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Rhythm Incarnate
527 posts
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Combo Commander
343 posts
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Earned 1 kudosu.
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  • There is a tag conflict within the set. Please address.

Metadata
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Hitsounds

    General Hitsounding
    • Good!


Cup


General





Magic Girl's Salad


General





Collab Platter


General





Midnight


General



  • 00:20:760 (1,2,3,4,5,6) - Hmm... this pattern is a bit awkward to jump into. I wouldn't consider doing anything with it yet, just wait until you get a few more opinions.
  • 00:33:151 (4) - Not a fan of this slider. It's a bit weird to hit.
  • 00:54:510 (5,5,5) - Random completely vertical sliders! These are not cool at all...
  • 01:16:194 (1,2,3) - The distances here are not all the same, unlike when you last used this pattern. Please fix.

Good luck!
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Rhythm Incarnate
527 posts
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fixed set inconsistencies for now, going to wait till roseus applies platter to start my end but thanks
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Rhythm Incarnate
1,068 posts
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-wwwww wrote:
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notice
Collab Platter


General



  • 00:16:194 (1,2) - The sharp angle on both of these sliders makes them very awkward to play Sharp angle? they're almost vertical.
    I dont understand how it plays awkwardly.
  • 00:16:846 (2,3) - To keep consistency, you would need to add a hyperdash between these two notes. I tried but it plays weird now
  • 00:19:455 (2,3,4) - afaik, a hyper into an anti-flow pattern is unrankable in a platter. I tried to fix
  • 00:25:325 (1,2,3,4,5,6,7,8) - Consider cleaning up this stream and making it look more pretty :) Increased distances
  • 00:52:553 (4,1) - Anti-flow hyper pattern again :(
  • 01:37:064 (1,2) - Awkward sharp angles on the sliders again too!


Good luck!

completo
Code:
osu file format v14

[General]
AudioFilename: ginkiha - nightfall.mp3
AudioLeadIn: 0
PreviewTime: 61846
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 2.5
BeatDivisor: 6
GridSize: 8
TimelineZoom: 1

[Metadata]
Title:nightfall
TitleUnicode:nightfall
Artist:ginkiha
ArtistUnicode:ginkiha
Creator:Paranoid Grapes
Version:Collab Platter
Source:BMS
Tags:g2r2014 NIZI-RINGO ne/nuit piano ginkiha alchemists deemo rayark Magic Girl RoseusJaeger
BeatmapID:1207885
BeatmapSetID:532805

[Difficulty]
HPDrainRate:6
CircleSize:3.5
OverallDifficulty:7.5
ApproachRate:7.5
SliderMultiplier:1.9
SliderTickRate:1

[Events]
//Background and Video events
0,0,"DFpjny3.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
542.644634559577,652.173913043478,4,2,2,30,1,0
21412,-100,4,2,2,50,0,0
42281,-100,4,2,2,60,0,1
63151,-100,4,2,2,60,0,1
84020,-100,4,2,2,30,0,0
115325,-100,4,2,2,5,0,0


[Colours]
Combo1 : 255,146,94
Combo2 : 128,128,255
Combo3 : 94,94,174
Combo4 : 0,170,170

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User avatar
Rhythm Incarnate
527 posts
Offline
-wwwww wrote:
ImageGeneral


Tags
  • There is a tag conflict within the set. Please address.

Metadata
  • Good!

Spread/Other

Hitsounds

    General Hitsounding
    • Good!


