forum

Moso Calibration - Seishun Prologue [OsuMania]

posted
Total Posts
52
Topic Starter
Drum-Hitnormal
This beatmap was submitted using in-game submission on November 25, 2017 at 2:51:46 PM

Artist: Moso Calibration
Title: Seishun Prologue
Source: 冴えない彼女の育てかた♭
Tags: Tofu1222 1164530434 Mousou Saenai Heroine no Sodatekata Flat Saekano How to Raise a Boring Girlfriend TV Size 加藤恵 Kato Megumi
BPM: 154
Filesize: 23206kb
Play Time: 01:26
Difficulties Available:
  1. 7K Easy 'Izumi' - 7Key (1.32 stars, 272 notes)
  2. 7K Hard 'Megumi' - 7Key (3.14 stars, 814 notes)
  3. 7K Normal 'Akane' - 7Key (2.13 stars, 576 notes)
  4. Tofu's 4K Easy 'Michiru' - 4Key (1.27 stars, 280 notes)
  5. Tofu's 4K Hard 'Utaha' - 4Key (2.93 stars, 720 notes)
  6. Tofu's 4K Normal 'Eriri' - 4Key (1.97 stars, 446 notes)
Download: Moso Calibration - Seishun Prologue
Download: Moso Calibration - Seishun Prologue (no video)
Information: Scores/Beatmap Listing
---------------
video/mp3 from std map https://osu.ppy.sh/s/634231
4K GD by Tofu1222
Hitsound by 1164530434
Tofu1222
Asherz007
and me

Redownload after Oct 1, 2017 for hitsound/BG changes

Bubbled by Litharrale on Sept 26, 2017
Popped by Feerum on Sept 28, 2017 for BG and Diff Names

Rachel789_old
For Tofu 4K EZ you can pass it with 87% acc at least without touching holds

Terrible attempt at modding Tofu 4k NM
First off, HP drain is too low, you can pass the map without even touching any of the holds,
with 80%+ accuracy.

Also it's too easy compared to HD and EZ
00:25:964 - Put this on the far right column for more balance?
00:49:483 - Consider maybe a note here as there's a sound too?
01:06:483 - This feels kinda uncomfortable, maybe put it as


01:17:392 - Same as above with moving for the second note of the same finger thing

Another terrible attempt at modding 4K HD
I feel like mixing 'rolls' and chords are confusing, maybe separate them into distinct parts?
Same as the 4K NM difficulty, you can pass the map with a 90% without touching any of the holds.
00:27:133 - Maybe move the note in column 2 to column 3 for comfort and the drum sound
00:36:970 - :thonking: not sure what to say but it feels wrong
01:00:347 - same as 00:36:970
01:12:814 - same as 01:00:347

>.<
Shima Rin

Rachel789 wrote:

For Tofu 4K EZ you can pass it with 87% acc at least without touching holds

Terrible attempt at modding Tofu 4k NM
First off, HP drain is too low, you can pass the map without even touching any of the holds,
with 80%+ accuracy.

Also it's too easy compared to HD and EZ That's harder than ez i should say, and what's more this is for new players too so yea, keeping the current state would be nice.
00:25:964 - Put this on the far right column for more balance? but actually on column3 would be more balanced cuz there are two notes after on col4
00:49:483 - Consider maybe a note here as there's a sound too? Fixed
01:06:483 - This feels kinda uncomfortable, maybe put it as

this will create a really small distance between notes on col4
01:17:392 - Same as above with moving for the second note of the same finger thing ^

Another terrible attempt at modding 4K HD
I feel like mixing 'rolls' and chords are confusing, maybe separate them into distinct parts?
Same as the 4K NM difficulty, you can pass the map with a 90% without touching any of the holds. this set is absolutely for new players so yea
00:27:133 - Maybe move the note in column 2 to column 3 for comfort and the drum sound that will create an anchor on col3
00:36:970 - :thonking: not sure what to say but it feels wrong but actually there are sounds maybe it is the hitsound that confusese you?
01:00:347 - same as 00:36:970
01:12:814 - same as 01:00:347

>.<
Thanks for mods. Nice trial! I hope you can do better in the future ;)
genkicho
NM+ V2 From My Mod Que


col 1 2 3 4

icantfindanythingtomodhere

Tofu 4K Hard Kato
00:11:353 missing note (kasumigaoka diff also hav dis issue)
01:23:042 missing note
01:16:808 (76808|3,76808|2) - delete (?)
01:16:418 (76418|2,76418|1) - whats dis
00:12:133 add note at 4
00:52:457 (52457|0,52457|3,52457|1) - how about making them become LN\
00:47:003 (47003|0,47392|2) - should be double, and 00:47:198 (47198|3,47198|1) - should be single. is that part intended to be like datt?

Kasumigaoka
00:32:392 (32392|2,33172|2) - theyre different pitch, i suggest different column
00:35:509 (35509|1,36288|1) - this too ^
00:55:574 (55574|1,55964|2) - in here you different col, but here 01:08:042 (68042|3,68431|3) - same col, is that intended or a mistake ? ::-

woah srry for trashmod >.> i rlly cant find something to mod here... too perfect, i will shoot back your star
Shima Rin

genkicho wrote:

NM+ V2 From My Mod Que


col 1 2 3 4

icantfindanythingtomodhere

Tofu 4K Hard Kato
00:11:353 missing note (kasumigaoka diff also hav dis issue) no sound here
01:23:042 missing note ^
01:16:808 (76808|3,76808|2) - delete (?) there is drum
01:16:418 (76418|2,76418|1) - whats dis this is note (ahh didnt u hear the drum?
00:12:133 add note at 4 already have one?
00:52:457 (52457|0,52457|3,52457|1) - how about making them become LN Good Idea. Changed
00:47:003 (47003|0,47392|2) - should be double, and 00:47:198 (47198|3,47198|1) - should be single. is that part intended to be like datt? changed

Kasumigaoka
00:32:392 (32392|2,33172|2) - theyre different pitch, i suggest different column
00:35:509 (35509|1,36288|1) - this too ^
00:55:574 (55574|1,55964|2) - in here you different col, but here 01:08:042 (68042|3,68431|3) - same col, is that intended or a mistake ? ::-
All fixed

woah srry for trashmod >.> i rlly cant find something to mod here... too perfect, i will shoot back your star
Thanks for mods!
Botan
Hello from my queue!
started: 10:56pm
colums: 1|2|3|4

