forum

Coeur de pirate - Crier tout bas [Osu|OsuMania|Taiko]

posted
Total Posts
156
show more
Aurele
Pourquoi au cimetière? ;_;
Aldwych

Gabe wrote:

Pourquoi au cimetière? ;_;
Protastic101
k someone pls explain to me why this isnt ranked yet

here from the RRM queue, but consider this a mania check too

*boop*
[General]
  1. I think OD 8 for HD is a bit cruel for the actual difficulty of the chart. Probably 7.5 is better imo
  2. Think soft-hitwhistle has a bit of silence at the end, so I cut out like half a second from it, but the reverb/echo/whatever it's called is still there http://puu.sh/urOjw.wav
  3. You could save some filespace by turning the background into .jpg, which I've done here for you http://puu.sh/urOox.jpg . You'll have to change line 4 of the sb thing to "coeurdepiraterose.jpg" tho
SB size is kind of big but that's ok cause it's pretty

[NM]
00:16:106 (16106|3,16106|2) - Would recommend making this [23] instead since the last jump was a [34] chord, and you also avoid the small stack at 00:15:475 (15475|3,16106|3) -
00:31:738 (31738|2) - I would move this to 4, and then move 00:32:527 (32527|3) - to 2. Reason being that midway through this introductory section, you haven't used 3/4 stacks like the one at 00:31:264 (31264|2,31738|2) - , so suddenly using one now kind of breaks the structure you've set up in this section
00:50:527 (50527|0,50685|1) - Try moving to 3 and 1 respectively so that the right hand gets a bit more of the weight of the notes, like this https://osu.ppy.sh/ss/7477560
00:53:527 (53527|0,54001|0) - Similarly to what I mentioned about those stacks that kind of come out of nowhere. I would arrange the pattern a little more like so to avoid it, while also trying to keep the jumpier feel of the notes https://osu.ppy.sh/ss/7477573
00:54:475 (54475|3,54949|2) - For the same reason as above, I would switch their columns here so it goes 3 - 4 instead to avoid the 3/4 stack. Alternatively, you can change all the 3/4 in this section to stacks to be consistent; either way works.
01:00:949 - to 01:02:212 - Feel like column 4 kind of got left out. Might try something like this to balance it out more https://osu.ppy.sh/ss/7477607
01:04:106 - to 01:06:633 - Kind of feeling a lack of love for the right hand (specifically column 4) here D: https://osu.ppy.sh/ss/7477613
01:38:843 (98843|2) - While the BPM is only 95, I think it'd be more balanced to just move this onto the left hand in column 2 to avoid that right handed minitrill with 01:38:527 (98527|2,98685|3,98843|2) -
01:41:685 (101685|1) - Similar reason to above, but instead, move this to 3?
01:53:212 - to 01:56:527 - Oh poor column 2. Might try rearranging the measure a little like this https://osu.ppy.sh/ss/7477640
01:58:422 (118422|1) - I think it'd be cool to extend this to 01:59:685 - since the sound is a build up and doesn't cut off until the next measure.
01:59:685 (119685|0,120001|0) - Kind of an unwarranted 1/2 stack imo, might try moving it to 2 or something instead
02:02:843 (122843|2,123159|2) - Similarly ^. Could move the second note to 4 to avoid the stack and balance col 4 out a bit
02:06:475 (126475|1) - Move to 1 since it feels kind of empty for a few beats
02:07:896 (127896|0,128212|0) - And so on. I see you're kind of using them more often, so I'll stop pointing it out, but I do wanna say that it'd be better to try and shift the stacks and what hands they're on. Example being 02:09:475 (129475|2,129791|2) - and 02:10:106 (130106|3,130422|3) - being two consecutive stacks on the same hand. It might be more evenly weighted if you put one of the stacks in column 1 or 2.
02:47:685 (167685|0) - You've got a snapping problem with the HD, so start this at 02:47:764 - instead https://osu.ppy.sh/ss/7469058
02:49:580 (169580|1) - Similarly, move this up to 02:49:659 - to make the snap consistent
02:50:212 (170212|2,170212|3) - Move up to 02:50:370 - for consistent snapping
02:47:685 (167685|0) - If you do the above couple suggestions, extend this LN to end at 02:50:370 -
02:56:527 (176527|3) - I actually think this note belongs on the 1/16 above, at 02:56:567 - as that's where the piano comes in.
03:00:317 (180317|1,180317|3) - Should be on 03:00:396 - actually
03:00:948 (180948|2) - At 03:01:027 -
04:13:580 (253580|0,253580|1) - With how softly the violin (?) ends, I think it'd be nicer to just use a single LN, but that's only my preference. I don't mind either.

Most of the other stuff between that are just those 1/2 stacks which I believe to be intentional as a pattern choice, so cool stuff.

Hitsounds
00:48:475 (48475|1) - Missing whistle here, use the drum sampleset too.
01:09:791 (69791|2) - Not really an issue, but Idk why you imported this at 70% when you've just been using editor claps/whistles/finishes the entire time. It's also imported at 70% vol when the rest of the section is using 80% vol. Might just remove the imported hitsound and readd the whistle.
01:13:580 (73580|0) - Missing whistle
01:13:896 (73896|2) - Missing clap
01:18:633 (78633|1) - Not really understanding this being at 43% vol either, but ok. What I do wanna mention is you probably wanna double the hitsound volume and apply it at 86% since you used double hitsounds in the HD https://osu.ppy.sh/ss/7469021
01:19:896 (79896|1) - Missing whistle
01:20:527 (80527|3) - ^
01:24:949 (84949|0) - ^
01:26:527 (86527|3,86685|0) - These hitsounds are inconsistent with the ones in HD, so idk what you were trying to go for here. Uh, I think it'd be better to keep the drum hit claps and make 01:26:527 (86527|3,86685|1) - drum hitclaps in the HD (also add a whistle at 01:26:685 (86685|0) - to be consistent with the one at 01:26:527 (86527|2) - )
01:44:527 (104527|0) - Think you're missing a whistle here for the kick
03:22:422 (202422|1) - Missing whistle
04:06:001 (246001|0) - Up to you to add it or not, but you have two finishes in the HD diff, one is soft and the other is normal set, but in this diff, you only use the soft-hitfinish. Could add the normal hitfinish to this note if you wanted


