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DragonForce - Extraction Zone

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Topic Starter
09kami

fieryrage wrote:

ok i have to make a separate post for this

  • 1) why are your finish hitsounds overused in the kiais? it makes playing this song without your hitsounds feel like complete ass because all i can hear is just "pop pop pop pop" where there should be vocals and, you know, not finishes
    no

    2) on the topic of hitsounds, WHY are the whistles substitute clap hitsounds? what is even the purpose of doing that, just make them actual whistles or some other sound besides a snare
    no

    3) why do your streams in the kiai follow vocals at some points in terms of spacing changes but then go to drums like 01:01:624 (1) - here during this entire stream?
    no

    4) what's wrong with your nc's like 00:51:724 (1,1) - this literally screams unpolished 00:51:874 (1) - This NC is consistent for the number of streams .00:51:874 (1,2,3,4,5,6,7,8,9,10,11,12,13,14) - 00:53:224 (1,2,3,4,5,6,7,8,9,10,11,12,13,14) -

    5) 00:55:624 (1,2,3,4,5) - where is the emphasis on literally any of these patterns? because 00:57:124 (1,2,3,4) - you seem 00:58:024 (1,2,3,4,5) - to be 00:59:524 (2,3,4,5,6,7) - changing 01:07:624 (1,2) - emphasis 01:19:024 (1,2,3,4) - quite 01:20:524 (2,3,4,5,6,7,8) - a 01:22:324 (1,2,3,4,5) - lot
    no

    6) 01:19:924 (6,7,8,9) - this is not straight, unpolished, although this is more of a minor thing anyway
    no

    7) 01:22:624 (4) - nc every downbeat but then this isn't? what? I can't understand why I need Nc here

    8) 01:28:624 (1,2,3,4,5,6,7,8) - this blatantly ignores rhythm for no reason, same thing with the next pattern, you could be following vocals or guitar here but it's just 1/4 spam??? 01:27:424 (1,2,3,1,2,3,1,2,3,4,5,6,7,8) - 01:29:824 (1,2,3,1,2,3,1,2,3,4,5,6,7,8) - Really?

    9) 02:15:424 (1) - what the absolute fuck is this no

    10) 02:25:024 (1) - hitsounds randomly get 30% louder here?? no

    11) 02:28:024 (2,3) - 02:29:224 (2,3) - these are the same distance but different gaps in rhythm, why? no

    12) 02:41:824 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1,2,3,4,5,6,7,8) - don't you think this is a TINY bit overmapped considering the part before it?
    Is this really overmapped? There is enough intense guitar sound to support this paragraph

    12) 02:45:274 (4,1) - why? no, like, genuinely, why? how do you imagine this as a playable pattern? you're introducing a concept like this 3 minutes into the map, you are LITERALLY asking for people to break here no

    13) 02:51:424 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - i've legitimately seen more structured stream patterns from unranked mappers, like 02:51:724 (5) - why isn't the direction change on the white ticks? it shouldn't be on the blue ticks, that ignores rhythm entirely no

    14) 02:55:624 (1,2,3) - yeah, no, please actually stop doing this, your map is unplayable at this point no


not to mention the fact that the 100 bpm sections aren't even warranted considering the only things mapped in those sections are spinners, it should be a consistent 200 bpm throughout the entire song no

i seriously can't be bothered to look at this map more, it's not ready for ranking at all. the fact this even was considered as anything near a rankable map basically just proves the existence of a double-standard in the mapping community, as if it weren't proven already by monstrata being able to rank literally fucking anything

Yes, you're too lazy to look at this map. So what are you writing so much for? Do you promote your sense of being? Or just because your high ranking can do this? This is not an mod.


why did this get through with like 10 mods it so very clearly needs a LOT more than that?

I don't think it's a mod. first. All the arguments are based on very subjective. I don't know why you're so angry .I know that even if I answer you, you won't agree with me. So I'll deny all your questions. If only for this very radical speech, the map would be DQ. so now the RANK system is not a joke? I'm not in your "mod". Look for respect .I have at least the least respect for other people's replies, but you don't have any .

If you correct your speech, I will reply to you in details
Topic Starter
09kami
When I respect you, please respect me as well.
Mun
Whether the mod was respectful or not, the points it brings up are entirely valid, and just responding "no" is not a valid defense - just a segue into more shitfighting.

