:23:087 (2,3) - I think that the jumps here a quite abused here, cause the rest of the song isn't that hard. It has the same distance as those: 00:22:525 (1,2) - but on this one, there is a 3/4 snap so it makes more sense. Consider reducing a bit the spacing here.
Very good.

Good luck for the set!
Terton

Pachiru wrote:

[Easy]
  1. Why there is two different distance snap in the map? 00:04:525 (5,1) - For instance here, you're following two different spacing. In the beginning you're mapping in 1.5x, and suddenly here: 00:06:025 (1) - you change it by making a distance of 1.7x. And then you're changing again to use 1.4x. So please, try to use consistant DS for all the map, especially if it's an Easy. (consistant DS on Easy/Normal diffs is a Ranking Criteria rule.)
  2. 00:00:775 (1,2) - To make it more beginner-friendly, why not using a rhythm like this instead? https://puu.sh/xt2qM/8f1b5d019a.png / Because it can be quite hard to predict for a beginner that the circle is placed on a 1/4 snap.
  3. 00:16:525 (3,1) - The angle here feels pretty hard to play, cause the end of this slider: 00:16:525 (3) - is leading to the opposite where this slider: 00:18:025 (1) - is.
  4. 00:18:025 (1,2,3,4) - I'm not a big fan of this kind of patterns, using sharp flow like this is not a very good idea. Make more circular flows, especially to respect the beauty of the music, but also to make it more obvious for a beginner. Sorry, but I think sharp flow patterns feels better
Don't forget to never make a clickable beat on a 1/4 in an Easy diff. Beside that, with some other mods, the map will looks clean.

Already did almost all, but thank you anyways!
ego_17
Renumi mod owo
[advance owo]
  1. 00:04:571 - was this green line supposed to be snapped to the white tick?
    feels like i not even needed this one anymore - deleted - thanks
  2. 00:04:150 (2,3) - maybe stack these two for stack consistency with 00:02:650 (5,6) - ? they're the same sound tbh i see no need for ds (can apply 00:16:150 (3,4) - here too)
    00:02:650 (5,6) - and 00:16:150 (3,4) - not stacked anymore cos of Pachiru suggest so i think its ok now ?)
  3. 00:06:025 (2,5,2) - REALLY personal but the fact that these aren't the same sliders but rotated really rubs me the wrong way since it really looks like you tried to make them all look the same but it really seems like you just freehanded the sliders and aaaaa you coulda taken one slider and rotated it a few degrees or ctrl >'d them or something if that was your intentiopion
    nah you only can see this "not same" in redactor
  4. 00:20:650 (1,2,3) - changing rhythm all of a sudden on the last kiai section maybe be a bit odd to handle for players in this diff you're marketing to, i don't think you need to change, but pretty odd imo since this kinda feels like a copy paste of the previous section, music-wise
    just wanted to make last one a little different )
not bad imo
thanks !


-Faded- -mod-
[Ego's Advanced]
  1. 00:10:150 (4,5,6) - I feel like the head of (6) deserves much more emphasis than the previous two notes, because the sound it's on is much stronger in comparison. Perhaps you could replace (4,5) with a 1/4 slider? (timeline) This will create contrast regarding the strength of (5) and (6) due to the unclickable slider-end, making it more faithful to the music.
    i desided to use this short sliders only in kiai and they only look good in packs , this lonley one would be out of place
  2. 00:17:650 (1,2,3,1,2,3,1,2,3) - Interesting symmetry, but I think this pattern needs a serious rework due to the rhythmic issues that this pattern presents. Namely, this problem arises from the last repeat slider of each combo, like 00:18:400 (3) - . The repeat slider ends on a very powerful beat, so it would be better to get rid of this repeat and place a circle there instead (timeline). This is better, since the last beat is getting the correct emphasis.
    replacing some tripples by a short repeat sliders is a common thing in mapping (especialy then you want to make things easier), so i dont see problem there
    Now repeat this until the end of the song, because there is no reason for 00:20:650 (1,2,3) - to be inconsistent, the music is the same here
    just wanted to make last one a little different
    as i said before i just wanted to make last one a little different

Pachiru mod
[Advanced]
  1. 00:02:650 (5,6) - I don't get why you've stacked those two notes. There is two different sounds on this stack, so if you want to make a better emphasis on the song, then it would make more sense to stack those two notes instead: 00:00:775 (1,2) - since they are making a similar sound, and unstack this one then: 00:02:650 (5,6) -
    ok i remaped this places - stacked and unstacked circles like you said - does it plays better now ?
  2. 00:07:525 (5,2) - Since there is strong sounds here, that would be better to make them spaced from their previous notes, that would make more sense. Like you did here: 00:05:650 (1,2) - it's better, and more logic.
    i like my precious pattern there ) mb its not so logical, but plays well anyway
  3. 00:15:025 (1) - Same here, unstack this note, cause there is a strong note here. done
  4. 00:21:400 (3) - Why are you suddenly changing DS here? Keep it consistant during all the map, especially cause there is a lot of notes on 1/4 snap, so that would help the player by giving him some "landmark".
    i dont feel this one as a subben DS change, repeat slider gives a lot of time to react