[HD]
00:04:738 - Would greatly recommend adding a short note here for the piano is it? Or whatever that short staccato sound is
00:32:527 (32527|3) - I'd consider moving to 1 so that the pattern goes from right column holds -> left column holds
00:35:054 - Add a note here to cap the LN off as it feels empty to release the LN without a physical or visual cue from the note as to its timing
00:38:843 - I notice you've been using triples for these longer LN starts, so I might add a note in 4 and move 00:39:317 (39317|3) - to avoid a 3/4 stack unless intentional.
00:38:843 (38843|1) - I would also extend this to end at 00:40:422 - for the same reason I mentioned about about having a short note at the end of the LN to act as a cut off for when to release it
00:41:370 (41370|1) - Same reason above, would end it at 00:41:843 -
00:44:843 (44843|3) - Since this isn't the same sound as 00:44:370 (44370|3) - , I would advise against stacking them, so move to 3?
00:55:264 - Right here, I'm pretty sure that drum roll that comes in is 1/8, and to me, it's kind of underwhelming that you didn't map it. Since the BPM is pretty low, I'd try something like this https://osu.ppy.sh/ss/7477723
01:01:580 (61580|0) - Move to 2 for symmetry with 01:01:264 (61264|2,61264|0) - ?
01:06:001 (66001|2,66159|3,66317|2,66475|3,66633|2) - Since the BPM is so low, there's nothing actually uncomfortable about this, but visually I think it would look nicer if spread out a bit better across both hands. Try this instead? https://osu.ppy.sh/ss/7477726
01:25:896 (85896|1) - Would consider moving this to 3 to give a bit more space between 01:25:896 (85896|1,86133|1) -
01:58:422 - Similar to what I mentioned in the drum roll leading into the first verse, I would try using a similar 1/8 patterning for the drums here too, like this https://osu.ppy.sh/ss/7477740
02:09:159 - There's also a 1/8 roll here too. You could try a really easy and linear roll like this since it's kind of short https://osu.ppy.sh/ss/7477746
02:40:738 (160738|2) - Would recommend putting this in column 1 on the other hand just for balance
02:56:606 (176606|0) - Similar to what I said in NM, the sound actually comes in on 02:56:567 - so this should be moved there.
03:00:317 (180317|0,180317|1) - same, this should be on the 1/8 above at 03:00:396 -
03:00:317 (180948|3) - 1/8 early, so move this to 03:01:027 -
03:04:106 - underwhelming 1/4 D: https://osu.ppy.sh/ss/7477754
03:14:843 - Similarly to the above, you could again, try using a linear roll here (as in it flows only in one direction, going from left -> right or right -> left only). I'll leave it up to you to try something if you want
03:35:054 - Similarly ^. Not only are you limited to linear rolls, you could try anti rolls (2-1-3-4) or split rolls (1-2-4-3) instead too!
04:13:501 - There's a 1/16 glissando here, so you could try this to represent it https://osu.ppy.sh/ss/7477778

Hitsounds
00:37:896 (37896|2) - Missing whistle
01:01:264 (61264|2) - Double hitsound, remove one clap
01:18:633 (78633|2,78633|3) - Double hitsound, remove one of the drum-hitwhistles
01:20:212 (80212|1,80212|0) - Double HS, remove one of the claps
01:44:527 (104527|0) - Missing whistle
02:12:948 (132948|2) - missing whistle
02:20:527 (140527|2) - Add soft-hitwhistle to be consistent with the NM
03:07:264 (187264|2) - Missing whistle
03:11:054 (191054|3) - missing soft-hitwhistle
03:20:527 (200527|1) - missing whistle
03:28:106 (208106|2) - missing whistle
03:30:633 (210633|2) - missing whistle
03:31:264 (211264|2) - missing whistle
03:32:527 (212527|0) - Missing whistle
03:33:159 (213159|0) - missing whistle
03:34:422 (214422|2) - missing whistle
03:35:685 (215685|2) - missing finish
03:38:212 (218212|1) - Missing whistle
03:38:843 (218843|3) - missing whistle
03:43:264 (223264|0) - Missing whistle
03:50:527 (230527|1) - Add clap to be consistent with the NM

Ok, well, once that's applied, I'll recheck and hopefully mania can be given the ok ^w^)b
Topic Starter
sheela

Protastic101 wrote:

k someone pls explain to me why this isnt ranked yet

here from the RRM queue, but consider this a mania check too

*boop*
[General]
  1. I think OD 8 for HD is a bit cruel for the actual difficulty of the chart. Probably 7.5 is better imo All right.
  2. Think soft-hitwhistle has a bit of silence at the end, so I cut out like half a second from it, but the reverb/echo/whatever it's called is still there http://puu.sh/urOjw.wav I can still hear the sound until the end of the wave file. Even if the sound is faint and maybe not noticeable in gameplay, I like to keep it.
  3. You could save some filespace by turning the background into .jpg, which I've done here for you http://puu.sh/urOox.jpg . You'll have to change line 4 of the sb thing to "coeurdepiraterose.jpg" tho Okay. I converted the image my own way, though, but it freed half the filesize of the PNG version.
SB size is kind of big but that's ok cause it's pretty :D

[HD]
02:09:159 - There's also a 1/8 roll here too. You could try a really easy and linear roll like this since it's kind of short https://osu.ppy.sh/ss/7477746 I think I prefer not to. I better emphasize the drum and keep the rhythm consistent with the rest of the similar part of the map.
03:14:843 - Similarly to the above, you could again, try using a linear roll here (as in it flows only in one direction, going from left -> right or right -> left only). I'll leave it up to you to try something if you want Same as above. It doesn't fit well in my opinion.
03:35:054 - Similarly ^. Not only are you limited to linear rolls, you could try anti rolls (2-1-3-4) or split rolls (1-2-4-3) instead too! This one too.

Ok, well, once that's applied, I'll recheck and hopefully mania can be given the ok ^w^)b
Thank you very much for the extensive and helpful mod, Protastic101! Other than the points above, everything else was fix!
Protastic101
recheck \o/

[NM]
01:54:633 (114633|0) - Fun fact, this is stacked under an LN head. Move it to 2 or something
02:50:291 (170291|3,170291|2) - Uh, this is still inconsistent with the snapping in HD lol. Move this to 02:50:370 -
03:00:396 (180396|3) - End this at 03:02:212 - to be consistent with the HD diff
03:04:106 (184106|2,184738|3) - Think it'd be cool to overlap these LNs like so for the 1/8 drum https://osu.ppy.sh/ss/7484785
04:09:791 (249791|3,250422|1) - I think it'd be a cool idea to stack these two notes in the same column (like column 2 or 4) since they're the same pitch, but they're fine either way


[HD]
01:41:054 (101054|1) - Consider moving to 1 since column 1 isn't really getting a lot of love D:
02:09:001 (129001|2,129159|3,129317|2,129475|2) - Not a super big fan of patterns like this despite the really low bpm. I'd try this to make it more even on both hands https://osu.ppy.sh/ss/7484433
02:56:606 (176606|0) - Needs to be snapped at 02:56:567 - and 02:55:264 (175264|3) - needs to end at the same place.
02:59:685 (179685|3) - Extend this to end at 03:00:396 - on the same place as the new notes start
04:00:791 (240791|2) - Would move this to 4 to make a jack with 04:00:948 (240948|3) - since 04:00:475 (240475|1,240633|1) - are jacked
Topic Starter
sheela
All applied!
Protastic101
ok, since the other game modes haven't been checked, I'll just give it the mania icon. Best of luck o/
Topic Starter
sheela
Thank you, Protastic101!
yumichi
Depression


