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toby fox - Hate You [OsuMania]

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Topic Starter
Weber
This beatmap was submitted using in-game submission on Monday, 1 January 2018 at 4:07:29 PM

Artist: toby fox
Title: Hate You
Source: Homestuck
Tags: Feferi Meenah Peixes Her Imperious Condescension Vol. Volume 9 Soundtrack OST andrew hussie radiation Ayyri
BPM: 123
Filesize: 4686kb
Play Time: 01:43
Difficulties Available:
  1. EZ - 4Key (1.16 stars, 234 notes)
  2. HD - 4Key (2.7 stars, 775 notes)
  3. NM - 4Key (1.98 stars, 491 notes)
Download: toby fox - Hate You
Information: Scores/Beatmap Listing
---------------
homosuck

hs by ayyri
Umo-
M4M req from Umo-'s modding queue
1|2|3|4
uncheck countdown
HD
00:02:704 (2704|1,2704|2) - I dont think that sound is strong enough for a double
00:03:923 (3923|1,4045|3) - you could make those jacks
00:04:858 - could add a note here for a piano
00:06:606 (6606|2) - isn't this supposed to be double like 00:06:728 (6728|0,6728|1) - ? they sound the same to me
00:07:826 (7826|2,7948|0) - could make those jacks
00:08:761 - add a note?
00:16:565 - ^
00:21:728 (21728|1,21850|0) - ctrl+j, I think it follows music better
00:24:899 (24899|0) - should be double like 00:17:094 - 00:17:094 -
00:26:850 (26850|1,26850|2,26850|0) - kinda random triple because you didn't place it anywhere on the same sounds on the map 00:19:045 -
00:56:118 (56118|0,56118|1) - should be triple
01:17:744 (77744|1,77907|1,78069|1) - anchor?
01:21:565 (81565|1) - ghost note
01:35:143 - triple would be nice here
01:40:021 (100021|0) - I have a feeling that the LN ends at here 01:43:679 -
NM
00:18:679 (18679|1,18801|0) - ctrl+j
00:22:582 (22582|2,22704|3) - ^
00:46:362 (46362|3) - kinda weird that all previous LN's were in column 1 and 2 and that LN is the only one that is on 4
Good Luck
Xinnoh
hi u req'd m4m
red = unrankables

