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Outsider - Like A Man

posted
Total Posts
68
Topic Starter
IceBeam
This beatmap was submitted using in-game submission on 20 октября 2017 г. at 20:21:41

Artist: Outsider
Title: Like A Man
Source: Pump It Up 2011 Fiesta EX
Tags: reiji-rj pandahero piu video dance game korean hip-hop soliloquist
BPM: 180
Filesize: 5400kb
Play Time: 02:42
Difficulties Available:
  1. Easy (1,69 stars, 198 notes)
  2. Freestyle (4,83 stars, 783 notes)
  3. PandaHero's Normal (2,39 stars, 346 notes)
  4. Reiji's Hard (3,92 stars, 553 notes)
Download: Outsider - Like A Man
Information: Scores/Beatmap Listing
---------------
14-th map

5 years out of here lolz

Thanks Reiji-RJ & PandaHero for gds~
Reiji-RJ
Daddy's home?
Natteke desu
ого, старые бигнамеры стали активными
Delis

Jounzan wrote:

ого, старые бигнамеры стали активными
😍
Glass

naisu
EijiKuinbii
панда попросила замодить, правда получается это у меня не очень хорошо
Easy
01:02:754 (2,3) - аимод ругается на спейсинг
PandaHero's Normal
чекни аимод, несколько слайдеров оканчиваются не на тик и еще проблемы со спейсингом
00:06:254 (2) - почему здесь ты выделила звук не так как 00:07:587 (3) - тут и во всех остальных моментах?
00:13:087 (3) - по-моему сюда больше подошел бы слайдер такой же как 00:12:754 (2) - этот
Reiji-RJ's Hard
аимод снова ругается на окончания слайдеров
00:50:087 (5) - странно смотрится, кажется его следует сделать чуть короче
00:52:754 (3) - ^
Freestyle
00:00:254 (2) - по-моему сюда лучше просто поставить две ноты, 00:01:588 (6,7) - как тут, правда во втором моменте есть протяжный звук, так что туда неплохо бы подошел слайдер
00:10:504 - сюда можно поставить ноту
гл
tokiko
[Freestyle]
  1. 00:01:921 (8,9,10) - какой-то странный тут спейсинг
  2. 00:03:754 (6) - белый тик такой одинокий с этим свистком, поставь что-нибудь ещё
  3. 00:04:921 (9,10) - тут спейсинг такой же, как 00:05:254 (11,1) - тут, хотя 00:05:421 (1) - ощутимо сильнее выделяется из общей кучки (да и вроде вот 00:29:254 (9,1) - тут ты этот звук как раз и выделяешь)
  4. 00:10:421 (11) - какой-нибудь 1/4 слайдер с ревёрсом был бы лучше, наверное
  5. 00:12:087 (9) - поставь нк, а то комбо по 18 элементов это страшно (к следующим подобным частям это тоже относится, если вдруг решишь принять)
  6. 00:43:088 (4) - если ставить вместо этого 1/4 слайдер, то будет хорошо ложиться под вокал
  7. 01:17:421 (1) - именно этот слайдер с таким углом мне не особо нравится. попробуй так
  8. 01:21:421 (9,10,11) - ой-ой, снова странные спейсинги, но тут это вообще незаметно
  9. 01:21:421 (9) - можно нк, даа.. потому что вот 01:22:754 (1) - тут ты его ставишь, а этот момент по смыслу такой же, как и тот
  10. 02:32:587 (2,3,4) - спейсинг спейсинг, а ещё мне кажется, что 3 и 4 лежат не параллельно слайдеру
  11. 02:36:087 (6) - тут нужно нк, ты же его в идентичном моменте, а то есть 01:18:754 (1) - здесь ставил

    [Reiji]
  12. 00:12:087 (1) - не хочешь такой угол сделать?
  13. 00:13:587 (1,2) - я упорно слышу здесь трипл.. может лучше и правда его поставить, а то некоторые ведь могут даблом это посчитать из-за музыки
  14. 00:20:004 (5,1,5) - странновато оно выглядит конечно. 00:14:671 (6,1,5) - тут получше было
  15. 00:49:921 (4,5) - нуууу с углом тут не очень получилось, но ладно
  16. 01:14:587 (4,2) - съехал стак чуть-чуть
  17. 01:42:421 (4) - вот тут странный спейсинг
  18. 02:21:421 (1) - если подвинуть красный якорь так, то будет милее

