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ayaponzu* - Yakubyougami

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Topic Starter
Pho
This beatmap was submitted using in-game submission on Wednesday, 24 January 2018 at 01:05:36

Artist: ayaponzu*
Title: Yakubyougami
Tags: まふまふ mafumafu yasu △○□× miwasiba みわしいば chocolate pop* Not-116 utaite 歌い手 asahina momoko mokori m_o_k_o_r_i cryo[iceeicee] cryo jonathanlfj captin1 lmt
BPM: 210
Filesize: 30683kb
Play Time: 03:43
Difficulties Available:
  1. Advanced (2,58 stars, 577 notes)
  2. Collab Extra (5,78 stars, 1096 notes)
  3. cRyo's Extra (6,66 stars, 1415 notes)
  4. Elimination (7 stars, 1494 notes)
  5. Insane (4,85 stars, 989 notes)
  6. LMT's Hard (3,72 stars, 742 notes)
  7. momoko's Extra (6,48 stars, 1590 notes)
  8. Normal (1,99 stars, 369 notes)
Download: ayaponzu* - Yakubyougami
Download: ayaponzu* - Yakubyougami (no video)
Information: Scores/Beatmap Listing
---------------
Lyrics | Artwork by azammii

Play all the guest difficulties please, thanks

cRyo's Extra by cRyo[iceeicee]
(BG artwork by: 宇都宮)

momoko's Extra by Asahina Momoko
(BG artwork by: 千夜QYS3)

Collab Extra by jonathanlfj and captin1

LMT's Hard by LMT
Strategas
did irc even before it was submited, Pho has the logs if needed
Topic Starter
Pho
posting logs for reference here, thanks again Strategas :D
23:14 Pho: can you evaluate on 6.5* maps by any chance? xD
23:16 Strategas: I think I can
23:16 Strategas: dunno what you mean by evaluate lol
23:18 Pho: i could need some high-level player opinions on the map
23:18 Pho: might have pushed it too far at times so i need people who can pass the map and give me feedback on a few critical patterns
23:19 Strategas: I can try
23:21 Pho: [http://puu.sh/qHiBJ/e45cdd86ef.osz awesome]
23:23 Strategas: 210 ><><<
23:23 Pho: only for hardcore players
23:24 Strategas: ye I can't stream
23:24 Strategas: z
23:24 Strategas: also
23:24 Strategas: disclaimer
23:24 Strategas: if I miss tripples it's because of my hand not of map
23:26 Pho: allright
23:27 Strategas: xd
23:27 Strategas: drain
23:27 Strategas: it's hp 5
23:27 Strategas: but miss stream adn rip
23:27 Pho: that's pretty much the essence of the map lol
23:31 Pho: yea this map is pretty overkill xd
23:31 Strategas: it hurts
23:31 Strategas: I think spacing is ok
23:31 Strategas: even if it's overkill
23:31 Strategas: if you just make it easier to read
23:31 Strategas: it's fine
23:32 Strategas: for me atleast
23:32 Strategas: 00:59:358 (1) -
23:32 Pho: sure, any specific timestamp you want to point out?
23:32 Strategas: and these shiirn sliders trigger me
23:32 Pho: what's a shiirn slider
23:33 Strategas: http://image.prntscr.com/image/39bb3793 ... 5a675b.png
23:33 Strategas: this
23:34 Pho: i just know these as snake sliders tbh
23:34 Strategas: http://image.prntscr.com/image/b60b72d1 ... 8c0804.png
23:34 Strategas: and this is cool mappers slider
23:34 Strategas: just need correct white node placement lol
23:34 Strategas: it looks so much better
23:34 Strategas: if it's curved like that
23:34 Pho: so you want them more curved
23:35 Strategas: YES
23:35 Pho: allright, i prefer that kind more anyway xd
23:35 Strategas: ok now lets get to the map lol
23:36 Strategas: I guess I'm suppose to say only playability stuff so
23:36 Strategas: well for me
23:36 Strategas: 00:19:358 (7,1) -
23:36 Strategas: was easy to tell it's 1/1
23:36 Strategas: but can still mislead
23:37 Strategas: 00:24:073 (1,2,3,1,2,3,1,2,3,4) -
23:37 Strategas: etc this is cool
23:37 Strategas: but then you have
23:37 Strategas: 00:24:644 (2,3,1,2) -
23:37 Strategas: flow
23:37 Strategas: it's not that noticable because the later combo is low spaced
23:37 Strategas: just so that you keep in mind
23:37 Pho: i believe that 7,1 part is good enough to read, wouldn't fix that
23:38 Strategas: ye nvm I just noticed ar 9.6
23:38 Strategas: so it's not problem
23:38 Pho: 00:24:644 (2,3,1,2) - i suppose due to broad angles into the pentagon pattern
23:39 Strategas: yeah
23:39 Strategas: mb you can make it so
23:39 Strategas: it goes the otherway
23:39 Strategas: starts from
23:39 Strategas: 00:25:358 (4) -
23:39 Strategas: or
23:39 Strategas: no or
23:39 Strategas: :D
23:39 Pho: http://puu.sh/qHjLG/66703fff31.jpg
23:40 Strategas: works
23:40 Strategas: ok then
23:40 Strategas: 00:25:358 (4) -
23:40 Strategas: fuck
23:40 Strategas: rip old copy sec
23:40 Strategas: 00:30:358 (1,2,3,1,2,3,1,2,3,4) -
23:40 Strategas: flow goes very circular here
23:40 Strategas: the higher bpm the more awkward it gets
23:41 Strategas: you remember that the kick sliders play as single tap so
23:42 Pho: yea. i tried to make the spacing as high enough as necessary to make it play comfortable without distancing objects too much
23:42 Pho: not sure if it should be higher between the low-spaced kickslider
23:43 Strategas: well the kickslider part is easy
23:43 Strategas: 00:31:215 (1,2,3,4) -
23:43 Strategas: this is the hard part
23:43 Strategas: like tripple spacing?
23:43 Strategas: than the kick sliders
23:44 Pho: yes, i think there was more than enough momentum being brought up by those kicksliders to enhance the spacing there
23:45 Pho: it felt more natural to play, lower spacing would make it somewhat uncomfortable
23:45 Pho: at least that's how it felt to me when i tried
23:45 Strategas: well the thing you can improve here is
23:45 Strategas: make it go atleast a bit more angled
23:46 Strategas: it's not that important tho
23:46 Strategas: just that I know many people usually have problems
23:46 Strategas: with paterns like this
23:46 Pho: i don't like snapped movement that much at this point. i mean it's also an important skill to have control over your movement
23:46 Strategas: alright
23:46 Strategas: then I can move on
23:46 Strategas: 00:46:358 (1) -
23:47 Strategas: you probably noticed how I miserably failed this everytime
23:47 Strategas: lol
23:47 Pho: oh ya, i saw you had issues with that one xD
23:47 Strategas: I think it's not hard to fix
23:47 Pho: i just recently changed that one because the previous version was super-high circular flow only
23:48 Strategas: I feel like the problem here is
23:48 Strategas: that you have back and forth
23:48 Strategas: and the it's more intuitive to go up
23:48 Strategas: but you go down
23:48 Strategas: after the 6
23:48 Strategas: you can just swap it so it starts from up
23:48 Strategas: wait no
23:49 Strategas: from down
23:50 Pho: how about pushing the stream more to the right: http://puu.sh/qHkpk/ca3e8ee0e4.jpg
23:50 Pho: would narrow down the angle between 5-6-1 a bit
23:50 Pho: and easier to get into the stream
23:53 Strategas: zz I still can't get it
23:53 Strategas: my cursor goes like
23:54 Strategas: http://image.prntscr.com/image/e4a3a831 ... a2617d.png
23:54 Strategas: and I dunno why
23:54 Strategas: the up motion seems to sudden or something
23:54 Strategas: but in editor looks fine
23:56 Pho: i actually think pushing it more to the right and lowering the distance into the stream actually helps. i just tried it out
23:56 Strategas: you can try
23:56 Strategas: mb I'm just too noob for this patern idk
23:57 Pho: i'll leave it for now yup xd
23:58 Strategas: 01:37:215 (1,2,3,1,2,3,1,2,3,4,5) -
23:58 Strategas: this played really cool
23:58 Strategas: and I'm sure that you will get complains about
23:58 Strategas: 01:39:501 (1,2,3,4,5,6) -
23:58 Strategas: stuff like
23:59 Strategas: 01:39:501 (1,2,3) -
23:59 Strategas: 01:39:787 (3,4,5) -
23:59 Pho: yup, i pretty much reversed the pattern intensity in this part from the one at 00:24:073 - lol
23:59 Pho: i like pair jumps actually
00:00 Pho: is it that uncomfortable?
00:01 Pho: although, yea, spacing changes in a line might be pretty hard to adapt to
00:01 Strategas: since I don't do flow movements it's fine for me
00:01 Strategas: but many people have the
00:01 Strategas: flow movement
00:01 Strategas: and they will have to go in single direction
00:01 Strategas: without stopping
00:01 Strategas: and change speed drastically
00:03 Strategas: 01:43:501 (1,2,3,1,2,3) -
00:03 Strategas: irrelevant but you do this stuff that confuses me
00:03 Strategas: I don't see reason with the music z
00:03 Pho: piano sounds in the background
00:04 Pho: there's a pretty notable stream of them i believe
00:05 Strategas: I can hear yeah, but some of them are really quiet :(
00:05 Strategas: as said it's irrelevant just wanted to ask your logic
00:05 Strategas: 01:51:073 (1) -
00:05 Strategas: btw this section
00:05 Strategas: thought finally gonna rest a bit
00:05 Strategas: but it was sooo dense :(
00:06 Strategas: wait no
00:06 Strategas: wrong one
00:06 Strategas: 02:00:358 (2) -
00:06 Strategas: here
00:06 Strategas: so stamina draining
00:06 Pho: 01:59:930 - starting build up at this stage in the music
00:07 Strategas: can still be more forgiving :X
00:07 Pho: i thought the spacing between these 1/4 sliders and the ministreams was reasonable enough :c
00:07 Strategas: but again that might be just my stamina
00:07 Strategas: nothing really wrong
00:07 Strategas: spacing is ok
00:08 Strategas: just no rest sliders
00:08 Strategas: 02:14:644 (6,1) -
00:08 Strategas: emphasis xd
00:09 Pho: it's just when going forward in a song, i don't like lowering density in a part that has been played before already
00:09 Pho: antijump not cool?
00:10 Strategas: wouldn't really call it antijump
00:10 Strategas: if it's antijump then what about
00:10 Strategas: 02:15:787 (6,1) -
00:10 Strategas: vs
00:10 Strategas: 02:15:644 (5,6) -
00:11 Strategas: actually whole patern
00:11 Strategas: has similar spacing here
00:11 Strategas: and you have emphasis only on
00:11 Strategas: 02:16:358 (2) -
00:13 Strategas: 02:26:930 (3,4,5,6,7,8) -
00:13 Strategas: stream allready very spaced
00:13 Strategas: then you add a small jump on the next slider
00:13 Strategas: so evil
00:13 Pho: okay, i tried to differentiate the spacing/pressure a bit more
00:14 Pho: sorry xd
00:14 Strategas: but I kinda noticed how you space stuff
00:14 Strategas: it's the meta spacing stuff
00:15 Strategas: but you don't really get to emphasize certain beats that way imo
00:15 Strategas: only the intensity of the section
00:16 Strategas: 02:19:644 (2,3,4,5,6,7,8,1,2,3,4,5,6,7) -
00:16 Strategas: is what I mean
00:17 Strategas: 02:20:787 (3,4) -
00:17 Strategas: vs
00:17 Pho: oh, yea. i didn't go into detaily spacing in this kind of song
00:17 Strategas: 02:21:215 (6,7) -
00:17 Strategas: etc
00:18 Strategas: mb I should go back to playability stuff xd
00:19 Pho: im still thinking about whether i should space more according to the individual beats instead of whole section in mind
00:19 Strategas: it's consistant so it's fine I think
00:20 Strategas: and it would take a lot of work to remap
00:20 Pho: yea, should be better this way
00:21 Strategas: 02:46:787 (7,1,2,3) -
00:21 Strategas: but the way you emphasize stuff like this
00:21 Strategas: is cool
00:21 Strategas: but not very consistant xd
00:21 Strategas: 02:47:930 (8,1,2,3) -
00:22 Strategas: unless this
00:22 Strategas: 02:49:073 (10,1,2,3) -
00:22 Strategas: but angle
00:22 Strategas: 2 to 3
00:22 Strategas: z
00:22 Pho: yep, these were supposed to be complimentary
00:22 Pho: sorry i went out of ideas
00:22 Strategas: and it's hard to say where playability suffers because if just play good any patern is playable
00:23 Strategas: but from common stuff I can mention stuff
00:23 Strategas: stuff stuff stuff
00:23 Pho: stuffmaster strategas
00:24 Strategas: 02:23:215 (2,3) -
00:24 Strategas: etc shouldn't play well
00:24 Pho: allright, did something like [http://puu.sh/qHmwV/57ce5abd9f.jpg this]
00:24 Strategas: 02:36:501 (1,2,3,4) -
00:24 Strategas: 2 3 4
00:24 Pho: i thought it was a nice touch xD
00:25 Strategas: it can work if you make distance more even from sliderheads
00:26 Strategas: http://image.prntscr.com/image/17d0fda8 ... 800ed1.png
00:26 Strategas: but you will again have different spaced linear movement
00:27 Strategas: 02:55:358 (3,4,5,6,7,1) -
00:27 Strategas: first time I saw this
00:27 Strategas: I thought I was hallucinating that it had 1/2 gap
00:27 Strategas: but nope
00:27 Strategas: I think patern like this would work better as 1/1 gaps
00:27 Strategas: 1/2 gaps just too confuse
00:28 Strategas: and high bpm and ar :(
00:28 Strategas: 02:58:359 (1,2) -
00:28 Strategas: rly low spacing
00:28 Pho: i really like that pattern though, it fits soo well into the song :/
00:28 Strategas: can misinterpret as 1/4
00:29 Strategas: I'm just suggesting
00:29 Strategas: it's only hard
00:29 Strategas: not game breaking
00:29 Pho: will keep the pattern for now. fixed the low spacing
00:30 Strategas: 03:07:644 (2,3,4,5,6,7) -
00:30 Strategas: I feel like kickslider + circle
00:30 Strategas: follow vocal
00:30 Strategas: nicely
00:30 Strategas: 03:08:787 (2,3,4) -
00:30 Pho: on 4?
00:30 Strategas: uneven
00:30 Strategas: 23 1/4
00:30 Strategas: 4 circle
00:31 Strategas: 45 1/4 slider
00:31 Strategas: dasdasdas
00:31 Strategas: 56*
00:31 Strategas: 7 circle
00:32 Strategas: 03:12:501 (3,6) -
00:32 Strategas: so nasty overlap
00:32 Strategas: 03:16:930 (3,4,5) -
00:32 Strategas: spacing
00:32 Strategas: 03:18:501 (5,6,7,8,1) -
00:32 Pho: that felt somewhat choppy, i think i'll find another way for it
00:33 Pho: 03:12:501 (3,6) - dam
00:33 Strategas: I wanted to suggest this spacing
00:33 Strategas: for the other part
00:33 Strategas: le me find
00:33 Strategas: o ye
00:33 Strategas: 02:22:501 (1,2,3,4,1) -
00:33 Strategas: dunno just inconsistant I guess
00:34 Strategas: 03:25:215 (1,2,3,4,5,6,1) -
00:34 Strategas: I know it's ending and stuff
00:34 Strategas: but
00:34 Strategas: the music literally
00:34 Strategas: disappears
00:34 Pho: 03:17:073 (4) - fixed. .0.5* lololol
00:34 Strategas: and you put this spacing
00:34 Strategas: z
00:35 Pho: *-0.5*
00:35 Strategas: lol
00:35 Strategas: that's a lot
00:36 Pho: 03:25:215 (1,2,3,4,5,6,1) - catches the momentum from the previous sliderpart
00:36 Pho: and while it might be a quiet part of the song, it's also one where the song reaches its climax so.. ya
00:36 Strategas: ik still kinda out of the song xd
00:36 Strategas: kkk
00:37 Strategas: 03:28:644 (4,5) -
00:37 Strategas: too close mb?
00:37 Pho: yup
00:38 Strategas: 03:36:430 (3,5) -
00:38 Strategas: don't think these belong
00:38 Strategas: unless they are very quiet
00:39 Strategas: 03:43:787 (5) -
00:39 Pho: they are quiet, but leaving them out would make 03:36:358 (2,3,4,5,6,7,8,9,10,11) - the stream pretty awkward as it's actually following that instrument
00:39 Strategas: the mp3 cuts off so weirdly :D
00:39 Pho: IKR
00:40 Pho: i don't know why mafumafu does that, but until this point the song is purely epic
00:40 Strategas: I still can only hear the instrument at 03:36:358 (2,4) -
00:40 Strategas: not the blue ticks
00:40 Strategas: but no maatter
00:40 Strategas: just pointing out
00:40 Strategas: mb I'm deaf
00:40 Strategas: who knows
00:41 Pho: there really is
00:41 Pho: but yes, it's SUPER quiet
00:41 Strategas: hm
00:41 Strategas: now I maxed my volume
00:41 Strategas: to make sure
00:41 Strategas: but
00:41 Strategas: 03:36:358 (2,3,4) -
00:41 Strategas: tripple
00:41 Strategas: 03:36:573 (5) -
00:41 Strategas: this definetely doesn't exist
00:41 Strategas: unless some very faint sound from beat before
00:42 Strategas: but noone is gonna kill you for that anyway so whatever xd
00:42 Pho: 03:36:573 (5) - it does, listen closer, it's a d note
00:42 Strategas: don't hear
00:43 Strategas: only the continous sound from
00:43 Strategas: 4
00:43 Strategas: deaf confirmed
00:43 Pho: xddddd
00:44 Strategas: best part is I don't get kudosu for discussing map for an hour xd
00:44 Pho: yea i think i got influenced too hard from the meta at times orz
00:44 Pho: oh no probs, i just savelog this
Xinnoh
artist -> Ayaponzu*
no official source for romanisation so capitalisation is more standard
pls do not trigger lasse
makisokk
Write the mod on the map that was made a year ago, what I loveXD
[Normal]
  • 00:24:073 (1) - hmm, maybe justy copypast? looks better
    00:31:930 (3) - Make a bend in the other direction, so the flow is better
    00:50:930 (3,4) - It's work here? Stacks are acceptable, but avoid switching between 1/1 and 1/2 stacks repeatedly. This may cause reading issues for new players, since two different rhythms are visually the same.
    01:04:644 (4) - hmm, you can use here slider
[LMT's Hard]
  • 00:28:144 (4,5) - maybe not stack, hard read
OMG, sorry i not can mod your map((((
She turned out to be too good for me
can not give kudosu
Pulse


