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Marina and the Diamonds - Bubblegum Bitch

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Topic Starter
riffy
This beatmap was submitted using in-game submission on 17 сентября 2017 г. at 22:29:01

Artist: Marina and the Diamonds
Title: Bubblegum Bitch
Tags: & Liuth electra heart marina lambrini diamandis Μαρίνα Λαμπρινή Διαμαντή electro synthie synthpop synth
BPM: 158
Filesize: 4296kb
Play Time: 02:33
Difficulties Available:
  1. Challenging (2,69 stars, 346 notes)
  2. Liuth's Average (2,01 stars, 219 notes)
  3. Queen (3,8 stars, 397 notes)
  4. Simple (1,78 stars, 171 notes)
Download: Marina and the Diamonds - Bubblegum Bitch
Information: Scores/Beatmap Listing
---------------
Welcome to the life of Electra Heart!

Topic Starter
riffy


Easy wasn't there back then, but I think it's still reasonable
Pachiru
Hey Bakari,

I just come here with a little suggestion (I'll mod this song tonight) about color on sliders border. I think that the yellow you use is a little bit too shiny, why you not using a color in R: 255 G: 192 B: 0 instead? It would be less shiny, and less distracting.
Topic Starter
riffy
It definitely looks better, thank you! ♥
tokiko
на секунду представлю, что здесь написано Source: 東方Project

log
2017-09-09 07:47 Bakari: ACTION is listening to [https://bakarisu.s-ul.eu/U44ciJ1o.osz Basshunter - Dota 2017 remix] 
2017-09-09 07:48 tokiko: Shrek and the Donkey - The Swamp Is Ours (hardstep dub remix).osz
2017-09-09 07:48 tokiko: ух ты, жёлтые стенки слайдеров
2017-09-09 07:49 Bakari: the future is here!
2017-09-09 07:49 Bakari: За 5 лет я научился красить слайдеры под логотип билайна
2017-09-09 07:50 tokiko: 00:12:668 (6) - тут звучит даже сильнее, чем 00:11:908 (3) - тут, но при этом спейсинга меньше!
2017-09-09 07:51 tokiko: а ещё я всегда делаю маленький сл, потому что не люблю 00:13:997 (4,3) - такое вот
2017-09-09 07:52 tokiko: 00:43:807 (3) - я эксперт, тут стак сломался (или мой монитор снова)
2017-09-09 07:53 tokiko: 01:21:402 (1,3) - и тут тоже наверное..
2017-09-09 07:54 Bakari: Я со стаками особо не парюсь, они у меня остаются грязными всегда
2017-09-09 07:54 tokiko: 01:44:756 (2,1) - так близко друг к другу стоят
2017-09-09 07:55 Bakari: А вот это поправить точно надл
2017-09-09 07:55 tokiko: 01:49:123 (2) - видел такие слайдеры во многих стареньких картах, приятные
2017-09-09 07:56 Bakari: Их очень любят старые мапперы, не сдержался
2017-09-09 07:57 tokiko: 01:53:301 (3) - а тут я бы что-то [https://puu.sh/xv8DI.jpg такое] сделал вместо скучненьких реверсов
2017-09-09 07:58 tokiko: ну и в следующем моменте тоже, да
2017-09-09 07:58 tokiko: 02:28:807 (3,2) - а про это не знаю, выглядит так, как будто ты специально анстакнул
2017-09-09 08:00 Bakari: Реверсы оставил, а вот стак немного почистил, кстати o/
2017-09-09 08:01 tokiko: 02:24:440 (3) - ещё этот слайдер лучше бы смотрелся, если бы стоял левее ради идеального треугольничка
Topic Starter
riffy
Cпасибо!
Aurele
ohh
Venix
Just some things about Liuth's diff

Shouldn't metadata be "Marina and the Diamonds - Bubblegum Bitch"?
Based on official site: http://marinaandthediamonds.com/electraheart.php

Tags are inconsistent btw

normal-hitclap.wav is unused

[Liuth]
  1. 00:20:642 (1,3) - Napraw tego stacka ;_;
  2. 00:26:339 - 2x1/1 to nie trochę za krótko jak na przerwę pomiędzy spinnerem a obiektem na normalu? // 01:11:908 - To samo tutaj.
  3. 00:42:668 (3) - Co sądzisz o daniu tego slidera trochę niżej, żeby flow było podobne do 00:40:389 (4,5,6) - tego?
  4. 01:35:452 (4) - Ten repeat to tutaj tak średnio pasuje bo nie ma jakby podobnych dźwięków, Jak wywalisz 01:35:073 (3) - tego slidera i przesuniesz tego o 1/1 w lewo na osi czasu to będzie działało lepiej, ale możesz też wywalić 01:35:452 (4) - tego i dać tutaj 01:35:073 - 2x1/2 i kóko.
  5. 02:21:402 (7) - 02:22:921 (3) - proszę stacknij to bo wygląda okropnie
  6. 02:28:237 (1) - Tutaj raczej nie ma dźwięku na repeata, preferuję zrobić to tak, jak zrobiłeś 02:31:275 (1) - tutaj.
Good luck~!
Liuth

Venix wrote:

[Liuth]
  1. 00:20:642 (1,3) - Napraw tego stacka ;_; Poprawione!
  2. 00:26:339 - 2x1/1 to nie trochę za krótko jak na przerwę pomiędzy spinnerem a obiektem na normalu? // 01:11:908 - To samo tutaj. Nah, powinno wystarczyć. Testowałem i powinno być ok.
  3. 00:42:668 (3) - Co sądzisz o daniu tego slidera trochę niżej, żeby flow było podobne do 00:40:389 (4,5,6) - tego? Pomysł nie jest sam w sobie zły, zastanowię się nad tym, gdyż flow tragiczny nie jest, a sam slider robiłem głównie pod wygląd patternu
  4. 01:35:452 (4) - Ten repeat to tutaj tak średnio pasuje bo nie ma jakby podobnych dźwięków, Jak wywalisz 01:35:073 (3) - tego slidera i przesuniesz tego o 1/1 w lewo na osi czasu to będzie działało lepiej, ale możesz też wywalić 01:35:452 (4) - tego i dać tutaj 01:35:073 - 2x1/2 i kóko. Nad tym też pomyślę. Mapowałem to czysto pod wokal, tak aby brzmiało to trochę jak GAM - odbicie BI - CZ, ale pomyślę nad reworkiem żeby jakoś bardziej sensownie to wyglądało.
  5. 02:21:402 (7) - 02:22:921 (3) - proszę stacknij to bo wygląda okropnie Zrobione!
  6. 02:28:237 (1) - Tutaj raczej nie ma dźwięku na repeata, preferuję zrobić to tak, jak zrobiłeś 02:31:275 (1) - tutaj. Też pomyślę nad tym, według mnie jest okej.
Dziękować bardzo za poprawki :V
Liuth
Oh, by the way. I'm off 'til either 25th of September or 2nd of October (depending on the circumstances), until this time Bakari said he will handle all the mods for my diff. <3
Pachiru
[Plebian]

  1. 01:00:136 (1,2,3,1,2,3) - To be honest, that feels pretty weird to have that part undermapped compared to the following that is normally mapped. Since the other beats are strong and they're not mapped, I think that would be better to map them (i'm talking about those beats; 01:00:516 - ; 01:04:313 - )
  2. 01:59:377 (1) - This spinner looks pretty random, since it's covering a space that don't show any difference with the rest of the break. So why placing it here? I think that would be "better" to delete this spinner, and letting the break end with this pattern: 02:03:933 (1) - instead.
[Liuth's Average]
  1. I think this point is more directed to Bakari, since he is the host of the set. Don't you think that would be better to rename the Average into something more "fitting" with the diff name spread? Cause "Average" diff name feel quite "vague" compared to the rest of the diff name.
  2. 00:25:199 (1) - For this spinner, I think that would be better to make a pattern like this instead. https://puu.sh/xwu7R/58af6038d3.png / Because the spinner gives a very small recovering time for the player. I think the spinning time is good, though.
  3. 01:07:731 (4,5,6) - I think this pattern could be quite reworked, since it's not very flow-friendly, compared to the rest of the patterns here. Something like this would be better to play: https://puu.sh/xwunU/0f300820b8.png
  4. 01:10:769 (1) - Same as previously, I think that the spinner should be removed, and mapped with sliders/circles instead.
  5. 02:00:896 (1) - As I said on Easy diff, I think that spinner feels pretty "random" placed. So removing it would be better in my opinion.
  6. 02:08:490 (4,5,6) - Try to improving the flow of the pattern, to make it less "harsh", like this: https://puu.sh/xwuSV/8327b5c8e5.png
  7. 02:11:908 (4) - I'm not sure if it's up on the HP bar, but please check it with the original skin.
  8. 02:16:085 (1,2,3) - Try something more clean like this. https://puu.sh/xwv10/bdcfdc4256.png
[High Class]
  1. 00:14:187 (1) - From here, I feel like this part is undermapped, compared to the Normal diff. But since it's a GD, I don't think it's a problem. I just point it out.
  2. 00:41:908 (1,2) - I think this is undermapped compared to this: 00:40:389 (1,2,3,4,5) - but they're in the same part. Like for instance, make those two notes I timestamped into sliders, so they can follow the vocals, and be more consistant with this: 00:39:630 (2,3,1,2,3,4,5) - cause here you're focusing vocals. (I hope I explained it well)
  3. 01:27:478 (1,2) - As you can guess, if you apply it before, then apply it everywhere else in the map :)
I don't think that the two last point I send are "important" but I think they should be considered, and I would like to know why you refuse, if you deny it cause it interests me :)

[Queen]
  1. 00:22:731 - I think you should map this beat, cause it's somehow important.
PERFECT! <3
Topic Starter
riffy

Pachiru wrote:

[Plebian]

