forum

Mayoi Hachikuji (Emiri Kato) - terminal terminal

posted
Total Posts
30
Topic Starter
Chaoslitz
This beatmap was submitted using in-game submission on 2017年11月26日 at 18:07:11

Artist: Mayoi Hachikuji (Emiri Kato)
Title: terminal terminal
Source: 終物語
Tags: monogatari series second season owarimonogatari まよいヘル hell opening op meg rock ミト
BPM: 102
Filesize: 11702kb
Play Time: 01:27
Difficulties Available:
  1. Hard (2.48 stars, 215 notes)
  2. Kamimashita (3.67 stars, 299 notes)
  3. Normal (1.96 stars, 140 notes)
Download: Mayoi Hachikuji (Emiri Kato) - terminal terminal
Download: Mayoi Hachikuji (Emiri Kato) - terminal terminal (no video)
Information: Scores/Beatmap Listing
---------------

Normal by me
Hard by me
Kamimashita by me

Linck5
The circles feel good overall, but I think for this song, slower sliders and slower approach rate would suit it better.
Topic Starter
Chaoslitz

Linck5 wrote:

The circles feel good overall, but I think for this song, slower sliders and slower approach rate would suit it better.
ar is reduced to 8 to fit the bpm
Frey
From m4女装 request!是的,超市女装了!


  • General
  1. 其实有必要开着countdown吗..?

    Normal
  2. 00:11:507 - 00:13:860 - 00:16:213 - 00:20:919 - 00:23:272 - 其实我建议这里可以同样用whistle 来突出vocal和钢琴,只要你觉得不吵的话...
  3. 00:49:840 (6) - 和后段对照,这里貌似缺了NC
  4. 01:00:134 (3) - 调整到1.5x spacing
  5. 01:22:193 (4) - 即便是换了velocity,但是我觉得仍然可以保持1.5x spacing来着

    Hard
  6. 00:04:840 (6) - 用1.1x 间距?因为前后你用的最多的就是1.1x,我不知道这里有什么特殊的地方可以单独这样
  7. 00:07:193 (6) - 同上
  8. 00:16:164 (5) - 0.8x spacing?
  9. 01:25:134 (1,2,3,4,5,6) - 这一段没音效哦

    kamimashita
  10. 00:19:252 (1,2,3,4,5) - 我个人很喜欢这段不等间距的摆放,这样相比于等间距的00:09:840 (1,2,3,4,5) - 00:12:193 (1,2,3,4,5) - 00:14:546 (1,2,3,4,5) - 等等,要更符合钢琴高低声的节奏...当然,我的意思是,假如你能方便处理的话,我希望再多一些类似的摆放方式,而不是纯粹放一些等间距的圆圈。至少在我看来,在创意发挥空间更多的高难度上,纯粹保证几何表达上的稳定,并不是完全适用于你的。能随意一点,就尽量随意一点。

Good Luck, no 女装 for you!
Hollow Wings
nm from qq

Kamimashita

  1. 00:44:546 (4,5,1) - 因为这里是两个轨都跟,我觉得5不应该stack,应该45,51之间都有强调一下。试试把5放在184,220,这样45有跳51有逆flow,打起来比较自然一点。
  2. 00:49:252 (7,8,9) - 突然kiai放了跳,那么又因为1/4和1/6混在一起,我建议你所有1/4都跳开而不是放stack,不然十分难读。这里直接8移动到296,256那种地方差不多了。01:06:605 (2,3,4) - 同理。
  3. 01:00:134 (5,6) - 这是个1/3 gap的跳,逆向flow有点突然,这种梗不如用在downbeat附近的说,这里跟号声打起来没什么感觉也很突然,至少也要到01:05:723 (3,1) - 或者01:09:546 (4,5) - 这种级别的再用。建议近点或者顺flow。
  4. 01:12:095 (6,1) - 微妙。。。建议稍微再近点。
  5. 01:24:546 (9,1) - 这里建议做个逆向flow。
  6. 01:27:095 (2,1) - 1建议放到2右边哪里去,加强一下。
  7. 整体可以,就是1/3和1/4混搭我觉得还是要仔细想一下把它们区分开来,我做舞水滴的时候也有仔细考虑过这种曲子怎么做,以后做青蛙子的歌估计就会熟练一点。一般这种1/3条子用的比较多所以1/4的note下起来还是要多想想的。

hard除了副歌前面那段,其他大flow都是逆时针也是醉了。。。终于你也做这种图了么。因为是ds snap所以这图也没啥可讲的,感觉少了很多变化倒是有点可惜。

normal里从01:06:311 (1) - 开始这段不会被认为是tip么突然放1/4...

