forum

fourfolium - Yumeiro Compass

posted
Total Posts
26
Topic Starter
Doormat
This beatmap was submitted using in-game submission on September 26, 2017 at 9:24:58 PM

Artist: fourfolium
Title: Yumeiro Compass
Source: NEW GAME!!
Tags: フォーフォリウム ニューゲーム season 2 two ending ed tv size takada yuuki 高田憂希 suzukaze aoba 涼風青葉 yamaguchi megumi 山口愛 takimoto hifumi 滝本ひふみ toda megumi 戸田めぐみ shinoda hazime 篠田はじめ ayumi takeo 竹尾歩美 iizima yun 飯島ゆん
BPM: 130
Filesize: 19129kb
Play Time: 01:29
Difficulties Available:
  1. Advanced (2.61 stars, 207 notes)
  2. Easy (1.43 stars, 101 notes)
  3. Hard (3.12 stars, 245 notes)
  4. Insane (3.81 stars, 306 notes)
  5. Normal (1.75 stars, 163 notes)
Download: fourfolium - Yumeiro Compass
Download: fourfolium - Yumeiro Compass (no video)
Information: Scores/Beatmap Listing
---------------
S1: OP (TV) | OP (Full) | ED (TV) | ED (Full)
VN: OP (Short) | OP (Full) | ED (Short) | ED (Full)
S2: OP (TV) | OP (Full) | ED1 (TV) | ED1 (Full) | ED2 (TV) | ED2 (Full)


redownload Aug 28
_handholding
01:23:006 (1,2) - rhythm suggestion?? https://osu.ppy.sh/ss/8910091
Kalibe
yumeiro comapss
yumeiro parade

:thinking:
Topic Starter
Doormat

Kisses wrote:

01:23:006 (1,2) - rhythm suggestion?? https://osu.ppy.sh/ss/8910091
(he's referring to the easy) there's actually a cymbal crash on that downbeat which is why it ends on the downbeat

anyways, added hitsounds and ready for mods!
Kalibe
ww
02:11 Kalibe: um
02:11 *Kalibe is editing [https://osu.ppy.sh/b/1394423 fourfolium - Yumeiro Compass [Insane]]
02:11 Kalibe: wanna fast hitsound irc
02:11 Doormat: sure
02:12 Kalibe: 00:01:540 (1,2) -
02:12 Kalibe: hmm
02:12 Kalibe: i would add something on those
02:12 Kalibe: tbh
02:12 Kalibe: 00:01:655 (2) - whistle sounds okay
02:13 Doormat: drum whistle maybe?
02:13 Kalibe: or maybe drum whistle ye
02:14 Kalibe: 00:05:463 (1) - whistle on end?
02:14 Kalibe: sounds weird without it :S
02:14 Kalibe: 00:06:386 (4) - same here
02:14 Kalibe: on 4 drum whistle
02:14 Doormat: yeah agreed
02:15 Kalibe: 00:08:001 (3) - something on head
02:15 Kalibe: 00:08:694 (5) - same here
02:15 Kalibe: whistles
02:15 Doormat: drum whistle for both work nicely actually
02:15 Kalibe: 00:08:001 (3) -
02:15 Kalibe: on end
02:15 Kalibe: drum sample?
02:16 Doormat: i tried, sounds a bit awkward
02:16 Doormat: would rather leave blank
02:16 Kalibe: ok
02:16 Doormat: actually
02:16 Doormat: drum sampleset might work
02:16 Doormat: i thought you were talking about 00:08:578 (4) - lol
02:16 Doormat: zzz
02:16 Kalibe: ye
02:16 Kalibe: nop
02:16 Kalibe: 00:08:001 (3) - end
02:16 Doormat: kk
02:17 Kalibe: theres specific sound
02:17 Doormat: yeah i hear it
02:17 Kalibe: 00:15:386 (3) - drum whistle on head
02:18 Kalibe: 00:19:078 (3) - whistle
02:18 Doormat: yeah i wasn't sure what to put for 00:15:386 (3) - lol
02:18 Doormat: also i missed the second whistle xd
02:18 Kalibe: xd
02:19 Kalibe: 00:26:463 (1) - hmm
02:19 Kalibe: added nc cause of the music
02:19 Kalibe: would be cool to add hitsound on it
02:19 Kalibe: drum whistle!
02:20 Kalibe: 00:30:155 (1) - same here
02:20 Doormat: yeah
02:20 Doormat: already added
02:21 Kalibe: =w=
02:21 Doormat: =w=b
02:21 Kalibe: 00:44:232 (1,2) -
02:21 Kalibe: slider end and circle
02:21 Kalibe: have cute cymbals
02:22 Doormat: that's not really a cymbal
02:22 Doormat: finish feels too loud s:
02:22 Kalibe: oh
02:22 Kalibe: i mean
02:23 Kalibe: fuk i mispelled
02:23 Kalibe: i mean you should add whistles
02:23 Kalibe: xd
02:24 Doormat: whistles are on the drum kicks though
02:24 Doormat: which occur on 00:44:232 (1) - slider head and 00:44:925 (3) -
02:24 Kalibe: change to custom 2?
02:24 Kalibe: on these places
02:24 Kalibe: uwu
02:25 Doormat: sounds a bit weird actually
02:25 Kalibe: hm
02:26 Doormat: i'll leave for now and see if i can come up with fix later?
02:26 Kalibe: alright
02:26 Kalibe: 00:52:078 (3,4) - how about + whistle?
02:27 Kalibe: 00:53:001 (5) - crash sound here
02:27 Kalibe: add finish
02:27 Kalibe: 00:53:232 (6,7) - why these don't have claps?
02:27 Doormat: drum whistle stands out too much there imo
02:28 Doormat: maybe if i put ffixed crash sound
02:28 Doormat: and fixed claps
02:28 Kalibe: 00:54:386 (4,6,4) - tho
02:28 Kalibe: maybe just me
02:28 Kalibe: but they sounds more like kicks
02:29 Kalibe: claps would more fitting
02:29 Doormat: there's noticeable shift in snare intensity between kiais
02:30 Doormat: first kiai is less intense with drums by a little bit which is why whistles
02:30 Kalibe: 01:05:348 (3) - definitely change to clap
02:30 Doormat: second kiai has claps
02:30 Kalibe: xd
02:30 Doormat: oh good catch
02:30 Kalibe: 01:05:463 (1) - and whistle on end
02:30 Kalibe: 01:05:924 (2) - ^
02:30 Kalibe: 01:07:194 (5) - clap
02:31 Kalibe: 01:07:309 (6) - whistle
02:31 Kalibe: w
02:31 Kalibe: a u used drum sample on 01:07:309 (6) -
02:31 Doormat: i think clap works better for the (6)
02:31 Doormat: because drum sample
02:31 Doormat: yeah
02:31 Kalibe: then remove sample from 01:07:194 (5) -
02:32 Kalibe: they're diffirent
02:32 Doormat: oh
02:32 Doormat: yeah
02:32 Doormat: that sounds way better
02:32 Kalibe: w
02:32 Kalibe: 01:11:694 (4) - whistle
02:33 Doormat: 01:15:386 (4) - here too?
02:33 Kalibe: yup
02:33 Doormat: k
02:33 Kalibe: 01:20:117 (5) - clap would fit better than whistle
02:33 Doormat: oh btw i added soft finish at 01:26:232 (6) -
02:33 Kalibe: okay
02:33 Doormat: k
02:34 Doormat: also fixed for 01:21:040 (5) - and 01:21:963 (5) -
02:34 Kalibe: 01:25:540 (3) - whistle
02:34 Kalibe: 01:26:001 (5) - ^
02:35 Kalibe: 01:26:578 (8) - drum whistle?
02:35 Doormat: added
02:35 Doormat: added all*
02:36 Doormat: ok gonna eat dinner zzz
02:36 Doormat: thanks again ww
02:36 Kalibe: 01:23:001 (5,1,2,3,1,2,3,4,5) -
02:36 Kalibe: btw
02:36 Kalibe: these should have decreased volume
02:36 Kalibe: than 01:24:848 (6,1,2,3,4,5,6,7,8,1) -
02:36 Kalibe: music intensity decreased so it would be nice to emphasis it with lower volume
02:37 Kalibe: to like
02:37 Kalibe: 55% ?
02:38 Kalibe: ok
02:38 Kalibe: gonna savelog on forum
Cheri
NM from queue Meanie -- It hard to find anything wrong so I am doing suggestions

