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shoujo byou - Gareki no Shuuon

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Topic Starter
Kibbleru
This beatmap was submitted using in-game submission on September 26, 2017 at 9:19:33 PM

Artist: shoujo byou
Title: Gareki no Shuuon
Tags: mitsuki the final tone of rubble Souhaku Sisferia 蒼白シスフェリア ピクセルビー 岸田 岸田教団 光収容 そうる透・村石雅行 yoshimaro -_yoshimaro_- yoshi
BPM: 70
Filesize: 13173kb
Play Time: 05:30
Difficulties Available:
  1. Flore Albo (6.3 stars, 1420 notes)
Download: shoujo byou - Gareki no Shuuon
Information: Scores/Beatmap Listing
---------------
I really wish I was the katana.

hitsound by - Yoshimaro -
mp3 from Kocari

based god meyrink for mp3 fixing
Sharu
i wish i could be this katana
Yoshimaro
wow nice hitsounds kibb c:
Meyrink
same
Akitoshi
ye im weiner

Flore Albo
  1. 00:41:068 (6,7,1) - try same thing with 00:38:112 (1,2,3) - for higher pitch?
  2. 01:07:817 (2) - ctrl + g might plays better on this part as visual spacing with 01:07:669 (1) - is kinda far already
  3. 01:25:551 (2) - put it further away from previous slidrrrrr
  4. 02:05:009 (1) - this is rly confusing as the previous streams 02:04:123 (1,2,3,4,5,6,7,8,1,2,3,4) - isn't even spaced that much, consider to ctrl + g this or spread 02:04:714 (1,2,3,4) - for the sake of readability, same thing on 03:53:186 (1) -
  5. 02:45:945 (2,3) - i rather stack this instead of 02:46:980 (2,3) - for piano's pitch
  6. 02:57:324 - clickable object would be better but ye i bet there's som reason anyway w
  7. 04:01:462 (1,2) - isn't should be opposite direction for pairing with 04:00:576 (1,2,1,2) - ?
  8. 04:27:768 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - spread it more for screams :^) also this happens only once in the song uwu
  9. 04:39:602 (3) - ye maybe safely can add NC as it has huge beat gap from prev. circle and it's on new timing line
  10. 05:30:460 (1) - 10/10
i can't point much as the map itself is rly solid
siq map, take my staR glgl

my mapppp : https://osu.ppy.sh/s/430008
-Atri-
STAR BEAT~~~~~

  1. 00:29:541 (1) - maybe turning it into 2 sliders? Vocal, since the current rhythm feels that you try to give priority on pianos, instead of the vocal, which being the strongest here
  2. 00:51:857 (5) - Hmmmmmm... Although stacking it with 00:51:413 (4) - will help giving this note less priority in order to emphasize 00:52:004 (1) - more, but since there's only a short time to react, it may be unreadable, what about try to stack it on 00:51:118 (3) - sliderend? It gives better readability and flow imo
  3. 00:54:221 (5) - better than above, but the flow is kinda jiggly here, maybe place it like this? Yet it give larger feedback on 00:54:369 (1) -
  4. 01:02:497 (1,2,3) - Minor, but i think this will play a little bit better
  5. 01:36:635 (1,2) - It feels quite unexpected when there's a jump in opposite direction in a starr jump Skystar jump pp jump
  6. 03:31:019 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2) - nice pp
  7. 04:13:581 - why no 1 2 1 2 1 2 1 2 jumps here

    niubia kibb

map for mod: https://osu.ppy.sh/s/596487

Good luck~
Nitrous
hi dad
  1. 00:24:946 (1,2) - Mind moving 2's tail away from 1's body a bit? Just to make it like 2 is parallel with 1 or something
  2. 01:12:398 (3,5) - Obligatory nitpicky blanket mod
  3. 02:08:852 (1,2) - ^ I hate myself for doing this
  4. 04:32:349 (1) - Lower tail for neat aesthetics? (blanket lol)
  5. 04:35:748 (5) - Raise this or curve tail a bit more. Same reason to suffice 04:35:305 (4) - and 04:36:191 (2) -
  6. 05:30:460 (1) - Nice art. Adjust the body around its head so it would curve better with the head something similar to this. http://puu.sh/wKTuK/0bc9e00db1.jpg
Sorry I can't mod as much as the other two... I find that its pretty solid and well made too.