Tofu's 4K Easy '2nd Best Girl'
I thought the hitsounds were a bit too quiet. 50% was a good volume for me.
00:14:860 (14860|2) - I think a slider here would be better. The hissing from the cymbal justifies a note being held I think.
00:15:249 (15249|0) -I would definitely make this a 2-note chord to capture the crash cymbal. It's not strong but it's noticeable, plus it feels good to hit two notes here. Col.3 perhaps? If you do this, I'd put 00:14:860 on col.4
00:27:717 - 2-note chord this too to capture the crash cymbal? I think col.2 is nice.
00:42:912 - Add note to col.4 to stay consistent with how you mapped 00:45:639 (45639|0,45834|3,46029|0).
---
01:05:899 (65899|1) - Make this a slider to map the snare roll?
01:06:288 (66288|2) - Same as ^
01:16:808 (76808|0) - Same as ^
01:17:198 (77198|3) - Same as ^
I'm only suggesting this because of 01:26:159 (86159|2,86548|1). Not only that but it also goes along with the vocals there.
---
00:26:938 (26938|0,27133|1,27327|2,27522|3)
01:04:340 (64340|0,64535|1,64730|2,64925|3)
I think you should reverse one of these so the player goes both directions.
---
Overall: Decent map. 00:36:288 (36288|2,36483|1,36678|3) - caught me off guard for some reason.

Tofu's 4K Normal '3rd Best Girl'
Same volume suggestion as in Easy (50%).
00:15:249 (15249|3) - Make this a slider?
00:16:224 - Add note here. Doesn't really make sense for this part to not have notes as the rhythm is pretty consistent onward.
00:17:003 - Same as ^
00:18:366 (18366|1) - Make this a slider?
00:21:483 (21483|3) - Same as ^
00:24:600 (24600|3) - Same as ^
00:58:496 (58496|3) - I don't think the kick drum hitsound here is needed, sounds weird.
01:10:964 (70964|1) - Same as ^
---
01:19:925 - The hihat hitsound here sounds out of place.
01:21:483 - Same as ^
01:24:600 - Same as ^
Overall: Decent map.
finished: 11:56pm
Topic Starter
Drum-Hitnormal

Botan wrote:

Hello from my queue!

I thought the hitsounds were a bit too quiet. 50% was a good volume for me.
I think current volume is good, no change

00:58:496 (58496|3) - I don't think the kick drum hitsound here is needed, sounds weird.
01:10:964 (70964|1) - Same as ^
I think the kick here sounds better for the overall pattern

01:19:925 - The hihat hitsound here sounds out of place.
01:21:483 - Same as ^
01:24:600 - Same as ^
Lowered the volume to 20% instead, now it doesn't sounds out of place
Thanks for mod
Shima Rin

Botan wrote:

Hello from my queue!
started: 10:56pm
colums: 1|2|3|4

Tofu's 4K Easy '2nd Best Girl'
I thought the hitsounds were a bit too quiet. 50% was a good volume for me.
00:14:860 (14860|2) - I think a slider here would be better. The hissing from the cymbal justifies a note being held I think. volume too small, no
00:15:249 (15249|0) -I would definitely make this a 2-note chord to capture the crash cymbal. It's not strong but it's noticeable, plus it feels good to hit two notes here. Col.3 perhaps? If you do this, I'd put 00:14:860 on col.4 current pattern more balanced
00:27:717 - 2-note chord this too to capture the crash cymbal? I think col.2 is nice. same
00:42:912 - Add note to col.4 to stay consistent with how you mapped 00:45:639 (45639|0,45834|3,46029|0). no sound here
---
01:05:899 (65899|1) - Make this a slider to map the snare roll?
01:06:288 (66288|2) - Same as ^
01:16:808 (76808|0) - Same as ^
01:17:198 (77198|3) - Same as ^
I'm only suggesting this because of 01:26:159 (86159|2,86548|1). Not only that but it also goes along with the vocals there.
---
00:26:938 (26938|0,27133|1,27327|2,27522|3)
01:04:340 (64340|0,64535|1,64730|2,64925|3)
I think you should reverse one of these so the player goes both directions. current fits the easy diff
---
Overall: Decent map. 00:36:288 (36288|2,36483|1,36678|3) - caught me off guard for some reason.

Tofu's 4K Normal '3rd Best Girl'
Same volume suggestion as in Easy (50%).
00:15:249 (15249|3) - Make this a slider? no
00:16:224 - Add note here. Doesn't really make sense for this part to not have notes as the rhythm is pretty consistent onward.
00:17:003 - Same as ^ i map for piano
00:18:366 (18366|1) - Make this a slider?
00:21:483 (21483|3) - Same as ^
00:24:600 (24600|3) - Same as ^ why?
00:58:496 (58496|3) - I don't think the kick drum hitsound here is needed, sounds weird.
01:10:964 (70964|1) - Same as ^
---
01:19:925 - The hihat hitsound here sounds out of place.
01:21:483 - Same as ^
01:24:600 - Same as ^
Overall: Decent map.
finished: 11:56pm
Others fixed. Thanks for mods! ;)
Syadow-
mark for mod, sorry for late respond

mod mod
DudeET
  • [Easy]
  1. 00:12:133 - double for cymbal
  2. 00:32:587 (32587|6,32782|5,32977|4) - little tricky for beginner ._. how about 00:32:782 (32782|5) - move to col 3
  3. 00:40:185 - double for give an emphasis
  4. 00:49:535 - 00:50:120 - 00:51:094 - 00:51:678 - double, cymbal
  5. 00:54:211 - cymbal, double owo
  6. 01:16:029 (76029|6,76613|6) - double for emphasis
  7. 01:17:587 - double, cymbal
  8. 01:23:821 - double, cymbal
  9. 01:26:938 - double tooo ^

    [Normal]
  10. 00:26:159 - i think double enough here
  11. 00:40:185 - double owo cymbal
  12. 01:02:977 (62977|0,62977|4,63172|0,63172|4) - eh ? 00:56:743 (56743|0,56938|0) - 01:09:211 (69211|6,69405|6) -
  13. 01:01:613 (61613|1,61613|5,61808|2,61808|4) - eh ? (2) 00:55:379 (55379|6,55574|6) -

Food
  • [Easy]
  1. 01:16:613 - add note for loud sound or 01:16:418 (76418|2) - move to 01:16:613 -

    [Normal]
  2. 00:12:133 - add note for cymbal
  3. 01:23:821 - ^
good luck dudeET n tofood o/
[ Blaze ]
hi,M4M REQUEST DONE FROM TOFU'S QUEUE
feel free to reject,I still need learn about modding

column
l1l2l3l4l


tofu 4k easy 'sawamura'
00:12:133 (12133|2) - and 01:23:821 (83821|2) - add 1 notes here?

