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Mami Kawada - L'Oiseau bleu

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Total Posts
54
Topic Starter
-Aerith-
This beatmap was submitted using in-game submission on Friday, September 08, 2017 at 6:15:19 PM

Artist: Mami Kawada
Title: L'Oiseau bleu
Tags: the blue bird I've Sound 10th Anniversary single C.G mix BUDOKAN -Space- Gaia
BPM: 100
Filesize: 5637kb
Play Time: 01:38
Difficulties Available:
  1. Gaia's Insane (2.92 stars, 215 notes)
  2. Hard (2.35 stars, 189 notes)
  3. Normal (1.52 stars, 144 notes)
  4. Space's Easy (1.27 stars, 81 notes)
Download: Mami Kawada - L'Oiseau bleu
Information: Scores/Beatmap Listing
---------------

{ Easy Made by -Space- }
{ Normal Made by Me }
{ Hard Made by Me }
{ Insane Made by Gaia }




Leave a Like and Enjoy (=^-^=)
ts8zs
I think offset should -10
Ts8zs' part
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 61985
Countdown: 0
SampleSet: Soft
StackLeniency: 0.8
Mode: 0
LetterboxInBreaks: 0
EpilepsyWarning: 1
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 8
TimelineZoom: 1

[Metadata]
Title:L'Oiseau bleu
TitleUnicode:L'Oiseau bleu
Artist:Mami Kawada
ArtistUnicode:川田 まみ
Creator:-Aerith-
Version:Ts8zs' part
Source:
Tags:the blue bird 10th Anniversary single C.G mix BUDOKAN
BeatmapID:1385569
BeatmapSetID:653632

[Difficulty]
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CircleSize:3.8
OverallDifficulty:7
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SliderMultiplier:1.6
SliderTickRate:2

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//Background and Video events
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//Break Periods
//Storyboard Layer 0 (Background)
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//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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Topic Starter
-Aerith-

ts8zs wrote:

I think offset should -10
Ts8zs' part
osu file format v14

[General]
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AudioLeadIn: 0
PreviewTime: 61985
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SampleSet: Soft
StackLeniency: 0.8
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WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 8
TimelineZoom: 1

[Metadata]
Title:L'Oiseau bleu
TitleUnicode:L'Oiseau bleu
Artist:Mami Kawada
ArtistUnicode:川田 まみ
Creator:-Aerith-
Version:Ts8zs' part
Source:
Tags:the blue bird 10th Anniversary single C.G mix BUDOKAN
BeatmapID:1385569
BeatmapSetID:653632

[Difficulty]
HPDrainRate:7
CircleSize:3.8
OverallDifficulty:7
ApproachRate:8
SliderMultiplier:1.6
SliderTickRate:2

[Events]
//Background and Video events
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I think the offset is fine just the way it is tho ..........
Topic Starter
-Aerith-
Oh ! L'Oiseau bleu means '' The Blue Bird '' btw :oops:
Chisa-
normal : 01:14:735 (5,6,7,8) - Badly placed For you I advise you To see professional map It will inspire you for your map ^^

hard : 00:54:335 (3,4) - It is necessary to reverse the 4 00:56:735 (3,4,1) - Badly placed 01:03:935 (3,4) - It is necessary to reverse the 4 I do not see any problem very important ^^

i love music ♥
meii18
placeholder
Topic Starter
-Aerith-

niruko wrote:

normal : 01:14:735 (5,6,7,8) - Badly placed Fixed ~
For you I advise you To see professional map It will inspire you for your map ^^

hard : 00:54:335 (3,4) - It is necessary to reverse the 4 Fixed ~
00:56:735 (3,4,1) - Badly placed thats okay
01:03:935 (3,4) - It is necessary to reverse the 4 thats okay , cause that's for the emphasis so no change :3

I do not see any problem very important ^^

i love music ♥ im glad you like it :oops:
Thanks for the mod ~
Topic Starter
-Aerith-
at first i wanna make the full version of this song but im a lazy motherfucker so.... there it is...... a cut-version of it :lol:
and
miku make an appereance on this map ? ........ nah its just a coincendece :oops:
[Kamiya]
From PM~

[Nomal]

00:08:735 (1) - Miss a sound,but just see what you think.If you want to change this way,I suggest you because 00:07:535 (5) - is accent.