General
  1. Lower volume or my ears will explode
  2. 00:00:022 (22|3) - Timing point here isn't needed (unless there's something specific about mania I haven't heard of)
  3. Check AI mod
  4. 01:22:460 (82460|0) - This section is in 1/6 but you mapped it as 1/4 lmao
HD
General
  1. 00:00:509 (509|1) - 00:03:435 (3435|1) - 00:07:338 (7338|2) - Etc: You can easily add a lot more triples, many important points are under emphasised since doubles are used a lot
    00:11:240 (11240|2) - heck there's actually quite a few places where you do map triples, you need to do the above for consistency
  2. 00:01:850 (1850|0) - 00:05:752 (5752|0) - 00:21:362 (21362|1) - Etc: This note feels like it's part of the piano going up/down when there's no sound here. I'd just suggest removing, although it makes it easier, you're still going to be increasing difficulty by adding some of the other suggestions here.
    00:03:923 (3923|1) - but stuff like these are fine since there's nothing really going on
  3. 00:02:429 (2429|2,2460|3) - 00:04:899 (4899|3,4899|1) - There's a piano sound here, you could snap one of these to 1/16 or 1/12 before for extra zest
  4. 00:03:313 (3313|1) - 00:07:216 (7216|1) - 00:10:996 (10996|1) - Etc: Unmapped sound that is fairly stronger than the previous sounds, I'd suggest adding a jack for emphasis since its fairly strong + easier to add in
  5. 00:12:541 (12541|3) - 00:32:053 (32053|0) - 00:35:956 (35956|3) - These sounds are snapped to 1/4. In addition, all LNs that are ended on 1/12 should be snapped to 1/8, the gap is too small + rhythm should match the main snapping.
Others
  • Pizzicato (pluck) violin feels ignored entirely but that's like your opinion
  1. 00:02:704 (2704|1,2704|2,2826|3) - the first drum is quieter than the second, but the first has a double and the second has 1 note. Considering they're almost the same sound, it would be better to just not use doubles.
  2. 00:03:069 (3069|2,3069|1,3191|3) - same issue, but this time there's a sound on the second, should have a double this time
  3. 00:03:801 (3801|0,3923|1,4045|3,4167|2) - First two are fine, but there is a drum on 00:04:167 (4167|2) - . It's not emphasized because these two notes play identically to the previous two. Change lane since adding a double decreases emphasis on next sound.
  4. 00:11:606 (11606|2) - Unmapped clap, inconsistent with previous patterns
  5. 00:11:728 (11728|1) - Adding to the 1/12 snap suggestion above, it's really audible here and should be mapped.
  6. 00:14:655 (14655|2,14655|1,14899|0,14899|1) - These are identical pitch, would follow pitch better if they were the same lane https://puu.sh/xBFqo/c71a9d5382.png (note that I also did for 00:14:167 (14167|1) - but might be too left-handed pattern)
    next section is identical, apply most of the above stuff but
  7. 00:21:972 (21972|2) - There are some new sounds here, would be nice to see them mapped with LNs
  8. 00:28:313 (28313|0) - Is mapped but not 00:29:045 (29045|3) -
  9. 00:28:557 (28557|3,28557|2) - Remove one of these to increase emphasis on next double which is louder
  10. 00:29:777 (29777|3) - Underemphasised, use a double. Same sound as 00:27:826 (27826|2,27826|1) - and it has
  11. 00:30:021 (30021|1) - There's a triple here (00:30:630 (30630|2) - also missing 1/2 drum)
  12. 00:30:265 (30265|0) - This section is a bit overmapped, you only use doubles for percussion/important before. I'd go for singles or LNs instead to reduce density. If you want to keep for xylophone thing, then change some of their lanes from 1/2 and 3/4 to 1/3 and 2/4, since adding gaps would match this instrument better
  13. 00:31:484 (31484|1) - Remove triple, sound not really worth + rarely used elsewhere
  14. 00:35:143 (35143|1) - I find it odd that you're following the ticking noise but ignoring the piano which has a bit more variation/uniqueness
  15. 00:38:070 (38070|3) - 00:39:289 (39289|2) - 00:45:630 (45630|1) - 00:45:996 (45996|2) - 00:46:728 (46728|2) - 00:47:094 (47094|2) - Unmapped wubs here, considering it's the main part + top diff, should really be followed.
  16. 00:48:557 (48557|2,48801|1) - Move left 1 for PR
  17. 00:50:265 (50265|3) - Triples are a bit much for this section
  18. 01:05:539 (65539|2) - Unmapped sound
  19. 01:06:362 (66362|0,66362|3) - this 1% volume ping does not need two notes
  20. 01:22:582 (82582|1) - There is no sound here
  21. 01:22:887 (82887|0) - 01:23:354 (83354|2) - There is a sound here
  22. 01:41:972 (101972|3) - This repeating pattern goes on for too long, especially since it's decreasing volume. Use 2/1 LNs instead.
    It's a repetitive song, be sure to apply suggestions to other sections
NM
These two seem mostly fine
  1. 00:31:728 (31728|2) - There needs to be more LNs here, inconsistent with 00:12:216 (12216|1) - + could use better spread, since HD is a bit of a jump
  2. 00:49:412 (49412|2,49778|1) - I think this should be moved back 1/4 to follow the synth, as it's more dominant and was followed in previous section
    00:53:435 (53435|0) - This one is fine since synth is different
  3. 00:52:704 (52704|1,52826|3,52948|0) - Weird pattern for a triple, use a more generic one for NM
  4. 00:55:387 (55387|3,55630|0,55874|3) - 01:15:387 (75387|0,75630|3,75874|0) - Move closer together, bit overdone with lane 1/4 to have like this.
  5. 01:06:362 (66362|2) - This sound is so small I'd suggest just using the end of an LN to map
  6. 01:17:907 (77907|0,78069|3,78069|2,78232|0,78395|1) - Pattern needs a bit of a change, 01:18:232 (78232|0,78395|1,78557|2) - is considered more of a group than 01:18:069 (78069|1,78232|2,78395|3) - . Try this pattern https://puu.sh/xBGJ5/5e500128e1.png
  7. 01:26:362 (86362|2) - These trills are too much of a diff spike, 4 in a row is fine but 12 is not. Change 01:26:850 (86850|1) - to 1/2/3/4 to reduce difficulty.
  8. 01:39:899 (99899|1) - Please map the 1/4, you're only following this instrument so should follow all sounds it makes
EZ
There's plenty of room to add some doubles, else it gets really boring eg 00:03:435 (3435|2) - 00:07:338 (7338|1) -
  1. 00:11:240 (11240|1) - 01:17:582 (77582|2) - I'll assume a mistake was made when this wasn't mapped, strong sounds like these need to be mapped
  2. 00:12:582 (12582|3,12948|0) - 00:32:053 (32053|0,32378|1) - Use 3/4 for EZ, there are clear sounds on them to follow and rhythm will not be playable
  3. 00:19:045 (19045|1) - Lane 4 PR?
  4. 00:58:313 (58313|2,58801|3) - Remove, too many 1/2s for EZ
  5. 01:08:069 (68069|2,68313|1) - ctrl-g PR
  6. 01:27:094 (87094|2,88069|2,89045|0) - Could delete these to lower density
Couil
sup, NM req from my q

