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Koji Kondo - MAP4(Native Star)

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Total Posts
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Topic Starter
MoodyRPG
This beatmap was submitted using in-game submission on sábado, 16 de septiembre de 2017 at 17:33:31

Artist: Koji Kondo
Title: MAP4(Native Star)
Source: SUPER MARIO WORLD
Tags: daxmasterix super nintendo snes smw star road
BPM: 126,91
Filesize: 801kb
Play Time: 00:30
Difficulties Available:
  1. Dax's Cha Cha Cha (2,61 stars, 69 notes)
  2. Easy (1,16 stars, 25 notes)
  3. Hard (2,35 stars, 60 notes)
  4. Normal (1,75 stars, 43 notes)
Download: Koji Kondo - MAP4(Native Star)
Information: Scores/Beatmap Listing
---------------
MAP1 | MAP2 | MAP3 | MAP4 | MAP5 | MAP6 | MAP7

Cha cha cha~

30 seconds omg (playtime ofc)

Thanks to:

Mapper/Mapset
  1. DaxMasterix: For his difficulty: "Dax's Cha Cha Cha"
  1. Easy: 100%
  2. Normal: 100%
  3. Hard: 100%
  4. Dax's Cha Cha Cha: 100%
Vik_Vens
Easy

perfect easy!!!
Normal

Perfect!!!
but i'd change objects so that they won't touch each other
Hard

00:16:145 (3,1) - not sure about this, looks nice, but i think you shouldn't cross them
00:23:709 (5,1) - not sure about this, looks nice, but i think you shouldn't cross them
Dax's Cha Cha Cha

no claims, everything's alright:)
Good luck to you:З
Topic Starter
MoodyRPG

Vik_Vens wrote:

Easy

perfect easy!!!
Normal

Perfect!!!
but i'd change objects so that they won't touch each other
Hard

00:16:145 (3,1) - not sure about this, looks nice, but i think you shouldn't cross them Looks nice with the overlap imo, so no changes
00:23:709 (5,1) - not sure about this, looks nice, but i think you shouldn't cross them ^
Dax's Cha Cha Cha

no claims, everything's alright:)
Good luck to you:З
Thanks for checking the map :)
Vik_Vens
No problem,if it was helpful thank me kudosu^^
Cosmolade
M4M
I need kds

[Easy]
  1. 00:22:764 (1) - Podrías rotar el slider hacia el lado contrario, para que el flow fluyera mejor hacia el siguiente slider? like this
Nada más que eso o:

[Normal]
Aquí podrías cambiar el DS base de 1,2x a 1,3x para que se vieran mejor los sliders a 1/2, sinceramente no me gusta cuando se tocan un poco en las tails xD me gusta que se vean bien separados, asi se ven los patrones mas pulidos o: (y practicamente no hay cambios notables dentro del flow del mapa)
  1. 00:02:434 (4) - No estoy segura si hacer overlap asi en una normal sea algo bueno, pero tampoco le veo tanto problema xD igual dejalos separados es una opción pero va a tu criterio
  2. 00:21:345 (4,5) - Podrías invertir estos, de forma que el último tick blanco sea clickeable (quedaría slider-circle) o en otro caso, como tanto la slider-head como el slider-tail tienen sonidos contundentes, podrías combiarlo ppr 3 circles seguidos.
[Hard]
Nada acá que resaltar : ok_hand:

[Dax's Cha Cha Cha]
  1. 00:00:543 (2,3) - Ctrl+G quizás? asi haces que el jugador haga un movimiento en vez de quedarse quieto (y como el sonido es continuo, como que no se ve muy bien(?) same with 00:04:325 (2,3) - 00:08:108 (2,3) - 00:11:890 (2,3) - etc
    Solo eso o:
Perdón por no ser de más ayuda uguuuh
Esta todo bastante pulido ya :cries:
GL!
Topic Starter
MoodyRPG

Cosmolade wrote:

M4M
I need kds

[Easy]
  1. 00:22:764 (1) - Podrías rotar el slider hacia el lado contrario, para que el flow fluyera mejor hacia el siguiente slider? like this
Nada más que eso o:

[Normal]
Aquí podrías cambiar el DS base de 1,2x a 1,3x para que se vieran mejor los sliders a 1/2, sinceramente no me gusta cuando se tocan un poco en las tails xD me gusta que se vean bien separados, asi se ven los patrones mas pulidos o: (y practicamente no hay cambios notables dentro del flow del mapa)
  1. 00:02:434 (4) - No estoy segura si hacer overlap asi en una normal sea algo bueno, pero tampoco le veo tanto problema xD igual dejalos separados es una opción pero va a tu criterio
  2. 00:21:345 (4,5) - Podrías invertir estos, de forma que el último tick blanco sea clickeable (quedaría slider-circle) o en otro caso, como tanto la slider-head como el slider-tail tienen sonidos contundentes, podrías combiarlo ppr 3 circles seguidos.
[Hard]
Nada acá que resaltar : ok_hand:

[Dax's Cha Cha Cha]
  1. 00:00:543 (2,3) - Ctrl+G quizás? asi haces que el jugador haga un movimiento en vez de quedarse quieto (y como el sonido es continuo, como que no se ve muy bien(?) same with 00:04:325 (2,3) - 00:08:108 (2,3) - 00:11:890 (2,3) - etc
    Solo eso o:
Perdón por no ser de más ayuda uguuuh
Esta todo bastante pulido ya :cries:
GL!
Todo cambiado, gracias Cosmo
DaxMasterix

Cosmolade wrote:

[Dax's Cha Cha Cha]
  1. 00:00:543 (2,3) - Ctrl+G quizás? asi haces que el jugador haga un movimiento en vez de quedarse quieto (y como el sonido es continuo, como que no se ve muy bien(?) same with 00:04:325 (2,3) - 00:08:108 (2,3) - 00:11:890 (2,3) - etc
    Solo eso o:
No changes this time, gomene cosmo :lol:
Arow
Dax's Cha Cha Cha

