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Rhythm Incarnate
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This beatmap was submitted using in-game submission on Wednesday, November 1, 2017 at 8:24:51 PM

Artist: Marika
Title: Soul Release short ver.
Source: ハロー・レディ!
Tags: Hello Lady Eroge Visual Novel Kibbleru Lasse Doormat
BPM: 188
Filesize: 3847kb
Play Time: 01:21
Difficulties Available:

Download: Marika - Soul Release short ver.
Information: Scores/Beatmap Listing
---------------
MetaData Provided by Battle - http://www.differencia.co.jp/entertainm ... y_ost.html

GD BY DOORMAT LASSE KIBBLERU
Last edited by Kocari on , edited 50 times in total.
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Rhythm Incarnate
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from your q - p/6200445
skipping easy cause wip as i see


general
at the end there's like 9% of the mp3 which is no sound, you can cut it to earn space (not really important but recommended)
background is in wrong size, should be 1920x1080 or 1920x1200


normal
00:02:950 (4) - don't do 1/4 in normal, because it's tricky for a novice player causing a 100, you can just use a 1/2 slider
00:29:599 (3) - try ctrl+j, it would improve a bit the flow and go in curve
00:39:174 (1,2,3) - close to the hp bar in 4:3 screens
01:04:227 (6) - same as i said in first point
01:06:780 (5) - ^
01:07:258 - kiai is unsnapped by 1ms


lasse's hard
countdown conflict is present
00:23:535 (2,3,4,5) - maybe just using a 1/4 slider would work
00:43:961 (5,6,7,8) - ^


insane
00:31:434 (6) - this is too far, taking in mind it's a 1/4 rhythm


kibb's extra
unsnapped kiai and objects, check aimod
other than that is god

gl~
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Rhythm Incarnate
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Nice caught most of them. I'm probably just gonna leave the hp thing as it is not much of an issue as well as the length of the song. Resnapped all the kiai's and stuff again since I forgot to do that after the 1ms change as well as fixed things for kibb. Other than that thanks for mod
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I assume everything above normal doesn't include normal.

Im not very good at modding lower difficulties, but I will try.

My map if you accept M4M:https://osu.ppy.sh/s/647724

Also in case you forget, disable countdown on normal and easy. It is in AImod if you forget.


Kibb's Extra
00:02:950 (1,2,3) - I would not have the triple in a stack, since the song ramps up with it, so sudden movement would reflect the song better.

00:05:344 (1,2) - I see no reason in to space these so far apart considering 00:05:663 (3) is a much more intense sound. I would reduce spacing to about 00:04:865 (1,2,3) this pattern's spacing, and keep object 3 spaced.
00:10:450 (1,2,3) - Same^

You clearly put some effort into the direction of the sliders, so I was a bit confused with why 00:07:737 (1,2) and 00:12:844 (1,2) have sliders facing either in the same, or perpendicular directions. I would personally rotate 00:13:163 (2) to force awkward movement to show the guitar changing.

00:23:376 (1,2,3,4,5) - This overlap seems a bit messy. Maybe spacing the stream further away would be better. The song suddenly picks up around here so it would justify large spacing here.

00:24:812 (1) - This cuts through a pretty major vocal. I know you are following drums, but maybe map the vocal with a repeat? Maybe change your other repeats into more active notes, if drums are to be mapped to.

00:32:312 (3,4) - The song starts to build here. I think you should start spacing objects here.

00:35:024 (1,2) - This is readable, since the Ar helps to compensate, but it feels too weird to play. The spacing jumps too hard in intensity, with the jump from the extended slider already making it worse. I know you are trying to emphasize the song, but this is a bit too much. I could cut the extended slider into a normal 1/2, and make 00:35:503 (2) spaced, and placed visually differently.

00:44:758 (3,1) - Maybe space it a bit further? Spacing a bit too low, where the song is playing a down beat. I see this being repeated, but there seems to be no good reason to do this, since it contradicts the song rather than complimenting it.

00:54:173 (2) - I think the green line malfunctioned about here.

01:01:514 (1,2) - I think you need to make 1/2 and 1/4 stacks more distinct. Maybe space the stacks a bit more for 1/2 stacks, or not stack at all, or avoid mixing both. I think having both makes reading the map alot harder for no good reason.

01:03:429 (1,4) - I think object 4 wants to line up with object 1 from them being slightly off in the editor, and your liberal use of this visual style in the rest of the map. (Like here 01:04:705 (1,6) )

01:17:471 (1) - I would change the volume in the timing panel to something lower, since the loud slider ticks were a bit jarring.