Insane
  1. 00:07:078 (1,2,3,4,5) - just an opinion here - but I kind find it hard to read that this is 00:08:578 (4) - 1/4 since it is a bit close to 00:07:771 (2) -
  2. Maybe parallel? 00:47:463 (6,1) -
    01:19:540 - I turn up my volume to make sure but there is no sound support the note here - maybe turn 01:19:309 (1) - into a slider and remove 01:19:540 (2) - and
  3. same for here 01:21:386 -
Hard

  1. 00:07:771 (2,3) - I don't really hear anything for the slight change of distance here (this could be my hearing so ignore if it is)
  2. 00:08:694 (4,1) - this can be blanket
  3. 00:53:001 (6) - this would look better tbh if it was moves more towards the left... I left a picture as an example what I mean't
    http://imgur.com/a/aK3I5
Alrighty that is all that I found - so I hope I was helpful in some form...
Invertable
god im so late.....

widescreen support is turned on on every diff except easy and insane

insane

00:04:309 (3,4,5,1) - these doesnt look that clean to me maybe and since you don t want 2 same sliders in the pattern (as i think you were mapping this) it would be better that you put curved slider 00:03:386 (1) - (but not curved like "U") and straight 00:04:309 (3)
00:36:617 (1,3) - These 2 are the only sliders that look the same in whole this part and im talking about these 00:14:463 (1,3,1,3) - etc. reason might me cause its not the same sound and the ones before but its still the same part so would be nice to keep on consistency

yeah that is all .....

hard

00:59:694 (4) - when i was playing this i was like wtf and i got a 100 on next circle its not expected to have another arrow people would think its a triple
maybe this would look better http://prntscr.com/ge769a and there are only triples on this whole part no 5 note stream or reverse arrow sliders
01:02:463 (1) - hmmm surry fur me bad london but il try to explain this somehow this is the only slider you put on and ignore the strong beat and i know you are mapping vocals here but what im trying to say is this is the only time in hard diff and you had places where you could put it like this but you didn t and you didn t cause you mapped it differently with 1/2 slider and circle after it and i think this one should be mapped like that too cause it would be better to have clickable circle on next vocal instead of slider end and it would be better to have some hitsound on that strong sound and slider end like you did on others would be nice

advanced

00:52:540 (5) - i think it wont be too hard if you put triple here too since its only 130 bpm and its not normal diff so i think you can put triple here too

nothing else....

normal

00:05:001 (7) - idk why you ignored that red tick after this circle but i think 1/2 slider would be normal here cause red tick is a clickable sound not like ones you didn t mapped before, if the reason you didn t map it is cause of emphasis on next note i think that you won t need that much emphasis cause its a 2/1 beat slider
00:22:540 (1) - pls add circle here you mapped every part that sounded like that and then suddently you don t map this one and its a normal diff players will miss the next note cause they wont realise that its 1 beat away

easy

fml.

ok if you won t be happy with my mod il mod the first maps top diffs too since my map have 6 diffs and i modded only 4 here since easy is just clean as babys butt soo yee
gl with the map and tell me asap since il have free time tomorrow to so i know :)
Gaia
[general]
hitsounds at until 00:09:155 (1) - could be lowered by a good 20-30% i think, especially 00:05:463 (1) - the finish on here is really loud

try OD 2-4-6-7-8?
[easy]
aimod has some DS inconsistencies
00:07:078 (2) - yeah you're following the guitars, but this oddly sticks out since you didnt do this earlier and this is the only slider with anchors so yea. also the near the end where the anchor is so close to the sliderend some noobs find the jerking motion hard to react to
00:10:078 (3,4,5) - 00:13:771 (3,4,5) - etc. dont like how u skip the snare
00:17:463 (2,3) - rhythm here is cool too so either this or ^ imo
00:24:848 (3,4,5,1,2,3) - hows this pattern http://puu.sh/xnVK6/3ed7f8ee77.jpg
00:40:540 (3) - 00:44:232 (3) - 3/2 reverse here works really nicely here
01:05:463 (2) - remove finish
01:09:155 (3,4,5) - 01:13:309 (4,5) - i dont see what's different about the melody here such that you need to use circles over the 3/2 reverses you used in the 1st half of the chorus
01:16:540 (3,4) - ^ 3/2 reverse here would be nice too imo, not as bad as above tho

[normal]
00:02:694 (2,3) - replace 2 with a 1/2 slider? the downbeat isn't that strong and it'd help reducing the small slider train in this calm section
00:16:540 (1,2) - 1/1 slider fits better, nothing much on the upbeat here
00:22:540 - circle here would fit
00:26:463 (6) - drum whistle really sticks out here, default soft-whistle or remove?
00:28:078 (2) - circle? inconsistent with 00:13:309 (2) - 00:20:694 (2) - etc
00:29:925 (6,7) - would suggest 1/2 slider instead, the 2nd note isn't that strong to need a circle
00:36:386 - circle
00:54:386 (2,3) - 1/1 slider feels a lot nicer
00:55:771 (5,6,7) - 01:03:155 (6,7,8) - 3 circles (esp stacked) is a bit much for normal i think, i suggest 1/2 slider + circle
01:02:001 (3) - delete plz, not that strong of a beat
01:04:540 (1,2,3,4,5,6,7) - what are you following lol . following the vocals is much more intuitive here since you've been doing that the whole song, seems odd to break ur rhythm just for this section

rest is same as easy, idk why u decide to change your rhythms to a more circle-dense one. others are repeating with previous stuff i mentioned xd

[advanced]
u have a nazi stack in aimod
00:06:155 (2,3,4,5) - circle triple that doesnt lead into a slider is pretty hard (pun intended) esp in a slower section like this, try 1/4 reverse?
00:38:232 (4,5,6) - 01:07:771 (4,5,6) - ^
01:22:078 (4) - clap on sliderend?

this one's pretty nice, tho i think it wouldn't hurt to throw in some small jumps here and there since your hard has quite a lot

[hard]
00:20:232 (1,2,3,4,5,1,2,3) - not sure why u suddenly decided to raise DS by so much here, just 00:20:232 (1,2) - 00:21:848 (1,2) - these 2 will be enough imo, this also makes 00:23:694 (5,6,1) - this jump really big and hard to play for not much going on in the music
00:28:771 (2,3) - 00:10:309 (2,3) - so these 2 are basically repeats but use different DS, u probably want to adjust the DS at the start for more consistency
00:37:540 (3,4,5,6,1) - omg lol diffspike
00:57:155 (1,2) - 4 vertical sliders in a row is pretty gross so how about this? http://puu.sh/xnWNa/d9dd35e9df.jpg
01:07:771 (7) - u can probably switch these to circles since the overall difficulty of this hard is pretty high (and is easier than triple jumps imo)
01:17:348 (8) - remove? there's a slight guitar note but it isnt something i'd note in a hard diff
01:23:232 (1,2,3,4,5,1) - this pattern is between 2 clockwise patterns, try not to break flow so fast :S

