Pourquoi au cimetière? ;_;
Gabe wrote:
Pourquoi au cimetière? ;_;
Thank you very much for the extensive and helpful mod, Protastic101! Other than the points above, everything else was fix!Protastic101 wrote:
k someone pls explain to me why this isnt ranked yet
here from the RRM queue, but consider this a mania check too*boop*[General]SB size is kind of big but that's ok cause it's pretty :D
- I think OD 8 for HD is a bit cruel for the actual difficulty of the chart. Probably 7.5 is better imo All right.
- Think soft-hitwhistle has a bit of silence at the end, so I cut out like half a second from it, but the reverb/echo/whatever it's called is still there http://puu.sh/urOjw.wav I can still hear the sound until the end of the wave file. Even if the sound is faint and maybe not noticeable in gameplay, I like to keep it.
- You could save some filespace by turning the background into .jpg, which I've done here for you http://puu.sh/urOox.jpg . You'll have to change line 4 of the sb thing to "coeurdepiraterose.jpg" tho Okay. I converted the image my own way, though, but it freed half the filesize of the PNG version.
[HD]
02:09:159 - There's also a 1/8 roll here too. You could try a really easy and linear roll like this since it's kind of short https://osu.ppy.sh/ss/7477746 I think I prefer not to. I better emphasize the drum and keep the rhythm consistent with the rest of the similar part of the map.
03:14:843 - Similarly to the above, you could again, try using a linear roll here (as in it flows only in one direction, going from left -> right or right -> left only). I'll leave it up to you to try something if you want Same as above. It doesn't fit well in my opinion.
03:35:054 - Similarly ^. Not only are you limited to linear rolls, you could try anti rolls (2-1-3-4) or split rolls (1-2-4-3) instead too! This one too.
Ok, well, once that's applied, I'll recheck and hopefully mania can be given the ok ^w^)b
Merci pour le mod, GabyPichu! Aussi, parce que je vois que tu débutes à modder, tu dois expliquer tes suggestions. Comme, "peut être changé" n'est pas assez pour me convaincre à changer. Mets aussi des screenshots pour nous dire comment on peut changer.GabyPichu wrote:
Depression
00:03:001 (7) - est un petit peu trop bas J'espère que j'ai bien rendu 00:02:527 (4,5,6,7) - droit.
00:10:106 (3,4,5) - peut-être un distance snap plus petit parce que 00:02:527 (4,5,6,7) - est le meme distance snap et cest plus intense
00:15:159 (4,5,6) - ^
00:20:212 (3,4,5) - ^ etc... Bonne idée!
01:10:422 (4) - ce slider n'est pas très beau imo ;_; (et à mon avis il ne represente pas bien la chanson) Je suis d'accord. C'est maintenant un slider droit.
01:43:896 (5) - un peu inutile de le curve Pour quel raison?
02:24:317 (5) - il pourrait peut-être suivre le up and down des notes Désolé, je ne comprends pas ce que tu veux dire par "up and down des notes". Un screenshot peut surêment m'aider.
03:18:633 (3) - je trouve qu'il ne represente pas bien la chanson (la chanson est ''smooth'' alors essaie quelque chose de smooth
03:28:738 (3) - ^
03:29:370 (4) - ^ Je ferais une exception pour les trois suggestions du haut. Je trouve qu'ajouter des sliders de formes "bizarres" ne répétera pas les patterns très souvent, plus précisément dans les derniers couplets de la chanson. De même, j'ai mappé cette chanson il y avait plus d'un an; j'aime bien garder ces éléments pour décrire mon ancien style et un peu pour un souvenir.
03:31:264 (3) - le red slider tick n'est pas centré au milieu du slider (je ne sais pas si c'étais par exprès) Ok.
03:36:317 (3) - un peu inutile de curve Pour quelle raison encore? Et honnêtement, ce slider embellit les patterns autour, comme 03:35:685 (1,2,3) - et 03:36:317 (3,4) - .