Map: https://osu.ppy.sh/s/605271
Shanipika
From mod queue

[Flore Albo]

  1. 01:48:162 (3,4,5,6) - really nitpicking but 3 could be aligned with the triple
  2. 04:25:108 (1,2,3) - Could be cute if you mapped the vocal here as jump and circle instead of mapping the drum but I guess its fine if you prefer it that way.
  3. 04:47:861 (1) - This slider could feel better if it was fitting in the left and right motion of 04:46:686 (2,3,4,5,6,7) - like 1 does in this 04:50:447 (2,3,4,5,6,7,1) -
Pretty solid map so dont really have much to say about it.
ShinodaYuu
Hi, from my queue

Flore Albo

00:29:541 (1) - I have a feel that there is something wrong with timing point offset, it's too low imo ( I know it's settled on white tick but still)
01:33:088 (4,5) - This kind of linear jump would be rather unexpected here
01:37:817 (5) - I cannot hear any sound that slider's end is representing
02:00:428 (1) - As it is in the same combo maybe decrease the slider's speed?
02:07:669 (1,2,3,4,5) and 02:07:669 (1,2,3,4,5) - This pattern don't fit the rest, exchange 2 and 4, I think it should be more natural
03:58:063 (6,1) and 04:02:792 (5,1) - It is really hard to read that it's 1/4 gap
04:01:610 (2) - This goes in other direction without any reason imo
04:40:488 (4) - I don't think kiai is needed here
05:31:642 - I would try to make the segment y=40 x=from about 212 to 304 more simetrical

It's everything I see, as Akitoshi said map is solid. I hope that some part of my mod will be helpful :D
Topic Starter
Kibbleru

-Nitrous wrote:

hi dad
  1. 00:24:946 (1,2) - Mind moving 2's tail away from 1's body a bit? Just to make it like 2 is parallel with 1 or something
  2. 01:12:398 (3,5) - Obligatory nitpicky blanket mod
  3. 02:08:852 (1,2) - ^ I hate myself for doing this
  4. 04:32:349 (1) - Lower tail for neat aesthetics? (blanket lol)
  5. 04:35:748 (5) - Raise this or curve tail a bit more. Same reason to suffice 04:35:305 (4) - and 04:36:191 (2) -
  6. 05:30:460 (1) - Nice art. Adjust the body around its head so it would curve better with the head something similar to this. http://puu.sh/wKTuK/0bc9e00db1.jpg
Sorry I can't mod as much as the other two... I find that its pretty solid and well made too.

Map: https://osu.ppy.sh/s/605271
all fix

Akitoshi wrote:

ye im weiner

Flore Albo
  1. 00:41:068 (6,7,1) - try same thing with 00:38:112 (1,2,3) - for higher pitch? i dont get it
  2. 01:07:817 (2) - ctrl + g might plays better on this part as visual spacing with 01:07:669 (1) - is kinda far already i want to group the 3 as similar sounds, so same direction is better in that aspect
  3. 01:25:551 (2) - put it further away from previous slidrrrrr
  4. 02:05:009 (1) - this is rly confusing as the previous streams 02:04:123 (1,2,3,4,5,6,7,8,1,2,3,4) - isn't even spaced that much, consider to ctrl + g this or spread 02:04:714 (1,2,3,4) - for the sake of readability, same thing on 03:53:186 (1) - its not that bad, there's some leniency on that slider
  5. 02:45:945 (2,3) - i rather stack this instead of 02:46:980 (2,3) - for piano's pitch
  6. 02:57:324 - clickable object would be better but ye i bet there's som reason anyway w 02:57:177 - the piano ends here, and i think a slider end gives a pretty cool effect too for the snare
  7. 04:01:462 (1,2) - isn't should be opposite direction for pairing with 04:00:576 (1,2,1,2) - ? this part had a bit of a screech so it didn't really fit to have it flowy like the first
  8. 04:27:768 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - spread it more for screams :^) also this happens only once in the song uwu i wana spread those sexy thighs too, but unfortunately the artist drew it like this :(
  9. 04:39:602 (3) - ye maybe safely can add NC as it has huge beat gap from prev. circle and it's on new timing line
  10. 05:30:460 (1) - 10/10 :3
i can't point much as the map itself is rly solid
siq map, take my staR glgl

my mapppp : https://osu.ppy.sh/s/430008
no comment = fixed

Firis Mistlud wrote:

STAR BEAT~~~~~

  1. 00:29:541 (1) - maybe turning it into 2 sliders? Vocal, since the current rhythm feels that you try to give priority on pianos, instead of the vocal, which being the strongest here i am giving priority to piano, i feel like they would be more interesting to focus on
  2. 00:51:857 (5) - Hmmmmmm... Although stacking it with 00:51:413 (4) - will help giving this note less priority in order to emphasize 00:52:004 (1) - more, but since there's only a short time to react, it may be unreadable, what about try to stack it on 00:51:118 (3) - sliderend? It gives better readability and flow imo
  3. 00:54:221 (5) - better than above, but the flow is kinda jiggly here, maybe place it like this? Yet it give larger feedback on 00:54:369 (1) - i dont think it flows that badly, i don't really want to put the circle out as a note on its own cuz i feel like it should tie in with the slider here, its just filler rhythm to me imo
  4. 01:02:497 (1,2,3) - Minor, but i think this will play a little bit better i prefer to keep it sort of blanketed with the slider
  5. 01:36:635 (1,2) - It feels quite unexpected when there's a jump in opposite direction in a starr jump Skystar jump pp jump um how i intended was 01:36:339 (1,2,1,2) - to be a pattern and 01:35:748 (1,2,1,2) - to be a pattern here
  6. 03:31:019 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2) - nice pp
  7. 04:13:581 - why no 1 2 1 2 1 2 1 2 jumps here LMAO, that was exactly what i wanted to avoid here xD

    niubia kibb

map for mod: https://osu.ppy.sh/s/596487

Good luck~
same as abov
Topic Starter
Kibbleru

Shanipika wrote:

From mod queue

[Flore Albo]

  1. 01:48:162 (3,4,5,6) - really nitpicking but 3 could be aligned with the triple kinda ruins flow
  2. 04:25:108 (1,2,3) - Could be cute if you mapped the vocal here as jump and circle instead of mapping the drum but I guess its fine if you prefer it that way. vocals here feel too messy, drums seem stronger anyway
  3. 04:47:861 (1) - This slider could feel better if it was fitting in the left and right motion of 04:46:686 (2,3,4,5,6,7) - like 1 does in this 04:50:447 (2,3,4,5,6,7,1) - eh?
Pretty solid map so dont really have much to say about it.

Milar001 wrote:

Hi, from my queue

Flore Albo

00:29:541 (1) - I have a feel that there is something wrong with timing point offset, it's too low imo ( I know it's settled on white tick but still) sounds ok to me o-o
01:33:088 (4,5) - This kind of linear jump would be rather unexpected here i do something like this on every part that gets the violin emphasis so u can kind of expect something like it
01:37:817 (5) - I cannot hear any sound that slider's end is representing its just for emphasis for the sharp violin
02:00:428 (1) - As it is in the same combo maybe decrease the slider's speed? 02:00:428 - i want the finish to be with a faster slider here,
also its for aesthetics

02:07:669 (1,2,3,4,5) and 02:07:669 (1,2,3,4,5) - This pattern don't fit the rest, exchange 2 and 4, I think it should be more natural
03:58:063 (6,1) and 04:02:792 (5,1) - It is really hard to read that it's 1/4 gap
04:01:610 (2) - This goes in other direction without any reason imo explained in above mod
04:40:488 (4) - I don't think kiai is needed here
05:31:642 - I would try to make the segment y=40 x=from about 212 to 304 more simetrical i think its kind of artistic to have the center a bit asymmetrical here

It's everything I see, as Akitoshi said map is solid. I hope that some part of my mod will be helpful :D
thanks gys!
Doormat
yo