I'd make Overall Difficulty higher.
You can make spacings more carefully



00:01:725 (2) - Move it to x:324 y:109



00:03:144 (3,4,5) - make 3 touch border of 1



00:03:144 (3,4,5) - 00:06:926 (3,4,5) - 00:14:490 (3,4,5) - 00:18:272 (3,4,5) - 00:25:837 (3,4,5) - sometimes they are straight, sometimes curved. It's kinda random.
Make them all the same or you can use "converting sliders to stream" option to make triples from previous sliders like this:
00:17:799 (2) -
and put it here 00:18:272 (3,4,5) -



00:08:580 (1) - this shape can be done better



00:10:944 (1) - and 00:22:291 (1) - have very different spacing



00:26:546 (1) - delete spinner and map this part with circles and sliders.
DaxMasterix

x Arow wrote:

Dax's Cha Cha Cha

I'd make Overall Difficulty higher. I'd not
You can make spacings more carefully Fixed all the DS



00:01:725 (2) - Move it to x:324 y:109 Fixed the DS so, this is unnesecary now



00:03:144 (3,4,5) - make 3 touch border of 1 nope



00:03:144 (3,4,5) - 00:06:926 (3,4,5) - 00:14:490 (3,4,5) - 00:18:272 (3,4,5) - 00:25:837 (3,4,5) - sometimes they are straight, sometimes curved. It's kinda random. Random? They follows the previous slider nature (not form)
Make them all the same or you can use "converting sliders to stream" option to make triples from previous sliders like this:
00:17:799 (2) -
and put it here 00:18:272 (3,4,5) - Nah. this is ok



00:08:580 (1) - this shape can be done better it sure can



00:10:944 (1) - and 00:22:291 (1) - have very different spacing not now



00:26:546 (1) - delete spinner and map this part with circles and sliders. beatmap consistency
Thanks for the mod!
cha chucha
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 3853
Countdown: 1
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.6
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:MAP4 (Native Star)
TitleUnicode:MAP4(ネイティブスター)
Artist:Koji Kondo
ArtistUnicode:近藤浩治
Creator:MoodyRPG
Version:Dax's Cha Cha Cha
Source:SUPER MARIO WORLD
Tags:daxmasterix super nintendo snes smw star road
BeatmapID:1402715
BeatmapSetID:662679

[Difficulty]
HPDrainRate:7
CircleSize:4
OverallDifficulty:8
ApproachRate:9
SliderMultiplier:2
SliderTickRate:1

[Events]
//Background and Video events
0,0,"Road.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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3853,-100,4,2,0,40,0,0
7635,-100,4,2,0,45,0,0
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25837,-100,4,2,0,20,0,0
26546,-100,4,2,0,15,0,0
28437,-100,4,2,2,10,0,0


[Colours]
Combo1 : 128,255,0
Combo2 : 0,255,128
Combo3 : 0,225,225
Combo4 : 128,128,255

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ZekeyHache
ay dios xp
Topic Starter
MoodyRPG

ezek wrote:

ay dios xp
dios ay (?)