[insane]
00:24:732 (4) - i dont hear it
00:26:463 (1) - 00:30:155 (1) - dont need NC i think
00:38:694 (1,2) - 00:40:540 (1,2) - try to relate these 2 together more, i.e make the 1st set copy pasta mirrors or sth
00:55:078 (1) -
00:59:463 (3) - extend this to 3/4 would be nice and more intuitive to play
01:00:617 (9) - soft whistle
01:23:001 (5) - jump plz

and u say u don't map pp on purpose

glhf
SnowNiNo_
only issue i can found in the map
[i]
01:26:001 - move 5 up a bit so the flow is smoother, cuz the spacing 4>5 is kinda awkward since the spacingis not consistent, https://osu.ppy.sh/ss/9004831

=w=
dont kd lol
u can send me another map
Kaifin
sorry im late babe

Easy

  1. 00:07:078 (2) - maybe change this shape to be smoother ala 01:23:001 (1) - there are no sharp angle sliders like this in your map so it stands out a lot
  2. 00:26:925 (5) - consider using the same angle as 00:19:540 (4) - (flipped 180) for a better look, the straight up is a bit ehhhh to me, it would look like this
  3. 01:13:309 (4,5) - kind of high ds right out of the pentagon is kinda noticeably off to player

Normal

  1. 00:01:771 (1,2) - DS?
  2. the triple note stacks seem really confusing for a new player, i could be wrong but i think you should have a noob test it to be sure cause it seems like they'd just spam, seems like something that would be in advanced rather than a normal

Advanced

  1. 00:34:540 (4) - ctrl hing this with slider end in the same place as it is now would be more intuitive
  2. 01:04:309 - 01:05:232 - i dont see why you dont map the strong 1/4 here when you map the 1/4 later at places like 01:21:848 -

Insane

  1. 00:38:232 (4,5,6) - make this curve more pronounced or make straight line its kinda off as is
  2. 00:52:540 (1,2,3,4,5) - it would make a lot more sense + read a lot better + play a lot better if you did this placement like this since rn it is pretty random to the player and plays confusing/bad as a result, the flow to the next objects should still be fine like this since its functionally a stack, just makes reading it easier especially for Target Audience
  3. 00:57:040 - not mapping this 1/4 when you map the other 1/4 [namely this 1/4 01:05:001 (2,3,1) - ]? (and similar places throughout kiai)
  4. 01:00:501 - theres another 5 burst here since you mapped 00:59:809 (4,5,6,7) - i'd figure the rhythm would be like this instead
  5. 01:07:540 (7,1) - i hope you changed the last one cause then it'll be consistent with this one

hard insane more cluttered than normal doormat style to me

should be good 2 go tho sorry for the wait bubld
Sotarks
[Insane]
00:15:386 (3) - you're skipping a kick sound here 00:15:617 - even thos i know you give emphasis on the vocals, would be cool to have this mapped. you could just use 1/2 slider + circle. see 00:19:078 (3) - here it fits more since there's no kick in between
00:30:155 (1) - is the nc really necessary here?
00:50:232 (2) - this can be replaced by to circles to give more impact on the vocals dude
00:50:694 (1) - like the nc here is not necessary
01:26:463 (7,8) - this can be a 1/4 slider to give more impact on 01:26:694 (1) - this downbeat

[Hard]
00:17:001 (2) - perfect stack pls
01:18:617 (5,7,8,1) - actually dislike this overlap imo but nothing wrong with it itself

like ye good to go xd
Net0
fourfolium is the new K-ON/Love Live..
m4m I guess.
[Easy]
  1. Doormat edgy visuals 00:07:078 (2) - ??? I can understand the curves on the red anchors, but the straight visual is really off with the diff imo, you could use the same visual idea here 01:23:001 (1) - ., since all the big sliders contain certain amount of curve on the visuals. Try something likes this https://osu.ppy.sh/ss/9106509
  2. Try using here 01:07:309 (4) – a drum-finish on the slider head to create a transition consistency with 00:52:078 (4,5) - . This also 01:25:309 (2,3) – could work with drum-hitfinish -> drum-hitclap
[Normal]
  1. I don’t like the rhythm choice here 00:26:232 (5,6,7) – compared to the similar previous section 00:15:386 (6,7,8) - . Mostly because of using similar sliders 00:25:540 (4) -/00:26:463 (6) – for different nature sounds, first being vocal based and the second your hitsounded hi-hat. My suggestion is that you keep it consistent.
  2. DS doesn’t approve stacks 00:46:771 (2,3) - , just move them a bit to the right (minor polishment suggestion)
  3. Why 3 circles here 00:55:771 (5,6,7) - ? You could easily use 1/2 slider here 00:55:771 (5,6) - since 00:56:001 (6) - doesn’t stand out much and save the circle emphasis for 00:56:232 (7) - which will also allow you to make the player move to reach that note.
    And now that I’ve checked second kiai, it will also prevent sudden spike in aim comparing 00:55:078 (4,5,6,7) – with 01:10:078 (5,6,7) -.
[Advanced]
  1. I’m pretty sure that this 00:53:232 (7,8) – are not toms, but snares in the song. I suggest you change them for the soft-hitclap instead.
  2. Similar suggestion to 01:07:771 (4,5,6) - ; here try soft-hitclap ->drum-hitfinish ->drum-hitclap. (they’re all snares, but since you like using drums for transition just give this a try)
  3. Really simple diff, but I’m fine with that. Really well executed btw, gj on this.
[Hard]
  1. 00:14:001 (2,1) – vs 00:16:540 (1,2) – really good touch here.
  2. Refer to the previous hitsound suggestion on advanced 00:53:232 (7,8,1) -.
  3. Spacing increased a lot here 01:09:848 (1,2) - /01:13:540 (1,2) – compared to previous sections; 00:55:078 (1,2) -/00:58:771 (1,2) - ; I can understand your intention on making second kiai more intense, but the sound on 01:10:309 (2) -/01:14:001 (2) – is not the most appropriate place to space here. Just compare how 01:13:309 (5,1) – is spaced and 01:13:540 (1,2) - . In that pattern you should have spaced more 01:10:540 (3) -/01:14:232 (3) -.
[Insane]
  1. Are you sure you want to keep combos like this 00:49:771 (1,2,1,2) -? It seems like remaining of a copy paste
  2. The only thing I notice that was a bit weird to me was 00:53:925 (2,3,4,5,6,1) - how spacing emphasis was done here, since the main vocals are at 00:54:386 (4) - and 00:55:078 (1) - and you since you made them all similar spaced you had to use flow as a way to make distinction from 00:54:386 (4,5) - /00:54:617 (5,6) - compared to 00:54:848 (6,1) - , but that flow idea was repeated on a different sound in the next combo 00:55:771 (3,4) - which seems slightly off in terms of flow arrangement. This is just a suggestion but you should re-consider the flow of the next pattern 00:55:078 (1,2,3,4,5,6) - in a different way.
  3. Not a huge fan of the diff but everything seems correctly done in the regards of this mapping idea. Really polished as well.
Hectic
hi, m4m from your queue