    [Panda]
  19. 00:20:587 (2) - тут точно всё хорошо со спейсингом?
  20. 00:47:421 (4) - лучше убрать стрелочку и поставить на "пунь" ноту
  21. 02:18:087 (2,2) - стак улетел на пару пикселей вправо и вниз, поправь

    [Easy]
    у тебя тут очень странный спейсинг, который скачет от x1 до x1.2. не знаю, можно ли так делать или нет
  22. 00:01:087 (2,3) - этот бланкет кажется мне не совсем идеальным
  23. 00:02:754 (1) - лучше сделать эту выпуклость не такой явной, то есть как 00:45:421 (1) - тут
  24. 00:28:087 (3,4) - стаки в изиках - кошмар новичка, но их не так много, поэтому вроде бы ничего страшного
удачи с ранком бим, панда и рейджи-сенсей
PandaHero

EijiKuinbii wrote:

PandaHero's Normal
чекни аимод, несколько слайдеров оканчиваются не на тик и еще проблемы со спейсингом
оке
00:06:254 (2) - почему здесь ты выделила звук не так как 00:07:587 (3) - тут и во всех остальных моментах?
Потому что в первом случае нет звуков на белом тике, а в остальных случаях есть
00:13:087 (3) - по-моему сюда больше подошел бы слайдер такой же как 00:12:754 (2) - этот
Не хочу перегружать это место, я даже в киаях не делаю два 1/2 слайдера подряд
гл

tokiko wrote:


  • [Panda]
  1. 00:20:587 (2) - тут точно всё хорошо со спейсингом?
    поправила, правда теперь оверлап некрасивый
  2. 00:47:421 (4) - лучше убрать стрелочку и поставить на "пунь" ноту
    да
  3. 02:18:087 (2,2) - стак улетел на пару пикселей вправо и вниз, поправь
    Нормальный же стак, чего ты о.о
Спасибо :)
makisokk
Фармо-кудосер на связи, постараюсь чего-нибудь накорябать
[Easy]
  • 00:01:087 (2,3) - Знаешь, таким же макаром мог и сделать тут бланект, все равно флоу не измениться. Или ты не любитель их?
    00:31:087 (4) - можно слайдер сделать по ниже чтобы был более тупой угол на 2,3,4 да и так вроде по красивее будет смотреться, имхо У тебя так везде, поэтому я пишу про это один раз
    00:58:754 (1,2,3,4) - Почему ты решил сделать здесь стак? не знаю, но лично по моему раз ты уже делал стак на 1/1 то новички могут подумать что это тоже стак и получить мисс, пересмотри этот момент
    01:48:087 - сделать тут перерыв?
    01:56:421 (4,2) - раз уж ты решил делать тут так, то фиксани бланкет
    02:10:754 - 02:21:421 - так можно спамить нк? я просто не очень в курсе не счет такого
[Panda]
  • Литл ирк, чтобы ты фиксанула тот момент
    [list:1337]2017-09-20 18:31 makisokk: 00:11:587 - хотя вот тут стоит ноту добавить
    2017-09-20 18:31 makisokk: Звук сильный
    2017-09-20 18:31 PandaHero: ...
    2017-09-20 18:32 makisokk: :D
    2017-09-20 18:32 PandaHero: тут можно, да
    2017-09-20 18:32 PandaHero: пиши
    2017-09-20 18:32 makisokk: 00:13:921 - тогда тут добавь вместо белого тика
    2017-09-20 18:33 makisokk: Ладно, я напишу на счет этого в моде
    Чекни аимод, пару мест не на тике стоят
    01:12:421 (2,1) - Тут специально мисснула стак?Пока что все...
    я постараюсь дописать мод позже!
Reiji-RJ

EijiKuinbii wrote:

панда попросила замодить, правда получается это у меня не очень хорошо
Reiji-RJ's Hard
аимод снова ругается на окончания слайдеров ой... поправила!
00:50:087 (5) - странно смотрится, кажется его следует сделать чуть короче еще подумаю ._.
00:52:754 (3) - ^ ^
гл
Спасибо большое!

tokiko wrote:



  • [Reiji]
  1. 00:12:087 (1) - не хочешь такой угол сделать? сделала что-то похожее
  2. 00:13:587 (1,2) - я упорно слышу здесь трипл.. может лучше и правда его поставить, а то некоторые ведь могут даблом это посчитать из-за музыки там был трипл, но я его убрала
  3. 00:20:004 (5,1,5) - странновато оно выглядит конечно. 00:14:671 (6,1,5) - тут получше было поправила вроде?
  4. 00:49:921 (4,5) - нуууу с углом тут не очень получилось, но ладно но ладно
  5. 01:14:587 (4,2) - съехал стак чуть-чуть
  6. 01:42:421 (4) - вот тут странный спейсинг поправила
  7. 02:21:421 (1) - если подвинуть красный якорь так, то будет милее сделала!
удачи с ранком бим, панда и рейджи-сенсей
Спасибо, токичан! :3
Topic Starter
IceBeam
большое спасибо за мод @EijiKuinbii, @tokiko!
@makisokk, жду когда допишешь, спасибо

disscussed irc, updated all diffs
PandaHero
@makisokk, я добавила нотку под вокал вот сюда - 00:14:087, когда принимала предыдущие моды, теперь тут не так пусто. Штуки из аймода поправила вчера, а вот стак плохой, да, надо бы поправить. Спасибо \o/
Gordon123
uhh u're guys is back ! ;p
ReFaller
Mod requested by Mrs-RJ.
[General]
Reiji and Panda's difficulties have a little weird.
Take a look
It can be fixed by final saving made by IceBeam. I bet that file changes name due to use specific programs.
01:25:421 - Kiai where you used for fountains. This is only one case when this sort of kiai doesn't call by song especially this object is not hitsounded. rest kiais for shots are ok.
[Easy]
01:36:087 (1,2) - this rhythm skips interesting drum kick - i constructed this rhythm plus adjusted placement to your style so feel free to do same as pic
02:25:421 (2) - you are using 1,1x ds in this kiai, but here is 1,25x to previous slider
[PandaHero's Normal]
From 00:42:754 (1) to 01:02:754 (4) Actual rhythm does not really best to playing. I'm not able to descibe what rhythm you could use here, but i can show it on my short demo. I mapped from 00:42:754 (1) to 00:53:421 (1) - rest depends on your imagine.
Here is my try
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 64004
Countdown: 1
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 85421,90754,106754,109421
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.6

[Metadata]
Title:Like A Man
TitleUnicode:Like A Man
Artist:Outsider
ArtistUnicode:Outsider
Creator:IceBeam
Version:ReFaller's Rhythm
Source:Pump It Up Fiesta EX
Tags:reiji-rj pandahero piu video dance game korean hip-hop
BeatmapID:0
BeatmapSetID:666566

[Difficulty]
HPDrainRate:4
CircleSize:4
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1.2
SliderTickRate:1

