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J'Nique Nicole - Weight of the World English Version

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Total Posts
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Topic Starter
Shad0w1and
This beatmap was submitted using in-game submission on Monday, August 28, 2017 at 11:42:27 AM

Artist: J'Nique Nicole
Title: Weight of the World English Version
Source: NieR:Automata
Tags: SQUARE ENIX 岡部啓一 Keiichi Okabe 2B 9S A2 ShallICompareThee
BPM: 74
Filesize: 14487kb
Play Time: 05:39
Difficulties Available:
  1. I Love You (3.75 stars, 706 notes)
Download: J'Nique Nicole - Weight of the World English Version
Information: Scores/Beatmap Listing
---------------
#27 J'Nique Nicole - Weight of the World/English Version
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NieR:Automata
Game ED Theme | 2017

Cause were gonna shout it loud
Even if our words seem meaningless
It's like I'm carrying the weight of the world

Japanese Ver: Lilyanna | English Ver / Japanese MAD Ver: Shad0w1and
Storyboard: ShallICompareThee

Play Japanese MAD Ver and cry.
I have no idea if I should map a Normal for French Version :/
=======
世界的份量
DeviousPanda
Here from Modreqs

M4M with this map: https://osu.ppy.sh/s/638443

I Love You
sorry for going nazi over the slider shapes, the maps really nice so there wasnt much else i could see wrong with it

00:00:391 (1,1,1,1) - nice slider art <3

00:18:836 (7) -the distance is a bit too high from the previous note, along with the slider shape going back on itself it feels weird to play

01:24:715 (1,2,3) - looks a bit weird to play here

01:30:391 (7,8) - maybe change this to two 1/4 sliders to make it sound nicer

01:32:823 (7) - the turn on this slider shape feels a bit too harsh

01:36:066 (6) - same ^^ (used a lot throughout the map)

ok so these slider shapes should all be consistent imo (01:42:350 (5) - )(01:43:566 (8) - )(01:47:418 (1) - )(01:48:026 (2) - )(01:54:512 (4) - )(01:56:336 (7) - ) and any others similar to this throughout the map

01:43:566 (8) - any reason for this special slider shape?

02:36:066 (1,2,3,4) - this pattern doesn't flow well

02:50:458 (4) - move this up a bit maybe?

03:19:850 (7) - slider shape seems a bit weird

03:43:363 (7) - ^^

04:16:607 (1,1,1,1) - you make really nice slider art omg <3

05:02:620 (3) - same thing about slider shapes

wow nice map!
hope this mod helps :) :) :) :)

I honestly fell in love with this song while modding this, i need to play this game
Shiratori
00:45:593 (7,8,1) - 突兀的三连 把78改成滑条 后面还有
感觉全曲没跟几次vocal 试着跟一下vocal?
00:35:661 - - 这里vocal是个长音 就不要用折返了
00:36:066 (1,2) - blanket?
00:38:296 (4,5) - 包好
00:38:499 (5,1) - 这里还是不要重叠的好 感觉怪怪的
clap音效好屯啊 看看能不能再找几个
02:19:445 (1) - nc
02:22:080 - nc

开头那几个蛇皮滑条我建议重拉
音效的话 感觉还是太响 调低一点音量
就很短【shui】的一个摸
长图摸得要睡着
gary00737
M4M



00:00:391 (1) - 包好 !!!! http://i.imgur.com/ItElNgL.png (((強人所難


HITSOUND :

00:23:093 (1) - 感覺可以用drum finish , 而且還蠻期待有那個大鼓聲. 可是換來的是 (先試試要是不行就算了

00:29:580 (1) - 一樣 00:36:066 (1) - (因為 我期待一個normal clap 接一個 drum finish 的combo

00:42:553 (1) - ^

00:55:526 (1) - ^


看了3次都找不到什麼問題了 雖然有點短. 就這樣吧 :roll:






https://osu.ppy.sh/s/629211
Minorsonek
NM from my queue

General
Background dimensions are more than allowed maximum - exceed rankable limitation of 1366x768:
I Love You: BG.png (1920x1080)


Current osz file size: 11.05mb

https://osu.ppy.sh/wiki/Ranking_Criteria#Guidelines

Guideline: Try to keep osz files under 10MB, or 30MB if you include a video/storyboard. Videos and storyboards can generally be decreased in size by lowering the quality of the video or trimming/resizing storyboard elements.