Cup


General



  • 00:13:586 (1,2) - This is mapped as a slider and then repeat slider, while the exact same thing at the start is mapped as a slider and two circles:
    00:03:151 (1,2,3) - . Please fix the consistency although they are different, they are not the same thing as the later one have a louder ding noise that i think fit mapping the noise.
  • 00:29:238 (3) - NC here? ok
  • 01:00:216 (4,1) - Every other time you had one these sliders, you put a space between (4) and (1). Why not this time? increased distance
  • 01:08:368 (1) - NC here? ok
  • 01:12:281 (1,2,3,4,1) - This flow is pretty difficult to grasp for a new player. Make a more flow-friendly pattern? ye
  • 01:18:803 (4) - NC here? ok
  • 01:36:412 (3,1,2) - Not a good flow for new players. made better




Collab Platter


General





Midnight


General



  • 00:20:760 (1,2,3,4,5,6) - Hmm... this pattern is a bit awkward to jump into. I wouldn't consider doing anything with it yet, just wait until you get a few more opinions.
  • 00:33:151 (4) - Not a fan of this slider. It's a bit weird to hit.
  • 00:54:510 (5,5,5) - Random completely vertical sliders! These are not cool at all...horizontal
  • 01:16:194 (1,2,3) - The distances here are not all the same, unlike when you last used this pattern. Please fix.
fixed rest also

Good luck!
User avatar
Star Shooter
219 posts
Offline
No kudosu yet.
-wwwww wrote:

Magic Girl's Salad


  • 00:17:193 (2,3) - This jump is too small compared to the other jumps you've used in this section. - Fixed
  • 00:18:823 (1,2,3) - I don't think it's good to have three large jumps right after another. Very difficult for new players to execute. - I don't want to blantly ignore the clear increase in sound and volume here. I've decreased the distance though to help new players perform the jumps.
  • 00:26:649 (1,2,3,1,2,3,1,2,3,1,2,3) - This section is basically the same pattern repeating itself :( Maybe think of something more creative, even if it's just changing some directions here and there. - SHIT I THOUGHT I PUT A DIRECTION CHANGE FUCK ME
  • 00:51:432 (2,3,4,5,1,2) - This is too dense for a salad. - Fixed
  • 01:01:866 (2,3,4,5,1,2) - Same as above. - Keeping this one as a pre-kiai kinda thing
  • 01:10:997 (1,2,1,2,3,4) - Again, too dense :( - Kinda fixed?
  • 01:22:736 (1,2,1,2,3,4,1) - At least it's the last dense stream :/ - Keeping again, the bpm and song is quite slow so I think I'd be fine keeping this as a final stream.
  • 01:50:127 (1) - Make the angle more shallow. The sharp angle makes the effect of the repeat almost pointless - Gotcha, fixed


Thanks for modding.
Magic Girl's Salad
Code:
osu file format v14

[General]
AudioFilename: ginkiha - nightfall.mp3
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PreviewTime: 61846
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[Editor]
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[Metadata]
Title:nightfall
TitleUnicode:nightfall
Artist:ginkiha
ArtistUnicode:ginkiha
Creator:Paranoid Grapes
Version:Magic Girl's Salad
Source:BMS
Tags:g2r2014 NIZI-RINGO ne/nuit piano ginkiha alchemists deemo rayark Magic Girl RoseusJaeger
BeatmapID:1207886
BeatmapSetID:532805