03:40:738 (1) - devrais etre le copy paste de 03:41:370 (3) - C'est un autre élément de mon ancien style que je veux bien garder.
03:42:001 (4) - pas très beau et ce n'est pas smooth Meh, je l'aime bien honnêtement. Encore un autre élément.
04:06:001 (1) - peut être changé?
04:11:054 (1) - ^
04:12:317 (2) - ^
04:13:580 (1) - ^ Comment?
c'est tout, mostly des erreurs qui me dérange rien de majeure. Bonne chance!
sheela wrote:
Merci pour le mod, GabyPichu! Aussi, parce que je vois que tu débutes à modder, tu dois expliquer tes suggestions. Comme, "peut être changé" n'est pas assez pour me convaincre à changer. Mets aussi des screenshots pour nous dire comment on peut changer.GabyPichu wrote:
Depression
00:03:001 (7) - est un petit peu trop bas J'espère que j'ai bien rendu 00:02:527 (4,5,6,7) - droit.
00:10:106 (3,4,5) - peut-être un distance snap plus petit parce que 00:02:527 (4,5,6,7) - est le meme distance snap et cest plus intense
00:15:159 (4,5,6) - ^
00:20:212 (3,4,5) - ^ etc... Bonne idée!
01:10:422 (4) - ce slider n'est pas très beau imo ;_; (et à mon avis il ne represente pas bien la chanson) Je suis d'accord. C'est maintenant un slider droit.
01:43:896 (5) - un peu inutile de le curve Pour quel raison? Parce que c'est tellement un petit curve que c'est un peu inutile de le curve
02:24:317 (5) - il pourrait peut-être suivre le up and down des notes Désolé, je ne comprends pas ce que tu veux dire par "up and down des notes". Un screenshot peut surêment m'aider. https://puu.sh/uG5D3.png
03:18:633 (3) - je trouve qu'il ne represente pas bien la chanson (la chanson est ''smooth'' alors essaie quelque chose de smooth
03:28:738 (3) - ^
03:29:370 (4) - ^ Je ferais une exception pour les trois suggestions du haut. Je trouve qu'ajouter des sliders de formes "bizarres" ne répétera pas les patterns très souvent, plus précisément dans les derniers couplets de la chanson. De même, j'ai mappé cette chanson il y avait plus d'un an; j'aime bien garder ces éléments pour décrire mon ancien style et un peu pour un souvenir.
03:31:264 (3) - le red slider tick n'est pas centré au milieu du slider (je ne sais pas si c'étais par exprès) Ok.
03:36:317 (3) - un peu inutile de curve Pour quelle raison encore? Et honnêtement, ce slider embellit les patterns autour, comme 03:35:685 (1,2,3) - et 03:36:317 (3,4) - .
03:40:738 (1) - devrais etre le copy paste de 03:41:370 (3) - C'est un autre élément de mon ancien style que je veux bien garder.
03:42:001 (4) - pas très beau et ce n'est pas smooth Meh, je l'aime bien honnêtement. Encore un autre élément.
04:06:001 (1) - peut être changé?
04:11:054 (1) - ^
04:12:317 (2) - ^
04:13:580 (1) - ^ Comment? peut-être juste une autre forme 04:08:527 (1) - celui-ci est très beau mais les autres semblent trop detaillé pour la chanson 04:06:001 (1) - comme ici 04:06:001 (1) - https://puu.sh/uG5Md.png c'est une bonne idée mais cela n'est pas très bien interpreté, 04:11:054 (1) - celui-ci n'est pas très laid ni trop beau mais il peut certainement être amélioré 04:12:317 (2) - celui ci est un bon exemple d'un slider trop détaillé, il ne represente pas la chanson et il n'est pas beau 04:13:580 (1) - même cas pour celui-ci et il a beaucoup de potentiel parce qu'il est long
c'est tout, mostly des erreurs qui me dérange rien de majeure. Bonne chance!