Shouldn't this be DQ'd until 09kami provides some sort of valid defense against the vehemently negative reaction this has received from mappers - something he has utterly failed to do?
Natsu
If the mod is disrespectful then the mapper don't need to reply to it
Mirash
beautiful map, gl
Kagetsu
hmm... the thing that bothers me the most about this map is the lack of contrast between intense and non-intense beats. the streams are so poorly (in my opinion) implemented that it's difficult to actually feel the song when playing.

for example, around 04:29:674 - you start mapping an endless deathstream using only spacing changes in order to somehow represent the song variations, which sounds good on paper, but the thing you're ignoring here is that after such high density, the patterns start to feel difficult regardless of the spacing shifts. there's a guideline in the ranking criteria that states: "Avoid following multiple layers of the song if it is unclear what rhythm is prioritizing. Players should be able to discern what part of the song is being followed." which doesn't seem to be followed here, as it's pretty difficult to recognize what your arrangements are mapped to.

other things i'd like to point:

most of your direction changes feel random in my opinion, your streams are extremely inconsistent on sections such as 03:41:824 - where things like 03:43:399 (6,7,8,9,10) - are tremendously difficult for no reason

your map contains a lot of snapping mistakes. i'm pretty sure that stuff like 03:01:924 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - 03:57:424 (1,2,3,4,5) - are 1/3.

you have many streams that follow nothing. 04:11:824 (1,2,3,4,5,6,7,8,9) - 02:45:424 (1,2,3,4,5,6,7,8) - just to mention a few
Nao Tomori
the mapper should respond to all mods properly, respectful or not... ignoring them cuz he doesn't find them nice and coddling is stupid =D
Shiirn

Natsu wrote:

If the mod is disrespectful then the mapper don't need to reply to it
ill keep that in mind thanks!!!
Kilabarus
Wtf is this guy ranking one of the most beautiful Dragonforce's song that badly and just answer to actual points in mods by copying "no"? Where is QAT members??? Many people ( even BNs and previous BNs ) have many suggestions for the map to increase it's quality, isn't this the reason to DQ this?

I'm sure this would got DQ in 2 days or so, but if it wouldn't, I will "join party" and write mod as well
Topic Starter
09kami

Mun wrote:

Whether the mod was respectful or not, the points it brings up are entirely valid, and just responding "no" is not a valid defense - just a segue into more shitfighting.

Shouldn't this be DQ'd until 09kami provides some sort of valid defense against the vehemently negative reaction this has received from mappers - something he has utterly failed to do?

MashaSG wrote:

Wtf is this guy ranking one of the most beautiful Dragonforce's song that badly and just answer to actual points in mods by copying "no"? Where is QAT members??? Many people ( even BNs and previous BNs ) have many suggestions for the map to increase it's quality, isn't this the reason to DQ this?

I'm sure this would got DQ in 2 days or so, but if it wouldn't, I will "join party" and write mod as well

Actually, I don't mind dq. if there's a better hitnormal. stubbornness doesn't make sense, but it takes better advice to break it . The map doesn't make everyone feel good. If it doesn't make you feel good, I'm sorry, but I hope you look at it in an objective way

"No" just means I've read this sentence .If you want, I can change it for "why?"" Why not? ".I wanted to say that .I should reply to a MOD. rather than a whole hostile article . all mapper have the obligation to reply to other people's mod. on their map, which is a kind of etiquette .but the difference is that what you reply is a "mod".




This is a very pointless discussion:

fieryrage wrote:

6) 01:19:924 (6,7,8,9) - this is not straight, unpolished, although this is more of a minor thing anyway
I don't think it's a kind of mod.. Is it straight? Is it important?

12) 02:45:274 (4,1) - why? no, like, genuinely, why? how do you imagine this as a playable pattern? you're introducing a concept like this 3 minutes into the map, you are LITERALLY asking for people to break here
I can't understand why I can't do it here

Pointless dispute doesn't improve this map. I made the same mistake. On another map .So I understand the need to respond kindly to other people's mod., but only if I respond to a polite person
Topic Starter
09kami

Natsu wrote:

If the mod is disrespectful then the mapper don't need to reply to it
thx
Topic Starter
09kami
I'm at work now. keep replying at night
Okoratu
so why do you halve bpm on spinners to then immediately double it again?

i mean if you halve it it shoulda stayed halved until like 02:41:824 -
but even that doesnt seem necessary


03:55:324 (1,2,3,4) - this is 1/3??

those hihats that you use as a hitnormal are so much louder than everything else >_<

taking this down to further discuss the things that were mentioned properly because a lot of the things that you just said "no" to were actually not hostile
sdafsf
i dont understand much about hitsounding but while this is disqualified i have concerns with the emphesis on the streams.