Insane
Overall this one felt random. Patterns were use either once, and forgotten about, which makes them stick out in a part of a song which shouldn't, and other parts of the song weren't clear with their spacing, and what the song is following.
It was hard to write a mod since ideas were not so clear. This although maybe due to me being sleep deprived, but even so, please make ideas stand out more, by repeating them.
An idea said twice is over thrice the strength of an idea said once.

Maybe use an NC here > 00:02:950 (3) , or here > 00:02:790 (2) to show difference inn rhythm in the same spacing.

00:23:854 (1,2,3,4,5) - Here is an example of a patter never used again. This stands out because it is very obviously sliders on top of each other. Please repeat patterns in the section of the song, so they don't feel placed there for "variety", disregarding the song.

00:28:322 (3,4,5) - Spacing needs contrast in order to stand out. With linear jumps, it was obvious to the player if objects were spaced differently. This triangleish pattern doesn't emphasize object 5 correctly. Make spacing between 3 and 4 smaller to show this off.

01:12:365 (1,2,3,4,5,1) - This entire part of the map feels too crowded. Maybe space objects more?

01:16:195 (1,2) - Object placements used too rarely stand out when they really shouldn't. This pattern stands out since it is structured so much differently than anything else in this section. This is not what should be done since the song doesn't change enough to justify this. Try and match 01:12:205 (5,1) , since it sound pretty similar.


Lasse's Hard
00:05:344 (4,5) - Maybe space a bit higher? Just enough so I don't read this as something other than 1/2. The object placement is so out of place it made me think it was a 1/1 spacing once, and when I retried to see what it was, I played it 1/4. You established what a 1/2 spacing looks like, so use it again! The fact this stack exists, forces me to question every other stack I encounter, which messes up my reading. There is nothing in the song which should justify such a hard reading concept for a hard difficulty..

00:33:748 (5,1,2,3,4,5) - I think you overestimated a player's ability to read 1/1 stacks in the middle of 1/2. This may not stand very well since I am kinda dumb, but hard diffs are aimed at about beginners, so maybe convert the 1/2 into sliders? The slider leniency, and not having to hit awkward 1/2 jumps would reduce difficulty in a section which shouldn't be difficult.
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Rhythm Incarnate
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a

General
It seems like at 01:21:939 - on all diffs the green lines are not working properly to silence the spinner


Kibb's Extra
01:04:705 (1,2,3,4) - map broke


Insane
00:48:907 (7,8,1) - this would be fine if you would put 7 as where imo, looks incredibly hard to read because of the circle on top of both sliders As the approach circle makes it weird

00:54:493 (1,2,3,4,5,6,7,8,1,2) - everything follows vocal EXCEPT this one at 00:55:769 (1) - imo that circle on the downbeat really makes everything else in the same rhythm sound like it's not properly following the music. You can either stack the 00:55:769 (1) - under the vocal to make it less significant OR convert the 00:55:610 (8,1) - into one slider

01:15:397 (2) - remove the reverse and move the 01:15:876 (3) - to that tick and just add a circle or something because I like the 1/2 to follow the guitar better

01:21:939 - m8 the green line isn't working properly, it's not silencing the spinner at all in fact it's playing at a really loud volume (you can test this by putting a circle after green line, it's silent)


Lasse's Hard
Nice Extra diff
This diff is harder than Insane LMAO

Consistently and well mapped. I doubt the map itself has any issues, if the issues come it will come from the concepts of the difficulty as being too much for Hard.


Normal
00:13:641 - why is this section so dense in terms of object density? It's even weirder that harder diffs (everyone of them) have less density.....

01:05:982 (3,4) - I suggest 1/2 with a reverse and a circle, fits better imo. This one ends on a slider tail which is really anticlimatic

just throw 12 SP and just rank it, who needs Easy diff (oh wait your normal exceeds 2* ANGERY)
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Underforest: 5 note streams should be fine with this low spacing and fit the song, insane also uses much more spaced ones

mindmaster107: that antijump thing is one of the core concepts of this and executed on similar spots too, nothing too hard
same for the 1/1, all stacks besides the first 1/4 are 1/1

timemon: lol, still much easier than insane with much lower spacing and 1/2 circle spam. just a little bit harder to read than average modern hards I guess

thanks, but no changes
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Rhythm Incarnate
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Insane
Quote:
Overall this one felt random. Patterns were use either once, and forgotten about, which makes them stick out in a part of a song which shouldn't, and other parts of the song weren't clear with their spacing, and what the song is following.
It was hard to write a mod since ideas were not so clear. This although maybe due to me being sleep deprived, but even so, please make ideas stand out more, by repeating them.
An idea said twice is over thrice the strength of an idea said once. Though I agree I wouldn't prefer to keep using same patterns. I actually have for a lot of rhythms if you looked at it again. I was quite repetitive with the pattern choices as well since it was mostly copy paste from one another.