Updated Dax's diff :)
HappyRocket88
Modderino
2017-09-11 21:37 MoodyRPG: tienes tiempo para modear Happy?
2017-09-11 21:37 HappyRocket88: Creo que sí
2017-09-11 21:37 HappyRocket88: Cositas menores XD
2017-09-11 21:37 MoodyRPG: ACTION is listening to [https://osu.ppy.sh/b/1402715 Koji Kondo - MAP4 (Native Star)]
2017-09-11 21:38 MoodyRPG: esto es mucho menor
2017-09-11 21:38 MoodyRPG: xD
2017-09-11 21:40 HappyRocket88: </3
2017-09-11 21:40 HappyRocket88: qué mala persona sos
2017-09-11 21:40 MoodyRPG: why
2017-09-11 21:40 HappyRocket88: al no invitarme a la mario party
2017-09-11 21:41 MoodyRPG: soon....
2017-09-11 21:41 MoodyRPG: recuerda
2017-09-11 21:41 MoodyRPG: Rainbow Road <3
2017-09-11 21:43 MoodyRPG: gracias igual
2017-09-11 21:44 HappyRocket88: se puede hacer
2017-09-11 21:44 HappyRocket88: irc?
2017-09-11 21:44 MoodyRPG: no esta Dax
2017-09-11 21:44 MoodyRPG: (?)
2017-09-11 21:44 HappyRocket88: XD
2017-09-11 21:44 MoodyRPG: Kappa
2017-09-11 21:46 HappyRocket88: Bueno
2017-09-11 21:46 HappyRocket88: Creo que no hay nada en el folder
2017-09-11 21:47 HappyRocket88: :>
2017-09-11 21:47 HappyRocket88: enable countdown?
2017-09-11 21:47 HappyRocket88: sería bueno skinear eso >A<
2017-09-11 21:47 HappyRocket88: pero con el default del osu! skin suena feo ;w;
2017-09-11 21:48 MoodyRPG: ahi lo desabilite
2017-09-11 21:49 HappyRocket88: 00:09:762 (3) - i'm begging you
2017-09-11 21:49 HappyRocket88: this should start in the red tick xd
2017-09-11 21:49 HappyRocket88: será muy maluco colocar dos 1/2 slider ahí?
2017-09-11 21:49 MoodyRPG: suena mas consistente en el tick blanco
2017-09-11 21:50 MoodyRPG: lo puse asi porque sigue la melodia principal
2017-09-11 21:50 MoodyRPG: justo ahi
2017-09-11 21:51 HappyRocket88: XD
2017-09-11 21:51 HappyRocket88: ¿Usted pretende que yo modee esto?
2017-09-11 21:51 HappyRocket88: WTF
2017-09-11 21:51 MoodyRPG: por?
2017-09-11 21:52 HappyRocket88: la easy está buena
2017-09-11 21:52 HappyRocket88: demasiado diría yo xd
2017-09-11 21:52 MoodyRPG: heh
2017-09-11 21:52 HappyRocket88: Lo que me preocupa son esos
2017-09-11 21:52 HappyRocket88: 3/2 gaps
2017-09-11 21:52 HappyRocket88: que dejas a veces
2017-09-11 21:53 HappyRocket88: yo creo que podrías agregar un reverse a los slider largos para evitar eso en las partes difíciles
2017-09-11 21:53 MoodyRPG: en Easy?
2017-09-11 21:53 HappyRocket88: siii
2017-09-11 21:53 HappyRocket88: por ejemplo aquí no hay problema 00:00:071 (1,2) -
2017-09-11 21:53 HappyRocket88: porque el ritmo es cubierto por los ticks y es intuitivo
2017-09-11 21:54 HappyRocket88: pero acá 00:07:635 (1,2,3) -
2017-09-11 21:54 HappyRocket88: el ritmo cambia súbitamente y esos espacios entre las notas podría confundirlos
2017-09-11 21:54 HappyRocket88: para ello, no creo que sería malo agregar un reverse a este slider 00:07:635 (1) -
2017-09-11 21:56 MoodyRPG: tienes razon
2017-09-11 21:56 MoodyRPG: fixed
2017-09-11 21:56 HappyRocket88: solo en ése lo considero pertienente
2017-09-11 21:56 HappyRocket88: no sé si en este te guste 00:18:981 (1) -
2017-09-11 21:57 MoodyRPG: tambien lo hice
2017-09-11 21:57 MoodyRPG: for consistency you know
2017-09-11 21:57 HappyRocket88: XDDD
2017-09-11 21:57 HappyRocket88: REst of it, súper
2017-09-11 21:57 HappyRocket88: Fabu
2017-09-11 21:58 MoodyRPG: aunque no me creas
2017-09-11 21:58 MoodyRPG: muchos me dicen eso
2017-09-11 21:58 HappyRocket88: los combo colors están :ok_hand:
2017-09-11 21:58 MoodyRPG: good
2017-09-11 21:59 HappyRocket88: En la normal
2017-09-11 21:59 HappyRocket88: MUAUAAJAUAJAUAAJAU
2017-09-11 21:59 HappyRocket88: okya
2017-09-11 22:00 HappyRocket88: 00:01:725 (3,4) - este tipo de patrones sería más jugable en una hard o incluso en la advanced
2017-09-11 22:00 HappyRocket88: cubrir el círculo bajo el slider-end los obliga a prestar mucha atención en el approach rate que podría terminar confundiendolos porque no ven el círculo
2017-09-11 22:01 MoodyRPG: unstack?
2017-09-11 22:01 HappyRocket88: yeh
2017-09-11 22:02 HappyRocket88: 00:09:999 (4,5) - ctrl + g
2017-09-11 22:02 HappyRocket88: más por cuestiones rítmicas que de flow
2017-09-11 22:02 HappyRocket88: se siente un poco débil tener el slider-end de este sonido 00:10:471 -
2017-09-11 22:03 HappyRocket88: just as you did here 00:21:345 (4,5) -
2017-09-11 22:03 MoodyRPG: oke
2017-09-11 22:04 HappyRocket88: Es duro modiar cuando el modding assistant no te dice nada
2017-09-11 22:04 HappyRocket88: XD
2017-09-11 22:04 MoodyRPG: hue
2017-09-11 22:05 HappyRocket88: 00:23:473 (2) - es el único patrón donde lo agregas
2017-09-11 22:05 HappyRocket88: i mean comparado con 00:03:853 (1,2) -
2017-09-11 22:06 HappyRocket88: o 00:11:417 (1,2) -
2017-09-11 22:06 MoodyRPG: you're right
2017-09-11 22:07 HappyRocket88: Ay esa hard
2017-09-11 22:07 HappyRocket88: está
2017-09-11 22:07 HappyRocket88: LOVELY
2017-09-11 22:07 MoodyRPG: :3
2017-09-11 22:07 MoodyRPG: sencillo para un map corto
2017-09-11 22:07 HappyRocket88: yo le bajaría al HP para que no quede lo mismo del Dax >.<
2017-09-11 22:08 MoodyRPG: done
2017-09-11 22:09 HappyRocket88: 00:07:635 (1) - ayy esto debería tener más spaceado >.<
2017-09-11 22:09 HappyRocket88: same as 00:15:199 (1) -
2017-09-11 22:10 HappyRocket88: el nc va aquí 00:20:636 (4) - ?
2017-09-11 22:10 MoodyRPG: no se a donde ponerlos :D
2017-09-11 22:10 HappyRocket88: 00:22:764 (1,2,3,4,5,1,2,3,4) - ctrl + J (?) solo para que no queden tan cerquita ;w;
2017-09-11 22:12 MoodyRPG: good idea
2017-09-11 22:12 HappyRocket88: 00:06:926 (4,5,1) - http://puu.sh/xxCzE/3b6fd30c40.jpg
2017-09-11 22:12 HappyRocket88: este 00:07:635 (1) - haría stack con el 00:08:580 (4) -
2017-09-11 22:13 HappyRocket88: how about if we change 00:14:726 (4) - into two circles
2017-09-11 22:13 MoodyRPG: raro el pattern igual xD
2017-09-11 22:14 HappyRocket88: y los ponemos así
2017-09-11 22:14 HappyRocket88: http://puu.sh/xxCGa/1835428d8f.jpg
2017-09-11 22:14 MoodyRPG: mejor curveado
2017-09-11 22:14 MoodyRPG: no tan zig-zag
2017-09-11 22:16 HappyRocket88: oki!
2017-09-11 22:16 HappyRocket88: 00:20:636 (4) - ctrl +g para el spacing (?
2017-09-11 22:17 HappyRocket88: creo que ahí va nc
2017-09-11 22:17 MoodyRPG: añadi nc
2017-09-11 22:17 MoodyRPG: uff tremendo spacing xD
2017-09-11 22:17 HappyRocket88: nvm, el ctrl g lo pone re duro
2017-09-11 22:17 HappyRocket88: XDD
2017-09-11 22:17 MoodyRPG: see xD
2017-09-11 22:18 MoodyRPG: es por eso que añadi un pequeño spacing ahi entre los sliders
2017-09-11 22:19 HappyRocket88: uff!
2017-09-11 22:19 HappyRocket88: Creo que eso sería todo
2017-09-11 22:19 HappyRocket88: muy buen mapa
2017-09-11 22:19 HappyRocket88: veo este mapa y rompe mi kokoro </3
2017-09-11 22:19 MoodyRPG: nice
2017-09-11 22:20 MoodyRPG: por la nostalgia o por que no te di diff? xD
2017-09-11 22:20 HappyRocket88: ambas ;W;
2017-09-11 22:20 HappyRocket88: XDDD
2017-09-11 22:20 MoodyRPG: :D
2017-09-11 22:20 MoodyRPG: ok
2017-09-11 22:21 MoodyRPG: la diff de Dax tendras que postearla
2017-09-11 22:33 HappyRocket88: YEah
[Dax's Cha Cha Cha]
  1. 00:16:145 (1,2) - La manera cómo están ubicados estos sliders podría verse estéticamente mejor, ya que en términos de consistencia con la simetría que manejas en 00:12:363 (1,2) - 00:01:016 (1,2) - etc podría lucir más cómodo. Para ello, no creo que estaría mal manejar un patrón simétrico like this http://puu.sh/xxDYn/55b63ea535.jpg
Muchos éxitos!