GabyPichu wrote:
sheela wrote:
Depression
01:43:896 (5) - un peu inutile de le curve Pour quel raison? Parce que c'est tellement un petit curve que c'est un peu inutile de le curve Je le trouve toujours beau avec le petit curve. C'est un peu mon esthétique.
04:06:001 (1) - peut être changé?
04:11:054 (1) - ^
04:12:317 (2) - ^
04:13:580 (1) - ^ Comment? peut-être juste une autre forme 04:08:527 (1) - celui-ci est très beau mais les autres semblent trop detaillé pour la chanson 04:06:001 (1) - comme ici 04:06:001 (1) - https://puu.sh/uG5Md.png c'est une bonne idée mais cela n'est pas très bien interpreté, 04:11:054 (1) - celui-ci n'est pas très laid ni trop beau mais il peut certainement être amélioré 04:12:317 (2) - celui ci est un bon exemple d'un slider trop détaillé, il ne represente pas la chanson et il n'est pas beau 04:13:580 (1) - même cas pour celui-ci et il a beaucoup de potentiel parce qu'il est long Désolé. J'aime beaucoup ces formes, malgré qu'elles ne suivent pas nécessairement la musique, parce que je les fait dans mon ancien style.
c'est tout, mostly des erreurs qui me dérange rien de majeure. Bonne chance!
this is going for rank.Net0 wrote:
interesting song and mapset. Still going for rank or planning on moving to loved?
Plaudible wrote:
je suis présent!
i just realized i might be a nazi modder omg sorry for huge wallmodsCoeur de pirate - Crier tout bas
General
- 03:44:843 - There's two "crier tout bas" sprites in the SB i'm impressed by how you manage to find this lol
- Snowflakes using MX + MY commands instead of just M which would save on some space maybe redid the snowflakes
- The commas in the lyrics feel a bit random tbh while i agree that the first line doesn't need a comma, the line on 01:33:633 does need a comma because they are independent clauses. i also intended to show a line per around 2 measures since separating a line for half wouldn't be nice to watch and break the inconsistency
- 1593x1200 bg? Scale to 1366x768 or 1920x1080 maybe? i let the background stay at the original resolution to be compatible with weird aspect ratio lol. but the main reason is that i like to have the full original image instead of a cropped out. i will re-consider if the next modder tells me to change
- Not too sure on how they work but MA mentions storyboarded hitsounds: http://puu.sh/x685E/59b9a52abb.png :thinking: i probably added it by mistake
Facile
so i did a quick remap to see what rhythm isn't consistent with what rhythm after applying your mod, so my comments may not be saying the truth
- NC's feel a bit spammy. Maybe switch to every 2 measures? A lot of your combos don't even go past 2 notes You do in the normal too anyways.
- Subjective rhythm thingy but it'd be nicer if you could make the start of the drums at 00:02:527 clickable. Maybe something like this: http://puu.sh/x61Ms/6f2a59cae2.jpg?
- 00:10:106 (2,3) - IMO it's weird to include these 1/2 on weaker drums but not the strong booming ones like 00:07:580. I think if you make these clickable like this you should incorporate the louder ones too maybe with the previous mentioned rhythm. Going with that we have the same kinds of drums at 00:15:159 - not mapped out. Same dealio with 00:20:212 (2,3) - .
- 00:15:475 (2) - Re-DS
so the beginning part has been revamped to have your subjective rhythm applied and deleted hitcircles after sliders to bring simplicity and to follow correctly the music.- 00:23:054 (2) - Maybe 1/2 slider here? Like 00:28:106 (2) - it would be rather sudden and not suitable. i think it's best to appear the 1/2 sliders at the verse and later due to more instruments playing.