hi!
from my queue


[LMT's Hard]
  1. 00:07:930 (1) - Missing whistle.
  2. 02:08:215 (1,2) - I think that you could do something like this and it wouldn't be too much hard for the diff. This gap between spinner and slider seems too much.
  3. 03:07:644 (3,4,5,6) - NC on (5) since you did the same on previous kiais.
  4. 03:16:787 (3,4,5,6) - ^

[cRyo's Insane]
  1. 00:14:787 (1,2,1,2,3,4,5,6) - I think that you could move this pattern a little bit up, transition on 00:14:715 (6,1) - is kinda painful :(
[Momoko's Extra]
  1. 02:36:073 (1,2,3,4,5,6,7,8,1,2) - It seems way too spaced since the horizontal movement doesn't helps. Plus, the movement on (7)-(8)-(1), so please consider move this pattern a little to left and push (8) and (1) one pixel to right.
  2. 02:47:358 (2,3,4,5,6) - Seems better with the same DS from 02:46:215 (2,3,4,5,6).
[Elimination]
  1. 02:17:073 (4) - Border a little offscreen.
  2. 02:24:073 (1,2) - DS seems too big, even more considering 02:24:358 (1) - position.
  3. 02:26:787 (2) - Consider moving it a little bit down.
Good luck!
Smokeman
eeeeeeeeeeeeey... was geht :]

NM from my q

would recommend you use an upscaled version of the pic. It looks sooo pixely :S
https://puu.sh/xCaZa/4daa48f739.png
https://puu.sh/xCb0e/58f091ad3b.png
some done with waifux2 (no noise reduction)

:arrow: Elimination

couldnt really play this so here are some superficial stuff
00:24:501 (1,2,3) - you could make the lower spacing more noticeable. Like 1,4 cause the transition is pretty sudden between these 00:25:073 (2) - 00:24:215 (2,2) - . The way your structured this was based on that guitar (?) plucking sound and not the drums, which is why i recommend making the difference more noticeable
00:27:787 - Why does the song not have a snare here :think: Sounds kinda wierd but it certainly plays better/more intuitively like this.
00:29:930 (2,3,4,1,2,3) - This is what caught me off like "wow wtf this is super hard for some reason". 00:29:930 (2,3,4) - are compared to 00:29:215 (6,7,8) - double as hard to play even tho this whole part is relatively chill in mood compared to the intro. Get some test plays on this :v (comparitively 01:43:073 (3,4,5,1,2,3,1,2,3) - this played a lot better and more in line with the song imo)
00:38:215 (3,4,5) - coudl use the same spacing/placement style as 00:39:787 (8,9,10) -
01:11:930 (1,1,2) - I think having a pause in the climax of the chorus is working against itself. 01:12:501 (2,3,4) - These are overmapped aswell, so i would recommend starting making 01:12:358 (1) - a 1/4 aswell and reducing the overall spacing suo that 01:13:358 (4,5,6) - can stand out more as the finishing move
03:24:358 (1,2,1,2,1,2,1,2,3,4,5,6,1) - i think you can express the intensity a lot better. 03:24:358 (1,2) - These too are more of a hold-back/build-up thing by having the low vocals on the end and lesser intense drums (you even didnt put a clap on the head of 03:24:501 (2) - which makes me think you noticed the same thing). 03:24:644 (1,2,1,2) - being continuously increasing in intensity with the song. 03:25:215 (1,2,3,4,5,6) - i would keep this free from slight overlaps (03:24:930 (1) - ), it's not that its visibly overlapping when 03:25:358 (3) - appears, but that it appears this close to where the other pattern ended making it stand out less than i think it should (like move it down away from the other object cause you got a lot of space between 03:25:073 (2) - and the stream)
03:43:787 (5) - a 1/4 slider to get some last second slider breaks :think: emphasise the abrupt ending of the song before the last upbeat or smth.


:arrow: Normal

Wont recommend a speed change here (will do in Advanced) cause it would probably be a too big of a pain to balance around it for the lowest diff on a song like this.
my problem with this normal is that there is like no density difference between the chorus and the verse. Try to add more single note chains in the chorus instead of really long sliders. (dont have to follow the vocals to the letter like...)
00:33:501 (2,3) - 00:50:930 (3,4) - i would also try to avoid stacking 2 different rhythms in the same way in a lower diff
02:38:787 (1,2,3) - This parts feels so empty with only drum samplset and no additions :s It played like you forgot to hitound it. Infact just do it more like 02:43:358 (1,2,3) - cause this was just fine


:arrow: Advnaced

It would've been very lovely if you put a 1,1x sv change in the chorus and 0,9x in these slow sections 00:19:787 - 01:32:501 -. The song just changes it's intensity so noticeably that i think there should be a speed change atleast somewhere :s
00:04:073 (3,4) - this looks pretty off and confusding imo. Something more easy to read would probably be more fun to play for people on this level. (and its likea one time thing you do which is a shame :s)
00:19:787 (1,2,3,1,2,3,4) - 00:24:073 (1,2,3,4) - i really like the way you used stacks here!
01:59:501 (5,1) - A custom stack to the left would help make this more readable cause it autostacks into the slider body :s (and the combo colour is black)
02:36:501 (1) - a 1/1 repeat (like 02:37:215 (3) - ) would make this feel rhythmically closer to the song
02:45:215 (3,4,5,1) - kinda confusing to play cause you never introduced 1/2 like this in the song before :/ You could do 2 stacks instead
03:02:644 (4) - i woudl start having 172 slider here to fit the drumroll the song does for these 03:02:644 (4,5,6) - . (regardless, the pentagon is kinda meh in its shape. Pls fix :c )

C:
Topic Starter
Pho

makisokk wrote:

Write the mod on the map that was made a year ago, what I loveXD
[Normal]
  • 00:24:073 (1) - hmm, maybe justy copypast? looks better
    00:31:930 (3) - Make a bend in the other direction, so the flow is better Flow is fine as it is tho
    00:50:930 (3,4) - It's work here? Stacks are acceptable, but avoid switching between 1/1 and 1/2 stacks repeatedly. This may cause reading issues for new players, since two different rhythms are visually the same. you're probably right, want to confirm with other people though since it's at a notorious section of the song.
    01:04:644 (4) - hmm, you can use here slider
[LMT's Hard]
  • 00:28:144 (4,5) - maybe not stack, hard read
OMG, sorry i not can mod your map((((
She turned out to be too good for me
can not give kudosu
@Pulse: Fixed all of your points.