in some parts you accentuate beats by placing them on the turn of the stream like:
04:09:424 (1) - , 04:33:424 (1) - , 04:38:224 (1) - , 04:48:124 (1) -

but in some parts you place the beat before the accentuated beat on the turn of the stream like:
03:43:024 (1) - , 03:43:624 (9) - 03:44:224 (1) - , 03:57:424 (1) - , etc.

these are just some examples the it is incosistent throughout the whole map.

also i dont know why this is accentuated 03:42:274 (7) - .
03:42:424 (9) - this should be instead.

maybe im misunderstanding your structure. im interested in an explanation.
Bonsai
Natteke desu

MashaSG wrote:

Wtf is this guy ranking one of the most beautiful Dragonforce's song that badly and just answer to actual points in mods by copying "no"? Where is QAT members??? Many people ( even BNs and previous BNs ) have many suggestions for the map to increase it's quality, isn't this the reason to DQ this?

I'm sure this would got DQ in 2 days or so, but if it wouldn't, I will "join party" and write mod as well
The fuck is this post? Go and post your concerns if you got some, saying it in this way looks like you implying you can scare people with your mod lmao
zigizigiefe
I would want to point out a consistency issue

00:45:874 (11) - You forgot to add clap sound as you did for 01:36:874 (1) - or 04:29:674 (1) - or other parts where Marc says "zone", so it doesn't emphasize "zone".
Topic Starter
09kami

Raiden wrote:

I would also like to point out that the switch to 200 should be at 02:41:824 - . Currently there are double the necessary downbeats

Reset back to 100 at 03:22:624 -

And back to 200 at 03:37:024 -

Current timing playwise is fine but musical accuracy is ignored :(

(also for extra accuracy 01:17:824 - red line with 200 for "NC friendliness" or "metronome reset";

similarly 02:44:224 - here)

gratz tho, more DragonForce is always welcome 👀

That's a very good suggestion. fix
Topic Starter
09kami
ok.With regard to normal-hitnormal., I came up with one of the easiest things to do. I cancelled all normal. Now there is only soft .
about Lasse and Xexxar mod . I made some changes
00:47:824 - nc
00:47:074 - Slide
00:58:174 - position
01:00:124 - nc
04:58:324 (7,8,1) - flow
03:55:024 - Slide
04:19:024 (1,2,3,4,5,6,7,8,1,2,3,4,5,1,2,3,1) -
Topic Starter
09kami

Kagetsu wrote:

hmm... the thing that bothers me the most about this map is the lack of contrast between intense and non-intense beats. the streams are so poorly (in my opinion) implemented that it's difficult to actually feel the song when playing.

for example, around 04:29:674 - you start mapping an endless deathstream using only spacing changes in order to somehow represent the song variations, which sounds good on paper, but the thing you're ignoring here is that after such high density, the patterns start to feel difficult regardless of the spacing shifts. there's a guideline in the ranking criteria that states: "Avoid following multiple layers of the song if it is unclear what rhythm is prioritizing. Players should be able to discern what part of the song is being followed." which doesn't seem to be followed here, as it's pretty difficult to recognize what your arrangements are mapped to.
04:29:674 (1) - Hummm... I've thought about it. This section follows Voice ., but there's a section in the middle that I need to filter through 04:30:424 - 04:30:649 - There are several similar ones that are rhythmic only .I've thought that if the spacing is lowered, maybe people will understand that .But what I want to say is that the rhythm here is stream too .If change here, I think all of them need to be changed. And this change is the whole map.I think I have a clear purpose. It's part of the voice .I've made a lot of concessions about the difficulty. I don't think it's difficult for everyone to play now .what you said is a very good point of view .thx


other things i'd like to point:

most of your direction changes feel random in my opinion, your streams are extremely inconsistent on sections such as 03:41:824 - where things like 03:43:399 (6,7,8,9,10) - are tremendously difficult for no reason
well. all don't seem to like it here. I changed my angle to a very simple angle


your map contains a lot of snapping mistakes. i'm pretty sure that stuff like 03:01:924 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - 03:57:424 (1,2,3,4,5) - are 1/3.
no. I noticed in many places that the guitar was 1/3., but I only followed a small part .because I made a mistake on another map(https://osu.ppy.sh/s/459901). It's because of 1/3 .I always remember this mod. when you frequently switch between 1/3 and 1/4. in a stream, the player is very out of tune. This is not a good idea .switching between 1/4 and 1/3 will be difficult for players to master
Avoid following multiple layers of the song if it is unclear what rhythm is prioritizing. Players should be able to discern what part of the song is being followed."
and I think the red line sounds(no hitsounds) good enough to support these using 1/4

you have many streams that follow nothing. 04:11:824 (1,2,3,4,5,6,7,8,9) - 02:45:424 (1,2,3,4,5,6,7,8) - just to mention a few
same
It's a good discussion. I'd be happy to answer you
Topic Starter
09kami