tofu 4k normal 'kasumigaoka'
00:11:353 (11353|1) - and 01:23:042 (83042|1) - missing note?
00:41:938 (41938|0) - and 00:45:055 (45055|0) - add 1 note here,I think it's missing note
00:42:912 (42912|1) - and 00:46:029 (46029|1) - ^

tofu 4k hard 'kato'
00:18:269 (18269|1) - and 00:20:607 (20607|3) - add 1 note here?
00:40:574 (40574|1) - you must add 1 note here same as 00:43:691 (43691|2) -
00:42:912 (42912|2) - this too,same as 00:46:029 (46029|0,46029|3) -
00:11:353 (11353|0) - and 01:23:042 (83042|0) - add 1 note here,I think it's missing note

7k hard 'megumi'
00:40:185 (40185|2,40185|5) - put 3 notes here,then 00:43:301 (43301|5,43301|0,43301|2) - put two notes here
00:43:301 (43301|5,43301|0,43301|2,43691|3,43691|6) - be consistent,look at 00:40:185 (40185|2,40185|5,40574|0) -

GL~
I'M TEAM KATO!!! >W<
Shima Rin

[ Blaze ] wrote:

hi,M4M REQUEST DONE FROM TOFU'S QUEUE
feel free to reject,I still need learn about modding

column
l1l2l3l4l


tofu 4k easy 'sawamura'
00:12:133 (12133|2) - and 01:23:821 (83821|2) - add 1 notes here? fixed

tofu 4k normal 'kasumigaoka'
00:11:353 (11353|1) - and 01:23:042 (83042|1) - missing note? no drums

00:41:938 (41938|0) - and 00:45:055 (45055|0) - add 1 note here,I think it's missing note i double those with guitar+cymbal, not cymbal only

00:42:912 (42912|1) - and 00:46:029 (46029|1) - ^

tofu 4k hard 'kato'
00:18:269 (18269|1) - and 00:20:607 (20607|3) - add 1 note here? doubles are enough

00:40:574 (40574|1) - you must add 1 note here same as 00:43:691 (43691|2) - yes
00:42:912 (42912|2) - this too,same as 00:46:029 (46029|0,46029|3) - instead delete one for the second

00:11:353 (11353|0) - and 01:23:042 (83042|0) - add 1 note here,I think it's missing note as normal

GL~
I'M TEAM KATO!!! >W<
Thanks for mods =w=
(I was for Eriri, now prefer kato tbh owo
Topic Starter
Drum-Hitnormal

[ Blaze ] wrote:

hi,M4M REQUEST DONE FROM TOFU'S QUEUE
feel free to reject,I still need learn about modding



7k hard 'megumi'
00:40:185 (40185|2,40185|5) - put 3 notes here,then 00:43:301 (43301|5,43301|0,43301|2) - put two notes here
00:43:301 (43301|5,43301|0,43301|2,43691|3,43691|6) - be consistent,look at 00:40:185 (40185|2,40185|5,40574|0) -

Added a LN here 00:40:574 (40574|3) - for hat. the reason i have 2 notes at 40:185 but 3 notes at 43:301 is because there's only a cymbal at 40 sec but there is a extra kick at 43 sec

GL~
I'M TEAM KATO!!! >W<
Thanks for mod
Protastic101
late boop

[General]
  1. Might make the OD of 7K Easy 7 because there aren't very many LNs present in the song to necessitate a lower than normal OD.
  2. Think this might be a better clap than the one you have now as it's a bit closer in sound to the song without a complete blend https://puu.sh/xmWS3.wav
[7K Hard]
00:05:509 (5509|0,5607|1,5704|2,5801|3) - I like the clean and simple roll, but if you wanted, Im sure you could get away with an accordion style LN here since the strings almost seem to run into each other in sound, like this https://osu.ppy.sh/ss/8971094

00:14:860 (14860|3) - Could also extend this LN to be 1/1 to represent the open hat which almost seems to drag the song into the next measure.

00:18:366 (18366|4,18756|4,19146|4,19535|4,19925|4,20314|4,20704|4) - Quite the long stack in col 5 here. I know it's mostly the result of the repeated [13]
and [57] patterns, but I think you could shift the notes around so that the repeating chord is still there, but in a different column to avoid too much strain, like so https://osu.ppy.sh/ss/8971101

00:20:607 - Might be nice to map the 1/4 hihat here since the section is kind of quiet, so it's much easier to notice little things like this.

00:29:860 - Shouldn't this be a triple for the snare like at 00:28:301 - ?

00:33:366 - The flute or held sound is a bit off in rhythm in that it's not a pure 1/4 triplet. It's really just shifted down by 1/16 a bit for the first three notes,
and the following three are kind of ??? https://osu.ppy.sh/ss/8971116

00:59:081 (59081|6,59081|0,59275|5,59275|3,59275|1) - I think the chord size here should be flipped as the snare which tends to be mapped with a heavier emphasis is on 00:59:081 - whereas a weaker kick follows directly after at 00:59:275 -
01:11:548 (71548|6,71548|0,71743|5,71743|4,71743|1) - ^

01:04:730 (64730|3,64827|4,64925|3) - I think this is a bit of an awkward turn and disconnect in the brackets. Instead, I think it might be cool to mirror both patterns across both hands for symmetry and even strain + weight, like this https://osu.ppy.sh/ss/8971127

01:23:626 (83626|0,83724|1,83821|0,83821|2) - Feels a bit awkward to put a one handed mintrill on the ring + middle finger imo cause of the restriction in hand movement. I'd instead try to pattern the triplet in a way that the OH minitrill is on the index + thumb or index + middle as those tend to be the strongest fingers to hit with https://osu.ppy.sh/ss/8971136

01:24:211 (84211|2,84405|3,84600|2,84795|3,84990|2,85185|3) - This feels very uneven to me. I don't really hear anything in the music to suggest an alternating trill here either, as the bass is more of a hooked rhythm on the upbeat of 01:24:405 - 01:24:795 - , along with the kicks. So maybe separating the notes might be better, like this? https://osu.ppy.sh/ss/8971142 (added an extra note on 01:24:990 - for the snare)

01:24:990 - 01:25:185 - You could also stack both chords here together since they're the same snare sound.

01:25:574 - I'd also make this a triple cause it's the same snare as at 01:25:769 - , so making them both different sizes, one with less emphasis and one with more, seems misleading.