sorry for the late mod, some stuff came up that i had to tend to : (

HD
00:02:704 (2704|1,2704|2) - This should be a single. Less intense than the next note which is a single.
00:03:069 (3069|1,3069|2,3191|3) - ^
00:03:313 - Missed note?
00:07:216 - ^ (guessing this is intentional so won't post it anymore)
00:08:801 - Could make this a grace note that starts here; 00:08:761
00:12:541 (12541|0,12541|3) - Pretty sure these start here; 00:12:582
00:12:866 (12866|1,12866|3) - ^ ; 00:12:907
Also all the "LN sounds" end earlier than you've mapped them, but i guess it's intentional so won't comment on them.
00:16:606 (16606|3,16606|2) - Could add grace note 1/12 before this.
00:18:679 (18679|1,18679|3) - Why is this a double? Think 00:18:801 (18801|2) would be more suited for a double.
00:19:533 (19533|1,19533|2) - Should be a single? Think 00:19:777 (19777|2) would be more suited for a double, though though it would probably be best not to use a double here, to stay consistent with the rest of the map.
00:20:508 - Again could be a grace note (seems intentional, won't comment further)
00:24:899 - Double? For the intense snare sound.
00:27:338 - You mapped this as a triple before, think this also should be that if you want to stay consistent.
00:29:777 - Double? For piano sound.
00:30:265 (30265|0,30265|1,30508|2) - These sound equally intense to me, maybe map them both as singles or doubles?
00:30:752 (30752|2,30752|3,30996|0,30996|1) - Think these would fit better as singles.
00:32:053 (32053|1,32053|0,32378|3,32378|2) - As previously, think these should be moved up 1/12th of a note.
00:35:956 (35956|2,35956|3,36281|1,36281|0) - ^
00:39:045 - 00:39:533 Nothing in this gap?
00:54:045 (54045|2) - Think this should be removed. Even though there is a sound there, it feels weird because you didn't map 00:53:313.
01:05:549 - Missed note?
01:06:362 (66362|0,66362|3) - This is so low, you sure you wanna use a double here?
01:09:045 (69045|1,69045|2,69167|3,69411|1,69411|2,69533|3) - Like before, think 01:09:045 (69045|1,69045|2,69411|1,69411|2) should be singles and maybe 01:09:167 (69167|3,69533|3) doubles.
01:16:911 - Missed note? Think you should map this because you've mapped the 2 other drum noises.
01:21:565 (81565|1) - Ghost note.
01:22:826 (82826|1) - Should be moved to 01:22:887
01:23:354 - Add note?
01:23:557 (83557|2) - Move to 01:23:598
01:23:801 (83801|1) - Ghost note.
01:24:777 (84777|0) - Move to 01:24:817
01:25:265 (85265|0) - Move to 01:25:305
01:25:508 (85508|2) - Move to 01:25:549
01:30:630 (90630|1) - Move to 01:30:691
01:31:159 - Add note?
01:31:322 (91322|0,91322|1,91403|2,91403|3) - If you're mapping the piano here, they should be 1/8s and not 1/6s.

