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Kanemoto Hisako & Iwami Manaka & Ookubo Rumi - GAMERS!

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Topic Starter
Ohwow
This beatmap was submitted using in-game submission on Saturday, August 26, 2017 at 9:02:31 PM

Artist: Kanemoto Hisako & Iwami Manaka & Ookubo Rumi
Title: GAMERS!
Source: ゲーマーズ!
Tags: Gemazu TV Size Opening Mafumafu まふまふ 天道花憐 星ノ守千秋 亜玖璃 Tendou Karen Aguri Chiaki Hoshinomori
BPM: 186
Filesize: 20029kb
Play Time: 01:28
Difficulties Available:
  1. Easy (1.66 stars, 121 notes)
  2. Extra (5.28 stars, 428 notes)
  3. Hard (3.45 stars, 276 notes)
  4. Insane (4.57 stars, 349 notes)
  5. Normal (2.24 stars, 181 notes)
Download: Kanemoto Hisako & Iwami Manaka & Ookubo Rumi - GAMERS!
Download: Kanemoto Hisako & Iwami Manaka & Ookubo Rumi - GAMERS! (no video)
Information: Scores/Beatmap Listing
---------------


~Mapset~
Easy - by Ohwow
Normal - by Ohwow
Hard - by Ohwow
Insane - by Ohwow
Extra - by Ohwow


~ Video & Audio taken from Underforest's set (with permission) ~

~ Background Source~

Monstrata
Battle
lol this bg
Update: Yo get your end cards here!: https://imgur.com/a/WJXPM
Cheri
Just Modding Insane

00:04:159 (1) - why is this slider on a yellow tick on 1/8 ? as far as I see this is the only slider like this so I think it just an mistake rather than intentional

streams starts here 00:52:627 -

Notice something here -
Hard and Normal doesn't have a break here 00:09:482 - but I see that the Easy have 1 - you should at least put the break in the Normal difficulty

- Can't find much sorry -
Topic Starter
Ohwow

DJ Lucky wrote:

Just Modding Insane

00:04:159 (1) - why is this slider on a yellow tick on 1/8 ? as far as I see this is the only slider like this so I think it just an mistake rather than intentional fixed

streams starts here 00:52:627 - I decided to put a slider instead to map more of the vocal and less of the drums. Cause the drums actually start 00:52:385 and end at 00:53:030 - which is 9 1/4 notes long, which i don't want to do. Thanks for pointing that out anyway

Notice something here -
Hard and Normal doesn't have a break here 00:09:482 - but I see that the Easy have 1 - you should at least put the break in the Normal difficulty woops gonna put break on all of em (except extra diff of course)

- Can't find much sorry -
Thanks!
Shunao
Heyo~

m4m from my Q

  • General
  1. Maybe going to Pending?
  • Easy
  1. remove widescreen support
  2. open aimod for DS
  3. 00:45:288 - this sound need to be mapped i think
  4. 01:27:224 (4) - make it straight for a better transition between these notes 01:26:740 (3,4)
  • Normal
  1. CS should be 3.5 or 3.3 to be consistent with hard diff
  2. open aimod for DS
  3. 01:12:062 (3) - a slider renserve should be better to follow vocals
  4. 01:14:804 (4) - maybe curved?
  • Hard
  1. 00:51:659 - need a note for emphasize the music
  2. 00:52:949 - ^
Clean set, nice~

gl!
Topic Starter
Ohwow

ShogunMoon wrote:

Heyo~

m4m from my Q

  • General
  1. Maybe going to Pending? ahh yes
  • Easy
  1. remove widescreen support k
  2. open aimod for DS
  3. 00:45:288 - this sound need to be mapped i think i decided that this sound is unimportant for me to map.
  4. 01:27:224 (4) - make it straight for a better transition between these notes 01:26:740 (3,4) hm ok
  • Normal
  1. CS should be 3.5 or 3.3 to be consistent with hard diff made it 3.5
  2. open aimod for DS
  3. 01:12:062 (3) - a slider renserve should be better to follow vocals the background music (drums, claps, etc) slowed down, so I want to slow down the beats as well. The current slider should good enough for the vocal.
  4. 01:14:804 (4) - maybe curved? hm nah, i want to keep it straight.
  • Hard
  1. 00:51:659 - need a note for emphasize the music I initially mapped that part, but it created too big of a spike in diff for a non-kiai part of the song, so i got rid of it.
  2. 00:52:949 - ^ ^
Clean set, nice~ Thanks for modding! gonna mod ur map soon.

gl!
coco
Insane:
00:19:159 (3,4,5) and 00:16:579 (3) - different but playing same sound
00:24:804 (1) - remove nc - nc makes it look like it should stand out but it's a tiny sound
00:27:546 (1) - y different from 00:24:966 (1,2)?
00:32:708 (1) - ^
00:37:546 (5,6,7) - different from 00:39:643 (3) and 00:42:224 (3) but y
00:42:546 (4,5,6) - have the same spacing but 4 is a weaker sound
00:43:675 (3,4) - 4 circles represent vocals better
00:51:417 (4,5,6,7) - different but same sound 00:52:708 (4,5,6)
01:00:691 (6) - nothing on this beat
01:22:385 (3,4,5) - same as first section

ik ure changing it up because mapping the same section over and over can get boring, but to the player it doesn't get boring at all and doesn't need to be changed so often. i think ppl only change it if the same rhythm is apparent throughout majority of the map

Extra:
01:19:804 (5) - stack on 6
+pretty much my insane mod


if u disagree with me for consistency stuff then sorry for useless mod lol
Mazziv
hey im that placeholder guy from your m4m queue
https://osu.ppy.sh/s/582254 my map

[Easy]
00:02:385 (4) - is there a reason why 4 is so clusterd to 00:01:095 (2) - ?
00:00:450 (1,2,3,4,1,2) - you could make a hexagon with this 6 instead you make some jump kindish pattern which doesnt fit in an easy diff imo
00:17:062 (1) - missing a finish? any other downbeat had one
00:27:546 (1) - 00:30:127 (1) - 00:32:708 (1) - why dont give them a whistle too?
00:37:869 (1) - is also missing a finish? same here

[Normal]
i honestly think the whistle spam throughout the kiai is a bit overdone

no major problems in this diff well done!