I think that with some other mod, the difficulty will be pretty good too, don't give up!
never gonna...

diff
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Spayyce

Pachiru wrote:

[Easy]

[Crescendo]
  1. 00:04:525 - Did the green mark with 10% sound is intentionnal? Because it makes those two notes: 00:05:650 (1,2) - pretty silent, and it's strange to play since those notes that follows them are 30%, wouldn't be better to make them 20% instead of 10%? oops forgot to normalise these both to 20 fixed
  2. 00:11:650 (3) - Wouldn't be better to space it out of the stack? I felt like stacking here amplified the fact I am using a more irregular rhythm here.
  3. 00:23:087 (2,3) - I think that the jumps here a quite abused here, cause the rest of the song isn't that hard. It has the same distance as those: 00:22:525 (1,2) - but on this one, there is a 3/4 snap so it makes more sense. Consider reducing a bit the spacing here.
oops, forgot I resnapped this on 2.3 instead of 1.8 mb :lol:

Very good.

Good luck for the set!
asasa
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Chalwa
o/

[General]
  1. Nothing xD
[Easy]
  1. 00:19:525 (3) - Without this note here this map feels weird, cause you make a soundable object in every piano on red tick i heard, but this i the one piano which is empty. Also it's a bit intense part, of this really long ang mastered song (Kappa), so i think this circle will improve a rhythm on this part, cause now it's ENMPTY (I really like this word). Also if you make a less shape on 00:12:025 (1) you can make good transition to 00:13:150 (2) circle by make good DS with both sliders. (I mean 00:12:025 (1,2,3) have good DSes).
  2. 00:18:025 (2,3,4) - I don't like personally a pattern you make here on Easy diffs You will propably say: Why?. Because the objects are too close and they make feeling they are earlier than they are. So better one pattern is when you will make objects further than now, cause this is clearer and looks more polished.
[Normal]
  1. 00:20:650 (1,2) - This one two objects looks a bit messy for me, I think it looks a bit greater if you will rotate the slider by 45 degrees. It's a little suggestion, cause it's only my personal opinion :D.
[Advanced]
  1. I think this diff should be more polished and must we mapped with more accuracy. Now it looks a bit odd and it's to be honest the worst diff on mapset *runs.
  2. 00:01:525 (3,5) - This overlap is really messy and look really bad. You can move it anywhere tbh, but you've made it really not clear and good to play. The Advanced diff is hard to map, because you must make it Harder than Normal and Easier than Hard when a border between both diff is really small. So you must make it clear like normal, but rhytmical like hard or clear like hard and rhythmical like normal. Here it's not even clear when rhythm is like on Hard, so you should make it clearlier.
  3. 00:02:087 (4,5,6,1) - Look at this pattern please, is it good made? I think it's not great one, since the best patterns in the world (for me ofc) are a geometry. What you can make here? I think you should to make a trapeze here which is really good thing and it's clear and simple.
  4. 00:07:150 (4,5,1,2) - Stacks are good when you're making a stack with strong sound and less sound, not less sound and strong sound. This one feels weird and look a bit like in 2010. I think this should be changed to improve a movement.
  5. 00:20:650 (1,2,3) - Why you have changed rhythm when a sounds are the same and first rhythm was more comfortable to play? I can't understand it. Give me a reason, cause now it's a bit unreasonable.
  6. With more mods this diff can be good. Don't give up!
[Crescendo]
  1. Where are triangles? :D
  2. Pretty diff C:

Good Luck!!!
Terton

Chalwa wrote:

o/


[Easy]
  1. 00:19:525 (3) - Without this note here this map feels weird, cause you make a soundable object in every piano on red tick i heard, but this i the one piano which is empty. Also it's a bit intense part, of this really long ang mastered song (Kappa), so i think this circle will improve a rhythm on this part, cause now it's ENMPTY (I really like this word). Also if you make a less shape on 00:12:025 (1) you can make good transition to 00:13:150 (2) circle by make good DS with both sliders. (I mean 00:12:025 (1,2,3) have good DSes).
  2. 00:18:025 (2,3,4) - I don't like personally a pattern you make here on Easy diffs You will propably say: Why?. Because the objects are too close and they make feeling they are earlier than they are. So better one pattern is when you will make objects further than now, cause this is clearer and looks more polished.
Made a note and increase distance between sliders.

Thanks for mod!
Topic Starter
Gordon123

Chalwa wrote:

[Normal]
  1. 00:20:650 (1,2) - This one two objects looks a bit messy for me, I think it looks a bit greater if you will rotate the slider by 45 degrees. It's a little suggestion, cause it's only my personal opinion :D. - it's done specially,so this gives a smooth transition to 00:22:150 (3,4) - etc/ but ty for your suggestion.