Diff
Timings:
04:29:580

https://osu.ppy.sh/wiki/Ranking_Criteria#Timing

No two uninherited or two inherited timing sections should be placed at the same point. An inherited timing section may be placed on an uninherited timing section (but only to change the slider speed). Having two uninherited or two inherited sections on top of each other will cause problems within the beatmap.
------------------------------------------------------------------------------------------------
Possibly off-screen objects:
00:10:120 (1)

https://osu.ppy.sh/wiki/Standard_Rankin ... ia#General

Hitobjects must never be off-screen. All mapsets are played from a fixed-screen viewpoint, so any hitobjects that are even partially off-screen can make it very difficult to read the pattern they are following. Test play your map to confirm this.
------------------------------------------------------------------------------------------------
Check if this spinner length is appropriate for the difficulty level:
04:39:411 (1) 1.87beats 1520ms
------------------------------------------------------------------------------------------------
------------------------------------------------------------------------------------------------

00:26:945 (2,3) - blanket is 1-2 pixels off on sliderend
00:32:418 (6) - no sound on sliderhead
00:32:823 (1) - blanket
00:38:499 (5) - ^
00:44:580 (5,7) - overlap?
00:49:647 (2,3) - there's huge gap in rhythm, space it more
00:58:566 (8,3) - overlap?
01:19:242 (3) - if slider ends on nothing, make green line on sliderend with 5% volume
01:45:796 (7) - blanket
03:23:093 (6,9) - blanket
03:47:823 - reason to kiai time?
04:14:985 (1) - blanket

Rhythm is rly unpredictable and inconsistent, i can't imagine playing it with EZ + HD, almost impossible, to play this player has to memorize or high AR or no HD.
HappyRocket88
Hellow! I didn't find anything worthy of saying. Just some minor issues I found while test-playing.

AR +0.5 would fit the best. Same would go with the HP, raising it in one wouldn't hurt anyone.
04:29:580 - unrankable timing lines
02:43:161 (3,4) - Ctrl + g. Felt rather awkward to have this clickable 02:43:363 - when there's no slight instrument to highlight here. Would play better if you had this subtly mapped as you've been doing till now.
02:50:458 (4) - Overmapped. Playing-wise talking, this flowed fine due to the pattern you arranged before but I'm not sure whether this would follow the prominent vocals that come up here. I think it would be better if you removed that circle and place a 1/2 slider here 02:50:255 - instead.
02:54:715 (8) - Not sure if this important sound should be off-mapped. It would be greater if this was highlighted as an upbeat as you did in the similar patterns.
00:18:836 (7) - Shouldn't this slider-end be silenced? Just comparing how you arranged it here 00:25:323 (6) -

Best of success!
Topic Starter
Shad0w1and

DeviousPanda wrote:

Here from Modreqs

M4M with this map: https://osu.ppy.sh/s/638443

I Love You
sorry for going nazi over the slider shapes, the maps really nice so there wasnt much else i could see wrong with it

00:00:391 (1,1,1,1) - nice slider art <3

00:18:836 (7) -the distance is a bit too high from the previous note, along with the slider shape going back on itself it feels weird to play :arrow: intentional, same applies to 00:15:391 (6,7) -

01:24:715 (1,2,3) - looks a bit weird to play here :arrow: well it plays well :d

01:30:391 (7,8) - maybe change this to two 1/4 sliders to make it sound nicer :arrow: this part is kinda tricky because vocal all goes off the snap, so I followed drums instead to avoid the possible discussion.

01:32:823 (7) - the turn on this slider shape feels a bit too harsh :arrow: its fine :/

01:36:066 (6) - same ^^ (used a lot throughout the map)

ok so these slider shapes should all be consistent imo (01:42:350 (5) - )(01:43:566 (8) - )(01:47:418 (1) - )(01:48:026 (2) - )(01:54:512 (4) - )(01:56:336 (7) - ) and any others similar to this throughout the map :arrow: I like inconsistency patterns

01:43:566 (8) - any reason for this special slider shape? :arrow: slightly adjusted