[Hard]
00:37:869 (1,3) - fix stack
00:38:675 (3,4,1) - symmetric triangle?
00:43:675 (3) - 00:28:030 (2,1) - why did you stack here when you didnt do it before? 00:04:643 (2,1) - 00:07:385 (4,1) - 00:32:062 (3,1) -
rest looks fine

[Insane]
00:00:450 (1,2,1,2,1,2,1,2,1,2,1,2) - hexagon shape memes or 2 triangles? or anything besides random placement?
00:13:837 (1,2,3,4) - 4 is definitly not the same as 1/2/3 why dont also make it stand out visually?
00:15:288 (3,4,5) - here you use x1,5 as spacing and the increased spacing of 00:15:933 (1) - is to emphasize the downbeat i guess,so why doesnt have
00:17:869 (3,4,5) - the same properties?
00:18:837 (2,3,4,5,6) - ^
00:33:514 (3) - make this a 1/2 slider + note because fast vocal starts at 00:33:837 - and you remover that slow>fast>slow feeling you created with 1/1 into 1/2 into 1/1 slider it felt like waiting at a traffic light maybe set it up like this

00:37:062 (3) - visually this looks off in comparise to the rest because everything else seems close together and actually look like a thing but this just stands out
00:46:901 (3,4,5,6,1,2,3,4) - why space them so much in such a calm part?
00:58:030 (1,1) - why is there a sv change?
00:58:353 (1,1,2) - this pattern gives a different vibe off than 01:08:675 (1,1,2) - most likely because the spacing and flow is completly different
the spacing in this diff seems inconsistant in some parts dunno tbh

[Extra]
00:00:450 (1,2,1,2,1,2,1,2,1,2,1,2) - HOYL SHIT THE ABSOLUTE MADMAN ACTUALLY DID IT
00:10:611 - you can clearly here that theres still a sound going on maybe try a 3/4 slider?
00:14:320 (4) - same here as i said in insane emphasize the difference visually too?
00:27:546 (1,2) - small spacing for what reason?
00:43:353 (2,1) - making the player stop here and wait for the kickslider to start is not really good because you made a fast movement with 00:42:869 (7,1,2) - and then suddenly stop and THEN its super fast again,which is more counter productive
00:45:611 (1,2,3,4,1,2,3,4,1,2,3,4,1) - still no reason for such a big spacing for a calm part,it just looks like any other part of this map lol
00:51:739 (9,1) - same as i mentioned above. this is the build up for the drop and is supposed to be ''building up'' tension and you remove that tension with making the player stop and wait on the slider
00:53:675 (1,1,1) - no need for nc here tbh
00:54:804 (1,2,3) - this is visually looking like a 1/4 slider 1/4 note followed by a 1/4 slider but actually is a 1/4 slider>note pause and then slider on red tick again.make it look visually different too please
00:58:675 (1) - you can nc here since you made that pattern already but dont forget to nc the same pattern later on too! 01:08:998 (1) -
01:27:062 (1,2,3,4,5,6,7) - insane diff pattern of this part is harder than extra diff pattern?

well done map! gl
Topic Starter
Ohwow

cococolaco wrote:

Insane:
00:19:159 (3,4,5) and 00:16:579 (3) - different but playing same sound 1/4 drums
00:24:804 (1) - remove nc - nc makes it look like it should stand out but it's a tiny sound k
00:27:546 (1) - y different from 00:24:966 (1,2)? fixed
00:32:708 (1) - ^ fixed
00:37:546 (5,6,7) - different from 00:39:643 (3) and 00:42:224 (3) but y ? the triple doesn't have any vocals, and the other two you listed does?
00:42:546 (4,5,6) - have the same spacing but 4 is a weaker sound 4 is a weaker sound, yes, that's why 00:42:224 (3,4) - has small spacing.The jump from 4 to 5 emphasizes 5, and the jump from 5 to 6 emphasizez 6. Likewise, the jump from 3 to 4 emphasizes 4. therefore the spacing between 3-4 is small since 4 is weak.
00:43:675 (3,4) - 4 circles represent vocals better i don't want to have a density spike here. Also, putting 4 circles there would lessen the emphasis on 00:44:320 (1,2,1,2,1,2) - , which i don't want.
00:51:417 (4,5,6,7) - different but same sound 00:52:708 (4,5,6) drums are a bit different
01:00:691 (6) - nothing on this beat drums
01:22:385 (3,4,5) - same as first section drums

ik ure changing it up because mapping the same section over and over can get boring, but to the player it doesn't get boring at all and doesn't need to be changed so often. i think ppl only change it if the same rhythm is apparent throughout majority of the map I changed up the part u mentioned from 00:24:966 to 00:35:288 cuz i wuz drunk and didn't pay attention lul, but the rest I didn't change because there was a change in music so i mapped accordingly.