easy:
  1. 00:01:771 (1) - i wouldn't make this thing's tail touch its head, you didn't do it here 00:05:463 (1) - for example
  2. 00:01:771 (1,2) - 0.85x ds?
  3. 00:07:078 (2) - it works i guess, but i think with curves it would work better, now it looks like something from wub map
  4. 00:19:540 (4,3) - those look too close visually
  5. 00:30:617 (5,1) - why not make a blanket like you did here 00:32:232 (2,3) - ? now little curved slider between two straight looks a bit weird, blanket would be more appealing i guess
  6. 00:40:540 (3) - i'd place red dot on slidertick, would look neater (just like these 00:42:386 (1) - )
  7. 00:58:078 (3,4,5) - too close visually comparing too everything else (01:04:540 (1,3) - same)
  8. I would readjust some objects' placements cause different distances between them are quite noticable (00:52:540 (5,1,2,3) - ,00:56:232 (4,1,2) - , etc.) don't know if this is that imprortant, but want to point out anyway)
normal:
  1. 00:05:463 (1) - previously and after this slider you are following guitar, i think better start this thing on 00:05:232 - so it would match emphasized instrument
  2. 00:08:694 (6) - try 1/2 slider, kinda works better for acoustic guitar
  3. 00:17:463 (3) - id make it like this, matches better with upcoming long straight slider
  4. 00:24:617 - previously you follow vocal all the time and skipping it there seems odd (00:27:386 - here too)
  5. 00:45:617 (6) - theres drum on red tick, maybe make this 1/2 slider to cover it?
  6. 00:46:078 (1,2,3,4,5,6) - represent lyrics structure and this 00:49:771 (1) - is the exact same as 00:46:078 (1) - , i think breaking this circle would be a better idea cause 00:49:771 (1) - is not a part of previous section musically
  7. you don't hesitate to skip downbeat here 01:02:463 (5) - for sake of vocals but you don't skip it here 01:06:386 (5) - for some reason
advanced:
  1. 00:01:540 - why not triple here?
  2. 00:52:655 - missing drum here seems odd
  3. 01:05:348 - note here? (you usually place them for these sounds)
  4. 01:24:848 (1,4) - perhaps avoid this overlap
hard:
  1. 00:01:540 - same as previous diff
  2. 01:05:463 (4,5,1) - this connection seems a bit forced. i mean (4) seem like it wants to look at (5) but fails
  3. 01:23:001 (8) - perhaps don't stack it with 01:22:310 (5) - and make them overlap like 01:22:540 (6,1) -
  4. 01:24:848 (5,1) - in "advanced" combo there is swapped, make it the same for all diffs i guess
insane:
  1. 00:38:001 - i'd make this clickable at least in this diff, i think those drums deserve that emphasize
  2. 01:06:617 (2,7) - looks better when you partially overlap, not like this (01:22:309 (2,3,5,1) - 01:25:078 (1,2,5,6) - same)
hope i helped somehow! my thing for m4m - https://osu.ppy.sh/s/654575. Good luck
DeRandom Otaku
Hi
[Easy]
  1. 00:01:771 (1) - is it necessary to make head and tail overlap, looks kinda bad lol
  2. 01:05:463 (2,3) - i guess having this rhythm inconsistent doesnt make much since because if you actually make it like the previous ones ,such as 01:01:771 (3) - its gonna have something to support the vocal at 01:06:155 - which is louder compared to 01:05:925 - 01:06:386 -
  3. 01:23:001 (1) - This is really clean but i am really wondering why 00:07:078 (2) - this one is made in such a messy way ,it feels really off aesthetically. maybe try making it more organized or something? looks kind of random right now tbh
[Normal]
  1. 01:00:848 (1,2,3,4) - how about changing rhythm to http://puu.sh/xBNSj/842c4d05d3.jpg because two reasons, Firstly that rhythm is dense man, you have two circles before 01:02:463 (5) - and three circles afterwards which is intenser than any other rhythm in this difficulty, Secondly i dont think that 01:02:001 - This needs a separate clickable circle at all!
  2. 01:06:155 - i would actually prefer having this mapped more than 01:05:925 - 01:06:386 - because vocal
[Advanced]
  1. 00:10:540 (3,1) - Ds is kinda close to 1.6 so ya should be 1.5
[Hard]
  1. 00:03:155 (5,1) - Could maybe give this a bit higher spacing than between 4,5 because the sound is stronger at 1 just like 00:04:078 (2,3) - 00:05:232 (5,1) -
Insane is cool. clean set. gl
my set https://osu.ppy.sh/s/575767
Kilabarus
Heyo! M4M form your Q!

General:
  1. Turn off Widescreen Support in Easy, Advanced and Hard.
Easy:

  1. 00:07:078 (2) - I think you can create something more beatiful, like you did here 01:23:001 (1) -
Normal:

  1. 00:36:155 (3) - 1/2 slider will fit here better because vocal imo
  2. 00:41:694 (5,6) - 1/2 reverse slider maybe?
  3. 00:42:386 (1,2,3) - Looks kinda messy for me, maybe smth like this - https://puu.sh/xBV1j/a5ea320dbf.png - would work better?
  4. 01:06:155 - 01:07:540 - these gaps here feel really awkward, I would chose some other rhythm
  5. 01:18:386 (6,7) - 1/2 slider would fit better because you did this pattern only supporting vocals in previous
Advanced:

  1. 00:10:771 (1,2,3) - here 00:11:693 (3) - overlapping 00:10:540 (3) - , with this - https://puu.sh/xBVST/9905054256.png - pattern structure would be much better imo
  2. 00:23:694 (5,6,1) - If you use triple here, then you should probably use it on 00:27:155 (5,1) - 00:30:848 (5,1) - and so on, as sounds are equal, but if I were you I would just remove triple from first pattern, because there is no difference between 00:23:694 (5,6,1) - and 00:38:232 (4,5,6) - though sounds are completely different
My biggest concern in this diff is your triples, you use them quite randomly imo

Hard:

  1. 01:23:001 (8,1,2,3,4) - What happened to rhythm here? Strong sounds on the ends of a sliders.. feels awkward, especially everything else is made pretty nice
Insane:

  1. 01:25:540 (3) - Imo spacing to this circle should be waaaaaay to smaller than to 01:25:309 (2) - or 01:25:771 (4) - because of weaker sound

Nice set, GL with ranking!

also my map for you to mod back is https://osu.ppy.sh/s/625702 thx!
Nakano Itsuki
speedmod

Insane
00:10:771 (6,1) - a bit too far plus the blanket doesnt really look good, how about moving this to somewhere like 233|4
00:40:078 (3,4,1) - this angle is a bit uncomfortable to play with, how about this https://puu.sh/xCQjz/ad299c013f.png
01:11:232 (2,3,4,1) - im fine with the rest of the jumps but this is a bit too large

ok
Topic Starter
Doormat
mods

DJ Lucky wrote:

NM from queue Meanie -- It hard to find anything wrong so I am doing suggestions

Insane
  1. 00:07:078 (1,2,3,4,5) - just an opinion here - but I kind find it hard to read that this is 00:08:578 (4) - 1/4 since it is a bit close to 00:07:771 (2) - i think it's fine since it's pretty clear which is a a 1/2 snap and 1/4 snap but i'll keep this in mind
  2. Maybe parallel? 00:47:463 (6,1) - intentionally not parallel, actually
    01:19:540 - I turn up my volume to make sure but there is no sound support the note here - maybe turn 01:19:309 (1) - into a slider and remove 01:19:540 (2) - and i think this one is fine, actually. you can sort of hear the drum starting to trill on the red tick and i think the additive triple gives more emphasis to the finish as well
  3. same for here 01:21:386 - do agree here though, tbh i didn't even notice the last 10-ish seconds was all circles until somebody pointed it out to me LOL
Hard

  1. 00:07:771 (2,3) - I don't really hear anything for the slight change of distance here (this could be my hearing so ignore if it is) the guitar is slightly more emphasized here
  2. 00:08:694 (4,1) - this can be blanket blanket looks fine
  3. 00:53:001 (6) - this would look better tbh if it was moves more towards the left... I left a picture as an example what I mean't sure
    http://imgur.com/a/aK3I5
Alrighty that is all that I found - so I hope I was helpful in some form... every little bit helps :3

Invertable wrote:

god im so late.....

widescreen support is turned on on every diff except easy and insane fixed

insane

00:04:309 (3,4,5,1) - these doesnt look that clean to me maybe and since you don t want 2 same sliders in the pattern (as i think you were mapping this) it would be better that you put curved slider 00:03:386 (1) - (but not curved like "U") and straight 00:04:309 (3) i made 00:04:309 (3) - straight for shape consistency with sound
00:36:617 (1,3) - These 2 are the only sliders that look the same in whole this part and im talking about these 00:14:463 (1,3,1,3) - etc. reason might me cause its not the same sound and the ones before but its still the same part so would be nice to keep on consistency same shape due to the same cymbal crash on both notes

yeah that is all .....