Good Luck!!!
Thank you Chalwa for mod ;)
ego_17
to -Space-

i see you used my diff as a template for yours, pleace dont forget to press F6 and change first inherit point style to custom1
(also i added slider in the end like you did =)

Chalwa mod
[Advanced]
  1. I think this diff should be more polished and must we mapped with more accuracy. Now it looks a bit odd and it's to be honest the worst diff on mapset *runs.
    nah, i think its the best one in the set =)
  2. 00:01:525 (3,5) - This overlap is really messy and look really bad. You can move it anywhere tbh, but you've made it really not clear and good to play.
    ha-ha a you serious - there is no overlap at all - try to play it at least once and you will see it

    The Advanced diff is hard to map, because you must make it Harder than Normal and Easier than Hard when a border between both diff is really small. So you must make it clear like normal, but rhytmical like hard or clear like hard and rhythmical like normal. Here it's not even clear when rhythm is like on Hard, so you should make it clearlier. wat ?
  3. 00:02:087 (4,5,6,1) - Look at this pattern please, is it good made? I think it's not great one, since the best patterns in the world (for me ofc) are a geometry. What you can make here? I think you should to make a trapeze here which is really good thing and it's clear and simple.

    yeah good idea, i thought doing so while maping it, but it didnt worth a try, cos it only be wisible in a redactor and no one notice it while playing
  4. 00:07:150 (4,5,1,2) - Stacks are good when you're making a stack with strong sound and less sound, not less sound and strong sound. This one feels weird and look a bit like in 2010.
    you overthinking it - no one follows this, check some new ztrot maps,maps like https://osu.ppy.sh/b/192508
    https://osu.ppy.sh/b/145361
    I think this should be changed to improve a movement.
    i like how it maped now - flow is good
  5. 00:20:650 (1,2,3) - Why you have changed rhythm when a sounds are the same and first rhythm was more comfortable to play? I can't understand it. Give me a reason, cause now it's a bit unreasonable.
    i didnt changed a rhythm - look at the time line its a same thing, just maped in another way to add some variety
  6. With more mods this diff can be good. Don't give up!
i think you focusing on redactor too much while modding, try to play maps more before make suggestions, otherwise its useless

mapu
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meii18
quick mod will wake up at 6 am tmr aaa

[terton's easy]
*00:01:525 (2,3) - would be more better if you will curve them less as they feel a bit forced imo
clean

[normal]
*disable widescreen support
*00:03:025 (3,4) - would worth it if you'll blanket them a little bit more as of now it is a bit off tbh
*00:15:025 (5,6,7) - replacing this kind of rhythm (3/4 slider + 2 notes with 1/4 gap between them) with 3/4 + reverse slider + 1/1
note would follow much better the piano and it won't leave any "unnecessary" gap https://puu.sh/xxkF7/62386f247c.jpg

[ego_17's advanced]
disable widescreen support
AR 4>7 isn't the gap too big? decrease the AR to 6
*00:02:650 (5) - this note overlaps with 00:00:775 (1,2,3) - xd
*00:03:025 (6,1) - spacing
*00:07:525 (5) - maybe curve them less like 00:06:025 (2) - and 00:09:025 (2) - ? feels a bit forced curved like this on a relaxing song like this
*00:16:525 (4) - missing hitwhistle
*00:17:650 (1,2,3,1,2,3,1,2,3) - tbh this part is more dense than the others why? too many 1/4s here i know this is the kiai and the part is more intense but it is too dense in therms of mapping would worth it to nerf this part a bit like make it less dense
*00:24:025 (1,1) - i would better use the same spacing as you used in the whole diff because that's the only jump in this diff and the player won't expect it (i guess)

[space's crescendo]
disable widescreen support
*00:00:775 (1,1,2,3) - this part does not have sliderslide.wav (lol) and the sliderbodies sounds soo louder for a relaxing song like this one consider adding a sliderslide here too
*00:01:525 (1,2) - i would swap the NC here as there's no new stanza on 00:01:525 (1) -
*00:21:400 (2) - remove hitwhistle from slider's head also isn't properly stacked to 00:22:337 (2) -

gl!
ego_17
ByBy quick mod
[ego_17's advanced]
disable widescreen support ok
AR 4>7 isn't the gap too big? decrease the AR to 6 ok
*00:02:650 (5) - this note overlaps with 00:00:775 (1,2,3) - xd no it doesnt, try playing a map at least once and you will see it
*00:03:025 (6,1) - spacing i did it for a visuals, and it just 0.1 gap
*00:07:525 (5) - maybe curve them less like 00:06:025 (2) - and 00:09:025 (2) - ? feels a bit forced curved like this on a relaxing song like this
cmn its one pixel difference how it may feel forced
*00:16:525 (4) - missing hitwhistle looks i missed 2 whistles ok
*00:17:650 (1,2,3,1,2,3,1,2,3) - tbh this part is more dense than the others why? too many 1/4s here i know this is the kiai and the part is more intense but it is too dense in therms of mapping would worth it to nerf this part a bit like make it less dense
first time i see someone complaining about dense, it plays and looks nice for me, i see no reasons nerf dence, to make it a bit like less dense in therms of mapping
*00:24:025 (1,1) - i would better use the same spacing as you used in the whole diff because that's the only jump in this diff and the player won't expect it (i guess)
if i do it would look lame, and if you think its a jump, so there are 2 jumps like this in kiai
and if someone get 100 on it or mises there alwaus restart button - maps doest be maped for a SS on first try right?

secret mapcode
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Terton

ByBy wrote:

quick mod will wake up at 6 am tmr aaa

[terton's easy]
*00:01:525 (2,3) - would be more better if you will curve them less as they feel a bit forced imo
clean
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Thanks for mod!
Topic Starter
Gordon123