Extra:
01:19:804 (5) - stack on 6 :/ why, that would be the only stack throughout the whole electric melody section
+pretty much my insane mod changed some stuff, kept some stuff.


if u disagree with me for consistency stuff then sorry for useless mod lol
Thanks for modding!~
Topic Starter
Ohwow

Mazziv wrote:

hey im that placeholder guy from your m4m queue
https://osu.ppy.sh/s/582254 my map

[Easy]
00:02:385 (4) - is there a reason why 4 is so clusterd to 00:01:095 (2) - ? fixed
00:00:450 (1,2,3,4,1,2) - you could make a hexagon with this 6 instead you make some jump kindish pattern which doesnt fit in an easy diff imo ehh will look into it
00:17:062 (1) - missing a finish? any other downbeat had one music doesn't have a finish there
00:27:546 (1) - 00:30:127 (1) - 00:32:708 (1) - why dont give them a whistle too? Mmm nah i'd rather leave them out since the music is less intense than the next section
00:37:869 (1) - is also missing a finish? same here Music doesn't have cymbal there

[Normal]
i honestly think the whistle spam throughout the kiai is a bit overdone I don't think it's a problem imo, kiai is pretty intense. Also I copied hitsounds throughout the diffs so xD

no major problems in this diff well done!

[Hard]
00:37:869 (1,3) - fix stack k
00:38:675 (3,4,1) - symmetric triangle? I wanted spacing emphasis on 00:38:998 (4,1) -
00:43:675 (3) - 00:28:030 (2,1) - why did you stack here when you didnt do it before? 00:04:643 (2,1) - 00:07:385 (4,1) - 00:32:062 (3,1) -
ahh i didn't stack them cause i wanted spacing emphasis, but i changed it so it stacks and still has spacing emphasis
rest looks fine

[Insane]
00:00:450 (1,2,1,2,1,2,1,2,1,2,1,2) - hexagon shape memes or 2 triangles? or anything besides random placement? nah i think it's fine.
not everything has to be a shape C:

00:13:837 (1,2,3,4) - 4 is definitly not the same as 1/2/3 why dont also make it stand out visually? not really different imo. maybe it is a bit different, but not so much that it needs to stand out.
00:15:288 (3,4,5) - here you use x1,5 as spacing and the increased spacing of 00:15:933 (1) - is to emphasize the downbeat i guess,so why doesnt have
00:17:869 (3,4,5) - the same properties? fixed
00:18:837 (2,3,4,5,6) - ^ not the same
00:33:514 (3) - make this a 1/2 slider + note because fast vocal starts at 00:33:837 - and you remover that slow>fast>slow feeling you created with 1/1 into 1/2 into 1/1 slider it felt like waiting at a traffic light maybe set it up like this k good suggestion

00:37:062 (3) - visually this looks off in comparise to the rest because everything else seems close together and actually look like a thing but this just stands out I think it's fine
00:46:901 (3,4,5,6,1,2,3,4) - why space them so much in such a calm part? made them closer
00:58:030 (1,1) - why is there a sv change? ehh was trying to go for something, but i'm just gonna change it
00:58:353 (1,1,2) - this pattern gives a different vibe off than 01:08:675 (1,1,2) - most likely because the spacing and flow is completly different
the spacing in this diff seems inconsistant in some parts dunno tbh Should have the same vibe now xD

[Extra]
00:00:450 (1,2,1,2,1,2,1,2,1,2,1,2) - HOYL SHIT THE ABSOLUTE MADMAN ACTUALLY DID IT time to remap :^)
00:10:611 - you can clearly here that theres still a sound going on maybe try a 3/4 slider? naw, only circles
00:14:320 (4) - same here as i said in insane emphasize the difference visually too? same
00:27:546 (1,2) - small spacing for what reason? made them farther
00:43:353 (2,1) - making the player stop here and wait for the kickslider to start is not really good because you made a fast movement with 00:42:869 (7,1,2) - and then suddenly stop and THEN its super fast again,which is more counter productive fixed
00:45:611 (1,2,3,4,1,2,3,4,1,2,3,4,1) - still no reason for such a big spacing for a calm part,it just looks like any other part of this map lol made them closer
00:51:739 (9,1) - same as i mentioned above. this is the build up for the drop and is supposed to be ''building up'' tension and you remove that tension with making the player stop and wait on the slider Yes, this time it's intentional because there's a pause in the music between the stream and the slider.
00:53:675 (1,1,1) - no need for nc here tbh I personally like the NC here
00:54:804 (1,2,3) - this is visually looking like a 1/4 slider 1/4 note followed by a 1/4 slider but actually is a 1/4 slider>note pause and then slider on red tick again.make it look visually different too please i don't think they are going to read that as a 1/4 beat between the circle and the slider, but i'll just make them farther
00:58:675 (1) - you can nc here since you made that pattern already but dont forget to nc the same pattern later on too! 01:08:998 (1) - Nah i don't think i need to.
01:27:062 (1,2,3,4,5,6,7) - insane diff pattern of this part is harder than extra diff pattern? will change

well done map! gl
Thanks for mod, was suppose to wait for me to accept the m4m but whatever, i'm in desperate need of mods so i'll mod ur map soon xD
Mazziv
oh well i thought i had to mod first lmao haha
Yugu
hi M4M

Extra
00:13:191 (1,2) - i think it is too fast and player maybe can t adapt(?) it
00:28:030 (2) - maybe make it farther than 00:27:224 (5) - is better
00:30:127 (1,3) - bad overlap (i think)
00:51:417 (5,6,7,8,9,1) - how about make them become ↓


00:52:708 (5,6,7,8,9,1) - ^
01:06:901 (4,1) - fix blanket
01:07:062 (5,4) - how about ds same as 01:07:224 (6,3) -

Insane
00:16:255 (2) - 00:16:740 (4) - touch HP value unrankable
00:21:901 (4,3) - make ds same as 00:21:095 (1,3) -
00:39:159 (1,5) - fix stack
01:03:998 (3,5) - i think it s a not good overlap
01:22:869 (1,4) - ^^

sorry for short mod :o

gl!