hard

00:59:694 (4) - when i was playing this i was like wtf and i got a 100 on next circle its not expected to have another arrow people would think its a triple
maybe this would look better http://prntscr.com/ge769a and there are only triples on this whole part no 5 note stream or reverse arrow sliders this is a common technique used to differentiate between triple and 5-stream notes, since all triples in this map are clickable but all 5-note streams start with a double repeat slider. the fact that it shows up just a little bit earlier in the map as well means that players of this skill level shouldn't be having too much difficulty reading this as well
01:02:463 (1) - hmmm surry fur me bad london but il try to explain this somehow this is the only slider you put on and ignore the strong beat and i know you are mapping vocals here but what im trying to say is this is the only time in hard diff and you had places where you could put it like this but you didn t and you didn t cause you mapped it differently with 1/2 slider and circle after it and i think this one should be mapped like that too cause it would be better to have clickable circle on next vocal instead of slider end and it would be better to have some hitsound on that strong sound and slider end like you did on others would be nice the drum isn't the main focal point of the rhythm here; the vocal is. therefore this rhythm is fine for the Hard.

advanced

00:52:540 (5) - i think it wont be too hard if you put triple here too since its only 130 bpm and its not normal diff so i think you can put triple here too i don't want to overwhelm players with too many triples in the same measure since this is supposed to be an introductory difficulty to triples

nothing else....

normal

00:05:001 (7) - idk why you ignored that red tick after this circle but i think 1/2 slider would be normal here cause red tick is a clickable sound not like ones you didn t mapped before, if the reason you didn t map it is cause of emphasis on next note i think that you won t need that much emphasis cause its a 2/1 beat slider i don't want the 1/2 density to be so long
00:22:540 (1) - pls add circle here you mapped every part that sounded like that and then suddently you don t map this one and its a normal diff players will miss the next note cause they wont realise that its 1 beat away sure

Gaia wrote:

[general]
hitsounds at until 00:09:155 (1) - could be lowered by a good 20-30% i think, especially 00:05:463 (1) - the finish on here is really loud i think 20-30% decrease might be too much, so i lowered it by 10% instead

try OD 2-4-6-7-8? i feel OD6/7/8 for the upper three diffs is too high compared to the bpm and note density
[easy]
aimod has some DS inconsistencies there's like only one and even then it's not that major lol
00:07:078 (2) - yeah you're following the guitars, but this oddly sticks out since you didnt do this earlier and this is the only slider with anchors so yea. also the near the end where the anchor is so close to the sliderend some noobs find the jerking motion hard to react to i added curves to it to try and make it more natural and less jerky
00:10:078 (3,4,5) - 00:13:771 (3,4,5) - etc. dont like how u skip the snare fixed most of these
00:17:463 (2,3) - rhythm here is cool too so either this or ^ imo
00:24:848 (3,4,5,1,2,3) - hows this pattern http://puu.sh/xnVK6/3ed7f8ee77.jpg
00:40:540 (3) - 00:44:232 (3) - 3/2 reverse here works really nicely here had to rework pattern a bit but should be good now
01:05:463 (2) - remove finish i hear a cymbal here so i'd prefer to keep the finish, but can remove if more people have issue with it
01:09:155 (3,4,5) - 01:13:309 (4,5) - i dont see what's different about the melody here such that you need to use circles over the 3/2 reverses you used in the 1st half of the chorus drums are actually more intense in the second half of the chorus and i wanted to reflect that. again, i could change if more people have issue with it but i think the contrast between kiais is nice to have
01:16:540 (3,4) - ^ 3/2 reverse here would be nice too imo, not as bad as above tho kind of want to keep it for drums

[normal]
00:02:694 (2,3) - replace 2 with a 1/2 slider? the downbeat isn't that strong and it'd help reducing the small slider train in this calm section i feel the current rhythm is more representative of the guitar
00:16:540 (1,2) - 1/1 slider fits better, nothing much on the upbeat here made it two circles instead
00:22:540 - circle here would fit
00:26:463 (6) - drum whistle really sticks out here, default soft-whistle or remove? i think it's fine actually; it's to give stress to the guitar twang
00:28:078 (2) - circle? inconsistent with 00:13:309 (2) - 00:20:694 (2) - etc sure
00:29:925 (6,7) - would suggest 1/2 slider instead, the 2nd note isn't that strong to need a circle i disagree; the guitar twang makes it an important note imo
00:36:386 - circle i made 00:36:155 (3) - into a 1/2 slider instead
00:54:386 (2,3) - 1/1 slider feels a lot nicer i think it's fine; vocals place stress on the white ticks so having them clickable makes sense
00:55:771 (5,6,7) - 01:03:155 (6,7,8) - 3 circles (esp stacked) is a bit much for normal i think, i suggest 1/2 slider + circle changed some of these with repeat sliders
01:02:001 (3) - delete plz, not that strong of a beat agreed
01:04:540 (1,2,3,4,5,6,7) - what are you following lol . following the vocals is much more intuitive here since you've been doing that the whole song, seems odd to break ur rhythm just for this section tried something; the original intent was that since drums pick up here it was mapped to try and accommodate for that as well. should be more smoother now

rest is same as easy, idk why u decide to change your rhythms to a more circle-dense one. others are repeating with previous stuff i mentioned xd

[advanced]
u have a nazi stack in aimod lol
00:06:155 (2,3,4,5) - circle triple that doesnt lead into a slider is pretty hard (pun intended) esp in a slower section like this, try 1/4 reverse? k
00:38:232 (4,5,6) - 01:07:771 (4,5,6) - ^ actually i think it's fine in both these instances, since the drums are stressed enough to warrant a difference
01:22:078 (4) - clap on sliderend? i feel that a drum finish works better for this sound actually

this one's pretty nice, tho i think it wouldn't hurt to throw in some small jumps here and there since your hard has quite a lot

[hard]
00:20:232 (1,2,3,4,5,1,2,3) - not sure why u suddenly decided to raise DS by so much here, just 00:20:232 (1,2) - 00:21:848 (1,2) - these 2 will be enough imo, this also makes 00:23:694 (5,6,1) - this jump really big and hard to play for not much going on in the music i used a base of 1.4x spacing and then increased spacing at spots where the music places stresses on, i.e. 00:21:848 (1) - . the jump at 00:23:694 (5,6,1) - is due to the starting of a new phrase; i wanted to give it the cymbal more emphasis. i nerfed this a bit, but i want to keep the same core idea here so i didn't nerf it by much
00:28:771 (2,3) - 00:10:309 (2,3) - so these 2 are basically repeats but use different DS, u probably want to adjust the DS at the start for more consistency tried
00:37:540 (3,4,5,6,1) - omg lol diffspike this looks fine to me, actually.
00:57:155 (1,2) - 4 vertical sliders in a row is pretty gross so how about this? http://puu.sh/xnWNa/d9dd35e9df.jpg i did another thing
01:07:771 (7) - u can probably switch these to circles since the overall difficulty of this hard is pretty high (and is easier than triple jumps imo) sure
01:17:348 (8) - remove? there's a slight guitar note but it isnt something i'd note in a hard diff kind of want to keep it s:
01:23:232 (1,2,3,4,5,1) - this pattern is between 2 clockwise patterns, try not to break flow so fast :S i Ctrl + H'd the last part to maintain clockwise movement

