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SLAM - 1950 [OsuMania]

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Oscyy
Disclaimer

first, obviously, i am a noob mapper so dont expect good mod
second, i dont like underrated map and i really like overrated map, so when i went to ancul's gd i see a lot of minijacks and unsightreadable sv (i am new on sv so i dont guarantee that if i mod the sv it could be better)
last, i just interested to see harder diff (approx 4* upward) since i dont play lower diff. If I mod them, it could be worse

anyway i assume this map is going to rank
as usual, no kds if this mod is pointless

lets go
1|2|3|4

Ancul's EX lv 24
since the mapper is indonesian i think i'll use indonesian language for some part here
overall: ugh, i dont know if 6* map supposed to be this hard, i play 6* map on the past but the sv is just went too hard for me i think even if you know the song already

sv: most of the sv changes menurutku harus 1 (jaraknya gak berubah abis dikasi sv/normalize) kecuali long section
00:15:036 - umm, lets see this one > (1,75*1*1/8 + 0,67*3*1/8)/ (1/2) = 0,9375 (slow jam) ya meskipun gak besar menurutku harusnya disini gak dikasi slowjam, klo mau yg lambatnya instead of 0,67 diganti 0,75 aja
00:30:636 - ugh, disini juga lebih baik defaultnya tetep 1,75*1 + 0,75*3
00:31:386 - (1,5*1/8 + 0,75*1/8)/ (1/4) = 1,125 jadi lebih cepet, umm paling engga efeknya jaraknya nambah, aku saranin instead of 0,75 diganti 0,5
00:32:286 - ^
00:32:736 - lets see this 3/4 ln > (3*1/8 + 0,75*5/8)/ (3/4) = 1,125 , saran mending 0,75 diganti 0,6
00:32:961 - and then the gap, mending 1,5 speed upnya dinormalize lagi pake 0,5 di 00:32:998 -
00:39:036 - even if this is normalized, disini agak susah kebaca karena pake 1,9+0,1 , menurutku maksimal 1,5+0,5
00:42:636 - 3/8 gap > (2,1*1/8 + 0,3*1/4)/ (3/8) = 0,9 slow down, 0,3nya diganti jadi 0,45
00:49:236 - 00:49:536 - ini di delete aja mungkin
00:58:236 - i got the idea, oke lah klo long section kaya gini gak harus di normalize, tapi belakangnya 0,1 itu menurutku terlalu lambat
01:01:836 - normalize aja
sisanya silakan di selfmod sendiri

note :
00:00:336 (336|1) - LN sebenernya gak terlalu penting
00:03:486 (3486|3) - ghost note? sebenernya keep aja gpp
00:12:261 - ada suara
00:17:061 - ^
00:21:861 - ^
00:26:661 - ^
00:25:236 (25236|3,25236|0,25236|2,25311|0,25311|1,25386|2,25386|3,25461|1,25461|0,25536|3,25536|2,25611|0,25611|1,25686|2,25686|3,25761|0,25761|1,25836|0,25836|2,25836|3) - too much minijack, lebih baik ctrl+h
00:31:386 (31386|1) - delete 00:31:461 (31461|2) - geser kiri 1 col
00:32:286 (32286|0) - delete 00:32:361 (32361|2) - pindah col 1
00:32:586 (32586|3) - delete 00:32:586 (32586|2) - pindah col 2 00:32:661 (32661|1) - pindah col 3 00:32:736 (32736|1,32736|2,32736|0) - ctrl+h
00:33:786 (33786|0) - delete 00:33:861 (33861|2) - col 1
00:34:686 (34686|3) - delete 00:34:761 (34761|1,34761|0) - ctrl+h
00:36:186 (36186|2) - delete 00:36:261 (36261|1) - col 3
00:37:086 (37086|3) - delete 00:37:161 (37161|1) - col 4
00:37:386 (37386|0) - delete 00:37:461 (37461|2) - col 1
00:38:586 (38586|3) - delete
00:39:111 (39111|2,39111|3,39186|1,39186|0) - ctrl+h
00:39:711 (39711|0,39711|1,39786|3,39786|2) - ctrl+h
00:40:686 (40686|3) - delete 00:40:761 (40761|0) - col 4
00:41:286 (41286|0) - delete 00:41:361 (41361|1) - col 3
00:41:586 (41586|3) - delete
00:45:486 (45486|0) - delete 00:45:561 (45561|3) - col 1
00:46:086 (46086|2) - delete 00:46:161 (46161|1) - col 3
00:46:386 (46386|1) - delete 00:46:461 (46461|2) - col 2
01:05:286 (65286|3,65586|0) - delete
01:13:136 (73136|2,73186|1) - garis biru 1/8
yg lain i guess kurang"in lah minijack :D

semoga gak rip star rating
MX lv 19
sv: sv are good already, but some unexpected slow jam is actually unnecessary

notes:
00:48:561 (48561|0,48561|2,48636|1,48636|3,48711|2,48711|0,48786|3,48786|1,48861|0,48861|2,48936|1,48936|3,49011|2,49011|0,49086|1,49086|3,49161|0,49161|2,49236|1,49236|3) - i think this could be better with 12 34 12 34 pattern for good transition
other i think is A-OK
im sorry if my mod is too offensive :(
goodluck
Topic Starter
AJIekceu

OscarRickyH02 wrote:

Disclaimer

first, obviously, i am a noob mapper so dont expect good mod
second, i dont like underrated map and i really like overrated map, so when i went to ancul's gd i see a lot of minijacks and unsightreadable sv (i am new on sv so i dont guarantee that if i mod the sv it could be better)
last, i just interested to see harder diff (approx 4* upward) since i dont play lower diff. If I mod them, it could be worse

anyway i assume this map is going to rank
as usual, no kds if this mod is pointless

lets go
1|2|3|4

MX lv 19
sv: sv are good already, but some unexpected slow jam is actually unnecessary

notes:
00:48:561 (48561|0,48561|2,48636|1,48636|3,48711|2,48711|0,48786|3,48786|1,48861|0,48861|2,48936|1,48936|3,49011|2,49011|0,49086|1,49086|3,49161|0,49161|2,49236|1,49236|3) - i think this could be better with 12 34 12 34 pattern for good transition
other i think is A-OK
im sorry if my mod is too offensive :(
goodluck
Anyway I want to use here 13-24-13-24 etc because 12-34 are already there and I want people try hard :roll:

Thank you~
AncuL

OscarRickyH02 wrote:

umm, lets see this one > (1,75*1*1/8 + 0,67*3*1/8)/ (1/2) = 0,9375 (slow jam)
ini yakin formulanya bener?




mungkin gw bakal normalize sesuai cara gw sendiri (fyi pas bikin sv ini gw nggak ngerti tentang normalize). sv gw kerjain abis notenya wkwk