ByBy wrote:

quick mod will wake up at 6 am tmr aaa but why? :O

[normal]
*disable widescreen support yes,sure
*00:03:025 (3,4) - would worth it if you'll blanket them a little bit more as of now it is a bit off tbh oke
*00:15:025 (5,6,7) - replacing this kind of rhythm (3/4 slider + 2 notes with 1/4 gap between them) with 3/4 + reverse slider + 1/1
note would follow much better the piano and it won't leave any "unnecessary" gap https://puu.sh/xxkF7/62386f247c.jpg so,i make it! ty

gl!
Thank you ByBy for mod ;)
meii18

ego_17 wrote:

ByBy quick mod
[ego_17's advanced]
*00:24:025 (1,1) - i would better use the same spacing as you used in the whole diff because that's the only jump in this diff and the player won't expect it (i guess)
if i do it would look lame, and if you think its a jump, so there are 2 jumps like this in kiai
and if someone get 100 on it or mises there alwaus restart button - maps doest be maped for a SS on first try right?
my apologies, i was in hurry back then...
Spayyce

ByBy wrote:

[space's crescendo]
disable widescreen support
*00:00:775 (1,1,2,3) - this part does not have sliderslide.wav (lol) and the sliderbodies sounds soo louder for a relaxing song like this one consider adding a sliderslide here too oops, you're right changed! :)
*00:01:525 (1,2) - i would swap the NC here as there's no new stanza on 00:01:525 (1) - alright, thanks :)
*00:21:400 (2) - remove hitwhistle from slider's head also isn't properly stacked to 00:22:337 (2) - changed both these, thanks for finding this!


gl!
Like always, useful mod! :)

asweedewdewfg
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//Break Periods
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ego_17

ByBy wrote:

my apologies, i was in hurry back then...
no worries - diff settings and missing hitsounds was a good catch
also i changed last part, it must be less dense now )

osu file format v14

[General]
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AudioLeadIn: 0
PreviewTime: 5650
Countdown: 0
SampleSet: Soft
StackLeniency: 0.6
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[Editor]
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DistanceSpacing: 1.4
BeatDivisor: 4
GridSize: 4
TimelineZoom: 0.6999999

[Metadata]
Title:~DISK 1~
TitleUnicode:•~DISK 1~•
Artist:Veritas Unae
ArtistUnicode:Veritas Unae
Creator:Gordon123
Version:ego_17's Advanced
Source:
Tags:experimental piano disc homestuck unofficialmspafans land of fans and music 2 Terton ego_17 -Space-
BeatmapID:1402613
BeatmapSetID:659934

[Difficulty]
HPDrainRate:5
CircleSize:4
OverallDifficulty:6
ApproachRate:6
SliderMultiplier:1.7
SliderTickRate:1

[Events]
//Background and Video events
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//Break Periods
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rs_fadeaway
IRC mod as req
mod
02:32 rs_fadeaway: start from your diff
02:32 *rs_fadeaway is editing [https://osu.ppy.sh/b/1397492 Veritas Unae - ~DISK 1~ [Normal]]
02:33 Gordon123: oki
02:34 rs_fadeaway: 00:07:525 (4) - this slider outside the screen already
02:36 Gordon123: LOL ? http://puu.sh/xCUQf/f64994bb48.jpg
02:36 Gordon123: when i play
02:36 Gordon123: i not see this
02:36 rs_fadeaway: the bot
02:36 rs_fadeaway: do u see?
02:36 Gordon123: bot?
02:37 rs_fadeaway: http://puu.sh/xCUVk/8f57260f4d.jpg
02:37 Gordon123: its only in editor
02:37 rs_fadeaway: the circle can only show half
02:37 Gordon123: when u play it - slider looks good
02:38 rs_fadeaway: a, i see
02:39 Gordon123: yes
02:39 Gordon123: ;3
02:39 rs_fadeaway: but, why we have to do this, there are a lot of space to put the slider in more safety place
02:40 Gordon123: oke i'll try fix it tyty
02:43 rs_fadeaway: i just suggest, mean to remind u to put the notes more careful, when u mapping u should always know where i should go place the notes next
02:43 rs_fadeaway: ok
02:44 Gordon123: how do u think if i remap my normal?
02:45 Gordon123: what*
02:45 rs_fadeaway: its normaly diff , but the most problem is the patterns and flow
02:45 rs_fadeaway: normalino ya dumayo
02:45 Gordon123: по этому я думаю что лучше будет переделать
02:46 rs_fadeaway: ok, before u remap, i say something
02:46 Gordon123: aga ;3
02:46 rs_fadeaway: u use too many straight slider
02:47 rs_fadeaway: this will make map looks stiff
02:48 rs_fadeaway: and the flow will also
02:51 rs_fadeaway: we need some change and more attractive patterns.
02:52 Gordon123: like a straight sliders
02:52 rs_fadeaway: and the sliders seems almost vertical
02:54 rs_fadeaway: i mean them are all on X and Y-axis, let the sliders lean a little will be fine
02:58 rs_fadeaway: have to say, this songs rhythm is too symple
02:59 rs_fadeaway: so its more hard to make funny map, except in easy diffs
03:03 Gordon123: ok
03:03 Gordon123: Normal was remaped
03:22 Gordon123: so what about other diffs?
03:23 rs_fadeaway: I see Bakari said something, im quite agree
03:23 rs_fadeaway: looking into the music more attentively might improve it a lot.