01:26:159 - You've used a lot of 1/4 brackets before in this difficulty, so ending it off with a single 1/4 burst feels anticlimactic as the player is expecting one final double burst to finish off the song, but instead it's just a clean and simple roll. I might try this instead, with a bit of ending symmetry https://osu.ppy.sh/ss/8971149

Top diff looks pretty cool. Poke me if you've got any questions. Might get another mod or two on the 7k set and feel free to poke me for a check
Topic Starter
Drum-Hitnormal

Protastic101 wrote:

late boop

[General]
  1. Might make the OD of 7K Easy 7 because there aren't very many LNs present in the song to necessitate a lower than normal OD. Fixed
  2. Think this might be a better clap than the one you have now as it's a bit closer in sound to the song without a complete blend https://puu.sh/xmWS3.wav
Agreed, this is a better sound

[7K Hard]
00:05:509 (5509|0,5607|1,5704|2,5801|3) - I like the clean and simple roll, but if you wanted, Im sure you could get away with an accordion style LN here since the strings almost seem to run into each other in sound, like this https://osu.ppy.sh/ss/8971094
I like the idea of making it LN but your pattern seems too hard, i missed it 9/10 times, so I changed it to this https://osu.ppy.sh/ss/8974889

00:14:860 (14860|3) - Could also extend this LN to be 1/1 to represent the open hat which almost seems to drag the song into the next measure. Good idea

00:18:366 (18366|4,18756|4,19146|4,19535|4,19925|4,20314|4,20704|4) - Quite the long stack in col 5 here. I know it's mostly the result of the repeated [13]
and [57] patterns, but I think you could shift the notes around so that the repeating chord is still there, but in a different column to avoid too much strain, like so https://osu.ppy.sh/ss/8971101 Fixed the pattern

00:20:607 - Might be nice to map the 1/4 hihat here since the section is kind of quiet, so it's much easier to notice little things like this.
Wow it was so quiet I didnt even notice, good catch

00:29:860 - Shouldn't this be a triple for the snare like at 00:28:301 - ?
Fixed, should be tripple

00:33:366 - The flute or held sound is a bit off in rhythm in that it's not a pure 1/4 triplet. It's really just shifted down by 1/16 a bit for the first three notes,
and the following three are kind of ??? https://osu.ppy.sh/ss/8971116
Wtf this flute is so weird lmao, thanks for the fix, now i can get rainbow for this part.

00:59:081 (59081|6,59081|0,59275|5,59275|3,59275|1) - I think the chord size here should be flipped as the snare which tends to be mapped with a heavier emphasis is on 00:59:081 - whereas a weaker kick follows directly after at 00:59:275 -
Changed the chord size

01:11:548 (71548|6,71548|0,71743|5,71743|4,71743|1) - ^
Changed the chord size

01:04:730 (64730|3,64827|4,64925|3) - I think this is a bit of an awkward turn and disconnect in the brackets. Instead, I think it might be cool to mirror both patterns across both hands for symmetry and even strain + weight, like this https://osu.ppy.sh/ss/8971127
Good pattern

01:23:626 (83626|0,83724|1,83821|0,83821|2) - Feels a bit awkward to put a one handed mintrill on the ring + middle finger imo cause of the restriction in hand movement. I'd instead try to pattern the triplet in a way that the OH minitrill is on the index + thumb or index + middle as those tend to be the strongest fingers to hit with https://osu.ppy.sh/ss/8971136
Fixed

01:24:211 (84211|2,84405|3,84600|2,84795|3,84990|2,85185|3) - This feels very uneven to me. I don't really hear anything in the music to suggest an alternating trill here either, as the bass is more of a hooked rhythm on the upbeat of 01:24:405 - 01:24:795 - , along with the kicks. So maybe separating the notes might be better, like this? https://osu.ppy.sh/ss/8971142 (added an extra note on 01:24:990 - for the snare)
That is indeed better


01:24:990 - 01:25:185 - You could also stack both chords here together since they're the same snare sound.
Fixed

01:25:574 - I'd also make this a triple cause it's the same snare as at 01:25:769 - , so making them both different sizes, one with less emphasis and one with more, seems misleading. I thought the pitch was different so it was meant to emphasis the pitch shift, guess I'm wrong

01:26:159 - You've used a lot of 1/4 brackets before in this difficulty, so ending it off with a single 1/4 burst feels anticlimactic as the player is expecting one final double burst to finish off the song, but instead it's just a clean and simple roll. I might try this instead, with a bit of ending symmetry https://osu.ppy.sh/ss/8971149

changed it to a 3 shape, since the Mi in Megumi is 3 in Japanese https://osu.ppy.sh/ss/8975026

Top diff looks pretty cool. Poke me if you've got any questions. Might get another mod or two on the 7k set and feel free to poke me for a check
_VianK_
hello...

mods come to you from this queue p/6222952

1|2|3|4|5|6|7

utaha

00:05:899 (5899|4) - move this to col.6

00:10:574 - https://puu.sh/xo2qa/7eb135aa30.png try to use this pattern for more hand balance

00:14:860 (14860|3) - change it to a LN

00:21:873 (21873|3) - move it to 1 for Hand balance

00:23:821 (23821|3) - move it to 5

00:26:159 - add one note

00:26:743 - ^

00:51:094 - RIP right hand

00:59:665 - idk know, maybe you can rearrange this

01:17:003 (77003|0,77100|1,77198|2,77392|6,77490|5,77587|4) - 1/4 stair never accepted in normal difficult, i suggest to remap

01:26:159 (86159|0,86256|1,86353|2,86451|3,86548|6,86646|5,86743|4,86840|3) - ^

good luck
Topic Starter
Drum-Hitnormal

Ridho 2307 wrote:

hello...

mods come to you from this queue p/6222952

1|2|3|4|5|6|7

utaha

00:05:899 (5899|4) - move this to col.6 Fixed

00:10:574 - https://puu.sh/xo2qa/7eb135aa30.png try to use this pattern for more hand balance Fixed

00:14:860 (14860|3) - change it to a LN Fixed

00:21:873 (21873|3) - move it to 1 for Hand balance

00:23:821 (23821|3) - move it to 5 Fixed

00:26:159 - add one note Fixed

00:26:743 - ^ Fixed

00:51:094 - RIP right hand Reaaranged

00:59:665 - idk know, maybe you can rearrange this

01:17:003 (77003|0,77100|1,77198|2,77392|6,77490|5,77587|4) - 1/4 stair never accepted in normal difficult, i suggest to remap This is fine for NM, I asked other ppl about this too.

