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Kaneko Chiharu - iLLness LiLin [OsuMania]

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CLSW
[MAXIMUM]
00:32:322 (4,5) -; 00:37:464 (4,5) - Fair enough imo, it's good for me
01:01:286 (6,7,1) -; 01:04:715 (6,7,1) - Not really needed to be consistent for here imo

[GRAVITY]
00:06:287 (1,2) - This one is consistent with 00:05:644 (1,2,3) - , I mean it was grouped by 3 objects, not 2.

Others were fixed, thank you!!

http://puu.sh/x0MDJ/6e4a412365.zip 전 난이도 업뎃

meme
Finally done with that piece of worthless junk. Crap, Minato Yukina, when you started making things like IMAGE MATERIAL and P8107, I actually started getting my hopes up that you were finally going to break out of your terrible Captivation and Nervous Breakdown stage and start cranking out truly admirable maps. Even though Girl's Rondo raised a red flag or two, I still had high hopes. And then this self-indulgent pretentious abomination gets vomitted onto the site. This is not only your worst map, but possibly the worst map I have ever seen. Why? Others were bad as satire, ignorance, age, or inexperience. You qualify for none of these categories, you have no excuse. Believe me, I have nothing against speedcore, dubstep, or sdvx things. And I have no problem with someone in the osu community championing the genre as a flagship of broadening horizons. What I do have a problem with is that you, the person championing it, have absolutely no respect for the music or its structure. At the slightest strum of a synth or hit of a snare drum, you are more than happy to start disregarding the music and just throwing ugly and pointless jumps where you just make the distance and position anywhere you feel like, no matter how awful the end result is. This vulgar excuse for a map reeks of every stupid and arrogant Crystalism the community has had to bear witness to: Extreme jumps with no musical reasoning, screen cross HDashes at random times, stream jumps that just decide to jump to some random part of the playing field with no warning, buckshot spread patterns with no cohesive structure, streams that space out to absurd degrees, slider jumps that clearly are just cases of Ctrl+H abuse, and worst of all, using the music genre as your own little shield to justify every little moment of "I map like this because fuck you, I'm Minato Yukina" you can stuff in your pathetic and self-subservient maps. Stop using songs as canvases for your abhorrent "artistry", stop using your cult of personality to force your lazy work on others, and stop thinking that maps are good just because a computer designed to perfectly perform with flaw can manage to beat it.
Topic Starter
Aruel

OscarRickyH02 wrote:

is this ready for bubble or its still need mods? because i got something on heavenly diff that im not happy about...
nvm i'll post it here anyway

i'm just thinking that 01:24:394 - and 01:26:644 - sv is a bit "too sudden" for me and some of my friends (which actually a hidden player), so if you prefer you can add some gradual increase (like when you try co change speed from 0.1x to 1.0x you can add 0.3x, 0.5x, 0.7x between those two) or else you can move 1.0x speed earlier (that means 0.1x speed ends faster)

01:24:394 - is calculated and I personally feel this is well made.
01:26:644 - This is pretty yes, but when I see a lot of testplayers, not much players get missed on here, so I'd like to keep


but that is optional you you can either accept it or reject since i only judge that from our first play

and holy shit if this rank i wonder how broken ctb pp is

edit, more issues:

and 01:36:929 - i don't mean this is uncomfortable but i think this is just unnecessary to put bump there because it covers piano sound that have soft characteristic meanwhile, i think bump should be cover hard-strong-sudden sound or whatever it called like this one 01:15:929 - that was soo good actually

This sound is not so harder pumping, but I thought this high-pitch piano is well match with SVs.

and again this is not because of uncomfortability, this is just idk you either skip or accidentally missed some sound on solo piano part (sorry my mod placed randomly, this should be in first place because this is on earlier part of the song) like in 00:52:465 -, 00:52:679 and 00:53:537
You may see that I'm following high-pitched piano sounds
And CtB diffs are updated! Ready for CtB BN I guess
CLSW
http://puu.sh/x2rM4/a76f352be9.zip

MXM부터 HVN까지 몇가지 어색한 지점 고쳤어요
그리고 태그에 Minato Yukina 추가점..
Sc4v4ng3r

Myle wrote:

HA, since I really want to see this in the ranked section and just "yes" won't help it getting to the ranked - here comes the mod owo
[Sc4's C.NOVICE]
modding my mentor huh :^)
  1. 00:15:072 (2,3) - this distance seems to be really inconsistent compared to anything else, so I suggest you to increase this a little bit Doesn't really hurt so sure
  2. 00:20:537 (4,5) - I also think this one deserves a little bit more movement placed here Yeap
  3. 00:30:929 (3,4) - Again, I really think you should increase density of this since the music is pretty dense itself here... Maybe at least make them gorizontal? Idk I think it will be more confusing because the screech is the prominent sound here, so trying to follow some other sound to make it more dense might just be unintuitive instead. Did make them more horizontal tho
  4. 00:36:501 (4,1) - I think it's quite awkward to see anti flow dashes in salad, so I'd suggest you to make it lees anti-flowie, maybe by adjusting (1) into more curved slider? you know what I mean :p Did try to make it more curved but it's almost the same no matter how I do it lul
  5. 00:40:144 (5,1) - do I need to talk about this? (1) is placed on downbeat, and I feel like the distance between these is even smaller than 00:39:501 (2,3,4,5) - between these. I suggest you to move (1) a little bit right Eh wt how did this happen xD
  6. 01:17:215 (2,3) - The same thing I already suggested to be changed in 00:30:929 (3,4) -. Yea this part's quite dense, but them being quite fast might just look cluttered in low AR like this(even with high BPM), so I would rather go for lower density. Also made them more horizontal
    aaa why do I like to mod salads but I make such a stupid suggestions Nobody likes modding salads what are you talking about ¯\_(ツ)_/¯
Thanks for the mod! Also buffed the build-up to the chorus as well.

Update
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 18072
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 24929
DistanceSpacing: 1.2
BeatDivisor: 2
GridSize: 8
TimelineZoom: 2.2

[Metadata]
Title:iLLness LiLin
TitleUnicode:iLLness LiLin
Artist:Kaneko Chiharu
ArtistUnicode:かねこちはる
Creator:Fresh Chicken
Version:Sc4's C.NOVICE
Source:SOUND VOLTEX IV HEAVENLY HAVEN
Tags:The 6th KAC Original Song Contest Winner Aonasai CLSW Sc4v4ng3r tasuke912 jakads Pirates Rasis Grace Hardcore Piano SDVX 4
BeatmapID:1255750
BeatmapSetID:587269

[Difficulty]
HPDrainRate:4
CircleSize:3
OverallDifficulty:6.7
ApproachRate:6.7
SliderMultiplier:0.819999999999999
SliderTickRate:1

[Events]
//Background and Video events
0,0,"170317_1_1.png",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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Combo3 : 111,17,95
Combo4 : 249,47,98