(I LOVE THIS ANIME!!!)
Topic Starter
Ohwow

Yugu wrote:

hi M4M

Extra
00:13:191 (1,2) - i think it is too fast and player maybe can t adapt(?) it I think it's fine
00:28:030 (2) - maybe make it farther than 00:27:224 (5) - is better I think it's fine
00:30:127 (1,3) - bad overlap (i think) Ehh I think it's fine, but i might change.
00:51:417 (5,6,7,8,9,1) - how about make them become ↓ That would make it more confusing, people will misread that as a 6 note stream,
but it's a 5 note stream with a pause, so I stacked them to make it different.



00:52:708 (5,6,7,8,9,1) - ^ ^
01:06:901 (4,1) - fix blanket k
01:07:062 (5,4) - how about ds same as 01:07:224 (6,3) - I think it's fine (btw you're talking about visual spacing, not distance snapping)

Insane
00:16:255 (2) - 00:16:740 (4) - touch HP value unrankable fixed
00:21:901 (4,3) - make ds same as 00:21:095 (1,3) - k
00:39:159 (1,5) - fix stack k
01:03:998 (3,5) - i think it s a not good overlap it's fine
01:22:869 (1,4) - ^^ k

sorry for short mod :o

gl!

(I LOVE THIS ANIME!!!)
Thanks! Will return mod soon
Eir_DELETED
sry for late owo

General

  1. why does the girl wear bikini in a classroom? maybe it's undies not bikini... oh well... jk off
  2. i noticed the difference of NC pattern per diffs(H,I,Ex). for example 00:57:062 - 00:59:482 - and 01:08:353 - 01:11:256 - do you have particular reasons? i feel kinda weird for them. i seem top diff is the best neat about NC pattern imo. then i recommend you recheck NC pattern at all

Easy

  1. 00:43:030 (1) - stack error
  2. 01:07:708 (3) - touching HP bar, should avoid it on lower diff
  3. 01:13:998 (5,1) - swap NC?
  4. 01:15:127 - missing Addiction:N?
  5. 01:27:224 (4) - i suggest you replace 3/2 slider on 01:27:062 - since i feel more comfortable for beginners to follow main melodies.

Normal

  1. 01:07:385 (4) - add NC for comsistency with 00:57:062 (1) -
  2. 01:12:546 (4,5) - i feel weird rhythm then can you replace 1/1 slider at first on 01:12:546 - secondary, place a circle on 01:13:030 -
    and NC on 01:12:546 -

Hard

  1. 00:55:288 (1) - dont need to insert NC i guess

Insane

  1. 00:08:030 (1) - can you extend the slider to 1/1? cuz i think 00:08:353 (2) - doesnt need clickable and it's a just hard to play for noob like me
  2. 00:13:917 - add green like 00:13:272 - and 00:13:595 - since it's silence
  3. 00:44:643 (1) - dont need to NC like Ex
  4. 00:46:901 (3) - add NC in term of visually stuff
  5. 00:59:643 (1,4,7) - unsnapped 01:09:966 (1,1,4) -

Extra

  1. 00:43:675 (1,2,3,4) - you would be better to unify the sliders shape imo. a state of curve is different (00:43:675 (1,3) - vs 00:43:837 (2,4) - )
  2. 01:28:030 (4) - add NC and slider end is unsnapped on 01:29:159 -
  3. 01:16:175 - 01:16:337 - 01:16:498 - overmapped i suggest to replace circles or add green lines that reduce Volume to 5%

overall the mapset is very neat and fun to play on the whole.
i really hope to rank it! Good Luck☆
Topic Starter
Ohwow

joker- wrote:

sry for late owo

General

  1. why does the girl wear bikini in a classroom? maybe it's undies not bikini... oh well... jk off cuz anime
  2. i noticed the difference of NC pattern per diffs(H,I,Ex). for example 00:57:062 - 00:59:482 - and 01:08:353 - 01:11:256 - do you have particular reasons? i feel kinda weird for them. i seem top diff is the best neat about NC pattern imo. then i recommend you recheck NC pattern at all aaa fixed some

Easy

  1. 00:43:030 (1) - stack error fixed
  2. 01:07:708 (3) - touching HP bar, should avoid it on lower diff fixed
  3. 01:13:998 (5,1) - swap NC? fixed
  4. 01:15:127 - missing Addiction:N? fixed
  5. 01:27:224 (4) - i suggest you replace 3/2 slider on 01:27:062 - since i feel more comfortable for beginners to follow main melodies. fixed

Normal

  1. 01:07:385 (4) - add NC for comsistency with 00:57:062 (1) - fixed
  2. 01:12:546 (4,5) - i feel weird rhythm then can you replace 1/1 slider at first on 01:12:546 - secondary, place a circle on 01:13:030 -
    and NC on 01:12:546 - fixed

Hard

  1. 00:55:288 (1) - dont need to insert NC i guess fixed

Insane

  1. 00:08:030 (1) - can you extend the slider to 1/1? cuz i think 00:08:353 (2) - doesnt need clickable and it's a just hard to play for noob like me no I feel like it should be clickable because that's where the vocal starts.
  2. 00:13:917 - add green like 00:13:272 - and 00:13:595 - since it's silence no, the reason why I silenced the first 2 is because the music has the pause there, however 00:13:837 (1) - there isn't any pause like the previous 2.
  3. 00:44:643 (1) - dont need to NC like Ex 00:13:837 (1) -
  4. 00:46:901 (3) - add NC in term of visually stuff 00:13:837 (1) -
  5. 00:59:643 (1,4,7) - unsnapped 01:09:966 (1,1,4) - o fuq i forgot to fix all these