00:03:001 (7) - est un petit peu trop bas
00:10:106 (3,4,5) - peut-être un distance snap plus petit parce que 00:02:527 (4,5,6,7) - est le meme distance snap et cest plus intense
00:15:159 (4,5,6) - ^
00:20:212 (3,4,5) - ^ etc...
01:10:422 (4) - ce slider n'est pas très beau imo ;_; (et à mon avis il ne represente pas bien la chanson)
01:43:896 (5) - un peu inutile de le curve
02:24:317 (5) - il pourrait peut-être suivre le up and down des notes
03:18:633 (3) - je trouve qu'il ne represente pas bien la chanson (la chanson est ''smooth'' alors essaie quelque chose de smooth
03:28:738 (3) - ^
03:29:370 (4) - ^
03:31:264 (3) - le red slider tick n'est pas centré au milieu du slider (je ne sais pas si c'étais par exprès)
03:36:317 (3) - un peu inutile de curve
03:40:738 (1) - devrais etre le copy paste de 03:41:370 (3) -
03:42:001 (4) - pas très beau et ce n'est pas smooth
04:06:001 (1) - peut être changé?
04:11:054 (1) - ^
04:12:317 (2) - ^
04:13:580 (1) - ^

c'est tout, mostly des erreurs qui me dérange rien de majeure. Bonne chance!
Topic Starter
sheela

GabyPichu wrote:

Depression


00:03:001 (7) - est un petit peu trop bas J'espère que j'ai bien rendu 00:02:527 (4,5,6,7) - droit.
00:10:106 (3,4,5) - peut-être un distance snap plus petit parce que 00:02:527 (4,5,6,7) - est le meme distance snap et cest plus intense
00:15:159 (4,5,6) - ^
00:20:212 (3,4,5) - ^ etc... Bonne idée!
01:10:422 (4) - ce slider n'est pas très beau imo ;_; (et à mon avis il ne represente pas bien la chanson) Je suis d'accord. C'est maintenant un slider droit.
01:43:896 (5) - un peu inutile de le curve Pour quel raison?
02:24:317 (5) - il pourrait peut-être suivre le up and down des notes Désolé, je ne comprends pas ce que tu veux dire par "up and down des notes". Un screenshot peut surêment m'aider.
03:18:633 (3) - je trouve qu'il ne represente pas bien la chanson (la chanson est ''smooth'' alors essaie quelque chose de smooth
03:28:738 (3) - ^
03:29:370 (4) - ^ Je ferais une exception pour les trois suggestions du haut. Je trouve qu'ajouter des sliders de formes "bizarres" ne répétera pas les patterns très souvent, plus précisément dans les derniers couplets de la chanson. De même, j'ai mappé cette chanson il y avait plus d'un an; j'aime bien garder ces éléments pour décrire mon ancien style et un peu pour un souvenir.
03:31:264 (3) - le red slider tick n'est pas centré au milieu du slider (je ne sais pas si c'étais par exprès) Ok.
03:36:317 (3) - un peu inutile de curve Pour quelle raison encore? Et honnêtement, ce slider embellit les patterns autour, comme 03:35:685 (1,2,3) - et 03:36:317 (3,4) - .
03:40:738 (1) - devrais etre le copy paste de 03:41:370 (3) - C'est un autre élément de mon ancien style que je veux bien garder.
03:42:001 (4) - pas très beau et ce n'est pas smooth Meh, je l'aime bien honnêtement. Encore un autre élément.
04:06:001 (1) - peut être changé?
04:11:054 (1) - ^
04:12:317 (2) - ^
04:13:580 (1) - ^ Comment?

c'est tout, mostly des erreurs qui me dérange rien de majeure. Bonne chance!
Merci pour le mod, GabyPichu! Aussi, parce que je vois que tu débutes à modder, tu dois expliquer tes suggestions. Comme, "peut être changé" n'est pas assez pour me convaincre à changer. Mets aussi des screenshots pour nous dire comment on peut changer.
yumichi

sheela wrote:

GabyPichu wrote:

Depression


00:03:001 (7) - est un petit peu trop bas J'espère que j'ai bien rendu 00:02:527 (4,5,6,7) - droit.
00:10:106 (3,4,5) - peut-être un distance snap plus petit parce que 00:02:527 (4,5,6,7) - est le meme distance snap et cest plus intense
00:15:159 (4,5,6) - ^
00:20:212 (3,4,5) - ^ etc... Bonne idée!
01:10:422 (4) - ce slider n'est pas très beau imo ;_; (et à mon avis il ne represente pas bien la chanson) Je suis d'accord. C'est maintenant un slider droit.
01:43:896 (5) - un peu inutile de le curve Pour quel raison? Parce que c'est tellement un petit curve que c'est un peu inutile de le curve
02:24:317 (5) - il pourrait peut-être suivre le up and down des notes Désolé, je ne comprends pas ce que tu veux dire par "up and down des notes". Un screenshot peut surêment m'aider. https://puu.sh/uG5D3.png
03:18:633 (3) - je trouve qu'il ne represente pas bien la chanson (la chanson est ''smooth'' alors essaie quelque chose de smooth
03:28:738 (3) - ^
03:29:370 (4) - ^ Je ferais une exception pour les trois suggestions du haut. Je trouve qu'ajouter des sliders de formes "bizarres" ne répétera pas les patterns très souvent, plus précisément dans les derniers couplets de la chanson. De même, j'ai mappé cette chanson il y avait plus d'un an; j'aime bien garder ces éléments pour décrire mon ancien style et un peu pour un souvenir.
03:31:264 (3) - le red slider tick n'est pas centré au milieu du slider (je ne sais pas si c'étais par exprès) Ok.
03:36:317 (3) - un peu inutile de curve Pour quelle raison encore? Et honnêtement, ce slider embellit les patterns autour, comme 03:35:685 (1,2,3) - et 03:36:317 (3,4) - .
03:40:738 (1) - devrais etre le copy paste de 03:41:370 (3) - C'est un autre élément de mon ancien style que je veux bien garder.
03:42:001 (4) - pas très beau et ce n'est pas smooth Meh, je l'aime bien honnêtement. Encore un autre élément.
04:06:001 (1) - peut être changé?
04:11:054 (1) - ^
04:12:317 (2) - ^
04:13:580 (1) - ^ Comment? peut-être juste une autre forme 04:08:527 (1) - celui-ci est très beau mais les autres semblent trop detaillé pour la chanson 04:06:001 (1) - comme ici 04:06:001 (1) - https://puu.sh/uG5Md.png c'est une bonne idée mais cela n'est pas très bien interpreté, 04:11:054 (1) - celui-ci n'est pas très laid ni trop beau mais il peut certainement être amélioré 04:12:317 (2) - celui ci est un bon exemple d'un slider trop détaillé, il ne represente pas la chanson et il n'est pas beau 04:13:580 (1) - même cas pour celui-ci et il a beaucoup de potentiel parce qu'il est long

c'est tout, mostly des erreurs qui me dérange rien de majeure. Bonne chance!
Merci pour le mod, GabyPichu! Aussi, parce que je vois que tu débutes à modder, tu dois expliquer tes suggestions. Comme, "peut être changé" n'est pas assez pour me convaincre à changer. Mets aussi des screenshots pour nous dire comment on peut changer.
Topic Starter
sheela

GabyPichu wrote:

sheela wrote:

Depression


01:43:896 (5) - un peu inutile de le curve Pour quel raison? Parce que c'est tellement un petit curve que c'est un peu inutile de le curve Je le trouve toujours beau avec le petit curve. C'est un peu mon esthétique.
04:06:001 (1) - peut être changé?
04:11:054 (1) - ^
04:12:317 (2) - ^
04:13:580 (1) - ^ Comment? peut-être juste une autre forme 04:08:527 (1) - celui-ci est très beau mais les autres semblent trop detaillé pour la chanson 04:06:001 (1) - comme ici 04:06:001 (1) - https://puu.sh/uG5Md.png c'est une bonne idée mais cela n'est pas très bien interpreté, 04:11:054 (1) - celui-ci n'est pas très laid ni trop beau mais il peut certainement être amélioré 04:12:317 (2) - celui ci est un bon exemple d'un slider trop détaillé, il ne represente pas la chanson et il n'est pas beau 04:13:580 (1) - même cas pour celui-ci et il a beaucoup de potentiel parce qu'il est long Désolé. J'aime beaucoup ces formes, malgré qu'elles ne suivent pas nécessairement la musique, parce que je les fait dans mon ancien style.

c'est tout, mostly des erreurs qui me dérange rien de majeure. Bonne chance!
Net0
interesting song and mapset. Still going for rank or planning on moving to loved?
Topic Starter
sheela

Net0 wrote:

interesting song and mapset. Still going for rank or planning on moving to loved?
this is going for rank.
Kin
Allo sheela!
Je suis un peu late mais bon >_>

[General]

  1. Les hitsounds sont too low, +20% de volume partout serait mieux.
[Oni]

  1. La SV est bugged. Il faut que tu la fix sur le notepad à 1.40.
  2. 02:32:212 - add une note içi ? Il y en a une sur la Muzukashii
[Muzukashii]

  1. 01:07:896 - change la note içi en k et ensuite le kkd en ddd? Ce pattern est currently plus dur que celui utilisé sur la Oni. En le fixant comme ça, ça le rendra plus simple.
  2. 01:35:685 - delete cette note içi ? Elle n'existe pas sur la Oni. Ou sinon, add sur la sur la Oni.
  3. 01:30:633 - 01:40:738 - same thing here. Celle la n'est pas similaire aux autre, mais n'existe pas sur la Oni non plus: 02:32:212 -
  4. 04:13:580 (179) - Vu que le bpm est <120 bpm ; je conseille fortement d'utiliser un spinner à la place. Vu que quand le bpm est <120 bpm, les sliderticks sont en 1/8
En général, le patterning est plutôt cool. Call me back!
Kin
Sheela did not replied here, but fixed everything!
I'd say taiko are ready to go now.


mania approved: p/5858132
Surono
hel yeh pandapanda gl ~
Plaudible
je suis présent!
i just realized i might be a nazi modder omg sorry for huge wallmods

Coeur de pirate - Crier tout bas

General
  1. 03:44:843 - There's two "crier tout bas" sprites in the SB
  2. Snowflakes using MX + MY commands instead of just M which would save on some space maybe
  3. The commas in the lyrics feel a bit random tbh
  4. 1593x1200 bg? Scale to 1366x768 or 1920x1080 maybe?
  5. Not too sure on how they work but MA mentions storyboarded hitsounds: http://puu.sh/x685E/59b9a52abb.png :thinking:


Facile

  1. NC's feel a bit spammy. Maybe switch to every 2 measures? A lot of your combos don't even go past 2 notes :( You do in the normal too anyways.
  2. Subjective rhythm thingy but it'd be nicer if you could make the start of the drums at 00:02:527 clickable. Maybe something like this: http://puu.sh/x61Ms/6f2a59cae2.jpg?
  3. 00:10:106 (2,3) - IMO it's weird to include these 1/2 on weaker drums but not the strong booming ones like 00:07:580. I think if you make these clickable like this you should incorporate the louder ones too maybe with the previous mentioned rhythm. Going with that we have the same kinds of drums at 00:15:159 - not mapped out. Same dealio with 00:20:212 (2,3) - .
  4. 00:15:475 (2) - Re-DS
  5. 00:23:054 (2) - Maybe 1/2 slider here? Like 00:28:106 (2) -
  6. 00:26:212 (1) - So if you changed the rhythm in the intro it'd be more sensible to end these at 00:27:159 - too. If you do maybe you could make 00:28:106 (2) - into a reverse for the vocals starting at 00:27:791 - :) Same thing at 00:36:317 (1) - , these are the only two sliders really in this section that ignore the drums on the 2nd red tick though you include them at 00:41:370 (1) -
  7. 00:54:001 (1) - Just my opinion but it'd be cooler leading into the chorus if you don't make this a repeat and map out the vocals there. 2 1/2 sliders maybe?
  8. 01:31:896 (1) - Again with 3/2 suggestion, if you decided not to feel free to ignore, though you do map it out at 01:36:949 (1) -
  9. 01:40:738 (2) - Re-DS
  10. 01:47:054 (1) - 3/2 slider here?
  11. 02:17:370 (1,2) - Another weird thing to me is that you make sure the crier tout bas lyrics are represented here, but you don't at 01:14:212 (1,2,3) - . Mapped entirely differently at 03:43:264 (1,2,3) - too.
  12. 02:36:633 - circle here to match 02:26:527 (2,3) - ?
  13. 03:02:843 (1) - maybe consider moving this, it'd be cooler if 03:05:370 - could be clickable. Maybe start the spinner at 03:00:317 - ? This goes with the strings, since they cut off on the white tick ending at 03:02:843. Then you'll have a 4 beat gap and you'll be able to easily start the gameplay up again at 03:05:370 - with the start of the chorus :)
  14. I think you should make a few of the kiai rhythms a bit more consistent - compare 01:04:106 (1,2) - , 02:07:264 (1,2,3) - , and 03:12:948 (1,2) - for example. Making the notable build ups in the chorus identical across the choruses would be a lot better imo.
  15. 03:12:948 (1) - You made it in the other kiais that the hitsounds on 03:13:580 - were audible :( why not here too? Same applies to 02:09:791 (1) - and 02:17:370 (1) - and 03:35:685 (1) - .
  16. aaa my big issue here is just inconsistency in the drum rhythms and then wildly different rhythm choices in the chorus, IMO I think a lower diff should represent choruses pretty similarly across a song to make the rhythm more predictable for newer players, if you could make your rhythm choices more clear/identical in each one across the map I think that'd be a lot better.