Naotoshi wrote:

the mapper should respond to all mods properly, respectful or not... ignoring them cuz he doesn't find them nice and coddling is stupid =D
hummm...I didn't answer him. Just because he didn't put himself in a moder position. In fact, he had a lot of radical arguments, didn't he? I have revised some places that I think need to be modified .but it's not just his taunts. It's just that I think these places might do better .I am talking very calmly about it now. I just want to be respected as a mapper .I don't want this map to be commented on as worthless. If it really isn't worth it, I shouldn't pursue it with ranked as its goal .If everyone complains about it on a map of Qualified, its value will be reduced .I believe that no one wants to see . on. except to belittle it. It's difficult to make a good map , but also very happy . when someone loves your map .A mod is someone who gives you good advice .It's a kind of respect. Respect for maps .so I respect every moder .Even if opinions can not be unified, I also want to explain my ideas as much as possible. There are reasons for refusing .But the premise of all this is that this is a mod that respects maps

I said. He corrected the radical remarks. I'll discuss it with him calmly .But so far, he didn't respond, so I don't think it's a ‘’mod‘’
Musty
this is a really fun map !! good luck 09
Topic Starter
09kami

sdafsf wrote:

i dont understand much about hitsounding but while this is disqualified i have concerns with the emphesis on the streams.

in some parts you accentuate beats by placing them on the turn of the stream like:
04:09:424 (1) - , 04:33:424 (1) - , 04:38:224 (1) - , 04:48:124 (1) -
04:09:424 (1) - emmm... I think it's ok. because of the shortening of the spacing 04:09:424 (1,2,3,4) -
04:33:424 (1) - About here. I can understand the idea at the time. The turning point in the white of the drums. 04:33:124 (13,14,15,16) - But you reminded me. I should slow down here .like 04:37:924 (13,14,15,16) -
04:38:224 (1) - Emmm... I may know why you have any doubts about these places . 04:38:224 - This place is a drum sound and coincides with the long sound of the human voice .when sufficient conditions are supported, this rotation gives the player an accelerated sense of power .Also, the deceleration ahead is enough to allow the player to adapt to this segment .
04:48:124 (1) - same
About the angle of the corner, I don't think it's necessary to adjust the angle to the same, because the only thing you need is to let the player feel the effect. Most of the same angle doesn't make sense

but in some parts you place the beat before the accentuated beat on the turn of the stream like:
03:43:024 (1) - , 03:43:624 (9) - 03:44:224 (1) - , 03:57:424 (1) - , etc.
on.I changed it here in the mod above

these are just some examples the it is incosistent throughout the whole map.

also i dont know why this is accentuated 03:42:274 (7) - .
03:42:424 (9) - this should be instead.
same

maybe im misunderstanding your structure. im interested in an explanation.
I don't follow a fixed pendulum. It makes the map very boring, but I fix a rhythm at each section .same to stream. in my opinion, a lot of stream can do it in different ways .but this can become inconsistent in some people's eyes .This is not a kind of targeted speech. I mean. Everyone has different opinions .But I'm used to looking at this from a variety of perspectives .That's what I learned when I followed HW .Creation, change .


zigizigiefe wrote:

I would want to point out a consistency issue

00:45:874 (11) - You forgot to add clap sound as you did for 01:36:874 (1) - or 04:29:674 (1) - or other parts where Marc says "zone", so it doesn't emphasize "zone".
on.sorry .It was a mistake. I corrected it > <
Topic Starter
09kami

Okorin wrote:

so why do you halve bpm on spinners to then immediately double it again?

i mean if you halve it it shoulda stayed halved until like 02:41:824 -
but even that doesnt seem necessary

There are some differences. I think I need to change the BPM to 100. BPM is now modified to be provided by Raiden


03:55:324 (1,2,3,4) - this is 1/3??

fix

those hihats that you use as a hitnormal are so much louder than everything else >_<

fix


taking this down to further discuss the things that were mentioned properly because a lot of the things that you just said "no" to were actually not hostile
I picked up some of the items that need to be modified and put it on the separate Post above

well.I think it needs modification. It's done
Seijiro
there is an Edit button on your post, please do not post each single reply in a new post
sdafsf