01:26:159 (86159|0,86256|1,86353|2,86451|3,86548|6,86646|5,86743|4,86840|3) - ^

good luck
Thanks for mod
Topic Starter
Drum-Hitnormal

Syadow- wrote:

mark for mod, sorry for late respond

mod mod
DudeET
  • [Easy]
  1. 00:12:133 - double for cymbal
  2. 00:32:587 (32587|6,32782|5,32977|4) - little tricky for beginner ._. how about 00:32:782 (32782|5) - move to col 3
  3. 00:40:185 - double for give an emphasis
  4. 00:49:535 - 00:50:120 - 00:51:094 - 00:51:678 - double, cymbal
  5. 00:54:211 - cymbal, double owo
  6. 01:16:029 (76029|6,76613|6) - double for emphasis
  7. 01:17:587 - double, cymbal
  8. 01:23:821 - double, cymbal
  9. 01:26:938 - double tooo ^

    [Normal]
  10. 00:26:159 - i think double enough here
  11. 00:40:185 - double owo cymbal
  12. 01:02:977 (62977|0,62977|4,63172|0,63172|4) - eh ? 00:56:743 (56743|0,56938|0) - 01:09:211 (69211|6,69405|6) -
  13. 01:01:613 (61613|1,61613|5,61808|2,61808|4) - eh ? (2) 00:55:379 (55379|6,55574|6) -
good luck dudeET n tofood o/
Fixed everything in EZ and NM, not sure if adding so many doubles in EZ will make it too hard for beginners, might remove later if it's too hard
Thank you for the mod!
Shima Rin

Syadow- wrote:

mark for mod, sorry for late respond

Food
  • [Easy]
  1. 01:16:613 - add note for loud sound or 01:16:418 (76418|2) - move to 01:16:613 - add

    [Normal]
  2. 00:12:133 - add note for cymbal
  3. 01:23:821 - ^
good luck dudeET n tofood o/
All fixed. Thanks for mods owo
Umo-
NM req from beautiful modding queue
1|2|3|4|5|6|7
7k Hard
00:01:224 - left hard - right Normal https://osu.ppy.sh/ss/9002672difficulties really look the same imo and that can lead to some problems, so you should re-arange the notes in hard. This map for exsample got a bubble pop for that problem t/471011/start=45
00:05:801 (5801|6) - Don't hear any sound on that note
00:11:743 (11743|0) - move to 2, feels better imo
00:38:626 (38626|2,38821|2) - imo it shouldn't be a jack
00:39:990 (39990|3,39990|0) - single fiits better
00:49:340 (49340|4,49340|0,49438|5,49438|1,49535|2,49535|3,49535|6) - eh, not really a fan of that pattern, it feels weird, try ctrl+h
00:51:094 - could add a note here
Other difficulties are fine
Fun map
Good Luck!
Topic Starter
Drum-Hitnormal

Umo- wrote:

NM req from beautiful modding queue
1|2|3|4|5|6|7
7k Hard
00:01:224 - left hard - right Normal https://osu.ppy.sh/ss/9002672difficulties really look the same imo and that can lead to some problems, so you should re-arange the notes in hard. This map for exsample got a bubble pop for that problem t/471011/start=45
I am aware that it is similar structure, thank you for the warning. I think it is fine for me because it is only 3 sec out of 1min25 sec

00:05:801 (5801|6) - Don't hear any sound on that note It is the string instrument
00:11:743 (11743|0) - move to 2, feels better imo Fixed
00:38:626 (38626|2,38821|2) - imo it shouldn't be a jack Rearranged
00:39:990 (39990|3,39990|0) - single fiits better Fixed
00:49:340 (49340|4,49340|0,49438|5,49438|1,49535|2,49535|3,49535|6) - eh, not really a fan of that pattern, it feels weird, try ctrl+h Fixed
00:51:094 - could add a note here Fixed
Other difficulties are fine
Fun map
Good Luck!
Thank you for the mod
Shima Rin
Hi,

[Hitsound]

  • 1st Check:
  1. 00:16:029 - 00:16:808 - 00:17:587 - 00:17:977 - 00:18:172 - 00:18:269 - 00:19:146 - 00:19:535 - 00:19:925 - 00:20:509 - 00:22:262 - 00:23:042 - 00:23:821 - add hat
  2. 00:29:470 - 00:30:055 - 00:32:587 - delete W
  3. 00:05:899 - you use hit hat in the first part, but use cymbal light from 01:17:587 - but they are essentially same thing, so make them consistent (either hihat or cymbal hitsound)

    2nd Check:
  4. 00:55:574 - 00:56:159 - 00:56:548 - 00:57:327 - 00:57:717 - 00:58:691 - 00:59:081 - 01:00:444 - 01:00:834 - 01:01:808 - 01:02:392 - 01:02:782 - 01:08:042 - 01:08:626 - 01:09:016 - 01:09:795 - 01:10:185 - 01:14:275 - 01:14:860 - 01:15:249 - 01:16:613 - Add LR_Drum Hit HAT
  5. 01:18:366 - Add cymbal light
Others seem fine for me ;)
Arzenvald
just to notify you guys my pc broken last night, can't mod this until it repaired.. sorry ><
Deep Sea
Tofu's 4K Hard 'Kato'
00:30:249 (30249|1,30444|3) - ctrl + g
00:34:925 (34925|2,35120|1) - ctrl + g more variety
00:39:600 - https://osu.ppy.sh/ss/9047676 stressed the rhythm
00:41:938 (41938|0) - move to 4
00:45:055 (45055|3) - move to 1
00:46:029 (46029|3) - maybe change on ln ? if you want ofc
01:26:159 - https://osu.ppy.sh/ss/9047697

this diff pretty good for me

7K Hard 'Megumi'
00:03:756 - https://osu.ppy.sh/ss/9047701
00:11:743 - add note to 5
00:17:198 - https://osu.ppy.sh/ss/9047710
00:20:509 - https://osu.ppy.sh/ss/9047716
00:24:016 (24016|2,24211|1) - ctrl + g
00:45:834 (45834|6) - move to 6
00:52:068 - add note
01:09:990 - https://osu.ppy.sh/ss/9047725
01:14:860 - add note
01:26:159 - https://osu.ppy.sh/ss/9047737

sorry for not informative mod, i have very little time
i like this diff

Good luck !
AyeAries

Mod for Mod Request



[General]
  1. BPM: OK
  2. Offset: OK
  3. AiMod: OK
  4. Audio: OK
  5. Background: I don't know if the bg is allowed since more exposure bg is restricted in ranking.
  6. Preview Point: OK
7k PATTERN - | 1 | 2 | 3 | 4 | 5 | 6 | 7 |