03:25 *rs_fadeaway is editing [https://osu.ppy.sh/b/1399064 Veritas Unae - ~DISK 1~ [Terton's Easy]]
03:27 rs_fadeaway: 00:12:025 (1,2,3) - the flow could improve,
03:27 rs_fadeaway: example - https://osu.ppy.sh/ss/9122063
03:30 rs_fadeaway: 00:24:775 (2) - NC seems not necessary

03:30 *rs_fadeaway is editing [https://osu.ppy.sh/b/1402613 Veritas Unae - ~DISK 1~ [ego_17's Advanced]]
03:31 rs_fadeaway: 00:01:525 (3,5) - better separate them a little
03:38 rs_fadeaway: 00:20:837 (2) - i dont think the reverse-slider here is fine, as they are all the same melody as 00:17:650 (1,2,3,1,2,3) - ,and the sound here 00:21:025 - is quite clear, should not just put it in the middle of slider
03:39 Gordon123: my internet sry

03:39 *rs_fadeaway is editing [https://osu.ppy.sh/b/1403923 Veritas Unae - ~DISK 1~ [Space's Crescendo]]
03:41 rs_fadeaway: 00:04:525 (1) - NC here im not sure
03:41 rs_fadeaway: 00:08:275 (3,4,1,2,3,4) - the parttern here are crowded together, better avoid
03:46 rs_fadeaway: 00:17:650 (1,2) - NCs like this, before the white line, but in fact they are same part in music, i dont think it must NC, looks strange
03:47 rs_fadeaway: 00:24:025 (3,1) - hmm, i dont know , but looks dangerous
03:48 rs_fadeaway: короч, закончилсь
Topic Starter
Gordon123
;)

rs_fadeaway wrote:

IRC mod as req
mod
02:32 rs_fadeaway: start from your diff
02:32 *rs_fadeaway is editing [https://osu.ppy.sh/b/1397492 Veritas Unae - ~DISK 1~ [Normal]]
02:33 Gordon123: oki
02:34 rs_fadeaway: 00:07:525 (4) - this slider outside the screen already
02:36 Gordon123: LOL ? http://puu.sh/xCUQf/f64994bb48.jpg
02:36 Gordon123: when i play
02:36 Gordon123: i not see this
02:36 rs_fadeaway: the bot
02:36 rs_fadeaway: do u see?
02:36 Gordon123: bot?
02:37 rs_fadeaway: http://puu.sh/xCUVk/8f57260f4d.jpg
02:37 Gordon123: its only in editor
02:37 rs_fadeaway: the circle can only show half
02:37 Gordon123: when u play it - slider looks good
02:38 rs_fadeaway: a, i see
02:39 Gordon123: yes
02:39 Gordon123: ;3
02:39 rs_fadeaway: but, why we have to do this, there are a lot of space to put the slider in more safety place
02:40 Gordon123: oke i'll try fix it tyty
02:43 rs_fadeaway: i just suggest, mean to remind u to put the notes more careful, when u mapping u should always know where i should go place the notes next
02:43 rs_fadeaway: ok
02:44 Gordon123: how do u think if i remap my normal?
02:45 Gordon123: what*
02:45 rs_fadeaway: its normaly diff , but the most problem is the patterns and flow
02:45 rs_fadeaway: normalino ya dumayo
02:45 Gordon123: по этому я думаю что лучше будет переделать
02:46 rs_fadeaway: ok, before u remap, i say something
02:46 Gordon123: aga ;3
02:46 rs_fadeaway: u use too many straight slider
02:47 rs_fadeaway: this will make map looks stiff
02:48 rs_fadeaway: and the flow will also
02:51 rs_fadeaway: we need some change and more attractive patterns.
02:52 Gordon123: like a straight sliders
02:52 rs_fadeaway: and the sliders seems almost vertical
02:54 rs_fadeaway: i mean them are all on X and Y-axis, let the sliders lean a little will be fine
02:58 rs_fadeaway: have to say, this songs rhythm is too symple
02:59 rs_fadeaway: so its more hard to make funny map, except in easy diffs
03:03 Gordon123: ok
03:03 Gordon123: Normal was remaped
03:22 Gordon123: so what about other diffs?
03:23 rs_fadeaway: I see Bakari said something, im quite agree
03:23 rs_fadeaway: looking into the music more attentively might improve it a lot.