[insane]
00:24:732 (4) - i dont hear it i can hear something here but it is kind of faint. guess i'll see if this pops up more first
00:26:463 (1) - 00:30:155 (1) - dont need NC i think it's for the change in guitar
00:38:694 (1,2) - 00:40:540 (1,2) - try to relate these 2 together more, i.e make the 1st set copy pasta mirrors or sth they're already the same slider shape. in the first case, 00:38:694 (1,2,3) - are all 90 degree rotations apart from one another
00:55:078 (1) - i prefer current rhythm due to me wanting to maintain vocal emphasis for the first half of the kiai
00:59:463 (3) - extend this to 3/4 would be nice and more intuitive to play sure i'll try this
01:00:617 (9) - soft whistle ye
01:23:001 (5) - jump plz increased spacing by a bit

and u say u don't map pp on purpose i don't LOL

glhf

SnowNiNo_ wrote:

only issue i can found in the map
[i]
01:26:001 - move 5 up a bit so the flow is smoother, cuz the spacing 4>5 is kinda awkward since the spacingis not consistent, https://osu.ppy.sh/ss/9004831 reworked the last jump a bit; should feel smoother now

=w=
dont kd lol
u can send me another map

Kaifin wrote:

sorry im late babe np babe

Easy

  1. 00:07:078 (2) - maybe change this shape to be smoother ala 01:23:001 (1) - there are no sharp angle sliders like this in your map so it stands out a lot
  2. 00:26:925 (5) - consider using the same angle as 00:19:540 (4) - (flipped 180) for a better look, the straight up is a bit ehhhh to me, it would look like this
  3. 01:13:309 (4,5) - kind of high ds right out of the pentagon is kinda noticeably off to player oops

Normal

  1. 00:01:771 (1,2) - DS? lmao oops
  2. the triple note stacks seem really confusing for a new player, i could be wrong but i think you should have a noob test it to be sure cause it seems like they'd just spam, seems like something that would be in advanced rather than a normal most of these were reworked, should be less crazy now

Advanced

  1. 00:34:540 (4) - ctrl hing this with slider end in the same place as it is now would be more intuitive yea
  2. 01:04:309 - 01:05:232 - i dont see why you dont map the strong 1/4 here when you map the 1/4 later at places like 01:21:848 - mainly because the diff is supposed to be an introduction to triples. i did add the triple at 01:05:348 - though

Insane

  1. 00:38:232 (4,5,6) - make this curve more pronounced or make straight line its kinda off as is straight line it is
  2. 00:52:540 (1,2,3,4,5) - it would make a lot more sense + read a lot better + play a lot better if you did this placement like this since rn it is pretty random to the player and plays confusing/bad as a result, the flow to the next objects should still be fine like this since its functionally a stack, just makes reading it easier especially for Target Audience think i got it
  3. 00:57:040 - not mapping this 1/4 when you map the other 1/4 [namely this 1/4 01:05:001 (2,3,1) - ]? (and similar places throughout kiai) some of these 1/4s are pretty hard to hear s: i don't want to fill the map with tons of triple spam cause that wasn't the point of this diff,
    but i'm willing to adjust a few of them around if it fits
  4. 01:00:501 - theres another 5 burst here since you mapped 00:59:809 (4,5,6,7) - i'd figure the rhythm would be like this instead the second one is definitely more faint cause i can barely it
  5. 01:07:540 (7,1) - i hope you changed the last one cause then it'll be consistent with this one ya i did

hard insane more cluttered than normal doormat style to me trying something a little different ww

should be good 2 go tho sorry for the wait bubld

Sotarks wrote:

[Insane]
00:15:386 (3) - you're skipping a kick sound here 00:15:617 - even thos i know you give emphasis on the vocals, would be cool to have this mapped. you could just use 1/2 slider + circle. see 00:19:078 (3) - here it fits more since there's no kick in between actually i think the longer slider is more appropriate. there's also a guitar twang that's held here, and i think it takes more precedence over the kick due to how unique it is
00:30:155 (1) - is the nc really necessary here? yes; there's a slight shift in guitar emphasis and i wanted to reflect that
00:50:232 (2) - this can be replaced by to circles to give more impact on the vocals dude i prefer the current pattern; it fits instruments nicely and serves as a nice contrast to the next measure which is all circles
00:50:694 (1) - like the nc here is not necessary i like ncing it to help with reading and to show the mirroring in the guitars (same guitar chords, same pattern and nc)
01:26:463 (7,8) - this can be a 1/4 slider to give more impact on 01:26:694 (1) - this downbeat the map doesn't make use of 1/4 sliders; introducing one this late into the map is annoying for players

[Hard]
00:17:001 (2) - perfect stack pls k
01:18:617 (5,7,8,1) - actually dislike this overlap imo but nothing wrong with it itself

like ye good to go xd

Net0 wrote:

fourfolium is the new K-ON/Love Live..
m4m I guess.
[Easy]
  1. Doormat edgy visuals 00:07:078 (2) - ??? I can understand the curves on the red anchors, but the straight visual is really off with the diff imo, you could use the same visual idea here 01:23:001 (1) - ., since all the big sliders contain certain amount of curve on the visuals. Try something likes this https://osu.ppy.sh/ss/9106509
  2. Try using here 01:07:309 (4) – a drum-finish on the slider head to create a transition consistency with 00:52:078 (4,5) - . This also 01:25:309 (2,3) – could work with drum-hitfinish -> drum-hitclap drum-finish sounds kind of excessive here imo
[Normal]
  1. I don’t like the rhythm choice here 00:26:232 (5,6,7) – compared to the similar previous section 00:15:386 (6,7,8) - . Mostly because of using similar sliders 00:25:540 (4) -/00:26:463 (6) – for different nature sounds, first being vocal based and the second your hitsounded hi-hat. My suggestion is that you keep it consistent. honestly i think this comes down to visual preference more than anything. i don't see anything wrong with the current design.
    in terms of rhythm choice, there's a distinction between the two parts, so the change in some rhythm choices makes sense to me
  2. DS doesn’t approve stacks 00:46:771 (2,3) - , just move them a bit to the right (minor polishment suggestion) yea
  3. Why 3 circles here 00:55:771 (5,6,7) - ? You could easily use 1/2 slider here 00:55:771 (5,6) - since 00:56:001 (6) - doesn’t stand out much and save the circle emphasis for 00:56:232 (7) - which will also allow you to make the player move to reach that note. yeah i rebalanced these dw
    And now that I’ve checked second kiai, it will also prevent sudden spike in aim comparing 00:55:078 (4,5,6,7) – with 01:10:078 (5,6,7) -. there's a noticeable increase in the intensity of the drums between the first and second kiai
[Advanced]
  1. I’m pretty sure that this 00:53:232 (7,8) – are not toms, but snares in the song. I suggest you change them for the soft-hitclap instead. the soft-hitclaps sound too excessively loud to me here so i prefer drum-hitclaps
  2. Similar suggestion to 01:07:771 (4,5,6) - ; here try soft-hitclap ->drum-hitfinish ->drum-hitclap. (they’re all snares, but since you like using drums for transition just give this a try) sounds kind of excessive s: i'd prefer to keep things simpler
  3. Really simple diff, but I’m fine with that. Really well executed btw, gj on this.
[Hard]
  1. 00:14:001 (2,1) – vs 00:16:540 (1,2) – really good touch here.
  2. Refer to the previous hitsound suggestion on advanced 00:53:232 (7,8,1) -.
  3. Spacing increased a lot here 01:09:848 (1,2) - /01:13:540 (1,2) – compared to previous sections; 00:55:078 (1,2) -/00:58:771 (1,2) - ; I can understand your intention on making second kiai more intense, but the sound on 01:10:309 (2) -/01:14:001 (2) – is not the most appropriate place to space here. Just compare how 01:13:309 (5,1) – is spaced and 01:13:540 (1,2) - . In that pattern you should have spaced more 01:10:540 (3) -/01:14:232 (3) -. there's a noticeable drum intensity increase in the second kiai which i want to reflect with slightly higher spacing in the second kiai
[Insane]
  1. Are you sure you want to keep combos like this 00:49:771 (1,2,1,2) -? It seems like remaining of a copy paste i think it serves as a nice contrast to the drums in the next measure, so yes
  2. The only thing I notice that was a bit weird to me was 00:53:925 (2,3,4,5,6,1) - how spacing emphasis was done here, since the main vocals are at 00:54:386 (4) - and 00:55:078 (1) - and you since you made them all similar spaced you had to use flow as a way to make distinction from 00:54:386 (4,5) - /00:54:617 (5,6) - compared to 00:54:848 (6,1) - , but that flow idea was repeated on a different sound in the next combo 00:55:771 (3,4) - which seems slightly off in terms of flow arrangement. This is just a suggestion but you should re-consider the flow of the next pattern 00:55:078 (1,2,3,4,5,6) - in a different way. don't really see the issue here
  3. Not a huge fan of the diff but everything seems correctly done in the regards of this mapping idea. Really polished as well.