Maybe use an NC here > 00:02:950 (3) , or here > 00:02:790 (2) to show difference inn rhythm in the same spacing. Did something different

00:23:854 (1,2,3,4,5) - Here is an example of a patter never used again. This stands out because it is very obviously sliders on top of each other. Please repeat patterns in the section of the song, so they don't feel placed there for "variety", disregarding the song. I wouldn't be so sure, even though it may not seem like it this could be interpreted as the same pattern 00:27:684 (1,2,3.4,5) -

00:28:322 (3,4,5) - Spacing needs contrast in order to stand out. With linear jumps, it was obvious to the player if objects were spaced differently. This triangleish pattern doesn't emphasize object 5 correctly. Make spacing between 3 and 4 smaller to show this off. Slight tweaks but object 5 doesn't have any impact because nothings really on it.

01:12:365 (1,2,3,4,5,1) - This entire part of the map feels too crowded. Maybe space objects more? This was already mapped a lot at but mentioned only at the end? 01:01:673 (4,5,6,1,2,3,4,1) - I'll keep it

01:16:195 (1,2) - Object placements used too rarely stand out when they really shouldn't. This pattern stands out since it is structured so much differently than anything else in this section. This is not what should be done since the song doesn't change enough to justify this. Try and match 01:12:205 (5,1) , since it sound pretty similar. Even though that could be the case the one you mentioned is for a strong individual beat. The one I did at 01:16:195 (1,2) - is to make out the two consecutive drum beats that play on one another. I'll keep it in mind if anyone asks about it


Thanks for mod
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Rhythm Incarnate
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timemon wrote:
a

General
It seems like at 01:21:939 - on all diffs the green lines are not working properly to silence the spinner Yeah weird I thought I was the only one who noticed that. I thought it was probably a glitch


Kibb's Extra
01:04:705 (1,2,3,4) - map broke


Insane
00:48:907 (7,8,1) - this would be fine if you would put 7 as where imo, looks incredibly hard to read because of the circle on top of both sliders As the approach circle makes it weird Moved 7 somewhere else for now

00:54:493 (1,2,3,4,5,6,7,8,1,2) - everything follows vocal EXCEPT this one at 00:55:769 (1) - imo that circle on the downbeat really makes everything else in the same rhythm sound like it's not properly following the music. You can either stack the 00:55:769 (1) - under the vocal to make it less significant OR convert the 00:55:610 (8,1) - into one slider Yeah I stacked it

01:15:397 (2) - remove the reverse and move the 01:15:876 (3) - to that tick and just add a circle or something because I like the 1/2 to follow the guitar better I just made the 2nd one a repeat follows the guitars as well

01:21:939 - m8 the green line isn't working properly, it's not silencing the spinner at all in fact it's playing at a really loud volume (you can test this by putting a circle after green line, it's silent)


Normal
00:13:641 - why is this section so dense in terms of object density? It's even weirder that harder diffs (everyone of them) have less density..... yeah you're right I fixed a lot after this portion to make it easier

01:05:982 (3,4) - I suggest 1/2 with a reverse and a circle, fits better imo. This one ends on a slider tail which is really anticlimatic I agree but I'll keep it for now

just throw 12 SP and just rank it, who needs Easy diff (oh wait your normal exceeds 2* ANGERY)


Thanks for Mod :)
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fixed

collapsed text
Code:
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 44200
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 44280,67259
DistanceSpacing: 2
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.7

[Metadata]
Title:Soul Release short ver.
TitleUnicode:Soul Release short ver.
Artist:Marika
ArtistUnicode:真里歌
Creator:Kocari
Version:Kibb's Extra
Source:ハロー・レディ!
Tags:Hello Lady Eroge Visual Novel Kibbleru Lasse Doormat
BeatmapID:1389686
BeatmapSetID:655770

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:7
ApproachRate:9
SliderMultiplier:1.6
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BG.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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79865,-185.185185185185,4,2,1,5,0,0
81940,-200,4,2,1,5,0,0


[Colours]
Combo1 : 255,209,72
Combo2 : 0,169,251
Combo3 : 255,119,255
Combo4 : 255,149,98