09kami wrote:

I don't follow a fixed pendulum. It makes the map very boring, but I fix a rhythm at each section .same to stream. in my opinion, a lot of stream can do it in different ways .but this can become inconsistent in some people's eyes .This is not a kind of targeted speech. I mean. Everyone has different opinions .But I'm used to looking at this from a variety of perspectives .That's what I learned when I followed HW .Creation, change .
so your point is basically consistency is boring and uncreative?
i disagree with that in the first place but i dont think having the emphesis points in your stream off by one object makes your map any more interesting as it is.
consistency and creativity are not mutually exclusive
Shiirn

sdafsf wrote:

consistency and creativity are not mutually exclusive
This is a concept that the East has struggled with for nearly a decade. Trying to explain to them that "just because you're getting bored as a mapper doesn't mean the player is getting bored" is a waste of time.

09kami wrote:

But I'm used to looking at this from a variety of perspectives .That's what I learned when I followed HW .Creation, change .
HW himself was extremely consistent. Like, wow, his maps are absurdly consistent and predictable. They're just crazy creative and interpretive. But misunderstanding creativity to mean "making up random stuff" is such a cute thing to do. It's literally what makes most newbie maps so adorably awful.

But practice makes perfect.
pkhg
why is the mp3 so bad lol
Topic Starter
09kami

sdafsf wrote:

09kami wrote:

I don't follow a fixed pendulum. It makes the map very boring, but I fix a rhythm at each section .same to stream. in my opinion, a lot of stream can do it in different ways .but this can become inconsistent in some people's eyes .This is not a kind of targeted speech. I mean. Everyone has different opinions .But I'm used to looking at this from a variety of perspectives .That's what I learned when I followed HW .Creation, change .
so your point is basically consistency is boring and uncreative?
i disagree with that in the first place but i dont think having the emphesis points in your stream off by one object makes your map any more interesting as it is.
consistency and creativity are not mutually exclusive

no.I think we have some misunderstandings .I agree consistency and creativity are not mutually exclusive. but this is a broad concept . 04:33:124 (13,14,15,16) -Like this paragraph. You reminded me. I found the difference, So I modified it in order to keep consistency .But what I want to say is consistency. It doesn't just mean a place .emmm....I think it should be better to show you an example (https://osu.ppy.sh/b/1011818). If you would like to see this example, please note 00:02:176 (1) - - through 00:41:528 (4) - .It's a very boring tempo, because there's only one monotonic beat .If you stay consistent here, it can become very boring, so when you just pay attention to these two sounds, your mind becomes very narrow .and break through this cage. That's what I want to say .But it's a tough thing because it takes time and again to test the correctness of the tempo .balance . so consistency and creativity are not mutually exclusive. But blind consistency does limit your thinking. creativity


Shiirn wrote:

HW himself was extremely consistent. Like, wow, his maps are absurdly consistent and predictable. They're just crazy creative and interpretive. But misunderstanding creativity to mean "making up random stuff" is such a cute thing to do. It's literally what makes most newbie maps so adorably awful.

But practice makes perfect.
In fact, this is forced.She told me that if you want to break the limit from your point of view, a perfect map state must be guaranteed .I don't think I can do it yet. It's a great thing


pkhg wrote:

why is the mp3 so bad lol
emmmmm....Just compressed

hummm...I'm more inclined to test players on the mod issue .I've got a lot of top players to test this map.So it's the problem of difficulties. I set them up as a standard
Shiirn
Don't use HW as an excuse if you're doing the exact opposite of what he/she does, hahahaha.
MaestroSplinter
So this is mapping has become, people complaining about every single object that the mapper has placed, even going disrespecfull and expect to someone listen him...


^We reached this point ? Someone needs to call respect ?



09kami, even if your map ends on the graveyard its going to be a great one.
Cherry Blossom
Did i see someone mentioning "HW" here ?
Before this goes for qualified section could you look at these following points ? :3

  1. I know people already mentioned it, but could you improve your map visually ? This does not really impact the gameplay a lot, but it doesn't make eyes bleeding. Small details can make your map a lot of times better visually, trust me.
    Some streams are really weird-shaped and not really polished like

    - 00:54:274 (1,2,3,4,5,6,7,8,9,10) - when you can make something better shaped :

    - 03:41:824 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) -

    - 04:45:274 (1,2,3,4,5,6,7,8,9,10,11,12) - : you just have to move 04:46:024 (11) - a little on the left for a perfect shape.