01:02:735 - I don't recommend this way use SV1.2x.

your rhythm's NC is follow the voice,so I think your NC maybe try to change.

01:02:135 (1) - NC
01:06:935 (7) - NC
01:07:835 (1) - delete NC
01:11:735 (8) - NC
01:12:335 (1) - delete NC

[Hard]

01:11:735 (6,7,8) - This way is more difficult than the entire beatmap. So if you want to do this. NC plz. :P

01:24:335 (1,2) - Ctrl+G
01:25:235 (4,5) - ^
01:25:535 (5,6) - ^
01:26:135 (7,8,9) - NC

hmm, feel good ~

GOOD LUCK :)
Topic Starter
-Aerith-

[Kamiya] wrote:

From PM~

[Nomal]

00:08:735 (1) - Miss a sound,but just see what you think.If you want to change this way,I suggest you because 00:07:535 (5) - is accent. Fixed

01:02:735 - I don't recommend this way use SV1.2x. change to 1.0x SV

your rhythm's NC is follow the voice,so I think your NC maybe try to change.

01:02:135 (1) - NC i think its fine so no change ^^
01:06:935 (7) - NC Fixed
01:07:835 (1) - delete NC maybe not
01:11:735 (8) - NC same
01:12:335 (1) - delete NC same

[Hard]

01:11:735 (6,7,8) - This way is more difficult than the entire beatmap. So if you want to do this. NC plz. :P sure

01:24:335 (1,2) - Ctrl+G Fixed
01:25:235 (4,5) - ^ same
01:25:535 (5,6) - ^ same
01:26:135 (7,8,9) - NC same

hmm, feel good ~

GOOD LUCK :)
Thanks for the Mod :oops:
adyatma123
Mod dari sya

Normal
00:46:835 - mungkin bisa ditambahin satu titik not circle biar pas
00:51:635 - yang ini juga
00:56:435 - yang ini juga :v

Hard
01:39:035 - karna ini hard mungkin kamu bisa nambahin beberapa not ato spinner buat ngakhirin lagunya
Topic Starter
-Aerith-

adyatma123 wrote:

Mod dari sya

Normal
00:46:835 - mungkin bisa ditambahin satu titik not circle biar pas kalo soal itu gpp so no change
00:51:635 - yang ini juga ^
00:56:435 - yang ini juga :v ^

Hard
01:39:035 - karna ini hard mungkin kamu bisa nambahin beberapa not ato spinner buat ngakhirin lagunya pake spinner di bagian akhir agak gak pas sih menurut saya .....
Thanks for the Mod ~
Summerleopard
Halo,my IRC mod.....

[Hard diff]


I know it is crazy big,anyway hope someone know other alternative for me to do so.
:) GOOD LUCK AERITH
Kibbleru
random find from modreqs. i lik mami kawada so why not

hard
00:09:935 (1,2,1,2) - i think its probably better to offset it a little, i don't think it is rankable like this
00:12:335 (1,2,1,2) - ^
00:25:535 (3,1) - why not copy paste here
00:44:735 (3,4) - 3 needs to be rotate clockwise a little more and 4, counter-clockwise
00:50:735 - u need an actual finish hitsound rather than a kick imo
00:55:535 - ^
01:19:535 (1,2,3,4) - its better to unstack this..
01:21:935 (1,2,3,4) - 01:26:135 (7,8,9,1) - 01:29:135 (1,2,3,4) - 01:31:535 (1,2,3,4) - 01:33:935 (1,2,3,4) - ^ you really shouldnt stack 1/2 into a triplet imo..

Normal
00:06:035 (2,3) - i would stop with the 1/4 when u get to normal diff
01:02:135 (2,3,1) - ^
01:11:735 (4) - 01:15:635 (6) - 01:26:135 (4) - 01:33:335 (4,5,1) - ^
00:08:735 (1) - NC is completely uncessary imo

Easy
i'm having a hard time finding out your basis for htisounding.. it doesn't seem to follow any specific pattern. mind explaining? if not why not just use hitsound copier from the other difficulties?
also im abit confused at your NC usage. i thought u were doing every 2 measures but u sometimes switch to every 1 measure randomly o-o
01:17:135 (1,2) - why bezier?