[Flore Albo]
  1. 00:27:621 (3) - 1/8 buzz slider sounds a bit slow at 62.5 bpm; try using 1/16 snap
  2. 00:42:102 (2) - try deleting this; i feel the 1/2 gap between 00:41:363 (1) - and 00:42:250 (3) - emphasize the strings more if you do
  3. 00:57:916 (1,2) - i don't hear 1/4 snaps here; would be more appropriate as 1/2 circles tbh. or at the very least 00:58:211 - should be clickable and there shouldn't be a clap on 00:58:137 -
  4. 01:01:462 (1,2) - 1/4 distance feels a bit high here in comparison to the patterning around it, e.g. 00:59:098 (2,3) - and 01:03:827 (1,2) - ; it doesn't feel right. same with 02:38:408 (1,2) -
  5. 01:33:310 (5,1) - ^read the above
  6. 02:03:753 (2) - would look nicer if it was offset to the left of the slider instead of the right imo. same with 02:42:768 (5) -
  7. 02:54:517 (2) - maybe try to Ctrl+G this for a bit more smoother movement pattern between02:54:369 (1,2) -
  8. 03:32:201 (1,2,1,2,1,2,1,2) - feels a bit extreme in comparison to the buildup right before; maybe try scaling by .9 from its selection centre
  9. 04:00:576 (1,2) - ctrl + g to match the next patterns 04:00:871 (1,2,1,2,1,2) - . doesn't make sense for this to be upwards motion instead of the downwards motion the others use when they're all the same guitar riff
  10. 04:17:940 (4,5) - dude stop with the extreme 1/4 distances, really feels jarring in comparison to other 1/4s used in the same section 04:15:871 (5,1) - 04:18:236 (6,1) -
  11. 04:46:686 (1,2,3,4,5,6,7) - 04:50:225 (1,2,3,4,5,6,7) - i guess it's okay here because song does kind of climax, but nerfing it would be pretty nice
  12. 04:54:067 (2,3) - you can blanket this if you care, but honestly this looks fine lol
do what you need to do
Topic Starter
Kibbleru

Doormat wrote:

yo

[Flore Albo]
  1. 00:27:621 (3) - 1/8 buzz slider sounds a bit slow at 62.5 bpm; try using 1/16 snap
  2. 00:42:102 (2) - try deleting this; i feel the 1/2 gap between 00:41:363 (1) - and 00:42:250 (3) - emphasize the strings more if you do
  3. 00:57:916 (1,2) - i don't hear 1/4 snaps here; would be more appropriate as 1/2 circles tbh. or at the very least 00:58:211 - should be clickable and there shouldn't be a clap on 00:58:137 - they work well additively to complement 00:58:507 (4) -
  4. 01:01:462 (1,2) - 1/4 distance feels a bit high here in comparison to the patterning around it, e.g. 00:59:098 (2,3) - and 01:03:827 (1,2) - ; it doesn't feel right. same with 02:38:408 (1,2) - its fine, i have more like this and slider leniency makes it play about the same as the others
  5. 01:33:310 (5,1) - ^read the above
  6. 02:03:753 (2) - would look nicer if it was offset to the left of the slider instead of the right imo. same with 02:42:768 (5) - i prefer the other side :<
  7. 02:54:517 (2) - maybe try to Ctrl+G this for a bit more smoother movement pattern between02:54:369 (1,2) -
  8. 03:32:201 (1,2,1,2,1,2,1,2) - feels a bit extreme in comparison to the buildup right before; maybe try scaling by .9 from its selection centre then the circles would be overlapping :S. i dont want them too close to each other
  9. 04:00:576 (1,2) - ctrl + g to match the next patterns 04:00:871 (1,2,1,2,1,2) - . doesn't make sense for this to be upwards motion instead of the downwards motion the others use when they're all the same guitar riff
  10. 04:17:940 (4,5) - dude stop with the extreme 1/4 distances, really feels jarring in comparison to other 1/4s used in the same section 04:15:871 (5,1) - 04:18:236 (6,1) - nerfed it a bit, its REALLY not that bad if u actually play it lol
  11. 04:46:686 (1,2,3,4,5,6,7) - 04:50:225 (1,2,3,4,5,6,7) - i guess it's okay here because song does kind of climax, but nerfing it would be pretty nice try playing it tho, its not that bad at all it just looks bad numbers wise
  12. 04:54:067 (2,3) - you can blanket this if you care, but honestly this looks fine lol
do what you need to do
thank
Doormat
i too like writing my diff names in latin because it's edgy and shows how knowledgeable i am
Topic Starter
Kibbleru
thanks
SrSkyPlayer
I really have fun playing it, gj
Doormat
rebubble because kibb changed something at 00:51:857 (5) -
Mir
Does Aoba need a new pair of glasses cuz that is not a bubble.
Doormat