Ancul's EX lv 24
note :
00:00:336 (336|1) - LN sebenernya gak terlalu penting keseragaman sama diff lain + emang ada suara panjang disini
00:03:486 (3486|3) - ghost note? sebenernya keep aja gpp ada synth dude
00:12:261 - ada suara tbf cuma kedengeran pake 25% playback
00:17:061 - ^ ^
00:21:861 - ^ ^
00:26:661 - ^ ^
00:25:236 (25236|3,25236|0,25236|2,25311|0,25311|1,25386|2,25386|3,25461|1,25461|0,25536|3,25536|2,25611|0,25611|1,25686|2,25686|3,25761|0,25761|1,25836|0,25836|2,25836|3) - too much minijack, lebih baik ctrl+h ok
00:31:386 (31386|1) - delete 00:31:461 (31461|2) - geser kiri 1 col
00:32:286 (32286|0) - delete 00:32:361 (32361|2) - pindah col 1
00:32:586 (32586|3) - delete 00:32:586 (32586|2) - pindah col 2 00:32:661 (32661|1) - pindah col 3 00:32:736 (32736|1,32736|2,32736|0) - ctrl+h
00:33:786 (33786|0) - delete 00:33:861 (33861|2) - col 1
00:34:686 (34686|3) - delete 00:34:761 (34761|1,34761|0) - ctrl+h
00:36:186 (36186|2) - delete 00:36:261 (36261|1) - col 3
00:37:086 (37086|3) - delete 00:37:161 (37161|1) - col 4
00:37:386 (37386|0) - delete 00:37:461 (37461|2) - col 1
00:38:586 (38586|3) - delete
00:39:111 (39111|2,39111|3,39186|1,39186|0) - ctrl+h
00:39:711 (39711|0,39711|1,39786|3,39786|2) - ctrl+h
00:40:686 (40686|3) - delete 00:40:761 (40761|0) - col 4
00:41:286 (41286|0) - delete 00:41:361 (41361|1) - col 3
00:41:586 (41586|3) - delete
00:45:486 (45486|0) - delete 00:45:561 (45561|3) - col 1
00:46:086 (46086|2) - delete 00:46:161 (46161|1) - col 3
00:46:386 (46386|1) - delete 00:46:461 (46461|2) - col 2
01:05:286 (65286|3,65586|0) - delete

maaf karena telah menolak hampir semua saran diatas, tapi sebenernya part ini udah ditestplay sama snover + udah dibenerin. disini hampir semua 1/2 dapet 3 note sedangkan 1/4 dapet 2. mungkin entar gw cari testplayer lagi

01:13:136 (73136|2,73186|1) - garis biru 1/8 fixed

i'll post the update later because fixing the sv is gonna be hard lo

AncuL's EX Lv.24 (now with more playability! (but still only small amount of them))
Topic Starter
AJIekceu
Yeah, right now it's more readable at least :D
Updated~
Rivals_7
1234
non explanation mod are related to pitch / hand balance

first of all. check all the HS inconsistency across all diff

becus yea i dont want to deal with inconsistent hitsounds all the time and i dont rly want to mention it all xd

[E]

00:37:836 (37836|1) - to 1

00:40:236 (40236|2,40536|1) - 1|4

00:40:236 (40236|2,40536|1,63336|0,63636|2) - nggh pls check snapping in higher diffs
or simply just use double LN or smth to avoid issues of high snap usage in easy diff

[Anatowjiya's N]

00:25:236 (25236|0,25386|1,25536|2,25686|3) - hmm why is this not formed in trill anymore?

00:34:236 (34236|3) - think you can delete this as it is not a kick? pretty awkward since the other notes follow obvious kick

00:59:736 (59736|2) - should be on 4 for stacking consistency - 01:00:036 (60036|1,60336|1) -

01:24:636 (84636|0,84636|3) - why the double suddenly have two notes?

01:25:836 (85836|1,85836|0) - ^
etc
while i know its the last kiai but it isnt consistent with - 01:19:836 (79836|3) - etc

01:49:386 (109386|2) - to 2.

01:51:036 (111036|2,111636|1) - i'd rather see this an LN tho

01:53:736 (113736|3) - shift 1/4 below to blue

[H]

00:05:886 (5886|0,6186|2,6336|1) - idk whats this tho. looks inconsistent with the other LN you're trying to layer

00:34:086 (34086|1) - not sure is this even worth to layer. cant barely heard anything besides the fade out noise

01:31:461 - I assume you forget to add notes? refer the pattern like this before

01:36:261 -^ prolly etc

01:39:186 (99186|1) - different density with - 01:38:736 (98736|3,98736|2) - ?

01:43:536 (103536|1) - would probably dlete this to avoid confusion of being the kick roll because there's no kick there

[I]

00:22:986 (22986|0) - i think this is quite unecessary, if you focus how you do the LN layering since the start of kiai, you know why.

01:26:736 (86736|2,86736|0,86736|1,86736|3) - this looks too much imo

[Ancul's X]

rather that i'm lazy to nitpick this or i cant find any because 1/12 burst :c
might come to this later after Hitsound thing is addressed
AnatOWJIya

Rivals_7 wrote:

1234
non explanation mod are related to pitch / hand balance


[Anatowjiya's N]

00:25:236 (25236|0,25386|1,25536|2,25686|3) - hmm why is this not formed in trill anymore? Done

00:34:236 (34236|3) - think you can delete this as it is not a kick? pretty awkward since the other notes follow obvious kick Deleted

00:59:736 (59736|2) - should be on 4 for stacking consistency - 01:00:036 (60036|1,60336|1) - Moved

01:24:636 (84636|0,84636|3) - why the double suddenly have two notes? Deleted

01:25:836 (85836|1,85836|0) - ^ Deleted
etc
while i know its the last kiai but it isnt consistent with - 01:19:836 (79836|3) - etc Done (should be done right D:)


01:49:386 (109386|2) - to 2. Done



01:51:036 (111036|2,111636|1) - i'd rather see this an LN tho Done



01:53:736 (113736|3) - shift 1/4 below to blue Done


might come to this later after Hitsound thing is addressed
Thanks for mod ;3
Topic Starter
AJIekceu

Rivals_7 wrote:

1234
non explanation mod are related to pitch / hand balance

first of all. check all the HS inconsistency across all diff

becus yea i dont want to deal with inconsistent hitsounds all the time and i dont rly want to mention it all xd | All fixed :^)

[E]

00:37:836 (37836|1) - to 1

00:40:236 (40236|2,40536|1) - 1|4

00:40:236 (40236|2,40536|1,63336|0,63636|2) - nggh pls check snapping in higher diffs
or simply just use double LN or smth to avoid issues of high snap usage in easy diff | Deleted and added 2 LNs for red lines

[H]

00:05:886 (5886|0,6186|2,6336|1) - idk whats this tho. looks inconsistent with the other LN you're trying to layer | It's guitar. But there are little amount of LNs :D I think that it's for MX probably, so I'll remove them there and add some in next diff

00:34:086 (34086|1) - not sure is this even worth to layer. cant barely heard anything besides the fade out noise | Yeah, "extra" note. Deleted

01:31:461 - I assume you forget to add notes? refer the pattern like this before

01:36:261 -^ prolly etc | No, it's all okay. In these sections there are very quiet sound. In previous similar sections sounds are more louder (louder than quiet lol)

01:39:186 (99186|1) - different density with - 01:38:736 (98736|3,98736|2) - ? | Oh, missing note

01:43:536 (103536|1) - would probably dlete this to avoid confusion of being the kick roll because there's no kick there | Accepted

[I]

00:22:986 (22986|0) - i think this is quite unecessary, if you focus how you do the LN layering since the start of kiai, you know why.