(ノ・ω・)ノ
Topic Starter
MoodyRPG

HappyRocket88 wrote:

Modderino
2017-09-11 21:37 MoodyRPG: tienes tiempo para modear Happy?
2017-09-11 21:37 HappyRocket88: Creo que sí
2017-09-11 21:37 HappyRocket88: Cositas menores XD
2017-09-11 21:37 MoodyRPG: ACTION is listening to [https://osu.ppy.sh/b/1402715 Koji Kondo - MAP4 (Native Star)]
2017-09-11 21:38 MoodyRPG: esto es mucho menor
2017-09-11 21:38 MoodyRPG: xD
2017-09-11 21:40 HappyRocket88: </3
2017-09-11 21:40 HappyRocket88: qué mala persona sos
2017-09-11 21:40 MoodyRPG: why
2017-09-11 21:40 HappyRocket88: al no invitarme a la mario party
2017-09-11 21:41 MoodyRPG: soon....
2017-09-11 21:41 MoodyRPG: recuerda
2017-09-11 21:41 MoodyRPG: Rainbow Road <3
2017-09-11 21:43 MoodyRPG: gracias igual
2017-09-11 21:44 HappyRocket88: se puede hacer
2017-09-11 21:44 HappyRocket88: irc?
2017-09-11 21:44 MoodyRPG: no esta Dax
2017-09-11 21:44 MoodyRPG: (?)
2017-09-11 21:44 HappyRocket88: XD
2017-09-11 21:44 MoodyRPG: Kappa
2017-09-11 21:46 HappyRocket88: Bueno
2017-09-11 21:46 HappyRocket88: Creo que no hay nada en el folder
2017-09-11 21:47 HappyRocket88: :>
2017-09-11 21:47 HappyRocket88: enable countdown?
2017-09-11 21:47 HappyRocket88: sería bueno skinear eso >A<
2017-09-11 21:47 HappyRocket88: pero con el default del osu! skin suena feo ;w;
2017-09-11 21:48 MoodyRPG: ahi lo desabilite
2017-09-11 21:49 HappyRocket88: 00:09:762 (3) - i'm begging you
2017-09-11 21:49 HappyRocket88: this should start in the red tick xd
2017-09-11 21:49 HappyRocket88: será muy maluco colocar dos 1/2 slider ahí?
2017-09-11 21:49 MoodyRPG: suena mas consistente en el tick blanco
2017-09-11 21:50 MoodyRPG: lo puse asi porque sigue la melodia principal
2017-09-11 21:50 MoodyRPG: justo ahi
2017-09-11 21:51 HappyRocket88: XD
2017-09-11 21:51 HappyRocket88: ¿Usted pretende que yo modee esto?
2017-09-11 21:51 HappyRocket88: WTF
2017-09-11 21:51 MoodyRPG: por?
2017-09-11 21:52 HappyRocket88: la easy está buena
2017-09-11 21:52 HappyRocket88: demasiado diría yo xd
2017-09-11 21:52 MoodyRPG: heh
2017-09-11 21:52 HappyRocket88: Lo que me preocupa son esos
2017-09-11 21:52 HappyRocket88: 3/2 gaps
2017-09-11 21:52 HappyRocket88: que dejas a veces
2017-09-11 21:53 HappyRocket88: yo creo que podrías agregar un reverse a los slider largos para evitar eso en las partes difíciles
2017-09-11 21:53 MoodyRPG: en Easy?
2017-09-11 21:53 HappyRocket88: siii
2017-09-11 21:53 HappyRocket88: por ejemplo aquí no hay problema 00:00:071 (1,2) -
2017-09-11 21:53 HappyRocket88: porque el ritmo es cubierto por los ticks y es intuitivo
2017-09-11 21:54 HappyRocket88: pero acá 00:07:635 (1,2,3) -
2017-09-11 21:54 HappyRocket88: el ritmo cambia súbitamente y esos espacios entre las notas podría confundirlos
2017-09-11 21:54 HappyRocket88: para ello, no creo que sería malo agregar un reverse a este slider 00:07:635 (1) -
2017-09-11 21:56 MoodyRPG: tienes razon
2017-09-11 21:56 MoodyRPG: fixed
2017-09-11 21:56 HappyRocket88: solo en ése lo considero pertienente
2017-09-11 21:56 HappyRocket88: no sé si en este te guste 00:18:981 (1) -
2017-09-11 21:57 MoodyRPG: tambien lo hice
2017-09-11 21:57 MoodyRPG: for consistency you know
2017-09-11 21:57 HappyRocket88: XDDD
2017-09-11 21:57 HappyRocket88: REst of it, súper
2017-09-11 21:57 HappyRocket88: Fabu
2017-09-11 21:58 MoodyRPG: aunque no me creas
2017-09-11 21:58 MoodyRPG: muchos me dicen eso
2017-09-11 21:58 HappyRocket88: los combo colors están :ok_hand:
2017-09-11 21:58 MoodyRPG: good
2017-09-11 21:59 HappyRocket88: En la normal
2017-09-11 21:59 HappyRocket88: MUAUAAJAUAJAUAAJAU
2017-09-11 21:59 HappyRocket88: okya
2017-09-11 22:00 HappyRocket88: 00:01:725 (3,4) - este tipo de patrones sería más jugable en una hard o incluso en la advanced