Mir wrote:

Does Aoba need a new pair of glasses cuz that is not a bubble.
shhh i just woke up ;w;
Topic Starter
Kibbleru

Mir wrote:

Does Aoba need a new pair of glasses cuz that is not a bubble.
waiit what was it at first LOL
Topic Starter
Kibbleru
somebody will come eventually, believe
Nao Tomori
[edgy diffname]
00:15:304 (2,3) - blanket tbh

00:18:089 (1,2) - sounds better as 2 1/2 sliders tbh

00:24:946 (1,2) - blanket tbh

00:42:250 (2) - tbh circle and then starting at 00:42:545 - works better cuz its so strong

00:49:640 (1,2,3,1,2,3) - all these ncs are fucked, if u listen to the song the structure is 12 12 12 12 12 12 all the way through, ncing on a 2 makes no sense..

00:58:063 (2,4) - tbh mapping these as circles to tilt people would be funny

01:09:536 - dude why is this section so dense on rhythm ._. can u make some more 1/1 gaps or something

01:30:871 (1,2) - repeat slider makes more sense tbh cuz then all the clicks are on the violin thing

01:41:659 (1,2,3,4,1) - can u follow the other thing instead of the drums or whatever it'd be cooler imo

02:02:940 (1,2,3,4) - ?? what are these even following
plz nerf

02:03:531 (1,2,3) - felt a bit too big, even with slider leniency. i think ctrl g on 3 and moving 2 above it would be better

02:09:443 (3,4) - slider?

02:40:477 (1,2,3) - spaced quint wuld make more sense with ur hitsounding tbh

02:58:802 (3,4) - ctrl g all of these so that the clicks are on the piano? also theres no reason to put anything on the white tick in the first place just put 2 circles

03:58:063 (6) - justp ut the nc here instead, this is where the new phrase starts anyway

04:01:758 (1,2,3) - most intense guitars and its tiny comfortable jumps hello...

04:03:531 (1,2,3,4,1,2,3,4) - tbh the contrast between the first and 2nd bursts isnt enough, make it like a sharp angle change too

04:12:398 (1,2,3,4,1,2,3,4) - ngl this is rly ugly looking

04:17:718 (3,4) - too big. way too big.

04:46:686 (1,2) - same for all of these

04:49:043 (1,2,3) - follow ur hitsounding with ur clicks plz

04:50:447 (2,3,4,5,6,7) - angery

ok yea fix the 123 ncs and the stupid 1/4 jumps plz..
Topic Starter
Kibbleru

Naotoshi wrote:

[edgy diffname]
00:15:304 (2,3) - blanket tbh prefer makign the perfect triangle here

00:18:089 (1,2) - sounds better as 2 1/2 sliders tbh no real reason to break consistency here tho

00:24:946 (1,2) - blanket tbh okdad

00:42:250 (2) - tbh circle and then starting at 00:42:545 - works better cuz its so strong just gunna do something else

00:49:640 (1,2,3,1,2,3) - all these ncs are fucked, if u listen to the song the structure is 12 12 12 12 12 12 all the way through, ncing on a 2 makes no sense.. i hear them as 3's tho.. idk i don't hear them as 2s no matter what lol, i can understand if ur listening to the drums i guess

00:58:063 (2,4) - tbh mapping these as circles to tilt people would be funny ... lol

01:09:536 - dude why is this section so dense on rhythm ._. can u make some more 1/1 gaps or something not sure how to reply to this one,
i removed the one here i guess 01:10:773 -


01:30:871 (1,2) - repeat slider makes more sense tbh cuz then all the clicks are on the violin thing k