01:26:736 (86736|2,86736|0,86736|1,86736|3) - this looks too much imo | I screamed
Thank you :)
Hitsounds fixed, something added, somethind removed.
Rivals_7
slightly more serious mod

[The easy one]

00:15:036 (15036|0) - this entire measure is kinda unbalanced imo. since you have to light jacking then hold the LN in the same hand. so would suggest to swap both - 00:15:636 (15636|1,15936|2) - and - 00:16:536 (16536|2,16836|1) -

00:24:636 (24636|3,24936|3,25236|2) - similar

00:28:236 (28236|0,28536|3) - swap places. you see that 1/1 OH trill - 00:28:536 (28536|3,28836|2,29136|3) - doesnt look promising to hit by newbies

00:37:536 (37536|2,37836|1) - 1|3 would flow much better

00:39:486 (39486|2,39936|3,40236|2) - not a fan of this tbh. its because you need to hold 2 LNs in a row plus a note with 1/1 distance between the LN in 200 BPM. making the movement are kinda odd. so would move that single note to 1

00:47:436 (47436|3,49086|2) - area between these notes. not sure i should be triggerred or not but the entire kick rythm come at 3/8 which is slightly high to be implemented to the easy diff. would just delete - 00:47:736 (47736|0,48186|3,48786|1) - these guys since they are not basically in correct snaps

00:49:086 (49086|2,49236|3,49536|2) - slightly almost the same. would move that shorter LNs on 3 to col 1 instead

00:51:636 (51636|2) - doesnt seem to be a strong sound in particular so just delete that

00:54:036 (54036|0,54336|3) - delete these too. resemble the previous rythm usage - 00:51:636 (51636|0) -

01:03:336 (63336|0,63636|2) - again the kicks come at 3/8 making the notes arent simply accurate to the instrument. simply delete that and make - 01:03:036 (63036|1,63936|3) - an LN to cover the 3/8 kicks instead

01:23:136 (83136|1) - not rly sure i heard additional special noise rather than a snare stream. would delete this for rhythm simplicty

01:32:736 (92736|2) - same. it'd be nice to focus on the main foreground noise instead

01:50:586 (110586|3) - i cant barely heard the melody you trying to made like the other single notes here. if you agree to delete that, then move - 01:50:736 (110736|0) - to 4

01:54:636 (114636|3) - so i have an idea for the last 2 measures

rather than doing a triplet, why not just follow the melody rythm? which is basically more hearable tho it doesnt seem really approachable for newbies.

[Slightly harder by anatowjiya]

00:02:586 (2586|2,2736|1) - swap. the triple stack on 3 is quite eh

00:03:936 (3936|3,4236|3,4536|3,4836|3) - dunno uh anchor is kinda eh as well. think you can rearrange this

00:06:336 (6336|1,6486|0,6636|1,6786|2) - 1|2|3|2 respectively. again to minimalize the triple stack on 2

00:09:336 (9336|2,9486|3,9636|2,9786|1,9936|3) - 4|3|2|1|2 respectively. minimalize stacks - 00:09:036 (9036|2,9336|2,9636|2) - and unbalance - 00:09:936 (9936|3,10086|2,10236|3) -

00:51:636 (51636|3) - hmmh think you can extend? apparently all the other diff uses 2/1 LN. just to avoid issues

01:03:373 (63373|3,63486|2,63598|3) - uhhh pls dont OH trill. think you can rearrange this somewhere else

01:08:436 (68436|0,68586|1,68736|3,68886|0) - i actually didnt heard anything special besides the burst one, which is kinda odd since its already covered by the LN. simply delete that

01:27:186 - not sure if this is intended but refer here - 00:19:836 (19836|0,19986|3) -

01:38:886 (98886|0) - sounds too low to actually get layered so would delete to focus on the main instrument

01:43:686 (103686|2,103986|1) - 2|4 flows better imo

01:57:336 (117336|0) - uh non existant noise here

[Even harder]

00:15:186 (15186|2,15336|1) - Move Left. keep things balanced

00:34:086 (34086|1) - would delete. no emphasis could be hearded around here anyways

00:42:036 (42036|0,42111|1,42186|0,42261|1) - ngh balance them outtt. swap - 00:42:261 (42261|1,42336|2) -

00:46:836 (46836|2) - triple stack in the right and OH trill on the left :thinking: just do this instead


01:11:661 (71661|2,71736|3,71811|2) - 01:13:386 (73386|0,73461|1,73536|0) - avoid OH minitrill inside a stream pls

01:26:661 - forget a note?

01:38:886 (98886|0) - same explanation as Normal

01:39:411 (99411|0) - pretty sure it'll works better if its short notes. see MX

01:52:761 (112761|2,112836|1,112911|2) - 2|3|4 to avoid right hand minitrill

01:56:961 (116961|0,117036|2) - would swap places becus trill xd

[Red icon thing]

00:19:936 (19936|2) - no sound here

00:47:661 (47661|3,47773|2,47773|3,47886|2) - the fact that every jacks exist around here isnot occured 2 times in the same hand in a row, so would rearrange this somehow

00:56:736 (56736|2,56886|3) - this should be the one which stacked. refer - 00:55:536 (55536|2,55686|2) -

01:01:686 (61686|3) - uh pretty sure the guita start at - 01:01:536 -

01:26:661 - forgot a note?

01:31:836 - how about https://puu.sh/wPgZF/668cb0a184.png
well the anchor on 4 is kinda makes everything heavier on right hand so this will at least balance things out

01:38:886 (98886|1) - same as other diffs

01:39:036 (99036|3) - think you can add a note here for strong sound

01:43:086 (103086|1) - ^

01:44:848 (104848|1,104886|0) - uh whats this even?