2017-09-11 22:00 HappyRocket88: cubrir el círculo bajo el slider-end los obliga a prestar mucha atención en el approach rate que podría terminar confundiendolos porque no ven el círculo
2017-09-11 22:01 MoodyRPG: unstack?
2017-09-11 22:01 HappyRocket88: yeh
2017-09-11 22:02 HappyRocket88: 00:09:999 (4,5) - ctrl + g
2017-09-11 22:02 HappyRocket88: más por cuestiones rítmicas que de flow
2017-09-11 22:02 HappyRocket88: se siente un poco débil tener el slider-end de este sonido 00:10:471 -
2017-09-11 22:03 HappyRocket88: just as you did here 00:21:345 (4,5) -
2017-09-11 22:03 MoodyRPG: oke
2017-09-11 22:04 HappyRocket88: Es duro modiar cuando el modding assistant no te dice nada
2017-09-11 22:04 HappyRocket88: XD
2017-09-11 22:04 MoodyRPG: hue
2017-09-11 22:05 HappyRocket88: 00:23:473 (2) - es el único patrón donde lo agregas
2017-09-11 22:05 HappyRocket88: i mean comparado con 00:03:853 (1,2) -
2017-09-11 22:06 HappyRocket88: o 00:11:417 (1,2) -
2017-09-11 22:06 MoodyRPG: you're right
2017-09-11 22:07 HappyRocket88: Ay esa hard
2017-09-11 22:07 HappyRocket88: está
2017-09-11 22:07 HappyRocket88: LOVELY
2017-09-11 22:07 MoodyRPG: :3
2017-09-11 22:07 MoodyRPG: sencillo para un map corto
2017-09-11 22:07 HappyRocket88: yo le bajaría al HP para que no quede lo mismo del Dax >.<
2017-09-11 22:08 MoodyRPG: done
2017-09-11 22:09 HappyRocket88: 00:07:635 (1) - ayy esto debería tener más spaceado >.<
2017-09-11 22:09 HappyRocket88: same as 00:15:199 (1) -
2017-09-11 22:10 HappyRocket88: el nc va aquí 00:20:636 (4) - ?
2017-09-11 22:10 MoodyRPG: no se a donde ponerlos :D
2017-09-11 22:10 HappyRocket88: 00:22:764 (1,2,3,4,5,1,2,3,4) - ctrl + J (?) solo para que no queden tan cerquita ;w;
2017-09-11 22:12 MoodyRPG: good idea
2017-09-11 22:12 HappyRocket88: 00:06:926 (4,5,1) - http://puu.sh/xxCzE/3b6fd30c40.jpg
2017-09-11 22:12 HappyRocket88: este 00:07:635 (1) - haría stack con el 00:08:580 (4) -
2017-09-11 22:13 HappyRocket88: how about if we change 00:14:726 (4) - into two circles
2017-09-11 22:13 MoodyRPG: raro el pattern igual xD
2017-09-11 22:14 HappyRocket88: y los ponemos así
2017-09-11 22:14 HappyRocket88: http://puu.sh/xxCGa/1835428d8f.jpg
2017-09-11 22:14 MoodyRPG: mejor curveado
2017-09-11 22:14 MoodyRPG: no tan zig-zag
2017-09-11 22:16 HappyRocket88: oki!
2017-09-11 22:16 HappyRocket88: 00:20:636 (4) - ctrl +g para el spacing (?
2017-09-11 22:17 HappyRocket88: creo que ahí va nc
2017-09-11 22:17 MoodyRPG: añadi nc
2017-09-11 22:17 MoodyRPG: uff tremendo spacing xD
2017-09-11 22:17 HappyRocket88: nvm, el ctrl g lo pone re duro
2017-09-11 22:17 HappyRocket88: XDD
2017-09-11 22:17 MoodyRPG: see xD
2017-09-11 22:18 MoodyRPG: es por eso que añadi un pequeño spacing ahi entre los sliders
2017-09-11 22:19 HappyRocket88: uff!
2017-09-11 22:19 HappyRocket88: Creo que eso sería todo
2017-09-11 22:19 HappyRocket88: muy buen mapa
2017-09-11 22:19 HappyRocket88: veo este mapa y rompe mi kokoro </3
2017-09-11 22:19 MoodyRPG: nice
2017-09-11 22:20 MoodyRPG: por la nostalgia o por que no te di diff? xD
2017-09-11 22:20 HappyRocket88: ambas ;W;
2017-09-11 22:20 HappyRocket88: XDDD
2017-09-11 22:20 MoodyRPG: :D
2017-09-11 22:20 MoodyRPG: ok
2017-09-11 22:21 MoodyRPG: la diff de Dax tendras que postearla
2017-09-11 22:33 HappyRocket88: YEah
[Dax's Cha Cha Cha]
  1. 00:16:145 (1,2) - La manera cómo están ubicados estos sliders podría verse estéticamente mejor, ya que en términos de consistencia con la simetría que manejas en 00:12:363 (1,2) - 00:01:016 (1,2) - etc podría lucir más cómodo. Para ello, no creo que estaría mal manejar un patrón simétrico like this http://puu.sh/xxDYn/55b63ea535.jpg
Muchos éxitos!