[7k Normal]
  1. 00:21:094 (21094|5) - i think it's much better to make it a note.
  2. 00:39:795 (39795|6) - move this to column 5 to make it more consistent with Hard diff. I know it's similar pattern but it's up to you.
  3. 00:42:912 (42912|3) - i think change this one to note. Change it also in Easy diff.
  4. 00:46:029 (46029|4) - inconsistent LN. Because in Hard diff, the LN end is here 00:46:418 - but in normal diff it's here 00:46:224 - . I guess follow the LN in hard diff to make it consisten.
[7k Hard]
  1. 00:45:444 (45444|6) - move this note to column 5 to make this one 00:45:639 (45639|6,45639|0,45834|0,45834|6) - more consistent.
  2. 01:01:613 (61613|3,61613|1) - delete one note here since you use only 2 notes here 00:55:379 -
  3. 01:04:925 (64925|6) - i think the LN end is here 01:05:314 - since you use it in normal diff
  4. 01:07:847 - same issue above.
:arrow: Sorry for late mod. Good luck :)
Topic Starter
Drum-Hitnormal

[Shana Lesus] wrote:

7K Hard 'Megumi'
00:03:756 - https://osu.ppy.sh/ss/9047701 Fixed
00:11:743 - add note to 5 Fixed
00:17:198 - https://osu.ppy.sh/ss/9047710 Fixed
00:20:509 - https://osu.ppy.sh/ss/9047716 Fixed
00:24:016 (24016|2,24211|1) - ctrl + g don't get this
00:45:834 (45834|6) - move to 6 Fixed
00:52:068 - add note Fixed
01:09:990 - https://osu.ppy.sh/ss/9047725 Fixed
01:14:860 - add note Fixed
01:26:159 - https://osu.ppy.sh/ss/9047737 Fixed

sorry for not informative mod, i have very little time
i like this diff

Good luck !
Thank you for mod
Topic Starter
Drum-Hitnormal

- Aries - wrote:

Mod for Mod Request



[General]
  1. BPM: OK
  2. Offset: OK
  3. AiMod: OK
  4. Audio: OK
  5. Background: I don't know if the bg is allowed since more exposure bg is restricted in ranking. I asked Protastic, she said its okay
  6. Preview Point: OK
7k PATTERN - | 1 | 2 | 3 | 4 | 5 | 6 | 7 |


[7k Normal]
  1. 00:21:094 (21094|5) - i think it's much better to make it a note. I want keep the hat as LN
  2. 00:39:795 (39795|6) - move this to column 5 to make it more consistent with Hard diff. I know it's similar pattern but it's up to you.Fixed
  3. 00:42:912 (42912|3) - i think change this one to note. Change it also in Easy diff. I want keep the hat as LN
  4. 00:46:029 (46029|4) - inconsistent LN. Because in Hard diff, the LN end is here 00:46:418 - but in normal diff it's here 00:46:224 - . I guess follow the LN in hard diff to make it consisten. Fixed
[7k Hard]
  1. 00:45:444 (45444|6) - move this note to column 5 to make this one 00:45:639 (45639|6,45639|0,45834|0,45834|6) - more consistent. Fixed
  2. 01:01:613 (61613|3,61613|1) - delete one note here since you use only 2 notes here 00:55:379 - Fixed
  3. 01:04:925 (64925|6) - i think the LN end is here 01:05:314 - since you use it in normal diff Fixed
  4. 01:07:847 - same issue above. Fixed
:arrow: Sorry for late mod. Good luck :)

Thank you so much for mod
Shima Rin

[Shana Lesus] wrote:

Tofu's 4K Hard 'Kato'
00:30:249 (30249|1,30444|3) - ctrl + g
00:34:925 (34925|2,35120|1) - ctrl + g more variety
00:39:600 - https://osu.ppy.sh/ss/9047676 stressed the rhythm not really cuz the drum types are kinda different for each
00:41:938 (41938|0) - move to 4
00:45:055 (45055|3) - move to 1
00:46:029 (46029|3) - maybe change on ln ? if you want ofc
01:26:159 - https://osu.ppy.sh/ss/9047697 change in a slightly different way

this diff pretty good for me

Good luck !
Others all fixed. Thanks for mods!
Asherz007
Well, you know how good I am at being punctual :^)

Something from my modding queue like a month ago lol

[General]
Hitsounds themselves are fine, yay. Hitsound application is grr

Don't know whether you've done this yet, but make sure there isn't anything in the storyboard, because that can put players off when playing the map. Some feedback issue. Also, make sure HS aren't missing across diffs.

hs edits
Please note that w c f in the same sampleset can be put on the same note (just making sure you remember :P )

imo I think tom1 is kinda redundant. Might want to remove and work with just two toms.

All suggestions~

00:04:925 (4925|4,5022|4,5120|4,5314|0) - Think it might be a better idea to use toms here?
00:11:938 (11938|0,12035|0) - switch to toms
00:12:133 - +w
00:13:496 - +f
00:15:249 - idk whether you'd want a quieter crash hs here.
00:26:938 (26938|0) - thinking w then tom123 or 223 for the next 3 after this
00:28:691 (28691|0) - w instead?
00:30:444 - tom3 instead? (think it's more appropriate to have that there)
00:31:808 (31808|1) - w instead?
00:33:561 - tom3?
00:34:925 (34925|2,35120|1) - Thinking w then tom2 here
00:36:873 (36873|0,36970|0) - tom2 then 3?
00:39:211 (39211|0) - remove
00:39:405 (39405|1) - c instead
00:39:600 (39600|2,39795|2,39990|1) - tom233 rather than 332 (so ctrl+g)
00:40:185 - would +w here
00:41:548 (41548|4) - feels like w + hat here
00:44:665 (44665|4) - w rather than c
00:45:639 (45639|4,46029|3) - Probably c + hat both times here.
00:46:418 - +f
00:49:535 (49535|4) - -c +f
00:51:288 (51288|0,51873|0) - remove
00:54:892 - +c?
00:55:379 - +c
00:56:451 - +c
00:56:938 - +c
00:58:301 - +w
00:59:470 (59470|0) - remove
00:58:496 - +c - w
00:59:081 (59081|4,59275|0) - crtl+g
00:59:665 (59665|4) - +w -c
01:00:834 - -w +c
01:01:126 - +c
01:01:613 - +c
01:02:685 - +c
01:03:172 - +c
01:03:756 - +w
01:04:146 (64146|0) - remove?
01:04:925 (64925|4) - -c +w
01:05:509 (65509|0) - -w +c
01:05:899 (65899|4) - Would make this w
01:06:678 - Thinking f instead of hat
01:07:360 - +c
01:07:847 - +c
01:08:918 - +c
01:09:405 - +c
01:10:769 - +w
01:10:964 (70964|0) - -w +c
01:11:159 - +hat
01:11:353 (71353|3) - remove
01:11:548 (71548|4) - -c +w +hat
01:11:743 (71743|0) - -w +c
01:11:938 (71938|0) - remove
01:12:133 (72133|4) - -c +hat
01:12:912 - +hat?
01:13:594 - +c
01:14:081 - +c
01:15:639 - +c
01:16:029 - -w +c
01:16:418 (76418|4,76613|0) - ctrl+g (should be wcw not cww)
01:17:295 - +c
01:23:626 (83626|0,83724|0) - tom2 then 3
01:25:185 - +f
01:26:548 - Needs c here as well
01:26:938 - +w

Not quite sure why 7k NM is odhp 7 and HD odhp 7.5; might want to buff them both by 0.5 for that linear progression thing.