02:36:066 (1,2,3,4) - this pattern doesn't flow well :arrow: its fine :/

02:50:458 (4) - move this up a bit maybe? :arrow: redo the pattern

03:19:850 (7) - slider shape seems a bit weird

03:43:363 (7) - ^^

04:16:607 (1,1,1,1) - you make really nice slider art omg <3

05:02:620 (3) - same thing about slider shapes :arrow: slightly adjusted

wow nice map!
hope this mod helps :) :) :) :)

I honestly fell in love with this song while modding this, i need to play this game

Amamiya Kanade wrote:

00:45:593 (7,8,1) - 突兀的三连 把78改成滑条 后面还有
感觉全曲没跟几次vocal 试着跟一下vocal? :arrow: 全曲vocal off snap,会死
00:35:661 - - 这里vocal是个长音 就不要用折返了
00:36:066 (1,2) - blanket?
00:38:296 (4,5) - 包好
00:38:499 (5,1) - 这里还是不要重叠的好 感觉怪怪的 :arrow: stack是一种强调,特别是背景很安静的情况下给重音的强调也会很突出
clap音效好屯啊 看看能不能再找几个 :arrow: 换了
02:19:445 (1) - nc
02:22:080 - nc

开头那几个蛇皮滑条我建议重拉
音效的话 感觉还是太响 调低一点音量
就很短【shui】的一个摸
长图摸得要睡着

gary00737 wrote:

M4M



00:00:391 (1) - 包好 !!!! http://i.imgur.com/ItElNgL.png (((強人所難


HITSOUND :

00:23:093 (1) - 感覺可以用drum finish , 而且還蠻期待有那個大鼓聲. 可是換來的是 (先試試要是不行就算了

00:29:580 (1) - 一樣 00:36:066 (1) - (因為 我期待一個normal clap 接一個 drum finish 的combo

00:42:553 (1) - ^

00:55:526 (1) - ^



看了3次都找不到什麼問題了 雖然有點短. 就這樣吧 :roll:



:arrow: 就這樣吧


https://osu.ppy.sh/s/629211

Minorsonek wrote:

NM from my queue

General
Background dimensions are more than allowed maximum - exceed rankable limitation of 1366x768:
I Love You: BG.png (1920x1080)


Current osz file size: 11.05mb

https://osu.ppy.sh/wiki/Ranking_Criteria#Guidelines

Guideline: Try to keep osz files under 10MB, or 30MB if you include a video/storyboard. Videos and storyboards can generally be decreased in size by lowering the quality of the video or trimming/resizing storyboard elements.
:arrow: its fine

Diff
Timings:
04:29:580

https://osu.ppy.sh/wiki/Ranking_Criteria#Timing

No two uninherited or two inherited timing sections should be placed at the same point. An inherited timing section may be placed on an uninherited timing section (but only to change the slider speed). Having two uninherited or two inherited sections on top of each other will cause problems within the beatmap.
------------------------------------------------------------------------------------------------
Possibly off-screen objects:
00:10:120 (1)

https://osu.ppy.sh/wiki/Standard_Rankin ... ia#General

Hitobjects must never be off-screen. All mapsets are played from a fixed-screen viewpoint, so any hitobjects that are even partially off-screen can make it very difficult to read the pattern they are following. Test play your map to confirm this.

------------------------------------------------------------------------------------------------
Check if this spinner length is appropriate for the difficulty level:
04:39:411 (1) 1.87beats 1520ms

------------------------------------------------------------------------------------------------
------------------------------------------------------------------------------------------------

00:26:945 (2,3) - blanket is 1-2 pixels off on sliderend
00:32:418 (6) - no sound on sliderhead :arrow: its ok
00:32:823 (1) - blanket
00:38:499 (5) - ^

00:44:580 (5,7) - overlap?
00:49:647 (2,3) - there's huge gap in rhythm, space it more :arrow: flow cut works as well
00:58:566 (8,3) - overlap?
01:19:242 (3) - if slider ends on nothing, make green line on sliderend with 5% volume :arrow: does not matter
01:45:796 (7) - blanket
03:23:093 (6,9) - blanket

03:47:823 - reason to kiai time? :arrow: chorus for instruments
04:14:985 (1) - blanket

Rhythm is rly unpredictable and inconsistent, i can't imagine playing it with EZ + HD, almost impossible, to play this player has to memorize or high AR or no HD.

HappyRocket88 wrote:

Hellow! I didn't find anything worthy of saying. Just some minor issues I found while test-playing.