Extra

  1. 00:43:675 (1,2,3,4) - you would be better to unify the sliders shape imo. a state of curve is different (00:43:675 (1,3) - vs 00:43:837 (2,4) - ) o shit wtf ur right how that happen i thought i copy pasted all of em xD
  2. 01:28:030 (4) - add NC and slider end is unsnapped on 01:29:159 - fixed
  3. 01:16:175 - 01:16:337 - 01:16:498 - overmapped i suggest to replace circles or add green lines that reduce Volume to 5% done

overall the mapset is very neat and fun to play on the whole.
i really hope to rank it! Good Luck☆ Thank you!!! will return mod soon!
Arphimigon
Lab Aesthetic MOD
[Easy]
Object at 00:57:385 - should be placed at: [66, 329] currently at: [65, 330] to move in line with slider at time 00:57:708 -
Object at 01:22:385 - should be placed at: [475, 288] currently at: [474, 289] to move in line with slider at time 01:21:740 -

[Extra]
Object at 00:37:546 - should be placed at: [225, 325] currently at: [226, 326] to move in line with slider at time 00:37:869 -
Object at 00:37:708 - should be placed at: [355, 317] currently at: [356, 318] to move in line with slider at time 00:37:546 -
Object at 00:39:482 - should be placed at: [26, 184] currently at: [27, 185] to move in line with slider at time 00:39:159 -
Object at 00:40:772 - should be placed at: [148, 291] currently at: [149, 290] to move in line with slider at time 00:40:449 -
Object at 00:54:966 - should be placed at: [168, 187] currently at: [167, 188] to move in line with slider at time 00:54:804 -
Object at 01:03:998 - should be placed at: [47, 195] currently at: [46, 200] to blanket slider body at time 01:03:514 -
Object at 01:17:224 - should be placed at: [112, 9] currently at: [111, 10] to move in line with slider at time 01:17:546 -
Object at 01:18:676 - should be placed at: [386, 364] currently at: [387, 365] to move in line with slider at time 01:18:514 -
Object at 01:23:514 - should be placed at: [410, 213] currently at: [409, 212] to move in line with slider at time 01:23:353 -

[Hard]
Object at 00:17:546 - should be placed at: [408, 104] currently at: [407, 107] to blanket slider body at time 00:17:869 -
Object at 00:31:901 - should be placed at: [132, 174] currently at: [131, 175] to move in line with slider at time 00:32:062 -
Object at 00:43:030 - should be placed at: [342, 289] currently at: [343, 290] to move in line with slider at time 00:42:385 -
Object at 00:48:030 - should be placed at: [182, 365] currently at: [181, 366] to move in line with slider at time 00:48:514 -
Object at 00:58:675 - should be placed at: [233, 256] currently at: [234, 257] to move in line with slider at time 00:58:353 -
Object at 01:06:579 - should be placed at: [123, 350] currently at: [124, 349] to move in line with slider at time 01:06:095 -

[Insane]
Object at 00:13:191 - should be placed at: [307, 257] currently at: [308, 258] to move in line with slider at time 00:13:514 -
Object at 00:14:159 - should be placed at: [293, 347] currently at: [294, 348] to move in line with slider at time 00:14:320 -
Object at 00:14:320 - should be placed at: [404, 342] currently at: [405, 343] to move in line with slider at time 00:13:998 -
Object at 00:24:320 - should be placed at: [135, 102] currently at: [136, 101] to move in line with slider at time 00:23:837 -
Object at 00:39:482 - should be placed at: [103, 167] currently at: [104, 168] to move in line with slider at time 00:39:159 -
Object at 00:41:579 - should be placed at: [288, 261] currently at: [289, 260] to move in line with slider at time 00:41:256 -
Object at 00:51:417 - should be placed at: [376, 183] currently at: [376, 187] to blanket slider body at time 00:51:901 -
Object at 00:56:740 - should be placed at: [0, 252] currently at: [0, 247] to blanket slider body at time 00:57:062 -
Object at 00:58:675 - should be placed at: [506, 36] currently at: [507, 37] to move in line with slider at time 00:58:353 -
Object at 01:27:546 - should be placed at: [405, 54] currently at: [406, 55] to move in line with slider at time 01:27:385 -

[Normal]
Object at 00:56:256 - should be placed at: [16, 178] currently at: [15, 179] to move in line with slider at time 00:55:772 -
Object at 00:59:643 - should be placed at: [202, 312] currently at: [203, 311] to move in line with slider at time 00:59:320 -

I hope I didn't malfunction!