1|2|3|4

4k Easy
  1. 00:02:782 (2782|2,3366|0) - Could go 43 for this to have some PR with the high bells.
  2. 00:04:925 (4925|3,5120|0) - Could also ctrl+h this for PR on the first note.
  3. 00:12:133 - are you dealing with the hs or no
  4. 00:33:172 (33172|1) - Not sure why there's a note here, to be honest. If you wanted to be consistent(?), think about either removing it or having a note at 00:36:288.
  5. 00:40:185 (40185|0) - Why is this 1/1 when in the other difficulties it's 1/2?
  6. 00:40:769 - Not sure the kick should be missed. imo it'd be more important to map a sound like this than at 00:41:159. Or map both.
  7. 00:44:081 - What happened to the 1/2 after this (consistency definitely everyone's favourite thing about mapping amirite) also note 1/2 before for kick too
  8. 01:04:925 - +1 for crash?

4k Normal
  1. 00:02:782 (2782|2,3366|0) - As in Easy. Could ctrl+h the entire thing for reverse PR instead too.
  2. 00:05:899 - Reckon you could change the LN positions in this difficulty so that they're not the same as in Hard?
  3. 00:24:795 - I think you're following the piano? If so, note here pls
  4. 00:56:353 (56353|2,56548|1,56743|3,56743|0,56938|1,56938|2) - This movement appears too often in the kiai imo. Perhaps needs a little more variety.

4k Hard
Soooooo some kicks are singles and some are doubles? What's up with that? If it were me, during the LN bits, keep kicks to singles and snares to doubles.

  1. 00:13:886 (13886|3,13886|0) - Should this be a triple as well? (since it's a snare)
  2. 00:15:639 - I know what you're trying to do, but don't you think that this goes in one direction for a little bit too long?
  3. 00:18:269 - Missing the 1/4 here deliberately?
  4. 00:20:607 - ^
  5. 00:21:873 - Another considerably long unidirectional js
  6. 00:30:055 (30055|2,30249|2,30444|2) - It's a nice idea, but I'm not seeing why there's a stack here, particularly when I can't see one anywhere else.
  7. 00:32:782 - p sure you want another note here for the kick. Probs in col 4.
  8. 00:36:873 - Could make this a double if you wanted.
  9. 00:40:185 - Might be some small layering thing in this section but there's the occasional snare here that's a double.
  10. 00:49:340 (49340|1) - Could be double here I guess.
  11. 00:52:457 (52457|1,52847|1) - I've got a minor concern about this. Just thinking this might be a little bit too awkward for LH particularly for column 1. Whether you want to do anything about this is up to you though.
  12. 00:56:451 - Is there something here?
  13. 01:00:444 (60444|1,60444|3,60444|0) - There's only a kick here I think, so perhaps just a double.
  14. 01:01:126 - note?
  15. 01:12:912 (72912|3,72912|2,72912|0) - Double?
  16. 01:17:295 - There is definitely some snare action going on here so not sure why this has been missed out.
  17. 01:25:574 (85574|0,85574|3) - Triple for snare?

Probs will return later but my head hurts :o
Topic Starter
Drum-Hitnormal

Asherz007 wrote:

Well, you know how good I am at being punctual :^)

Something from my modding queue like a month ago lol

[General]
Hitsounds themselves are fine, yay. Hitsound application is grr

Don't know whether you've done this yet, but make sure there isn't anything in the storyboard, because that can put players off when playing the map. Some feedback issue. Also, make sure HS aren't missing across diffs. There is some in storyboard, for example there is a kick sound, but also a hat sound at same time, but easy only has 1 note, so the hat would go to Storyboard, I don't think this is a problem.

hs edits
Please note that w c f in the same sampleset can be put on the same note (just making sure you remember :P ) I put them separately in hitsound difficulty so it's easier to read for me, once i copy them using program the end result is same, they will be stacked or spread out depending how much many note is available in target difficulty.

imo I think tom1 is kinda redundant. Might want to remove and work with just two toms.

All suggestions~

00:04:925 (4925|4,5022|4,5120|4,5314|0) - Think it might be a better idea to use toms here? Good suggestion, changed to tom 1
00:11:938 (11938|0,12035|0) - switch to toms Changed to tom 2
00:12:133 - +w Fixed
00:13:496 - +f Fixed
00:15:249 - idk whether you'd want a quieter crash hs here. Added a quiet cymbal
00:26:938 (26938|0) - thinking w then tom123 or 223 for the next 3 after this changed to W then tom 123
00:28:691 (28691|0) - w instead? Fixed
00:30:444 - tom3 instead? (think it's more appropriate to have that there) Fixed
00:31:808 (31808|1) - w instead? Fixed
00:33:561 - tom3? Fixed
00:34:925 (34925|2,35120|1) - Thinking w then tom2 here Fixed
00:36:873 (36873|0,36970|0) - tom2 then 3? Fixed
00:39:211 (39211|0) - remove Fixed
00:39:405 (39405|1) - c instead Fixed
00:39:600 (39600|2,39795|2,39990|1) - tom233 rather than 332 (so ctrl+g) Fixed
00:40:185 - would +w here Fixed
00:41:548 (41548|4) - feels like w + hat here Fixed
00:44:665 (44665|4) - w rather than c Fixed
00:45:639 (45639|4,46029|3) - Probably c + hat both times here.Fixed
00:46:418 - +f Fixed
00:49:535 (49535|4) - -c +f Fixed
00:51:288 (51288|0,51873|0) - remove
00:54:892 - +c? not mapping this
00:55:379 - +c Im leaving the clap alone there to put more emphasis on it, adding C will make it less obvious
00:56:451 - +c not mapping this
00:56:938 - +c Im leaving the clap alone there to put more emphasis on it, adding C will make it less obvious
00:58:301 - +w Fixed
00:59:470 (59470|0) - remove Fixed
00:58:496 - +c - w Fixed
00:59:081 (59081|4,59275|0) - crtl+g Fixed
00:59:665 (59665|4) - +w -c Fixed
01:00:834 - -w +c Fixed
01:01:126 - +c not mapping this
01:01:613 - +c Im leaving the clap alone there to put more emphasis on it, adding C will make it less obvious
01:02:685 - +c not mapping this
01:03:172 - +c Im leaving the clap alone there to put more emphasis on it, adding C will make it less obvious
01:03:756 - +w Fixed
01:04:146 (64146|0) - remove? Fixed
01:04:925 (64925|4) - -c +w Fixed
01:05:509 (65509|0) - -w +c Fixed
01:05:899 (65899|4) - Would make this w Fixed
01:06:678 - Thinking f instead of hat Fixed
01:07:360 - +c not mapping this
01:07:847 - +c Im leaving the clap alone there to put more emphasis on it, adding C will make it less obvious
01:08:918 - +c not mapping this
01:09:405 - +c Im leaving the clap alone there to put more emphasis on it, adding C will make it less obvious
01:10:769 - +w Fixed
01:10:964 (70964|0) - -w +c Fixed
01:11:159 - +hat Fixed
01:11:353 (71353|3) - remove Fixed
01:11:548 (71548|4) - -c +w +hat Fixed
01:11:743 (71743|0) - -w +c Fixed
01:11:938 (71938|0) - remove Fixed
01:12:133 (72133|4) - -c +hat Fixed
01:12:912 - +hat? Fixed
01:13:594 - +c not mapping this
01:14:081 - +c Im leaving the clap alone there to put more emphasis on it, adding C will make it less obvious
01:15:639 - +c Im leaving the clap alone there to put more emphasis on it, adding C will make it less obvious
01:16:029 - -w +c Fixed
01:16:418 (76418|4,76613|0) - ctrl+g (should be wcw not cww) Fixed
01:17:295 - +c Fixed
01:23:626 (83626|0,83724|0) - tom2 then 3 Fixed
01:25:185 - +f Fixed
01:26:548 - Needs c here as well Fixed
01:26:938 - +w

