[Normal]
00:00:935 (1,2,3,1,2,3,1,2,3,4) - For the lowest difficulty, the current rhythm is too dense despite the large clicking gap between objects. I recommend removing the circle on 00:03:435 (2) - to fix this - more or less you should try to stick to under 4-5 objects connected by 1/2 at this bpm (and as lowest difficulty).
00:01:844 (3,1) - 01:07:298 (3,1) - I recommend avoiding blankets like this, since the player is likely to let go of the slider early to click 1 rather than follow the slider all the way due to the head of 1 being closer than the tail of 3. A solution that can work would be something
like this but you can probably find something more fitting to your tastes.
01:44:571 (1,2) - 01:48:208 (1,2) - 02:53:662 (1,2) - The current visual distance may lead players to read this as a 1/2 gap, and this pattern has a similar issue to the above where the head of 2 is closer to the head of 1 than the tail of 1. I recommend rotating this slider counterclockwise (I did . The easiest way to accommodate this would be to rearrange 01:42:753 (1,2,3) - .
02:37:298 (1,2,3) - Visual distance here is even enough that it is hard to tell 1,2 is a 1/1 gap but 2,3 is a 3/4 gap. Also due to 3 being closer to 1 than 2, it is also a possibility that the player may just click 3 first. I recommend rearranging this pattern to something
like this[Hard]
00:44:116 (5) - 01:49:571 (5) - 02:33:207 (5) - This slider feels quite weak as a transition between two halves of the kiai, I recommend a rhythm
like this to highlight the drums instead.
01:27:753 (1,1) - Perfectly overlapping 1/4 from slider ends should be avoided in Hard difficulties since players at this level are still trying to adjust to reading 1/4. I recommend using your spacing from 00:15:253 (6,7,1) - here.
02:18:662 (5,1) - Since this is followed by a 1/1 gap, I recommend changing 5 into a 1/4 repeat + circle, since you already give the player a break of sorts with 02:18:094 (3) - and currently this rhythm seems relatively weak.
02:20:935 (1,2,3,4,5,6,7) - I know its a guitar solo and all, but compared to the rest of the difficulty, the amount of circles seperated by 1/2 gaps is way too straining. I recommend using a rhythm
like this to represent the guitar in a simplified manner, but still mainly follow the percussion.
02:43:662 (3,4) - I think this would be a good place to show off the drums on the blue tick, so I recommend
this rhythm to do that while still representing the vocals.
03:13:662 (1) - I recommend ending this slider on the red tick and placing a circle on 03:14:003 - to represent the change in the drums.
[Insane]
00:24:571 (1,2,3,4,5,6) - 01:30:025 (1,2,3,4,5,6) - Currently i'd say these jumps stand out way too much due to their high spacing, especially since you don't even use this level of spacing for stuff like 00:36:503 (5,6) -. I recommend lowering the spacing here to at least match the spacing of the buildups.
02:17:412 (1,2,3,1,2,3,1,2,3,1,2,3,4,5) - I don't think 1/4 jumps in the middle of your longest stream are appropriate for this difficulty or in the context of your spread. Even though you have 1/4 spacing from triples in the kiai before this, its another thing to also place it in the most rhythmically straining part of your map. Since you introduced stream bends though, you could just make this into a triangular stream. Another idea is you can just change 02:17:525 (2,3,2,3,2,3) - into 1/4 sliders.
[Rizen]
The general issue I have with this difficulty is that patterns like 00:26:389 (1,2,3,4,5) - 00:28:207 (1,2,3,4,5) - are really musically fitting but way too intense for the verses. Stuff like 00:38:662 (6,7,8,9,1) - is really good for the kiai overall but ends up being very overbearing compared to stuff like 00:40:935 (1,2,3,4) - which is a much more climactic part of the song. You can resolve this by using a more movement intensive pattern for 00:40:935 (1,2,3,4) -
like this but then you would need to nerf basically all of the 1/4 patterns i mentioned previously.
00:15:253 (6,7,8) - This is fairly underwhelming for a transition point. I recommend stacking 6,7 and using a ~2x jump to 8.
00:56:957 (9) - I recommend overlapping this with 00:56:730 (7) - to add more emphasis, since as is it feels fairly weak in play.
02:14:116 (1,2,3,4,1,2) - In play this is quite awkward due to the direction changes you have at variable spacing. In comparison to your previous patterns, you typically stick to either sharp or smooth motions for consecutive 1/4, so this ends up being more awkward than neccessary. I recommend making this a zigzag
like this if you want to introduce more varied motion here.
I'm a bit time limited right now so I'll stop here. Please get a couple mods from experienced modders on Rizen's diff and address the normal properly then call me back for a recheck (and to mod the Extra).