[Events]
//Background and Video events
0,0,"2b09e677a2e9158bf6bf53a819f38770.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
88,333.333333333333,4,1,0,45,1,0
88,-133.333333333333,4,2,0,35,0,0
10754,-111.111111111111,4,2,1,40,0,0
16087,-100,4,1,1,45,0,0
21421,-100,4,1,1,55,0,1
26754,-111.111111111111,4,1,1,45,0,0
32087,-100,4,1,1,55,0,1
37421,-111.111111111111,4,1,1,45,0,0
42754,-111.111111111111,4,1,1,45,0,1
42837,-111.111111111111,4,2,1,45,0,0
64087,-100,4,1,1,55,0,1
74671,-100,4,1,1,55,0,0
74754,-100,4,1,1,55,0,1
85337,-100,4,1,1,45,0,0
85421,-100,4,1,1,45,0,1
85504,-111.111111111111,4,1,1,35,0,0
90754,-111.111111111111,4,2,1,45,0,0
96087,-100,4,2,1,45,0,0
108921,-200,4,2,1,5,0,0
109421,-111.111111111111,4,1,1,45,0,0
114754,-100,4,1,1,55,0,1
120087,-111.111111111111,4,1,1,45,0,0
125421,-100,4,1,1,55,0,1
130671,-100,4,1,1,45,0,0
130754,-117.647058823529,4,1,1,30,0,1
130837,-117.647058823529,4,1,1,30,0,0
132087,-111.111111111111,4,1,1,35,0,1
132171,-111.111111111111,4,1,1,35,0,0
133421,-105.263157894737,4,1,1,40,0,1
133504,-105.263157894737,4,1,1,40,0,0
134754,-100,4,1,1,45,0,1
134837,-100,4,1,1,45,0,0
136087,-95.2380952380952,4,1,1,50,0,1
136171,-95.2380952380952,4,1,1,50,0,0
137421,-90.9090909090909,4,1,1,55,0,1
137504,-90.9090909090909,4,1,1,55,0,0
138754,-86.9565217391304,4,1,1,60,0,1
138837,-86.9565217391304,4,1,1,60,0,0
140087,-83.3333333333333,4,1,1,65,0,1
140171,-83.3333333333333,4,1,1,65,0,0
141421,-100,4,1,1,55,0,1
152004,-100,4,1,1,55,0,0
152087,-100,4,1,1,55,0,1
162671,-100,4,1,1,55,0,0
162754,-100,4,1,1,55,0,1
162837,-100,4,1,1,55,0,0


[Colours]
Combo1 : 121,13,202
Combo2 : 204,21,77

[HitObjects]
28,96,42754,2,0,P|82:78|136:80,1,107.999996704102,4|0,1:0|0:0,0:0:0:0:
92,180,43421,2,0,P|145:180|196:163,1,107.999996704102,8|0,0:1|0:0,0:0:0:0:
292,212,44087,2,0,P|372:181|464:196,1,161.999995056153,4|0,1:0|1:0,0:0:0:0:
492,216,44754,2,0,L|508:104,1,107.999996704102,8|2,0:1|0:0,0:0:0:0:
436,28,45421,6,0,P|383:19|333:37,1,107.999996704102,4|0,1:0|0:0,0:0:0:0:
276,128,46087,2,0,L|288:196,1,53.9999983520508,8|0,0:1|1:0,0:0:0:0:
220,328,46754,2,0,L|56:316,1,161.999995056153,4|0,1:0|1:0,0:0:0:0:
4,328,47421,1,8,0:1:0:0:
40,228,47754,1,2,0:0:0:0:
84,128,48087,6,0,B|120:104|120:104|152:24,1,107.999996704102,4|0,1:0|0:0,0:0:0:0:
252,28,48754,2,0,L|364:44,1,107.999996704102,8|0,0:1|0:0,0:0:0:0:
456,96,49421,2,0,P|468:171|424:252,1,161.999995056153,4|0,1:0|1:0,0:0:0:0:
432,300,50087,2,0,B|400:276|400:276|332:280,1,107.999996704102,8|2,0:1|0:0,0:0:0:0:
228,316,50754,6,0,P|176:328|116:328,1,107.999996704102,4|0,1:0|0:0,0:0:0:0:
36,260,51421,2,0,L|16:204,2,53.9999983520508,8|4|0,0:1|0:0|0:0,0:0:0:0:
136,220,52087,2,0,B|160:172|160:172|120:68,1,161.999995056153,4|0,1:0|1:0,0:0:0:0:
152,24,52754,1,8,0:1:0:0:
256,48,53087,1,2,0:0:0:0:
360,24,53421,5,4,1:0:0:0:
01:48:921 - unused greenline is here
02:10:754 (1) - from this moment i noticed that you copied SV values from top difficulty. I hope this will not affect anything bad, because from 02:18:754 (1,2,3,4,1,2,3) objects on 1/2 bat difference are stopping overlap ach other.
[Reiji-RJ's Hard]
01:03:754 (5) - I'm sure it could be 1/4 slider with multiple reverses
01:48:921 - unused greenline for you too
Now some missed claps:
02:15:754 (4)
02:21:087 (4) - on head slider
[Freestyle]
If i could pass this one...
00:10:504 - deal for put a note here? it could result a triple with 00:10:421 (11,12)

Nothing more because i'm not able to judge it. Good Luck.