Smokeman wrote:

eeeeeeeeeeeeey... was geht :] yo

NM from my q

would recommend you use an upscaled version of the pic. It looks sooo pixely :S oh i thought i already run waifu over the bg. thanks for the update!
https://puu.sh/xCaZa/4daa48f739.png
https://puu.sh/xCb0e/58f091ad3b.png
some done with waifux2 (no noise reduction)

:arrow: Elimination

couldnt really play this so here are some superficial stuff
00:24:501 (1,2,3) - you could make the lower spacing more noticeable. Like 1,4 cause the transition is pretty sudden between these 00:25:073 (2) - 00:24:215 (2,2) - . The way your structured this was based on that guitar (?) plucking sound and not the drums, which is why i recommend making the difference more noticeable Reducing the spacing in those patterns amplifies the jumps between the patterns too much. The recent one keeps the pace at a fairly constant level i believe.
00:27:787 - Why does the song not have a snare here :think: Sounds kinda wierd but it certainly plays better/more intuitively like this.
00:29:930 (2,3,4,1,2,3) - This is what caught me off like "wow wtf this is super hard for some reason". 00:29:930 (2,3,4) - are compared to 00:29:215 (6,7,8) - double as hard to play even tho this whole part is relatively chill in mood compared to the intro. Get some test plays on this :v (comparitively 01:43:073 (3,4,5,1,2,3,1,2,3) - this played a lot better and more in line with the song imo) did something for now, that spacing might've been overdone
00:38:215 (3,4,5) - coudl use the same spacing/placement style as 00:39:787 (8,9,10) - The current one is neato too
01:11:930 (1,1,2) - I think having a pause in the climax of the chorus is working against itself. 01:12:501 (2,3,4) - These are overmapped aswell, so i would recommend starting making 01:12:358 (1) - a 1/4 aswell and reducing the overall spacing suo that 01:13:358 (4,5,6) - can stand out more as the finishing move Did change 1 to a 1/4 slider, the 2-3-4 aren't overmapped though
03:24:358 (1,2,1,2,1,2,1,2,3,4,5,6,1) - i think you can express the intensity a lot better. 03:24:358 (1,2) - These too are more of a hold-back/build-up thing by having the low vocals on the end and lesser intense drums (you even didnt put a clap on the head of 03:24:501 (2) - which makes me think you noticed the same thing). 03:24:644 (1,2,1,2) - being continuously increasing in intensity with the song. 03:25:215 (1,2,3,4,5,6) - i would keep this free from slight overlaps (03:24:930 (1) - ), it's not that its visibly overlapping when 03:25:358 (3) - appears, but that it appears this close to where the other pattern ended making it stand out less than i think it should (like move it down away from the other object cause you got a lot of space between 03:25:073 (2) - and the stream) im slightly confused by the text arrangement lol. fixed the overlap, but not sure how to make this more appeaking right now tbh, might come up with sth. later on
03:43:787 (5) - a 1/4 slider to get some last second slider breaks :think: emphasise the abrupt ending of the song before the last upbeat or smth. That feels pretty misplaced imo, rather stick with circles only.


:arrow: Normal

Wont recommend a speed change here (will do in Advanced) cause it would probably be a too big of a pain to balance around it for the lowest diff on a song like this.
my problem with this normal is that there is like no density difference between the chorus and the verse. Try to add more single note chains in the chorus instead of really long sliders. (dont have to follow the vocals to the letter like...) yea i seem to have an issue with that in general lol. okay, i'll fix it later on
00:33:501 (2,3) - 00:50:930 (3,4) - i would also try to avoid stacking 2 different rhythms in the same way in a lower diff I'd like to know if it is too dodgy first, but more probable than not fix it with later update
02:38:787 (1,2,3) - This parts feels so empty with only drum samplset and no additions :s It played like you forgot to hitound it. Infact just do it more like 02:43:358 (1,2,3) - cause this was just fine


:arrow: Advnaced

It would've been very lovely if you put a 1,1x sv change in the chorus and 0,9x in these slow sections 00:19:787 - 01:32:501 -. The song just changes it's intensity so noticeably that i think there should be a speed change atleast somewhere :s will do.. in later update lol
00:04:073 (3,4) - this looks pretty off and confusding imo. Something more easy to read would probably be more fun to play for people on this level. (and its likea one time thing you do which is a shame :s) I think it fits well as an intro pattern. Did make it more readable though.
00:19:787 (1,2,3,1,2,3,4) - 00:24:073 (1,2,3,4) - i really like the way you used stacks here! Thank, don't think it's enough too special though lol
01:59:501 (5,1) - A custom stack to the left would help make this more readable cause it autostacks into the slider body :s (and the combo colour is black)
02:36:501 (1) - a 1/1 repeat (like 02:37:215 (3) - ) would make this feel rhythmically closer to the song I actually wanted that gap in here to differ between the upcoming guitar solo and the previous part
02:45:215 (3,4,5,1) - kinda confusing to play cause you never introduced 1/2 like this in the song before :/ You could do 2 stacks instead
03:02:644 (4) - i woudl start having 172 slider here to fit the drumroll the song does for these 03:02:644 (4,5,6) - . (regardless, the pentagon is kinda meh in its shape. Pls fix :c ) i cant fit that many sliders in here, but i made the pentagon look nicer

C: gud mod c:
thanks for the mods guys! as always, no comment = fixed!
@Sinnoh: Is this an actual standard? Otherwise I'd just stick with lower-case a
MaridiuS
hyea mod from idk where. Sorry if I bother you with this long mod.

[Elimination]
Ughh so it seems to me like there's ton of tapping, and barely any 1/2 sliders to help differentiate what is being followed, and make a difference between just vocals and repetitive hihat going throughout the song. The map feels like it has oversaturated rhythm to me. So this will be me complaining about stuff.
00:03:215 (8) - I don't see a real reason for this being a 1/4 slider. I'd much rather make this 00:03:073 (7) - a 1/4 or 1/2 slider since it's the strongest point of the melody. Also in case you want to defend it with snares, then don't make this being a snare 00:15:644 (8) -
00:03:644 (2,3,4,1,2,3,1) - isn't this a little too ambitious. I don't understand what makes you group the sounds into groups of three. 00:03:644 (2,3,1,2) - these have much more prominent melodic sounds and backed up with kicks. 00:03:930 (4) - this one is especially empty compared to them, whilst 00:04:358 (3) - this being a generic snare. I suggest remaking the rhythm here, it don't get the sense it has with the song.
00:05:215 (5) - is this by accident not a 1/4 slider, because there's an empty inheriting point here 00:05:287 -
00:14:787 (5) - NC?
00:17:644 (1) - not sure what this makes a 1/4 slider when it doesn't feel to be a part of 00:17:787 (2,3,4) - this strong group. What's more 00:18:073 (4) - this being a 1/4 slider is also questionable, as there ain't any synth or guitar on it.
00:29:930 (2,3,4) - as a form of differentiation from vocals (for the sake of making vocals more prominent) I suggest that you change this pattern up. You can for example 00:30:073 (3) - reverse this twice since there's no prominent sound on a red tick. Or make it 3/4 for the sake of following vocals.
00:30:787 (1) - this could also be made with two reverses or 3/4.
00:31:215 (1,2,3,4,5) - grouping this as a geometrical pattern, feels really odd since 00:31:358 (2) - really lacks any impact compared to the rest, its just a plain hihat while the others are kicks/snares.
00:34:930 (7) - making this a 1/4 slider should make sense, it is a vocal point and contains a kick. Plus it would follow piano if that's what you're following somewhat spontaneously. In fact 00:35:215 (2) - this is also a questionable 1/4 choice.
00:36:073 (4) - the slider end is about as strong as its head, considering that you follow the guitar strongly in this part, I also highly suggest to make the sliderend timing clickable.
00:43:073 (7,1) - wow, that spacing on 1/2 out of the blue is really hard to read. That stacking was always used for 1/4 timings and in the section here too: 00:44:501 (1,2) - , you can easily make the slider 3/4 and then readjust the patterns.
00:45:501 (1,2,3,4,5,6) - what. 00:45:501 (1) - this slider end doesn't have a sound on it, while the others do. And it would be much more interesting to make these 00:45:644 (2,3,4) - as a stream and then use 1/4 sliders for these two audible melodical synth/guitar notes 00:46:073 (5,6) -
00:51:930 (4) - look, i'm not even sure if there is even a hihat here, it appears for it to be going on 1/1 speed not 1/2 currently. This makes the pattern look oversaturated with rhythm, by using this as a clickable note, and while at it given decently large spacing, other more important vocal/drum points get disregarded. 00:51:787 (3) - I highly suggest that you make this a 1/2 slider.
00:56:930 (8) - no reason to reduce its volume on slider end when it's actually an audible sound, whilst this ones isn't 00:56:787 (7) -
00:56:644 (6) - actually before point out more of mine non understanding the 1/4 slider usage, I'll just ask you here, why does this not get a 1/4 slider while this does 00:56:787 (7) - , it feels to be of the same drumhit vocal grouping, compared to 00:56:787 (7,8) - which are kick and a snare, also the vocal on 8 feels to have different impact than the one on (7) resulting with it's pitch change, resulting in you using two identical sliders on two fairly different beats. Yes, I see that it is done consistently, but I don't think that makes it justified yet, until I see a reply for this particular thing. 01:05:787 (6,7,8) - this repeats farily often, including other kiai sections.
00:58:715 - the most prominent blue tick, with a strong vocal and drum is ignored here.
01:11:358 (2) - instead of giving this the most spacing (which I find it as a mistake, it is just a pure hithat, there no kick/snare/synth/guitar/vocal on it) 01:11:501 (3) - I recommend making this into two circles with biggest spacing since they both are kicks 01:11:215 (1) - I also suggest you to make this a slider in order to follow vocals better like idk.
01:23:930 (4) - if it's the synth being followed, I also suggest giving this use 01:24:001 - since it's about on the same level of intensity as it is. Otherwise, make 01:23:787 (3) - a slider.
01:25:930 (2,3,4,5,6) - ^ same rhythm stuff here too suggested.
01:26:644 (7) - no but really, I see no reason for it, especially since this ain't a 1/4 slider 01:24:358 (7) -
01:28:644 (4,5) - wow isn't it a bit too sudden to add such variations in spacings for emphasis reasons, when elements of that weren't really spotted in the previous parts of the section 01:26:358 (5,6) - for example is not emphasized at all. I'd say if you're rising the intensity then increase overall spacing, not abrubtly make contrast and emphasis beyond the charts.
Basically it becomes kinda the same after this, so all rhythmic suggestions if applied here, should be looked over at the other half.
01:39:501 (1,2,3,4,5,6,7) - No grouping, intensity of guitar increasing, and it's all the same. Way too generic and boring for this cool gimmicky map.
02:24:787 (4,5,6) - this ceases the intensity that the jumps were building, I suggest making this into two 1/4 sliders for the sake of being intense. The stacked triple is so chill.
02:33:073 (1) - would be cool to make this a 1/2 slider and make use of the 1/4 synth. Idk follows the nature of your map better with every sound being used and overused.
02:40:644 (1,2,3,4,5,6) - using this spacing for snares doesn't make sense, in the map you always give big spacing to them, so putting them stacked here, not only contradicts that, but contradicts the change from these 02:39:930 (1,2,3) - sounds to the snares, making no contrast between them.
02:55:787 (1,2,1,2,3,4,5,6,7,1,2,1,2,3,4,5,6,7,1,2) - PLEASE NO 02:55:644 (7,1) - one stacked 1/2 never used in the map is enough, not three after my rhythm is completely broken.
02:59:930 (4) - This sound like an ideal sliderend, its much less important than the vocals idk.
03:06:930 (6,7) - YES that's the rhythm I want for 1/4 sliders.
03:08:930 (4,5,6) - I don't understand their purpose at all.
03:18:501 - to 03:25:644 - such a grandiose end of the kiai, well fking done.
03:43:501 (1,2,3,4,5) - to make em different from the snares, I suggest increasing the distance on every following note.

Really like the map though, especially the looks and patterning variety. Take a star, will maybe mod more diffs.
Topic Starter
Pho
MaridiuS

MaridiuS wrote:

hyea mod from idk where. Sorry if I bother you with this long mod.