The result was so long that I had to lower some settings so it wouldnt post a massive log SORRY
Electoz
[Easy]

  1. 00:39:159 (3,4) - Could use a different rhythm from 00:36:579 (3,4) - 00:41:740 (3,4) according to how you made 00:28:837 (3,4) different from 00:26:256 (3) - 00:31:417 (3) .
  2. 00:44:966 (4,1) - Stack with low stack leniency in lower diffs is really uhhh not friendly to players
  3. 01:12:062 (2,3,4) - Not sure what rhythm you're focusing compared to 01:01:740 (2,3,4) and I also was expecting a circle or two since 3 sliders play pretty dull atm
[Normal]

  1. 00:28:837 (1,2) - 01:12:062 (3,1) - Should clean DS up a bit
  2. 01:11:095 (4,1) - Would be better to not group them up when they're not in the same stanza (especially when you're following vocals) , I would go for something like https://puu.sh/xcceD/96867aca67.png so you can differentiate/ungroup things while focusing on vocals but up to you I guess, same applies to 01:00:127 (2,3,4,1) .
  3. 01:17:708 - Hello I would like to know what happened with your NCs in this part compared to 00:14:482 .
[Hard]

  1. 00:38:353 (2,3) - 00:39:643 (2,4) - Any reason for doing different aesthetics other than slider pairs where you always made them the same shape?
[Insane]

  1. 00:26:901 (1) - Remove NC?
  2. 00:42:546 (4) - Shouldn't be grouped with 00:42:708 (5,6) cuz those two circles are much more prominent with circles, solutions here would be either not making 00:42:546 (4) clickable or just add a circle at 00:42:466 and make it a triplet.
  3. 00:53:191 (1,2,3,4,5,1,2,3) - These are too underwhelming considering you made this part a lot harder in Extra. (aka these aren't intense enough for a build-up)
  4. 00:59:966 (2,3,4) - Kinda unnecessarily stand out cuz most of your jumps in kiai are either based on rotation/wide angles, actually you could do wide angles just like other places you did with a similar rhythm 00:59:320 (2,3,1) - 01:09:643 (2,3,1) - 01:10:288 (2,3,4) instead of back-and-forth movement currently.
  5. 01:11:256 - Was wondering why SV slightly decreased here and you didn't do this in other diffs but whatever
  6. 01:13:514 (5) - 2 circles instead? Just like 01:03:191 (5,6) .
[Extra]

  1. 00:47:546 (3,4) - mmm minor but could've used the same shape as 00:46:901 (1,2) like what you did in Insane to make aesthetics more differentiable on stanzas/vocals or whatever
Also could bump HP a bit in both Insane and Extra, at least higher than Hard lol
oh yeah I guess you improved a lot from the last time I modded your map which is probably like 98496841 months ago
good luck!
Topic Starter
Ohwow

Electoz wrote:

[Easy]

  1. 00:39:159 (3,4) - Could use a different rhythm from 00:36:579 (3,4) - 00:41:740 (3,4) according to how you made 00:28:837 (3,4) different from 00:26:256 (3) - 00:31:417 (3) . K
  2. 00:44:966 (4,1) - Stack with low stack leniency in lower diffs is really uhhh not friendly to players fixed
  3. 01:12:062 (2,3,4) - Not sure what rhythm you're focusing compared to 01:01:740 (2,3,4) and I also was expecting a circle or two since 3 sliders play pretty dull atm I changed the rhythm because the beat of the drums changed from every red tick to every other white tick, so I want to be able have those drums mapped. Since the beat of the drums has also slowed down in half, I decided to go for a simpler rhythm.
[Normal]

  1. 00:28:837 (1,2) - 01:12:062 (3,1) - Should clean DS up a bit o god fixed
  2. 01:11:095 (4,1) - Would be better to not group them up when they're not in the same stanza (especially when you're following vocals) , I would go for something like https://puu.sh/xcceD/96867aca67.png so you can differentiate/ungroup things while focusing on vocals but up to you I guess, same applies to 01:00:127 (2,3,4,1) . I actually like this, changed
  3. 01:17:708 - Hello I would like to know what happened with your NCs in this part compared to 00:14:482 .fuk LOL
[Hard]

  1. 00:38:353 (2,3) - 00:39:643 (2,4) - Any reason for doing different aesthetics other than slider pairs where you always made them the same shape? fixed
[Insane]

  1. 00:26:901 (1) - Remove NC? fixed
  2. 00:42:546 (4) - Shouldn't be grouped with 00:42:708 (5,6) cuz those two circles are much more prominent with circles, solutions here would be either not making 00:42:546 (4) clickable or just add a circle at 00:42:466 and make it a triplet. Mmm I made the 2 notes into 1/4 slideres to make them stand out more.
  3. 00:53:191 (1,2,3,4,5,1,2,3) - These are too underwhelming considering you made this part a lot harder in Extra. (aka these aren't intense enough for a build-up)
  4. 00:59:966 (2,3,4) - Kinda unnecessarily stand out cuz most of your jumps in kiai are either based on rotation/wide angles, actually you could do wide angles just like other places you did with a similar rhythm 00:59:320 (2,3,1) - 01:09:643 (2,3,1) - 01:10:288 (2,3,4) instead of back-and-forth movement currently. Idk When I was mapping, I was thinking about how that part of the music rhymes a lot, so back and forth jump should be appropriate xD. Tbh I don't think it's that big of a problem, but it does become a problem for modders, I guess I'll fix.
  5. 01:11:256 - Was wondering why SV slightly decreased here and you didn't do this in other diffs but whatever xD I mapped Extra first,
    and didn't think about having an SV change until I mapped Insane. xD I hope it's not too big of a problem.
  6. 01:13:514 (5) - 2 circles instead? Just like 01:03:191 (5,6) k .
[Extra]

  1. 00:47:546 (3,4) - mmm minor but could've used the same shape as 00:46:901 (1,2) like what you did in Insane to make aesthetics more differentiable on stanzas/vocals or whatever k
Also could bump HP a bit in both Insane and Extra, at least higher than Hard lol k
oh yeah I guess you improved a lot from the last time I modded your map which is probably like 98496841 months ago
good luck! Thanks for the mod and the kind and motivating words! :D
CrystilonZ
hi
best op