Btw welcome back at mapping. Take 5 STARS for start.
AJIekceu
Ехохо и пумпец под боком
NeilPerry
Reiji-RJ called me.

General: Set volume on red line same as first green line in all diffs. For now it's unrankable cuz RC

Freestyle:
00:09:588 (8,9,10) - this line stuff with different rythmic can confuse. 00:10:254 (10) - so nc this to emphase rythm changing or think up something else
00:10:254 (10) - should be clickable. 00:17:421 (5,6) - cntrl+g can work here
00:22:421 (4,5,6) - uhh can this be same as here? 00:33:087 (4,5,6) -
00:48:087 (1) - sounds rly different than this 00:47:921 (8) - but got same spacing
01:16:421 - should be clickable. Make same rythm as u did before: 01:05:421 (5,6) -
02:30:671 - u dunno why you skip this. dont see any logical explanasions for dis xd

Reiji-RJ's Hard:

01:13:421 - start reverse slider here. Rly confusing to start it on weak moment D: + u can get this tick 01:13:754 - with reverse
01:18:754 - same
01:43:754 (4) - should be 1\4
02:30:754 - ya you know. Start slider from here :D
02:41:421 - ^

PandaHero's Normal:

00:14:587 - just my suggestions to skip it. http://puu.sh/xKP9T/be3bc61829.jpg will sounds more consistence like u skip here 00:18:587 -
Dont cleary sure about ur overlaps in diff. But for me it's okay.

Easy:

01:03:421 (3) - aimod crying abt DS xd


Cool set. good luck with it and welcome back IceBeam o/
Reiji-RJ

ReFaller wrote:

Mod requested by Mrs-RJ. cześć!
[Reiji-RJ's Hard]
01:03:754 (5) - I'm sure it could be 1/4 slider with multiple reverses you are totally right
01:48:921 - unused greenline for you too sure
Now some missed claps:
02:15:754 (4) haven't put them on purpose
02:21:087 (4) - on head slider ^
Thank you!!

NeilPerry wrote:

Reiji-RJ called me. privet

Reiji-RJ's Hard:

01:13:421 - start reverse slider here. Rly confusing to start it on weak moment D: + u can get this tick 01:13:754 - with reverse but that's the rhythm...
01:18:754 - same :<
01:43:754 (4) - should be 1\4 naah, let's keep 1/3 consistency
02:30:754 - ya you know. Start slider from here :D ;w;
02:41:421 - ^ plizuuuu
Спасибо большое :3
PandaHero

ReFaller wrote:

Mod requested by Mrs-RJ.

[PandaHero's Normal]
From 00:42:754 (1) to 01:02:754 (4) Actual rhythm does not really best to playing. I'm not able to descibe what rhythm you could use here, but i can show it on my short demo. I mapped from 00:42:754 (1) to 00:53:421 (1) - rest depends on your imagine.
I'll try to improve my current rhythm, thanks for showing me this
Here is my try
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 64004
Countdown: 1
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 85421,90754,106754,109421
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.6

[Metadata]
Title:Like A Man
TitleUnicode:Like A Man
Artist:Outsider
ArtistUnicode:Outsider
Creator:IceBeam
Version:ReFaller's Rhythm
Source:Pump It Up Fiesta EX
Tags:reiji-rj pandahero piu video dance game korean hip-hop
BeatmapID:0
BeatmapSetID:666566

[Difficulty]
HPDrainRate:4
CircleSize:4
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1.2
SliderTickRate:1