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464,80,84501,1,0,0:0:0:0:
128,112,84929,6,0,P|136:184|288:208,1,246,8|8,0:0|0:0,0:0:0:0:
376,168,85787,2,0,B|472:88|472:88|376:168,1,246,8|8,0:0|0:0,0:0:0:0:
152,184,86644,6,0,P|120:152|160:40,1,164,4|0,0:0|0:0,0:0:0:0:
232,8,87287,1,0,0:0:0:0:
152,72,87501,1,0,0:0:0:0:
120,104,87608,1,0,0:0:0:0:
88,136,87715,1,0,0:0:0:0:
184,160,87929,2,0,L|112:216,1,81.9999999999999,8|8,0:0|0:0,0:0:0:0:
328,240,88358,6,0,L|440:152,1,123,12|8,0:0|0:0,0:0:0:0:
296,88,89001,2,0,L|144:208,1,164,2|2,0:0|0:0,0:0:0:0:
88,240,89644,2,0,L|152:304,1,81.9999999999999,8|2,0:0|0:0,0:0:0:0:
248,288,90072,6,0,L|336:232,2,81.9999999999999,8|2|8,0:3|0:0|0:0,0:0:0:0:
160,336,90715,2,0,L|320:224,1,164,2|2,0:0|0:0,0:0:0:0:
376,184,91358,2,0,L|296:112,1,81.9999999999999,8|2,0:0|0:0,0:0:0:0:
104,136,91787,6,0,L|8:216,2,123,8|8|2,0:3|0:0|0:0,0:0:0:0:
288,64,92858,2,0,L|376:144,2,81.9999999999999,2|8|2,0:0|0:0|0:0,0:0:0:0:
176,32,93501,6,0,L|56:128,1,123,8|8,0:3|0:0,0:0:0:0:
224,152,94144,2,0,P|272:208|200:272,1,164,2|2,0:0|0:0,0:0:0:0:
136,320,94787,2,0,L|48:240,1,81.9999999999999,8|2,0:0|0:0,0:0:0:0:
280,256,95215,6,0,L|368:288,2,81.9999999999999,4|8|8,0:0|0:0|0:0,0:0:0:0:
80,240,96072,2,0,L|168:176,1,81.9999999999999,8|8,0:3|0:3,0:0:0:0:
232,144,96501,2,0,L|144:80,1,81.9999999999999,8|8,0:3|0:3,0:0:0:0:
360,64,96929,6,0,L|440:112,2,81.9999999999999,12|2|8,0:0|0:0|0:0,0:0:0:0:
264,64,97572,2,0,P|216:88|280:160,1,164,2|2,0:0|0:0,0:0:0:0:
376,160,98215,2,0,L|312:224,1,81.9999999999999,8|2,0:0|0:0,0:0:0:0:
216,216,98644,6,0,L|336:304,2,123,8|8|2,0:3|0:0|0:0,0:0:0:0:
32,136,99715,2,0,L|104:72,1,81.9999999999999,2|8,0:0|0:0,0:0:0:0:
192,80,100144,1,2,0:0:0:0:
400,96,100358,6,0,L|480:64,2,81.9999999999999,8|0|0,0:3|0:0|0:0,0:0:0:0:
304,128,101001,1,0,0:0:0:0:
104,168,101215,2,0,P|32:192|88:320,1,246
288,240,102072,5,12,0:0:0:0:
432,160,102394,2,0,L|320:64,1,123,8|2,0:0|0:0,0:0:0:0:
168,168,103144,1,2,0:0:0:0:
256,216,103358,1,8,0:0:0:0:
168,168,103572,1,2,0:0:0:0:
64,176,103787,6,0,L|152:112,1,81.9999999999999,8|2,0:3|0:0,0:0:0:0:
224,72,104215,1,8,0:0:0:0:
144,8,104429,2,0,L|272:128,1,164,2|2,0:0|0:0,0:0:0:0:
360,120,105072,2,0,L|296:176,1,81.9999999999999,8|2,0:0|0:0,0:0:0:0:
184,232,105501,6,0,L|48:152,1,123,8|8,0:3|0:0,0:0:0:0:
224,136,106144,2,0,P|264:96|184:40,1,164,2|2,0:0|0:0,0:0:0:0:
112,64,106787,2,0,L|200:128,1,81.9999999999999,8|2,0:0|0:0,0:0:0:0:
280,112,107215,6,0,L|160:16,2,123,8|8|2,0:3|0:0|0:0,0:0:0:0:
408,112,108072,2,0,P|456:176|384:208,1,164,8|8,0:3|0:0,0:0:0:0:
48,248,108929,6,0,L|144:184,1,81.9999999999999,12|2,0:0|0:0,0:0:0:0:
216,192,109358,2,0,L|152:136,1,81.9999999999999,8|2,0:0|0:0,0:0:0:0:
248,112,109787,2,0,L|328:48,1,81.9999999999999,8|2,0:0|0:0,0:0:0:0:
408,64,110215,2,0,L|472:128,1,81.9999999999999,8|2,0:0|0:0,0:0:0:0:
256,224,110644,6,0,P|200:208|296:144,1,246,8|8,0:3|0:3,0:0:0:0:
352,200,111501,2,0,L|176:240,1,164,8|0,0:0|0:0,0:0:0:0:
392,232,112358,6,0,L|496:160,2,123
192,232,113429,2,0,L|144:184,1,41
128,168,113644,2,0,L|208:88,1,81.9999999999999
392,112,114072,5,4,0:1:0:0:
256,192,114501,12,0,116001,0:0:0:0:
408,136,116429,6,0,L|99:23,1,328,8|8,0:0|0:0,0:0:0:0:
312,56,117501,1,2,0:1:0:0:
Topic Starter
Aruel
Unfortunately I and CLSW decided to remove CtB diffs.