其他没啥,一些节奏乍一听感觉有点怪但仔细听了下发现如果我要下节奏肯定也是跟你下的一样。。。很好。

good luck
sodarose
我来晚了
[Kamimashita]
00:25:625 (7) - 这里白线那个鼓忽略了感觉有点怪,因为你这段都是跟了鼓
00:45:723 (2,1) - 这个Stack好像是歪的
00:53:272 (6,1) - 这里间距格外的大合适吗
01:07:095 (5,6) - 有点不理解为什么这么下,整合成一个滑条如何

[Hard]
00:51:605 (6,1) - 拆成两个1/2如何
01:10:428 (5,1) - ^

[Normal]
00:50:330 (7) - 从白线开始吧,好像唯独这个跟人声
Topic Starter
Chaoslitz

Frey wrote:

From m4女装 request!是的,超市女装了!
[/color]

  • General
  1. 其实有必要开着countdown吗..? 忘了關

    Normal
  2. 00:11:507 - 00:13:860 - 00:16:213 - 00:20:919 - 00:23:272 - 其实我建议这里可以同样用whistle 来突出vocal和钢琴,只要你觉得不吵的话... ...我發現原來是snap錯了, 別的diff都snap 1/4
  3. 00:49:840 (6) - 和后段对照,这里貌似缺了NC ok
  4. 01:00:134 (3) - 调整到1.5x spacing
  5. 01:22:193 (4) - 即便是换了velocity,但是我觉得仍然可以保持1.5x spacing来着

    Hard
  6. 00:04:840 (6) - 用1.1x 间距?因为前后你用的最多的就是1.1x,我不知道这里有什么特殊的地方可以单独这样
  7. 00:07:193 (6) - 同上
  8. 00:16:164 (5) - 0.8x spacing? yes
  9. 01:25:134 (1,2,3,4,5,6) - 这一段没音效哦 補了

    kamimashita
  10. 00:19:252 (1,2,3,4,5) - 我个人很喜欢这段不等间距的摆放,这样相比于等间距的00:09:840 (1,2,3,4,5) - 00:12:193 (1,2,3,4,5) - 00:14:546 (1,2,3,4,5) - 等等,要更符合钢琴高低声的节奏...当然,我的意思是,假如你能方便处理的话,我希望再多一些类似的摆放方式,而不是纯粹放一些等间距的圆圈。至少在我看来,在创意发挥空间更多的高难度上,纯粹保证几何表达上的稳定,并不是完全适用于你的。能随意一点,就尽量随意一点。
因為這裡比較靜我就整體地用ds了, vocal音越高ds越大

Good Luck, no 女装 for you! 你欠我一張

Hollow Wings wrote:

nm from qq

Kamimashita

  1. 00:44:546 (4,5,1) - 因为这里是两个轨都跟,我觉得5不应该stack,应该45,51之间都有强调一下。试试把5放在184,220,这样45有跳51有逆flow,打起来比较自然一点。
  2. 00:49:252 (7,8,9) - 突然kiai放了跳,那么又因为1/4和1/6混在一起,我建议你所有1/4都跳开而不是放stack,不然十分难读。这里直接8移动到296,256那种地方差不多了。01:06:605 (2,3,4) - 同理。改了
  3. 01:00:134 (5,6) - 这是个1/3 gap的跳,逆向flow有点突然,这种梗不如用在downbeat附近的说,这里跟号声打起来没什么感觉也很突然,至少也要到01:05:723 (3,1) - 或者01:09:546 (4,5) - 这种级别的再用。建议近点或者顺flow。我覺得這還是很強的啊,而且這兒沒vocal
  4. 01:12:095 (6,1) - 微妙。。。建议稍微再近点。放中間啊(
  5. 01:24:546 (9,1) - 这里建议做个逆向flow。還好吧這個
  6. 01:27:095 (2,1) - 1建议放到2右边哪里去,加强一下。現在比較好打
  7. 整体可以,就是1/3和1/4混搭我觉得还是要仔细想一下把它们区分开来,我做舞水滴的时候也有仔细考虑过这种曲子怎么做,以后做青蛙子的歌估计就会熟练一点。一般这种1/3条子用的比较多所以1/4的note下起来还是要多想想的。

hard除了副歌前面那段,其他大flow都是逆时针也是醉了。。。终于你也做这种图了么。因为是ds snap所以这图也没啥可讲的,感觉少了很多变化倒是有点可惜。orz

normal里从01:06:311 (1) - 开始这段不会被认为是tip么突然放1/4... 把01:08:517 -刪了, 應該會更明顯

其他没啥,一些节奏乍一听感觉有点怪但仔细听了下发现如果我要下节奏肯定也是跟你下的一样。。。很好。

good luck

sodarose wrote:

我来晚了
[Kamimashita]
00:25:625 (7) - 这里白线那个鼓忽略了感觉有点怪,因为你这段都是跟了鼓 因為沒有vocal我就不刻意跟了
00:45:723 (2,1) - 这个Stack好像是歪的 ??
00:53:272 (6,1) - 这里间距格外的大合适吗 可以吧這個bpm
01:07:095 (5,6) - 有点不理解为什么这么下,整合成一个滑条如何vocal啊

[Hard]
00:51:605 (6,1) - 拆成两个1/2如何 也是主要想vocal
01:10:428 (5,1) - ^

[Normal]
00:50:330 (7) - 从白线开始吧,好像唯独这个跟人声 不不不我就是整張都跟人聲啊qwq
Thanks!
Natsu
top

  1. 00:07:977 (2) - 00:20:428 (6) - (tail) 00:22:928 (6) - 00:23:075 (7) - (tail) 00:25:625 (7) - this sounds like 1/4 to me, 1/6 sounds really late

    ^ if those are 1/4s then u will need to resnap a lot of sliders such as 00:23:075 (7,8,9) - 1/4s
  2. 00:29:546 (2) - 00:31:899 (2) - 00:46:605 (4) - 00:49:546 (9) - maybe 1/4 is better?
can you confirm the snaps first, before we icon this, the map is kinda fine, but dunno if is a timing problem, the snaps are wrong, the song is kinda off or is a sound problem on my end. Let's confirm them first~ call me back once u check this
Topic Starter
Chaoslitz

Natsu wrote:

top

  1. 00:07:977 (2) - fixed

    00:20:428 (6) - (tail) 00:22:928 (6) - 00:23:075 (7) - (tail) well they actually doesnt sounds like 1/4 nor 1/6 in 25% LOL, i will prefer snapping on 1/6 because the drums are generally intended to be snapped to 1/6 (while vocals are 1/4)

    00:25:625 (7) - this sounds like 1/4 to me, 1/6 sounds really late yea misplaced

    ^ if those are 1/4s then u will need to resnap a lot of sliders such as 00:23:075 (7,8,9) - 1/4s
  2. 00:29:546 (2) - 00:31:899 (2) - 00:46:605 (4) - 00:49:546 (9) - maybe 1/4 is better? same reason as above, i think it should be fine
can you confirm the snaps first, before we icon this, the map is kinda fine, but dunno if is a timing problem, the snaps are wrong, the song is kinda off or is a sound problem on my end. Let's confirm them first~ call me back once u check this
metadata: http://www.monogatari-series.com/news/?article_id=44605
Thanks! I will try to ask others for more opinions
EncoreW
[General]

我这边听上去offset大概在-1940左右,可能是因为延迟,00:08:566 (1) - 听上去这个finish出的有点晚

tag多塞点 https://puu.sh/ykgAM/a1d7ede451.png

另外我觉得这个bg的话可能没多少人会来玩的。。

默认whistle的话感觉不是很适合这个曲子,把默认whistle换一下 https://puu.sh/ykgY1/72e8a98abc.wav

[Kamimashita]

00:08:664 (1) - 这地方的finish是不是太重了,原曲听上去感觉更接近drum,滑条尾加个whistle

00:09:546 (2) - 这个圈的音量不用跟前面那个finish那么响了,50%我都觉得很重了

00:47:487 (1) - 这地方有个钟声音效,可以加到finish上面 https://puu.sh/ykgR3/a3e9276768.wav
Doormat
hey

[Normal]
  1. 01:07:487 (4,5) - rhythm might be a little tricky here compared to the rest of the rhythms used for the diff, maybe try simplifying to two sliders like some of your previous patterns?
[Hard]
  1. 00:42:193 (5) - mmm might be a good idea to go with vocals here (two circles at 1/2 rhythm) instead of guitars, since you were following vocals with the previous combo. but if you want to keep because of unique guitar sound i don't mind that either
[Kamimashita]
  1. 00:11:017 (5,6) - you probably don't want to space this out like your 1/2 rhythm lol
  2. 00:15:723 (5,6) - same here, but you could probably move the (6) closer to the (5) so that no follow points appear
  3. 01:00:134 (5,6) - might be better to stick with the vocal rhythming you did with 00:59:252 (2,3,4) - there's a pretty noticeable kick on 01:00:428 - that you end up skipping over by going with the trumpets
metadata looks fine, call me back
Topic Starter
Chaoslitz