(ノ・ω・)ノ
Gracias cohetefeliz :)
realy0_
Hello from #modrequest
Hitsounds : I find hitsounds a bit too loud because of the quiet and calm song. maybe reducing it by 5% on all the timings points.
Easy :
00:09:999 (3) - that slider should start 1 red tick earlier with 1 more loop because it sync better than having nothing on 00:09:762 (3) -
the another one at 00:21:345 (3) - is fine i think.
Normal :
Almost nothing to say.
Hard :
00:17:563 (2,3,4,5,6,7) - that pattern dosen't fit well because 00:17:563 (2,3) - sound different than 00:18:036 (4,5,6,7) - ,a square with 00:18:036 (4,5,6,7) - would work well or even better a star with 00:17:799 (3,4,5,6,7) -
Dax's Cha Cha Cha :
00:04:325 (2,3,1) - making a triangle with that pattern would fit better because the song's pitch went up down up and not up same up.
00:18:272 (3,4,5) - maybe that simple triangle pattern would fit better to break that consistancy http://i.imgur.com/D2I8Hu6.png
hope that my mod was a bit helpful
DaxMasterix

HappyRocket88 wrote:

[Dax's Cha Cha Cha]
  1. 00:16:145 (1,2) - La manera cómo están ubicados estos sliders podría verse estéticamente mejor, ya que en términos de consistencia con la simetría que manejas en 00:12:363 (1,2) - 00:01:016 (1,2) - etc podría lucir más cómodo. Para ello, no creo que estaría mal manejar un patrón simétrico like this http://puu.sh/xxDYn/55b63ea535.jpg
Fixed.

realy0_ wrote:

Dax's Cha Cha Cha :
00:04:325 (2,3,1) - making a triangle with that pattern would fit better because the song's pitch went up down up and not up same up. Nah it's ok
00:18:272 (3,4,5) - maybe that simple triangle pattern would fit better to break that consistancy http://i.imgur.com/D2I8Hu6.png Changed to sth else[/box]
Thanks!
lecha
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 3853
Countdown: 1
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 2
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:MAP4 (Native Star)
TitleUnicode:MAP4(ネイティブスター)
Artist:Koji Kondo
ArtistUnicode:近藤浩治
Creator:MoodyRPG
Version:Dax's Cha Cha Cha
Source:SUPER MARIO WORLD
Tags:daxmasterix super nintendo snes smw star road
BeatmapID:1402715
BeatmapSetID:662679

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CircleSize:4
OverallDifficulty:8
ApproachRate:9
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Combo4 : 128,128,255

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Topic Starter
MoodyRPG

realy0_ wrote:

Hello from #modrequest
Hitsounds : I find hitsounds a bit too loud because of the quiet and calm song. maybe reducing it by 5% on all the timings points. imo the hitsounds are fine
Easy :
00:09:999 (3) - that slider should start 1 red tick earlier with 1 more loop because it sync better than having nothing on 00:09:762 (3) -
the another one at 00:21:345 (3) - is fine i think. Fixed
Normal :
Almost nothing to say.
Hard :
00:17:563 (2,3,4,5,6,7) - that pattern dosen't fit well because 00:17:563 (2,3) - sound different than 00:18:036 (4,5,6,7) - ,a square with 00:18:036 (4,5,6,7) - would work well or even better a star with 00:17:799 (3,4,5,6,7) - I like this triangle pattern so no changes
Dax's Cha Cha Cha :
00:04:325 (2,3,1) - making a triangle with that pattern would fit better because the song's pitch went up down up and not up same up.
00:18:272 (3,4,5) - maybe that simple triangle pattern would fit better to break that consistancy http://i.imgur.com/D2I8Hu6.png
hope that my mod was a bit helpful
Thanks for mod :)
ZekeyHache
tatatata taaa ta taa ta cha cha cha ♫

[General]
  1. Desactiva el countdown en la diff de Dax. Es la unica que lo tiene activado y aunque no afecte nada igual para que no te lo repita otra persona xp
  2. Que tal una BG 16:9 para que las pantallas anchas no corten contenido? https://ezekk.s-ul.eu/Yz6YpTAb
[Easy]
  1. 00:22:764 (1) - Esta es la unica parte en toda la diff donde usas este ritmo. Para mantener tu consistencia debes usar como este 00:11:417 (1) -


