God (<-- btw a good HR player Xd) dammit RAMPAGE88 soooooooo PRO!!11!!!1
Yea I've had the same problem, before 2016 I used my index and ring finger and since then I switched to my index and middle fingers. It was difficult to get used to but my timing greatly improved as a result. The downside for me is that it still feels kind of awkward and I tend to mess up hypers more than I used to. I can't really recommend one playstyle more than the other haha. Index and ring is better for general play, index and middle is better for precise timing jumps imo.He Ang Erika wrote:
Anyone kinda feel like you're suffering from "finger configuration" problems? I feel like this may be affecting me subtly.
I feel like changing my Index finger for left, to Middle finger for left. But after so much time I've gotten used to this configuration, it will be extremely hard to re-program a different finger for the same function. I'm considering if I should make the change or just leave it the way it is.
It seems to me that Middle finger generally has more range of motion and speed/force. Sometimes I find that I can tap as fast I want on my Index finger without moving my entire hand, but I often have to bounce my hand up and down to use the Ring finger as fast/precisely as the Index finger. That's how I think maybe switching to Middle finger might be better, that is I can give the Middle finger same speed and power and it'll be consistent with what my Index finger does. I do face the problem that my catcher usually miss more fruits on the left side of the screen, because going to the left requires me to lift my hand which takes some time.
I don't know if I'm just imagining things, anyone has the same problem?
Short answer: it's not45Traeath wrote:
How is OD important?
I went ahead and tested some variations on a Map I'm working on.JBHyperion wrote:
Long answer someone will probably correct me on: It slightly affects max score per fruit, but not in a continuous way. For some reason I recall something like OD0-7 being one boundary, and then OD7-10 being another? Again probably wrong on those numbers but psure it's a discrete change.
The amount of bananas in a spinner only depends on how long the spinner is, I think what you mean by "more" is the density:Gauderique wrote:
Depends of the OD, it gives more bananas on spinners right? That's what I deduce from thousands and thousands plays.
Would be weird.Gauderique wrote:
Depends of the OD, it gives more bananas on spinners right?
from the wiki: (https://osu.ppy.sh/help/wiki/Score/#osu!catch)JBHyperion wrote:
Short answer: it's not45Traeath wrote:
How is OD important?
Long answer someone will probably correct me on: It slightly affects max score per fruit, but not in a continuous way. For some reason I recall something like OD0-7 being one boundary, and then OD7-10 being another? Again probably wrong on those numbers but psure it's a discrete change.
Score = Hit Value + [Hit Value * ((Combo multiplier * Difficulty multiplier * Mod multiplier) / 25)]
Why not ( '-')He Ang Erika wrote:
OMG WHAT XD
omg yeah, this is way too loud. shouldn't be easy to play with it tho..45Traeath wrote:
Why not ( '-')He Ang Erika wrote:
OMG WHAT XD
Might be loud for the room though.
MBomb wrote:
how to quit