get enough mods till this is 12+ sp
Topic Starter
-Aerith-

Kibbleru wrote:

random find from modreqs. i lik mami kawada so why not

hard
00:09:935 (1,2,1,2) - i think its probably better to offset it a little, i don't think it is rankable like this
00:12:335 (1,2,1,2) - ^
00:25:535 (3,1) - why not copy paste here
00:44:735 (3,4) - 3 needs to be rotate clockwise a little more and 4, counter-clockwise
00:50:735 - u need an actual finish hitsound rather than a kick imo
00:55:535 - ^
01:19:535 (1,2,3,4) - its better to unstack this..
01:21:935 (1,2,3,4) - 01:26:135 (7,8,9,1) - 01:29:135 (1,2,3,4) - 01:31:535 (1,2,3,4) - 01:33:935 (1,2,3,4) - ^ you really shouldnt stack 1/2 into a triplet imo..

Normal
00:06:035 (2,3) - i would stop with the 1/4 when u get to normal diff
01:02:135 (2,3,1) - ^
01:11:735 (4) - 01:15:635 (6) - 01:26:135 (4) - 01:33:335 (4,5,1) - ^
00:08:735 (1) - NC is completely uncessary imo

get enough mods till this is 12+ sp
All Fixed ~ Oh and for Normal diff i think im gonna remapped the whole thing cause the pattern was so boring lol XD

Anyway ~ Thanks for the Mod !!!
Spayyce

Kibbleru wrote:

random find from modreqs. i lik mami kawada so why not


Easy
i'm having a hard time finding out your basis for htisounding.. it doesn't seem to follow any specific pattern. mind explaining? if not why not just use hitsound copier from the other difficulties? Made the hitsounding more logical and consistent
also im abit confused at your NC usage. i thought u were doing every 2 measures but u sometimes switch to every 1 measure randomly o-o ;-;
I messed a couple up, but it was mean to be 2 measures and 1 for the kiai

01:17:135 (1,2) - why bezier? :shrug:
Tweet
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 61985
Countdown: 0
SampleSet: Soft
StackLeniency: 0.8
Mode: 0
LetterboxInBreaks: 0
EpilepsyWarning: 1
WidescreenStoryboard: 1

[Editor]
Bookmarks: 32735,77135
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:L'Oiseau bleu
TitleUnicode:L'Oiseau bleu
Artist:Mami Kawada
ArtistUnicode:川田 まみ
Creator:-Aerith-
Version:Space's Easy
Source:
Tags:the blue bird I've Sound 10th Anniversary single C.G mix BUDOKAN -Space-
BeatmapID:1388666
BeatmapSetID:653632

[Difficulty]
HPDrainRate:3
CircleSize:2.5
OverallDifficulty:3
ApproachRate:4
SliderMultiplier:0.9
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BG.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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meii18
completely forgot about this maybe you don't need me anymore
Topic Starter
-Aerith-

ByBy wrote:

completely forgot about this maybe you don't need me anymore
No .. come back ... i need you \(=*0*=)/
meii18

-Aerith- wrote:

ByBy wrote:

completely forgot about this maybe you don't need me anymore
No .. come back ... i need you \(=*0*=)/
oki doki will mod it tomorrow hopefully owo
Kibbleru
i might as well mention this now, but i think you should leave some 1/1 gaps in the kiai for the normal diffs as a little break for the players
like the remap on hard diff btw, made it more interesting than before.

call me when ur ready for ur bubble.
find me a metadata source first though
Topic Starter
-Aerith-

Kibbleru wrote:

i might as well mention this now, but i think you should leave some 1/1 gaps in the kiai for the normal diffs as a little break for the players
like the remap on hard diff btw, made it more interesting than before.

call me when ur ready for ur bubble.
find me a metadata source first though
sure , I will call u when im ready :oops:
and also metadata : http://www.mami-kawada.jp/disco_single_09.php
Topic Starter
-Aerith-
Update :3
Spayyce
Nice! So excited for you to get your maps ranked!

Also will be my first ranked GD if it happens too! ^^


Also before anything happens, unsure about the translations in the SB.

First sentence: "If I get used to being a bird" would be correct structurally.

2nd line into the kiai: Since you're in the past tense for this sentence it would be "I've really forgotten the true meaning." or "I have really forgotten the true meaning"

01:26:735 - The sentence here doesn't make much sense "You need testimony for you to be alive". Sounds a bit odd to say, would sound better being "You need testimony to be alive." or "You need testimony in order to be alive" something like that. In English it's not common to repeat the pronoun in this instance. Also capital J for grammar.