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186,167,28322,2,0,L|174:250,1,71.9999978027344,2|0,0:0|0:0,0:0:0:0:
289,146,28641,2,0,L|299:74,1,71.9999978027344,8|0,0:0|0:0,0:0:0:0:
269,232,28961,5,2,0:0:0:0:
351,257,29120,1,0,0:0:0:0:
410,194,29280,2,0,L|483:183,1,71.9999978027344,8|0,0:0|0:0,0:0:0:0:
351,257,29599,2,0,L|339:350,1,71.9999978027344,2|0,0:0|0:0,0:0:0:0:
322,164,29918,6,0,P|269:121|174:131,1,143.999995605469,8|2,0:0|0:0,0:0:0:0:
224,282,30397,2,0,P|228:246|236:211,1,71.9999978027344,0|8,0:0|0:0,0:0:0:0:
106,165,30716,2,0,P|101:129|93:94,2,71.9999978027344,0|2|0,0:0|0:0|0:0,0:0:0:0:
51,243,31195,1,8,0:0:0:0:
195,120,31354,1,0,0:0:0:0:
236,211,31514,6,0,L|403:199,1,143.999995605469,2|8,0:0|0:0,0:0:0:0:
477,171,31993,2,0,P|475:206|471:242,1,71.9999978027344,0|2,0:0|0:0,0:0:0:0:
457,337,32312,1,0,0:0:0:0:
324,364,32471,2,0,P|325:328|329:292,1,71.9999978027344,8|0,0:0|0:0,0:0:0:0:
379,200,32790,5,8,0:0:0:0:
232,278,32950,1,2,0:0:0:0:
110,164,33110,1,8,0:0:0:0:
325,311,33269,1,0,0:0:0:0:
329,293,33349,1,0,0:0:0:0:
330,274,33429,1,8,0:0:0:0:
197,124,33588,5,2,0:0:0:0:
105,257,33748,1,8,0:0:0:0:
31,112,33907,1,2,0:0:0:0:
110,164,34067,5,6,0:0:0:0:
110,164,34227,1,2,0:0:0:0:
173,238,34546,5,0,0:0:0:0:
173,238,34705,2,0,P|129:268|76:264,1,107.999996704102,8|0,0:0|0:0,0:0:0:0:
265,278,35024,6,0,P|289:313|292:357,1,88.000002685547,0|0,0:0|0:0,0:0:0:0:
253,173,35503,2,0,P|255:129|280:93,1,88.000002685547,8|2,0:0|0:0,0:0:0:0:
512,200,35982,6,0,B|430:171|435:249|344:222,1,176.000005371094,8|2,0:0|0:0,0:0:0:0:
376,133,36620,5,2,0:0:0:0:
376,133,36780,1,2,0:0:0:0:
241,267,37099,5,0,0:0:0:0:
241,267,37258,2,0,P|260:217|252:164,1,107.999996704102,8|0,0:0|0:0,0:0:0:0:
103,51,37578,6,0,P|134:81|182:86,1,88.000002685547,2|0,0:0|0:0,0:0:0:0:
352,40,38056,2,0,P|309:46|278:77,1,88.000002685547,2|0,0:0|0:0,0:0:0:0:
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136,87,39173,5,6,0:0:0:0:
136,87,39333,1,0,0:0:0:0:
330,147,39652,5,0,0:0:0:0:
330,147,39812,2,0,P|289:114|224:117,1,107.999996704102,8|0,0:0|0:0,0:0:0:0:
427,116,40131,6,0,P|450:79|455:33,1,88.000002685547,2|2,0:0|0:0,0:0:0:0:
406,214,40610,2,0,P|411:257|434:294,1,88.000002685547,0|2,0:0|0:0,0:0:0:0:
330,147,41088,5,8,0:0:0:0:
330,147,41248,2,0,B|248:118|253:196|162:169,1,176.000005371094,0|8,0:0|0:0,0:0:0:0:
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296,328,42046,2,0,P|298:288|303:248,1,80,8|0,0:0|0:0,0:0:0:0:
162,169,42365,5,2,0:0:0:0:
415,293,42524,1,2,0:0:0:0:
99,341,42684,1,8,0:0:0:0:
415,293,42844,1,0,0:0:0:0:
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138,258,43163,1,0,0:0:0:0:
218,33,43322,5,8,0:0:0:0:
229,237,43482,1,2,0:0:0:0:
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305,277,43801,1,2,0:0:0:0:
368,184,43961,5,8,0:0:0:0:
398,210,44040,1,8,0:0:0:0:
415,246,44120,1,8,0:0:0:0:
417,285,44200,1,8,0:0:0:0:
403,323,44280,1,4,0:0:0:0:
478,152,44439,5,0,0:0:0:0:
305,277,44599,1,8,0:0:0:0:
507,339,44758,1,0,0:0:0:0:
415,246,44918,5,2,0:0:0:0:
238,346,45078,1,0,0:0:0:0:
109,219,45237,1,8,0:0:0:0:
208,256,45397,5,0,0:0:0:0:
208,256,45477,1,0,0:0:0:0:
208,256,45556,1,2,0:0:0:0:
39,300,45716,1,0,0:0:0:0:
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78,127,46115,1,0,0:0:0:0:
78,127,46195,6,0,P|101:121|125:121,1,47.9999985351563,2|0,0:0|0:0,0:0:0:0:
259,271,46354,1,2,0:0:0:0:
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221,34,47152,2,0,P|178:90|178:160,1,143.999995605469,8|0,0:0|0:0,0:0:0:0:
259,271,47471,5,2,0:0:0:0:
76,126,47631,1,2,0:0:0:0:
376,129,47790,2,0,L|280:122,1,95.9999970703126,8|0,0:0|0:0,0:0:0:0:
123,231,48110,5,2,0:0:0:0:
185,146,48269,1,2,0:0:0:0:
151,45,48429,1,8,0:0:0:0:
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76,126,48668,1,0,0:0:0:0:
76,126,48748,1,0,0:0:0:0:
236,245,48907,1,2,0:0:0:0:
12,324,49067,2,0,P|62:280|153:284,1,143.999995605469,8|0,0:0|0:0,0:0:0:0:
235,245,49386,6,0,P|223:291|221:339,1,95.9999970703126,4|0,0:0|0:0,0:0:0:0:
76,126,49705,2,0,P|88:79|90:31,1,95.9999970703126,8|0,0:0|0:0,0:0:0:0:
379,13,50024,5,2,0:0:0:0:
198,100,50184,1,2,0:0:0:0:
387,184,50344,1,8,0:0:0:0:
293,73,50503,5,0,0:0:0:0:
297,91,50583,1,0,0:0:0:0:
297,110,50663,1,2,0:0:0:0:
98,137,50822,2,0,L|103:41,1,95.9999970703126,0|8,0:0|0:0,0:0:0:0:
198,100,51141,1,0,0:0:0:0:
49,234,51301,5,2,0:0:0:0:
198,100,51461,1,2,0:0:0:0:
325,242,51620,1,8,0:0:0:0:
325,242,51780,1,0,0:0:0:0:
346,148,51939,6,0,B|254:127|269:213|166:188,1,191.999994140625,2|8,0:0|0:0,0:0:0:0:
318,337,52418,2,0,P|317:289|324:241,1,95.9999970703126,0|2,0:0|0:0,0:0:0:0:
198,100,52737,1,0,0:0:0:0:
412,294,52897,1,8,0:0:0:0:
132,302,53216,6,0,L|179:299,1,47.9999985351563,2|0,0:0|0:0,0:0:0:0:
512,210,53535,2,0,P|456:150|374:149,1,167.999994873047,8|0,0:0|0:0,0:0:0:0:
313,218,53854,6,0,L|265:215,1,47.9999985351563,2|2,0:0|0:0,0:0:0:0:
9,170,54173,2,0,P|64:110|146:109,1,167.999994873047,8|0,0:0|0:0,0:0:0:0:
163,122,54493,1,4,0:0:0:0:
0,40,54652,5,0,0:0:0:0:
106,204,54812,1,8,0:0:0:0:
181,21,54971,1,0,0:0:0:0:
9,170,55131,5,2,0:0:0:0:
163,122,55290,1,0,0:0:0:0:
247,243,55450,1,8,0:0:0:0:
146,218,55610,5,0,0:0:0:0:
146,218,55689,1,0,0:0:0:0:
146,218,55769,1,2,0:0:0:0:
325,171,55929,1,2,0:0:0:0:
241,355,56088,2,0,P|293:333|340:333,1,95.9999970703126,8|0,0:0|0:0,0:0:0:0:
331,331,56328,1,0,0:0:0:0:
331,331,56407,6,0,L|333:283,1,47.9999985351563,2|0,0:0|0:0,0:0:0:0:
146,218,56567,1,2,0:0:0:0:
294,162,56727,6,0,B|227:126|227:126|252:267,1,215.999993408203,8|2,0:0|0:0,0:0:0:0:
294,162,57365,2,0,B|240:167|240:167|213:192|213:192|159:200,1,143.999995605469,8|0,0:0|0:0,0:0:0:0:
73,155,57684,5,0,0:0:0:0:
282,263,57844,1,2,0:0:0:0:
152,3,58003,2,0,L|160:99,1,95.9999970703126,8|0,0:0|0:0,0:0:0:0:
205,330,58322,5,2,0:0:0:0:
178,228,58482,1,0,0:0:0:0:
259,160,58641,1,8,0:0:0:0:
77,202,58801,5,2,0:0:0:0:
77,202,58881,1,0,0:0:0:0:
77,202,58961,1,0,0:0:0:0:
282,263,59120,1,0,0:0:0:0:
183,323,59280,2,0,L|176:179,1,143.999995605469,10|0,0:0|0:0,0:0:0:0:
227,57,59599,5,2,0:0:0:0:
77,202,59758,1,2,0:0:0:0:
227,57,59918,5,0,0:0:0:0:
77,202,60078,1,2,0:0:0:0:
55,102,60237,6,0,B|162:76|145:169|255:154,1,215.999993408203,8|8,0:0|0:0,0:0:0:0:
390,302,60876,5,2,0:0:0:0:
255,154,61035,1,2,0:0:0:0:
390,302,61195,5,0,0:0:0:0:
255,154,61354,1,2,0:0:0:0:
408,209,61514,5,8,0:0:0:0:
408,209,61673,2,0,B|315:189|327:273|228:254,1,191.999994140625,0|8,0:0|0:0,0:0:0:0:
155,189,62072,1,2,0:0:0:0:
155,189,62152,6,0,P|154:153|151:117,1,71.9999978027344,2|2,0:0|0:0,0:0:0:0:
331,328,62471,2,0,P|331:292|334:256,1,71.9999978027344,2|0,0:0|0:0,0:0:0:0:
255,168,62790,2,0,P|318:171|389:106,1,143.999995605469,8|0,0:0|0:0,0:0:0:0:
295,75,63269,1,2,0:0:0:0:
425,229,63429,5,2,0:0:0:0:
295,75,63588,2,0,L|197:63,1,71.9999978027344,8|0,0:0|0:0,0:0:0:0:
240,265,63907,1,2,0:0:0:0:
425,229,64067,2,0,L|523:217,1,71.9999978027344,8|0,0:0|0:0,0:0:0:0:
496,220,64306,1,2,0:0:0:0:
496,220,64386,2,0,P|483:328|483:339,1,107.999996704102,2|0,0:0|0:0,0:0:0:0:
340,285,64705,6,0,B|248:256|252:339|157:313,1,191.999994140625,0|8,0:0|0:0,0:0:0:0:
190,176,65184,1,0,0:0:0:0:
185,194,65264,1,0,0:0:0:0:
186,213,65344,1,2,0:0:0:0:
309,376,65503,1,2,0:0:0:0:
157,313,65663,2,0,P|227:316|280:270,1,143.999995605469,8|0,0:0|0:0,0:0:0:0:
389,305,65982,5,8,0:0:0:0:
70,177,66141,1,8,0:0:0:0:
368,155,66301,1,8,0:0:0:0:
58,272,66461,1,8,0:0:0:0:
241,195,66780,5,2,0:0:0:0:
240,214,66860,1,2,0:0:0:0:
240,233,66939,1,2,0:0:0:0:
343,150,67258,6,0,P|258:158|192:103,1,176.000005371094,4|0,0:0|0:0,0:0:0:0:
434,87,67737,2,0,P|446:129|449:172,1,88.000002685547,0|2,0:0|0:0,0:0:0:0:
272,350,68056,2,0,P|259:308|256:265,1,88.000002685547,2|8,0:0|0:0,0:0:0:0:
368,291,68376,5,0,0:0:0:0:
385,293,68455,1,0,0:0:0:0:
402,294,68535,1,0,0:0:0:0:
336,195,68695,5,0,0:0:0:0:
256,265,68854,1,0,0:0:0:0:
162,215,69014,1,0,0:0:0:0:
170,340,69173,5,2,0:0:0:0:
244,136,69333,1,2,0:0:0:0:
371,321,69493,1,8,0:0:0:0:
145,191,69812,6,0,P|210:247|297:238,1,176.000005371094,0|8,0:0|0:0,0:0:0:0:
429,154,70290,2,0,P|430:198|439:241,1,88.000002685547,0|2,0:0|0:0,0:0:0:0:
258,32,70610,2,0,P|256:76|247:119,1,88.000002685547,2|8,0:0|0:0,0:0:0:0:
158,178,70929,1,0,0:0:0:0:
361,73,71088,5,0,0:0:0:0:
247,222,71248,1,0,0:0:0:0:
145,65,71407,1,8,0:0:0:0:
351,173,71567,6,0,L|438:179,1,88.000002685547,0|2,0:0|0:0,0:0:0:0:
143,359,71886,2,0,P|152:317|153:273,1,88.000002685547,2|8,0:0|0:0,0:0:0:0:
240,123,72205,1,2,0:0:0:0:
240,123,72285,1,0,0:0:0:0:
240,123,72365,6,0,P|241:216|321:273,1,176.000005371094,2|8,0:0|0:0,0:0:0:0:
435,155,72844,2,0,P|393:171|350:174,1,88.000002685547,0|2,0:0|0:0,0:0:0:0:
226,358,73163,2,0,P|269:362|310:377,1,88.000002685547,2|8,0:0|0:0,0:0:0:0:
439,305,73482,5,0,0:0:0:0:
421,306,73562,1,0,0:0:0:0:
403,307,73641,1,0,0:0:0:0:
244,172,73801,5,0,0:0:0:0:
290,258,73961,1,0,0:0:0:0:
249,346,74120,1,0,0:0:0:0:
55,346,74280,5,2,0:0:0:0:
190,259,74439,1,2,0:0:0:0:
47,178,74599,1,8,0:0:0:0:
301,317,74918,6,0,P|239:258|243:173,1,176.000005371094,0|8,0:0|0:0,0:0:0:0:
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76,157,76035,1,0,0:0:0:0:
34,268,76195,5,2,0:0:0:0:
179,146,76354,1,0,0:0:0:0:
288,283,76514,1,0,0:0:0:0:
81,176,76673,5,2,0:0:0:0:
59,172,76753,1,2,0:0:0:0:
37,169,76833,1,8,0:0:0:0:
172,244,76993,1,8,0:0:0:0:
270,190,77152,1,2,0:0:0:0:
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Cymbal Sounder
46 posts
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Earned 1 kudosu.
Insane
00:02:471 (2,3,1) - increase the spacing
00:13:641 (10,1) - placing objects like this is baitable for player
00:49:067 (8,1) - sliders like these doesn't match with ranking criteria
01:05:184 (3) - this slider ends too high
01:12:365 (1) - https://gyazo.com/72b8d235ce003dcd13af83717cf6b061 imo it's better