Normale

  1. 00:10:106 (5,6) - Maybe more suited as slider? The strong drums on 00:07:580 (3) - had a circle leading into it so emphasis feels strong there but in this scenario these quiet drums feel a bit overdone with 2 circles imo.
  2. 00:27:475 (5) - Really long 1/2 strain going on here, maybe delete this circle for less dense rhythm?
  3. 00:36:317 (4) and 00:38:843 (1) - and 00:54:001 (1) - I like what you did with the other rhythms like this, reverse sliders to represent the 1/4 drum in between, think you could do the same here too.
  4. 00:41:370 (4,5) - and 00:46:422 (3,4) - sudden rhythm changes here?
  5. Compare rhythm density starting at 00:43:896 (1) - to the areas before it, you use a lot more 1/1 gaps suddenly in this section leading into the chorus. IMO it'd be better for balance if you make the rhythm a little less dense in the section starting at 00:23:685 (1) - so density isn't so radically different.
  6. I agree with your usage of incorporating some 1/4 rhythms for this difficulty but I really think you should introduce them earlier on somehow too. They feel really sudden in the chorus with no prior inclusion of 1/4 rhythms. I think a really great way to do this would be to make things like 00:02:527 (3) - 1/4 reverse sliders so that the player can anticipate more rhythms like this further in the map, see if you could include some more throughout! :)
  7. 01:05:370 (5,6,7,1) - I feel like you could maybe get all 5 1/4 notes in in a reasonable way for a normal. Maybe use 2 1/4 sliders, or a reverse 1/4 slider and a circle, etc. It'd be cool if you could get all of these represented in these instances. If you do this be sure to do it in the other repetitions in other choruses too!
  8. Last thing with the choruses, I think you could toss in some more 1/2. Right now, it feels like pretty sparse 1/2 with occasional sudden 1/4 rhythms that spike intensity. Since you're using 1/4 now, gaps like 00:58:738, 01:02:527 etc. feel like they could be filled to make the rhythm in the choruses more dense overall, so the intensity becomes more consistent. Again, if you do this, apply to all kiais!
  9. 01:10:422 (5) - Re-DS
  10. 01:15:791 (7) - ^
  11. 01:26:212 (6) - no 1/4 like 01:21:159 (8) - ? Btw maybe 1/4 slider reverse then a circle for these could be cool to represent all the 1/4.
  12. 01:31:896 (3,4,5) - Questionable rhythm imo, you miss out on the reverse slider for the blue tick drum and then you don't map the vocals/drums at 01:33:475 - though you do at 01:38:527 (6) - , definitely like the second rhythm choice so consider switching things around to incorporate that 1/4 here :)
  13. 01:52:106 (6,7,8) - Same
  14. 01:57:159 (1,2,3) - Vocals feel underrepresented, you map them out more definitively at 00:54:001 (1,2,3) - for example.
  15. 02:02:212 (1) - NC gets a bit odd here since you're mapping out more 1/2 you're using 1 measure instead of 2. In the third/first kiais you use 2 consistently throughout, though, so un-NC here maybe?
  16. 02:01:896 (5,6) - You don't usually map out these 1/4 on the less intense 1/4 drums so far, for example at 00:58:738 -. Since you do include them in the 3rd kiai I suggest you add a few more in this chorus and then definitely include some in the first one since there aren't any at the moment.
  17. 02:04:422 (4,5,1) - Re-DS, 1.5x?
  18. 02:19:738 (8) - Re-DS, 1.52x.
  19. 02:19:896 (1) - Rhythm choices in this section feel a bit odd to me. A little disclaimer, I'm basing this off of the assumption that you're mapping to the strings mostly with the drums secondary. 02:21:159 (3,4) - feel like they emphasize the strings, but when stronger strings come into play like at 02:22:422 (5) - they don't get mapped out as much even if you include them partially like at 02:24:001 (6,7) - . I think it'd be better to map out the strings a little more on the intense and loud ones then make the weaker ones a little less prevalent like at 02:21:159 (3,4) - . Furthermore, some rhythms like 02:28:738 (7,8) - or 02:38:843 (6,7) - feel like they ignore them a little too much. Something like http://puu.sh/x650H/9b1fad3ad7.jpg would incorporate them a little more. Similar thing at 02:32:527 (4,5,6) - .
  20. Just a personal subjective suggestion again but maybe incorporate some 1/4 in the same section with some reverse sliders too to include drums a bit :) It'd fit where strings are held out for sure, like at 02:40:106 (1) - for example. You include 1/4 for sure in the ending which is a repeat of this section, though slightly less intense, but it'd still hold up a bit better if they were more similar in terms of rhythm.
  21. 03:02:843 (1) - Same thing with the spinner previously mentioned in facile, it feels weird not having the beginning of the chorus mapped out and it'd be cool to have more included.
  22. 03:07:580 (3,4,5) - Re-DS to 1.45x
  23. 03:07:580 (3,4,5) - Same spiel about the weaker 1/4, include in first kiai for consistency or remove imo.
  24. 03:10:264 (8) - Re-DS to 1.45x, 1.3x here
  25. 03:15:317 (9) - Re-DS
  26. 03:30:475 (9) - Re-DS
  27. 03:58:422 (1) - Remove NC
  28. Really like rhythm density in the 3rd kiai, would be great if you could include more 1/2 like this in the others. :)


Difficile

  1. Spread feels a little poor because this diff is a little low, buffing it to 3.5 or 3.6 would be better.
  2. 00:22:738 (3,4) - Shouldn't this be like 00:12:633 (3,4) - ? vocals fall on blue tick.
  3. 00:28:264 - feels weird not to include this drum, you've included almost all of the 4 drum beats up until this section. Maybe you could make 00:28:106 (5,6) - both sliders or just have 1 reverse slider?
  4. Same ordeal at 00:33:317. In the intro you really included all 4 of these drum beats and continuing that would make consistency better here. Also would make the vocals playable there ;) This happens repeatedly later so fix the others if you decide to fix these. I really liked your intro rhythm with the 1/4 slider reverse onto a circle, would be great for these throughout the rest of the map.
  5. 01:00:317 (4,5,6) - feels like you should have some jumps here considering you do at 01:06:317 (3,4,1) - and 01:11:370 (7,8) -
  6. 01:05:370 (1) - Remove NC, only instance of it being used in this part of the chorus like this.
  7. 01:49:264 (4) - Doesn't feel strongly supported on the red tick, drums and vocals fall on the blue tick before.
  8. 02:03:949 (5,6,7) - and 02:14:054 (5,6,7) - so you use this rhythm twice here but only once in the first kiai, I think doing it twice per kiai would be much nicer. Furthermore, still think these should be spaced more since you put jumps in the other instances of this.
  9. 02:19:422 (6,7,8) - Aesthetic nitpick, straighten these out? :)
  10. 02:21:159 (4,1) - meant to stack/
  11. So IMO I don't entirely agree with the 0.5x+ SV increase in the last 2 kiais. The intensity across the choruses doesn't really increase significantly and increasing spacing this much feels a little excessive, and thus I don't think it justifies this big of a difficulty increase. You do the same in your top diff but I don't think that big of a contrast fits a hard. I like your rhythm choices and flow a lot better in the third kiai though, so would you consider putting 2.0X SV in the first two kiais as well and mapping them with similar rhythms? :)
  12. 03:30:633 (1,2,3) - overlap like 03:16:738 (4,6) - ?
  13. 03:45:159 (6,7,8,9) - This is really the only place where these drums become clickable in the entire third chorus, and is a really big diffspike, imo this should be nerfed a bit or incorporated more across the diff as a buff. It stands out pretty clearly with MA: http://puu.sh/x66O7/9c13c23b8c.png.
  14. love this diff, nice!