[AiAe but its 200 BPM and has SVs by Ancul]

00:34:686 (34686|0,34686|1,34761|0,34761|1,34836|1,34836|0) - so how do you actually get this though, i mean 200 BPM triple jumpjacks? tbh would delete - 00:34:686 (34686|3) - as that first triples share the same vol as the double there. most people are relatively stronger on midfing jacking so moving - 00:34:836 (34836|1) - to 3 (if you actually delete that note i've mentioned before) will do much better

00:36:186 (36186|2,36186|1,36186|0) - so i realize its actually occurs across the diff so my point above should actually covers everything
mostly to avoid it being too overmapped in general

00:43:086 (43086|1,43086|3,43086|2,43086|0,43536|2,43536|0,43536|1,43536|3) - these are snare i'm pretty sure. its different than the usage of quads before which is for crash - 00:42:636 (42636|2,42636|0,42636|1,42636|3) -

00:45:036 (45036|2) - like i said before people are relatively stronger with midfing jacking so would move it to 2 for better handling

01:14:836 (74836|1,74836|0,74936|0,74936|1) - i believe this is should be 1/12 later. the layering is kinda eh too since you mapped both guitar and percussion apparently

01:38:886 (98886|1) - would delete. see other diff for explanation
AnatOWJIya

Rivals_7 wrote:

slightly more serious mod


[Slightly harder by anatowjiya]

00:02:586 (2586|2,2736|1) - swap. the triple stack on 3 is quite eh Done

00:03:936 (3936|3,4236|3,4536|3,4836|3) - dunno uh anchor is kinda eh as well. think you can rearrange this Done

00:06:336 (6336|1,6486|0,6636|1,6786|2) - 1|2|3|2 respectively. again to minimalize the triple stack on 2 Done

00:09:336 (9336|2,9486|3,9636|2,9786|1,9936|3) - 4|3|2|1|2 respectively. minimalize stacks - 00:09:036 (9036|2,9336|2,9636|2) - and unbalance - 00:09:936 (9936|3,10086|2,10236|3) - Done

00:51:636 (51636|3) - hmmh think you can extend? apparently all the other diff uses 2/1 LN. just to avoid issues Done

01:03:373 (63373|3,63486|2,63598|3) - uhhh pls dont OH trill. think you can rearrange this somewhere else Done

01:08:436 (68436|0,68586|1,68736|3,68886|0) - i actually didnt heard anything special besides the burst one, which is kinda odd since its already covered by the LN. simply delete that Deleted

01:27:186 - not sure if this is intended but refer here - 00:19:836 (19836|0,19986|3) - Made as on refered point

01:38:886 (98886|0) - sounds too low to actually get layered so would delete to focus on the main instrument Deleted

01:43:686 (103686|2,103986|1) - 2|4 flows better imo Done

01:57:336 (117336|0) - uh non existant noise here Deleted
AncuL

Rivals_7 wrote:

[AiAe but its 200 BPM and has SVs by Ancul]

00:34:686 (34686|0,34686|1,34761|0,34761|1,34836|1,34836|0) - so how do you actually get this though, i mean 200 BPM triple jumpjacks? tbh would delete - 00:34:686 (34686|3) - as that first triples share the same vol as the double there. most people are relatively stronger on midfing jacking so moving - 00:34:836 (34836|1) - to 3 (if you actually delete that note i've mentioned before) will do much better I edited the first set of notes to be a jump. triple jacks instead of two are used to give more feedback on this particular part because song-wise it is more powerful. i also don't know if people are better jacking on mid finger because i jack better on index lmao i think it's fair

00:36:186 (36186|2,36186|1,36186|0) - so i realize its actually occurs across the diff so my point above should actually covers everything
mostly to avoid it being too overmapped in general I'm gonna keep the layering of hands on 1/2s and jumps on 1/4s.

00:43:086 (43086|1,43086|3,43086|2,43086|0,43536|2,43536|0,43536|1,43536|3) - these are snare i'm pretty sure. its different than the usage of quads before which is for crash - 00:42:636 (42636|2,42636|0,42636|1,42636|3) - tbf i used quads for the synth stuff, plus using quads is more noticable when playing than the usage of hands

00:45:036 (45036|2) - like i said before people are relatively stronger with midfing jacking so would move it to 2 for better handling read the first one

01:14:836 (74836|1,74836|0,74936|0,74936|1) - i believe this is should be 1/12 later. the layering is kinda eh too since you mapped both guitar and percussion apparently fuck it. i'm nerfing this 1/6 thing

01:38:886 (98886|1) - would delete. see other diff for explanation deleting this note would cause a 1/1 empty space which i don't want because i don't think it'll play better
01:15:936 (75936|0,75936|1,75936|2,75986|3,76036|2,76086|1,76086|0,76136|3,76186|2) - i also made this, which was 1/4. so if you want to recheck make sure to take a look at this to see if it's appropriate

AncuL's EX Lv.24 (Don't forget to change the metadata stuff)
Topic Starter
AJIekceu

Rivals_7 wrote:

slightly more serious mod

[The easy one]

00:15:036 (15036|0) - this entire measure is kinda unbalanced imo. since you have to light jacking then hold the LN in the same hand. so would suggest to swap both - 00:15:636 (15636|1,15936|2) - and - 00:16:536 (16536|2,16836|1) - | Accepted. Yeah, it's more balanced

00:24:636 (24636|3,24936|3,25236|2) - similar

00:28:236 (28236|0,28536|3) - swap places. you see that 1/1 OH trill - 00:28:536 (28536|3,28836|2,29136|3) - doesnt look promising to hit by newbies | Hmm. It's relative :D Accepted btw

00:37:536 (37536|2,37836|1) - 1|3 would flow much better

00:39:486 (39486|2,39936|3,40236|2) - not a fan of this tbh. its because you need to hold 2 LNs in a row plus a note with 1/1 distance between the LN in 200 BPM. making the movement are kinda odd. so would move that single note to 1

00:47:436 (47436|3,49086|2) - area between these notes. not sure i should be triggerred or not but the entire kick rythm come at 3/8 which is slightly high to be implemented to the easy diff. would just delete - 00:47:736 (47736|0,48186|3,48786|1) - these guys since they are not basically in correct snaps

00:49:086 (49086|2,49236|3,49536|2) - slightly almost the same. would move that shorter LNs on 3 to col 1 instead

00:51:636 (51636|2) - doesnt seem to be a strong sound in particular so just delete that

00:54:036 (54036|0,54336|3) - delete these too. resemble the previous rythm usage - 00:51:636 (51636|0) -

01:03:336 (63336|0,63636|2) - again the kicks come at 3/8 making the notes arent simply accurate to the instrument. simply delete that and make - 01:03:036 (63036|1,63936|3) - an LN to cover the 3/8 kicks instead

01:23:136 (83136|1) - not rly sure i heard additional special noise rather than a snare stream. would delete this for rhythm simplicty

01:32:736 (92736|2) - same. it'd be nice to focus on the main foreground noise instead | It's right way to delete them I think. Also same notes are removed from the first kiai part

01:50:586 (110586|3) - i cant barely heard the melody you trying to made like the other single notes here. if you agree to delete that, then move - 01:50:736 (110736|0) - to 4 | Well, I don't know how to explain in English my decision to put this note here lol, but this note useless anyway. Accepted~

01:54:636 (114636|3) - so i have an idea for the last 2 measures

rather than doing a triplet, why not just follow the melody rythm? which is basically more hearable tho it doesnt seem really approachable for newbies. | I didn't hear it tbh :D Okay, let's try this variant
All accepted ~

[Even harder]