AR +0.5 would fit the best. Same would go with the HP, raising it in one wouldn't hurt anyone. :arrow: AR8 fits better imo, its 74BPM
04:29:580 - unrankable timing lines
02:43:161 (3,4) - Ctrl + g. Felt rather awkward to have this clickable 02:43:363 - when there's no slight instrument to highlight here. Would play better if you had this subtly mapped as you've been doing till now. :arrow: both way worked, however, in this section, the vocal is unsnapped, but drum has a beat at 02:43:363 - , so I prefer the current one to follow the drum
02:50:458 (4) - Overmapped. Playing-wise talking, this flowed fine due to the pattern you arranged before but I'm not sure whether this would follow the prominent vocals that come up here. I think it would be better if you removed that circle and place a 1/2 slider here 02:50:255 - instead. :arrow: it is not overmap because it has a sound, prefer the current, as you can see I intentionally reduced the jump, so it is not overdone
02:54:715 (8) - Not sure if this important sound should be off-mapped. It would be greater if this was highlighted as an upbeat as you did in the similar patterns. :arrow: uhm current is fine xc
00:18:836 (7) - Shouldn't this slider-end be silenced? Just comparing how you arranged it here 00:25:323 (6) -

Best of success!
Monstrata
diff name

00:45:593 (7,8,1) - I really don't think triplets fit the tone of this map atm. It's a really forced rhythm imo and i think undermapping is a lot better.
00:58:161 (6,7) - Not really much justification for this jump xp.
01:00:289 (5) - etc... Yea triplets don't fit imo even if they are hearable in the background. Save it for once the kiai starts or something...
01:21:370 (3) - Like this is a realy good place to start introducing denser rhythm choice. From here you can use triplets etc...
01:46:607 (9,1) - The SV change is very minimal, and you still continue to use 1/4 gaps between sliders. imo you should relaly simply the rhthm here and use more 1/2 gaps since the song really slows down significantly and your mapping and rhythm choice don't reflect it well enough.
03:26:134 (5,6,7) - This visual spacing looked kinda weirdly inconsistent xp.
03:28:566 (3) - Ctr;+G flows better.
03:34:445 (1) - Same as earlier, trim the rhythm down and use slower sv imo.
03:36:674 (4) - For example, can be omitted entirely.
03:39:309 (5,6,7) - Can be mapped as 1/4 repeats or something to reduce clicking density.
03:43:972 (8,9,1) - For example can be 1/4 repeat, or even just not mapped with the 1/8 xp.
04:07:688 (3,5) - Could be arranged better imo xP doesn't look like with these overlaps.
04:08:499 (5,7) - Make they visually consistent?
04:16:505 (3) - xd this is such a simple section, dont use such dense rhythms.

[]

Generally I didn't like your approach to mapping the soft/calm sections of the map after the kiais. Also your use of triplets didn't really work for me since the song was really soft and you were using clicking rhythm that just felt forced because of the song's simplicity.
Topic Starter
Shad0w1and

Monstrata wrote:

diff name

00:45:593 (7,8,1) - I really don't think triplets fit the tone of this map atm. It's a really forced rhythm imo and i think undermapping is a lot better. :arrow: the triplet here is trying to highlight the vocal, at this speed it does not really break the feeling of the music imo
00:58:161 (6,7) - Not really much justification for this jump xp. :arrow: it got the vocal support as a new sentence
01:00:289 (5) - etc... Yea triplets don't fit imo even if they are hearable in the background. Save it for once the kiai starts or something... :arrow: its for the vocal
01:21:370 (3) - Like this is a realy good place to start introducing denser rhythm choice. From here you can use triplets etc...
01:46:607 (9,1) - The SV change is very minimal, and you still continue to use 1/4 gaps between sliders. imo you should relaly simply the rhthm here and use more 1/2 gaps since the song really slows down significantly and your mapping and rhythm choice don't reflect it well enough. :arrow: well i think it is enough to present the intensity change.
03:26:134 (5,6,7) - This visual spacing looked kinda weirdly inconsistent xp.
03:28:566 (3) - Ctr;+G flows better. :arrow: it flows better to me as curent :/
03:34:445 (1) - Same as earlier, trim the rhythm down and use slower sv imo. :arrow: same as before
03:36:674 (4) - For example, can be omitted entirely. :arrow: either way :d but since i made the pattern xc
03:39:309 (5,6,7) - Can be mapped as 1/4 repeats or something to reduce clicking density. :arrow: I think current intensity is just right..
03:43:972 (8,9,1) - For example can be 1/4 repeat, or even just not mapped with the 1/8 xp. :arrow: to hightlight the vocal with a emphasis on the last heavy beat :c
04:07:688 (3,5) - Could be arranged better imo xP doesn't look like with these overlaps. :arrow: its intentional .. well, i do not think they matter
04:08:499 (5,7) - Make they visually consistent? :arrow: I prefer uneven patterns
04:16:505 (3) - xd this is such a simple section, dont use such dense rhythms. :arrow: you can hear a piano triplet around 04:16:505 (3) - , although it is unsnapped, but I believe the current rhythm present them better than leave it unmapped