01:41:659 (1,2,3,4,1) - can u follow the other thing instead of the drums or whatever it'd be cooler imo the other thing is just 1/2s to me lol..
idk how following that wud be better than the drums here, also they're too quiet o-o


02:02:940 (1,2,3,4) - ?? what are these even following following the.. loud drums.. and.. climaxing melody?
plz nerf

02:03:531 (1,2,3) - felt a bit too big, even with slider leniency. i think ctrl g on 3 and moving 2 above it would be better i just moved them a bit closer physically. about the same amount i wud if i followed ur solution

02:09:443 (3,4) - slider? consistency 02:08:113 (2,3,4) -

02:40:477 (1,2,3) - spaced quint wuld make more sense with ur hitsounding tbh upscaled the spacing but i wanted to follow the design of 02:40:182 (1,2,3) -

02:58:802 (3,4) - ctrl g all of these so that the clicks are on the piano? also theres no reason to put anything on the white tick in the first place just put 2 circles how i designed was that the sliders were for the piano stuff and then the drum thingy are on circles 02:59:098 -

03:58:063 (6) - justp ut the nc here instead, this is where the new phrase starts anyway i just wanted to seperate between the drum part and guitar part

04:01:758 (1,2,3) - most intense guitars and its tiny comfortable jumps hello... did something and also nerfed prev jumps

04:03:531 (1,2,3,4,1,2,3,4) - tbh the contrast between the first and 2nd bursts isnt enough, make it like a sharp angle change too okd

04:12:398 (1,2,3,4,1,2,3,4) - ngl this is rly ugly looking i like it tho.. :<

04:17:718 (3,4) - too big. way too big. ctrl g'd 3

04:46:686 (1,2) - same for all of these try playing them. even i can do it pretty easily lol.. also the emphasis works well here

04:49:043 (1,2,3) - follow ur hitsounding with ur clicks plz k

04:50:447 (2,3,4,5,6,7) - angery above

ok yea fix the 123 ncs and the stupid 1/4 jumps plz..
idk about the 123 they just sound right to me rather 1212s however i listen to them. and my 1/4 jumps arent stupid >:(
Nao Tomori
its like
high note 00:49:640 -
low note 00:49:788 -
high note 00:49:935 -
low note 00:50:083 -
etc. so theyre in pairs.. therefore 1-2 makes sense
assuming you followed the violin that is

also 04:03:827 (1,2,3,4) - this is still kinda not a big difference imo xc
Topic Starter
Kibbleru

Naotoshi wrote:

its like
high note 00:49:640 -
low note 00:49:788 -
high note 00:49:935 -
low note 00:50:083 -
etc. so theyre in pairs.. therefore 1-2 makes sense
assuming you followed the violin that is
can i just remove the NC lol

also 04:03:827 (1,2,3,4) - this is still kinda not a big difference imo xc wut, i think any bigger wud just make it harder for me to do the blanket :S
also removed the triplets on 04:50:225 (1,2,3,4) - cuz it sounded kinda dumb
Nao Tomori
anime tiddies 😍 😍 😍
Topic Starter
Kibbleru

Naotoshi wrote:

anime tiddies 😍 😍 😍
thnksdad
Civil oath
Qualified ! OOOOOOOOOOOOOOOOOO
ShiraKai
wooooo grats!
IamKwaN
isn't romanised artist shoujo byou? it's on most album covers

IamKwaN
d
Topic Starter
Kibbleru
fixd
IamKwaN
back
Myxo

Reason for Disqualification



  1. 02:28:950 (1,2,3,4,5,6) - This looks random and a bit ugly, it would better to use a pattern with equal spacing here because the sounds are all equally intense.
  2. 01:50:083 (3,1) - The flow is pretty bad here, after this jump (1)'s slideshape is weird to play. Try to change the slidershape so it fits the movement coming from the previous circles.
  3. 01:55:551 (7,8,1) - Broken flow again, the transition between (8) and (1) is way too sharp. I know it's meant to be sharp to stress (1) but it's a bit too much here.
___________________________________________________________________________________________________________________

Additional Modding



Good luck! sry for bad meme
Narcissu
i map it too but i cant find oninekoya's picture for BG ...

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