- 00:26:212 (1) - So if you changed the rhythm in the intro it'd be more sensible to end these at 00:27:159 - too. If you do maybe you could make 00:28:106 (2) - into a reverse for the vocals starting at 00:27:791 - Same thing at 00:36:317 (1) - , these are the only two sliders really in this section that ignore the drums on the 2nd red tick though you include them at 00:41:370 (1) - idk i did apply your suggestion for the intro, but those parts have the piano stand out more, so i decided to map and emphasize the piano
- 00:54:001 (1) - Just my opinion but it'd be cooler leading into the chorus if you don't make this a repeat and map out the vocals there. 2 1/2 sliders maybe? maybe 1/2 repeat slider + circle bring more impact to leading into the chorus
- 01:31:896 (1) - Again with 3/2 suggestion, if you decided not to feel free to ignore, though you do map it out at 01:36:949 (1) - piano is played on 01:33:791 - so 1/2 slider would emphasize it
- 01:40:738 (2) - Re-DS yes
- 01:47:054 (1) - 3/2 slider here? yes
- 02:17:370 (1,2) - Another weird thing to me is that you make sure the crier tout bas lyrics are represented here, but you don't at 01:14:212 (1,2,3) - . Mapped entirely differently at 03:43:264 (1,2,3) - too. mapped 01:14:212 - and 02:17:370 - the same, and left 03:43:264 - intact; imo i like to bring more emphasis on the last kiai so the first two are similar
- 02:36:633 - circle here to match 02:26:527 (2,3) - ? removed the hitcircle (2) from 02:26:527 (2,3) instead bc i don't like how the triplet sounded.
- 03:02:843 (1) - maybe consider moving this, it'd be cooler if 03:05:370 - could be clickable. Maybe start the spinner at 03:00:317 - ? This goes with the strings, since they cut off on the white tick ending at 03:02:843. Then you'll have a 4 beat gap and you'll be able to easily start the gameplay up again at 03:05:370 - with the start of the chorus does fit
- I think you should make a few of the kiai rhythms a bit more consistent - compare 01:04:106 (1,2) - , 02:07:264 (1,2,3) - , and 03:12:948 (1,2) - for example. Making the notable build ups in the chorus identical across the choruses would be a lot better imo.
- 03:12:948 (1) - You made it in the other kiais that the hitsounds on 03:13:580 - were audible why not here too? Same applies to 02:09:791 (1) - and 02:17:370 (1) - and 03:35:685 (1) - .
- aaa my big issue here is just inconsistency in the drum rhythms and then wildly different rhythm choices in the chorus, IMO I think a lower diff should represent choruses pretty similarly across a song to make the rhythm more predictable for newer players, if you could make your rhythm choices more clear/identical in each one across the map I think that'd be a lot better.
Normale
- 00:10:106 (5,6) - Maybe more suited as slider? The strong drums on 00:07:580 (3) - had a circle leading into it so emphasis feels strong there but in this scenario these quiet drums feel a bit overdone with 2 circles imo. yes
- 00:27:475 (5) - Really long 1/2 strain going on here, maybe delete this circle for less dense rhythm? deleted (6) instead and 00:32:843 - too
- 00:36:317 (4) and 00:38:843 (1) - and 00:54:001 (1) - I like what you did with the other rhythms like this, reverse sliders to represent the 1/4 drum in between, think you could do the same here too. yes
- 00:41:370 (4,5) - and 00:46:422 (3,4) - sudden rhythm changes here? changed only 00:41:370 (4,5) -; keep the other one bc the melody has changed and maybe it should be the time to change the rhythm
- Compare rhythm density starting at 00:43:896 (1) - to the areas before it, you use a lot more 1/1 gaps suddenly in this section leading into the chorus. IMO it'd be better for balance if you make the rhythm a little less dense in the section starting at 00:23:685 (1) - so density isn't so radically different. should be less dense now
- I agree with your usage of incorporating some 1/4 rhythms for this difficulty but I really think you should introduce them earlier on somehow too. They feel really sudden in the chorus with no prior inclusion of 1/4 rhythms. I think a really great way to do this would be to make things like 00:02:527 (3) - 1/4 reverse sliders so that the player can anticipate more rhythms like this further in the map, see if you could include some more throughout! yes
- 01:05:370 (5,6,7,1) - I feel like you could maybe get all 5 1/4 notes in in a reasonable way for a normal. Maybe use 2 1/4 sliders, or a reverse 1/4 slider and a circle, etc. It'd be cool if you could get all of these represented in these instances. If you do this be sure to do it in the other repetitions in other choruses too! 2 1/4 slider it is
- Last thing with the choruses, I think you could toss in some more 1/2. Right now, it feels like pretty sparse 1/2 with occasional sudden 1/4 rhythms that spike intensity. Since you're using 1/4 now, gaps like 00:58:738, 01:02:527 etc. feel like they could be filled to make the rhythm in the choruses more dense overall, so the intensity becomes more consistent. Again, if you do this, apply to all kiais! ook
- 01:10:422 (5) - Re-DS
- 01:15:791 (7) - ^
- 01:26:212 (6) - no 1/4 like 01:21:159 (8) - ? Btw maybe 1/4 slider reverse then a circle for these could be cool to represent all the 1/4.