00:15:186 (15186|2,15336|1) - Move Left. keep things balanced

00:34:086 (34086|1) - would delete. no emphasis could be hearded around here anyways | lol wtf. I remember that I already deleted it since your last mod :o

00:42:036 (42036|0,42111|1,42186|0,42261|1) - ngh balance them outtt. swap - 00:42:261 (42261|1,42336|2) -

00:46:836 (46836|2) - triple stack in the right and OH trill on the left :thinking: just do this instead


01:11:661 (71661|2,71736|3,71811|2) - 01:13:386 (73386|0,73461|1,73536|0) - avoid OH minitrill inside a stream pls | PIU is affects on my mapping style :roll:

01:26:661 - forget a note? | Yes, there I really forget :D

01:38:886 (98886|0) - same explanation as Normal

01:39:411 (99411|0) - pretty sure it'll works better if its short notes. see MX

01:52:761 (112761|2,112836|1,112911|2) - 2|3|4 to avoid right hand minitrill

01:56:961 (116961|0,117036|2) - would swap places becus trill xd

All accepted too :D
Also 01:52:236 (112236|3) - changed to short note


[Red icon thing]

00:19:936 (19936|2) - no sound here | :moonface: It's veeeery quiet, but it would be better if delete it, yes. Accepted :D

00:47:661 (47661|3,47773|2,47773|3,47886|2) - the fact that every jacks exist around here isnot occured 2 times in the same hand in a row, so would rearrange this somehow

00:56:736 (56736|2,56886|3) - this should be the one which stacked. refer - 00:55:536 (55536|2,55686|2) -

01:01:686 (61686|3) - uh pretty sure the guita start at - 01:01:536 - | This LN follows another sound, but it's more better, yes

01:26:661 - forgot a note? | Yes ;_;

01:31:836 - how about https://puu.sh/wPgZF/668cb0a184.png
well the anchor on 4 is kinda makes everything heavier on right hand so this will at least balance things out

01:38:886 (98886|1) - same as other diffs

01:39:036 (99036|3) - think you can add a note here for strong sound

01:43:086 (103086|1) - ^

01:44:848 (104848|1,104886|0) - uh whats this even? | L O L. No comments I don't remember what I smoked atm
Well, it's all accepted, significant errors maybe terminated :D

AncuL wrote:

Rivals_7 wrote:

[AiAe but its 200 BPM and has SVs by Ancul]

00:34:686 (34686|0,34686|1,34761|0,34761|1,34836|1,34836|0) - so how do you actually get this though, i mean 200 BPM triple jumpjacks? tbh would delete - 00:34:686 (34686|3) - as that first triples share the same vol as the double there. most people are relatively stronger on midfing jacking so moving - 00:34:836 (34836|1) - to 3 (if you actually delete that note i've mentioned before) will do much better I edited the first set of notes to be a jump. triple jacks instead of two are used to give more feedback on this particular part because song-wise it is more powerful. i also don't know if people are better jacking on mid finger because i jack better on index lmao i think it's fair

00:36:186 (36186|2,36186|1,36186|0) - so i realize its actually occurs across the diff so my point above should actually covers everything
mostly to avoid it being too overmapped in general I'm gonna keep the layering of hands on 1/2s and jumps on 1/4s.

00:43:086 (43086|1,43086|3,43086|2,43086|0,43536|2,43536|0,43536|1,43536|3) - these are snare i'm pretty sure. its different than the usage of quads before which is for crash - 00:42:636 (42636|2,42636|0,42636|1,42636|3) - tbf i used quads for the synth stuff, plus using quads is more noticable when playing than the usage of hands

00:45:036 (45036|2) - like i said before people are relatively stronger with midfing jacking so would move it to 2 for better handling read the first one

01:14:836 (74836|1,74836|0,74936|0,74936|1) - i believe this is should be 1/12 later. the layering is kinda eh too since you mapped both guitar and percussion apparently fuck it. i'm nerfing this 1/6 thing

01:38:886 (98886|1) - would delete. see other diff for explanation deleting this note would cause a 1/1 empty space which i don't want because i don't think it'll play better
01:15:936 (75936|0,75936|1,75936|2,75986|3,76036|2,76086|1,76086|0,76136|3,76186|2) - i also made this, which was 1/4. so if you want to recheck make sure to take a look at this to see if it's appropriate

AncuL's EX Lv.24 (Don't forget to change the metadata stuff)
Wow, already. Thanks :D
xX_k3YsL4yEr_Xx
Quick fix: On the MX difficulty @ 00:18:636 (18636|0) - there is a note hidden under the end of the slider. Delete the hidden note and add back the 'clap' hitsound onto the other note.
Topic Starter
AJIekceu

kloi34 wrote:

Quick fix: On the MX difficulty @ 00:18:636 (18636|0) - there is a note hidden under the end of the slider. Delete the hidden note and add back the 'clap' hitsound onto the other note.
oh, I forgot to delete it, thank you ~
Rivals_7
do you have any reference to this song? i think i saw you change the source and would like to know where you get that
Topic Starter
AJIekceu

Rivals_7 wrote:

do you have any reference to this song? i think i saw you change the source and would like to know where you get that
Added "2015" only
https://en.wikipedia.org/wiki/List_of_Pump_It_Up_songs
Also the main site of Prime version have this name - http://www.piugame.com/piu.main.php?site_version=PRIME
http://www.andamiro.com/products/pumpitupcx

tbh they (Andamiro) using both variants - with year and without it
Rivals_7
confirmed metadata specifically from here

http://www.piugame.com/bbs/board.php?bo ... 120&page=2


but "Prime" should be capitalized i think. if you actually hover your mouse to the tab page, it says "PIU 2015 PRIME"
Topic Starter
AJIekceu
This title is right too. There are few variant such as "Pump it up!", "PIU", "Pump It Up";
"2015 Prime", "2015 PRIME", "Prime". lol

For example - official brochure
http://www.andamiro.com/products/pumplx



Titles on official site
http://www.piugame.com/piu.prime2/pumpitup/software.php

Without years - http://www.piugame.com/piu.prime2/pumpitup/history.php

Seems that there is no "more" official name than other name. But I prefer use format "Pump It Up %year% %name_of_mix%" (i.e. full name of game)
Rivals_7
convincing enough then
Topic Starter
AJIekceu
There is only one explanation - Andamiro :roll:

Thank you Rivals <3
Oscyy
Qualified when la
Topic Starter
AJIekceu
Hope that soon (in this year at least) :D
Kamikaze
Ok so first off the hitsounds are blending with the song too much, there's not much diffrence between 100 an 0% effect volume and that's unrankable. Raising the volume significantly should work well.

Hitsounds from notes and sliders must be audible. These provide feedback for the player, and having them silent in a rhythm game doesn't make much sense. If you don't like the default sounds, then find replacements rather than silencing notes. You can use hitsounds from the Custom Hitsound Library or easily find others online. Lowering the volume of a few notes to provide a dampened effect is usually fine, but complete silence is always unacceptable. The end of a spinner (or even the entire spinner) the sliding sound of a slider, and the end of a slider can be silent, but only do it if it makes sense. Finally, you cannot silence both slider ticks and slider slides together.