NM
00:00:996 - Missed double.
00:04:411 (4411|2) - ^
00:11:240 (11240|2,11240|3) - This should probably be a triple as you mapped it here; 00:26:850 (26850|2,26850|1,26850|0)
00:59:045 - Double for consistency?
01:07:338 - Missed double.
01:10:752 - ^
01:22:826 (82826|1) - Should be moved to; 01:22:887
01:24:777 (84777|0) - Should be moved to; 01:24:817
01:30:630 (90630|1) - Should be moved to; 01:30:691

EZ
00:03:435 (3435|1) - Could add a double for these sounds to make it more interesting to play. (the snare sounds)
00:11:240 - Missed note?
01:03:923 (63923|1,64167|0,64411|3,64655|2) - Should probably continue the trill pattern here to make it feel like you're actually playing a drum (if you're mapping the drums).

Hope something is of use, GL ranking this!
Topic Starter
Weber
i kinda lost track of the mod responses since so much wall and also self-modding at the same time, most (or in some cases, all) mods were applied/changed by me in my self-modding.

thank you all so much for modding

updated
Pachiru
I can't mod the song, but I really like it, so good luck with it for ranking :)
Carol
nice mapset! :D
[Ashley]
I like this mapset,
and I think this mapset could had a MX diff if it's possible. :)
[Ping]
Hi Frog I mean Weber

1|2|3|4

EZ
Reason to change: Flow
00:05:874 move note on 4 to 3
00:22:948 move note on 2 to 4
00:23:923 move note on 1 to 2
00:54:167 move note on 2 to 1 and 3 to 4

Suggestion
01:17:582 - 01:18:557 https://osu.ppy.sh/ss/9194112
01:23:923 - 01:24:411 https://osu.ppy.sh/ss/9194124 represents more on the pitch

NM
00:49:533 add a note on 2, if there's no note here it would miss a sound and feel weird when play
01:05:508 ^

01:31:728 - 01:32:216 https://osu.ppy.sh/ss/9194175 like this so player won't be confused with the snap on the stair that happens before (01:31:240)

HD
Fun map

00:49:289 add a note on 2 cuz of heaviness
01:36:118 ^

01:16:850 - 01:17:338 https://osu.ppy.sh/ss/9194228 like this (added more sounds and better flow)

01:43:557 still has sound here so add note on 3

GL :) :) :) :) :) :)
Crumpey
As requested in Crumpey's Mod Queue! (it wasnt)


HD
00:00:935 - probably justify putting a note here, especially it being the hardest diff

00:04:838 - Same reason as above

00:06:118 (6118|1) - move to col 1

00:06:240 (6240|3) - move to col 2

00:06:362 (6362|1) - move to col 3

the moves above setup better pitch relevency imo

00:08:740 - Sound here, map it plz

00:09:777 (9777|3,9899|2,10021|1,10143|2,10265|1,10265|0) - i spy copypaste, modify it a little so its not the exact same

00:12:521 (12521|3,12887|3) - avoidable shield (ik you like them but they arnt fun >:( )

00:14:655 (14655|1,14899|1) -

00:16:545 - beat here

00:20:448 -

00:24:350 -

00:30:082 - missing a beat here?