GUEST DIFF MOD
KIBB'S EXTRA
00:02:471 (2,3,1,2) - don't place it at the same place
00:09:971 (1,2,3,1,2,3) - rhythm is constant, why spacing is so different?
00:23:376 (1,2,3) - hard to read
01:08:695 (1,2,3,1,2,3) - again, strange spacing
01:13:801 (1,2,3,1,2,3) - ^

LASSE'S HARD
00:03:110 (3,1) - don't place it at the same place
00:04:546 (1,2,3) - https://gyazo.com/431d700b920cc445269cfda29eb89ba9 imo looks better
00:07:099 (1,2,3) - ^
00:09:652 (1,2,3) - ^
00:12:205 (1,2,3) - ^
00:33:429 (3,4,5,1,2,3,4) - strange to read
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Rhythm Incarnate
1,314 posts
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[ClickMyCircle] wrote:
Insane
00:02:471 (2,3,1) - increase the spacing It's a quirk I wouldn't say it's a bad thing
00:13:641 (10,1) - placing objects like this is baitable for player Only baitable for 12k and up imo it's fairly simple since they are two separate parts
00:49:067 (8,1) - sliders like these doesn't match with ranking criteria Got a long way to go my friend :)
01:05:184 (3) - this slider ends too high Alright I'll move it out more
01:12:365 (1) - https://gyazo.com/72b8d235ce003dcd13af83717cf6b061 imo it's better Wouldn't follow correct rhythm choice and how it's previously mapped