Second of all I'll have some suggestions for ancul's diff

00:16:086 (16086|3,16086|0,16161|1,16161|2,16236|2,16236|0,16236|3) - mate pls make it 234 or 123, it's easier to play when both notes are minijacked rather than one. tbh I don't really like the idea of having a jumptrill here but split I guess makes it okay and 200 bpm gluts would be uihh
00:20:536 (20536|1) - No drum on this note tbh so delete it
00:25:236 - Minijack doubles would work better as a transition from handstream in my opinion and also straight jumptrill for those intense as fooook drums is meh. Something like this(yes I know about the SV, irrelevant in this case):

00:39:036 - More consistent glut (jacky) patterning would work better instead of mixed gluts with jumptrills imo (yeah I know, SV but also you could just make the same concept but easier):

00:48:636 - This is the only moment I wished to see straight jumptrills (as in 12 34) because of the transition into the rolls up ahead
01:22:836 - Not here though
01:32:511 - Read 0:25
01:51:861 (111861|0,111936|0) - Don't be afraid to repeat the same minijack on the same hand, it's very awkward to hit it with the LN on the same hand, do it the same way as the one just before

Also the bump SVs are not strong enough imo, they're just like half as annoying as I'd expect from this song.
I really like this song and I like the concepts you've made for the most part but it's not ready yet imo, good luck anyway bros
AncuL

-Kamikaze- wrote:

00:20:536 (20536|1) - No drum on this note tbh so delete it errr don't you think it'll play weird with this deleted

Also the bump SVs are not strong enough imo, they're just like half as annoying as I'd expect from this song. i never expected it to be annoying lol. it's just there to visually make sense and fuck im lazy
I really like this song and I like the concepts you've made for the most part but it's not ready yet imo, good luck anyway bros <3
the hitsound thing might be put into consideration by the creator of the map well you know i can't do anything ¯\_(ツ)_/¯

AncuL's EX Lv.24
Kamikaze
by annoying I meant it in a positive way btw lmao
AncuL
still though. i understand by "annoying" you mean making the sv "range" higher so more bump effect will be visible but i still don't want to make sv bumps be a lot of problem
Kamikaze
as of right now the SVs feel like they're at the point where they're barely hard enough to mean anything reading wise but also not hard enough to express the intensity altogether. your choice but the SVs are a "problem" to play (as in they're hard enough to make it hard to read) so I think you should go all the way and make it worth the hassle
AncuL
I'll see about that actually. Thanks!
Hydria
this was sent to me in a modding queue 3 days ago despite being bubbled for 2 months but im not the one to question things i just tell you what you've done wrong

1/2/3/4
AncuL's EX Lv.24
00:02:436 (2436|1,2436|3,2436|0,2586|2,2736|3,2736|0,2886|0,3036|1,3036|2,3036|3,3186|0,3186|3,3336|0,3336|2,3336|1,3486|3,3636|3,3636|2) - just like ctrl-H all of this for PR reasons

00:03:786 (3786|0) - move this to 2 to have this like cool tornado effect in your map see


cool 1/6 sounds 00:12:236 - 00:12:286 - that are ignored, same 00:17:036 - 00:17:086 - etc

00:19:461 (19461|0) - there is no sound on 1/4 it is 1/6s

00:20:136 (20136|3,20136|0,20236|1,20286|3,20286|0,20386|2,20436|0,20436|3,20536|1,20586|0,20586|3,20686|2,20736|0,20736|3,20836|1,20886|0,20886|3,20986|2,21036|0,21036|3) - is this REALLY the pattern you wanna stick with because this is unbelievably gay

if you're gonna have awkward transitions like this, at least have the notes at the end not be in the exact same column (00:25:236 (25236|3,25311|3,25761|3,25836|3) - )

00:29:811 (29811|0,29886|2) - these should be 1/8 earlier

i need reasoning for why 00:43:086 (43086|1,43086|0,43086|2,43086|3,43536|0,43536|3,43536|1,43536|2) - are quads (00:42:636 (42636|2,42636|3,42636|0,42636|1) - is fine it has more instruments linked to it than the other two)

01:06:111 (66111|3,66261|2,66261|3) - why are these different densities

from 01:09:111 - to 01:13:761 - i want reasons for each individual triple in there that isn't "i wanted to make it as dense as possible"

same goes with 01:15:261 (75261|2,75261|1,75261|0) - 01:15:486 (75486|3,75486|2,75486|0) - 01:15:936 (75936|0,75936|1,75936|2) -

01:18:636 - just repeat what i said earlier (00:11:436 - to 00:29:436 - )

01:36:936 (96936|3,97011|1) - they start 1/8 later (ironic since you put them too late last time)

01:49:836 - until 01:50:961 - none of these triples make sense to me

01:51:336 (111336|3) - move to 3

01:51:936 (111936|0) - move to 4

01:52:236 (112236|0,112236|3) - why is this not a triple considering the future related patterns are (or well some of them are, there's inconsistency everywhere)

good luck and all that stuff i guess
AncuL

Hydria wrote:

this was sent to me in a modding queue 3 days ago despite being bubbled for 2 months but im not the one to question things i just tell you what you've done wrong because i think it's not ready for ranking duh

1/2/3/4
AncuL's EX Lv.24
cool 1/6 sounds 00:12:236 - 00:12:286 - that are ignored, same 00:17:036 - 00:17:086 - etc too inaudible

00:19:461 (19461|0) - there is no sound on 1/4 it is 1/6s the click thing

i need reasoning for why 00:43:086 (43086|1,43086|0,43086|2,43086|3,43536|0,43536|3,43536|1,43536|2) - are quads (00:42:636 (42636|2,42636|3,42636|0,42636|1) - is fine it has more instruments linked to it than the other two) because it's 1/3 and it gives more epic feeling if quads

01:06:111 (66111|3,66261|2,66261|3) - why are these different densities 01:06:186 (66186|0,66186|1,66261|3,66261|2,66336|1,66336|3,66336|0) - is made similiar to the previous parts (01:05:886 (65886|2,65886|0,65961|1,65961|3,66036|0,66036|2,66036|1) - )

from 01:09:111 - to 01:13:761 - i want reasons for each individual triple in there that isn't "i wanted to make it as dense as possible" geez i don't really know

same goes with 01:15:261 (75261|2,75261|1,75261|0) - 01:15:486 (75486|3,75486|2,75486|0) - 01:15:936 (75936|0,75936|1,75936|2) - each of them is placed on every 3/4 that doesn't have double before and after it

01:18:636 - just repeat what i said earlier (00:11:436 - to 00:29:436 - )

01:36:936 (96936|3,97011|1) - they start 1/8 later (ironic since you put them too late last time)

01:49:836 - until 01:50:961 - none of these triples make sense to me it's linked with the synth thing

01:51:336 (111336|3) - move to 3

01:51:936 (111936|0) - move to 4 it's been changed in some way on kami's mod

01:52:236 (112236|0,112236|3) - why is this not a triple considering the future related patterns are (or well some of them are, there's inconsistency everywhere)

good luck and all that stuff i guess
AncuL's EX Lv.24
Topic Starter
AJIekceu
Oh my god, what did I miss

-Kamikaze- wrote:

Ok so first off the hitsounds are blending with the song too much, there's not much diffrence between 100 an 0% effect volume and that's unrankable. Raising the volume significantly should work well.