I feel really sorry to GDers, CLSW, and people who wants to see this map to get ranked...
Kimitakari
Good
Kawawa
Since the map decided to remove CTB, so Icon changed as bubble.
Oscyy
Rip ctb pp
-mint-
wait so the only thing that was keeping this from bubble was ctb?!??

pp hype
Kurtsi
No ctb pp for me [*]












Sad_suicidal_pepe.jpg
Lacrima
I thought something big is going to happen is ctb. I was wrong.
Critical_Star
some suggestion before qualify :)

BASIC
00:14:644 (14644|3,15072|0,15501|2,15929|1) - maybe change to LN? it seems fit nicely with 1/4 stream sound here
00:54:072 - 00:55:787 - would suggest to add a note here for piano
01:06:072 (66072|1) - move to 3?

NOVICE
00:36:072 (36072|0,36233|1,36394|2) - suggest 4.1-4

ADVANCED
00:41:644 - suggestion > http://puu.sh/xtQ1j/a70578a4cc.png
00:55:465 (55465|2,55572|1) - CTRL+H here seems cool
01:35:001 - double note?
01:56:590 - seems like you are not breaking 3 note stream anymore, better to make it full 1/4 here

EXHAUST
01:44:858 (104858|3,104858|2,104912|0,105072|2,105072|1,105179|3,105287|1,105287|0) - having 1/3 piano here should be fine

jAkAds' MAXIMUM
01:36:849 (96849|2,96876|0,96903|1) - should be 1/4 piano here, even the burst sound stopped at 01:36:822 -
01:56:429 - try 2-1-2-2 instead of double trill?

HEAVENLY
00:33:769 (33769|1,33822|2,33822|2,33876|3) - seems 1/3 to me, might wanna recheck similiar part for this
01:35:001 - 1/3 piano sound stopped here
01:46:715 (106715|3,106929|3) - not really a 1/3 piano sound here, it may look uncomfortable to break it. will leave it too you. if u remove, be sure to do it for other diff too
Arzenvald
im wet
sweating a lot its so hot here
Topic Starter
Aruel

Critical_Star wrote:

some suggestion before qualify :)

BASIC
00:14:644 (14644|3,15072|0,15501|2,15929|1) - maybe change to LN? it seems fit nicely with 1/4 stream sound here
00:54:072 - 00:55:787 - would suggest to add a note here for piano - that break time is kinda intended
01:06:072 (66072|1) - move to 3?

NOVICE
00:36:072 (36072|0,36233|1,36394|2) - suggest 4.1-4

ADVANCED
00:41:644 - suggestion > http://puu.sh/xtQ1j/a70578a4cc.png
00:55:465 (55465|2,55572|1) - CTRL+H here seems cool - other diffs has same similiar stairs in here so keep I guess
01:35:001 - double note?
01:56:590 - seems like you are not breaking 3 note stream anymore, better to make it full 1/4 here

EXHAUST
01:44:858 (104858|3,104858|2,104912|0,105072|2,105072|1,105179|3,105287|1,105287|0) - having 1/3 piano here should be fine

jAkAds' MAXIMUM
01:36:849 (96849|2,96876|0,96903|1) - should be 1/4 piano here, even the burst sound stopped at 01:36:822 -
01:56:429 - try 2-1-2-2 instead of double trill?

HEAVENLY
00:33:769 (33769|1,33822|2,33822|2,33876|3) - seems 1/3 to me, might wanna recheck similiar part for this - nah it's not 1/3,actual synths are 00:33:769 - 00:33:876 - here, and chi! for 00:33:822 - here
01:35:001 - 1/3 piano sound stopped here
01:46:715 (106715|3,106929|3) - not really a 1/3 piano sound here, it may look uncomfortable to break it. will leave it too you. if u remove, be sure to do it for other diff too - Im definitely sure there are pianos
Thanks you for mod MOE ET CS>W<

Arzenvald wrote:

im wet
sweating a lot its so hot here
I made u wet :^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^)
DeletedUser_259972

Critical_Star wrote:

some suggestion before qualify :)
jAkAds' MAXIMUM
01:36:849 (96849|2,96876|0,96903|1) - should be 1/4 piano here, even the burst sound stopped at 01:36:822 - Applied, though I followed the drum sound, so I only deleted 01:36:903 -
01:56:429 - try 2-1-2-2 instead of double trill? nah i intentionally did jumptrill for the final burst
also 2-1-2-2 is way harder lel
danke
DeletedUser_259972

jakads wrote:

Critical_Star wrote:

some suggestion before qualify :)
jAkAds' MAXIMUM
01:36:849 (96849|2,96876|0,96903|1) - should be 1/4 piano here, even the burst sound stopped at 01:36:822 - Applied, though I followed the drum sound and it seems to end 01:36:903 - here, so I only deleted that
01:56:429 - try 2-1-2-2 instead of double trill? nah i intentionally did jumptrill for the final burst
also 2-1-2-2 is way harder lel
danke
Critical_Star
have some short irc fixing some hs and pattern and Q
MOEOEEOEE ETTTT CHICKKUNN

;) ;)
Pope Gadget


can u not
juankristal

Pope Gadget wrote:



can u not
:thinking:
Akiyama Mizuki
bg here is crisper :^(
Arzenvald
kappa
Litharrale


Aurele

Litharrale wrote:



I hear u screaming
Blocko
Hey there. Some questionable patterns were found in your map and I thought I'd point them out to start a discussion.

[HEAVENLY]
00:44:644 (44644|0,44671|3,44697|1,44724|2,44751|0,44778|3,44804|1,44831|2,44858|0,44858|3,44965|1,44992|2,45019|0,45046|3,45072|1) - Rolls are hard to do, but split rolls are even harder, and that's even counting the amount of tension, comprehension and coordination it takes to properly play it. I get that this part is meant to be stressful, but split rolls make this part way more difficult than it should be.
Would recommend using regular rolls (123412341234) instead so this part is not as stressful, and to reduce awkwardness to make the map more comfortable to play.

00:53:537 - Think you missed a piano note here if you were focusing on the melody.

01:48:929 (108929|0,108929|3,108983|1,108983|2,109037|3,109037|0,109090|2,109090|1,109144|0,109144|3) - I would strongly recommend turning these into regular jumptrills instead (a la [12][34][12][34][12]). Split jumptrills at a constant rate as this are very difficult to pull off, especially at 280 BPM, because they take a lot more coordination, speed and stamina to play through them. Compared to the rest of your map which uses jumptrills regularly, this pattern particularly stands out as a big spike due to how uncomfortable this is and the amount of tension it takes to properly execute this.

01:49:787 (109787|0,109787|3,109840|1,109840|2,109894|3,109894|0,109947|2,109947|1,110001|3,110001|0) - Same case as above. Even when the song builds up for the ending, this is still a big uncomfortable spike compared to the rest of the map. Would strongly recommend using regular jumptrills instead.

Generally, I think any split-related pattern should be avoided at such a very high BPM unless you have a very valid reason to be using them. Otherwise, they shouldn't be used because of the amount of speed and coordination it takes to play them properly.

Let me know your thoughts on this!
Topic Starter
Aruel

Blocko wrote:

Hey there. Some questionable patterns were found in your map and I thought I'd point them out to start a discussion.

[HEAVENLY]
00:44:644 (44644|0,44671|3,44697|1,44724|2,44751|0,44778|3,44804|1,44831|2,44858|0,44858|3,44965|1,44992|2,45019|0,45046|3,45072|1) - Rolls are hard to do, but split rolls are even harder, and that's even counting the amount of tension, comprehension and coordination it takes to properly play it. I get that this part is meant to be stressful, but split rolls make this part way more difficult than it should be.
Would recommend using regular rolls (123412341234) instead so this part is not as stressful, and to reduce awkwardness to make the map more comfortable to play. - Kinda agree that it makes awkwardness ya, it must not need to be change I guess, but I'll change it if you are highly disagree with it

00:53:537 - Think you missed a piano note here if you were focusing on the melody. - Nah, as you can see, I followed high-pitched piano only.

01:48:929 (108929|0,108929|3,108983|1,108983|2,109037|3,109037|0,109090|2,109090|1,109144|0,109144|3) - I would strongly recommend turning these into regular jumptrills instead (a la [12][34][12][34][12]). Split jumptrills at a constant rate as this are very difficult to pull off, especially at 280 BPM, because they take a lot more coordination, speed and stamina to play through them. Compared to the rest of your map which uses jumptrills regularly, this pattern particularly stands out as a big spike due to how uncomfortable this is and the amount of tension it takes to properly execute this.

01:49:787 (109787|0,109787|3,109840|1,109840|2,109894|3,109894|0,109947|2,109947|1,110001|3,110001|0) - Same case as above. Even when the song builds up for the ending, this is still a big uncomfortable spike compared to the rest of the map. Would strongly recommend using regular jumptrills instead.