HS volume in the kiais feels a bit low

[Insane]
  1. For a 6 digit scrub like me 01:27:062 (1,2,1,2) - is a really huge spike lol
  2. 00:07:708 (5) - may this be 2 circles for the drumroll and the vocals? <3
  3. 00:21:901 (4) - feels a bit too small compare to (3) rn. How about putting (3) at somewhere around 465/55
  4. 00:24:804 (3,1) - the cursor moves a bit too fast here for a transition into a slow-ish verse. The acceleration feels nice but imo it's too huge rn. Just move (3)
    closer to (1)
  5. 00:48:837 (3) - space variation is a bit random. Doesn't appear in 00:47:546 (3) - either
  6. 01:04:804 (1) - feels rly rly small and underrepresented. Compare this to 01:15:127 (1) - . The 01:15:127 (1) - is even in a less intense part lol
  7. 00:58:030 (1,2,1) - and similar stuff: I don't really agree with these but uuh at least they seem fun and consistent i guess xd
  8. 01:03:837 (2,3) - spacing drop here is a bit weird. Compare this to 01:13:191 (4,5,6) -
  9. 01:03:191 (5,6,1) - seems inconsistent with the map so far. This is inconsistent with both the vocal pitch and how you emphasize snares.
  10. 00:58:030 (1,2,1,1,2,1,2,3) - nc and color hax feel a bit random. idk if these are random
  11. 01:13:837 (1) - imo splitting this into a 1/2 slider and a circle is probably better. Making longer sliders (1/1 and 3/4) exclusive to spots like 00:55:772 (1) - 01:04:804 (1) - 01:11:256 (1) - is good for emphasizing and contrast
[Hard]
  1. 00:07:708 (5) - same as insane
  2. Jumps are hardly noticeable lol
  3. 00:13:837 (3) - shorten this slider by a reverse and add a jump at 00:14:482 (1) - works better imo. Need some lovely emphasis on that slider <3
  4. 00:23:837 (1,2) - normal spacing is better i think xd. There's nothing to emphasize here
  5. 00:44:320 (1) - 1.4x pls. like 00:43:030 (1) -
  6. 00:43:675 (3) - maybe this one too ^
  7. 00:55:288 (3) - this part is more like a pause/sharp intensity drop before the kiai imo. 1.4x works better
  8. 01:15:933 (3) - 1.3x is probably more fitting.
  9. 00:58:353 (2) - 00:58:998 (5) - and 01:08:675 (2) - 01:09:320 (5) - choose one. 1.3 or 1.2
  10. 01:22:869 (1) - this is even bigger than the kiai lol. around 1.4x is more fitting to the rest of the map
[Easy]
  1. some stuff touch the interface. Fix them if you're able to and aren't too much of a hassle: 00:16:579 (4) - 00:52:708 (2) - 01:10:288 (4) -
  2. 00:34:966 (4) - deleting this circle is better imo. Having a consistent pause before the start of each section is a pretty good idea. Ref: 00:13:191 (1,1) - 00:23:514 (3,1) - 00:44:966 (4,1) - 00:49:482 (3,1) -
  3. 00:50:611 (1,2,1) - 00:51:901 (1,2,1) - 00:53:191 (1,2,1) - quick aesthetics tip: make the tail-circle and tail-distance equal. Look much better
  4. imo adding some 1/2s to the kiai should be great to increase the density according to intensity and stuff, but most ppl hate 1/2s in easy so idk XD
  5. 00:59:643 (3,4,5) - 01:09:966 (3,4,5) - imo 1/1 slider > circle > circle works better. It gives the same slider-circle contrast that 01:04:482 (2,3) - does.
    Also it fits better with the vocal and the drumroll
I can't play extra at all lol. The only thing i'd complain is 00:14:966 (2,3,4,5) - 00:04:159 (1,2) - 00:09:320 (1,2) - 00:36:579 (1,2) - these all different 1/4 spacings are so tilting lol. Can you at least stick with 2 versions ?

p good
GL~
Simuzax
M4M from your queue

[General]
Could be me, but offset seems to be very off, should be smth between 420~425
Remove ''Gamers!'' from tags since its already in title
There's a lot of useless green lines in almost every diff so check that

[Easy]
I'd reduce SV to smth like 0,80, feels a lil too fast rn

[Normal]
01:04:482 (4,1) - this is a bit weird to play, maybe turning that into a single reverse slider would fit the song better
01:14:804 (4,1) - ^
01:05:127 (2,3) - here the bg sound becomes more intense after (3) so why is the reverse on the (2)?

[Hard]
00:32:062 (3,1) - maybe stack
00:33:998 (1,3) - stack
01:05:288 (2,3,4,5) - this is a bit confusing to read, maybe doing that would be better


[Insane]
00:21:095 (1,3) - maybe stack
00:29:643 (3,1) - ^
00:31:256 (4,4) - ^

[Extra]
Looks clean to me.

This is all i can find tbh, map is really good. GL with your map here onward :D
Topic Starter
Ohwow