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Beatmap Nominator
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random mod, actually I expected the diff names to be all low caps because of the title/artist name
Image cup
Image Magic Girl's salad
  • 00:10:977 (1,2,3) - why sudden rhythm change from 00:00:542 (1,2,3,4) - ? owo
  • 00:38:368 (3) - aaa downbeat on sliderend, please remove one repeat and add a note there instead for better emphasising mwm also 00:38:368 (3,1,2) - all these notes are placed on almost the same grid so if you choose not to apply the first I'd still recommend putting some distance between these notes as 3/1 standstill is quite boring
  • 00:41:629 (4,1) - this is such a long distance with a very sharp directonchange owo consider lowering the distance
  • 00:43:586 (2,3,4) - I don't see a dash here very fitting, I'd rather like to see a dash between 00:44:238 (4,1) -
  • 00:46:194 (2,3) - ehm why follow piano suddenly? uwu I like the idea but it's kind of meh when other places there are very strong piano that remains unmapped and tbh, I think it's good to keep the density low, especially when these piano sounds are unmapped in Platter, even if it is a gd xd
  • 00:47:499 (1,2) - maybe lower the distance here a tiny bit if it's supposed to be walkable owo
  • 00:52:553 (2,1) - I'd increase the distance here a bit to make it clear it's a dash uwu
  • 00:56:629 (1,2) - Same as I mentioned before about density and stuff owo
  • 00:57:933 (1,2) - and here, I guess it's supposed to be walkable so consider lowering the distance to make it clearer it's a walk UWU
  • 01:02:988 (2,1) - Consider increasing the distance a bit to make it clear it's a dash
  • 01:04:455 (2,1) - Here also, I assume it's supposed to be a dash so increase the distance a tiny bit
  • 01:11:629 (1,2,3,4,5,6) - Since the pitch is lowering on 1 to 4, maybe make those 1/2's instead and make 6 1/4's? Or actually, I'd like if you used the same rhythm as you did here 01:21:412 (1,2,1,2,1,2,3,4,1) - owo
  • 01:14:890 (2,1,2,3) - hmm consider making spacing equal to 01:04:455 (2,1,2,3) - as it is now, it's kinda jumpy and antiflowy/directionchangy at the same time which doesn't suit the music or this difficulty imo
  • 01:31:846 (1) - You can extend the spinner 1/2 to the red tick because the bpm is so low, but up to you mwm
  • 01:44:890 (1,2,3) - same as before, why suddenly change rhythm usage? uwu
  • 01:55:325 (1) - same here, you can either add a note to the red tick before the spinner or move the spinner start 1/2 after the last note because the bpm is so low, it's allowed owo
Image collab platter
  • 00:08:042 - Add a note here for consistency with 00:18:477 (4) -
  • 00:20:760 (5,6,7,8,9) - like i understand you wanna keep a hyper here but imo this just sounds silly with the 1/3 break in the music so I would just keep it 1/2 rhythm or remove 00:21:194 (9) - cause 1/2 break sounds a million times better than 1/3
  • 00:21:412 (1,2) - Feels weird with a dash to 2 when the beat standing out is on slider end of 2, could try doing something like you did here 00:31:846 (1,2,3) -
  • 00:24:020 (4,1) - swap nc
  • 00:25:325 (1,2,3) - 00:35:760 (3,4,5) - I'd change 1 to a 1/2 slider as that's how this part is mapped in Rain and it feels weird Platter is higher densed, even if it's a gd/collab
  • 00:46:031 (2) - I'd remove this cause it's snapped to barely audible piano and you're obviously not focusing on piano in the kiai so
  • 00:44:075 (3) - On basically all sliders like this, you could try moving it 1/4 forward and adding a repeat to it, I feel it covers the background piano a lot better
  • 00:52:064 (6,7,8,9,1) - Movement is very snappy to the slider, try making the notes before end further to the right so you can make the slider a bit more like 00:47:499 (1) - only on the other side ofc
  • 00:54:020 (1) - Remove nc
  • 01:00:542 (5) - nc
    01:02:988 (4,1) - okay so i would like to see 1 more horisontal as the boost from the hyperdash makes it easy to overdash and miss a lot of droplets
  • 01:10:977 (3) - nc here, remove here 01:11:629 (1,1) - and add here again 01:12:281 (5) -
  • 01:24:020 (8,1,2,3) - Either swap nc on 8 and 1 or nc all notes for hp, they're pretty far away so hp goes down pretty fast if you miss a lot before this part also I'm not sure about the movement here 01:23:368 (4,5,6,7,8) - the antiflow right before the hyper
Image midnight
  • 00:07:064 (3,4) - I feel a note is missing on the white tick here, maybe try making 3 a 1/1 slider?
  • 00:13:586 (1,2,3) - It seems you're emphasising the piano mostly and the higher pitched sound is on slider end of 2, you could try adding a repeat on 1 and having a dash to a 1/2 slider on 2, I don't feel like a hyper is fitting
  • 00:38:368 (3) - a this curve is pretty ugly in gameplay xd maybe try rotating it like -60 degrees clockwise
  • 00:39:673 (4,1) - swap nc
  • 00:41:629 (2) - There are pretty distinct 1/4 drums here you could map
  • okay my main issue with the first part of this kiai is that you're ignoring very distinct piano sounds where you've previously focused your mapping on the piano but suddenly in kiai you start focusing on pretty low background sounds. So I'd try mapping some 1/4's where you can hear the piano building up, example is like here 00:47:499 (1,2,3) - you can hear very very strong piano on the white tick on the slider of 2 there and there are a lot of similar cases like here 00:49:129 - also very strong piano.
  • 00:44:564 (5,1) - I'd like to see at least a dash here for the downbeat, if you agree to my point above, you can add a note on the blue tick there as well for piano
  • 00:47:173 (5,1) - here also is pretty strong beat, should at least have a stronger dash if not a hyperdash
  • 01:10:977 (1,2,1) - all these have whistles in Platter, would also fit with a whistle here 01:13:260 (6) -
  • 01:21:412 (1,2) - Same as above, also nc 01:22:879 (3) -
  • 01:26:629 (2,3,4) - could nc all these notes because of hp drain
  • 01:35:107 (3) - Try removing one repeat and add a note with dash to it for pitch change
  • 01:36:412 (1,2) - swap nc
  • 01:40:977 (3,4) - same as previously, i feel like a note is missing on the white tick so maybe make 3 a 1/1 slider
  • 01:47:499 (1,2,3) - Also same as before, the higher pitched piano is on slider end of 2 so maybe try adding a repeat to 1 and a dash to 2 or something