03:25 *rs_fadeaway is editing [https://osu.ppy.sh/b/1399064 Veritas Unae - ~DISK 1~ [Terton's Easy]]
03:27 rs_fadeaway: 00:12:025 (1,2,3) - the flow could improve,
03:27 rs_fadeaway: example - https://osu.ppy.sh/ss/9122063
03:30 rs_fadeaway: 00:24:775 (2) - NC seems not necessary

03:30 *rs_fadeaway is editing [https://osu.ppy.sh/b/1402613 Veritas Unae - ~DISK 1~ [ego_17's Advanced]]
03:31 rs_fadeaway: 00:01:525 (3,5) - better separate them a little
03:38 rs_fadeaway: 00:20:837 (2) - i dont think the reverse-slider here is fine, as they are all the same melody as 00:17:650 (1,2,3,1,2,3) - ,and the sound here 00:21:025 - is quite clear, should not just put it in the middle of slider
03:39 Gordon123: my internet sry

03:39 *rs_fadeaway is editing [https://osu.ppy.sh/b/1403923 Veritas Unae - ~DISK 1~ [Space's Crescendo]]
03:41 rs_fadeaway: 00:04:525 (1) - NC here im not sure
03:41 rs_fadeaway: 00:08:275 (3,4,1,2,3,4) - the parttern here are crowded together, better avoid :)
03:46 rs_fadeaway: 00:17:650 (1,2) - NCs like this, before the white line, but in fact they are same part in music, i dont think it must NC, looks strange
03:47 rs_fadeaway: 00:24:025 (3,1) - hmm, i dont know , but looks dangerous
03:48 rs_fadeaway: короч, закончилсь
Ty bro ;)

for Terton
03:25 *rs_fadeaway is editing [https://osu.ppy.sh/b/1399064 Veritas Unae - ~DISK 1~ [Terton's Easy]]
03:27 rs_fadeaway: 00:12:025 (1,2,3) - the flow could improve,
03:27 rs_fadeaway: example - https://osu.ppy.sh/ss/9122063
03:30 rs_fadeaway: 00:24:775 (2) - NC seems not necessary

for ego_17
03:30 *rs_fadeaway is editing [https://osu.ppy.sh/b/1402613 Veritas Unae - ~DISK 1~ [ego_17's Advanced]]
03:31 rs_fadeaway: 00:01:525 (3,5) - better separate them a little
03:38 rs_fadeaway: 00:20:837 (2) - i dont think the reverse-slider here is fine, as they are all the same melody as 00:17:650 (1,2,3,1,2,3) - ,and the sound here 00:21:025 - is quite clear, should not just put it in the middle of slider

for -Space-
03:39 *rs_fadeaway is editing [https://osu.ppy.sh/b/1403923 Veritas Unae - ~DISK 1~ [Space's Crescendo]]
03:41 rs_fadeaway: 00:04:525 (1) - NC here im not sure
03:41 rs_fadeaway: 00:08:275 (3,4,1,2,3,4) - the parttern here are crowded together, better avoid :)
03:46 rs_fadeaway: 00:17:650 (1,2) - NCs like this, before the white line, but in fact they are same part in music, i dont think it must NC, looks strange
03:47 rs_fadeaway: 00:24:025 (3,1) - hmm, i dont know , but looks dangerous
ego_17
IRC mod

rs_fadeaway wrote:

IRC mod as req
for ego_17 03:30 *rs_fadeaway is editing [https://osu.ppy.sh/b/1402613 Veritas Unae - ~DISK 1~ [ego_17's Advanced]]
03:31 rs_fadeaway: 00:01:525 (3,5) - better separate them a little why ? time gap betwin them so big - they not even visible together on playfield
03:38 rs_fadeaway: 00:20:837 (2) - i dont think the reverse-slider here is fine, as they are all the same melody as 00:17:650 (1,2,3,1,2,3) - ,and the sound here 00:21:025 - is quite clear, should not just put it in the middle of slider
its just bass note on 00:21:025 , lead melody is triples - i decided map them as a reverse sliders cos 3 circles is to hard for this diff
also - yeah melody is same, but i want some variety
Spayyce

Gordon123 wrote:

for -Space-
03:39 *rs_fadeaway is editing [https://osu.ppy.sh/b/1403923 Veritas Unae - ~DISK 1~ [Space's Crescendo]]
03:41 rs_fadeaway: 00:04:525 (1) - NC here im not sure removed the NC
03:41 rs_fadeaway: 00:08:275 (3,4,1,2,3,4) - the parttern here are crowded together, better avoid :) hmm i don't feel its cramped or anything,
the stack works nice and it has consistency with the 2 1/4 sliders before.

03:46 rs_fadeaway: 00:17:650 (1,2) - NCs like this, before the white line, but in fact they are same part in music, i dont think it must NC, looks strange nah the music changes substantially with the chord additions
03:47 rs_fadeaway: 00:24:025 (3,1) - hmm, i dont know , but looks dangerous if they can't get this they shouldn't be on the highest diff xD
Thanks for mod!

space
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 5650
Countdown: 0
SampleSet: Soft
StackLeniency: 0.6
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 15025,18025,19525,21025,22525,24025
DistanceSpacing: 1.8
BeatDivisor: 4
GridSize: 4
TimelineZoom: 0.6999999

[Metadata]
Title:~DISK 1~
TitleUnicode:•~DISK 1~•
Artist:Veritas Unae
ArtistUnicode:Veritas Unae
Creator:Gordon123
Version:Space's Crescendo
Source:
Tags:experimental piano disc homestuck unofficialmspafans land of fans and music 2 Terton ego_17 -Space-
BeatmapID:1403923
BeatmapSetID:659934