[]

Generally I didn't like your approach to mapping the soft/calm sections of the map after the kiais. Also your use of triplets didn't really work for me since the song was really soft and you were using clicking rhythm that just felt forced because of the song's simplicity.
Pentori
check MA you have like 30 unused lyrics
[I Love You]
diff name is :/ the song isnt even about love
  1. 00:00:391 - hitsound volume is pretty loud from the start, should lower it to like 30% so the volume can increase at 00:26:336
  2. 00:10:120 (1) - slider border ends up offscreen in 4:3
  3. 00:18:836 (7) - bigger jump into this slider than the downbeat 00:19:850 (1) - :( also the way the slider curves makes for some really wide movement here
  4. 00:34:445 (4) - 00:47:418 (4) - dont think these needs to be clickable, you skipped similar beats beforehand 00:33:634 - and the filler rhythm only makes the calm section feel more intense
  5. 01:02:620 (2) - also doesnt need to be mapped imo, unlike 00:52:891 (2) - you dont have the background instruments supporting this. would be better to remove it and keep clickable rhythm for piano
  6. 01:04:445 (7) - deserves a whistle too for piano
  7. 01:26:134 (5) - 01:39:107 (5) - slider usage here feels a little off, the vocal comes in around the yellow 1/8 tick 01:26:235 - which you normally handled through prioritising the instruments on white ticks instead eg. 01:22:891 (5,6) . similar rhythms would work well here too for consistency https://puu.sh/x6zPD/a35a47e1c3.png
  8. 01:50:863 (1,2) - 01:52:282 (5,6,7) - 01:53:904 (1,2,3) - and ye agree with monstrata on this stuff.. you're only mapping the background melodies so using sliders would create a greater contrast with other sections
  9. 02:13:363 - this section feels harder than kiais lol, patterns like 02:16:607 (1,2,3,4) - misrepresent the intensity so much. 02:34:850 (6,7,8,9,10,1,2,3,4) - is so overkill in spacing
  10. 02:49:039 (1,2,3,4,1,2,3,4) - more random usage of jumps :c stronger beats like 02:49:039 (1,2,3) - dont feel unique since the entire pattern plays the same
  11. 02:57:147 (1,2,3,4) - 03:06:066 (1,2,3,4) - ^ etc. i'd like to know what you're basing your jumps off
stopping here cos issues are recurring z
[]
i honestly dont like the random elements of your mapping style, as there is no real visual consistency that distinguishes sections. contrast should really be taken into account too, since you have some calmer sections that play very much the same as more intense sections. and especially for a slower song like this, overmapping beats that arent supported is pretty disappointing since they clash with beats that are supported
Topic Starter
Shad0w1and

Pentori wrote:

check MA you have like 30 unused lyrics
[I Love You]
diff name is :/ the song isnt even about love
  1. 00:00:391 - hitsound volume is pretty loud from the start, should lower it to like 30% so the volume can increase at 00:26:336
  2. 00:10:120 (1) - slider border ends up offscreen in 4:3
  3. 00:18:836 (7) - bigger jump into this slider than the downbeat 00:19:850 (1) - :( also the way the slider curves makes for some really wide movement here :arrow: the guitar support it imo
  4. 00:34:445 (4) - 00:47:418 (4) - dont think these needs to be clickable, you skipped similar beats beforehand 00:33:634 - and the filler rhythm only makes the calm section feel more intense
  5. 01:02:620 (2) - also doesnt need to be mapped imo, unlike 00:52:891 (2) - you dont have the background instruments supporting this. would be better to remove it and keep clickable rhythm for piano
  6. 01:04:445 (7) - deserves a whistle too for piano :arrow: there was a whistle, but i really do not think it fits so I removed it
  7. 01:26:134 (5) - 01:39:107 (5) - slider usage here feels a little off, the vocal comes in around the yellow 1/8 tick 01:26:235 - which you normally handled through prioritising the instruments on white ticks instead eg. 01:22:891 (5,6) . similar rhythms would work well here too for consistency https://puu.sh/x6zPD/a35a47e1c3.png :arrow: can't agree this, vocal beat is a bit off yes, but the ending vocal at 01:39:512 - 01:26:539 - clearly ask for a slider end to highlight. assume its a mistake by vocalist, current one is the best solution
  8. 01:50:863 (1,2) - 01:52:282 (5,6,7) - 01:53:904 (1,2,3) - and ye agree with monstrata on this stuff.. you're only mapping the background melodies so using sliders would create a greater contrast with other sections :arrow: Can't agree, but I change it anyways.
  9. 02:13:363 - this section feels harder than kiais lol, patterns like 02:16:607 (1,2,3,4) - misrepresent the intensity so much. 02:34:850 (6,7,8,9,10,1,2,3,4) - is so overkill in spacing :arrow: remapped with lower spacing, but patterning and rhythm i believe its fine
  10. 02:49:039 (1,2,3,4,1,2,3,4) - more random usage of jumps :c stronger beats like 02:49:039 (1,2,3) - dont feel unique since the entire pattern plays the same :arrow: due to track switch, without sliderhead emphasis on the downbeat, I do not really think the increasing spacing is a must, same applies to 02:39:309 (1) - 02:42:553 (1) - 02:55:526 -
  11. 02:57:147 (1,2,3,4) - 03:06:066 (1,2,3,4) - ^ etc. i'd like to know what you're basing your jumps off :arrow: it just fits, and plays well
stopping here cos issues are recurring z
[]
i honestly dont like the random elements of your mapping style, as there is no real visual consistency that distinguishes sections. contrast should really be taken into account too, since you have some calmer sections that play very much the same as more intense sections. and especially for a slower song like this, overmapping beats that arent supported is pretty disappointing since they clash with beats that are supported
Kibbleru
Same with with the diff name lol, u can try something like "Salvation" because it seems like the song is about trying to save some people

honestly although its too late now, i don't really fancy your choice of cs 3.5 since it forces more spacing due to the larger circles u have, which doesn't fit this particular song very well. but, well its too late now

i agree with monstrata about some of the triplets here
00:45:593 (7,8,1) - this seems to be the only triplet used in this section, so i don't really see the point as it doesn't fit the music too well and its not consistent either
02:25:323 (8,9,10) - ^

01:33:634 (9) - honestly i would've expected some fancy slider here for buildup effect
03:20:661 (9) - ^ btw move this one a bit more to the right pls, spacing consistency
04:54:715 (9) - ^
01:38:296 (3,4) - tbh doesn't look that great asthetically >< maybe some copy pasting would be better
02:15:391 (5,6) - u can still be mapping this part out start the stacking here 02:15:796 (6,7,1) - works alot better imo, like u did here 02:28:769 (6,7,1) -
02:26:336 (1,2) - the overlap :/
02:41:336 (3,4) - can u ctrl g? 02:41:539 (4,5) - should have a big jump like 02:39:918 (4,5) -
02:49:039 (1,2,3,4,1,2,3,4) - i don't really think the jump is random like pentori sais, but at least i think it should be nerfed a bit

02:52:282 (1,2,3,4,5,6,7,8) - u screwed up with the consistency lmao 02:55:526 - this part should be at 02:52:282 - if you look at the previous part u mapped 02:39:309 -
to be honest i think you should do something similar to 02:39:309 (1,2,3,4,5,1,2,3,4,5,6) - on 02:42:553 - as well.. i don't really think the music changes that much and it makes alot more sense that way
00:52:282 - ok, honestly this part and 02:39:309 - are just way too differently mapped, i can't accept this degree of inconsistency :S please rework these parts more consistently

03:53:499 (5) - using a 1/2 slider here really just decreases the effect of 03:53:904 (1,2) - maybe add a repeat to 03:52:688 (4) - or something

04:16:607 - lol your storyboard colours are wrong
05:08:499 - ^
05:32:822 (1) - put it in the middle here?