h4d0uk3n1 wrote:

hi, m4m from your queue

easy:
  1. 00:01:771 (1) - i wouldn't make this thing's tail touch its head, you didn't do it here 00:05:463 (1) - for example was an accident,
    spaced them out a bit more
  2. 00:01:771 (1,2) - 0.85x ds? fixed from the above
  3. 00:07:078 (2) - it works i guess, but i think with curves it would work better, now it looks like something from wub map
  4. 00:19:540 (4,3) - those look too close visually moved them apart by a bit
  5. 00:30:617 (5,1) - why not make a blanket like you did here 00:32:232 (2,3) - ? now little curved slider between two straight looks a bit weird, blanket would be more appealing i guess reworked the pattern from gaia's suggestion
  6. 00:40:540 (3) - i'd place red dot on slidertick, would look neater (just like these 00:42:386 (1) - ) reworked the pattern from gaia's suggestion
  7. 00:58:078 (3,4,5) - too close visually comparing too everything else (01:04:540 (1,3) - same) fixed the first one; second one looks fine to me
  8. I would readjust some objects' placements cause different distances between them are quite noticable (00:52:540 (5,1,2,3) - ,00:56:232 (4,1,2) - , etc.) don't know if this is that imprortant, but want to point out anyway) most of these designs are polygonal and the distance snap between them isn't really that drastic between them so they're going to be visually unidentifiable in most cases. still fixed some of the more extreme ones i guess
normal:
  1. 00:05:463 (1) - previously and after this slider you are following guitar, i think better start this thing on 00:05:232 - so it would match emphasized instrument i think the cymbal on the downbeat is more important; plus the guitar is on the downbeat as well and i don't want the 1/2 density to get so high at the beginning of the map
  2. 00:08:694 (6) - try 1/2 slider, kinda works better for acoustic guitar i want a circle to give more emphasis to the vocal start
  3. 00:17:463 (3) - id make it like this, matches better with upcoming long straight slider doesn't really matter in the grand scheme of the map imo
  4. 00:24:617 - previously you follow vocal all the time and skipping it there seems odd (00:27:386 - here too) the skips are mainly to prevent 1/2 density from getting too high
  5. 00:45:617 (6) - theres drum on red tick, maybe make this 1/2 slider to cover it? i hear it, but i want to differentiate between the calm part and the buildup right after it, and a slider kind of blends the two together in a Normal
  6. 00:46:078 (1,2,3,4,5,6) - represent lyrics structure and this 00:49:771 (1) - is the exact same as 00:46:078 (1) - , i think breaking this circle would be a better idea cause 00:49:771 (1) - is not a part of previous section musically actually i prefer the same slider here to give a sense of familiarity; the patterning changes after it to represent the buildup instead
  7. you don't hesitate to skip downbeat here 01:02:463 (5) - for sake of vocals but you don't skip it here 01:06:386 (5) - for some reason there's a cymbal on that downbeat that i think is very important; i reworked this pattern though so it should feel more intuitive
advanced:
  1. 00:01:540 - why not triple here? i don't want to start off the map with a triple. the whole point of this difficulty is to slowly introduce players to triples, and having one right off the bat is kind of intimidating
  2. 00:52:655 - missing drum here seems odd i don't want too many triples in one measure for the reason stated above
  3. 01:05:348 - note here? (you usually place them for these sounds)
  4. 01:24:848 (1,4) - perhaps avoid this overlap the overlap itself is barely noticeable during gameplay
hard:
  1. 00:01:540 - same as previous diff same as previous diff
  2. 01:05:463 (4,5,1) - this connection seems a bit forced. i mean (4) seem like it wants to look at (5) but fails it looks forced, but it plays perfectly fine. that being said i tried to make it look less forced
  3. 01:23:001 (8) - perhaps don't stack it with 01:22:310 (5) - and make them overlap like 01:22:540 (6,1) - players for this skill level shouldn't have any difficulty reading this pattern
  4. 01:24:848 (5,1) - in "advanced" combo there is swapped, make it the same for all diffs i guess this was intentional for the Hard/Insane difficulties in order to give more emphasis to the vocals; the Advanced places more emphasis on the instruments which is why the combos are reversed in that difficuty
insane:
  1. 00:38:001 - i'd make this clickable at least in this diff, i think those drums deserve that emphasize that isn't the main point of emphasis in this pattern, so i don't think it needs to be clickable
  2. 01:06:617 (2,7) - looks better when you partially overlap, not like this (01:22:309 (2,3,5,1) - 01:25:078 (1,2,5,6) - same) i disagree; there's enough distance between the notes that overlapping directly like this is fine imo
hope i helped somehow! my thing for m4m - https://osu.ppy.sh/s/654575. Good luck

DeRandom Otaku wrote:

Hi
[Easy]
  1. 00:01:771 (1) - is it necessary to make head and tail overlap, looks kinda bad lol
  2. 01:05:463 (2,3) - i guess having this rhythm inconsistent doesnt make much since because if you actually make it like the previous ones ,such as 01:01:771 (3) - its gonna have something to support the vocal at 01:06:155 - which is louder compared to 01:05:925 - 01:06:386 - actually this pattern isn't following vocals like the ones before it; it's more following the instruments due to the change in emphasis/increase in instrument intensity in the second kiai
  3. 01:23:001 (1) - This is really clean but i am really wondering why 00:07:078 (2) - this one is made in such a messy way ,it feels really off aesthetically. maybe try making it more organized or something? looks kind of random right now tbh
[Normal]
  1. 01:00:848 (1,2,3,4) - how about changing rhythm to http://puu.sh/xBNSj/842c4d05d3.jpg because two reasons, Firstly that rhythm is dense man, you have two circles before 01:02:463 (5) - and three circles afterwards which is intenser than any other rhythm in this difficulty, Secondly i dont think that 01:02:001 - This needs a separate clickable circle at all! fixed a different way
  2. 01:06:155 - i would actually prefer having this mapped more than 01:05:925 - 01:06:386 - because vocal i prefer cymbals but i accommodated for vocals
[Advanced]
  1. 00:10:540 (3,1) - Ds is kinda close to 1.6 so ya should be 1.5 1.53x is closer to 1.5x than 1.6x though :thinking:
[Hard]
  1. 00:03:155 (5,1) - Could maybe give this a bit higher spacing than between 4,5 because the sound is stronger at 1 just like 00:04:078 (2,3) - 00:05:232 (5,1) - i tried
Insane is cool. clean set. gl
my set https://osu.ppy.sh/s/575767

MashaSG wrote:

Heyo! M4M form your Q!