  1. 01:00:136 (1,2,3,1,2,3) - To be honest, that feels pretty weird to have that part undermapped compared to the following that is normally mapped. Since the other beats are strong and they're not mapped, I think that would be better to map them (i'm talking about those beats; 01:00:516 - ; 01:04:313 - ) Whoa, a consistency gap. Let me fill that up!
  2. 01:59:377 (1) - This spinner looks pretty random, since it's covering a space that don't show any difference with the rest of the break. So why placing it here? I think that would be "better" to delete this spinner, and letting the break end with this pattern: 02:03:933 (1) - instead. The reason is to make the break less long and to get the long vocal tone as an introduction to the actual thing. Entering the next part with a spinner just feels slightly better for the structure, I suppose. Will consider removing it, though, since it does sound a little strange to me now
[Liuth's Average]
  1. I think this point is more directed to Bakari, since he is the host of the set. Don't you think that would be better to rename the Average into something more "fitting" with the diff name spread? Cause "Average" diff name feel quite "vague" compared to the rest of the diff name. Well, the only problem is to find something that'd be more fitting, though. So far Average is literally the best I could come up with.
  2. 00:25:199 (1) - For this spinner, I think that would be better to make a pattern like this instead. https://puu.sh/xwu7R/58af6038d3.png / Because the spinner gives a very small recovering time for the player. I think the spinning time is good, though. Though I believe that 2 beats of recovery time is enough for a Normal here, It's not the easiest difficulty, and the overall structure is pretty dense, so it works with the spinner. <I'll get more opinions either way>
  3. 01:07:731 (4,5,6) - I think this pattern could be quite reworked, since it's not very flow-friendly, compared to the rest of the patterns here. Something like this would be better to play: https://puu.sh/xwunU/0f300820b8.png Sure thing!
  4. 01:10:769 (1) - Same as previously, I think that the spinner should be removed, and mapped with sliders/circles instead. Same as previously, I suppose
  5. 02:00:896 (1) - As I said on Easy diff, I think that spinner feels pretty "random" placed. So removing it would be better in my opinion. Yep, the same thing here, I'll definitely consider that, but I think it should stay at least for now
  6. 02:08:490 (4,5,6) - Try to improving the flow of the pattern, to make it less "harsh", like this: https://puu.sh/xwuSV/8327b5c8e5.png I softened it a little keeping the initial arc-flow Liuth wanted
  7. 02:11:908 (4) - I'm not sure if it's up on the HP bar, but please check it with the original skin. riiiiight below it, Liuth the edgy mapper :D
  8. 02:16:085 (1,2,3) - Try something more clean like this. https://puu.sh/xwv10/bdcfdc4256.png softened the intended flow while still keeping it
[High Class]
  1. 00:14:187 (1) - From here, I feel like this part is undermapped, compared to the Normal diff. But since it's a GD, I don't think it's a problem. I just point it out. It kinda is, but I am way more harsh with the amount of circles in the map in general, and throwing more stuff in would probably damage the balance. Besides, the less dense rhythm here makes kiais feel more interesting.
  2. 00:41:908 (1,2) - I think this is undermapped compared to this: 00:40:389 (1,2,3,4,5) - but they're in the same part. Like for instance, make those two notes I timestamped into sliders, so they can follow the vocals, and be more consistant with this: 00:39:630 (2,3,1,2,3,4,5) - cause here you're focusing vocals. (I hope I explained it well) but the thing about circles is that unlike 1/2 sliders they require a bit more aim/accuracy and timing, so in this case I intentionally use circles to make things harder as to highlight the peaks of the vocals. Hopefully it makes sense
  3. 01:27:478 (1,2) - As you can guess, if you apply it before, then apply it everywhere else in the map :) Well, I suppose we'll have to keep it this way to make the whole thing line up with the concept of an accuracy-heavy difficulty
I don't think that the two last point I send are "important" but I think they should be considered, and I would like to know why you refuse, if you deny it cause it interests me :)

[Queen]
  1. 00:22:731 - I think you should map this beat, cause it's somehow important. Sure
PERFECT! <3
Thank you very much, I'll get to Liuth's part tomorrow. ♥
Aurele
irc log
01:27 Gabe: np
01:27 *Bakari is editing [https://osu.ppy.sh/b/1410937 Marina and the Diamonds - Bubblegum Bitch [Liuth's Average]]
01:29 Gabe: boi
01:29 *Gabe is editing [https://osu.ppy.sh/b/1410938 Marina and the Diamonds - Bubblegum Bitch [Queen]]
01:29 Gabe: 00:43:997 -
01:30 Bakari: yeaaah, but it's kinda weak so i'm ignoring it
01:30 Gabe: ???
01:30 Gabe: it's technically part of the lyrics lol
01:31 Bakari: 00:44:187 - compare it with the next beat, I'd rather drop it out to make the next beat stand out
01:31 Gabe: but, it's the only time you're doing this
01:32 Gabe: else you're emphasizing every vocals
01:34 Gabe: I tend to understand your point, but it still feels missing :c
01:34 Gabe: also
01:34 Bakari: I do it a lot, it's just often works in a different way, 00:42:098 - here 00:42:478 - or here, the idea is very similar
01:35 Bakari: 00:45:516 - again 1/2 vocals ignored
01:35 Gabe: there's nothing there
01:35 Gabe: o.o
01:36 Bakari: that's weird, I hear some cut-off there :v
01:36 Gabe: there's only the follow-up of 'miss' which is already the end of 00:44:946 (1) -
01:37 Gabe: it's like the mix of pronounciation of 'Miss' and 'Sugar'
01:37 Gabe: so, that's okay there
01:39 Gabe: Coming back at 00:41:908 (1) - vs 00:43:807 (3) - , you're pretty much following the vocals, even thought it's not in a clickable manner, while the second, you're just ignoring it completely. you can technically do the same thing to 00:43:807 (3) - by changing the circle by a 1/2 slider instead
01:39 Bakari: hm, I haven't thought of a 1/2 slider at all
01:39 Bakari: let me try that
01:44 Bakari: oh, that works, I guess I'll apply that for the similar gaps in every kiai, then
01:44 Gabe: perf :D
01:45 Gabe: Another thing: 01:33:554 (1,2,3,4,5) - vs 01:36:592 (1,2,3,4,5) - I don't really understand why these two are so different while they represent the same thing. aka, the vocals in here are well emphasized with the first example, while the second is lackluster. You can actually fix that by moving 01:36:782 (2) - to 01:37:161 (3) -. It will follow the vocals and do a similar effect as the first example, while being more brutal as there's only circles :3c
01:46 Bakari: I guess that's what I meant to do, but then kinda messed up the pattern
01:47 Bakari: Definitely changing that
01:47 Gabe: alright, cool :D
01:47 Gabe: I have nothing else to point out on that diff
01:48 Gabe: Liuth's diff is supposed to be what? a Hard?
01:49 Bakari: both High Class and Advanced are meant as Normal+ difficulties
01:49 Bakari: Queen is like a Hard+
01:49 Bakari: Plebian is a kind of an Easy diff
01:49 Gabe: okay yeah, got u
01:54 Bakari: oh, and by the way, do you think Average is a good enough name for the difficulty?
01:55 Gabe: sounds out of context
01:56 Gabe: would 'Majesty' be too much? LOL
01:56 Bakari: For Liuth's diff? I guess that's too much
01:58 Bakari: I can just go with something generic like Simple/Average/Challenging and then Queen
01:58 Gabe: yeah
01:58 Gabe: that wouldn't follow your other map's diff titles, but why not
01:59 Bakari: as long as I can keep Queen as the name for the top diff, I'm fine with it \o/
01:59 Gabe: great~ c:

general opinion over the 'Queen' diff c:
Kotori-Chan
licka licka lips ~

Simple

00:40:389 (3,4,5) - i suck at explaining~ but this here kinda doesnt stand out that much how it should imo. that lick lick ~ just kinda gets lost and doesnt feel any special. How about adding 1/1 slider here 00:38:870 - and 00:39:630 - like that the licka licka lips part 00:40:389 - would kinda stand out alot more !! hope you understand what i mean ;w; you probably would need to apply this in every kiai if you decide so !! because i just saw you did that in every single one ~

00:49:503 (3,4,5) - maybe making this a symmetrical pattern ? just for making it look a bit more clean and beautiful https://osu.ppy.sh/ss/9069553
02:14:566 (3,4,5) - ^^^^
01:10:769 - so i tried a bit around and this was the only "good..." pattern i could find https://osu.ppy.sh/ss/9069597 if you find a way adding a 1 slider that would be really damn cool :>

Average

Liuth =w= <33

01:08:490 (6,1) - in my eyes this blanket kinda looks a bit ugly ~ maybe simply make 01:08:490 (6) - a curved one ? i meaaannn~ http://osu.ppy.sh/ss/9069718 dont you agree that this looks alot better =w= ?

So i looked trough this thing atleast like 4freaking times and this is all i can find, i guess pachi already fixed everything with his monster mod ~

Challenging

uuhhhmmmmhttp://puu.sh/xxpcI/0c42e65e51.png Editor pls ????

00:49:503 (1,2,3,4,5) - basically the only overmapped note is this one ! 00:50:073 (4) - and destroying the whole pattern is actually pretty stupid because i really like it, soooo~ how about adding a slider instead of 00:49:883 (3) - i think that would suit a bit better :)

01:20:263 (2) - sry but what is this blanket bakari !!!i know you can do better D: whai not just make it a straight slider ! https://osu.ppy.sh/ss/9069864

Queen

Holy shit that was fun to play !!!!
But seriously cant find anything in this diff...~ all perfect in my eyes ;w;


Hope mod was somewhat helpful !!!! really tried what i can, but your maps always give me a hard time at modding D:
good luck with it !! <333
Topic Starter
riffy

Kotori-Chan wrote:

licka licka lips ~

Simple

00:40:389 (3,4,5) - i suck at explaining~ but this here kinda doesnt stand out that much how it should imo. that lick lick ~ just kinda gets lost and doesnt feel any special. How about adding 1/1 slider here 00:38:870 - and 00:39:630 - like that the licka licka lips part 00:40:389 - would kinda stand out alot more !! hope you understand what i mean ;w; you probably would need to apply this in every kiai if you decide so !! because i just saw you did that in every single one ~ I'd prefer to keep that, I believe thta the chain of four circles requires enough accuracy and precision to put enough strain on players and stress the thing properly

00:49:503 (3,4,5) - maybe making this a symmetrical pattern ? just for making it look a bit more clean and beautiful https://osu.ppy.sh/ss/9069553
02:14:566 (3,4,5) - ^^^^ done for both
01:10:769 - so i tried a bit around and this was the only "good..." pattern i could find https://osu.ppy.sh/ss/9069597 if you find a way adding a 1 slider that would be really damn cool :> thought about this, I think I'll keep the straight thingies as they represent the "straight to" vocal line

Average

Liuth =w= <33

01:08:490 (6,1) - in my eyes this blanket kinda looks a bit ugly ~ maybe simply make 01:08:490 (6) - a curved one ? i meaaannn~ http://osu.ppy.sh/ss/9069718 dont you agree that this looks alot better =w= ? Liuth is all about the linear/circular contrast things, I believe it was meant this way

So i looked trough this thing atleast like 4freaking times and this is all i can find, i guess pachi already fixed everything with his monster mod ~ praise pachiru \o/

Challenging

uuhhhmmmmhttp://puu.sh/xxpcI/0c42e65e51.png Editor pls ???? wtf bakari???

00:49:503 (1,2,3,4,5) - basically the only overmapped note is this one ! 00:50:073 (4) - and destroying the whole pattern is actually pretty stupid because i really like it, soooo~ how about adding a slider instead of 00:49:883 (3) - i think that would suit a bit better :) whoa, how did I miss it D:

01:20:263 (2) - sry but what is this blanket bakari !!!i know you can do better D: whai not just make it a straight slider ! https://osu.ppy.sh/ss/9069864 that was not meant as a blanket, though :c it's a circular/linear flow

Queen

Holy shit that was fun to play !!!!
But seriously cant find anything in this diff...~ all perfect in my eyes ;w; that's awesome!