That's about it I believe, the translations might say different but structure in different languages makes it look weird in English.
Topic Starter
-Aerith-

-Space- wrote:

Nice! So excited for you to get your maps ranked!

Also will be my first ranked GD if it happens too! ^^


Also before anything happens, unsure about the translations in the SB.

First sentence: "If I get used to being a bird" would be correct structurally.

2nd line into the kiai: Since you're in the past tense for this sentence it would be "I've really forgotten the true meaning." or "I have really forgotten the true meaning"

01:26:735 - The sentence here doesn't make much sense "You need testimony for you to be alive". Sounds a bit odd to say, would sound better being "You need testimony to be alive." or "You need testimony in order to be alive" something like that. In English it's not common to repeat the pronoun in this instance. Also capital J for grammar.

That's about it I believe, the translations might say different but structure in different languages makes it look weird in English.
Decided to Delete the lyrics lol XD
I'm Getting bored so fast , Thats why ..... but thanks for telling me anyway :oops:
Topic Starter
-Aerith-
UPDATE !


With New SB and Hitsound


Please Redownload ~
meii18
whoop!

[-space-'s easy]
*AR 3 plays much better imo plus for better spread 3>5>7
*00:05:135 (1,3) - are these supposed to form a blanket? if yes better fix it as it is really really off
*00:24:335 (1) - this is the only 2/1 slider with reverse arrow you've used in this section which is kinda weird as you used 2/1 plus 1/1 note afterwards why don't you do the same in order to make it consistent with the second measure of 00:21:935 (1,2,3,1,2,3,1,2) -? also pretty dissapointed that you ignored the snare from 00:26:135 -
*01:03:935 (2) - that hitclap does not even fit here having only hitwhistle is enough o.o // 01:13:535 (2) - same the snare is actually on 01:12:935 - not here // 01:16:535 (2) - and so on

[normal]
*00:06:035 (2,3) - i know that you want to emphasize that 1/4 tick from 00:06:185 - but having that kind of rhythm can be hardly distinguishable as the diff is still played by newbie players and they might not distinguish pretty well the 1/2 combined with 1/4 so replacing with this https://puu.sh/xjx3W/62f1cfbc17.jpg would be mre easier to be distinguished
*00:21:035 (1) - imo i would rather replace this with an 1/2 slider with reverse arrow + 1/1 note in order to give more emphasis to the downbeat from 00:21:935 - as the cymbal is really stronger but don't worry that 1/2 slider with repeat will still follow the drums // 00:13:535 (4) - perhaps take this in consideration too
*00:30:935 (5) - should be a hitwhistle not hitfinish as there's no any cymbal there
*00:41:135 (1,2,3,1,2,3,4,1,2,3,4,5,6,7,1,2,3) - instead of mapping only and only straight slider which can be pretty boring for the player you can map wave slider or sharp slider example 1 example 2 using angle sliders may not be a good idea for a chill song but it worth to map them just a little bit but not in excess you can map curved slider here aswell
*00:48:335 (1) - i think you forgot to add NC as you add it every after one beat
*01:25:235 (2,3,4,5,6) - tbh i would nerf this pattern as the newbie player might get confused for instance at 01:26:135 (5,6,1) - as they're not friendly enough with stacks something like this http://puu.sh/xjxFr/c899fcf4c0.jpg would be much better for the newbie player and easily distinguishable
*01:38:735 (1) - NC ;w;

[hard]
*00:06:935 (4) - this 1/1 slider does not even have corelance to the piano as i can see plus it the slider's tail doesn't emphasize the downbeat from 00:07:535 - enough imo splitting it in 1/2 slider + 1/1 note would follow much better the piano plus 00:07:535 - would get more emphasis in comparison with the slider's tail
*00:08:735 (1,1,2,1,2,1,2,1,2) - <3
*00:15:635 (2,3) - maybe would be better to unstack them from 00:14:735 (1) - as the autostack looks pretty weird or if you want to keep them stacked then you have to do manual stack // 00:27:935 (3,4,1) - same try manual stack or unstack them // 00:38:735 (1,3) - etc. imo would be better to unstack them so they will get more emphasis than being stacked and get less emphasis
*00:44:735 (3,4) - less curved vs. more curved why don't make 00:45:335 (4) - less curved too?
*01:01:535 (1,2,3) - i would rather unstack them so the players won't confuse them with 01:02:435 (1,2,1) - lol
*01:03:935 (3,4,5) - tbh i'm not fond of how this pattern has been structured and its flow because it flows kinda odd restructuring the pattern like this http://puu.sh/xjyW5/fc99073cd7.jpg would flow much better and will look more nicer visually speaking
*01:38:735 (6) - NC ;w;

gl!
Spayyce

ByBy wrote:

whoop!