[Normal]
  1. 00:16:854 (3) - Tu spacing base es 1.3, ya sabemos que esta bien que uno o dos puntitos off no importa, pero aqui la nota previa esta a 1.27 y la siguiente a 1.32, lo cual se nota mucho a primer ojazo y se ve algo mal.
  2. 00:18:036 (5,6) - Arregla estas tambien que andan por 1.27 xp
[Hard]
  1. 00:15:199 (1) - Deberias usar un jump como lo hiciste en 00:07:635 (1) - para enfasis en el sonido fuerte donde comienza la melodia
  2. 00:16:145 (3,1) - Tu blanket esta asquerosa, arreglala pls
  3. 00:18:981 (1,2) - En los demas patrones anteriores no usaste jumps para estos sliders 00:00:071 (1,2) - 00:03:853 (1,2) - . Pero usaste un ligero jump entre estos 00:15:199 (1,2) - asi que podrias reducir el jump grande de 00:18:981 (1,2) - a uno similar al mencinado para mantener algo de consistencia.
  4. 00:22:764 (1,2,3,4) - En el patron anterior que usaste de solo circulos para el tatatatata (3) y (4) estan stacked con (5). 00:11:417 (1,2,3,4) - Las dos maneras de mappear estan bien, pero elige una para mantener algo de consistencia.
  5. 00:25:837 (4) - Deberias quitarle el repeat y poner un circulo para que sea algo igual a 00:06:926 (4,5) -
[Dax's Cha Cha Cha]
  1. "Cha Cha Cha" en si no tiene conexion con la musica y dudo que muchos entiendan el nombre. Sugiero usar algo relacionado al juego o la cancion, asi como "Dax's Star".
  2. 00:18:272 (3,4,5) - A comparacion de los demas patrones de antijums que hiciste, este se ve muy diferente en diseño por las curva aguda que usaste. Sugiero hacerlo mas derecho para que no se vea tan diferente a los demas.
Avisame cuando tengas la metadata confirmada 👀
DaxMasterix

ezek wrote:

tatatata taaa ta taa ta cha cha cha

[Dax's Cha Cha Cha]
  1. "Cha Cha Cha" en si no tiene conexion con la musica y dudo que muchos entiendan el nombre. Sugiero usar algo relacionado al juego o la cancion, asi como "Dax's Star". Actually, There is a comparison of this song with the Mambo Genre (Dunno if that's the real name, at least in English). If you ask me, you should listen this. I mean, the 00:09:999 (3,4,5) objects (and similars) are pretend to be 00:16 in the Cha-Cha Mambo Tropical song, and is related with the Latin American Culture. Btw, now that I see that 00:09:999 I think the offset must be +1, just saying.
  2. 00:18:272 (3,4,5) - A comparacion de los demas patrones de antijums que hiciste, este se ve muy diferente en diseño por las curva aguda que usaste. Sugiero hacerlo mas derecho para que no se vea tan diferente a los demas. You're Right. Changed.
    I also removed the countdown.
Avisame cuando tengas la metadata confirmada 👀
Gracias por el mod! :D
carcuro
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 3853
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 2
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:MAP4 (Native Star)
TitleUnicode:MAP4(ネイティブスター)
Artist:Koji Kondo
ArtistUnicode:近藤浩治
Creator:MoodyRPG
Version:Dax's Cha Cha Cha
Source:SUPER MARIO WORLD
Tags:daxmasterix super nintendo snes smw star road
BeatmapID:1402715
BeatmapSetID:662679

[Difficulty]
HPDrainRate:7
CircleSize:4
OverallDifficulty:8
ApproachRate:9
SliderMultiplier:2
SliderTickRate:1

[Events]
//Background and Video events
0,0,"Road.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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Gero

Artist: 近藤浩治
Romanised artist: Koji Kondo
Title: MAP4(ネイティブスター) <- You should use it like that.
Romanised title: MAP4(Native Star) <- Also remember when we discussed about it on the other SMW mapset. Let's use the CD as reference as we did on the other set, so in this case it should be without an empty space between "4" and "(" that's all.
Source: SUPER MARIO WORLD

Links:

https://www.nintendo.co.jp/n02/shvc/mw/
http://www.a-suma.com/goods/music/cd/smw.htm
Topic Starter
MoodyRPG

ezek wrote:

tatatata taaa ta taa ta cha cha cha ♫

[General]
  1. Desactiva el countdown en la diff de Dax. Es la unica que lo tiene activado y aunque no afecte nada igual para que no te lo repita otra persona xp
  2. Que tal una BG 16:9 para que las pantallas anchas no corten contenido? https://ezekk.s-ul.eu/Yz6YpTAb
[Easy]
  1. 00:22:764 (1) - Esta es la unica parte en toda la diff donde usas este ritmo. Para mantener tu consistencia debes usar como este 00:11:417 (1) -


[Normal]
  1. 00:16:854 (3) - Tu spacing base es 1.3, ya sabemos que esta bien que uno o dos puntitos off no importa, pero aqui la nota previa esta a 1.27 y la siguiente a 1.32, lo cual se nota mucho a primer ojazo y se ve algo mal.
  2. 00:18:036 (5,6) - Arregla estas tambien que andan por 1.27 xp
[Hard]
  1. 00:15:199 (1) - Deberias usar un jump como lo hiciste en 00:07:635 (1) - para enfasis en el sonido fuerte donde comienza la melodia
  2. 00:16:145 (3,1) - Tu blanket esta asquerosa, arreglala pls no soy bueno en blankets xD, cambie un poco el patron
  3. 00:18:981 (1,2) - En los demas patrones anteriores no usaste jumps para estos sliders 00:00:071 (1,2) - 00:03:853 (1,2) - . Pero usaste un ligero jump entre estos 00:15:199 (1,2) - asi que podrias reducir el jump grande de 00:18:981 (1,2) - a uno similar al mencinado para mantener algo de consistencia.
  4. 00:22:764 (1,2,3,4) - En el patron anterior que usaste de solo circulos para el tatatatata (3) y (4) estan stacked con (5). 00:11:417 (1,2,3,4) - Las dos maneras de mappear estan bien, pero elige una para mantener algo de consistencia.
  5. 00:25:837 (4) - Deberias quitarle el repeat y poner un circulo para que sea algo igual a 00:06:926 (4,5) -
[Dax's Cha Cha Cha]
  1. "Cha Cha Cha" en si no tiene conexion con la musica y dudo que muchos entiendan el nombre. Sugiero usar algo relacionado al juego o la cancion, asi como "Dax's Star".
  2. 00:18:272 (3,4,5) - A comparacion de los demas patrones de antijums que hiciste, este se ve muy diferente en diseño por las curva aguda que usaste. Sugiero hacerlo mas derecho para que no se vea tan diferente a los demas.
Avisame cuando tengas la metadata confirmada 👀
Todo cambiado, gracias ezek :)