additionally, please reconsider some of monstrata and pentori's points, some of them make alot of sense to me
Topic Starter
Shad0w1and

Kibbleru wrote:

Same with with the diff name lol, u can try something like "Salvation" because it seems like the song is about trying to save some people
:arrow: well since the game at the first ending is actually about love, so yeah I will go with that.
honestly although its too late now, i don't really fancy your choice of cs 3.5 since it forces more spacing due to the larger circles u have, which doesn't fit this particular song very well. but, well its too late now

i agree with monstrata about some of the triplets here
00:45:593 (7,8,1) - this seems to be the only triplet used in this section, so i don't really see the point as it doesn't fit the music too well and its not consistent either
02:25:323 (8,9,10) - ^
:arrow: I really wanted to highlight the unsnapped vocal with the triplet, although some people agree with my solution, I am changing it anyways. fixed

01:33:634 (9) - honestly i would've expected some fancy slider here for buildup effect :arrow: doesn't matter I guess xc
03:20:661 (9) - ^ btw move this one a bit more to the right pls, spacing consistency :arrow: changed the shape of 03:19:850 (7) - instead, I am actually looking at the sliderhead spacing so yeah.
04:54:715 (9) - ^ :arrow: this one I found no problem? the spacing is consistent right?
01:38:296 (3,4) - tbh doesn't look that great asthetically >< maybe some copy pasting would be better :arrow: lol I really did not symmtry much in this map so yeah I really like to keep xc
02:15:391 (5,6) - u can still be mapping this part out start the stacking here 02:15:796 (6,7,1) - works alot better imo, like u did here 02:28:769 (6,7,1) - :arrow: no because 02:28:566 - has a beat, that supports the 1/4 slider. 02:15:593 - without a beat, end a 1/4 slider here is really off to me. and a 1/2 will give no click on the heavy beat so keep xc
02:26:336 (1,2) - the overlap :/
02:41:336 (3,4) - can u ctrl g? 02:41:539 (4,5) - should have a big jump like 02:39:918 (4,5) -
02:49:039 (1,2,3,4,1,2,3,4) - i don't really think the jump is random like pentori sais, but at least i think it should be nerfed a bit

02:52:282 (1,2,3,4,5,6,7,8) - u screwed up with the consistency lmao 02:55:526 - this part should be at 02:52:282 - if you look at the previous part u mapped 02:39:309 - :arrow: fk you are right
to be honest i think you should do something similar to 02:39:309 (1,2,3,4,5,1,2,3,4,5,6) - on 02:42:553 - as well.. i don't really think the music changes that much and it makes alot more sense that way
00:52:282 - ok, honestly this part and 02:39:309 - are just way too differently mapped, i can't accept this degree of inconsistency :S please rework these parts more consistently
:arrow: :arrow: :arrow: this two parts are certainly different in terms of intensity. for example: 02:39:309 - you can hear crash sound but 00:52:282 - no. 02:41:742 - 02:42:147 - these two heavy beat only exsit at the second part of the song, 02:42:553 - you can hear the 1/4 drum very clearly but 00:55:526 - no sound. and overall intensity is different. that happened a lot in most slow songs
03:53:499 (5) - using a 1/2 slider here really just decreases the effect of 03:53:904 (1,2) - maybe add a repeat to 03:52:688 (4) - or something :arrow: tried the repeat, but the beat at 03:53:701 - would be painful, its is not as strong as 03:53:499 - so after the change add a note is really awkward, and the reason I want to highlight 03:53:499 - is that I often value the strings more important than other instruments. and this string beat need a click in my opinion

04:16:607 - lol your storyboard colours are wrong
05:08:499 - ^
:arrow: fixed too many stuff, will ask SBer fix later xc
05:32:822 (1) - put it in the middle here?

additionally, please reconsider some of monstrata and pentori's points, some of them make alot of sense to me
yeah I fixed errors that i can agree, will ask SBer for updating SB
Zero__wind
M4M from my queue

Red: unrankable issues
Purple: highly recommend to fix

General
感觉SB里面01:47:418 (1) - 这种段落里的特效和note没太对准,特别像01:56:945 (7,8,1) - 这种地方。当然如果是刻意不对准的就无所谓了
03:47:418 - 这一段感觉并不需要加kiai 建议去掉
04:16:607 - 这一段的SB特效和NC颜色不对应,估计因为前面修改过NC吧 05:08:499 - 这一段也是