that's all from me yo, gl~
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Rhythm Incarnate
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Quote:
00:08:042- Add a note here for consistency with 00:18:477 (4)- (Okay)
00:20:760 (5,6,7,8,9)- like i understand you wanna keep a hyper here but imo this just sounds silly with the 1/3 break in the music so I would just keep it 1/2 rhythm or remove 00:21:194 (9)- cause 1/2 break sounds a million times better than 1/3 ( I strongly disagree. Ending on a 1 /2 sound betrays the 1/3 sound here. So if the player hears that 1/3 sound but no note is there, it will cause a lot of misjudging hitting that hyper. Plus, modders complained before about it being 1 /2 so I opted for the 1/3 instead )
00:21:412 (1,2)- Feels weird with a dash to 2 when the beat standing out is on slider end of 2, could try doing something like you did here 00:31:846 (1,2,3)- (Had to repattern to apply)
00:24:020 (4,1)- swap nc ( fine )
00:25:325 (1,2,3)00:35:760 (3,4,5)- I'd change 1 to a 1/2 slider as that's how this part is mapped in Rain and it feels weird Platter is higher densed, even if it's a gd/collab (I think it's fine, I don't like how Grapes mapped the part in rain because it doesnt' follow the sound)


Update
Code:
osu file format v14

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[Metadata]
Title:nightfall
TitleUnicode:nightfall
Artist:ginkiha
ArtistUnicode:ginkiha
Creator:Paranoid Grapes
Version:Collab Platter
Source:BMS
Tags:g2r2014 NIZI-RINGO ne/nuit piano ginkiha alchemists deemo rayark Magic Girl RoseusJaeger
BeatmapID:1207885
BeatmapSetID:532805