Hitsounds from notes and sliders must be audible. These provide feedback for the player, and having them silent in a rhythm game doesn't make much sense. If you don't like the default sounds, then find replacements rather than silencing notes. You can use hitsounds from the Custom Hitsound Library or easily find others online. Lowering the volume of a few notes to provide a dampened effect is usually fine, but complete silence is always unacceptable. The end of a spinner (or even the entire spinner) the sliding sound of a slider, and the end of a slider can be silent, but only do it if it makes sense. Finally, you cannot silence both slider ticks and slider slides together.
Okay, I'll increase volume of hitsounds soon. If it will be unsuccessfully too then will just change them lol
Topic Starter
AJIekceu
oops

HS volume is increased as much as possible (higher - the sound gets worse)
Nice SVs AncuL :roll:
Rivals_7
[MX]

00:20:836 (20836|2,20886|0) - this one doesnt seem to be like the others - 00:20:086 (20086|1,20136|0,20236|2,20286|3,20386|1,20436|0,20536|3,20586|2,20686|0,20736|1) -

00:25:761 (25761|0,25836|1,25836|0,25986|1) - have nothing against split jt but this is the one that making the transition a little bit....weird. i would move - 00:25:986 (25986|1,26136|3) - to 4|2 respectively but up to you

01:01:911 - i cant seem to understand why the SV even starting here. it creates some weird looking slowjams. why dont you just using usual 1,5 -> 0,5 thing?

01:03:036 - i'm thinking it like this http://puu.sh/yR76T/f16d259bde.png

01:40:911 - http://puu.sh/yR7t7/55edeb0e51.png so the jack kinda mirroring - 01:43:611 (103611|0,103611|1,103686|1,103686|0) - and avoid being the same - 01:44:436 (104436|1,104436|2,104511|2,104511|1) -

[Ancul]

00:15:036 -
(4 - 1,8):3 = 0,733...
its a little bit nitpicky i guess lol but your current sv is now 0,74

00:32:586 - the average here is 1,2 so its a little bit faster. might want to normalize it by decreasing 0,8 to 0,4

probably need quite more opinion about the jt/jumpglut/w/e is this before i said anything lo
Hanss
Modding Ancul's guest diff as requested from my modding queue


AncuL's Lv. 24:

- 00:12:861 (12861|2,12936|1) - CTRL+H
- 00:13:461 (13461|0,13536|1) - ^
- 00:14:661 (14661|2,14736|1) - ^
- 00:16:236 (16236|2) - Column 1, takes a lot less strain to hit it that way and makes it better for everyone c:
- 00:17:661 (17661|3) - Column 2
- 00:17:736 (17736|1) - Column 4
- 00:18:261 (18261|1,18336|0) - CTRL+G
- 00:18:636 (18636|1) - Delete for consistency, since other similar sounds were only charted as hands not quads
- 00:19:461 (19461|0,19536|1) - CTRL+G
- 00:22:236 (22236|2) - Column 2
- 00:22:386 (22386|1) - Column 4
- 00:23:061 (23061|3,23136|2) - - CTRL+G
- 00:24:561 - I would honestly recommend making these just triple chords without the trilling on the right hand, but if you're going to do it this style make the patterns differentiate a bit.
- 00:27:186 (27186|1) - Column 4
- 00:27:786 (27786|2) - ^
- 00:34:086 (34086|2) - Would recommend making this a 1/2 LN on the 3rd column
- 00:34:686 (34686|3,34686|0) - Would make this a 2 l 3 l 4 Triple Chord to retain consistency
- 00:39:036 (39036|1,39036|3,39036|0,39111|2,39111|3,39186|1,39186|0,39261|2,39261|0,39336|3,39336|1,39411|2,39411|0,39486|1,39486|2,39486|3,39561|1,39561|0,39636|2,39636|3,39711|3,39711|2,39786|1,39786|0,39861|0,39861|1) - Would recommend charting it this way -- >

- 00:40:986 (40986|0,41136|0,41286|0,41436|0,41586|0,41736|0) - rearrange this to avoid stacking
- 00:42:636 (42636|0,42636|3,42636|2,42636|1) - I don't think the sound is intense enough to make these quads, stick to triples
- 00:43:086 (43086|0,43086|1,43086|3,43086|2) - ^
- 00:43:536 (43536|2,43536|0,43536|1,43536|3) - ^
- 01:06:111 (66111|3) - add a note to maintain consistency
- 01:14:061 (74061|2) - Column 2
- 01:14:136 (74136|1) - Column 3
- 01:20:061 (80061|0,80136|1) - CTRL+G
- 01:20:661 (80661|3,80736|2) - ^
- 01:21:861 (81861|1) - Column 1
- 01:22:836 (82836|3,82836|1,82911|2,82911|0,82986|3,82986|1,83061|0,83061|2,83136|3,83136|1,83211|2,83211|0,83286|1,83286|3,83361|2,83361|0,83436|3,83436|2,83436|0) - Please do it this way, oh my lord lmao
- 01:24:636 (84636|0,84786|0,84936|0,85086|0) - rearrange to avoid stack
- 01:25:386 (85386|2) - Column 4
- 01:25:686 (85686|3) - Column 3
- 01:25:836 (85836|2,85836|0,85836|1,85836|3) - Don't think the sound really justifies a quad, you should make it a triple
- 01:26:436 (86436|0) - Column 3
- 01:26:661 (86661|3) - Column 2
- 01:29:436 (89436|0) - Column 2
- 01:29:586 (89586|1) - Column 1
- 01:30:261 (90261|0,90336|1) - CTRL+G
- 01:30:636 (90636|3,90786|3,90936|3,91086|3,91386|3,91536|3) - Rearrange to avoid stack
- 01:31:911 (91911|1,91986|3,91986|2,91986|0,92061|1,92136|3,92136|0,92136|2,92211|1,92286|0,92286|2,92286|3,92361|1,92436|2,92436|3,92436|0) - Same advice I gave -->
- 01:34:386 (94386|1) - Column 1
- 01:35:061 (95061|3,95136|2) - CTRL+G
- 01:35:286 (95286|2,95436|3,95436|0,95436|1) - Delete one, sound isn't loud or relevant enough for a quad chord
- 01:50:736 (110736|3,110736|1,110736|0,110811|0,110811|1) - you didn't do a minijack for the entire stream that sound similar to this sound so I wouldn't recommend just randomly throwing it in
- 01:56:661 (116661|2) - Should make this a 1/4 LN
- 01:56:811 (116811|2) - ^
- 01:56:961 (116961|3) - ^
- 01:57:036 (117036|3) - Delete