[Events]
//Background and Video events
0,0,"2b09e677a2e9158bf6bf53a819f38770.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
88,333.333333333333,4,1,0,45,1,0
88,-133.333333333333,4,2,0,35,0,0
10754,-111.111111111111,4,2,1,40,0,0
16087,-100,4,1,1,45,0,0
21421,-100,4,1,1,55,0,1
26754,-111.111111111111,4,1,1,45,0,0
32087,-100,4,1,1,55,0,1
37421,-111.111111111111,4,1,1,45,0,0
42754,-111.111111111111,4,1,1,45,0,1
42837,-111.111111111111,4,2,1,45,0,0
64087,-100,4,1,1,55,0,1
74671,-100,4,1,1,55,0,0
74754,-100,4,1,1,55,0,1
85337,-100,4,1,1,45,0,0
85421,-100,4,1,1,45,0,1
85504,-111.111111111111,4,1,1,35,0,0
90754,-111.111111111111,4,2,1,45,0,0
96087,-100,4,2,1,45,0,0
108921,-200,4,2,1,5,0,0
109421,-111.111111111111,4,1,1,45,0,0
114754,-100,4,1,1,55,0,1
120087,-111.111111111111,4,1,1,45,0,0
125421,-100,4,1,1,55,0,1
130671,-100,4,1,1,45,0,0
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132171,-111.111111111111,4,1,1,35,0,0
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134754,-100,4,1,1,45,0,1
134837,-100,4,1,1,45,0,0
136087,-95.2380952380952,4,1,1,50,0,1
136171,-95.2380952380952,4,1,1,50,0,0
137421,-90.9090909090909,4,1,1,55,0,1
137504,-90.9090909090909,4,1,1,55,0,0
138754,-86.9565217391304,4,1,1,60,0,1
138837,-86.9565217391304,4,1,1,60,0,0
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162671,-100,4,1,1,55,0,0
162754,-100,4,1,1,55,0,1
162837,-100,4,1,1,55,0,0


[Colours]
Combo1 : 121,13,202
Combo2 : 204,21,77

[HitObjects]
28,96,42754,2,0,P|82:78|136:80,1,107.999996704102,4|0,1:0|0:0,0:0:0:0:
92,180,43421,2,0,P|145:180|196:163,1,107.999996704102,8|0,0:1|0:0,0:0:0:0:
292,212,44087,2,0,P|372:181|464:196,1,161.999995056153,4|0,1:0|1:0,0:0:0:0:
492,216,44754,2,0,L|508:104,1,107.999996704102,8|2,0:1|0:0,0:0:0:0:
436,28,45421,6,0,P|383:19|333:37,1,107.999996704102,4|0,1:0|0:0,0:0:0:0:
276,128,46087,2,0,L|288:196,1,53.9999983520508,8|0,0:1|1:0,0:0:0:0:
220,328,46754,2,0,L|56:316,1,161.999995056153,4|0,1:0|1:0,0:0:0:0:
4,328,47421,1,8,0:1:0:0:
40,228,47754,1,2,0:0:0:0:
84,128,48087,6,0,B|120:104|120:104|152:24,1,107.999996704102,4|0,1:0|0:0,0:0:0:0:
252,28,48754,2,0,L|364:44,1,107.999996704102,8|0,0:1|0:0,0:0:0:0:
456,96,49421,2,0,P|468:171|424:252,1,161.999995056153,4|0,1:0|1:0,0:0:0:0:
432,300,50087,2,0,B|400:276|400:276|332:280,1,107.999996704102,8|2,0:1|0:0,0:0:0:0:
228,316,50754,6,0,P|176:328|116:328,1,107.999996704102,4|0,1:0|0:0,0:0:0:0:
36,260,51421,2,0,L|16:204,2,53.9999983520508,8|4|0,0:1|0:0|0:0,0:0:0:0:
136,220,52087,2,0,B|160:172|160:172|120:68,1,161.999995056153,4|0,1:0|1:0,0:0:0:0:
152,24,52754,1,8,0:1:0:0:
256,48,53087,1,2,0:0:0:0:
360,24,53421,5,4,1:0:0:0:
01:48:921 - unused greenline is here
yeah, removed
02:10:754 (1) - from this moment i noticed that you copied SV values from top difficulty. I hope this will not affect anything bad, because from 02:18:754 (1,2,3,4,1,2,3) objects on 1/2 bat difference are stopping overlap ach other.
Oh shit, we forgot to remove sv changes D:

NeilPerry wrote:

PandaHero's Normal:

00:14:587 - just my suggestions to skip it. http://puu.sh/xKP9T/be3bc61829.jpg will sounds more consistence like u skip here 00:18:587 -
Yeah, it makes sense
Dont cleary sure about ur overlaps in diff. But for me it's okay.
Thank you :)
Topic Starter
IceBeam

ReFaller wrote:

Mod requested by Mrs-RJ.
[General]
Reiji and Panda's difficulties have a little weird. yeah my bad, fixed that, thanks
Take a look
It can be fixed by final saving made by IceBeam. I bet that file changes name due to use specific programs.
01:25:421 - Kiai where you used for fountains. This is only one case when this sort of kiai doesn't call by song especially this object is not hitsounded. rest kiais for shots are ok. ah, that's a common thing for me, I think I used fountain on the end of kiai in my every map. I'll ask BNs for that.
[Easy]
01:36:087 (1,2) - this rhythm skips interesting drum kick - i constructed this rhythm plus adjusted placement to your style so feel free to do same as pic gotcha man, that's a really nice suggestion and thanks for a pattern construction, that's indeed fits my style, the only thing that bothers me is that I want the map to be as consistent as possible. I was planning to map 1/3 party exactly this way and if one of the patterns will differ from others that would be a little odd. But I will think more about it.
02:25:421 (2) - you are using 1,1x ds in this kiai, but here is 1,25x to previous slider sorry I didn't understand what you mean :\

[Freestyle]
If i could pass this one...
00:10:504 - deal for put a note here? it could result a triple with 00:10:421 (11,12) alright, I agree. fixed.

Nothing more because i'm not able to judge it. Good Luck. thanks a lot!

Btw welcome back at mapping. Take 5 STARS for start.

NeilPerry wrote:

Reiji-RJ called me.

General: Set volume on red line same as first green line in all diffs. For now it's unrankable cuz RC umm okay, fixed

Freestyle:
00:09:588 (8,9,10) - this line stuff with different rythmic can confuse. 00:10:254 (10) - so nc this to emphase rythm changing or think up something else I remapped that part a bit, thanks
00:10:254 (10) - should be clickable. 00:17:421 (5,6) - cntrl+g can work here
00:22:421 (4,5,6) - uhh can this be same as here? 00:33:087 (4,5,6) - uh, I'll think about it, but couldn't find a good easy solution here,
only to rework like whole combo pattern..

00:48:087 (1) - sounds rly different than this 00:47:921 (8) - but got same spacing hmm gotcha, I'll think about it, but I'm not to sure how to keep the pattern and flow up if I changed something here and put 00:48:087 (1) somewhere farther
01:16:421 - should be clickable. Make same rythm as u did before: 01:05:421 (5,6) - mm thanks but left it that way
02:30:671 - u dunno why you skip this. dont see any logical explanasions for dis xd added a note, remapped that pattern. ty

Easy:

01:03:421 (3) - aimod crying abt DS xd yeah you're the second person telling me that but I don't quite get what's the problem lol seems okay to me.


Cool set. good luck with it and welcome back IceBeam o/ thanks dude!
ReFaller
Exaplaining DS in Easy:
02:25:421 (2) - i meant move it for x/y -> 200/236 to get constant distance between objects
Topic Starter
IceBeam

ReFaller wrote:

Exaplaining DS in Easy:
02:25:421 (2) - i meant move it for x/y -> 200/236 to get constant distance between objects
okay, that works for me, fixed. thanks again ;) (no kd for this I guess?)
ReFaller
Yes, no KDs
Delis
the beatmap link almost 666666

[General]
https://en.m.wikipedia.org/wiki/Pump_It_Up_(video_game_series)#2011_Fiesta_EX
I can't really find the official source of the song so I pull a wikipedia out, and so apparently the "A" in the title needs to be uncapitalized
http://www.piugame.com/piu.prime/piu.pumpitup/en/3_piu.history.php
also the game title should be capitalized everything?or rather PUMP IT 2011 UP FIESTA EX according to what I only can find clearly is the logo