Depression

  1. 00:10:106 (3,4,5) - Maybe to distinguish the strong drums at 00:07:580 (4,5,6,7) - to these, put a reverse slider here instead maybe? Would be neat way to emphasize their weakness in contrast. Repeats for other instances.
  2. 00:28:264 - map the drum here? You're able to include 4 at 00:32:843 (3,4,5,6) - for example, would be nice here too.
  3. 00:38:212 (6) - This should be a circle then 1/2 slider on the blue ticks, no? Vocals/drums on 00:38:370.
  4. 00:42:949 (4,5,6) - Same here. Note you do at 00:48:001 (3,4,5,6) - .
  5. Drum thingy again at 01:33:949 -.
  6. 01:43:896 (5) - Reverse slider this maybe so the drum is partially represented.
  7. 03:32:212 - greenline should be D:C2
  8. The linear flow jumps feel a bit out of place towards the end of the map since you use sharp flow for the most part...
  9. love it!!

sorry for wallmod, call me b! :D
Topic Starter
sheela
Plaudible

Plaudible wrote:

je suis présent!
i just realized i might be a nazi modder omg sorry for huge wallmods

Coeur de pirate - Crier tout bas

General
  1. 03:44:843 - There's two "crier tout bas" sprites in the SB i'm impressed by how you manage to find this lol
  2. Snowflakes using MX + MY commands instead of just M which would save on some space maybe redid the snowflakes
  3. The commas in the lyrics feel a bit random tbh while i agree that the first line doesn't need a comma, the line on 01:33:633 does need a comma because they are independent clauses. i also intended to show a line per around 2 measures since separating a line for half wouldn't be nice to watch and break the inconsistency
  4. 1593x1200 bg? Scale to 1366x768 or 1920x1080 maybe? i let the background stay at the original resolution to be compatible with weird aspect ratio lol. but the main reason is that i like to have the full original image instead of a cropped out. i will re-consider if the next modder tells me to change
  5. Not too sure on how they work but MA mentions storyboarded hitsounds: http://puu.sh/x685E/59b9a52abb.png :thinking: i probably added it by mistake


Facile


  • so i did a quick remap to see what rhythm isn't consistent with what rhythm after applying your mod, so my comments may not be saying the truth
  1. NC's feel a bit spammy. Maybe switch to every 2 measures? A lot of your combos don't even go past 2 notes :( You do in the normal too anyways.
  2. Subjective rhythm thingy but it'd be nicer if you could make the start of the drums at 00:02:527 clickable. Maybe something like this: http://puu.sh/x61Ms/6f2a59cae2.jpg?
  3. 00:10:106 (2,3) - IMO it's weird to include these 1/2 on weaker drums but not the strong booming ones like 00:07:580. I think if you make these clickable like this you should incorporate the louder ones too maybe with the previous mentioned rhythm. Going with that we have the same kinds of drums at 00:15:159 - not mapped out. Same dealio with 00:20:212 (2,3) - .
  4. 00:15:475 (2) - Re-DS
    so the beginning part has been revamped to have your subjective rhythm applied and deleted hitcircles after sliders to bring simplicity and to follow correctly the music.
  5. 00:23:054 (2) - Maybe 1/2 slider here? Like 00:28:106 (2) - it would be rather sudden and not suitable. i think it's best to appear the 1/2 sliders at the verse and later due to more instruments playing.
  6. 00:26:212 (1) - So if you changed the rhythm in the intro it'd be more sensible to end these at 00:27:159 - too. If you do maybe you could make 00:28:106 (2) - into a reverse for the vocals starting at 00:27:791 - :) Same thing at 00:36:317 (1) - , these are the only two sliders really in this section that ignore the drums on the 2nd red tick though you include them at 00:41:370 (1) - idk i did apply your suggestion for the intro, but those parts have the piano stand out more, so i decided to map and emphasize the piano
  7. 00:54:001 (1) - Just my opinion but it'd be cooler leading into the chorus if you don't make this a repeat and map out the vocals there. 2 1/2 sliders maybe? maybe 1/2 repeat slider + circle bring more impact to leading into the chorus
  8. 01:31:896 (1) - Again with 3/2 suggestion, if you decided not to feel free to ignore, though you do map it out at 01:36:949 (1) - piano is played on 01:33:791 - so 1/2 slider would emphasize it
  9. 01:40:738 (2) - Re-DS yes
  10. 01:47:054 (1) - 3/2 slider here? yes
  11. 02:17:370 (1,2) - Another weird thing to me is that you make sure the crier tout bas lyrics are represented here, but you don't at 01:14:212 (1,2,3) - . Mapped entirely differently at 03:43:264 (1,2,3) - too. mapped 01:14:212 - and 02:17:370 - the same, and left 03:43:264 - intact; imo i like to bring more emphasis on the last kiai so the first two are similar
  12. 02:36:633 - circle here to match 02:26:527 (2,3) - ? removed the hitcircle (2) from 02:26:527 (2,3) instead bc i don't like how the triplet sounded.
  13. 03:02:843 (1) - maybe consider moving this, it'd be cooler if 03:05:370 - could be clickable. Maybe start the spinner at 03:00:317 - ? This goes with the strings, since they cut off on the white tick ending at 03:02:843. Then you'll have a 4 beat gap and you'll be able to easily start the gameplay up again at 03:05:370 - with the start of the chorus :) does fit
  14. I think you should make a few of the kiai rhythms a bit more consistent - compare 01:04:106 (1,2) - , 02:07:264 (1,2,3) - , and 03:12:948 (1,2) - for example. Making the notable build ups in the chorus identical across the choruses would be a lot better imo.
  15. 03:12:948 (1) - You made it in the other kiais that the hitsounds on 03:13:580 - were audible :( why not here too? Same applies to 02:09:791 (1) - and 02:17:370 (1) - and 03:35:685 (1) - .
  16. aaa my big issue here is just inconsistency in the drum rhythms and then wildly different rhythm choices in the chorus, IMO I think a lower diff should represent choruses pretty similarly across a song to make the rhythm more predictable for newer players, if you could make your rhythm choices more clear/identical in each one across the map I think that'd be a lot better.