  2. This could be considered as a rhythm choice issue : 01:19:174 (2) - when you start the slider on the red tick (so this very important tick 01:19:324 (3) - is only followed and not played (and it should be played)) but you do the "right" thing 01:21:424 (1,2) - , so is there any reason ? Variating patterns is not really a good idea if you don't really emphasize the right notes, this current example is the perfect example of what you should not do if you want to vary patterns. If you want to keep variating, then keep emphasizing the "right" (by "right" i mean strongest/most important) notes. So you should make this tick 01:19:324 - clicked
  3. 02:45:499 (2) - There is definitely nothing audible on this blue tick, why do you follow it ? (even the guitar isn't snapped on it)


No kd.
Neptune

Shiirn wrote:

Don't use HW as an excuse if you're doing the exact opposite of what he/she does, hahahaha.
do you really need to involve your ego? ew

09kami take my star as a sign of my appreciation for this masterpiece
Topic Starter
09kami

Neptune wrote:

09kami take my star as a sign of my appreciation for this masterpiece
:) thx


Cherry Blossom wrote:

Did i see someone mentioning "HW" here ?
Before this goes for qualified section could you look at these following points ? :3

  1. I know people already mentioned it, but could you improve your map visually ? This does not really impact the gameplay a lot, but it doesn't make eyes bleeding. Small details can make your map a lot of times better visually, trust me.
    Some streams are really weird-shaped and not really polished like

    - 00:54:274 (1,2,3,4,5,6,7,8,9,10) - when you can make something better shaped :
    fix

    - 03:41:824 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) -
    It's a strange suggestion. I don't think they have to be round .the ellipse is actually a spin. u mentioned the "polished". A detail is ignored. that's the AR. of this picture. when you're at test or playauto, you'll see. they don't look like edit .It's just a turn .but the difference between an ellipse and a circle is that the speed of rotation is different. what mapper and player see is different .that's why I've been looking for someone to test the map. Some places I need to look at them from their perspective .But on this question, I choose to respect your opinion, because I always think you are a great mapper. So I reworked the place. I modified some ellipses for the circle .so I reworked the place

    - 04:45:274 (1,2,3,4,5,6,7,8,9,10,11,12) - : you just have to move 04:46:024 (11) - a little on the left for a perfect shape.
    emmm.....According to your idea, I just need to change the position of 04:44:824 (1,2) - . 04:45:274 (1,2,3,4,5,6,7,8,9,10,11,12) - Some subtle spins

  2. This could be considered as a rhythm choice issue : 01:19:174 (2) - when you start the slider on the red tick (so this very important tick 01:19:324 (3) - is only followed and not played (and it should be played)) but you do the "right" thing 01:21:424 (1,2) - , so is there any reason ? Variating patterns is not really a good idea if you don't really emphasize the right notes, this current example is the perfect example of what you should not do if you want to vary patterns. If you want to keep variating, then keep emphasizing the "right" (by "right" i mean strongest/most important) notes. So you should make this tick 01:19:324 - clicked
    fix.I agree with that, but it's very difficult to grasp the most important sound when it comes to the switch between voice and accompaniment .Some people will say, "why do you follow the two? It's confusing! "but balance the vocals and the accompaniment to complete a map. You know, when it's done, it'll be very cool. remove not adapted things .complete this mapping. that's what I'm doing
  3. 02:45:499 (2) - There is definitely nothing audible on this blue tick, why do you follow it ? (even the guitar isn't snapped on it)
    02:45:499 - There is an extension of the guitar here .02:45:424 - 02:45:949 - In fact, I believe it is a complete guitar sound because it has no sense of pause .02:46:024 (1) - But starting here, the change can be clearly distinguished .02:45:424 (1) - I'll change it here to 1/4 slider.maybe it will make you accept it .


No kd.
I believe in "Mod" like this. It's easier for us to communicate . :)
xDololow
small thing

04:17:824 (1,1) - how about end those sliders on red ticks ( 04:18:274 and 04:18:874 .) , because it more feet the music. And make them more wiggly?

0w^
Topic Starter
09kami

xDololow wrote:

small thing

04:17:824 (1,1) - how about end those sliders on red ticks ( 04:18:274 and 04:18:874 .) , because it more feet the music. And make them more wiggly?
hummm...fix to 04:18:274 - because there's a change in the guitar sounds here .but 04:18:874 - not added. If choose the weaker drums here .will conflict with 04:18:424 (1) .

0w^
Shiirn
Please note that a lot of the issues that people have with this map are not due to you making "mistakes while mapping".

It's because the mapping quality is extremely low.