[Insane]
00:50:754 (1,2) - this is probably the only one pattern that I had a hard time to read it properly. would just decrease the spacing each other a bit or another nc on 00:51:087 (2) - also can stand out that the pattern more and so people can care of it.
[Hard]
00:52:754 (3) - this rhythm feels sad that followed neither the drums or the vocals, would shorten it to 1/2 and a circle at 00:53:254 - to fit the rhythm around more accurately.
01:33:921 - think forgot a whistle for the piano
[Normal]
00:09:587 (2) - 26 degree looks too much when your sliders are usually around 15 degrees, especially it's a longer slider.
00:14:421 (4) - would do a 1/2 slider instead here, the drums here are more intense than anywhere else in this section. and so the rhythm 00:15:421 (2,3) - can be swapped since I'm pretty sure your rhythm here is relying on the drums not the vocals.
00:30:921 (5) - to be honest would stick to the drum at 00:31:087 - the reason could be the same as above but you didn't really tend to follow the pianos.
01:22:754 (1,2,3,4,2,3) - spaming 1/1 stacks all of sudden? having more movements for cursor would be more interesting as it's still in the kiai. this might go to the last kiai as well.
02:24:087 (1,2) - something that is more comfortable to aim such as 02:22:754 (1,2) - is absolutely a better way to represent the "only vocals" part here.
some of 30 degree looking sliders occassionally look quite out of place, prob you should look through for it. 00:31:254 (6) - is one for the example.
[Easy]
next time you should stick to distance snap really xD inconsistent spacing doesn't really look great
00:37:421 (1) - pretty nazi but if you move this circle like 2 pixel left it actually improves the flow and the quite small gap in spacing.
Topic Starter
IceBeam

Delis wrote:

the beatmap link almost 666666

[General]
https://en.m.wikipedia.org/wiki/Pump_It_Up_(video_game_series)#2011_Fiesta_EX
I can't really find the official source of the song so I pull a wikipedia out, and so apparently the "A" in the title needs to be uncapitalized
http://www.piugame.com/piu.prime/piu.pumpitup/en/3_piu.history.php
also the game title should be capitalized everything?or rather PUMP IT 2011 UP FIESTA EX according to what I only can find clearly is the logo



[Insane]
00:50:754 (1,2) - this is probably the only one pattern that I had a hard time to read it properly. would just decrease the spacing each other a bit or another nc on 00:51:087 (2) - also can stand out that the pattern more and so people can care of it. alright I added extra NC + decreased spacing as much as I could cause I can't get them any closer, otherwise it will overlap pretty ugly with 00:50:087 (10,11,12,13,14) and 00:51:920 (4)

[Easy]
next time you should stick to distance snap really xD inconsistent spacing doesn't really look great ohh um okay lol I can't really see much difference though, cause visually the different spacing between objects should be clearly readable even for novices. But okay, I'll use DS next time.
00:37:421 (1) - pretty nazi but if you move this circle like 2 pixel left it actually improves the flow and the quite small gap in spacing. fixed!
Regarding meta - disscussed this with PandaHero who's quite familiar with PIU franchise. here's what we got - https://m.facebook.com/piufiestaex/
a link to this particular game release community on FB. And overall, Pump It Up is how it usually appears everywhere, but couldn't say 100% sure about capitalizing Fiesta.

Cause when we got into another source regarding a song name, there it's cap'd.
So that's the site where they hold the score base if I'm not mistaken - http://www.piugame.com/piu.prime/piu.my ... =FIESTA_EX

Like A Man is capitalized here (originally I had it uncap'd too cause it looks weird). So if you think this info is enough to use it as a proof to as correct meta - then let's keep it like this, if not - uh. wll, let's try to dig more together lol

I gotta go for now, I'll check your mod on diffs tommorow and update the post.
Thanks again Delis <3

edit: fixed that minor stuff in my diffs, gonna wait for girls with updates
Reiji-RJ

Delis wrote:

[Hard]
00:52:754 (3) - this rhythm feels sad that followed neither the drums or the vocals, would shorten it to 1/2 and a circle at 00:53:254 - to fit the rhythm around more accurately. sure
01:33:921 - think forgot a whistle for the piano nono that's the whistle rhythm ;)
Thank you, Delichan!!!
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