Normale

  1. 00:10:106 (5,6) - Maybe more suited as slider? The strong drums on 00:07:580 (3) - had a circle leading into it so emphasis feels strong there but in this scenario these quiet drums feel a bit overdone with 2 circles imo. yes
  2. 00:27:475 (5) - Really long 1/2 strain going on here, maybe delete this circle for less dense rhythm? deleted (6) instead and 00:32:843 - too
  3. 00:36:317 (4) and 00:38:843 (1) - and 00:54:001 (1) - I like what you did with the other rhythms like this, reverse sliders to represent the 1/4 drum in between, think you could do the same here too. yes
  4. 00:41:370 (4,5) - and 00:46:422 (3,4) - sudden rhythm changes here? changed only 00:41:370 (4,5) -; keep the other one bc the melody has changed and maybe it should be the time to change the rhythm
  5. Compare rhythm density starting at 00:43:896 (1) - to the areas before it, you use a lot more 1/1 gaps suddenly in this section leading into the chorus. IMO it'd be better for balance if you make the rhythm a little less dense in the section starting at 00:23:685 (1) - so density isn't so radically different. should be less dense now
  6. I agree with your usage of incorporating some 1/4 rhythms for this difficulty but I really think you should introduce them earlier on somehow too. They feel really sudden in the chorus with no prior inclusion of 1/4 rhythms. I think a really great way to do this would be to make things like 00:02:527 (3) - 1/4 reverse sliders so that the player can anticipate more rhythms like this further in the map, see if you could include some more throughout! :) yes
  7. 01:05:370 (5,6,7,1) - I feel like you could maybe get all 5 1/4 notes in in a reasonable way for a normal. Maybe use 2 1/4 sliders, or a reverse 1/4 slider and a circle, etc. It'd be cool if you could get all of these represented in these instances. If you do this be sure to do it in the other repetitions in other choruses too! 2 1/4 slider it is
  8. Last thing with the choruses, I think you could toss in some more 1/2. Right now, it feels like pretty sparse 1/2 with occasional sudden 1/4 rhythms that spike intensity. Since you're using 1/4 now, gaps like 00:58:738, 01:02:527 etc. feel like they could be filled to make the rhythm in the choruses more dense overall, so the intensity becomes more consistent. Again, if you do this, apply to all kiais! ook
  9. 01:10:422 (5) - Re-DS
  10. 01:15:791 (7) - ^
  11. 01:26:212 (6) - no 1/4 like 01:21:159 (8) - ? Btw maybe 1/4 slider reverse then a circle for these could be cool to represent all the 1/4.
  12. 01:31:896 (3,4,5) - Questionable rhythm imo, you miss out on the reverse slider for the blue tick drum and then you don't map the vocals/drums at 01:33:475 - though you do at 01:38:527 (6) - , definitely like the second rhythm choice so consider switching things around to incorporate that 1/4 here :)
  13. 01:52:106 (6,7,8) - Same
  14. 01:57:159 (1,2,3) - Vocals feel underrepresented, you map them out more definitively at 00:54:001 (1,2,3) - for example. did something to both timestamps; 00:55:264 - made the rhythm to follow mainly the drum
  15. 02:02:212 (1) - NC gets a bit odd here since you're mapping out more 1/2 you're using 1 measure instead of 2. In the third/first kiais you use 2 consistently throughout, though, so un-NC here maybe?
  16. 02:01:896 (5,6) - You don't usually map out these 1/4 on the less intense 1/4 drums so far, for example at 00:58:738 -. Since you do include them in the 3rd kiai I suggest you add a few more in this chorus and then definitely include some in the first one since there aren't any at the moment. it's possible i changed this when applying your suggestion to add 1/2 rhythm to choruses
  17. 02:04:422 (4,5,1) - Re-DS, 1.5x?
  18. 02:19:738 (8) - Re-DS, 1.52x.
  19. 02:19:896 (1) - Rhythm choices in this section feel a bit odd to me. A little disclaimer, I'm basing this off of the assumption that you're mapping to the strings mostly with the drums secondary. 02:21:159 (3,4) - feel like they emphasize the strings, but when stronger strings come into play like at 02:22:422 (5) - they don't get mapped out as much even if you include them partially like at 02:24:001 (6,7) - . I think it'd be better to map out the strings a little more on the intense and loud ones then make the weaker ones a little less prevalent like at 02:21:159 (3,4) - . Furthermore, some rhythms like 02:28:738 (7,8) - or 02:38:843 (6,7) - feel like they ignore them a little too much. Something like http://puu.sh/x650H/9b1fad3ad7.jpg would incorporate them a little more. Similar thing at 02:32:527 (4,5,6) - . remap the section to follow the strings + after 02:30:001 - the rhythm follow the piano with strings i hope this is good
  20. Just a personal subjective suggestion again but maybe incorporate some 1/4 in the same section with some reverse sliders too to include drums a bit :) It'd fit where strings are held out for sure, like at 02:40:106 (1) - for example. You include 1/4 for sure in the ending which is a repeat of this section, though slightly less intense, but it'd still hold up a bit better if they were more similar in terms of rhythm. imo adding 1/4 is kind of a cluster for this "soft" section so i only added it at the last bit of the section to emphasize the build up that starts on 02:40:106 -
  21. 03:02:843 (1) - Same thing with the spinner previously mentioned in facile, it feels weird not having the beginning of the chorus mapped out and it'd be cool to have more included.
  22. 03:07:580 (3,4,5) - Re-DS to 1.45x
  23. 03:07:580 (3,4,5) - Same spiel about the weaker 1/4, include in first kiai for consistency or remove imo.
  24. 03:10:264 (8) - Re-DS to 1.45x, 1.3x here
  25. 03:15:317 (9) - Re-DS
  26. 03:30:475 (9) - Re-DS
  27. 03:58:422 (1) - Remove NC
  28. Really like rhythm density in the 3rd kiai, would be great if you could include more 1/2 like this in the others. :)


Difficile

  1. Spread feels a little poor because this diff is a little low, buffing it to 3.5 or 3.6 would be better.
  2. 00:22:738 (3,4) - Shouldn't this be like 00:12:633 (3,4) - ? vocals fall on blue tick.
  3. 00:28:264 - feels weird not to include this drum, you've included almost all of the 4 drum beats up until this section. Maybe you could make 00:28:106 (5,6) - both sliders or just have 1 reverse slider?
  4. Same ordeal at 00:33:317. In the intro you really included all 4 of these drum beats and continuing that would make consistency better here. Also would make the vocals playable there ;) This happens repeatedly later so fix the others if you decide to fix these. I really liked your intro rhythm with the 1/4 slider reverse onto a circle, would be great for these throughout the rest of the map.
  5. 01:00:317 (4,5,6) - feels like you should have some jumps here considering you do at 01:06:317 (3,4,1) - and 01:11:370 (7,8) -
  6. 01:05:370 (1) - Remove NC, only instance of it being used in this part of the chorus like this.
  7. 01:49:264 (4) - Doesn't feel strongly supported on the red tick, drums and vocals fall on the blue tick before.
  8. 02:03:949 (5,6,7) - and 02:14:054 (5,6,7) - so you use this rhythm twice here but only once in the first kiai, I think doing it twice per kiai would be much nicer. Furthermore, still think these should be spaced more since you put jumps in the other instances of this.
  9. 02:19:422 (6,7,8) - Aesthetic nitpick, straighten these out? :)
  10. 02:21:159 (4,1) - meant to stack/
  11. So IMO I don't entirely agree with the 0.5x+ SV increase in the last 2 kiais. The intensity across the choruses doesn't really increase significantly and increasing spacing this much feels a little excessive, and thus I don't think it justifies this big of a difficulty increase. You do the same in your top diff but I don't think that big of a contrast fits a hard. I like your rhythm choices and flow a lot better in the third kiai though, so would you consider putting 2.0X SV in the first two kiais as well and mapping them with similar rhythms? :)
  12. 03:30:633 (1,2,3) - overlap like 03:16:738 (4,6) - ?
  13. 03:45:159 (6,7,8,9) - This is really the only place where these drums become clickable in the entire third chorus, and is a really big diffspike, imo this should be nerfed a bit or incorporated more across the diff as a buff. It stands out pretty clearly with MA: http://puu.sh/x66O7/9c13c23b8c.png.
  14. love this diff, nice!