[Elimination]
Ughh so it seems to me like there's ton of tapping, and barely any 1/2 sliders to help differentiate what is being followed, and make a difference between just vocals and repetitive hihat going throughout the song. The map feels like it has oversaturated rhythm to me. So this will be me complaining about stuff.
00:03:215 (8) - I don't see a real reason for this being a 1/4 slider. I'd much rather make this 00:03:073 (7) - a 1/4 or 1/2 slider since it's the strongest point of the melody. Also in case you want to defend it with snares, then don't make this being a snare 00:15:644 (8) - It adds tempo to the upcoming 00:03:358 (1) - slider similar to 00:16:930 (8) - and is also the most prominent beat in the section in terms of pitch. 00:03:073 (7) - isn't even the strongest beat in this section
00:03:644 (2,3,4,1,2,3,1) - isn't this a little too ambitious. I don't understand what makes you group the sounds into groups of three. 00:03:644 (2,3,1,2) - these have much more prominent melodic sounds and backed up with kicks. 00:03:930 (4) - this one is especially empty compared to them, whilst 00:04:358 (3) - this being a generic snare. I suggest remaking the rhythm here, it don't get the sense it has with the song. This is basically for variety purposes, and the triangles fit well to the background music for me. Sometimes it's better to look at the pattern as a whole, and not each beat specifically.
00:05:215 (5) - is this by accident not a 1/4 slider, because there's an empty inheriting point here 00:05:287 - there was one before, but i left it out since single beat separates the kicksliders and upcoming pattern better.
00:14:787 (5) - NC?
00:17:644 (1) - not sure what this makes a 1/4 slider when it doesn't feel to be a part of 00:17:787 (2,3,4) - this strong group. What's more 00:18:073 (4) - this being a 1/4 slider is also questionable, as there ain't any synth or guitar on it. I wanted a high velocity pattern here leading into 00:18:215 - , that's why i started that kickslider earlier already and 4 still being one.
00:29:930 (2,3,4) - as a form of differentiation from vocals (for the sake of making vocals more prominent) I suggest that you change this pattern up. You can for example 00:30:073 (3) - reverse this twice since there's no prominent sound on a red tick. Or make it 3/4 for the sake of following vocals.
00:30:787 (1) - this could also be made with two reverses or 3/4. I can't really see what's wrong with the current sliders, I'm primarily following the 'cling' sounds in the background. Most of the time the vocal is not made prominent in the map on purpose since the background provides more in terms of rhythm complexity.
00:31:215 (1,2,3,4,5) - grouping this as a geometrical pattern, feels really odd since 00:31:358 (2) - really lacks any impact compared to the rest, its just a plain hihat while the others are kicks/snares. the whole pattern is fairly low emphasized in gameplay due to the momentum coming from the previous pattern and the player moving in oval flow that goes in the same direction.
00:34:930 (7) - making this a 1/4 slider should make sense, it is a vocal point and contains a kick. Plus it would follow piano if that's what you're following somewhat spontaneously. In fact 00:35:215 (2) - this is also a questionable 1/4 choice.
00:36:073 (4) - the slider end is about as strong as its head, considering that you follow the guitar strongly in this part, I also highly suggest to make the sliderend timing clickable. This is intended, the emphasis comes from the high velocity of the slider so it doesn't have to be clickable.
00:43:073 (7,1) - wow, that spacing on 1/2 out of the blue is really hard to read. That stacking was always used for 1/4 timings and in the section here too: 00:44:501 (1,2) - , you can easily make the slider 3/4 and then readjust the patterns. I don't think higher difficulty players have too much trouble figuring this out, also because it's one of the few times where i stacked sliderend/-start together
00:45:501 (1,2,3,4,5,6) - what. 00:45:501 (1) - this slider end doesn't have a sound on it, while the others do. And it would be much more interesting to make these 00:45:644 (2,3,4) - as a stream and then use 1/4 sliders for these two audible melodical synth/guitar notes 00:46:073 (5,6) - The background at this point plays a whole stream of synth sounds if you listen closely, 1 has a sound on its sliderend for sure.
00:51:930 (4) - look, i'm not even sure if there is even a hihat here, it appears for it to be going on 1/1 speed not 1/2 currently. This makes the pattern look oversaturated with rhythm, by using this as a clickable note, and while at it given decently large spacing, other more important vocal/drum points get disregarded. 00:51:787 (3) - I highly suggest that you make this a 1/2 slider. The triples are used as a build-up in this part and fulfills this purpose imo. I can't see how other drum beats are disregarded
00:56:930 (8) - no reason to reduce its volume on slider end when it's actually an audible sound, whilst this ones isn't 00:56:787 (7) -
00:56:644 (6) - actually before point out more of mine non understanding the 1/4 slider usage, I'll just ask you here, why does this not get a 1/4 slider while this does 00:56:787 (7) - , it feels to be of the same drumhit vocal grouping, compared to 00:56:787 (7,8) - which are kick and a snare, also the vocal on 8 feels to have different impact than the one on (7) resulting with it's pitch change, resulting in you using two identical sliders on two fairly different beats. Yes, I see that it is done consistently, but I don't think that makes it justified yet, until I see a reply for this particular thing. 01:05:787 (6,7,8) - this repeats farily often, including other kiai sections. The difference between 7 and 8 aren't huge, i think you're focussing too hard on the individual beats instead of the whole pattern. I didn't make 00:56:644 (6) - a kickslider to have a better distinction between the patterns, the kicksliders provide momentum for the next slider.
00:58:715 - the most prominent blue tick, with a strong vocal and drum is ignored here. I gave notice to the vocals more in the kiai
01:11:358 (2) - instead of giving this the most spacing (which I find it as a mistake, it is just a pure hithat, there no kick/snare/synth/guitar/vocal on it) 01:11:501 (3) - I recommend making this into two circles with biggest spacing since they both are kicks 01:11:215 (1) - I also suggest you to make this a slider in order to follow vocals better like idk. The jump section overall is very intense with high pitched vocals, so the spacing of one particular jump isn't as important as you may think. 01:11:501 (3) - stays as a slider for the first two kiais, with the 3rd one being the exception for climax reason.
01:23:930 (4) - if it's the synth being followed, I also suggest giving this use 01:24:001 - since it's about on the same level of intensity as it is. Otherwise, make 01:23:787 (3) - a slider. Focus is more on guitar's, but i changed this up a bit
01:25:930 (2,3,4,5,6) - ^ same rhythm stuff here too suggested. Can't really see an issue with circles here
01:26:644 (7) - no but really, I see no reason for it, especially since this ain't a 1/4 slider 01:24:358 (7) - adds tempo to the next pattern while still following notes in the background
01:28:644 (4,5) - wow isn't it a bit too sudden to add such variations in spacings for emphasis reasons, when elements of that weren't really spotted in the previous parts of the section 01:26:358 (5,6) - for example is not emphasized at all. I'd say if you're rising the intensity then increase overall spacing, not abrubtly make contrast and emphasis beyond the charts.
Basically it becomes kinda the same after this, so all rhythmic suggestions if applied here, should be looked over at the other half.
01:39:501 (1,2,3,4,5,6,7) - No grouping, intensity of guitar increasing, and it's all the same. Way too generic and boring for this cool gimmicky map. Well if you can come up with a nicer variation I'm glad to test it out. Having a simple pattern amidst a gimmicky map doesn't seem like a terrible idea to me, especially if it's on a calmer part of the song.
02:24:787 (4,5,6) - this ceases the intensity that the jumps were building, I suggest making this into two 1/4 sliders for the sake of being intense. The stacked triple is so chill. I'd have to confirm this with testplayers, but it doesn't look like a big deal to me.
02:33:073 (1) - would be cool to make this a 1/2 slider and make use of the 1/4 synth. Idk follows the nature of your map better with every sound being used and overused. I purposefully added 1/1 to this section so it's not all constant 1/2 1/4 spam
02:40:644 (1,2,3,4,5,6) - using this spacing for snares doesn't make sense, in the map you always give big spacing to them, so putting them stacked here, not only contradicts that, but contradicts the change from these 02:39:930 (1,2,3) - sounds to the snares, making no contrast between them. You're working with a wrong assumption, the stream isn't spaced out since there was really heavy kickslider movement right before it already. The emphasis comes from forcing the player to stay put and tapping the stream.
02:55:787 (1,2,1,2,3,4,5,6,7,1,2,1,2,3,4,5,6,7,1,2) - PLEASE NO 02:55:644 (7,1) - one stacked 1/2 never used in the map is enough, not three after my rhythm is completely broken. I can't see how this doesn't work out, it both starts fairly low so players can prepare for it and reflects the music well with successive spacing increasements. For future reference, 'PLEASE NO' is no productive suggestion lol
02:59:930 (4) - This sound like an ideal sliderend, its much less important than the vocals idk. Build-up
03:06:930 (6,7) - YES that's the rhythm I want for 1/4 sliders.
03:08:930 (4,5,6) - I don't understand their purpose at all. Last kiai, so I'm getting everything out of the song I can.
03:18:501 - to 03:25:644 - such a grandiose end of the kiai, well fking done. thank lol
03:43:501 (1,2,3,4,5) - to make em different from the snares, I suggest increasing the distance on every following note. That would be way too broken to play as a final pattern.

Really like the map though, especially the looks and patterning variety. Take a star, will maybe mod more diffs.

Yo, thanks for the mod, hope this clears your concerns on the map a bit more. Applied the stuff that is not commented :)
MaridiuS
01:07:930 (5,6,7) - please fix xd

Originally I planned to do a continuation, then I remember how disagreements on mod posts last for a long while and accomplish most usually nothing. We can discuss irc if you up for it, about the previous mod, or new stuff added here.

I've had 2 people testplay it, with me together, and basically we all agree on the map being really stressful. It's fairly difficult to juggle through the variable patterns, while also clicking on 210bpm without stopping. With rhythm always being this dense, I lose track of sections interchanging, and differentiating them from each other. I don't really think it's healthy to have less intense sections (which are switching a lot), for example 01:41:644 - to 01:50:787 - is one, 9 seconds long, followed up by another rhythmically dense one 01:51:073 - to 01:55:358 - , and then again another 9 second section into a 5 secs one etc etc, into the kiai, which just as dense rhythm, or even possible with a bit more 1/2 sliders. That's 40 of constant 210bpm tapping across 1/4 sliders and variable 3stack 5stack and stream usage. Only given rest to some long sliders like these 02:06:787 (1) - .

After the kiai, we again get dense rhythm up till the end. It basically turnsout into a 1/2 tapping spam of 2 minutes (from 01:41:644 (1) - till the end). Even the difficulty of that idea isn't the main problem to me, it's just that it starts to feel monotone if you're good enough to play it. Feels like the rhythm of the map isn't changing, whilst the song changing in one way or another. And on higher bpm, I feel like different 1/4 usage stops being felt at all, since 1/4sliders are being used throughout in various ways, for people to feel the difference of their usage in kias. Also keep in mind human usual attention span is about 8-10 seconds, so the concentration gets lost.
Topic Starter
Pho
SPOILER

MaridiuS wrote:

01:07:930 (5,6,7) - please fix xd

Originally I planned to do a continuation, then I remember how disagreements on mod posts last for a long while and accomplish most usually nothing. We can discuss irc if you up for it, about the previous mod, or new stuff added here.

I've had 2 people testplay it, with me together, and basically we all agree on the map being really stressful. It's fairly difficult to juggle through the variable patterns, while also clicking on 210bpm without stopping. With rhythm always being this dense, I lose track of sections interchanging, and differentiating them from each other. I don't really think it's healthy to have less intense sections (which are switching a lot), for example 01:41:644 - to 01:50:787 - is one, 9 seconds long, followed up by another rhythmically dense one 01:51:073 - to 01:55:358 - , and then again another 9 second section into a 5 secs one etc etc, into the kiai, which just as dense rhythm, or even possible with a bit more 1/2 sliders. That's 40 of constant 210bpm tapping across 1/4 sliders and variable 3stack 5stack and stream usage. Only given rest to some long sliders like these 02:06:787 (1) - . The map is supposed to be stressful and provide a big challenge for high-skilled players though. I see where you're coming from, yes rhythm density in the calmer 5sec parts is close to the louder sections. The major difference is the spacing between patterns, and i believe that this difference makes the sections distinct enough from each other while still keeping pressure up because intensity doesn't flatten that much.

After the kiai, we again get dense rhythm up till the end. It basically turnsout into a 1/2 tapping spam of 2 minutes (from 01:41:644 (1) - till the end). Even the difficulty of that idea isn't the main problem to me, it's just that it starts to feel monotone if you're good enough to play it. Feels like the rhythm of the map isn't changing, whilst the song changing in one way or another. And on higher bpm, I feel like different 1/4 usage stops being felt at all, since 1/4sliders are being used throughout in various ways, for people to feel the difference of their usage in kias. Also keep in mind human usual attention span is about 8-10 seconds, so the concentration gets lost. Sorry but I can't agree with you at all in this point. There is more than enough rhythmical variation throughout the map that I make work without it ending up in an inconsistent mess, just take a closer look at the kiais. 'the song changing in one way or another' isn't a very meaningful argument in that regard because the song structure is very typical of modern music and little differences exist only between verse and chorus parts. There is a lot to cover up in this song that is heavily based on 1/4 rhythms so that's what i'd naturally go for when mapping at this difficulty level.