Generally, I think any split-related pattern should be avoided at such a very high BPM unless you have a very valid reason to be using them. Otherwise, they shouldn't be used because of the amount of speed and coordination it takes to play them properly.
I actually considered for this too and here's what I intended
01:48:929 - ~ 01:51:929 - I actually intended in this part as most hard pattern in this map, like not only that 14-23-14-23, 01:50:644 - 01:51:501 - idk you've already noticed or not but they are also pretty hard to hit in overall of this difficulty.
I'm pretty sure you've seen that most of this map is structured with 12-34 patterns which are pretty easy to hit. so I would like to make harder pattern in the last section, this is what I intended, also this difficulty is 6.4* so I thought it should be kinda more harder, but if there's other refutation for it, I would appreciate that

Let me know your thoughts on this!
Thanks for checking!
Aras

Fresh Chicken wrote:

Blocko wrote:

00:53:537 - Think you missed a piano note here if you were focusing on the melody.
- Nah, as you can see, I followed high-pitched piano only.
actueally you notes the high pitched piano wrong, the "high pitched" piano actuallly is located here 00:52:358 (52358|0,52572|1,52787|2,53001|0) - , 00:53:322 (53322|1,53429|2) - + 00:53:537 - , and here 00:53:751 (53751|1,53858|2,53965|3) -

if you want to follow high pitched oonly, you should actually delete 00:53:215 (53215|3,53644|0) - and add note on 00:53:537 -

then this LN end snap 01:03:072 (63072|2) - , pretty sure jakads had the right snap, I know you want to simplify it, then what about this 01:09:715 (69715|3,69929|2,70072|2,70215|2) - ? they actually are the same sound, yet you put those 140BPM 1/3 JACK, dang bruh, those sound are just an echo of the voice sample

I also think this 01:06:179 (66179|2) - will suits better on column 4 and also it will look more balanced nah, this one is trivial
Topic Starter
Aruel
Split rolls / trills will change

I and ET had discussion and I still 100% get it but decided to change these things.

Thank you for your opinion!
Aras: gonna reply soon when I can use PC
Blocko
Discussed with Fresh Chicken about the split patterning in HEAVENLY, and we came to a conclusion to change them to something more comfortable.

Best of luck to your set, FC!

P.S. I'm not ET.
-mint-

Blocko wrote:

Discussed with Fresh Chicken about the split patterning in HEAVENLY, and we came to a conclusion to change them to something more comfortable.

Best of luck to your set, FC!

P.S. I'm not ET.
blocko is ET
Aras
Blocko is block salamander
Topic Starter
Aruel

Aras wrote:

actueally you notes the high pitched piano wrong, the "high pitched" piano actuallly is located here 00:52:358 (52358|0,52572|1,52787|2,53001|0) - , 00:53:322 (53322|1,53429|2) - + 00:53:537 - , and here 00:53:751 (53751|1,53858|2,53965|3) -

if you want to follow high pitched oonly, you should actually delete 00:53:215 (53215|3,53644|0) - and add note on 00:53:537 -I guess I slipped of the saying. I mean the pianos which are pretty audible loudly

then this LN end snap 01:03:072 (63072|2) - , pretty sure jakads had the right snap, I know you want to simplify it, - Both are right. You actually can hear a sound that sounds like slipping(?) 01:03:233 - in here. I just made all of them into 1/1 LN for make more simple. You may saw that same sections like this have very simple patterns, that's intended. 01:02:644 - 01:06:072 - 01:09:501 -
then what about this 01:09:715 (69715|3,69929|2,70072|2,70215|2) - ? they actually are the same sound, yet you put those 140BPM 1/3 JACK, dang bruh, those sound are just an echo of the voice sample - hthese are not even following a voice sample. This is for dubstep.

I also think this 01:06:179 (66179|2) - will suits better on column 4 and also it will look more balanced nah, this one is trivial - This one is pretty acceptable
Arzenvald
include ctb when :DD

gl on requal
Critical_Star
seems okay now bb
-mint-
so no one said anything about the SV at 00:28:251 that acts weird with a barline skin???????
Topic Starter
Aruel

qqqant wrote:

so no one said anything about the SV at 00:28:251 that acts weird with a barline skin???????
Gonna fix it with qualify BN, thanks!
Kawawa
well. I really prefer to keep all the trill that what blocko said.
It did not say at least that this is done unreasonably.

but anyway It's already done the things.
Good luck for qualify again!
Carol
Congratulations to QUALIFIED! :D
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