I Love You
00:15:593 (7) - 这种音上面不whistle一下吗 感觉挺合适的 后面00:18:836 (7) - 等等类似的也一样
01:06:877 (6) - 可以考虑调整一下它的角度使得01:07:688 (7,8,9) - 能间距相等
01:16:404 (4,5) - 这个三连感觉完全无理 本身这里没有音 后面也不是重音 反正从各种意义上都不太合适 直接删掉这两个circle就很好
02:47:215 (5,6) - ^ 这里同上也不适合放三连 不过5的地方是有音的 可以把6删掉然后把5挪开换个地方摆 比如和02:48:026 (8) - 叠起来 其他的三连都还算能接受 这两个实在是感觉很不合适了

02:36:066 (1,2,3,4) - 这flow感觉不太顺 考虑把3和4一起往上方挪一些
03:14:580 (9,1) - 这里能跳一下感觉会比较好 配合重音
04:07:688 (3,5) - 这两个滑条感觉叠得不太好看 考虑把5逆时针转一些 让它从3的中间过去
04:52:282 (1,2,3,4,5) - 这个梗吧……考虑重新做一下?目前感觉345的地方为了叠个note导致间距太大了而且flow也不太舒服
05:25:121 (6,7) - 总感觉这blanket不太好

call me back
metadata?
Topic Starter
Shad0w1and

Zero__wind wrote:

M4M from my queue

Red: unrankable issues
Purple: highly recommend to fix

General
感觉SB里面01:47:418 (1) - 这种段落里的特效和note没太对准,特别像01:56:945 (7,8,1) - 这种地方。当然如果是刻意不对准的就无所谓了
03:47:418 - 这一段感觉并不需要加kiai 建议去掉 :arrow: 乐器合奏我都会加kiai
04:16:607 - 这一段的SB特效和NC颜色不对应,估计因为前面修改过NC吧 05:08:499 - 这一段也是 :arrow: sb 更新了

I Love You
00:15:593 (7) - 这种音上面不whistle一下吗 感觉挺合适的 后面00:18:836 (7) - 等等类似的也一样 :arrow: 我一开始也想,之后发现这个音在vocal开始后也有,00:28:566 - 00:31:809 - 00:35:053 - 00:38:296 - ,很明显如果加了whistle之后到后面这些段落加不上去的时候会显得音效违和,我个人倾向于不下
01:06:877 (6) - 可以考虑调整一下它的角度使得01:07:688 (7,8,9) - 能间距相等
01:16:404 (4,5) - 这个三连感觉完全无理 本身这里没有音 后面也不是重音 反正从各种意义上都不太合适 直接删掉这两个circle就很好 :arrow: 01:16:505 - 这个我想挣扎一下,因为我可以听到特别是01:16:505 - 有个扫弦的音,这种音我倾向于用3连压住,不然我感觉是放空了
02:47:215 (5,6) - ^ 这里同上也不适合放三连 不过5的地方是有音的 可以把6删掉然后把5挪开换个地方摆 比如和02:48:026 (8) - 叠起来 其他的三连都还算能接受 这两个实在是感觉很不合适了
02:36:066 (1,2,3,4) - 这flow感觉不太顺 考虑把3和4一起往上方挪一些
03:14:580 (9,1) - 这里能跳一下感觉会比较好 配合重音 :arrow: 这里用的切flow,可以看出03:14:377 (8,9,1) - flow是断开的,我的理论是认为这样也能highlight downbeat
04:07:688 (3,5) - 这两个滑条感觉叠得不太好看 考虑把5逆时针转一些 让它从3的中间过去
04:52:282 (1,2,3,4,5) - 这个梗吧……考虑重新做一下?目前感觉345的地方为了叠个note导致间距太大了而且flow也不太舒服
05:25:121 (6,7) - 总感觉这blanket不太好

call me back
metadata?

metadata changed
thanks for mod!

also I deleted most of triplets outside of the kiai
Zero__wind
Bubbled and moved to pending.
Ovoui
mfw "J'nique Nicole"
Aurele

Ovoui wrote:

mfw "J'nique Nicole"
avoue, je suis ici pour ça aussi xd
Kibbleru
qualified!
Pachiru
J'Nique Nicole litterally means "I f*** Nicole" lol
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