Not quite sure why 7k NM is odhp 7 and HD odhp 7.5; might want to buff them both by 0.5 for that linear progression thing. Fixed



Probs will return later but my head hurts :o
Thank you so much, very helpful for hitsound, really appreciate it.
Shima Rin

Asherz007 wrote:

Well, you know how good I am at being punctual :^)

Something from my modding queue like a month ago lol

[General]
Hitsounds themselves are fine, yay. Hitsound application is grr

Don't know whether you've done this yet, but make sure there isn't anything in the storyboard, because that can put players off when playing the map. Some feedback issue. Also, make sure HS aren't missing across diffs.

Not quite sure why 7k NM is odhp 7 and HD odhp 7.5; might want to buff them both by 0.5 for that linear progression thing.

1|2|3|4

4k Easy
  1. 00:02:782 (2782|2,3366|0) - Could go 43 for this to have some PR with the high bells. fixed
  2. 00:04:925 (4925|3,5120|0) - Could also ctrl+h this for PR on the first note. fixed and rearranged further
  3. 00:12:133 - are you dealing with the hs or no yep with hs
  4. 00:33:172 (33172|1) - Not sure why there's a note here, to be honest. If you wanted to be consistent(?), think about either removing it or having a note at 00:36:288. added one
  5. 00:40:185 (40185|0) - Why is this 1/1 when in the other difficulties it's 1/2? make to 1/2
  6. 00:40:769 - Not sure the kick should be missed. imo it'd be more important to map a sound like this than at 00:41:159. Or map both. Added and Rearranged
  7. 00:44:081 - What happened to the 1/2 after this (consistency definitely everyone's favourite thing about mapping amirite) also note 1/2 before for kick too yeah remake this part
  8. 01:04:925 - +1 for crash? Added

4k Normal
  1. 00:02:782 (2782|2,3366|0) - As in Easy. Could ctrl+h the entire thing for reverse PR instead too. Fixed
  2. 00:05:899 - Reckon you could change the LN positions in this difficulty so that they're not the same as in Hard? I would always think this kind of LN postion can reflect the PR in the most effective way, kinda wanna keep
  3. 00:24:795 - I think you're following the piano? If so, note here pls Added in both normal and hard
  4. 00:56:353 (56353|2,56548|1,56743|3,56743|0,56938|1,56938|2) - This movement appears too often in the kiai imo. Perhaps needs a little more variety. Rearranged some

4k Hard
Soooooo some kicks are singles and some are doubles? What's up with that? If it were me, during the LN bits, keep kicks to singles and snares to doubles.

  1. 00:13:886 (13886|3,13886|0) - Should this be a triple as well? (since it's a snare) Fixed
  2. 00:15:639 - I know what you're trying to do, but don't you think that this goes in one direction for a little bit too long? Fixed
  3. 00:18:269 - Missing the 1/4 here deliberately?
  4. 00:20:607 - ^ Yes, I only focused mapping piano and major snares kicks in this part to keep it simple
  5. 00:21:873 - Another considerably long unidirectional js Fixed
  6. 00:30:055 (30055|2,30249|2,30444|2) - It's a nice idea, but I'm not seeing why there's a stack here, particularly when I can't see one anywhere else. Fixed
  7. 00:32:782 - p sure you want another note here for the kick. Probs in col 4. Fixed
  8. 00:36:873 - Could make this a double if you wanted. Tbh better keep with single notes imo, otherwise it might be given more pressure
  9. 00:40:185 - Might be some small layering thing in this section but there's the occasional snare here that's a double. But there is a cymbal
  10. 00:49:340 (49340|1) - Could be double here I guess. same as above
  11. 00:52:457 (52457|1,52847|1) - I've got a minor concern about this. Just thinking this might be a little bit too awkward for LH particularly for column 1. Whether you want to do anything about this is up to you though. Rearranged some patterns before that to at least relieve the pressure on col1
  12. 00:56:451 - Is there something here? Yep, but i dont quite wanna catch it as it is too weak. I would like to catch those on 1/4 only if they sound very obvious
  13. 01:00:444 (60444|1,60444|3,60444|0) - There's only a kick here I think, so perhaps just a double. but some kind of bell sounds also present, right? still strong impact imo
  14. 01:01:126 - note? there is sound but kinda dont wanna add such on col1 to suddenly break the nice 1/2 patterns
  15. 01:12:912 (72912|3,72912|2,72912|0) - Double? same as above
  16. 01:17:295 - There is definitely some snare action going on here so not sure why this has been missed out. I dont quite hear any here
  17. 01:25:574 (85574|0,85574|3) - Triple for snare? Fixed

Probs will return later but my head hurts :o
Thanks for mods! Yeah i know it is really exhausting hugh ;w;
show more
Please sign in to reply.

New reply