You are not paying attention to the music's level of intensity or where the music gets stronger or weaker, nor are you using the vocals at all.

As an example, 00:58:324 (3,4,5,1,2,3,4,5,6,1) - This is an pattern. It's not a bad one, nor is it a good one. But it uses the previous notes and goes under them. But the music doesn't do anything to suggest that. The music does not repeat in any way. This isn't a matter of "creativity" or "my style", it's just straight up ignoring the music in favor of putting a "pattern you think looks cool". This is your entire map.

Your entire map is "patterns you think look cool", not "patterns which fit the musical structure".

You have made a map with no soul. It is just taking music and turning it into a one-dimensional set of clicks with plain, simple patterns representing it.

That's rankable. But it's a horrible way to map. And accepting it just lowers the quality of mapping as a whole. And it's why monstrata's cookie map is an insult to everyone who has any respect for music or this game. Because it's rankable, but intentionally lacking anything resembling mapping.
That said, your map is "rankable", but if you're satisfied with ranking but being bad, that's your choice. You'll just end up being another soulfear - a forgotten relic only remembered by a few for "how badly they mapped for how hard they tried".
Mun

MaestroSplinter wrote:

So this is mapping has become, people complaining about every single object that the mapper has placed, even going disrespecfull and expect to someone listen him...


^We reached this point ? Someone needs to call respect ?
Discourse is not disrespect, and if anyone can't handle this level of discourse, they probably shouldn't be putting their own work out into a community that is centered almost entirely around the judging of said work. I'd even go so far as to say that avoiding providing any sort of thoughtful criticism in a map that you see needs work is far more disrespectful, and even patronizing. At the end of the day, the goal isn't to be disrespectful to 09kami, it's to make the map better before it's brought into the ranked section, a section of "finalized works."

destruction zone
01:16:774 (5) - I opened the map and saw this - you should add a hitwhistle here! The sound in the song is almost entirely consistent with 01:16:174 (1,2,3,4) - but the lack of a hitsound + the difference in spacing makes it look and feel more like an entirely different beat.

As for consistency, the map is highly inconsistent, but I haven't seen any real reason provided for it. For example, look at the 2 measures starting at 01:17:824 - vs the 2 measures starting immediately after them at 01:20:224 - the rhythm changes completely in the middle of it. Major rhythmic inconsistencies like these are evident throughout the map.
Beyond that, what's with your streams? For example, check out 01:36:124 (1,2,3,4,5,6,7,8,9,10) - it's quite obviously hand-placed, but the curve is extremely rough and abrasive looking. Do you have a reason not to use more consistent curves in your streams?
After that, why emphasize 01:36:874 (1) - instead of 01:37:024 (3) - ? Sure, the word "zone" starts at 01:36:874 (1) - but it's obvious to anyone listening that the most intensely emphasized note here is at 01:37:024 (3) - .
Such emphasis and construction issues are present throughout the map.
Topic Starter
09kami

Mun wrote:

MaestroSplinter wrote:

So this is mapping has become, people complaining about every single object that the mapper has placed, even going disrespecfull and expect to someone listen him...


^We reached this point ? Someone needs to call respect ?
Discourse is not disrespect, and if anyone can't handle this level of discourse, they probably shouldn't be putting their own work out into a community that is centered almost entirely around the judging of said work. I'd even go so far as to say that avoiding providing any sort of thoughtful criticism in a map that you see needs work is far more disrespectful, and even patronizing. At the end of the day, the goal isn't to be disrespectful to 09kami, it's to make the map better before it's brought into the ranked section, a section of "finalized works."

But you need to know about "mod". It's about map communication .the premise of communication is that it can be discussed with mapper .when language is offensive, this is no respect. would u casually greet a stranger with offensive words on the street? at least I won't . for instance.when your map is Qualified, I'll use Chinese to "mod"(and based on the fact that I understand the need to use English.) .but my "mod" is based on maps .what would you think? think this is a mod or a provocation? at least for fieryrage's speech. I think it's the same effect . u can see my response to other people. I believe everyone has answered them in detail .that's what I call a kind of respect .At least I think that "mod" must be based on communication, and that exchanges are based on the most basic equal dialogue
edit : If you don't respect me, why do I need my map to respect what you call "mod"?" yes, you can say. You don't need to respect "mod". You just need to change it .So why should I change it? Can you make sure that what you mentioned is correct? You answered, "yes, because I found these mistakes! " Since I don't respect your mod, why should I take notice of your findings? I just want to say "no". mapper is not a machine. It's not when you type an error that you change it .the path to a map entering ranked is through mapper. at least I won't accept rude "mod". about maps. In my eyes, it's a formal occasion .