CrystilonZ wrote:

hi
best op


HS volume in the kiais feels a bit low

[Insane]
  1. For a 6 digit scrub like me 01:27:062 (1,2,1,2) - is a really huge spike lol Hmm using modding assistant i don't really see a huge spike.
    I'll look more into it
  2. 00:07:708 (5) - may this be 2 circles for the drumroll and the vocals? <3 same as 00:05:127 (6) - i feel like the vocals are a bit weaker compared to the rest of the vocals, so I just use a slider so I don't over emphasize.
  3. 00:21:901 (4) - feels a bit too small compare to (3) rn. How about putting (3) at somewhere around 465/55 increased
  4. 00:24:804 (3,1) - the cursor moves a bit too fast here for a transition into a slow-ish verse. The acceleration feels nice but imo it's too huge rn. Just move (3) closer to (1) rearranged the pattern, it's a bit closer now.
  5. 00:48:837 (3) - space variation is a bit random. Doesn't appear in 00:47:546 (3) - either fixed
  6. 01:04:804 (1) - feels rly rly small and underrepresented. Compare this to 01:15:127 (1) - . The 01:15:127 (1) - is even in a less intense part lol fixed
  7. 00:58:030 (1,2,1) - and similar stuff: I don't really agree with these but uuh at least they seem fun and consistent i guess xd i like them
  8. 01:03:837 (2,3) - spacing drop here is a bit weird. Compare this to 01:13:191 (4,5,6) - Different parts you're comparing with, but fixed anyway
  9. 01:03:191 (5,6,1) - seems inconsistent with the map so far. This is inconsistent with both the vocal pitch and how you emphasize snares. increased spacing of 1-6
  10. 00:58:030 (1,2,1,1,2,1,2,3) - nc and color hax feel a bit random. idk if these are random on purpose
  11. 01:13:837 (1) - imo splitting this into a 1/2 slider and a circle is probably better. Making longer sliders (1/1 and 3/4) exclusive to spots like 00:55:772 (1) - 01:04:804 (1) - 01:11:256 (1) - is good for emphasizing and contrast calmer part of the kiai, so i wanted to make the rhythm less dense. Also why I made 01:11:256 (1) - a 1/1 slider instead of a 3/4 slider + a circle.
[Hard]
  1. 00:07:708 (5) - same as insane same reason same as 00:05:127 (6) -
  2. Jumps are hardly noticeable lol ehh it's only hard anyway.
  3. 00:13:837 (3) - shorten this slider by a reverse and add a jump at 00:14:482 (1) - works better imo. Need some lovely emphasis on that slider <3 k
  4. 00:23:837 (1,2) - normal spacing is better i think xd. There's nothing to emphasize here k
  5. 00:44:320 (1) - 1.4x pls. like 00:43:030 (1) - k
  6. 00:43:675 (3) - maybe this one too ^ k
  7. 00:55:288 (3) - this part is more like a pause/sharp intensity drop before the kiai imo. 1.4x works better I partially stacked them because there's a pause there.
  8. 01:15:933 (3) - 1.3x is probably more fitting. I want to emphasize those high pitch electric sound.
  9. 00:58:353 (2) - 00:58:998 (5) - and 01:08:675 (2) - 01:09:320 (5) - choose one. 1.3 or 1.2 suppose to be 1.2, fixed
  10. 01:22:869 (1) - this is even bigger than the kiai lol. around 1.4x is more fitting to the rest of the map Made it 1.5 to match 00:19:643 (1) - it's a big sound so ya
[Easy]
  1. some stuff touch the interface. Fix them if you're able to and aren't too much of a hassle: 00:16:579 (4) - 00:52:708 (2) - 01:10:288 (4) - k tried
  2. 00:34:966 (4) - deleting this circle is better imo. Having a consistent pause before the start of each section is a pretty good idea. Ref: 00:13:191 (1,1) - 00:23:514 (3,1) - 00:44:966 (4,1) - 00:49:482 (3,1) - k
  3. 00:50:611 (1,2,1) - 00:51:901 (1,2,1) - 00:53:191 (1,2,1) - quick aesthetics tip: make the tail-circle and tail-distance equal. Look much better Hopefully i know what you mean and changed accordingly.
  4. imo adding some 1/2s to the kiai should be great to increase the density according to intensity and stuff, but most ppl hate 1/2s in easy so idk XD Add one at the end 01:16:579 (1) - lol
  5. 00:59:643 (3,4,5) - 01:09:966 (3,4,5) - imo 1/1 slider > circle > circle works better. It gives the same slider-circle contrast that 01:04:482 (2,3) - does.
    Also it fits better with the vocal and the drumroll focusing on the vocals, 01:00:611 - is the weakest of the group so it's mapped to a sliderend.
I can't play extra at all lol. The only thing i'd complain is 00:14:966 (2,3,4,5) - 00:04:159 (1,2) - 00:09:320 (1,2) - 00:36:579 (1,2) - these all different 1/4 spacings are so tilting lol. Can you at least stick with 2 versions ? Should be okay because they are all in different sections of the music.
Wouldn't be okay if different spacing was in the same section.


p good
GL~
Topic Starter
Ohwow

Simuzax wrote:

M4M from your queue

[General]
Could be me, but offset seems to be very off, should be smth between 420~425 Offset is fine
Remove ''Gamers!'' from tags since its already in title k
There's a lot of useless green lines in almost every diff so check that I checked and all of the greenlines serve a purpose.

[Easy]
I'd reduce SV to smth like 0,80, feels a lil too fast rn Feels fine to me, it's a hard Easy xD

[Normal]
01:04:482 (4,1) - this is a bit weird to play, maybe turning that into a single reverse slider would fit the song better I don't want to map that finish sound with a sliderend.
01:14:804 (4,1) - ^
01:05:127 (2,3) - here the bg sound becomes more intense after (3) so why is the reverse on the (2)? fixed

[Hard]
00:32:062 (3,1) - maybe stack Want to have space emphasis
00:33:998 (1,3) - stack ^
01:05:288 (2,3,4,5) - this is a bit confusing to read, maybe doing that would be better Spaced out 3&4, but the rest is the same.


[Insane]
00:21:095 (1,3) - maybe stack Spaced them instead
00:29:643 (3,1) - ^ na
00:31:256 (4,4) - ^ na

[Extra]
Looks clean to me.

This is all i can find tbh, map is really good. GL with your map here onward :D
Thanks, will return m4m soon
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