requested I mod this
Extra00:58:142 (3) - Considering how you switch between distance on the timeline but not visually it could lead to readability problems. Especially since you use the same ds for 00:59:042 (6,7) - Also 00:58:742 (5,6) - and 00:57:692 (1,2) - have the same situation going on. Different spacing on the timeline, but same visual distance. Easy fix would be to put NC on 00:58:142 (3) - and 00:59:042 (6) - as it would let the player know these notes are different snapping.
01:02:492 (1,2) - The antiflow from 1-2 makes no sense considering how they're both the same sound, which is complimented by the symmetry. What I'm basically saying is these are the same sound, so it would make sense that they play the same. 01:02:342 (2,1) - Has linear flow, so 2 should as well to follow your established idea.
https://puu.sh/xHden/0aa87c491e.jpg What I did was copy and horizontally flip 1 to blanket the upcoming slider. It keeps the symmetrical compliment and flows similarily to 1.
01:07:292 - This spike in rhythm density could be off-putting to play as it's just a repeat of the rhythm already mapped by Irre, but more dense. The rhythm doesn't have to be accurately consistent (variations work) but there should be a common focus that both mappers should compliment. What that means is both mappers should map the same important sounds / highlights the, but add there own variation of the pattern used. Since this is a collab modders will be more lenient about this, so keep in mind the rhythm doesn't have to be exactly the same throughout the whole section from Irre's to Nhawak's
Some examples as to what I feel could be fixed applying this knowledge;
-Ex. 1: 00:59:342 - Irre does not map the 1/4 here, basically telling the player they don't have to focus on this layer. 01:08:792 (3,4,1) - The player won't anticipate the 1/4 here because they weren't told to listen for it by Irre's mapping. You don't have to remap this part here, as everything but 4 still fits here, as the beats mapped here are still following the guidelines created by Irre's section.
-Ex. 2: 00:58:442 (4,5) - Irre didn't map those subtle claps on the white ticks. Instead, he chose to map the piano on the 1/2. 01:07:892 (3,4) - For this section, the white ticks are mapped instead of the red ticks. Mapping the rhythm based on the important sounds compliment by Irre, what should be mapped is the 3 red ticks highlighted. I won't give you an exact answer for this as there are multiple ways to interpret this part, but remember the important of those 3 red ticks, as that will encourage consistency while keeping the player interested with your style.
-Ex. 3:01:00:242 (3) - Irre maps the a reverse slider starting on the red tick. The rhythm he complimented here can be interpreted as 3 equally sounds, or 1 strong sound, and 2 lesser ones. 01:09:692 (1,2) - Two 1/2 sliders. Two strong sounds, ending on weaker ones. Not to mention 1 starts on a white tick, which the player won't be listening for since Irre didn't map this sound here. Again, multiple ways to interpret, but stay within the guidelines established by the previous section, but at the same time add your own variation / twist to the map to keep it interesting.
01:24:092 (1,2) - This feels overmapped to me because there's no sound at 01:24:392 - that feels as important as the sound at 1. My suggestion is to decrease the sv of 1 to .4 through the .osu to keep the emphasis on 1 while still accurately mapping the sound that starts and ends at 01:24:542 -
01:25:292 (1,2) - ^
02:14:492 - Gero: I HELPED WITH THIS DIFF
Hard00:47:342 (3,4,5) - The player won't be able to anticipate this overlap because they're fixed on this idea of linear patterns, and lack of overlaps. Throwing this at them at a casual part of the song would throw them off. I suggest stacking 3-4 on 5 as a simple fix for better readability.
02:09:092 (1,2,3,4) - Similar situation as pointed out before, this pattern might be unexpected, considering how there are no repetitive jump patterns in the map, the player might confuse this as two stacks as mapped before back at 00:17:492 (2,3,4,5) - The fix I suggest is to ctrl+g 02:09:242 (2,3) - to make these notes two stacks for better readability.
Normal00:41:942 (3) - Note is slightly cut off screen, which is problematic according to the criteria. I can't think of a simple fix so you might have to redo the pattern.
https://puu.sh/xHfEM/0ca1524615.jpg This is what I came up with. It's the same rhythm, tho slightly changed to better fit on screen. I highlighted 4 and 5 because I had to slightly adjust them to make this pattern work. Other then that this pattern fixes the offscreen note.
InsaneThis diff is good, but just one thing stuck out to me.
00:51:242 (4,1,2) - I can see the symmetry, but it doesn't fit here and I'll explain why.
Generally speaking mappers use symmetry to compliment a part of the song to show repetition / correlation. Now with that logic you could say it fits here because of the repetition of 1/2 sliders, however the shift at 00:51:467 - which called for that nc makes splits this section of the song, so the correlation of the patterns 'reset' if that makes sense. My point is you don't show correlation when the sounds you're mapping aren't correlated.
https://puu.sh/xHgxj/a22b216351.jpg Using your structure I tried creating a better complimentary pattern along with a new nc pattern. (I increased the AR so you could see all the notes) Personally I didn't think symmetry would be the most interesting choice, instead I decided to compliment the repetion through a cycling pattern.
gl with the set