- 01:31:896 (3,4,5) - Questionable rhythm imo, you miss out on the reverse slider for the blue tick drum and then you don't map the vocals/drums at 01:33:475 - though you do at 01:38:527 (6) - , definitely like the second rhythm choice so consider switching things around to incorporate that 1/4 here
- 01:52:106 (6,7,8) - Same
- 01:57:159 (1,2,3) - Vocals feel underrepresented, you map them out more definitively at 00:54:001 (1,2,3) - for example. did something to both timestamps; 00:55:264 - made the rhythm to follow mainly the drum
- 02:02:212 (1) - NC gets a bit odd here since you're mapping out more 1/2 you're using 1 measure instead of 2. In the third/first kiais you use 2 consistently throughout, though, so un-NC here maybe?
- 02:01:896 (5,6) - You don't usually map out these 1/4 on the less intense 1/4 drums so far, for example at 00:58:738 -. Since you do include them in the 3rd kiai I suggest you add a few more in this chorus and then definitely include some in the first one since there aren't any at the moment. it's possible i changed this when applying your suggestion to add 1/2 rhythm to choruses
- 02:04:422 (4,5,1) - Re-DS, 1.5x?
- 02:19:738 (8) - Re-DS, 1.52x.
- 02:19:896 (1) - Rhythm choices in this section feel a bit odd to me. A little disclaimer, I'm basing this off of the assumption that you're mapping to the strings mostly with the drums secondary. 02:21:159 (3,4) - feel like they emphasize the strings, but when stronger strings come into play like at 02:22:422 (5) - they don't get mapped out as much even if you include them partially like at 02:24:001 (6,7) - . I think it'd be better to map out the strings a little more on the intense and loud ones then make the weaker ones a little less prevalent like at 02:21:159 (3,4) - . Furthermore, some rhythms like 02:28:738 (7,8) - or 02:38:843 (6,7) - feel like they ignore them a little too much. Something like http://puu.sh/x650H/9b1fad3ad7.jpg would incorporate them a little more. Similar thing at 02:32:527 (4,5,6) - . remap the section to follow the strings + after 02:30:001 - the rhythm follow the piano with strings i hope this is good
- Just a personal subjective suggestion again but maybe incorporate some 1/4 in the same section with some reverse sliders too to include drums a bit It'd fit where strings are held out for sure, like at 02:40:106 (1) - for example. You include 1/4 for sure in the ending which is a repeat of this section, though slightly less intense, but it'd still hold up a bit better if they were more similar in terms of rhythm. imo adding 1/4 is kind of a cluster for this "soft" section so i only added it at the last bit of the section to emphasize the build up that starts on 02:40:106 -
- 03:02:843 (1) - Same thing with the spinner previously mentioned in facile, it feels weird not having the beginning of the chorus mapped out and it'd be cool to have more included.
- 03:07:580 (3,4,5) - Re-DS to 1.45x
- 03:07:580 (3,4,5) - Same spiel about the weaker 1/4, include in first kiai for consistency or remove imo.