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User avatar
Rhythm Incarnate
527 posts
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Benny- wrote:
random mod, actually I expected the diff names to be all low caps because of the title/artist name ill probably do that later
Image cup
  • 00:03:151 (1) - would be cool beans as 1/1 slider, also stay consistent with rhythm usage here 00:00:542 (1,2) - added a note instead
  • 00:10:977 (1) - aand again rhythm change, try this as a single note instead as the beat on the red tick isn't that strong hard to emphasise.
  • 00:18:477 (1) - actually I don't feel there is a strong enough beat here for a note, also put nc on 2 instead cause downbeat changed new combo but i think the note here is fine.
  • 00:21:086 - I feel as if a note is missing here, the music is pretty intense i think its fine since the player here has to move to a decent amount imo to catch the n ext fruit
  • 00:27:607 - here as well for consistency ok
  • 00:34:455 (1,2,3,4,1) - why is this differently mapped to 00:24:020 (1,2,3,4,5,1) - when the music is the exact same? i wanted the beginning of this part of the song to have less note density and slowly increase the density as the song went on longer. imo that gives new players a good way to adapt to the music but i see ur point.
  • 00:39:673 (4,1) - swap nc ok
  • 01:03:151 (1,2,1,2,3,4,5,6,1,2,3) - I think a timeline like this is better suited but up to you. I feel the doubles is kind of too dense for a cup diff, same here 01:13:586 (1,2,1,2,3,4,5,6,1,2,3) - i like the doubles and i dont plan on changing it for the time being.
  • 01:08:368 (1,2) - same for these sliders as the screenshot above and all similar sliders xd ok
  • 01:31:194 (1) - you can extend this slider by 1/2 because the bpm is so low i trust u
  • 01:34:455 - The outro is mapped way more densely than the intro, like here 01:37:064 (1,2,3) - vs 00:03:151 (1,2,3) - so maybe try fixing up so the rhythm/density stays the same in the intro as the outro since the music is basically the samei changed like 1 pattern.
Image collab platter
  • 00:46:031 (2) - I'd remove this cause it's snapped to barely audible piano and you're obviously not focusing on piano in the kiai so i added this to help setup the dash and to emphasize that this part had a piano noise that the other pattern before didnt have
  • 00:44:075 (3) - On basically all sliders like this, you could try moving it 1/4 forward and adding a repeat to it, I feel it covers the background piano a lot better made it a repeat
  • 00:52:064 (6,7,8,9,1) - Movement is very snappy to the slider, try making the notes before end further to the right so you can make the slider a bit more like 00:47:499 (1) - only on the other side ofc i think i smoothed it out a little
  • 00:54:020 (1) - Remove nc
  • 01:00:542 (5) - nc did both ncs
    01:02:988 (4,1) - okay so i would like to see 1 more horisontal as the boost from the hyperdash makes it easy to overdash and miss a lot of droplets uhh i changed the slider a bit i think.
  • 01:10:977 (3) - nc here, remove here 01:11:629 (1,1) - and add here again 01:12:281 (5) - ok
  • 01:24:020 (8,1,2,3) - Either swap nc on 8 and 1 or nc all notes for hp, they're pretty far away so hp goes down pretty fast if you miss a lot before this part also I'm not sure about the movement here 01:23:368 (4,5,6,7,8) - the antiflow right before the hyper did the nc things. i also fixed the antiflow just incase.
Image midnight
  • 00:07:064 (3,4) - I feel a note is missing on the white tick here, maybe try making 3 a 1/1 slider? okay
  • 00:13:586 (1,2,3) - It seems you're emphasising the piano mostly and the higher pitched sound is on slider end of 2, you could try adding a repeat on 1 and having a dash to a 1/2 slider on 2, I don't feel like a hyper is fitting did it but added a hyper to 2
  • 00:38:368 (3) - a this curve is pretty ugly in gameplay xd maybe try rotating it like -60 degrees clockwise rotating it is still ugly so i just changed shape
  • 00:39:673 (4,1) - swap nc ok
  • 00:41:629 (2) - There are pretty distinct 1/4 drums here you could map fuk drumms
  • okay my main issue with the first part of this kiai is that you're ignoring very distinct piano sounds where you've previously focused your mapping on the piano but suddenly in kiai you start focusing on pretty low background sounds. So I'd try mapping some 1/4's where you can hear the piano building up, example is like here 00:47:499 (1,2,3) - you can hear very very strong piano on the white tick on the slider of 2 there and there are a lot of similar cases like here 00:49:129 - also very strong piano. i dont want to deter from the main pattern that i keep on repeating in the first half of the kiai but i did add more notes for emphasize other piano sounds.
  • 00:44:564 (5,1) - I'd like to see at least a dash here for the downbeat, if you agree to my point above, you can add a note on the blue tick there as well for piano ok
  • 00:47:173 (5,1) - here also is pretty strong beat, should at least have a stronger dash if not a hyperdash changed the pattern a bit
  • 01:10:977 (1,2,1) - all these have whistles in Platter, would also fit with a whistle here 01:13:260 (6) -
  • 01:21:412 (1,2) - Same as above, also nc 01:22:879 (3) - did both hitsounding and nc
  • 01:26:629 (2,3,4) - could nc all these notes because of hp drain ok
  • 01:35:107 (3) - Try removing one repeat and add a note with dash to it for pitch change
  • 01:36:412 (1,2) - swap nc
  • 01:40:977 (3,4) - same as previously, i feel like a note is missing on the white tick so maybe make 3 a 1/1 slider
  • 01:47:499 (1,2,3) - Also same as before, the higher pitched piano is on slider end of 2 so maybe try adding a repeat to 1 and a dash to 2 or something applied all 3 in some way or another