[Difficulty]
HPDrainRate:6
CircleSize:5
OverallDifficulty:8
ApproachRate:7.5
SliderMultiplier:1.7
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BG.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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Terton

Gordon123 wrote:

;)

rs_fadeaway wrote:

IRC mod as req

for Terton
03:25 *rs_fadeaway is editing [https://osu.ppy.sh/b/1399064 Veritas Unae - ~DISK 1~ [Terton's Easy]]
03:27 rs_fadeaway: 00:12:025 (1,2,3) - the flow could improve,
03:27 rs_fadeaway: example - https://osu.ppy.sh/ss/9122063
03:30 rs_fadeaway: 00:24:775 (2) - NC seems not necessary
Thanks for mod, sorry that I ain't changed anything!
Spayyce
hey, don't kudosu me I just want to point stuff out in the advanced

[ego_17's Advanced]

00:02:087 (4,5,6) - I don't understand the objective sense to this part, firstly the overlap - what does it achieve in relation to the song, or is it just some different aesthetic style you've chosen? Plus, they do overlap on the playfield albeit for the tiniest amount of time. Could you elaborate on this please, because it doesn't seem consistent and it defeats the purpose of what I think is happening here, because note 6 highlighted isn't overlapping and it makes a lopsided triangle shape in player memory.

00:02:087 (4,5,1,2) - Your spacing and geometry is different here, I believe for 00:03:587 (1,2) you can make it similar to the other 2 notes and create a more symmetrical pattern that compliments the style more, because it will offset the seemingly random placement of notes, an edit I propose is as follows:


Placing note 1 at: X:372 Y:96, note 2 at: X:428 Y:264.

I believe this would yield much more consistent results and heavily increase the overall look and aesthetic as the map as well as improving logic in placement in the editor.

00:06:025 (2,1,2) - These are lower down on the grid, I believe going for better symmetry here would reinforce justification for your placement of notes, I believe the way you map it's important to have strong objective sense.

00:14:087 (4) - Maybe you could make a kite shape with this note so you have some nice patterns to work with, as well as making it again, more visually appealing to the player:


I appreciate it's use in a star, but the spacing between each notes means that in gameplay people aren't really going to notice that you've made a star pattern, the distance between notes and the time it takes to actually complete the star is just too long.

00:17:650 (1) - From here into the kiai you kind of let go of consistency in a way that you're mapping the same type of music completely differently, I appreciate the introduction of chords and that should warrant some form of increment in difficulty but it seems like a completely different mapper has done the kiai in relation to the part starting at: 00:05:650 (1)

00:24:775 (1) - Small suggestion, maybe stack this on the sliderend?
ego_17
-Space- : hey, don't kudosu me I just want to point stuff out in the advanced

-Space- wrote:

hey, don't kudosu me I just want to point stuff out in the advanced

[ego_17's Advanced]

00:02:087 (4,5,6) - I don't understand the objective sense to this part, firstly the overlap - what does it achieve in relation to the song, or is it just some different aesthetic style you've chosen? Plus, they do overlap on the playfield albeit for the tiniest amount of time. Could you elaborate on this please, because it doesn't seem consistent and it defeats the purpose of what I think is happening here, because note 6 highlighted isn't overlapping and it makes a lopsided triangle shape in player memory.

00:02:087 (4,5,1,2) - Your spacing and geometry is different here, I believe for 00:03:587 (1,2) you can make it similar to the other 2 notes and create a more symmetrical pattern that compliments the style more, because it will offset the seemingly random placement of notes, an edit I propose is as follows:

Placing note 1 at: X:372 Y:96, note 2 at: X:428 Y:264.

I believe this would yield much more consistent results and heavily increase the overall look and aesthetic as the map as well as improving logic in placement in the editor.

^ ok i remaped intro a little - now it must be better

00:06:025 (2,1,2) - These are lower down on the grid, I believe going for better symmetry here would reinforce justification for your placement of notes, I believe the way you map it's important to have strong objective sense.

00:14:087 (4) - Maybe you could make a kite shape with this note so you have some nice patterns to work with, as well as making it again, more visually appealing to the player:

I appreciate it's use in a star, but the spacing between each notes means that in gameplay people aren't really going to notice that you've made a star pattern, the distance between notes and the time it takes to actually complete the star is just too long.

i like how you contradict with yourself (=
i didnt cared about 00:06:025 (2,1,2) - cos "the spacing between each notes means that in gameplay people aren't really going to notice that"
same goes for 00:14:087 (4) kite
star pattern was more like a coincidense )


00:17:650 (1) - From here into the kiai you kind of let go of consistency in a way that you're mapping the same type of music completely differently, I appreciate the introduction of chords and that should warrant some form of increment in difficulty but it seems like a completely different mapper has done the kiai in relation to the part starting at: 00:05:650 (1)

so wat's the suggestion ? copy first part and ctrl-J ?