Thanks for mod will wait for Kibb and Lasse 8-)
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Beatmap Nominator
2,597 posts
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Earned 1 kudosu.
normal
00:48:110 (1) - delete NC? I dont see a special reason to break pattern length here

00:58:322 (5) - ^ same as above. Though this kinda makes sense with the way you structured the rhythm in the measures I still feel you could get rid of this NC

00:51:939 (1,2) - rhythm suggestion. I feel like it would ideal to follow the vocals here as you have been doing throughout the kiai. I also feel like following the vocals here would then give the drum beats later 00:53:216 (4,5) - more emphasis https://osu.ppy.sh/ss/8897712

01:04:705 (1,2) - ^

01:17:471 (7) - an NC here would be nice to give a bit more hp before the final spinner
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Rhythm Incarnate
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Kisses wrote:
normal
00:48:110 (1) - delete NC? I dont see a special reason to break pattern length here Yeah I can see why

00:58:322 (5) - ^ same as above. Though this kinda makes sense with the way you structured the rhythm in the measures I still feel you could get rid of this NC Yeah this one was made that way. Had a lot of vocal changes and wanted to keep it simple

00:51:939 (1,2) - rhythm suggestion. I feel like it would ideal to follow the vocals here as you have been doing throughout the kiai. I also feel like following the vocals here would then give the drum beats later 00:53:216 (4,5) - more emphasis https://osu.ppy.sh/ss/8897712 Weird I didn't even recognize that 1st time through

01:04:705 (1,2) - ^ Same

01:17:471 (7) - an NC here would be nice to give a bit more hp before the final spinner Sure no harm in that


Thanks for mod Kisses
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Rhythm Incarnate
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    General


  • Maybeeee crop the bg into 1366 x 768?