that's all from me yo, gl~



revive

i blame californian for applying mods :p
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Slider Savant
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No kudosu yet.
Paranoid Grapes wrote:
i blame californian for applying mods :p

time to keep my end of the bargain by the end of tomorrow, until then oyasumi
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Rhythm Incarnate
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Nightfall more like Night(this set is never going to get ranked)fall
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Star Shooter
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No kudosu yet.
Benny- wrote:
random mod, actually I expected the diff names to be all low caps because of the title/artist name
Magic Girl's salad
/color
  • 00:10:977 (1,2,3) - why sudden rhythm change from 00:00:542 (1,2,3,4) - ? owo - for the extra jingle sound i guess uwu
  • 00:38:368 (3) - aaa downbeat on sliderend, please remove one repeat and add a note there instead for better emphasising mwm also 00:38:368 (3,1,2) - all these notes are placed on almost the same grid so if you choose not to apply the first I'd still recommend putting some distance between these notes as 3/1 standstill is quite boring - i worked with it owo
  • 00:41:629 (4,1) - this is such a long distance with a very sharp directonchange owo consider lowering the distance - oki uwu
  • 00:43:586 (2,3,4) - I don't see a dash here very fitting, I'd rather like to see a dash between 00:44:238 (4,1) - - ovo
  • 00:46:194 (2,3) - ehm why follow piano suddenly? uwu I like the idea but it's kind of meh when other places there are very strong piano that remains unmapped and tbh, I think it's good to keep the density low, especially when these piano sounds are unmapped in Platter, even if it is a gd xd - look im really sorry but ive come too far to change this now and i need to sleep so i'll consider it but im keeping it for now.
  • 00:47:499 (1,2) - maybe lower the distance here a tiny bit if it's supposed to be walkable owo - rawr owo!
  • 00:52:553 (2,1) - I'd increase the distance here a bit to make it clear it's a dash uwu - it'll be against the wall henny uvu
  • 00:56:629 (1,2) - Same as I mentioned before about density and stuff owo - same response owo
  • 00:57:933 (1,2) - and here, I guess it's supposed to be walkable so consider lowering the distance to make it clearer it's a walk UWU - OWO
  • 01:02:988 (2,1) - Consider increasing the distance a bit to make it clear it's a dash- ok
  • 01:04:455 (2,1) - Here also, I assume it's supposed to be a dash so increase the distance a tiny bit - wall me harder
  • 01:11:629 (1,2,3,4,5,6) - Since the pitch is lowering on 1 to 4, maybe make those 1/2's instead and make 6 1/4's? Or actually, I'd like if you used the same rhythm as you did here 01:21:412 (1,2,1,2,1,2,3,4,1) - owo - i did a thing
  • 01:14:890 (2,1,2,3) - hmm consider making spacing equal to 01:04:455 (2,1,2,3) - as it is now, it's kinda jumpy and antiflowy/directionchangy at the same time which doesn't suit the music or this difficulty imo - done
  • 01:31:846 (1) - You can extend the spinner 1/2 to the red tick because the bpm is so low, but up to you mwm - umu
  • 01:44:890 (1,2,3) - same as before, why suddenly change rhythm usage? uwu - same answer as before uwu
  • 01:55:325 (1) - same here, you can either add a note to the red tick before the spinner or move the spinner start 1/2 after the last note because the bpm is so low, it's allowed owo - tbh i changed the spinner at first to be consistent with the other diffs but now i dont evne know what the other diffs are doing so sure.