[-space-'s easy]
*AR 3 plays much better imo plus for better spread 3>5>7 alright, changed it to 3
*00:05:135 (1,3) - are these supposed to form a blanket? if yes better fix it as it is really really off oops!!!!! must've knocked it off when I was changing hitsounds e.e idk im idiot
*00:24:335 (1) - this is the only 2/1 slider with reverse arrow you've used in this section which is kinda weird as you used 2/1 plus 1/1 note afterwards why don't you do the same in order to make it consistent with the second measure of 00:21:935 (1,2,3,1,2,3,1,2) -? also pretty dissapointed that you ignored the snare from 00:26:135 - yes, i agree here I have changed some stuff around to better reflect the music and my own consistency within the map
*01:03:935 (2) - that hitclap does not even fit here having only hitwhistle is enough o.o // 01:13:535 (2) - same the snare is actually on 01:12:935 - not here // 01:16:535 (2) - and so on Thanks! It sounds so much better now :o


gl!
Thanks for the mod! :D

aaaa
osu file format v14

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Title:L'Oiseau bleu
TitleUnicode:L'Oiseau bleu
Artist:Mami Kawada
ArtistUnicode:川田 まみ
Creator:-Aerith-
Version:Space's Easy
Source:
Tags:the blue bird I've Sound 10th Anniversary single C.G mix BUDOKAN -Space-
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164,260,83135,2,0,L|52:228,1,99.0000030212403,2|10,0:0|0:0,0:0:0:0:
116,124,84335,2,0,B|116:84|140:60|172:52|207:56|233:80|249:125|249:125|266:170|292:195|327:199|356:196|392:176|388:120,1,396.000012084961,6|6,1:2|1:2,0:0:0:0:
256,328,87935,5,2,0:0:0:0:
172,244,88535,1,10,0:0:0:0:
160,124,89135,6,0,P|256:156|352:116,1,198.000006042481,4|2,1:2|0:0,0:0:0:0:
340,244,90935,1,10,0:0:0:0:
244,312,91535,6,0,P|192:316|148:340,1,99.0000030212403,6|10,1:2|0:0,0:0:0:0:
140,220,92735,2,0,P|192:216|236:192,1,99.0000030212403,2|10,0:0|0:0,0:0:0:0:
256,192,93935,12,4,98735,0:0:0:0:
Topic Starter
-Aerith-

ByBy wrote:

whoop!

Mod Reply ~
[normal]
*00:06:035 (2,3) - i know that you want to emphasize that 1/4 tick from 00:06:185 - but having that kind of rhythm can be hardly distinguishable as the diff is still played by newbie players and they might not distinguish pretty well the 1/2 combined with 1/4 so replacing with this https://puu.sh/xjx3W/62f1cfbc17.jpg would be mre easier to be distinguished hmm.. Okay sure Fixed it ^^

*00:21:035 (1) - imo i would rather replace this with an 1/2 slider with reverse arrow + 1/1 note in order to give more emphasis to the downbeat from 00:21:935 - as the cymbal is really stronger but don't worry that 1/2 slider with repeat will still follow the drums // 00:13:535 (4) - perhaps take this in consideration too Okay :3
*00:30:935 (5) - should be a hitwhistle not hitfinish as there's no any cymbal there yea

*00:41:135 (1,2,3,1,2,3,4,1,2,3,4,5,6,7,1,2,3) - instead of mapping only and only straight slider which can be pretty boring for the player you can map wave slider or sharp slider example 1 example 2 using angle sliders may not be a good idea for a chill song but it worth to map them just a little bit but not in excess you can map curved slider here aswell Nice idea :D