Hope mod was somewhat helpful !!!! really tried what i can, but your maps always give me a hard time at modding D:
good luck with it !! <333
Thank you! ♥
schoolboy
im poppy
Krfawy
General
  1. I am sure you could use claps during kiais on circles in moments like 00:39:250 - 00:40:009 - 00:40:769 - etc. Come on, they need some clappy LVUing! Especially when there still is that outcast one here in the highest difficulty 00:44:566 - :C
Queen
  1. 01:05:452 (1,2) - and 01:05:832 (3) - I am sure that CTRL+G'ing these would improve the movement of the pattern as well as the progression from the previous triangle to another one and the sounds that are audible here 01:05:642 (2,3) - the percussion. Right now the pattern looks good but it plays just meh. :v
  2. Because of the custom stacking overlaps on moments like 00:16:465 (2,3) - 00:23:680 (1,2,3,4) - and so on I am sure it would be wise to make 01:21:402 (1,2,3,4) - these customly stacked too.
  3. 01:49:123 (2) - I am sure you can make it a bit more symmetrical, aga. o3o
  4. 02:33:555 (1) - TBH the movement is a little bit jerky so I would recommend you put it somewhere like X470 Y232 so the it's straighter and nicer to catch I guess.
Challenging
  1. Maaaaaaybe I would set AR6.5 because of 00:40:389 (1,2,3,4,5) - because AR7 is not needed imo but just a half more would be nice. o/
  2. 00:41:908 (1,2) - TBH this one needs a triple sounding pattern imo as the sounds just call for the stress when 00:42:668 (3,4) - the vocals here are centred on the particular sounds more than on the moment described above, imo. And tbh I would use two short sliders here 00:43:427 (1,2) - too because of the vocals that are quite significant imo. Similar situations would occur on 01:27:478 (1,2) - 01:28:997 (1,2) - 02:06:971 (1,2) - 02:08:490 (1,2) - 02:22:161 (1,2) - 02:23:680 (1,2) -
Lower diffs are totally fine imo.

Nice mapset! Good luck with the ranking process guys! o3o/
Marmowka
Милота :3 На репите ~
Topic Starter
riffy

Krfawy wrote:

General
  1. I am sure you could use claps during kiais on circles in moments like 00:39:250 - 00:40:009 - 00:40:769 - etc. Come on, they need some clappy LVUing! Especially when there still is that outcast one here in the highest difficulty 00:44:566 - :C Sure!
Queen
  1. 01:05:452 (1,2) - and 01:05:832 (3) - I am sure that CTRL+G'ing these would improve the movement of the pattern as well as the progression from the previous triangle to another one and the sounds that are audible here 01:05:642 (2,3) - the percussion. Right now the pattern looks good but it plays just meh. :v true
  2. Because of the custom stacking overlaps on moments like 00:16:465 (2,3) - 00:23:680 (1,2,3,4) - and so on I am sure it would be wise to make 01:21:402 (1,2,3,4) - these customly stacked too.Sure
  3. 01:49:123 (2) - I am sure you can make it a bit more symmetrical, aga. o3o can't really find a way to. moved it very slightly, but saw no result :v
  4. 02:33:555 (1) - TBH the movement is a little bit jerky so I would recommend you put it somewhere like X470 Y232 so the it's straighter and nicer to catch I guess. It's kind of an arc/angle thingy, so I'd rather keep it the way it is
Challenging
  1. Maaaaaaybe I would set AR6.5 because of 00:40:389 (1,2,3,4,5) - because AR7 is not needed imo but just a half more would be nice. o/ I'd keep it 6, after all it's more like a Normal+, rather than an actual hard. kind of a playability thing
  2. 00:41:908 (1,2) - TBH this one needs a triple sounding pattern imo as the sounds just call for the stress when 00:42:668 (3,4) - the vocals here are centred on the particular sounds more than on the moment described above, imo. And tbh I would use two short sliders here 00:43:427 (1,2) - too because of the vocals that are quite significant imo. Similar situations would occur on 01:27:478 (1,2) - 01:28:997 (1,2) - 02:06:971 (1,2) - 02:08:490 (1,2) - 02:22:161 (1,2) - 02:23:680 (1,2) - I feel like circles highlight the main peaks and add an extra layer of contrast to the thing, it feels more natural to have it mapped this way to me
Lower diffs are totally fine imo.

Nice mapset! Good luck with the ranking process guys! o3o/
Thank you!
Namki
00:30:136 (3,4,5) - привет я бакари, и мне плевать на спейсинг емпхазис. Вокал говорит о том, что стакать тут точно не стоит, диффка идет очень такая интенсивная энергичная, а тут такое. зря-зря. это хайдиффа офк

ну и по мне, хсов маловато, я б вне киай секций еще финишев поставил бы на какие-то нибудь большие белые тики
и стандарт хсы сак

гл
Topic Starter
riffy

Namki wrote:

00:30:136 (3,4,5) - привет я бакари, и мне плевать на спейсинг емпхазис. Вокал говорит о том, что стакать тут точно не стоит, диффка идет очень такая интенсивная энергичная, а тут такое. зря-зря. это хайдиффа офк а мне кажется, там оно не надо. там весь парт про микс джампов и стаков во всех их вариациях, да и стак сам по себе можно воспринять как очень хардкорный антиджамп, а это - как раз таки выделение спейсингом!