EncoreW wrote:

[General]

我这边听上去offset大概在-1940左右,可能是因为延迟,00:08:566 (1) - 听上去这个finish出的有点晚 改了

tag多塞点 https://puu.sh/ykgAM/a1d7ede451.png

另外我觉得这个bg的话可能没多少人会来玩的。。隨便吧233

默认whistle的话感觉不是很适合这个曲子,把默认whistle换一下 https://puu.sh/ykgY1/72e8a98abc.wav 這...有點吵

[Kamimashita]

00:08:664 (1) - 这地方的finish是不是太重了,原曲听上去感觉更接近drum,滑条尾加个whistle fixed

00:09:546 (2) - 这个圈的音量不用跟前面那个finish那么响了,50%我都觉得很重了fixed

00:47:487 (1) - 这地方有个钟声音效,可以加到finish上面 https://puu.sh/ykgR3/a3e9276768.wav 也是有點吵啊...

Doormat wrote:

hey

[Normal]
  1. 01:07:487 (4,5) - rhythm might be a little tricky here compared to the rest of the rhythms used for the diff, maybe try simplifying to two sliders like some of your previous patterns? fixed
[Hard]
  1. 00:42:193 (5) - mmm might be a good idea to go with vocals here (two circles at 1/2 rhythm) instead of guitars, since you were following vocals with the previous combo. but if you want to keep because of unique guitar sound i don't mind that either the red anchor actually placed on vocal xd
[Kamimashita]
  1. 00:11:017 (5,6) - you probably don't want to space this out like your 1/2 rhythm lol used same spacing as 00:15:723 (5,6) -
  2. 00:15:723 (5,6) - same here, but you could probably move the (6) closer to the (5) so that no follow points appear reduced
  3. 01:00:134 (5,6) - might be better to stick with the vocal rhythming you did with 00:59:252 (2,3,4) - there's a pretty noticeable kick on 01:00:428 - that you end up skipping over by going with the trumpets well i actually prefer keeping it or else rhythm looks too dense xd
metadata looks fine, call me back
thanks!
Doormat
don't run with scissors chaoz, you'll hurt yourself
_handholding
Top
00:53:256 (6) - hitsound? Felt a bit weird that this had very little feedback to it when it has a small jump after. Same for 01:12:079 (6)
01:12:667 (2) - you have a circle here but not at 00:53:844 is this intentional? I double checked the rhythm of the song and it's the same in both parts.


[]I'm not sure I really agree with the OD spread. 3>6>7 is a bit unbalanced don't you think? Also I don't think 7 is needed since the bpm and SR is quite and is going to attract more of the lower skilled players. Also a lot of players are going to play with DT or HR and OD 7 would feel really harsh with those mods. What do you think about 3.5, 4.5/5, 6 ?

I really like the rhythms you've used, in all diffs ~
Natsu
send me a pm once u check that ^ and I'll qualify it
Topic Starter
Chaoslitz

Kisses wrote:

Top
00:53:256 (6) - hitsound? Felt a bit weird that this had very little feedback to it when it has a small jump after. Same for 01:12:079 (6)
01:12:667 (2) - you have a circle here but not at 00:53:844 is this intentional? I double checked the rhythm of the song and it's the same in both parts. pretty sure 01:12:667 has a soft guitar sound


[]I'm not sure I really agree with the OD spread. 3>6>7 is a bit unbalanced don't you think? Also I don't think 7 is needed since the bpm and SR is quite and is going to attract more of the lower skilled players. Also a lot of players are going to play with DT or HR and OD 7 would feel really harsh with those mods. What do you think about 3.5, 4.5/5, 6 ?

I really like the rhythms you've used, in all diffs ~
else are fixed, thanks!
also i think ar8 is still too high so i reduced to 7.5 lol
_handholding

Natsu wrote:

send me a pm once u check that ^ and I'll qualify it
wait aren't you dead?
Natsu
no :lol:
Topic Starter
Chaoslitz
Thanks xD
Kurai
Hello, Monstrata informed me that 加藤英美里 should be romanised to "Emiri Kato" as it is the artist's prefered romanisation:
http://www.81produce.co.jp/list.cgi?lady+1135030462820
https://emirelax.com/?m=em_login_new

Therefore the romanised artist should be "Mayoi Hachikuji (Emiri Kato)" (Hachikuji Mayoi has to be reversed as well so that the two names are follow the same format).
show more
Please sign in to reply.

New reply