Depression

  1. 00:10:106 (3,4,5) - Maybe to distinguish the strong drums at 00:07:580 (4,5,6,7) - to these, put a reverse slider here instead maybe? Would be neat way to emphasize their weakness in contrast. Repeats for other instances.
  2. 00:28:264 - map the drum here? You're able to include 4 at 00:32:843 (3,4,5,6) - for example, would be nice here too. the rhythm 00:27:791 (4,5,6) - is made to follow the piano and it's rather weak drum beat to map
  3. 00:38:212 (6) - This should be a circle then 1/2 slider on the blue ticks, no? Vocals/drums on 00:38:370.
  4. 00:42:949 (4,5,6) - Same here. Note you do at 00:48:001 (3,4,5,6) - .
  5. Drum thingy again at 01:33:949 -. following the piano
  6. 01:43:896 (5) - Reverse slider this maybe so the drum is partially represented. reduced the slider by half to follow the vocals and drum; i don't hear a drum beat on 01:44:212 - so a reversed slider may not be suited for this
  7. 03:32:212 - greenline should be D:C2
  8. The linear flow jumps feel a bit out of place towards the end of the map since you use sharp flow for the most part... for example?
  9. love it!!

sorry for wallmod, call me b! :D
thx plaudible for the wallmod. no comment means i applied your suggestion. i'll maybe need more time to tweak normal bc i currently nerfed it to 1.9 stars, so there is a possibility that i might add a diff in-between. but i've updated what i have now
eyes
Hi, mod for mania

Add tags: alternative indie pop

soft-hitwhistle probably has 16ms~ first delay

1|2|3|4
NM
00:03:475 (3475|3) - move to 3, for avoiding 00:02:843 (2843|3,3475|3) , and also the pitch differs from 00:00:949 (949|0,949|3) - so it has to be different
00:08:054 (8054|1) - move to 1 for balance
00:21:159 (21159|0,21633|1) - swap columns for balance
00:41:843 (41843|0) - move to 2 or 4 for balance
00:56:843 (56843|2,57159|2) - don't make it a jack for consistency with 00:59:370 (59370|1,59527|2,59685|0,59685|3) - 01:01:896 (61896|1,62054|2,62212|3,62212|0)

01:00:001 (60001|2,60159|1,60317|2) - you didn't make such trills in this part, make it no trill for consistency
01:07:264 (67264|3,67580|2) - swap columns for balance and consistency
01:22:422 - place a note for consistency with 01:21:791 (81791|1,81791|0) - 01:23:685 (83685|0,83685|3) - 01:24:317 (84317|3,84317|2)
01:28:738 - add a note^
01:27:159 (87159|3,87317|2) - swap columns for balance
01:31:896 (91896|0) - move to 3, 01:32:370 (92370|2) - move to 4 for balance
01:47:054 (107054|1) - move to 3 for balance
01:48:633 (108633|1,108949|1) - unnecessary and inconsistency jack
01:51:791 (111791|1,112106|1) - ^
01:56:527 (116527|1) - and 01:58:422 (118422|1) - are different sounds, move the second LN to any another column for it
02:00:317 (120317|1) - move to 1 for balance and consistency
02:08:212 (128212|2,128370|1,128527|2) - make it 4 - 3 - 2 for balance
02:13:896 (133896|1) - move to 3 for balance
02:20:527 (140527|0) - delete, since you don't place note with LN anymore in this part
02:26:370 (146370|2) - move to 2 for balance
02:27:948 (147948|0,148106|1) - move 1 column right> for balance
02:39:475 (159475|2) - move to 1, 02:39:791 (159791|0) - move to 4 for balance
03:04:106 (184106|3,184738|2,185685|3) - swap columns for balance
03:09:948 (189948|0,190106|1,190264|2) - move 1 column right> for balance
03:10:738 (190738|2,190896|1,191054|2) - inconsistency trill
03:14:843 (194843|2,195001|1,195159|2) - ^
03:16:106 (196106|3,196422|3) - unnecessary jack
03:18:317 (198317|3) - move to 3 for balance and consistency
03:19:896 (199896|3,200054|0,200212|3,200370|0) - you never did this pattern in kiai, why do now?
03:23:685 (203685|0) - move to 2
03:26:527 (206527|3,206685|2) - move 1 column left< for balance
03:31:264 (211264|2) - move to 1
03:33:159 (213159|1) - move to 1, 03:33:475 (213475|3) - move to 2 for balance
03:34:738 (214738|2) - move to 4
03:35:685 (215685|1) - move to 3
03:36:317 (216317|3) - ^
03:39:159 (219159|3) - move to 1
03:40:264 (220264|1,220422|3) - swap for balance
03:43:580 (223580|3,223896|3) - avoid
03:47:685 - this should be a double, not this 03:48:001
03:50:843 (230843|2,231159|3,231317|2) - swap columns for balance
03:52:106 (232106|1) - move to 4
04:00:475 (240475|2) - move to 1

HD
00:48:001 (48001|1,48159|0,48317|3) - make it 2 - 1 - 2 for consistency with 00:45:475 (45475|2,45633|3,45791|2) and move 00:48:475 (48475|1) - to 4 if you accept
01:04:422 (64422|3) - move to 1 for balance
01:06:949 (66949|0) - move to 3 for balance
01:15:159 (75159|3) - move to 1
01:29:370 - add a note
01:31:264 - ^
01:33:633 (93633|1) - move to 1
01:36:317 - add a note
01:36:949 - ^
01:38:527 (98527|1,98685|2) - CTRL+H for balance
01:46:422 - add a note
01:48:791 (108791|3) - move to 3, because the sound differs from 01:48:001 (108001|3,108317|3) and swap these 01:49:106 (109106|2,109580|3) - if you accepted
01:49:580 - double
01:56:527 - 01:57:159 - add a note
02:21:791 - ^
02:24:317 - ^
02:26:843 - ^
02:31:896 - ^
02:34:422 - ^
02:36:948 - ^
02:39:475 - ^ because here are bass+main sound (? idk how this sound names)
02:55:948 - missed sound
02:56:567 (176567|0) - ow, extend it to 02:57:159 - for consistency, and playability
03:04:106 - hm I think this burst should be same/harder than previous burst 01:58:422
03:09:791 - 03:14:843 - 03:19:896 - 03:30:001 - 03:35:054 - 03:40:106 - 03:45:159 - why no 1/4 jacks like at previous kiai 02:09:317 (129317|2,129475|2,129633|1,129791|1) ? Put some jacks for consistency
03:54:633 (234633|0) - move to 3 for balance
04:13:501 (253501|1,253541|2) - SS-breaker, make it simple notes, much hard than all previous part of diff
Aurele
regarde tes mods et poke-moi lorsque tu seras prêt!
XinCrin
Where's the storyboard?.

If you are not going to use sb folder, just delete it.
BanchoBot
This modding thread has been migrated to the new "modding discussions" system. Please make sure to re-post any existing (and unresolved) efforts to the new system as required.
Please sign in to reply.

New reply