*00:48:335 (1) - i think you forgot to add NC as you add it every after one beat Fixed
*01:25:235 (2,3,4,5,6) - tbh i would nerf this pattern as the newbie player might get confused for instance at 01:26:135 (5,6,1) - as they're not friendly enough with stacks something like this http://puu.sh/xjxFr/c899fcf4c0.jpg would be much better for the newbie player and easily distinguishableYes why not ~
*01:38:735 (1) - NC ;w; Alright


[hard]
*00:06:935 (4) - this 1/1 slider does not even have corelance to the piano as i can see plus it the slider's tail doesn't emphasize the downbeat from 00:07:535 - enough imo splitting it in 1/2 slider + 1/1 note would follow much better the piano plus 00:07:535 - would get more emphasis in comparison with the slider's tail Fixed this too :D

*00:08:735 (1,1,2,1,2,1,2,1,2) - <3 What is this I dont get it XD

*00:15:635 (2,3) - maybe would be better to unstack them from 00:14:735 (1) - as the autostack looks pretty weird or if you want to keep them stacked then you have to do manual stack // 00:27:935 (3,4,1) - same try manual stack or unstack them // 00:38:735 (1,3) - etc. imo would be better to unstack them so they will get more emphasis than being stacked and get less emphasis Sure i'll unstack them ~

*00:44:735 (3,4) - less curved vs. more curved why don't make 00:45:335 (4) - less curved too? Okay
*01:01:535 (1,2,3) - i would rather unstack them so the players won't confuse them with 01:02:435 (1,2,1) - lol I think its okay XD

*01:03:935 (3,4,5) - tbh i'm not fond of how this pattern has been structured and its flow because it flows kinda odd restructuring the pattern like this http://puu.sh/xjyW5/fc99073cd7.jpg would flow much better and will look more nicer visually speaking Alright

*01:38:735 (6) - NC ;w; Fixed

gl! Really like your Mod as usual :oops:
Anyway Thank you very much (=^0^=)/
Chihara Minori
can help me?

gaia 's
00:05:135 (1) - i would try to make a bit movement to make it mirroring the trips after.
00:20:435 (2) - straight works better
00:26:735 (1) - try to consider an angle maybe? i mean its quite strong beat to emphasis by only straight slider tho
00:47:735 (4,1) - i would probably use same characteristic as 00:18:335 (3,4,1) - where you make more variant of movement. which i mean is use straight for (4) and slight curve added to (1) there. Otherwise the vocal is vibrating right?
01:30:935 (4) - i think just mirror the (3) instead

hard
00:21:635 (2) - separate it like place it around x128 y164 to make more movement, its kinda boring tho spamming overlap in that way (especially at 1/1 gap)
00:21:935 (1,2,3) - at least blanket it properly
00:26:435 (4) - x72 y260 eventho it feel a bit unconf to entering (1), the triangle shape will fading it
00:26:435 (4) - x80 y312
01:01:535 (1,2,3) - again you overholding the beat, if it was me https://gyazo.com/4a21a67f5e62b18a70ffd7b605be394e
01:09:935 (1,2,3,4) - you can actually play with a bit more catchy ds considering its kiai
01:26:585 - this will actually easier to read if you just a bit overmap it by placing a note here, tho 5 brust is allowed

others
how I manage to karaoke this if there's no lyrics sb? hello?
Topic Starter
-Aerith-

Time Capsule wrote:

can help me? what ?

hard
00:21:635 (2) - separate it like place it around x128 y164 to make more movement, its kinda boring tho spamming overlap in that way (especially at 1/1 gap) Sure Fixed it
00:21:935 (1,2,3) - at least blanket it properly yea
00:26:435 (4) - x72 y260 eventho it feel a bit unconf to entering (1), the triangle shape will fading it
00:26:435 (4) - x80 y312 Fixed
01:01:535 (1,2,3) - again you overholding the beat, if it was me https://gyazo.com/4a21a67f5e62b18a70ffd7b605be394e Fixed this too btw thats not overlap right ? for circle 3 i mean
01:09:935 (1,2,3,4) - you can actually play with a bit more catchy ds considering its kiai nah i prefer the pattern to be like that :D
01:26:585 - this will actually easier to read if you just a bit overmap it by placing a note here, tho 5 brust is allowed same

others
how I manage to karaoke this if there's no lyrics sb? hello? Im Too Lazy to make the lyrics lol XD
Thanks For the Mod ~
Topic Starter
-Aerith-
;w;


im just shitposting , dont mind me ~
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