00:31:728 (31728|1,32094|1,32399|2,32704|2) - shields plz

00:39:533 (39533|1,39899|1,40265|2,40508|2) - OMG

00:42:460 (42460|2,42826|2,42826|1,43191|1,44167|3,44411|3) - AaaAAAaAAa

00:46:240 - this sound seems to be mapped a bit prior to this, feels wrong that its not mapped here

01:07:277 - note here

01:11:179 - note here

01:15:082 - note here

01:23:842 (83842|1) - ghost note

01:37:419 (97419|2,97419|1,97419|3,97744|2,97744|1,97744|0) - Make doubles, not really loud enough to dignify the use of triples

One thing i want to get absolutely clear so read this before anything

00:00:935 - every area like this, i say to put a beat here is for consistancies sake, as over here 01:22:866 (82866|1,82948|3,82948|2) - you do map it, yes its more apparent here but i think it still means you should map every other instance of that, if you know what i mean
ps - ew shields ily <3
Topic Starter
Weber

TheNewBungping wrote:

Hi Frog I mean Weber

1|2|3|4

EZ
Reason to change: Flow
00:05:874 move note on 4 to 3
00:22:948 move note on 2 to 4
00:23:923 move note on 1 to 2
00:54:167 move note on 2 to 1 and 3 to 4 moved 3 to 4

Suggestion
01:17:582 - 01:18:557 https://osu.ppy.sh/ss/9194112 sure
01:23:923 - 01:24:411 https://osu.ppy.sh/ss/9194124 represents more on the pitch sure

NM
00:49:533 add a note on 2, if there's no note here it would miss a sound and feel weird when play
01:05:508 ^

01:31:728 - 01:32:216 https://osu.ppy.sh/ss/9194175 like this so player won't be confused with the snap on the stair that happens before (01:31:240) yes

HD
Fun map

00:49:289 add a note on 2 cuz of heaviness yes
01:36:118 ^ yes

01:16:850 - 01:17:338 https://osu.ppy.sh/ss/9194228 like this (added more sounds and better flow) yes

01:43:557 still has sound here so add note on 3 yes

GL :) :) :) :) :) :)

CrumpetFiddler wrote:

As requested in Crumpey's Mod Queue! (it wasnt)


HD
00:00:935 - probably justify putting a note here, especially it being the hardest diff

00:04:838 - Same reason as above

00:06:118 (6118|1) - move to col 1 00:06:118 (6118|1,6362|0) - These need to be different, pitch goes lower on second note

00:06:240 (6240|3) - move to col 2

00:06:362 (6362|1) - move to col 3

the moves above setup better pitch relevency imo

00:08:740 - Sound here, map it plz

00:09:777 (9777|3,9899|2,10021|1,10143|2,10265|1,10265|0) - i spy copypaste, modify it a little so its not the exact same

00:12:521 (12521|3,12887|3) - avoidable shield (ik you like them but they arnt fun >:( )

00:14:655 (14655|1,14899|1) -

00:16:545 - beat here

00:20:448 -

00:24:350 -

00:30:082 - missing a beat here?

00:31:728 (31728|1,32094|1,32399|2,32704|2) - shields plz

00:39:533 (39533|1,39899|1,40265|2,40508|2) - OMG

00:42:460 (42460|2,42826|2,42826|1,43191|1,44167|3,44411|3) - AaaAAAaAAa

00:46:240 - this sound seems to be mapped a bit prior to this, feels wrong that its not mapped here

01:07:277 - note here

01:11:179 - note here

01:15:082 - note here

01:23:842 (83842|1) - ghost note

01:37:419 (97419|2,97419|1,97419|3,97744|2,97744|1,97744|0) - Make doubles, not really loud enough to dignify the use of triplesi think its fine

One thing i want to get absolutely clear so read this before anything

00:00:935 - every area like this, i say to put a beat here is for consistancies sake, as over here 01:22:866 (82866|1,82948|3,82948|2) - you do map it, yes its more apparent here but i think it still means you should map every other instance of that, if you know what i mean
ps - ew shields ily <3
shields are fine

thanks you both for the mods!