Feel free to contact me in-game if you want to discuss this further, otherwise I'd end the discussion here.
SnowNiNo_
  • [Elimination]
  1. im very curious what is △○□× means in the tags lol
  2. 00:01:073 (1) - imo stack this under 00:01:501 (3) - sliderend would be better since the sharp angle from 3>1 would give a greater emphasis to the sound then the current structure
  3. 00:05:358 - NC for emphasis?
  4. 00:04:073 - 00:07:501 - im wonder what is the propose of the NCs here, since u NCed at 00:04:073 - but not 00:08:644 - 00:13:215 - , and u NCed 00:07:501 - but not 00:02:930 - , they should be the same usage imo cuz they sound the same
  5. 00:21:501 - i dont think the NC here is necessary, or ur emphasizing the structure?
  6. 00:25:501 (5) - NC for vocal and structure?
  7. 00:41:358 (3,4) - inconsistent spacing usage with 00:39:073 (3,4) - 00:40:215 (2,3) - , spacing here should be larger since the sound is more intense just like what u did at the previous part
  8. 00:55:501 (3,4) - well i suggest to larger the spacing so separate the 1/1 gap and the 1/2, cuz rn the spacing rly looks the same as the 1/2 00:55:215 (1,2,3) - here
  9. 01:04:573 (6,5) - can u adjust a bit to make then stack xdd
  10. 01:23:644 (2,3) - increased the spacing here? the sound at 01:23:787 (3) - is pretty much more intense then 01:23:930 (4) -
  11. 01:24:930 - imo the streams here is rly overmapped and inconsistent, first there isnt rly a sound to support the stream, second u didnt used the kinda structure on all similar part but only here
  12. 01:32:073 - 00:18:930 - inconsistent spacing
  13. 01:39:501 - well 00:26:358 - this is much better tho xd, make a different patterns? straight line plays bored
  14. 02:08:644 - lower the spacing here doesnt rly make sense to me tho, spacing should get increased or keep the same instead since is emphasizing the climax, just like 00:55:215 - and 03:02:930 - , u increased the spacing here
  15. 02:14:930 (1) - dont think u need to NC here since uve NCed 02:14:787 (1) - , or is for intention?
  16. 02:55:644 (7,1) - not saying its bad but this kills players lol
  17. 03:30:644 (1) - unnecessary NC
  18. 03:43:501 (1,2,3,4,5) - can u make this a better curve xd
kool

Pho wrote:

Your spacing concept disregards what's characteristic of the music you're mapping a lot because it tends to go just really wide spaced patterns and 1/2 rhythm rabbit jump spam, so many of your maps (although structure-wise they're fine) play basically the same.
this is exactly what im trying to changed rn, im too focusing on the structure that often ignored to expressed the music (dats why i dont rly consider im a gud mapper lol

thx for the opinion :)
Topic Starter
Pho

SnowNiNo_ wrote:

  • [Elimination]
  1. im very curious what is △○□× means in the tags lol creator of the bideo
  2. 00:01:073 (1) - imo stack this under 00:01:501 (3) - sliderend would be better since the sharp angle from 3>1 would give a greater emphasis to the sound then the current structure I don't really like that type of structure in my maps lol, i think current spacing + angle provide enough emphasis
  3. 00:05:358 - NC for emphasis?
  4. 00:04:073 - 00:07:501 - im wonder what is the propose of the NCs here, since u NCed at 00:04:073 - but not 00:08:644 - 00:13:215 - , and u NCed 00:07:501 - but not 00:02:930 - , they should be the same usage imo cuz they sound the same
  5. 00:21:501 - i dont think the NC here is necessary, or ur emphasizing the structure? ya
  6. 00:25:501 (5) - NC for vocal and structure? hmm, it doesn't feel suitable to me here
  7. 00:41:358 (3,4) - inconsistent spacing usage with 00:39:073 (3,4) - 00:40:215 (2,3) - , spacing here should be larger since the sound is more intense just like what u did at the previous part it's intended for variation and idk why but it suits better for the upcoming stream
  8. 00:55:501 (3,4) - well i suggest to larger the spacing so separate the 1/1 gap and the 1/2, cuz rn the spacing rly looks the same as the 1/2 00:55:215 (1,2,3) - here i doubt players may misread this as 1/2, the music should make it pretty clear
  9. 01:04:573 (6,5) - can u adjust a bit to make then stack xdd
  10. 01:23:644 (2,3) - increased the spacing here? the sound at 01:23:787 (3) - is pretty much more intense then 01:23:930 (4) -
  11. 01:24:930 - imo the streams here is rly overmapped and inconsistent, first there isnt rly a sound to support the stream, second u didnt used the kinda structure on all similar part but only here i did tho at 00:11:787 (2,3,4,5,1,2,3,4,5,6) - 03:36:358 (2,3,4,5,6,7,8,9,10,11) - ? there are streamy synth sounds in the background if you listen closely
  12. 01:32:073 - 00:18:930 - inconsistent spacing i can't see any improvement from applying this tbh
  13. 01:39:501 - well 00:26:358 - this is much better tho xd, make a different patterns? straight line plays bored it's nice for variation imo :c doesn't always have to be fancy
  14. 02:08:644 - lower the spacing here doesnt rly make sense to me tho, spacing should get increased or keep the same instead since is emphasizing the climax, just like 00:55:215 - and 03:02:930 - , u increased the spacing here lowered the streamspacing for higher emphasis on the upcoming jump at 02:08:930 (5,1) - so the 'burst' is more intense. it's not like the volume increases at that specific part anyway
  15. 02:14:930 (1) - dont think u need to NC here since uve NCed 02:14:787 (1) - , or is for intention?
  16. 02:55:644 (7,1) - not saying its bad but this kills players lol i know c:
  17. 03:30:644 (1) - unnecessary NC
  18. 03:43:501 (1,2,3,4,5) - can u make this a better curve xd
kool

Pho wrote:

Your spacing concept disregards what's characteristic of the music you're mapping a lot because it tends to go just really wide spaced patterns and 1/2 rhythm rabbit jump spam, so many of your maps (although structure-wise they're fine) play basically the same.
this is exactly what im trying to changed rn, im too focusing on the structure that often ignored to expressed the music (dats why i dont rly consider im a gud mapper lol

thx for the opinion :) map more wub
thanks for the mod nino! :) applied everything not mentioned
Blizs
yo!~

General

  1. normal-hitnormal5.wav is a full silence hitsound. I know it's only used for the calm part like 00:19:644 - (cryo's diff) and you keep using audible hitsound for the click points, but I think it's still unrankable to use a silent hitsound other than for sliderslide. Also the same for soft-hitnormal10.wav
  2. there's a long silent after the hitsound on normal-hitwhistle10.wav (around 1s). Consider to cut the silent part to reduce the file size. Actually, there are more hitsounds that have silence points after the sound, I mention this hitsound file because this sound has the longest silence. You can pm me anytime if you need some help with removing those silence parts.
  3. there's a 51ms delay before the hitsound starts on soft-hitwhistle3.wav.
  4. soft-hitwhistle5.wav . This hitsound have a really long delay after the hitsound (about 1.2s). And the hitsound's sound only plays for about 34ms which is a real unrankable stuff (rankable hitsound length minimum is 100ms). I suggest to use a different hitsound for this.

Eleminate

  1. 00:18:215 (1,1) - Compared to all those extended sliders before, I think this point is an extended slider too, but it's not ;w; . Even if you put an NC on it, it's still hard to notice. First, its visualization is like it want to say that it's extended (I've expected a lively movement like 00:14:787 (1,2) - for something which is not an extended slider). Second, their movement stop (tail :arrow: head) really doesn't refer to anything in the song. I think this part song part still deserve a movement on it.
  2. 00:44:073 (5,6,7,8,9) - This stream doesn't really give a good feedback for the drum sound in the song.
  3. 01:25:930 (2,3,4,5,6,7,1) - idk why but somehow this transition really bother me (yeah I'm not really used to play high diffs xd).
  4. 01:44:358 (4,1) - Switch NC ? just to be like 00:31:215 (1,4) - since they're same.
  5. 01:46:215 (1,2) - Yeah again about this movement stop like I said on 00:18:215 (1,1) - . Also the same for 03:33:644 (1,2) -
  6. 01:57:215 (1,2,3) - Even if it's different from 00:44:073 (5,6,7,8,9) - , it's still about the same thing like I said before about feedback. How about remove 01:57:358 (2) - and reverse 01:57:215 (1) - instead ? same goes for 00:44:073 (5,6,7,8,9) - and 02:52:073 (6,7,8,9,10) - .
  7. 02:06:787 (1,1) - nc1 xd.
  8. 03:38:930 (1) - 1/4 slider instead ? to give a full click for the stream.

Insane

  1. 00:14:644 (6,1) - Actually, this spacing feels a bit too far compared to the other emphasis jump like this. Seems not really good for spread.
  2. 00:43:787 (2,3) - Something similar like I said before on Elemination diff. Since they play differently in the song (the drum), I think we need to express them differently too. How about a 1/2 slider for 00:43:787 (2) - instead ? Or you could apply something like 01:56:930 (2,3,4,5) - or 02:51:787 (2,3,4,5,6) - , I like both of them.
  3. 00:46:358 (4) - Player might misread this slider as a 2 reverses slider. I think a difference is needed between this slider and the previous slider. How about use this pattern for 00:46:358 (4,5) - ?
  4. 01:30:215 (1,2,3,4) - Isn't this movement feels really wide ? Reduce it like this maybe ?
  5. 01:36:644 (1,2) - 1/2 slider instead ? It would follow the vocal nicely.
  6. 01:41:359 (5) - This 1/4 slider seems unreasonable since there's nothing audible in the song on the 1/4 points. The drum clearly stops at 01:41:358 - and there's no more sound after it (just a vocal on 01:41:501 - ). How about change it into a circle and then add a circle at 01:41:501 - stacked on 01:41:644 (1) - 's head ? That way we can assume that you follow the vocal.
  7. 02:38:644 (1,1,1) - I think this kickslider abuse doesn't really healthy for this diff. Besides, You didn't use any kickslider abuse in the whole diff but this one. A classic circle would be good imo.
  8. 02:45:644 (1) - Maybe you follow the vocal, but I think it still feels a bit weird to ignore the drum on 02:45:930 - .
  9. 02:49:644 (3,4,5) - The spacing looks really similar which make it hard to realize that their gap is different.
  10. 03:19:787 (1,2,1,2,1,2) - Well, yeah, this kind of movement and spacing feels really painful for this diff, even for this great pitch increase of the vocal. I would prefer 1/2 sliders with larger spacings like you did on 02:23:787 (4,1,2,3) - and 01:10:644 (5,1,2,3) - .

Ok...
Sorry I only mod your top 2 diff only due to my lack of time ;w;
and yeah, feel free to pm me if you need something else ;)
GL!~
Topic Starter
Pho

Blizs wrote:

yo!~

General

  1. normal-hitnormal5.wav is a full silence hitsound. I know it's only used for the calm part like 00:19:644 - (cryo's diff) and you keep using audible hitsound for the click points, but I think it's still unrankable to use a silent hitsound other than for sliderslide. Also the same for soft-hitnormal10.wav I will ask cryo about it since its her hitsounds.
  2. there's a long silent after the hitsound on normal-hitwhistle10.wav (around 1s). Consider to cut the silent part to reduce the file size. Actually, there are more hitsounds that have silence points after the sound, I mention this hitsound file because this sound has the longest silence. You can pm me anytime if you need some help with removing those silence parts. ^
  3. there's a 51ms delay before the hitsound starts on soft-hitwhistle3.wav.
  4. soft-hitwhistle5.wav . This hitsound have a really long delay after the hitsound (about 1.2s). And the hitsound's sound only plays for about 34ms which is a real unrankable stuff (rankable hitsound length minimum is 100ms). I suggest to use a different hitsound for this. ^

Eleminate

  1. 00:18:215 (1,1) - Compared to all those extended sliders before, I think this point is an extended slider too, but it's not ;w; . Even if you put an NC on it, it's still hard to notice. First, its visualization is like it want to say that it's extended (I've expected a lively movement like 00:14:787 (1,2) - for something which is not an extended slider). Second, their movement stop (tail :arrow: head) really doesn't refer to anything in the song. I think this part song part still deserve a movement on it. This is intended, this measure in particular is different from the rest since it leads into the stream followed by the next musical section at 00:19:358 - , so i varied positioning a bit.
  2. 00:44:073 (5,6,7,8,9) - This stream doesn't really give a good feedback for the drum sound in the song. It doesn't, but the stream represents the synth sounds in the background.
  3. 01:25:930 (2,3,4,5,6,7,1) - idk why but somehow this transition really bother me (yeah I'm not really used to play high diffs xd). I can't really see any issue here unless you evaluate on this tbh, this plays fine
  4. 01:44:358 (4,1) - Switch NC ? just to be like 00:31:215 (1,4) - since they're same.
  5. 01:46:215 (1,2) - Yeah again about this movement stop like I said on 00:18:215 (1,1) - . Also the same for 03:33:644 (1,2) - Both are fine for me because the same tune appeared before the timestamps already, so players should be able to anticipate what rhythm is going to be played.
  6. 01:57:215 (1,2,3) - Even if it's different from 00:44:073 (5,6,7,8,9) - , it's still about the same thing like I said before about feedback. How about remove 01:57:358 (2) - and reverse 01:57:215 (1) - instead ? same goes for 00:44:073 (5,6,7,8,9) - and 02:52:073 (6,7,8,9,10) - . The same reason as above
  7. 02:06:787 (1,1) - nc1 xd.
  8. 03:38:930 (1) - 1/4 slider instead ? to give a full click for the stream. I actually like the rhythm variation at this point, would like to keep it