/notice

that's all from me yo, gl~ - my passionate flame of hatred will not be snuffed out until i fucking kill you for this


here u fuckin go
Code:
osu file format v14

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Title:nightfall
TitleUnicode:nightfall
Artist:ginkiha
ArtistUnicode:ginkiha
Creator:Paranoid Grapes
Version:Magic Girl's Salad
Source:BMS
Tags:g2r2014 NIZI-RINGO ne/nuit piano ginkiha alchemists deemo rayark Magic Girl RoseusJaeger
BeatmapID:1207886
BeatmapSetID:532805

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Rhythm Incarnate
527 posts
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Rhythm Incarnate
527 posts
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upddated set names to be lowercase in hopes of keeping this alive.
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Rhythm Incarnate
529 posts
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Earned 1 kudosu.
aight I'll mod first for ya grapes xd
Platter collabbbb
Hmmm pretty interesting when i first played this was that there isnt any mini fruits a

00:27:281 (2) - maybe move this to x:288 since i kinda feel like this kinda lacks to emphasize that flute sound
00:40:651 (3) - maybe also move this to x:382 since its a loud sound to give it more impact to dash at here
01:51:412 (3) - hmmm maybe put an h-dash here like what you did in 00:07:064 (3) -
01:54:999 (1,2) - might wanna fix that 2B or if thats allowed in ctb then i stand corrected xd

hmm since this is a platter i kinda think the diffs needs more sidedashes imo but overall this diff flows out nice xd


im ded at night
Just some personal stuff here:
You can honestly put some sweet slider art 01:24:020 - to 01:31:846 - (even tho it doesnt really show that much in gameplay but it could be nice to see for mappers like us to see for once xd)
but e up to you

00:04:129 (3) - maybe move this to x:253 for a side dash? since its sort of a loud piano sound i think it would it to put one here
00:20:760 (1,2,3,4,5,6) - Hmmm i kinda how you did the stream here it might be weird to look at first but it actually kinda flows well xd
00:26:629 (1) - hmmm can you move this to x:57 for an h-dash since its pretty much a downbeat and it can give some consistency on the h-dash you gave over here 00:21:412 (1,2,3,4) -
00:26:955 (2) - also move this to x:260 if you took the route i suggested above
00:40:977 (1,2) - maybe move 1 to x:251 for better flow here and 2 at x:412 for both of them to have side dashes here since these two sounds raises up volume and pretty much have loud sounds.
00:49:292 (4) - maybe ctrl g this since its better to have some antiflow here imo
01:51:412 (3) - hmmm maybe h-dash here like what you did on 01:40:977 (3) -

this diff also flows nice xddd


So far yeah this is a gud set
lookin forward seein this ranked by u senpai XD

Goodluk bud
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