UPDATED
newbandpro
From some random modding queue

General
There are 2 backgrounds in the folder and both of them are the same,remove one of them
EZ
00:00:022 (22|2) - Unsnapped object
00:01:972 (1972|2) - 00:05:874 (5874|3) - 00:09:777 (9777|2) and so on: You could put a LN at these parts since you can hear multiple piano sounds. (The LN should end at the next white line)
00:13:191 (13191|2) - 00:15:143 (15143|0): You should add a double note at these parts since there's a stronger beat. Also,you should put a LN as well since you put a LN later on at the same beat
00:34:655 - 00:38:557 - 00:42:460 and so on: Make this part a double just like 00:03:435
00:47:338 - 01:04:899: This section seems kinda confusing,you put doubles at 00:50:265 but you don't put them at 00:48:313 (48313|0). Adding more doubles would make it harder so just change the doubles
01:18:557 (78557|2): Remove this LN
01:20:021 (80021|3): Move this note to 01:19:899
01:27:094 - 01:28:069 - 01:29:045 and so on: You should probably add a note here
Topic Starter
Weber

newbandpro wrote:

From some random modding queue

General
There are 2 backgrounds in the folder and both of them are the same,remove one of them
EZ
00:00:022 (22|2) - Unsnapped object
00:01:972 (1972|2) - 00:05:874 (5874|3) - 00:09:777 (9777|2) and so on: You could put a LN at these parts since you can hear multiple piano sounds. (The LN should end at the next white line)
00:13:191 (13191|2) - 00:15:143 (15143|0): You should add a double note at these parts since there's a stronger beat. Also,you should put a LN as well since you put a LN later on at the same beat
00:34:655 - 00:38:557 - 00:42:460 and so on: Make this part a double just like 00:03:435
00:47:338 - 01:04:899: This section seems kinda confusing,you put doubles at 00:50:265 but you don't put them at 00:48:313 (48313|0). Adding more doubles would make it harder so just change the doubles section is already pretty dense compared to the rest of the map, I choose slight inconsistency to make certain patterns more distinct.
01:18:557 (78557|2): Remove this LN
01:20:021 (80021|3): Move this note to 01:19:899
01:27:094 - 01:28:069 - 01:29:045 and so on: You should probably add a note here removed to make the section easier
Thanks for the mod, updated!
Ayachi Meme
hi

from my mod q

1\2\3\4

ez
00:32:704 - add note
01:39:777 - could make this a 1\2ln

nm
00:00:022 (22|2) - object isnt snapped
00:12:216 (12216|1,12541|0,12866|3) - wat is this? end first ln on blue tick, start second on blue and and at red, 3rd start at red
00:13:191 - add a note
00:15:143 - ^

hd
Object isn't snapped! 00:00:022 lol

soz im bad at modding! but thank you : )

best of luck with map xoxox
FadillSan
Hello~

NM req from my queue~

EZ
00:21:484 (21484|3) - make it LN
00:25:387 (25387|2) - ^
01:08:313 (68313|2) - ^
01:12:216 (72216|2) - ^
01:16:118 (76118|3) - ^
NM
00:35:387 - add note
00:39:289 - ^
HD
01:05:508 (65508|2) - ghost note ?