Insane

  1. 00:14:644 (6,1) - Actually, this spacing feels a bit too far compared to the other emphasis jump like this. Seems not really good for spread.
  2. 00:43:787 (2,3) - Something similar like I said before on Elemination diff. Since they play differently in the song (the drum), I think we need to express them differently too. How about a 1/2 slider for 00:43:787 (2) - instead ? Or you could apply something like 01:56:930 (2,3,4,5) - or 02:51:787 (2,3,4,5,6) - , I like both of them. Again, it's focussed on the synths, not the drums.
  3. 00:46:358 (4) - Player might misread this slider as a 2 reverses slider. I think a difference is needed between this slider and the previous slider. How about use this pattern for 00:46:358 (4,5) - ? Not a fan of it, did something else.
  4. 01:30:215 (1,2,3,4) - Isn't this movement feels really wide ? Reduce it like this maybe ?
  5. 01:36:644 (1,2) - 1/2 slider instead ? It would follow the vocal nicely. Circles follow it better, there are distinct syllables on each beat.
  6. 01:41:359 (5) - This 1/4 slider seems unreasonable since there's nothing audible in the song on the 1/4 points. The drum clearly stops at 01:41:358 - and there's no more sound after it (just a vocal on 01:41:501 - ). How about change it into a circle and then add a circle at 01:41:501 - stacked on 01:41:644 (1) - 's head ? That way we can assume that you follow the vocal. There is a faint sound on the following blue tick, and a vocal beat on the following white tick, so this one is pretty fine.
  7. 02:38:644 (1,1,1) - I think this kickslider abuse doesn't really healthy for this diff. Besides, You didn't use any kickslider abuse in the whole diff but this one. A classic circle would be good imo. These don't feel abusive to me at all, but suits well for the rushed feeling i try to achieve in the bridge part. Might think about this though.
  8. 02:45:644 (1) - Maybe you follow the vocal, but I think it still feels a bit weird to ignore the drum on 02:45:930 - . Yeah it's intended to lower density/pressure after the solo guitar part, I think it suits well at this difficulty stage.
  9. 02:49:644 (3,4,5) - The spacing looks really similar which make it hard to realize that their gap is different.
  10. 03:19:787 (1,2,1,2,1,2) - Well, yeah, this kind of movement and spacing feels really painful for this diff, even for this great pitch increase of the vocal. I would prefer 1/2 sliders with larger spacings like you did on 02:23:787 (4,1,2,3) - and 01:10:644 (5,1,2,3) - .

Ok...
Sorry I only mod your top 2 diff only due to my lack of time ;w;
and yeah, feel free to pm me if you need something else ;)
GL!~
Thanks for the mod Blizs! :) Fixed everything not commented
LMT

Pulse wrote:

[LMT's Hard]
  1. 00:07:930 (1) - Missing whistle. I'll let Pho handle this since i'm not sure myself.
  2. 02:08:215 (1,2) - I think that you could do something like this and it wouldn't be too much hard for the diff. This gap between spinner and slider seems too much. I want to space out the reverse sliders and not buffering them just make it a sliderbreak fest.
  3. 03:07:644 (3,4,5,6) - NC on (5) since you did the same on previous kiais. fixed
  4. 03:16:787 (3,4,5,6) - ^ ye
Good luck!

makisokk wrote:

[LMT's Hard]
  • 00:28:144 (4,5) - maybe not stack, hard read yea i spaced them a little just to make it easier to read
Thanks for the mods!

v
osu file format v14

[General]
AudioFilename: 09 - .mp3
AudioLeadIn: 0
PreviewTime: 184858
Countdown: 0
SampleSet: Soft
StackLeniency: 0.6
Mode: 0
LetterboxInBreaks: 1
WidescreenStoryboard: 1

[Editor]
Bookmarks: 5215,9073,11787,12073,18215,22358,27501,28501,35501,37644,42215,43787,46787,49073,53930,68215,69644,74215,84930,92644,100644,101644,126787,129073,147358,156501,165644,171930,176073,178644,182358,185073,193787,198787,203358
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 8
TimelineZoom: 2.6

[Metadata]
Title:Yakubyougami
TitleUnicode:ヤクビョウガミ
Artist:ayaponzu*
ArtistUnicode:あやぽんず*
Creator:Pho
Version:LMT's Hard
Source:
Tags:まふまふ mafumafu yasu △○□× miwasiba みわしいば chocolate pop* Not-116
BeatmapID:1361573
BeatmapSetID:501001

[Difficulty]
HPDrainRate:5
CircleSize:4
OverallDifficulty:7
ApproachRate:8.2
SliderMultiplier:1.5
SliderTickRate:1