    Image


    Well, 1920 x 1080 is also fine though xd

  • Just a pure suggestion, but how about adding another kiai time at 01:04:705 ? It would give a nice flashy effect over there xd

  • Other than that, very good owob. Nice bg btw. I'm drooling :v

    Normal


  • 01:06:780 (5) - Probably change this 1/4 slider into a circle at 01:06:939 instead? Since this is the Normal diff and up to this point, the only reversed sliders that you used were 1/2 reversed sliders, which is why the sudden placement of 1/4 reversed slider on the red tick would be a kind of surprise for the beginner players

  • 00:59:599 (1) - Add finish at the head of this slider please~ Since the main music suggests it

  • 01:10:450 (2) - This slider's reversed part touched the hp bar above for a little bit

    Image


    Maybe consider moving it few grids downward?

  • 01:17:471 (7) - Add NC to this circle please~!

  • 01:17:631 (1) - Lower down the volume of this spinner into 30% ~ 40% would be nice, since having a 85% spinner at the end of the song is pretty loud in my opinion

  • I found nothing more. Neat diff :)

    Lasse's Hard


  • 00:02:950 (1) - This NC is kinda unnecessary in my opinion. Would be best to remove it

  • 00:12:844 (3,4) - This overlap doesn't look very nice in my opinion. It kinds of covering almost 85% part of 00:13:163 (4), and the gap required to make 00:12:844 (3) completely disappear after being hit so that the player wouldn't get confused about the placement of the next object isn't enough (and I also missed it during the test play even if I used the transparent hit circle skin, because the approach circle of 00:12:844 (3) kind of blending in with the approach circle of 00:13:163 (4) , which gave me the 'Eh? Where's the next object's kind of feeling :?) . Would be best to remove it somewhere else to make 00:13:163 (4) more visible during the play, like somewhere around x:404 y:280

    Image


    Because it would make the jump from 00:12:844 (3) to 00:13:163 (4) and 00:13:163 (4) to 00:13:322 (5) have an equal distance

  • 00:23:535 (2,3,4,5) - Probably isn't a very good idea to add streams at the Hard diff right after the 2.09 stars Normal diff even if the distance snap used for this stream is small, since not only it would make the difficulty gap between these two diffs a bit too far, but so is the playability. Would be better to settle with the 1/4 repeated slider instead since it is easier to follow because the density of the objects from 00:14:599 (2) ~ 00:23:376 (1) is kinda low

    Image


    Or, stacking this streams instead of spacing it with the low distance snap would be better as well since the distance snap you were using for this stream is almost the same as these 1/2 notes -> 00:33:429 (3,4,5) which might make the players mistaking them as the triple clicks instead of 1/2 notes

    Image


    But using a 1/4 repeated slider still a better option in my opinion owob

  • 00:41:727 (1) - Add finish at the head of this slider please~!

  • 00:43:961 (5,6,7,8) - Same as 00:23:535 (2,3,4,5)

  • 00:54:971 (2) - The reversed part of this slider doesn't get stacked properly with the head of 00:56:088 (3)

    Image

  • 00:59:599 (1) - Add finish at the head of this slider please~!

  • 00:59:599 (1) - Their spacing is slightly different

    Image


    Please fix it

  • 01:01:195 (4) - Add whistle at the head of this slider please, to make it consistent with 01:02:471 (3)

  • 01:04:705 (1) - Add finish at the head of this slider please~!

  • 01:17:631 (1) - Lower down the volume of this spinner into 30% ~ 40% would be nice, since having a 85% spinner at the end of the song is pretty loud in my opinion




Okay that's all~!

Good Luck
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Rhythm Incarnate
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Quote:
  • Just a pure suggestion, but how about adding another kiai time at 01:04:705 ? It would give a nice flashy effect over there xdI'll keep it as is otherwise having this would kill where the break in kiai would be.

  • Other than that, very good owob. Nice bg btw. I'm drooling :v

    Normal


  • 01:06:780 (5) - Probably change this 1/4 slider into a circle at 01:06:939 instead? Since this is the Normal diff and up to this point, the only reversed sliders that you used were 1/2 reversed sliders, which is why the sudden placement of 1/4 reversed slider on the red tick would be a kind of surprise for the beginner players - I've changed it to something different hope its easier for players
  • 00:59:599 (1) - Add finish at the head of this slider please~ Since the main music suggests it I can do that was worried it may not work

  • 01:10:450 (2) - This slider's reversed part touched the hp bar above for a little bit I think it's because of your skin https://puu.sh/xfvXy/0d7092e7b8.jpg
  • 01:17:471 (7) - Add NC to this circle please~!

  • 01:17:631 (1) - Lower down the volume of this spinner into 30% ~ 40% would be nice, since having a 85% spinner at the end of the song is pretty loud in my opinion Lowered it to 45% Don't really adjust spinners that often
  • I found nothing more. Neat diff :)



Okay that's all~!

Good Luck


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