General:
  1. Turn off Widescreen Support in Easy, Advanced and Hard.
Easy:

  1. 00:07:078 (2) - I think you can create something more beatiful, like you did here 01:23:001 (1) -
Normal:

  1. 00:36:155 (3) - 1/2 slider will fit here better because vocal imo
  2. 00:41:694 (5,6) - 1/2 reverse slider maybe? not really a big fan of how that sounds; the main sounds are on these two notes, and a repeat slider would take away emphasis from the sound on 00:41:925 -
  3. 00:42:386 (1,2,3) - Looks kinda messy for me, maybe smth like this - https://puu.sh/xBV1j/a5ea320dbf.png - would work better? not a big fan of those aesthetics; i prefer the current design
  4. 01:06:155 - 01:07:540 - these gaps here feel really awkward, I would chose some other rhythm yeah i reworked rhythm
  5. 01:18:386 (6,7) - 1/2 slider would fit better because you did this pattern only supporting vocals in previous yea
Advanced:

  1. 00:10:771 (1,2,3) - here 00:11:693 (3) - overlapping 00:10:540 (3) - , with this - https://puu.sh/xBVST/9905054256.png - pattern structure would be much better imo this overlap isn't noticeable during gameplay
  2. 00:23:694 (5,6,1) - If you use triple here, then you should probably use it on 00:27:155 (5,1) - 00:30:848 (5,1) - and so on, as sounds are equal, but if I were you I would just remove triple from first pattern, because there is no difference between 00:23:694 (5,6,1) - and 00:38:232 (4,5,6) - though sounds are completely different the point of this difficulty is to slowly introduce the concept of triples to players. if i include every single triple sound in the map then the purpose of the difficulty is lost because instead of easing them into it, it forces them into having to play every single sound which just increases the difficulty of the map
My biggest concern in this diff is your triples, you use them quite randomly imo

Hard:

  1. 01:23:001 (8,1,2,3,4) - What happened to rhythm here? Strong sounds on the ends of a sliders.. feels awkward, especially everything else is made pretty nice i'm placing circle emphasis on the strings, which favours the red ticks over the white ticks in this instance
Insane:

  1. 01:25:540 (3) - Imo spacing to this circle should be waaaaaay to smaller than to 01:25:309 (2) - or 01:25:771 (4) - because of weaker sound this already is the smallest spacing here???

Nice set, GL with ranking!

also my map for you to mod back is https://osu.ppy.sh/s/625702 thx!

StarrStyx wrote:

speedmod

Insane
00:10:771 (6,1) - a bit too far plus the blanket doesnt really look good, how about moving this to somewhere like 233|4 improved the blanket; moved 00:10:540 (5) - instead so it should feel less far
00:40:078 (3,4,1) - this angle is a bit uncomfortable to play with, how about this https://puu.sh/xCQjz/ad299c013f.png i think this angle plays fine, and it breaks the patterning i wanted to have with 00:38:694 (1,2,3,4) -
01:11:232 (2,3,4,1) - im fine with the rest of the jumps but this is a bit too large i think this jump is okay, actually. there's a slight change in the instruments that i wanted to reflect with the change in angles and spacing

ok

thanks for the mods everyone! @m4mers i'll get to your maps soon
Mir
hello matdoor

General
- 00:26:463 - 00:30:155 - Uh should there be a kick here? I saw this on Normal idk if it applies elsewhere.
- 01:09:155 - 01:12:848 - Misplaced snare? Why are you placing snares on the 3's all of a sudden? I don't hear a snare there in the song. I do on 01:11:001 - 01:14:694 - so it seems every second measure there's an added snare.

Normal
- 00:05:232 - Skipping this feels really really awkward.. maybe make a rhythm kinda like https://puu.sh/xDBj3/358849578f.png ?
- 01:23:925 (2,3,4) - https://puu.sh/xDBrO/7df7c10b76.png an idea for some rhythm that would better emphasize 01:25:078 - 01:25:309 - which are both passive for some reason.

Advanced
- 00:31:194 - Idk why this more noticeable triple is skipped yet 00:23:694 (5,6,1) - which is way quieter, is mapped.
- 00:52:540 (5) - Reverse slider? Idk why this triple is skipped when 00:53:232 (7,8,1) - is mapped.

Hard
- 00:59:694 (4) - Not really a fan of how the clickable bit lands on nothing yet all the rest of the repeats have sounds. I would do https://puu.sh/xDBI8/5e8f7be42d.png or something but I'm not sure how you feel about it. I definitely think it's awkward.

Insane
- 00:07:078 (1,2,3) - Triangle by these slider ends is :(
- 00:22:771 (3) - If you ctrl+g this you can keep the zig-zag movement that 00:21:155 (3,4,5,1) - has into the final part of the phrase. I feel like continuing it is more natural with how you mapped this but it's quite minor I think.
- 00:30:155 - Seems like a random NC?
- 01:21:155 - Random slider? Might as well just continue the jumps or add a slider on 01:19:309 - so they're every downbeat at least.

---

Solid, call me when you want.
Topic Starter
Doormat

Mir wrote:

hello matdoor

General
- 00:26:463 - 00:30:155 - Uh should there be a kick here? I saw this on Normal idk if it applies elsewhere. it's to emphasis the change in guitars here; it's more prominent in the higher diffs. if it feels too out of place i can change this
- 01:09:155 - 01:12:848 - Misplaced snare? Why are you placing snares on the 3's all of a sudden? I don't hear a snare there in the song. I do on 01:11:001 - 01:14:694 - so it seems every second measure there's an added snare. oh good catch, fixed

Normal
- 00:05:232 - Skipping this feels really really awkward.. maybe make a rhythm kinda like https://puu.sh/xDBj3/358849578f.png ? not particularly fond of that; i think a slider for 00:04:309 (6) - is more appropriate than the circle you suggested since it's the same sound as 00:03:386 (4) - .
the skip was necessary in order to prevent 1/2 density from being so high

- 01:23:925 (2,3,4) - https://puu.sh/xDBrO/7df7c10b76.png an idea for some rhythm that would better emphasize 01:25:078 - 01:25:309 - which are both passive for some reason. nice idea

Advanced
- 00:31:194 - Idk why this more noticeable triple is skipped yet 00:23:694 (5,6,1) - which is way quieter, is mapped. i didn't want to fill the verse part with too many triples so i only put them in places where i thought it was appropriate, i.e. at the transition between the two parts of the verse 00:23:694 (5,6,1) - and at the end of the verse 00:38:232 (4,5,6) -
- 00:52:540 (5) - Reverse slider? Idk why this triple is skipped when 00:53:232 (7,8,1) - is mapped. since people have mentioned this before decided to just change it; reverse slider works well here since it isn't as taxing as another triple

Hard
- 00:59:694 (4) - Not really a fan of how the clickable bit lands on nothing yet all the rest of the repeats have sounds. I would do https://puu.sh/xDBI8/5e8f7be42d.png or something but I'm not sure how you feel about it. I definitely think it's awkward. ended up doing something similar to the insane

Insane
- 00:07:078 (1,2,3) - Triangle by these slider ends is :( oops
- 00:22:771 (3) - If you ctrl+g this you can keep the zig-zag movement that 00:21:155 (3,4,5,1) - has into the final part of the phrase. I feel like continuing it is more natural with how you mapped this but it's quite minor I think. i'm not a particular fan of the 2->3 angle that Ctrl+G creates :s feels more awkward to play imo. i also think that the change in movement reflects change from vocals to instruments well
- 00:30:155 - Seems like a random NC? guitar note here has more of a pitch to it, which i think warrants the use of a NC
- 01:21:155 - Random slider? Might as well just continue the jumps or add a slider on 01:19:309 - so they're every downbeat at least. it was originally a jump but then somebody pointed out that the sound on 01:21:386 - wasn't as pronounced so i changed it into a slider. i can make 01:19:309 - into a slider though, that works out pretty well

---

Solid, call me when you want.
thanks mir ww
Mir
Obligatory "Doormat is a pp mapper and speedranks maps!!!!" comment.

Metadata provided by Doormat:

No catlogs to show.

Bubbled.
Nakano Itsuki

Mir wrote:

Obligatory "Doormat is a pp mapper and speedranks maps!!!!" comment.
you mean fourfolium mapper
show more
Please sign in to reply.

New reply