Notes: Would make this way more comfortable to play (which is basically my whole mod is making more consistency and making more player friendly patterns), neat chart and very awesome song choice! Good luck c:
Topic Starter
AJIekceu
I'm alive alive
Will response and update in the next few days, thanks for mods guys
AncuL
Noxus' mod which is very long. proceed with care

Noxus wrote:

Modding Ancul's guest diff as requested from my modding queue


AncuL's Lv. 24:

- 00:12:861 (12861|2,12936|1) - CTRL+H i want minijacks :(
- 00:13:461 (13461|0,13536|1) - ^ ^
- 00:14:661 (14661|2,14736|1) - ^ ^
- 00:17:661 (17661|3) - Column 2 ^
- 00:17:736 (17736|1) - Column 4 ^
- 00:18:261 (18261|1,18336|0) - CTRL+G ^
- 00:18:636 (18636|1) - Delete for consistency, since other similar sounds were only charted as hands not quads there's some sort of extra samples here
- 00:19:461 (19461|0,19536|1) - CTRL+G ^ the above one
- 00:22:236 (22236|2) - Column 2 ^
- 00:22:386 (22386|1) - Column 4 ^
- 00:23:061 (23061|3,23136|2) - - CTRL+G ^
- 00:24:561 - I would honestly recommend making these just triple chords without the trilling on the right hand, but if you're going to do it this style make the patterns differentiate a bit. there's guitar here
- 00:27:186 (27186|1) - Column 4 ^
- 00:27:786 (27786|2) - ^ ^
- 00:34:086 (34086|2) - Would recommend making this a 1/2 LN on the 3rd column isn't really worth the LN. it's a weak sound
- 00:34:686 (34686|3,34686|0) - Would make this a 2 l 3 l 4 Triple Chord to retain consistency i want three jacks for the denser sound
- 00:39:036 (39036|1,39036|3,39036|0,39111|2,39111|3,39186|1,39186|0,39261|2,39261|0,39336|3,39336|1,39411|2,39411|0,39486|1,39486|2,39486|3,39561|1,39561|0,39636|2,39636|3,39711|3,39711|2,39786|1,39786|0,39861|0,39861|1) - Would recommend charting it this way -- > it would make the part kinda boring with the mentioned pattern. i also have discussed it with some charters about this

- 00:40:986 (40986|0,41136|0,41286|0,41436|0,41586|0,41736|0) - rearrange this to avoid stacking changing anything else will make more "stackings"
- 00:42:636 (42636|0,42636|3,42636|2,42636|1) - I don't think the sound is intense enough to make these quads, stick to triples i feel like that it needs some "bump up" because of the decreasing density. making it triples won't make much justification
- 00:43:086 (43086|0,43086|1,43086|3,43086|2) - ^ ^
- 00:43:536 (43536|2,43536|0,43536|1,43536|3) - ^ ^
- 01:14:061 (74061|2) - Column 2 song is dense enough to justify the minijacks, and not making it minijacks would make it easier than the hard part before it
- 01:14:136 (74136|1) - Column 3 ^
- 01:20:061 (80061|0,80136|1) - CTRL+G i want minijacks :(
- 01:20:661 (80661|3,80736|2) - ^ ^
- 01:21:861 (81861|1) - Column 1 ^
- 01:25:386 (85386|2) - Column 4 ^
- 01:25:686 (85686|3) - Column 3 ^
- 01:25:836 (85836|2,85836|0,85836|1,85836|3) - Don't think the sound really justifies a quad, you should make it a triple what i said above
- 01:26:436 (86436|0) - Column 3 ^ the above one
- 01:26:661 (86661|3) - Column 2 ^
- 01:29:436 (89436|0) - Column 2 ^
- 01:29:586 (89586|1) - Column 1 ^
- 01:30:261 (90261|0,90336|1) - CTRL+G ^
- 01:30:636 (90636|3,90786|3,90936|3,91086|3,91386|3,91536|3) - Rearrange to avoid stack
- 01:31:911 - Same advice I gave same reasoning i gave :v
- 01:34:386 (94386|1) - Column 1 ^ the above one
- 01:35:061 (95061|3,95136|2) - CTRL+G ^
- 01:35:286 (95286|2,95436|3,95436|0,95436|1) - Delete one, sound isn't loud or relevant enough for a quad chord it's not a quad chord :thinking:
- 01:50:736 (110736|3,110736|1,110736|0,110811|0,110811|1) - you didn't do a minijack for the entire stream that sound similar to this sound so I wouldn't recommend just randomly throwing it in i'll put more minijacks instead
- 01:56:661 (116661|2) - Should make this a 1/4 LN too much strain is on here that thinking about holding for a bit is hard to do
- 01:56:811 (116811|2) - ^ ^
- 01:56:961 (116961|3) - ^ ^
- 01:57:036 (117036|3) - Delete since the above one isn't applied


Notes: Would make this way more comfortable to play (which is basically my whole mod is making more consistency and making more player friendly patterns), neat chart and very awesome song choice! Good luck c: <3

for the minijack things on the kiai, it is done to make less difficulty gap throughout the diff, while some other minijacks are done because i want it to deflate the SR it stands up to the difficulty in general
(also pls use more spoilerboxes)

i'll also fix the SV thing and probably up it a bit (kami's suggestion) once i remember how i did it in the first place
thanks!
the diff now because i'd like more mods

THE polished diff. upload this one

also 777th post
Topic Starter
AJIekceu

Rivals_7 wrote:

[MX]

00:20:836 (20836|2,20886|0) - this one doesnt seem to be like the others - 00:20:086 (20086|1,20136|0,20236|2,20286|3,20386|1,20436|0,20536|3,20586|2,20686|0,20736|1) - | Rightfully, moved to 3 and 4

00:25:761 (25761|0,25836|1,25836|0,25986|1) - have nothing against split jt but this is the one that making the transition a little bit....weird. i would move - 00:25:986 (25986|1,26136|3) - to 4|2 respectively but up to you | I agree. It's better than weird jack despite the overabundance of notes on 4th column

01:01:911 - i cant seem to understand why the SV even starting here. it creates some weird looking slowjams. why dont you just using usual 1,5 -> 0,5 thing?

01:03:036 - i'm thinking it like this http://puu.sh/yR76T/f16d259bde.png

01:40:911 - http://puu.sh/yR7t7/55edeb0e51.png so the jack kinda mirroring - 01:43:611 (103611|0,103611|1,103686|1,103686|0) - and avoid being the same - 01:44:436 (104436|1,104436|2,104511|2,104511|1) - | Oh, it's really good, we don't have 1|4 only :D
All accepted, agree with everything ~

Updated, sorry for delay

I look at SVs and see Twist of Fate S18/D20 I'm kinda ill :lol:
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