destruction zone
01:16:774 (5) - I opened the map and saw this - you should add a hitwhistle here! The sound in the song is almost entirely consistent with 01:16:174 (1,2,3,4) - but the lack of a hitsound + the difference in spacing makes it look and feel more like an entirely different beat. fix

As for consistency, the map is highly inconsistent, but I haven't seen any real reason provided for it. For example, look at the 2 measures starting at 01:17:824 - vs the 2 measures starting immediately after them at 01:20:224 - the rhythm changes completely in the middle of it. Major rhythmic inconsistencies like these are evident throughout the map.
About consistency .I don't even have to open the map to know what you're trying to say...consistency is not a necessary thing. It's just a condition. a mapping. This map varies in two ways based on voice and accompaniment .when you think you need to maintain a high degree of consistency, it's different from this map, mapping's policy .but I don't mean there's no need for consistency .consistency is not a requirement. There is no need for a whole map to maintain a consistency. Some details, etc. I'll read the map tomorrow and explain
edit : It looks just like I guess .

Beyond that, what's with your streams? For example, check out 01:36:124 (1,2,3,4,5,6,7,8,9,10) - it's quite obviously hand-placed, but the curve is extremely rough and abrasive looking. Do you have a reason not to use more consistent curves in your streams?
all streams just hand-placed.Is there any doubt about that? Do you have a reason not to use more consistent curves in your streams
So why more consistent? what you mean is the need for bigger flow., simpler streams ?no. Streams does not have to meet all the needs of everyone .It's just because you think .In fact, does it make sense to adjust it to a perfect arc? This is just looking pretty pretty in edit. For this AR., some ugly angles can have a more intuitive effect on test .


After that, why emphasize 01:36:874 (1) - instead of 01:37:024 (3) - ? Sure, the word "zone" starts at 01:36:874 (1) - but it's obvious to anyone listening that the most intensely emphasized note here is at 01:37:024 (3) - .

So I think it's too much trouble to explain these things. I've explained the same thing in front of post .according to your idea, should even delete 01:36:949 (2) -.01:37:024 (3) - As a place to start .but isn't that the way you choose it? but it's obvious to anyone listening that the most intensely emphasized note here is at 01:37:024 (3) - . are you sure it's anyone? I don't agree with that .I think it's necessary to follow "ZONE".
Such emphasis and construction issues are present throughout the map.
It's a very subjective view. you're just looking at these problems in your own eyes .u impose your opinions on others. I don't think that's reasonable. Because you're talking about it. It's just a mapping approach . It's not the only one. It's not rigid
MaestroSplinter

Mun wrote:

MaestroSplinter wrote:

So this is mapping has become, people complaining about every single object that the mapper has placed, even going disrespecfull and expect to someone listen him...


^We reached this point ? Someone needs to call respect ?
Discourse is not disrespect, and if anyone can't handle this level of discourse, they probably shouldn't be putting their own work out into a community that is centered almost entirely around the judging of said work. I'd even go so far as to say that avoiding providing any sort of thoughtful criticism in a map that you see needs work is far more disrespectful, and even patronizing. At the end of the day, the goal isn't to be disrespectful to 09kami, it's to make the map better before it's brought into the ranked section, a section of "finalized works."

destruction zone
01:16:774 (5) - I opened the map and saw this - you should add a hitwhistle here! The sound in the song is almost entirely consistent with 01:16:174 (1,2,3,4) - but the lack of a hitsound + the difference in spacing makes it look and feel more like an entirely different beat.

As for consistency, the map is highly inconsistent, but I haven't seen any real reason provided for it. For example, look at the 2 measures starting at 01:17:824 - vs the 2 measures starting immediately after them at 01:20:224 - the rhythm changes completely in the middle of it. Major rhythmic inconsistencies like these are evident throughout the map.
Beyond that, what's with your streams? For example, check out 01:36:124 (1,2,3,4,5,6,7,8,9,10) - it's quite obviously hand-placed, but the curve is extremely rough and abrasive looking. Do you have a reason not to use more consistent curves in your streams?
After that, why emphasize 01:36:874 (1) - instead of 01:37:024 (3) - ? Sure, the word "zone" starts at 01:36:874 (1) - but it's obvious to anyone listening that the most intensely emphasized note here is at 01:37:024 (3) - .
Such emphasis and construction issues are present throughout the map.




ehm, sure. btw not making this a stupid debate how should someone take mod.. Have a good day :D
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