- 03:10:264 (8) - Re-DS to 1.45x, 1.3x here
- 03:15:317 (9) - Re-DS
- 03:30:475 (9) - Re-DS
- 03:58:422 (1) - Remove NC
- Really like rhythm density in the 3rd kiai, would be great if you could include more 1/2 like this in the others.
Difficile
- Spread feels a little poor because this diff is a little low, buffing it to 3.5 or 3.6 would be better.
- 00:22:738 (3,4) - Shouldn't this be like 00:12:633 (3,4) - ? vocals fall on blue tick.
- 00:28:264 - feels weird not to include this drum, you've included almost all of the 4 drum beats up until this section. Maybe you could make 00:28:106 (5,6) - both sliders or just have 1 reverse slider?
- Same ordeal at 00:33:317. In the intro you really included all 4 of these drum beats and continuing that would make consistency better here. Also would make the vocals playable there This happens repeatedly later so fix the others if you decide to fix these. I really liked your intro rhythm with the 1/4 slider reverse onto a circle, would be great for these throughout the rest of the map.
- 01:00:317 (4,5,6) - feels like you should have some jumps here considering you do at 01:06:317 (3,4,1) - and 01:11:370 (7,8) -
- 01:05:370 (1) - Remove NC, only instance of it being used in this part of the chorus like this.
- 01:49:264 (4) - Doesn't feel strongly supported on the red tick, drums and vocals fall on the blue tick before.
- 02:03:949 (5,6,7) - and 02:14:054 (5,6,7) - so you use this rhythm twice here but only once in the first kiai, I think doing it twice per kiai would be much nicer. Furthermore, still think these should be spaced more since you put jumps in the other instances of this.
- 02:19:422 (6,7,8) - Aesthetic nitpick, straighten these out?
- 02:21:159 (4,1) - meant to stack/
- So IMO I don't entirely agree with the 0.5x+ SV increase in the last 2 kiais. The intensity across the choruses doesn't really increase significantly and increasing spacing this much feels a little excessive, and thus I don't think it justifies this big of a difficulty increase. You do the same in your top diff but I don't think that big of a contrast fits a hard. I like your rhythm choices and flow a lot better in the third kiai though, so would you consider putting 2.0X SV in the first two kiais as well and mapping them with similar rhythms?
- 03:30:633 (1,2,3) - overlap like 03:16:738 (4,6) - ?
- 03:45:159 (6,7,8,9) - This is really the only place where these drums become clickable in the entire third chorus, and is a really big diffspike, imo this should be nerfed a bit or incorporated more across the diff as a buff. It stands out pretty clearly with MA: http://puu.sh/x66O7/9c13c23b8c.png.
- love this diff, nice!
Depression
- 00:10:106 (3,4,5) - Maybe to distinguish the strong drums at 00:07:580 (4,5,6,7) - to these, put a reverse slider here instead maybe? Would be neat way to emphasize their weakness in contrast. Repeats for other instances.
- 00:28:264 - map the drum here? You're able to include 4 at 00:32:843 (3,4,5,6) - for example, would be nice here too. the rhythm 00:27:791 (4,5,6) - is made to follow the piano and it's rather weak drum beat to map
- 00:38:212 (6) - This should be a circle then 1/2 slider on the blue ticks, no? Vocals/drums on 00:38:370.
- 00:42:949 (4,5,6) - Same here. Note you do at 00:48:001 (3,4,5,6) - .
- Drum thingy again at 01:33:949 -. following the piano
- 01:43:896 (5) - Reverse slider this maybe so the drum is partially represented. reduced the slider by half to follow the vocals and drum; i don't hear a drum beat on 01:44:212 - so a reversed slider may not be suited for this
- 03:32:212 - greenline should be D:C2
- The linear flow jumps feel a bit out of place towards the end of the map since you use sharp flow for the most part... for example?
- love it!!
sorry for wallmod, call me b!