[Events]
//Background and Video events
Video,-148,"yakubyougami.avi"
0,0,"2022553t3xc8vvtlc5cnn5.jpg",0,0
//Break Periods
2,74415,82210
//Storyboard Layer 0 (Background)
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//Storyboard Layer 2 (Pass)
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386,327,55930,2,0,P|297:313|229:332,1,150,6|0,0:0|3:0,0:0:0:0:
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262,237,56501,1,0,0:0:0:0:
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299,164,56930,5,8,3:2:0:0:
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340,112,58215,2,0,P|331:156|342:212,1,75,0|0,3:0|0:0,0:0:0:0:
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466,176,60073,2,0,P|448:119|457:75,1,75,0|8,3:0|0:0,0:0:0:0:
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435,243,60501,6,0,P|384:247|345:238,1,75,4|0,0:0|0:0,0:0:0:0:
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306,194,62644,1,8,0:0:0:0:
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292,306,65073,6,0,P|367:293|455:312,1,150,4|0,0:0|3:0,0:0:0:0:
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407,220,65644,1,0,0:0:0:0:
334,216,65787,2,0,P|291:221|239:242,1,75,0|8,3:0|3:2,0:0:0:0:
143,156,66073,5,8,3:2:0:0:
225,121,66215,2,0,P|294:108|384:119,1,150,0|0,3:0|3:0,0:0:0:0:
425,53,66644,1,8,0:0:0:0:
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272,30,66930,2,0,P|217:36|173:49,1,75,0|8,3:0|3:2,0:0:0:0:
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143,156,67358,2,0,P|155:205|150:260,1,75,0|0,3:0|0:0,0:0:0:0:
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285,237,68073,1,8,0:0:0:0:
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123,55,69215,2,0,P|110:97|121:145,1,75,0|8,3:0|0:0,0:0:0:0:
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301,60,71787,5,8,0:0:0:0:
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256,192,72073,12,0,73215,0:0:0:0:
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225,172,83787,1,8,0:0:0:0:
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364,286,84930,1,10,0:0:0:0:
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251,66,89787,2,0,P|202:74|169:72,1,75,10|8,3:2|3:2,0:0:0:0:
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206,327,101644,6,0,P|136:312|54:332,1,150,4|2,0:0|3:0,0:0:0:0:
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150,169,102644,1,10,0:0:0:0:
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104,320,104501,2,0,P|74:294|54:250,1,75,2|2,0:0|3:0,0:0:0:0:
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100,344,108930,1,10,0:0:0:0:
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336,238,113787,1,2,3:2:0:0:
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266,145,115215,1,8,0:0:0:0:
341,194,115358,6,0,P|414:215|498:185,1,150,4|0,3:2|3:0,0:0:0:0:
506,125,115787,1,10,0:0:0:0:
437,1,116073,1,2,3:2:0:0:
380,48,116215,2,0,P|363:85|366:140,1,75,2|8,3:2|0:0,0:0:0:0:
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110,67,116930,1,10,0:0:0:0:
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145,344,117644,6,0,P|223:324|313:357,1,150,0|2,3:0|3:2,0:0:0:0:
362,314,118073,1,10,0:0:0:0:
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366,90,118787,5,2,3:2:0:0:
300,47,118930,2,0,L|266:29,4,37.5,0|0|2|0|10,0:0|0:0|3:2|0:0|0:0,0:0:0:0:
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186,162,119501,2,0,L|135:171,4,37.5,8|8|8|8|8,0:0|0:0|0:0|0:0|0:0,0:0:0:0:
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348,155,121501,2,0,P|313:144|265:147,1,75,10|0,0:2|3:0,0:0:0:0:
427,164,121787,2,0,P|456:108|438:11,1,150,2|8,3:2|0:0,0:0:0:0:
367,29,122215,6,0,P|293:44|201:19,1,150,2|2,3:2|3:2,0:0:0:0:
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127,177,124073,1,2,3:2:0:0:
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325,100,124501,6,0,P|403:105|486:52,1,150,4|0,0:0|3:0,0:0:0:0:
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245,109,126358,1,8,3:2:0:0:
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256,192,126787,12,4,127930,0:0:0:0:
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253,257,128930,5,8,0:0:0:0:
343,227,129073,2,0,P|370:181|352:76,1,150,6|0,0:0|3:0,0:0:0:0:
410,29,129501,1,8,0:0:0:0:
448,98,129644,1,0,0:0:0:0:
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407,323,130073,5,8,0:0:0:0:
324,313,130215,2,0,P|278:286|173:304,1,150,0|0,3:0|3:0,0:0:0:0:
126,246,130644,1,8,0:0:0:0:
195,208,130787,1,0,0:0:0:0:
272,202,130930,2,0,P|307:210|359:237,1,75,0|0,3:0|3:0,0:0:0:0:
230,136,131215,5,8,0:0:0:0:
274,73,131358,2,0,P|335:59|378:70,1,75,0|0,3:0|0:0,0:0:0:0:
199,66,131644,5,0,3:0:0:0:
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124,97,132073,1,0,3:0:0:0:
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249,357,132930,1,8,0:0:0:0:
372,260,133215,2,0,P|384:212|377:154,1,75,0|8,3:0|0:0,0:0:0:0:
295,289,133501,1,8,0:0:0:0:
239,232,133644,6,0,P|187:215|137:220,1,75,4|0,3:2|0:0,0:0:0:0:
164,138,133930,2,0,P|93:147|11:201,1,150,0|0,3:0|0:0,0:0:0:0:
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27,282,134644,5,8,0:0:0:0:
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310,353,135501,1,0,3:0:0:0:
165,123,135787,5,8,0:0:0:0:
226,78,135930,2,0,P|281:59|374:72,1,150,0|0,3:0|3:0,0:0:0:0:
157,46,136358,2,0,P|117:36|72:45,1,75,8|0,0:0|0:0,0:0:0:0:
158,130,136644,1,0,3:0:0:0:
234,154,136787,2,0,P|269:170|333:165,1,75,0|8,3:0|0:0,0:0:0:0:
171,206,137073,6,0,P|106:227|15:206,1,150,0|0,3:0|3:0,0:0:0:0:
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256,303,138073,5,0,3:0:0:0:
307,230,138215,2,0,P|353:203|458:221,1,150,4|0,0:0|3:0,0:0:0:0:
505,163,138644,1,8,0:0:0:0:
436,125,138787,1,0,0:0:0:0:
359,119,138930,2,0,P|324:127|272:154,1,75,0|0,3:0|3:0,0:0:0:0:
238,74,139215,5,8,0:0:0:0:
166,111,139358,2,0,P|139:157|157:262,1,150,0|0,3:0|3:0,0:0:0:0:
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55,163,140073,2,0,P|63:128|90:76,1,75,0|0,3:0|3:0,0:0:0:0:
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139,26,140501,2,0,P|180:38|244:22,1,75,0|0,0:0|0:0,0:0:0:0:
282,68,140787,5,0,3:0:0:0:
281,59,140930,1,8,0:0:0:0:
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405,149,141358,2,0,P|412:199|401:245,1,75,0|8,3:0|0:0,0:0:0:0:
334,307,141644,6,0,P|392:298|503:318,1,150,0|0,3:0|3:0,0:0:0:0:
509,382,142073,1,8,0:0:0:0:
271,359,142358,2,0,P|219:348|182:357,1,75,0|8,3:0|0:0,0:0:0:0:
129,303,142644,1,8,0:0:0:0:
48,329,142787,6,0,B|15:276|15:276|10:209|59:155|59:155|116:187|139:251|139:251|123:328,1,375,4|0,3:2|3:0,0:0:0:0:
171,131,143787,2,0,P|187:93|232:61,1,75,8|0,0:0|3:0,0:0:0:0:
261,148,144073,2,0,P|297:134|340:133,1,75,0|0,0:0|3:0,0:0:0:0:
315,217,144358,2,0,P|355:227|393:260,1,75,8|0,0:0|0:0,0:0:0:0:
316,307,144644,2,0,P|344:338|358:390,1,75,0|0,3:0|3:0,0:0:0:0:
240,262,144930,5,8,0:0:0:0:
163,308,145073,1,0,3:0:0:0:
256,192,145215,12,0,146358,0:0:0:0:
160,139,146930,6,0,L|148:73,4,37.5,8|8|8|8|8,0:0|0:0|0:0|0:0|0:0,0:0:0:0:
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384,160,147787,2,0,P|337:153|295:127,1,75,8|0,0:0|0:0,0:0:0:0:
389,236,148073,1,0,3:0:0:0:
455,194,148215,2,0,P|485:149|489:102,1,75,0|8,3:0|0:0,0:0:0:0:
404,37,148501,6,0,P|351:47|253:27,1,150,4|0,3:2|3:0,0:0:0:0:
150,70,148930,2,0,P|179:28|185:-12,1,75,8|0,0:0|0:0,0:0:0:0:
229,104,149215,1,0,3:0:0:0:
164,147,149358,2,0,P|106:159|71:153,1,75,0|8,3:0|0:0,0:0:0:0:
246,201,149644,6,0,P|320:204|412:255,1,150,4|0,3:2|3:0,0:0:0:0:
465,220,150073,2,0,P|448:177|451:127,1,75,8|0,0:0|0:0,0:0:0:0:
504,285,150358,1,0,3:0:0:0:
431,298,150501,2,0,P|390:318|356:355,1,75,0|8,3:0|0:0,0:0:0:0:
273,344,150787,6,0,P|275:275|230:182,1,150,4|8,3:2|3:0,0:0:0:0:
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269,127,151501,1,4,3:2:0:0:
243,50,151644,2,0,L|229:13,2,37.5,8|8|8,0:0|0:0|0:0,0:0:0:0:
320,66,151930,6,0,P|377:77|469:56,1,150,4|0,0:0|3:0,0:0:0:0:
511,117,152358,2,0,P|485:155|477:197,1,75,8|0,0:0|0:0,0:0:0:0:
464,258,152644,1,0,3:0:0:0:
403,211,152787,2,0,P|385:170|333:136,1,75,0|8,3:0|0:0,0:0:0:0:
282,227,153073,6,0,P|213:207|130:231,1,150,4|0,3:2|3:0,0:0:0:0:
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111,299,153787,1,0,3:0:0:0:
138,225,153930,2,0,P|124:169|129:129,1,75,0|8,3:0|0:0,0:0:0:0:
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254,89,154644,2,0,P|299:79|360:89,1,75,8|0,0:0|0:0,0:0:0:0:
395,124,154930,1,0,3:0:0:0:
469,96,155073,2,0,P|475:49|467:6,1,75,0|8,3:0|0:0,0:0:0:0:
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365,343,155787,2,0,P|313:352|264:337,1,75,12|0,0:2|0:0,0:0:0:0:
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101,141,156501,6,0,L|38:129,4,37.5,4|0|0|0|0,3:2|0:0|0:0|0:0|3:0,0:0:0:0:
215,109,156930,2,0,L|262:114,2,37.5,8|0|0,0:0|0:0|3:0,0:0:0:0:
268,196,157215,2,0,L|316:220,2,37.5,0|0|0,3:0|0:0|3:0,0:0:0:0:
280,288,157501,2,0,L|309:336,2,37.5,8|0|0,0:0|0:0|3:0,0:0:0:0:
226,351,157787,6,0,L|76:348,1,150,0|8,3:0|0:0,0:0:0:0:
39,275,158215,1,0,3:0:0:0:
95,203,158358,2,0,L|158:194,4,37.5,0|0|0|0|8,3:0|0:0|3:0|0:0|0:0,0:0:0:0:
220,239,158787,6,0,L|201:68,1,150,0|0,3:0|3:0,0:0:0:0:
280,3,159215,1,8,0:0:0:0:
291,84,159358,2,0,L|310:255,1,150,0|0,3:0|3:0,0:0:0:0:
405,306,159787,1,8,0:0:0:0:
394,225,159930,2,0,L|377:75,1,150,0|0,3:0|3:0,0:0:0:0:
455,14,160358,2,0,L|467:105,1,75,8|0,3:2|3:0,0:0:0:0:
478,167,160644,2,0,L|490:258,1,75,8|8,0:0|0:0,0:0:0:0:
505,320,160930,1,8,0:0:0:0:
405,306,161073,6,0,P|350:299|243:324,1,150,4|0,0:0|3:0,0:0:0:0:
170,346,161501,2,0,P|184:288|181:248,1,75,8|0,0:0|0:0,0:0:0:0:
169,199,161787,1,8,3:2:0:0:
255,239,161930,2,0,P|245:181|253:134,1,75,0|8,3:0|0:0,0:0:0:0:
327,59,162215,6,0,P|258:67|170:37,1,150,4|0,3:2|3:0,0:0:0:0:
107,83,162644,2,0,P|70:80|24:91,1,75,8|0,0:0|0:0,0:0:0:0:
175,42,162930,1,8,3:2:0:0:
174,122,163073,2,0,P|175:168|157:208,1,75,0|8,3:0|0:0,0:0:0:0:
157,286,163358,6,0,L|328:305,1,150,4|8,3:2|0:0,0:0:0:0:
393,226,163786,1,8,0:0:0:0:
314,211,163929,2,0,L|143:192,1,150,0|8,0:2|0:0,0:0:0:0:
82,181,164358,2,0,L|34:174,2,37.5,8|0|0,0:0|0:0|3:2,0:0:0:0:
138,112,164644,6,0,L|149:51,2,37.5,8|8|8,0:0|0:0|3:0,0:0:0:0:
229,93,164930,2,0,L|258:61,2,37.5,8|8|8,0:0|0:0|3:0,0:0:0:0:
316,120,165215,2,0,L|372:110,2,37.5,8|8|8,0:0|0:0|0:0,0:0:0:0:
388,190,165501,1,8,0:0:0:0:
410,273,165644,6,0,P|347:302|246:283,1,150,6|0,0:1|3:0,0:0:0:0:
207,246,166073,2,0,P|192:191|156:165,1,75,10|0,0:0|3:0,0:0:0:0:
192,323,166358,2,0,P|128:339|42:315,1,150,2|8,3:2|0:0,0:0:0:0:
56,220,166787,6,0,P|76:144|45:60,1,150,2|0,3:2|3:0,0:0:0:0:
149,79,167215,2,0,P|139:50|139:-8,1,75,10|0,0:0|3:0,0:0:0:0:
203,135,167501,2,0,P|252:117|366:142,1,150,2|10,3:2|0:0,0:0:0:0:
199,215,167930,6,0,P|150:233|36:208,1,150,2|2,3:2|3:2,0:0:0:0:
266,266,168358,2,0,P|267:301|238:356,1,75,10|0,0:2|3:0,0:0:0:0:
318,205,168644,1,2,3:2:0:0:
373,262,168787,2,0,P|398:304|403:344,1,75,2|8,3:2|0:0,0:0:0:0:
394,187,169073,6,0,P|378:118|397:32,1,150,2|2,3:2|3:2,0:0:0:0:
298,73,169501,2,0,P|275:33|230:10,1,75,10|0,0:2|3:0,0:0:0:0:
218,93,169787,2,0,P|157:99|123:114,1,75,2|8,3:2|0:0,0:0:0:0:
86,169,170073,1,8,0:0:0:0:
33,241,170215,6,0,P|83:269|197:251,1,150,4|2,0:0|3:2,0:0:0:0:
243,298,170644,2,0,P|232:341|238:376,1,75,10|0,0:2|0:0,0:0:0:0:
238,220,170930,1,2,3:2:0:0:
307,254,171073,2,0,P|362:265|402:254,1,75,2|8,3:2|0:0,0:0:0:0:
297,174,171358,6,0,P|304:110|261:27,1,150,2|2,3:2|3:2,0:0:0:0:
191,32,171787,1,10,0:2:0:0:
135,85,171930,2,0,L|121:178,1,75,10|2,0:0|3:2,0:0:0:0:
128,170,172144,1,8,0:0:0:0:
133,180,172215,2,0,L|117:275,1,75,0|10,3:0|0:0,0:0:0:0:
43,349,172501,6,0,P|104:333|221:359,1,150,0|0,3:0|3:0,0:0:0:0:
246,288,172930,2,0,P|241:245|254:197,1,75,10|0,0:0|0:0,0:0:0:0:
261,360,173215,1,2,3:2:0:0:
318,309,173358,2,0,P|357:300|400:307,1,75,0|10,3:0|0:0,0:0:0:0:
445,236,173644,6,0,L|501:228,4,37.5,2|0|0|0|2,3:2|0:0|0:0|0:0|3:2,0:0:0:0:
381,126,174073,2,0,P|342:117|299:124,1,75,10|0,0:0|3:0,0:0:0:0:
243,195,174358,2,0,L|254:253,4,37.5,8|8|8|8|8,0:0|0:0|0:0|0:0|0:0,0:0:0:0:
169,95,174787,6,0,P|88:83|14:110,1,150,4|0,0:0|3:0,0:0:0:0:
228,40,175215,2,0,P|275:50|330:36,1,75,10|0,0:0|3:0,0:0:0:0:
169,104,175501,2,0,P|162:143|178:203,1,75,2|2,3:2|3:2,0:0:0:0:
122,246,175787,1,8,0:0:0:0:
185,299,175930,6,0,P|252:321|355:296,1,150,2|0,3:2|3:0,0:0:0:0:
381,248,176358,2,0,P|420:238|479:252,1,75,10|0,0:0|3:0,0:0:0:0:
309,237,176644,2,0,P|287:179|289:144,1,75,2|2,3:2|3:2,0:0:0:0:
319,98,176930,1,10,0:0:0:0:
256,50,177073,6,0,P|193:36|90:64,1,150,2|0,3:2|3:0,0:0:0:0:
37,79,177501,2,0,P|15:34|17:-7,1,75,10|0,0:0|3:0,0:0:0:0:
99,125,177787,2,0,P|106:163|89:220,1,75,2|2,3:2|3:2,0:0:0:0:
86,276,178073,1,10,0:0:0:0:
16,265,178215,6,0,P|55:211|152:298,1,225,2|10,0:0|0:0,0:0:0:0:
171,99,178930,1,2,3:0:0:0:
272,59,179073,1,4,0:0:0:0:
475,198,179358,6,0,P|412:174|302:202,1,150,4|2,0:0|0:0,0:0:0:0:
261,238,179787,2,0,P|255:193|228:149,1,75,10|2,0:0|0:0,0:0:0:0:
207,295,180073,1,2,3:0:0:0:
179,223,180215,2,0,P|156:202|113:188,1,75,4|8,0:0|0:0,0:0:0:0:
26,95,180501,6,0,P|95:104|176:61,1,150,4|2,0:0|0:0,0:0:0:0:
269,80,180930,2,0,P|236:112|225:148,1,75,10|2,0:0|0:0,0:0:0:0:
218,16,181215,1,0,3:0:0:0:
293,6,181358,2,0,P|344:11|395:39,1,75,4|0,3:2|0:0,0:0:0:0:
496,86,181644,6,0,P|440:91|361:156,1,150,4|0,3:2|3:0,0:0:0:0:
342,243,182073,2,0,L|353:297,2,37.5,8|8|8,0:0|0:0|0:0,0:0:0:0:
239,199,182358,2,0,L|262:241,2,37.5,8|8|8,0:0|0:0|0:0,0:0:0:0:
124,184,182644,2,0,L|159:216,2,37.5,8|8|8,0:0|0:0|0:0,0:0:0:0:
22,246,182930,6,0,L|67:242,2,37.5,8|8|8,0:0|0:0|0:0,0:0:0:0:
130,339,183215,2,0,L|167:305,2,37.5,8|8|8,0:0|0:0|0:0,0:0:0:0:
262,352,183501,1,8,0:0:0:0:
106,122,184930,5,0,0:0:0:0:
182,169,185073,2,0,P|279:152|365:194,1,179.999994506836,6|0,0:0|3:0,0:0:0:0:
436,153,185501,1,8,0:0:0:0:
367,97,185644,1,0,0:0:0:0:
284,70,185787,2,0,P|239:67|178:82,1,89.9999972534181,0|0,3:0|3:0,0:0:0:0:
59,46,186073,5,8,0:0:0:0:
106,122,186216,2,0,P|89:219|131:305,1,179.999994506836,0|0,3:0|3:0,0:0:0:0:
78,360,186644,1,8,0:0:0:0:
28,291,186787,1,0,0:0:0:0:
8,210,186930,2,0,P|11:162|30:98,1,89.9999972534181,0|0,3:0|3:0,0:0:0:0:
59,46,187215,5,8,0:0:0:0:
106,122,187358,2,0,P|162:140|233:127,1,89.9999972534181,0|0,3:0|0:0,0:0:0:0:
263,112,187644,5,0,3:0:0:0:
258,95,187787,1,8,0:0:0:0:
332,88,187930,5,0,0:0:0:0:
335,71,188073,1,0,3:0:0:0:
400,118,188215,2,0,P|454:119|517:146,1,89.9999972534181,0|8,3:0|0:0,0:0:0:0:
327,164,188501,6,0,P|312:227|335:352,1,179.999994506836,0|0,0:0|3:0,0:0:0:0:
403,383,188930,1,8,0:0:0:0:
185,330,189215,2,0,P|171:280|133:237,1,89.9999972534181,0|8,3:0|0:0,0:0:0:0:
91,173,189501,5,8,0:0:0:0:
41,82,189644,2,0,P|112:58|158:63,1,89.9999972534181,4|0,3:2|0:0,0:0:0:0:
260,26,189930,2,0,P|233:98|251:224,1,179.999994506836,0|0,3:0|0:0,0:0:0:0:
329,301,190358,2,0,P|345:249|335:190,1,89.9999972534181,0|0,3:0|3:0,0:0:0:0:
236,288,190644,5,8,0:0:0:0:
333,310,190787,2,0,P|387:328|440:321,1,89.9999972534181,0|0,3:0|0:0,0:0:0:0:
229,297,191073,1,0,0:0:0:0:
124,346,191215,2,0,P|97:274|115:148,1,179.999994506836,8|0,0:0|3:0,0:0:0:0:
173,114,191644,1,0,3:0:0:0:
223,188,191787,5,8,0:0:0:0:
317,141,191930,2,0,P|395:120|437:128,1,89.9999972534181,0|0,3:0|0:0,0:0:0:0:
458,178,192215,5,0,3:0:0:0:
440,199,192358,1,8,0:0:0:0:
478,266,192501,5,0,0:0:0:0:
446,276,192644,1,0,3:0:0:0:
410,346,192787,2,0,P|351:360|285:348,1,89.9999972534181,0|8,3:0|0:0,0:0:0:0:
235,290,193073,6,0,P|220:232|237:180,1,89.9999972534181,0|0,3:3|0:0,0:0:0:0:
159,337,193358,1,0,3:0:0:0:
97,272,193501,2,0,P|66:244|0:231,1,89.9999972534181,8|8,0:0|0:0,0:0:0:0:
108,157,193787,2,0,L|35:136,2,44.999998626709,8|8|8,0:3|0:3|0:3,0:0:0:0:
193,99,194073,5,0,3:0:0:0:
296,122,194215,2,0,P|313:219|271:305,1,179.999994506836,4|0,3:2|3:0,0:0:0:0:
312,376,194643,1,8,0:0:0:0:
368,307,194786,1,0,0:0:0:0:
395,224,194930,2,0,P|398:178|383:117,1,89.9999972534181,0|8,3:0|3:2,0:0:0:0:
319,19,195215,5,8,0:0:0:0:
296,122,195358,2,0,P|199:139|113:97,1,179.999994506836,0|0,3:0|3:0,0:0:0:0:
42,138,195787,1,0,0:0:0:0:
111,194,195930,1,0,0:0:0:0:
194,221,196073,2,0,P|239:224|300:209,1,89.9999972534181,0|8,0:0|3:2,0:0:0:0:
389,135,196358,5,8,0:0:0:0:
461,229,196501,2,0,P|479:280|482:338,1,89.9999972534181,0|0,3:0|0:0,0:0:0:0:
409,360,196787,5,0,3:0:0:0:
395,342,196930,1,8,0:0:0:0:
317,358,197073,5,0,0:0:0:0:
297,346,197215,1,0,3:0:0:0:
220,360,197358,2,0,P|166:368|94:350,1,89.9999972534181,8|8,3:2|0:0,0:0:0:0:
134,190,197644,6,0,P|187:179|114:241,1,269.999991760254,0|8,3:0|0:0,0:0:0:0:
280,82,198358,2,0,P|341:67|405:78,1,89.9999972534181,0|8,3:0|0:0,0:0:0:0:
464,0,198644,5,8,0:0:0:0:
495,116,198787,2,0,P|510:204|488:308,1,179.999994506836,4|0,3:2|3:0,0:0:0:0:
372,362,199215,2,0,P|361:300|331:251,1,89.9999972534181,8|0,0:0|0:0,0:0:0:0:
297,218,199501,1,0,3:0:0:0:
277,206,199787,6,0,P|226:193|168:203,1,89.9999972534181,8|0,0:0|3:0,0:0:0:0:
28,195,200073,2,0,P|84:206|134:239,1,89.9999972534181,0|0,0:0|3:0,0:0:0:0:
234,359,200358,2,0,P|217:324|207:247,1,89.9999972534181,8|0,0:0|0:0,0:0:0:0:
88,382,200644,2,0,P|118:332|120:267,1,89.9999972534181,0|0,3:0|3:0,0:0:0:0:
108,110,200930,5,8,0:0:0:0:
189,196,201073,2,0,P|225:130|180:19,1,179.999994506836,0|0,3:0|3:0,0:0:0:0:
314,81,201501,2,0,P|367:98|437:92,1,89.9999972534181,8|0,0:0|0:0,0:0:0:0:
491,151,201787,1,0,3:0:0:0:
410,207,201930,2,0,P|355:233|317:274,1,89.9999972534181,0|8,3:0|0:0,0:0:0:0:
352,357,202215,6,0,P|258:327|164:345,1,179.999994506836,0|0,3:0|3:0,0:0:0:0:
55,301,202644,2,0,P|114:281|163:237,1,89.9999972534181,8|0,0:0|3:0,0:0:0:0:
189,149,202930,2,0,L|175:94,2,44.999998626709,8|8|8,0:0|0:0|0:0,0:0:0:0:
305,160,203215,5,8,0:0:0:0:
398,213,203358,2,0,P|426:267|310:230,1,269.999991760254,4|8,3:2|0:0,0:0:0:0:
385,43,204073,2,0,P|436:36|486:41,1,89.9999972534181,8|0,0:0|3:0,0:0:0:0:
292,98,204358,6,0,L|281:148,2,44.999998626709,8|8|0,0:0|0:0|3:0,0:0:0:0:
190,130,204644,2,0,L|158:167,2,44.999998626709,8|8|8,0:0|0:0|3:2,0:0:0:0:
77,130,204930,2,0,L|23:150,2,44.999998626709,8|8|0,3:2|0:0|0:0,0:0:0:0:
150,261,205215,6,0,L|216:272,4,44.999998626709,0|0|0|0|0,3:0|3:0|3:0|3:0|3:0,0:0:0:0:
341,375,205644,6,0,P|312:320|341:191,1,179.999994506836,6|2,0:0|3:2,0:0:0:0:
376,147,206073,1,10,0:0:0:0:
255,50,206358,2,0,P|208:36|171:40,1,75,2|0,3:2|3:2,0:0:0:0:
112,2,206644,1,10,0:0:0:0:
117,79,206787,6,0,P|128:144|109:244,1,150,0|0,3:2|3:0,0:0:0:0:
69,288,207215,1,10,0:0:0:0:
231,279,207501,2,0,P|224:316|207:349,1,75,2|0,3:2|3:0,0:0:0:0:
220,201,207787,1,10,0:0:0:0:
290,233,207930,6,0,P|360:248|455:222,1,150,0|2,3:0|3:2,0:0:0:0:
489,177,208358,1,10,0:0:0:0:
365,85,208644,2,0,P|346:46|343:-1,1,75,2|0,3:2|3:0,0:0:0:0:
297,121,208930,1,10,0:0:0:0:
227,90,209073,6,0,P|157:79|74:105,1,150,0|2,3:0|3:2,0:0:0:0:
13,179,209501,2,0,P|57:198|108:196,1,75,10|0,0:0|0:0,0:0:0:0:
143,267,209787,2,0,P|195:261|243:272,1,75,2|8,3:2|0:0,0:0:0:0:
292,219,210073,1,8,0:0:0:0:
372,173,210215,6,0,P|389:107|367:1,1,150,4|2,3:2|3:2,0:0:0:0:
307,1,210644,1,10,0:0:0:0:
192,96,210930,1,2,3:2:0:0:
117,110,211073,2,0,P|77:112|24:97,1,75,0|10,3:0|0:0,0:0:0:0:
169,169,211358,6,0,P|181:226|157:315,1,150,0|0,3:0|3:0,0:0:0:0:
202,375,211787,1,10,0:0:0:0:
313,292,212073,1,2,3:2:0:0:
387,276,212216,2,0,P|431:268|485:282,1,75,2|8,3:2|0:0,0:0:0:0:
305,296,212501,6,0,P|287:239|300:131,1,150,2|2,3:2|3:2,0:0:0:0:
334,82,212930,1,10,0:0:0:0:
172,118,213215,1,2,3:2:0:0:
105,77,213358,2,0,P|72:59|18:60,1,75,0|10,3:0|0:0,0:0:0:0:
175,125,213644,6,0,P|186:178|155:292,1,150,2|0,3:2|3:0,0:0:0:0:
228,331,214073,2,0,P|268:306|322:301,1,75,10|0,0:2|3:0,0:0:0:0:
365,243,214358,2,0,P|371:190|392:139,1,75,8|8,0:0|0:0,0:0:0:0:
404,90,214644,1,8,0:0:0:0:
420,9,214787,6,0,P|358:2|245:26,1,150,4|0,3:2|3:0,0:0:0:0:
208,56,215215,1,10,0:0:0:0:
142,181,215501,1,2,3:2:0:0:
74,145,215644,2,0,P|41:138|-6:142,1,75,2|8,3:2|0:0,0:0:0:0:
138,191,215930,6,0,P|209:210|294:189,1,150,2|0,3:2|3:0,0:0:0:0:
354,146,216358,2,0,P|333:107|328:57,1,75,10|2,0:0|0:2,0:0:0:0:
243,80,216644,2,0,P|209:73|169:45,1,75,2|0,3:2|3:0,0:0:0:0:
92,62,216930,1,10,0:0:0:0:
56,142,217073,6,0,P|38:201|62:290,1,150,0|2,3:0|3:2,0:0:0:0:
120,334,217501,1,10,0:0:0:0:
259,299,217787,1,2,3:2:0:0:
239,224,217930,2,0,P|211:218|142:245,1,75,2|8,3:2|0:0,0:0:0:0:
314,239,218215,6,0,P|380:233|488:270,1,150,2|2,3:2|3:2,0:0:0:0:
497,186,218644,2,0,P|466:161|437:103,1,75,10|0,0:0|0:0,0:0:0:0:
366,90,218930,2,0,P|321:81|277:85,1,75,2|8,3:2|0:0,0:0:0:0:
200,114,219215,1,8,0:0:0:0:
106,157,219358,6,0,P|90:207|118:323,1,150,4|2,3:2|3:2,0:0:0:0:
167,345,219787,1,10,0:0:0:0:
312,315,220073,1,2,3:2:0:0:
378,354,220215,2,0,P|421:368|469:352,1,75,2|8,3:2|0:0,0:0:0:0:
310,305,220501,6,0,P|313:234|279:144,1,150,2|2,3:2|3:0,0:0:0:0:
236,105,220930,1,10,0:0:0:0:
118,168,221215,1,2,3:2:0:0:
67,114,221358,2,0,P|50:66|53:22,1,75,2|8,3:2|0:0,0:0:0:0:
49,191,221644,5,4,0:0:0:0:
42,202,221930,1,0,0:0:0:0:
90,264,222073,2,0,P|138:260|185:236,1,75,0|0,3:0|3:0,0:0:0:0:
214,312,222358,2,0,P|253:284|282:240,1,75,0|0,3:0|3:0,0:0:0:0:
347,291,222644,2,0,P|367:247|370:194,1,75,8|8,0:0|0:0,0:0:0:0:
441,153,222930,6,0,P|400:126|371:77,1,75,8|8,0:0|0:0,0:0:0:0:
291,150,223215,2,0,P|268:106|268:49,1,75,8|8,0:0|0:0,0:0:0:0:
166,87,223501,2,0,P|133:50|115:42,4,37.5,8|0|8|0|8,0:0|0:0|0:0|0:0|0:0,0:0:0:0:
Topic Starter
Pho
Everything's updated, we ready now
VINXIS
6 star Insane
xxdeathx
calling >5.25 "insane" tilts me hella hard
VINXIS
Ok
AtHeoN
yf_bmp
can i do a diff or you are ready to rank
Topic Starter
Pho
set is complete already sorry
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