Sorry if that's too short qwq
Good luck~
Fahrie6775
hello '0')/

Mod from my queue

Ez
00:17:582 (17582|3,21484|3,25387|2,68313|2,72216|2,76118|3) - ln?
00:51:240 (51240|0,51484|2,51728|1,51972|2,52216|3,52460|2,52704|1,52948|0,53191|2) - honestly, this is weird :/
00:55:143 - from this point u use 1/2 and then u use 1/1 for this 00:58:069 - ... consider to re-arraange this bcs they have same sound

NM
00:11:240 (11240|3,11240|0,11240|2) - i think double is enough, bcs the sound not too strong :<
00:26:850 (26850|2,26850|1,26850|0) - ^
01:39:045 - missing note, im sure i hear the drums

HD
01:31:240 (91240|3,91240|2,91322|0,91322|1,91403|3,91403|2,91484|0,91484|1) - okay this is weird

that's all :3 sorry for the short mod, can't find much, well mapped, the "triple notes" thing that u need to fix :3
GL ranked :D
Gemu-
Hi! ^w^

Request from Gemu's Taiko & Mania Queue (NM, M4M & GD)



Columns:

| 1 | 2 | 3 | 4 |







  • HP: 6
    OD: 6
  1. 00:07:338 (7338|1) - Move to the column 1 and this to the column 2 00:07:338 (7338|3) -
  2. 00:25:387 - You forgot put a LN for consistency with 00:01:972 (1972|2) - , 00:05:874 (5874|3) - , 00:09:777 (9777|2) -
  3. 00:29:533 (29533|0) - Move to the column 2 or move these notes 00:29:533 (29533|0,29777|2) - to the columns 3-2.
  4. 00:46:118 (46118|2,46362|3) - Ctrl G.
  5. 00:51:972 (51972|2) - Move to the column 4, then make Ctrl G and move to the column 1-2 00:52:216 (52216|3,52460|2) - and move this notes to the column 4-3 00:52:704 (52704|1,52948|0) - , and then move to the column 2 00:53:191 (53191|2) -
  6. 01:05:630 (65630|2) - Move to the column 4 and this to the column 3 01:05:874 (65874|0) -
  7. 01:26:362 (86362|2,86606|3) - Ctrl G.




  • HP: 7
    OD: 7
  1. 00:03:801 (3801|0) - Move to the column 3.
  2. 00:06:606 (6606|2,6728|3) - , 00:06:972 (6972|1,7094|0) - Ctrl G.
  3. 00:07:704 (7704|3) - Move to the column 2.
  4. 00:11:240 (11240|0) - Remove.
  5. 00:19:411 (19411|2) - Move to the column 1.
  6. 00:23:313 (23313|1) - Move to the column 4.
  7. 00:26:850 (26850|0) - Remove.
  8. 00:57:582 (57582|2,57826|3) - Ctrl G.
  9. 00:58:313 (58313|2) - Move to the column 4.
  10. 01:18:232 (78232|2,78395|3) - Ctrl G and move to the column 1 01:18:557 (78557|2) -
  11. 01:39:777 (99777|0,100021|1) - Ctrl G.


  1. 00:04:899 (4899|3,4899|1) - Move to the columns 1-2 (That is similar to00:08:740 (8740|1,8801|3,8801|2) - )
  2. 00:51:484 (51484|1) - Move to the columns 3 ; 2 00:51:728 (51728|2) - ; 1 00:51:972 (51972|1) -
  3. 01:35:630 (95630|2) - Move to the column 4.


Amazing map! I hope my mod has been helpful :33, Good Luck!
Topic Starter
Weber
Thank you all for the mods, most suggestions were accepted, I can't get around to responding to them right now but i'll try to later!
Topic Starter
Weber
Updated the set with Ayyri's hitsounds.

Regarding the response to the other mods that I didn't get around to, the set has undergone some self-modding and thus I can't really respond to them properly anymore, sorry about that.