@Gero: Thanks for the metadata dude :)
ZekeyHache
one small thing was improved, I think it's fine now
~Bubbled~

log
2017-09-14 20:30 MoodyRPG: https://ezekk.s-ul.eu/Yz6YpTAb
2017-09-14 20:30 MoodyRPG: beautiful ~
2017-09-14 20:31 ezek: algo me salio mal en la imagen :v
2017-09-14 20:32 MoodyRPG: que cosa
2017-09-14 20:32 ezek: rote unas estrellas que no debi xp
2017-09-14 20:32 ezek: ahorita la arreglo
2017-09-14 20:32 MoodyRPG: oke
2017-09-14 20:38 MoodyRPG: done
2017-09-14 20:39 ezek: cha cha cha
2017-09-14 20:40 MoodyRPG: che che che (?)
2017-09-14 20:40 ezek: cho che man!
2017-09-14 20:40 MoodyRPG: Gens
2017-09-14 20:42 ezek: ACTION is editing [https://osu.ppy.sh/b/1402717 Koji Kondo - MAP4(Native Star) [Hard]]
2017-09-14 20:42 ezek: 00:14:963 (5,1) - haz un jump chico aqui
2017-09-14 20:42 ezek: es como aqui 00:07:398 (5,1) -
2017-09-14 20:42 ezek: asi que deberia llevarlo
2017-09-14 20:44 MoodyRPG: http://puu.sh/xA4F0/d1047e0af8.jpg
2017-09-14 20:44 MoodyRPG: si tienes alguna idea, la acepto xD
2017-09-14 20:44 ezek: mmm
2017-09-14 20:47 ezek: que tal ? https://osu.ppy.sh/ss/9091309
2017-09-14 20:49 MoodyRPG: bueno
2017-09-14 20:49 ezek: espera
2017-09-14 20:50 ezek: encontre uno mejor
2017-09-14 20:50 ezek: asi los jumps no quedan exagerados https://osu.ppy.sh/ss/9091313
2017-09-14 20:56 MoodyRPG: quedo coool
2017-09-14 20:56 MoodyRPG: daddy cool
2017-09-14 20:56 ezek: :v
2017-09-14 20:56 ezek: dale update
2017-09-14 20:56 ezek: o
2017-09-14 20:57 MoodyRPG: o
2017-09-14 20:57 MoodyRPG: listo
Topic Starter
MoodyRPG

ezek wrote:

one small thing was improved, I think it's fine now
~Bubbled~

log
2017-09-14 20:30 MoodyRPG: https://ezekk.s-ul.eu/Yz6YpTAb
2017-09-14 20:30 MoodyRPG: beautiful ~
2017-09-14 20:31 ezek: algo me salio mal en la imagen :v
2017-09-14 20:32 MoodyRPG: que cosa
2017-09-14 20:32 ezek: rote unas estrellas que no debi xp
2017-09-14 20:32 ezek: ahorita la arreglo
2017-09-14 20:32 MoodyRPG: oke
2017-09-14 20:38 MoodyRPG: done
2017-09-14 20:39 ezek: cha cha cha
2017-09-14 20:40 MoodyRPG: che che che (?)
2017-09-14 20:40 ezek: cho che man!
2017-09-14 20:40 MoodyRPG: Gens
2017-09-14 20:42 ezek: ACTION is editing [https://osu.ppy.sh/b/1402717 Koji Kondo - MAP4(Native Star) [Hard]]
2017-09-14 20:42 ezek: 00:14:963 (5,1) - haz un jump chico aqui
2017-09-14 20:42 ezek: es como aqui 00:07:398 (5,1) -
2017-09-14 20:42 ezek: asi que deberia llevarlo
2017-09-14 20:44 MoodyRPG: http://puu.sh/xA4F0/d1047e0af8.jpg
2017-09-14 20:44 MoodyRPG: si tienes alguna idea, la acepto xD
2017-09-14 20:44 ezek: mmm
2017-09-14 20:47 ezek: que tal ? https://osu.ppy.sh/ss/9091309
2017-09-14 20:49 MoodyRPG: bueno
2017-09-14 20:49 ezek: espera
2017-09-14 20:50 ezek: encontre uno mejor
2017-09-14 20:50 ezek: asi los jumps no quedan exagerados https://osu.ppy.sh/ss/9091313
2017-09-14 20:56 MoodyRPG: quedo coool
2017-09-14 20:56 MoodyRPG: daddy cool
2017-09-14 20:56 ezek: :v
2017-09-14 20:56 ezek: dale update
2017-09-14 20:56 ezek: o
2017-09-14 20:57 MoodyRPG: o
2017-09-14 20:57 MoodyRPG: listo
The star shines ~

Thanks ezek :)
XinCrin
Moody ql bueno para rankear mapus.
Cosmolade

XinCrin wrote:

Moody ql bueno para rankear mapus.
DaxMasterix

Cosmolade wrote:

XinCrin wrote:

Moody ql bueno para rankear mapus.
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