00:24:775 (1) - Small suggestion, maybe stack this on the sliderend?
i will think about this one

code
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 5650
Countdown: 0
SampleSet: Soft
StackLeniency: 0.6
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 15025,18025,19525,21025,22525,24025
DistanceSpacing: 1.4
BeatDivisor: 4
GridSize: 4
TimelineZoom: 0.6999999

[Metadata]
Title:~DISK 1~
TitleUnicode:•~DISK 1~•
Artist:Veritas Unae
ArtistUnicode:Veritas Unae
Creator:Gordon123
Version:ego_17's Advanced
Source:
Tags:experimental piano disc homestuck unofficialmspafans land of fans and music 2 Terton ego_17 -Space-
BeatmapID:1402613
BeatmapSetID:659934

[Difficulty]
HPDrainRate:5
CircleSize:4
OverallDifficulty:6
ApproachRate:6
SliderMultiplier:1.7
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BG.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
1525,750,4,2,1,30,1,0
6025,750,4,2,1,30,1,0
12025,-100,4,2,1,15,0,0
12400,-100,4,2,1,30,0,0
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Topic Starter
Gordon123
EDIT: Easy and Normal was re:named because was problems in Normal with BeatmapID, idk really why maybe lag or other. So,pls re:download map 23/09/2017.
Spayyce
People will notice the kite, because it spans over 1200ms whilst the coincidental star goes over to roughly 2500ms, that's double the amount of time. Also I think you misinterpret my reasoning too, I meant you can make it a kite because people won't notice the star being altered due to the fact note 4 isn't as significant in this pattern. It doesn't mean my suggestion about symmetry is any less important as a result, but it's entirely your choice at the end. I just needed to clarify myself x.x

Anyway, let's get this ranked! :D
Gero
Relly great mapset.

Log
14:24 Gordon123: hello
14:25 Gordon123: I was waiting for you
14:25 Gordon123: lol
14:28 Gordon123: welcome back o/
14:28 Gero: hi
14:32 Gero: yes
14:32 Gero: I'm gonna check it in a bit
14:33 Gordon123: havent so much time now really, but i wait uhhh
14:34 Gordon123: because soon my mom tell me go sleep waaa ;W;
14:47 Gero: let's IRC :3
14:47 *Gero is listening to [http://osu.ppy.sh/b/1403923 Veritas Unae - ~DISK 1~]
14:47 Gordon123: yep
14:47 Gero: let me download it again
14:47 Gordon123: sure
14:48 Gero: do you have their permissions to change their difficulties?
14:49 Gordon123: cant only last
14:49 Gordon123: by space
14:50 Gero: alright
14:50 Gero: let's see
14:50 Gordon123: sure
14:52 Gero: Simple is good already
14:52 Gordon123: ;)
14:52 *Gero is editing [http://osu.ppy.sh/b/1421797 Veritas Unae - ~DISK 1~ [Average]]
14:52 Gordon123: yep
14:53 Gero: 00:08:650 (1,2) - Let's be a bit nazi with the spacing regarding these objetcs, I'd like to move 2 a little bit to make it consistent
14:54 Gordon123: if I make it the same as (4) will be uncomfortable for flow
14:54 Gordon123: no?
14:55 Gero: I doubt it, just move 2 a bit to have the same spacing
14:55 Gordon123: or what u mean?
14:56 Gordon123: ah yes
14:56 Gero: I mean the spacing, it's a bit broken, 00:09:025 (2) - it's just adjusting the slider placement to have x1.42 as spacing
14:56 Gordon123: fixed
14:56 Gero: that's all
14:56 Gero: the flow it's okay
14:57 Gordon123: yes
14:57 Gordon123: i fix
14:59 Gero: really clean set, you can go ahead and update it
14:59 Gordon123: oke
14:59 Gordon123: my mom told me to go to sleep
14:59 Gordon123: oke
14:59 Gordon123: time to sleep
14:59 Gordon123: ;w;
15:00 Gordon123: good night? ;3
15:00 Gero: good night, that's all
15:00 Gero: I'll nominate it in a bit
15:00 Gordon123: oke
15:00 Gordon123: see ya ^^

~ Bubbled ~
ZekeyHache
I'll be here tomorrow
Topic Starter
Gordon123
Waaaaaa ty Gero
ezek <3
Terton
nice 8-)
tatatat
wow this map is hard :c
mancuso_JM_
Omg.. Congratulations my friend! :D

Best of luck on ranking it!
Spayyce
Hype! Best of luck for a smooth qualify to ranked <3
ZekeyHache
~Qualified~

Topic Starter
Gordon123
ayyyyyyyyyy ty ezek <3

>thank you bro mancuso for ur words :3
Sieg
ничеси, поздравляю
Topic Starter
Gordon123
Спасибо Sieg
Kyouren
Congratulations for your first ranked map, Gordon-kun! :D
Topic Starter
Gordon123

KittyAdventure wrote:

Congratulations for your first ranked map, Gordon-kun! :D
thank you Kitty-nyan ^^

but Qualified now )
DeletedUser_6181859
Gratz :D
P.S. Карту не смотрел, но очень надеюсь, что приятнее моей.
Topic Starter
Gordon123
спасибо,но тебе уж самому решать :^)
Diamond_Storm
Not complaining or anything, but wasn't there a rule that the songs needs to have 30 seconds of drain time at least?
EDIT: Nevermind, dunno why it says 24 secs, but just checked and it has 30 secs...
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