Ready to go.
Shima Rin
4K: 1|2|3|4


[EZ]
  1. 00:01:972 (1972|2,5874|3,9777|2) - Better make these LNs into two 1/2 notes to reduce the gap between EZ and NM.
  2. 00:12:216 - to 00:13:191 - Snaps are different in all diffs. Definitely need to be fixed and I think 1/3 snaps fit.
  3. 00:16:606 - Add W.
  4. 00:17:582 (17582|2) - and 00:21:484 - (You even forget the LN here) The same as my first suggestion.
  5. 00:48:313 - 00:52:216 - 00:56:118 - 00:58:069 - Add F.
  6. 00:59:045 - to 01:02:948 - Might wanna make all notes in this part to LNs so as to reduce the gap between EZ and NM.
  7. 01:04:899 (64899|1) - End the LN at 01:05:630 - for consistency.
  8. 01:08:313 - 01:08:557 - 01:12:216 - 01:12:460 - 01:16:118 - 01:16:362 - Add notes, just as my first mod suggests. Remember to put hitsounds too.
  9. 01:27:094 - 01:28:069 - 01:29:045 - Add notes there. Current pattern causes large gap with NM.
  10. 01:34:167 - Delete one W|F|C.
  11. 01:36:606 - 01:36:769 - 01:36:931 - For drums, I think you can have notes on these places.
  12. 01:36:118 (96118|3) - Just end it at 01:37:094 - . Too hard for beginners.
  13. 01:37:419 - 01:37:744 - 01:38:069 - 01:39:045 - Also can add notes for drums. Don't forget hitsounds too.
[NM]
  1. 00:00:996 - Delete one C.
  2. 00:11:118 - Better add a note here for the drum.
  3. 00:12:216 - Delete one F.
  4. 00:13:191 - 00:15:143 - Add one more note to fit in the heavier drums.
  5. 00:15:143 - Add F.
  6. 00:14:411 - No need to have a new LN here because the sound is still the previous one. Delete this 1/4 LN and extend the previous LN to this point then.
  7. 00:32:704 - Add F.
  8. 00:32:704 - 00:34:655 - 00:36:606 - 00:38:557 - 00:40:508 - 00:42:460 - 00:44:411 - 00:46:362 - You can add one more note for each to actually put your missing C/F hitsounds and they fit with the heavy drums too.
  9. 00:34:655 - Add C.
  10. 00:36:606 - 00:38:557 - 00:40:508 - 00:42:460 - 00:44:411 - 00:46:362 - 00:52:216 - Add F.
  11. 00:56:850 (56850|2) - Move to col1 for balance.
  12. 00:59:045 - Delete one F.
  13. 01:18:557 - Delete one F.
  14. 01:20:508 - Delete one C.
  15. 01:21:484 - 01:22:460 - Delete one F.
  16. 01:22:948 - 01:23:923 - 01:24:899 - Delete one C.
  17. 01:26:362 - Can have more variations like https://osu.ppy.sh/ss/10461052
  18. 01:32:704 - 01:34:167 - Delete one W|F|C.
  19. 01:40:265 (100265|3) - Ghost note?
[HD]
  1. Just delete double hitsounds and take NM as reference to fix your hitsounds. They are annoying and I don't wanna mention more here.
  2. 00:07:826 (7826|0,7948|0) - Random jack here. Might wanna rearrange.
  3. 00:11:118 - Same as NM.
  4. 00:12:216 - to 00:13:191 - Snap to 1/3 as suggested in EZ.
  5. 00:14:411 - Same as NM.
  6. 00:30:630 - Add a note for drum.
  7. 00:37:582 - Rearranging like this would be better: https://osu.ppy.sh/ss/10461075
  8. 00:45:630 - 00:45:996 - Add notes there while rearranging your patterns because the wub sounds are on these points.
  9. 01:06:362 - Maybe make the note here into a LN just like what you did in NM.
  10. 01:18:069 - I really don't find any reason to put a triple note here. Just leave it as double because it literally has same stuff as other double notes you put.
  11. 01:26:118 - Sound is too weak so don't need double here.
  12. 01:31:322 (91322|1,91322|0,91403|3,91403|2) - They are just melody sounds, no need to place doubles.
  13. 01:38:069 - to 01:43:435 - Notes around can have more variations. Currently they look not very good to play.

Hitsounds really need improvement. Maps are mostly OK but still can polish some parts.
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