ну и по мне, хсов маловато, я б вне киай секций еще финишев поставил бы на какие-то нибудь большие белые тики я думал, но я хочу сильный контраст киаев и не-киаев, так что пока наверно так оставлю, не знаю, что там можно придумать
и стандарт хсы сак cтандартовые свистки как смысл жизни :c
гл

Спасибо, что заглянул o/
Plaudible
Marina and the Diamonds - Bubblegum Bitch

General
  1. 00:20:073 -, 00:26:149 - , 00:44:377 -, 00:53:490 - , 01:05:642 - , 01:11:718 - , 01:29:946 - , 01:39:060 -, 02:09:440 -, 02:24:630 - stick a clap at these points maybe?
  2. Could raise HS volume a bit for kiais, song kinda overpowers the hitsounds at times. 75% or 80% maybe


Basic

  1. 00:47:984 (1,2,3,4,5) - vs 01:33:554 (1,2,3,4,5) - vs 02:31:275 (1,2,3,4,5) - first rhythm set in the first kiai is a bit different from the rest of the map
  2. 01:50:263 (3,4,5) - This rhythm kinda undercuts this drum rhythm imo, maybe a circle --> reverse slider --> circle could fit here


Liuth's Average

  1. Re-DS these: 01:04:693 (4,5) - 01:32:415 (4,5) - 01:38:870 (5) - 02:22:921 (3) - 02:22:921 (3) -
  2. Feels weird that you don't map out the drum hits after 00:19:123 (4,5,6) - but at 00:16:845 (7) - you do, imo since there's extra drums in the 2nd instance you should have that be more dense comparably.
  3. 00:47:984 (1) - This part of the kiai just feels undermapped, definitely could beef up the 1/2 rhythms more here
  4. 02:11:908 (4) -, 02:15:326 (4) -, 01:20:263 (4) -, 02:33:554 (1) - goes into hp bar/feels a bit high in playfield


Challenging

  1. AIMod unsnapped objects
  2. This difficulty has a lot of less dense rhythms than the difficulty below it. The problem imo is that the rhythm is oversimplified, focusing too much on the 1/1 drums instead of including some extra rhythms for vocal 1/2s. I think if you resolve this it could definitely improve spread - instead of spacing out sparse 1/1 rhythms, I think the rhythm density could match the top diff more but with some more simplified rhythms and less spacing. Right now imo there's too many gaps in rhythms that could be mapped, coupled with large spacing making the diff feel a bit underwhelming. Further you could maybe avoid DS to make it more interesting and fun since it's basically the hard diff of the set, variation could be fun
  3. 00:22:161 (3), 00:58:617 (5) - NC
  4. 00:26:718 (1) - This section feels like it ignores a lot of the fun 1/2 vocal rhythms :<
  5. Going on, kiai could have more 1/2 sliders for vocals and such.
  6. 01:59:377 (1,2,3,4) - sliders like at 01:53:301 (1,2) - ?
  7. 02:18:364 (1) - NC feels unnecessary here. You don't NC the "bitch" vocals in the other kiais at this point
  8. 02:26:718 (1,3,5) - Inconsistent spacing


Queen

  1. Some of the rhythms across kiais feel a little too inconsistent, take 00:44:187 (4) - vs 01:29:756 (4,5,6) - or 00:51:022 (1,2,3,4,5,1,2,3,4,5,6) - vs 01:36:592 (1,2,3,4,5,1,2,3) - . It'd be better imo to make these more similar so the density feels familiar while playing instead of having big differences as it does now
  2. Furthermore emphasis across the map feels weird to me. The verse sections like 00:14:187 (1) - and 01:03:174 (1) - have much stronger 1/2 density than the choruses. In fact, your biggest difficulty spikes don't even fall in the chorus: http://puu.sh/xBfYm/846335597a.png. I think you need to either beef up spacing in the choruses and give some extra 1/2 rhythms here and there, or nerf the rhythm/spacing of the verses. You could definitely add more sliders or circles to places like 00:44:756 with the kicks that you don't map out much throughout the map.
  3. Also some little 1/4s that I feel you could make triples into this map with to add some more rhythm diversity, tried mentioning a few but I might miss some
  4. 00:14:566 (1,2,3,4,5,6) - This circle stacking gimmick kinda dies out later in the map, places like 01:03:174 (1,2,3,4,5) - where you would use it in the verse again it doesn't happen. I think you should re-use it through this verse of the song to improve consistency some
  5. 00:30:516 (5,6) - Maybe just do one 1/1 slider here? Like at 00:16:845 (3) - or 00:35:073 (4) -
  6. 00:44:187 (4) - make the rhythm more like 01:29:756 (4,5,6) - so you can plop the clap down on the red tick. Same at 02:08:870 (3,4,5) - ?
  7. 01:05:452 (1,2,3) - This is the largest spacing in your entire map. Compare to 00:19:883 (4,5,6) - , too. Also no nc necessary here
  8. 01:12:288 (1) - This section could maybe use some 1/1 sliders for breaks like in the first instance of this section at 00:35:073 (4) - .
  9. 01:21:402 (1,2,3,4,5,6,1,2,3,4,5,6) - Compare buildup to 00:35:832 (1,2,3,4,1,2,3,4,5) - , maybe buff the first one a bit so the intense rhythm leads into the chorus more
  10. 01:42:668 (4) - NC?
  11. 1/4 rhythm you could incorporate at 01:50:927 - , imo maybe following drums here would work nicer so you could get the hitsounds in as well on the 1/1
  12. Note for kick at 01:54:630 - and 01:57:668 - ? same at repetitions.
  13. 02:03:174 (4) - There's 4 1/2 drums here that I think you could make a few jumps for leading into the chorus if you'd like, but also a 1/4 at 02:03:459 -
  14. 02:22:921 (1) - NC doesn't feel necessary here
  15. 02:33:554 (1) - All other instances of the "bitch" vocals aren't nc'd for the distant object, Un-NC this so it doesn't get too confusing in comparison

call me bek woo
Topic Starter
riffy

Plaudible wrote:

Marina and the Diamonds - Bubblegum Bitch

General
  1. 00:20:073 -, 00:26:149 - , 00:44:377 -, 00:53:490 - , 01:05:642 - , 01:11:718 - , 01:29:946 - , 01:39:060 -, 02:09:440 -, 02:24:630 - stick a clap at these points maybe? applied where possible
  2. Could raise HS volume a bit for kiais, song kinda overpowers the hitsounds at times. 75% or 80% maybe


Basic

  1. 00:47:984 (1,2,3,4,5) - vs 01:33:554 (1,2,3,4,5) - vs 02:31:275 (1,2,3,4,5) - first rhythm set in the first kiai is a bit different from the rest of the map changed that!
  2. 01:50:263 (3,4,5) - This rhythm kinda undercuts this drum rhythm imo, maybe a circle --> reverse slider --> circle could fit here I just went all the way and ignored the drum completely, should make more sense in the context given


Liuth's Average

  1. Re-DS these: 01:04:693 (4,5) - 01:32:415 (4,5) - 01:38:870 (5) - 02:22:921 (3) - 02:22:921 (3) - this got changed
  2. Feels weird that you don't map out the drum hits after 00:19:123 (4,5,6) - but at 00:16:845 (7) - you do, imo since there's extra drums in the 2nd instance you should have that be more dense comparably.
  3. 00:47:984 (1) - This part of the kiai just feels undermapped, definitely could beef up the 1/2 rhythms more here I agree with both of these points, will get Liuth to consider changing these or get a permission to alter the rhythm
  4. 02:11:908 (4) -, 02:15:326 (4) -, 01:20:263 (4) -, 02:33:554 (1) - goes into hp bar/feels a bit high in playfield changed this


Challenging

  1. AIMod unsnapped objects whoa
  2. This difficulty has a lot of less dense rhythms than the difficulty below it. The problem imo is that the rhythm is oversimplified, focusing too much on the 1/1 drums instead of including some extra rhythms for vocal 1/2s. I think if you resolve this it could definitely improve spread - instead of spacing out sparse 1/1 rhythms, I think the rhythm density could match the top diff more but with some more simplified rhythms and less spacing. Right now imo there's too many gaps in rhythms that could be mapped, coupled with large spacing making the diff feel a bit underwhelming. Further you could maybe avoid DS to make it more interesting and fun since it's basically the hard diff of the set, variation could be fun It is not a hard difficulty, though, it's named differently and meant to be played differently. This is meant to contrast with a generic 1/2 overloaded kind of mapping meta while still focusing on vocals in some way. I'd rather say that it just uses a different logic to highlight vocals. In comparison with what Liuth does, this is a lot more accuracy-heavy and aim-requiring. Players will have to aim and hit things, which, at this levvel of skill works wekk as a means of emphasis. and while I do neglect some 1/2s, I'd say that the ones that do get mapped seem to create a pretty consistent rhythm.
  3. 00:22:161 (3), 00:58:617 (5) - NC oh, right
  4. 00:26:718 (1) - This section feels like it ignores a lot of the fun 1/2 vocal rhythms :< 1/2 sliders are petty much equal to 1/1 circles to me, except circles actually give a clear stress to a single specific beat, while a 1/2 slider makes it a little easier to hit and even takes away some emphasis.
  5. Going on, kiai could have more 1/2 sliders for vocals and such. same as above, perhaps?
  6. 01:59:377 (1,2,3,4) - sliders like at 01:53:301 (1,2) - ? isn't it kind of revolves around switching circles and vocals. I thought it'd be a pretty good thing to alternate between these two as otherwise we'd end up with just a massive 1/1 circles or 1/1 sliders part, neither of which would be fun, I think
  7. 02:18:364 (1) - NC feels unnecessary here. You don't NC the "bitch" vocals in the other kiais at this point whoops
  8. 02:26:718 (1,3,5) - Inconsistent spacing whoops (2)


Queen

  1. Some of the rhythms across kiais feel a little too inconsistent, take 00:44:187 (4) - vs 01:29:756 (4,5,6) - I'd just throw in a 1/1 slider instead, it seems to make more sense with the vocal-driven rhythm or 00:51:022 (1,2,3,4,5,1,2,3,4,5,6) - vs 01:36:592 (1,2,3,4,5,1,2,3) - . It'd be better imo to make these more similar so the density feels familiar while playing instead of having big differences as it does now it's literally the same rhythm. we neglect the slidertails as they require very little effort, and the whole thing plays in a very siliar way. That's a kind of variety thing as well as a transitional thing to bridge parts of the song
  2. Furthermore emphasis across the map feels weird to me. The verse sections like 00:14:187 (1) - and 01:03:174 (1) - have much stronger 1/2 density than the choruses. In fact, your biggest difficulty spikes don't even fall in the chorus: http://puu.sh/xBfYm/846335597a.png. I think you need to either beef up spacing in the choruses and give some extra 1/2 rhythms here and there, or nerf the rhythm/spacing of the verses. You could definitely add more sliders or circles to places like 00:44:756 with the kicks that you don't map out much throughout the map. Then, the thing wouldn't work that well as the more dense parts are balanced out with easier spacings and less variety, as they generally revolve around the same ideas. The kiai generally is more tense in terms of spacing and it shifts the rhythm towards something less 1/2ish, which at this rate is harder to hit. I'd say that the kiais are harder from a player's point of view. tl;dr, https://bakarisu.s-ul.eu/BKAMNVrj.jpg aim balances stuff out and actually even makes the kais harder, which is the initial intention
  3. Also some little 1/4s that I feel you could make triples into this map with to add some more rhythm diversity, tried mentioning a few but I might miss some I don't really hear any 1/4 vocals in the kiais, though. I really don't feel like we need to throw in any.
  4. 00:14:566 (1,2,3,4,5,6) - This circle stacking gimmick kinda dies out later in the map, places like 01:03:174 (1,2,3,4,5) - where you would use it in the verse again it doesn't happen. I think you should re-use it through this verse of the song to improve consistency some Sure!
  5. 00:30:516 (5,6) - Maybe just do one 1/1 slider here? Like at 00:16:845 (3) - or 00:35:073 (4) - that'd mean leaving 00:30:896 - unclickable, though and I really don't want to do it as there are vocals.
  6. 00:44:187 (4) - make the rhythm more like 01:29:756 (4,5,6) - so you can plop the clap down on the red tick. Same at 02:08:870 (3,4,5) - ? I've chaned this one the opposite way, so I guess we should keep the rest of the patterns as they are?
  7. 01:05:452 (1,2,3) - This is the largest spacing in your entire map. Compare to 00:19:883 (4,5,6) - , too. Also no nc necessary here it goes with the drums, I decreased the spacing, yet kept the new combo as it separates vocals/drums
  8. 01:12:288 (1) - This section could maybe use some 1/1 sliders for breaks like in the first instance of this section at 00:35:073 (4) - . I added some 1/1 gaps instead as it felt like a more fitting thing. should work the same way
  9. 01:21:402 (1,2,3,4,5,6,1,2,3,4,5,6) - Compare buildup to 00:35:832 (1,2,3,4,1,2,3,4,5) - , maybe buff the first one a bit so the intense rhythm leads into the chorus more the only thing I can do is to increase/decrease the spacing here, but they sound and work differently, so I'd probably prefer to avoid changes, though I did a very sight spacing change for the second pattern
  10. 01:42:668 (4) - NC? sure
  11. 1/4 rhythm you could incorporate at 01:50:927 - , imo maybe following drums here would work nicer so you could get the hitsounds in as well on the 1/1
  12. Note for kick at 01:54:630 - and 01:57:668 - ? same at repetitions. since there are no 1/4s, adding them right before the least intense part wouldn't make much sense and feel misleading. as for the kicks like 01:57:668 - I'd probably avoid them to keep the density down and keep this part as a sort of a break-like thing.
  13. 02:03:174 (4) - There's 4 1/2 drums here that I think you could make a few jumps for leading into the chorus if you'd like, but also a 1/4 at 02:03:459 - same?, it sort of functions as a break time and at the same times brings some variety with the focus on the main line through some very simplified rhythm.
  14. 02:22:921 (1) - NC doesn't feel necessary here yeah
  15. 02:33:554 (1) - All other instances of the "bitch" vocals aren't nc'd for the distant object, Un-NC this so it doesn't get too confusing in comparison sure
The thing is, that it was rhythmically meant to be very close to a Hard, maybe even a light Hard, with the spacing of kiais pushing the difficulty to a Hard/Hyper-ish level. 1/4 triplets wouldn't work that well with the concepts, and I generally try to make a harder difficulty by means of patterning/emphasis that are generally more common for n/adv/hard difficulties. Hopefully that makes sense to you.

call me bek woo
applied all the things from general, will try to get Liuth to consider the changes asap

Thank you very much!
Liuth
Hey, found a bit of free time during travel, also took a look on those things since Bakari asked me to see them personally.

Plaudible wrote:


Liuth's Average

  1. Feels weird that you don't map out the drum hits after 00:19:123 (4,5,6) - but at 00:16:845 (7) - you do, imo since there's extra drums in the 2nd instance you should have that be more dense comparably. I was also thinking a lot about that beat to be honest, but I decided to leave it for one simple reason. I mapped this part to the vocals only, and on that beat you can't hear anything or barely hear her voice, that's why I decided to leave it and go for anti-jump.
  2. 00:47:984 (1) - This part of the kiai just feels undermapped, definitely could beef up the 1/2 rhythms more here That was also an idea - each 2 kiais are kind of "harder" when the song goes on. First kiai is kind of easy for accuracy/density-wise, second one is harder to play while third, last one is basically 1/2 spam with more difficult patterns. If my explaination isn't enough or correct, I can remap it (or ask Bakari for help) of course, just letting you know what the idea behind the "kiai-spread" was.
Please let Bakari know of this explaination behind the idea is okay, if not I'll try to remap it asap. Cheers!
Gero
Nice.
Plaudible
im gonna be your bubble bitch
Gero
I'm gonna be your qualify bitch (in 24 hours).
ZekeyHache
holy moly when did u map this and y u didn't tell me :c

maybe poke me if Gero takes long to qualify ?)
Topic Starter
riffy
https://osu.ppy.sh/s/625924
https://osu.ppy.sh/s/551863
https://osu.ppy.sh/s/506553

please acknowledge the existence of these three as well!
Gero
~ Qualified ~
Topic Starter
riffy
Gracias, mi amigo!
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