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ETIA. - Kagami no Mary Sue

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Topic Starter
wa_
This beatmap was submitted using in-game submission on 6 września 2017 at 18:20:01

Artist: ETIA.
Title: Kagami no Mary Sue
Tags: AD:Nearly 180 Diverse System
BPM: 180
Filesize: 9471kb
Play Time: 05:03
Difficulties Available:
  1. Eternal (5,15 stars, 1615 notes)
Download: ETIA. - Kagami no Mary Sue
Information: Scores/Beatmap Listing
---------------
wa_ vs ETIA.
 
ETIA. – 鏡のメアリー・スー
#2 ranked map
play 185bpm version
background source


changelog
  1. v1 (2016-08-25) – initial upload
  2. v2 (2017-04-18) – revived + added hitsounds, changed some patterns (pending)
  3. v3 (2017-07-03) – applied Net0's mod + changed AR to 9, fixed some NCs
  4. v4 (2017-07-29) – changed offset from 667 to 677 (probably needs confirmation)
  5. v5 (2017-07-30) – applied DTM9 Nowa's mod
  6. v6 (2017-08-01) – applied Cherry Blossom's mod (please redownload!)
  7. v7 (2017-08-07) – applied Albatro's mod
  8. v8 (2017-08-13) – applied mindmaster107's mod
  9. v9 (2017-08-15) – applied Shad0w1and's and KorwiN's mods
  10. v10 (2017-08-16) – applied Nickelony's mod + changed pattern at 00:35:010 (2,3,4)
  11. v11 (2017-08-18) – changed BG size to 1920x1200
  12. v12 (2017-08-22) – applied Lorkee's mod
  13. v13 (2017-08-23) – applied Nostalgic's mod
  14. v14 (2017-08-28) – applied Mismagius's mod
  15. v15 (2017-09-01) – applied squirrelpascals's mod
  16. v16 (2017-09-01) – fixed stream patterns at 01:00:676 + minor stuff; added 185bpm version in map description
  17. v17 (2017-09-01) – applied Sulfur's mod
  18. v18 (2017-09-02) – fixed pattern at 00:11:010
  19. v19 (2017-09-06) – applied Bonsai's mod; updated 185bpm version
Net0
#modreqs
[Eternal]
  1. The piano sound here 00:11:333 (3) - starts on the blue tick here 00:11:416 - , and since your entire pattern here is following that you should get that sound actively clickable.
  2. Missing piano sound as well 00:17:916 - /00:39:250 -
  3. The rhythm of the first kiai should be more consistent. That section can be separated into two similar sections;
    1)01:06:000 - ~ 01:16:666 -
    2)01:16:666 - ~ 01:27:333 -
    The music is the same and the diversity introduced by this 3 different phrases is good enough;
    01:06:000 (1,2,3,4,5,6,7,8,9,10,11,12) -
    01:08:583 (1,2,3,4,5,6,7,8,9,10,11,12) -
    01:11:333 (1,2,3,4,5,6,7,8,9,10,11,12,13) -
    However the moment you decided to put those variations has to be consistent within the chorus itself. The inconsistency here happened when you start both sections using the same phrase with only one slider for the melody 01:06:000 (1,2,3,4,5,6,7,8,9,10,11,12) - and here 01:16:666 (1,2,3,4,5,6,7,8,9,10,11,12) - but the consecutive pattern in each case is different; 01:07:333 (1,2,3,4,5,6,7,8,9,10,11,12) - and 01:18:000 (1,2,3,4,5,6,7,8,9,10,11) - .
  4. When you get sections of the song that stands out a lot from the other sections 01:52:666 (1,2,3,4,5) - you should try to make them somewhat emphatic. You don’t need to boost difficulty a lot or make them look like they don’t belong do the map, but maybe some rhythm or flow alternation here would be good.
This pattern gives a main concept of your map 02:49:833 (1,2,3,4,5,6,7,8,9,10,1,2,3,4,1,2,3,1,2,3) - . It’s a cool linear design that gives emphasis in very subtle ways while keeping the main focus on the rhythm. I like it a lot. Good luck o/
Topic Starter
wa_
Sorry for late response... Blue = to consider when more modders notice same/similar thing.

Net0 wrote:

#modreqs
[Eternal]
  1. The piano sound here 00:11:333 (3) - starts on the blue tick here 00:11:416 - , and since your entire pattern here is following that you should get that sound actively clickable. / I'm not very sure about this, moving this slider to the blue tick makes "weird" feeling... I consider changing this, but I keep current pattern at this moment.
  2. Missing piano sound as well 00:17:916 / Fixed - /00:39:250 - / I don't change this as it conflicts with 00:39:333 (1,2,3) - It's imo much stronger than piano and "introduces" a new pattern.
  3. The rhythm of the first kiai should be more consistent. That section can be separated into two similar sections;
    1)01:06:000 - ~ 01:16:666 -
    2)01:16:666 - ~ 01:27:333 -
    The music is the same and the diversity introduced by this 3 different phrases is good enough;
    01:06:000 (1,2,3,4,5,6,7,8,9,10,11,12) -
    01:08:583 (1,2,3,4,5,6,7,8,9,10,11,12) -
    01:11:333 (1,2,3,4,5,6,7,8,9,10,11,12,13) -
    However the moment you decided to put those variations has to be consistent within the chorus itself. The inconsistency here happened when you start both sections using the same phrase with only one slider for the melody 01:06:000 (1,2,3,4,5,6,7,8,9,10,11,12) - and here 01:16:666 (1,2,3,4,5,6,7,8,9,10,11,12) - but the consecutive pattern in each case is different; 01:07:333 (1,2,3,4,5,6,7,8,9,10,11,12) - and 01:18:000 (1,2,3,4,5,6,7,8,9,10,11) - . / That's quite interesting point, but I don't really think it is worth to change, I think it couldn't be noticed by players :p
  4. When you get sections of the song that stands out a lot from the other sections 01:52:666 (1,2,3,4,5) - you should try to make them somewhat emphatic. You don’t need to boost difficulty a lot or make them look like they don’t belong do the map, but maybe some rhythm or flow alternation here would be good. / Hm, I really like that pattern, especially these sliders 01:53:333 (4,5) - I'm not sure about this pattern, If I invent a better solution, I will fix this, it shouldn't be too hard to change the whole combo as there's much free space.
This pattern gives a main concept of your map 02:49:833 (1,2,3,4,5,6,7,8,9,10,1,2,3,4,1,2,3,1,2,3) - . It’s a cool linear design that gives emphasis in very subtle ways while keeping the main focus on the rhythm. I like it a lot. / This is my most favourite pattern in this map, I like the way it rises along with music. Good luck o/
Thanks for your modding! :) Updated + changed AR to 9
Nowaie
Hey

NM from modreqs

00:43:760 - I think there is a sorta similar sound to what is here 00:43:426 - so i think you could do another triple right after the first one

00:44:010 (6,7,8) - Tbh these feel much more impactful than any of the other similarly spaced objects so why not increase the spacing or even make them jumps? It'd really fit there, trust me

In the first notably more intense section you alter this beat pattern 00:45:343 (7,8) - quite a lot. Imo it would be better to stick to one way of mapping in (minus when the alternation is justified 00:46:676 (6,7,1) - for ex.) for the sake of consistency

00:55:176 - In the build up starting here the way you have used triples and stacking is somewhat confusing. For example why are these stacked 00:56:343 (10,11) -, why 00:57:676 (8) - is not stacked with anything, why is this 00:55:676 (5,6,7) - a triple and why isn't here 00:57:010 (4,5) - a triple aswell?

01:01:843 (7,1) - Could these be spaced like 01:01:259 (8,1) - these for ex.? It would make the pattern bit more easier to see

01:23:010 (1,2) - Spacing for these two is kinda awkward since i can't see too much of difference between the sounds itself but the spacing is three times less for the second one.


Continuing later, really fun map overall
Topic Starter
wa_

DTM9 Nowa wrote:

Hey

NM from modreqs

00:43:760 - I think there is a sorta similar sound to what is here 00:43:426 - so i think you could do another triple right after the first one / Hm, that's good idea, I applied this for now. I'm only concerned about the fact sound at 00:43:426 feels stronger than 00:43:760 and placement of clickable object on the second one would ignore emphasizement of the first blue tick.

00:44:010 (6,7,8) - Tbh these feel much more impactful than any of the other similarly spaced objects so why not increase the spacing or even make them jumps? It'd really fit there, trust me / It's a nice idea but these circles currently emphasize impactful sounds (kicks) in two ways: 1) hitsounds and 2) movement between these circles (click and move every 1/2) which differs from other nearby patterns (movement every 1/1 or even less). Also, I don't really want to increase spacing here (maybe something like this would work in kiai) and I like that pentagon pattern :)

In the first notably more intense section you alter this beat pattern 00:45:343 (7,8) - quite a lot. Imo it would be better to stick to one way of mapping in (minus when the alternation is justified 00:46:676 (6,7,1) - for ex.) for the sake of consistency / Yeahhh I know this but I don't think I will invent anything better for now and it's not very major issue so I leave it as it is for now, will consider this in the future when more modders (BNs?) notice that as something important. It's actually something that modders point out in my maps (especially older ones) and I'm trying to avoid in my newer maps....

00:55:176 - In the build up starting here the way you have used triples and stacking is somewhat confusing. For example why are these stacked 00:56:343 (10,11) -, why 00:57:676 (8) - is not stacked with anything, why is this 00:55:676 (5,6,7) - a triple and why isn't here 00:57:010 (4,5) - a triple aswell? / I put circles at some blue ticks so triples should be more consistent. 00:57:676 (9) - isn't stacked with anything because the next possible circle is part of a triple so stacking this circle with next triple would be very hard to read.

01:01:843 (7,1) - Could these be spaced like 01:01:259 (8,1) - these for ex.? It would make the pattern bit more easier to see / That's a good point, (1) was actually almost invisible

01:23:010 (1,2) - Spacing for these two is kinda awkward since i can't see too much of difference between the sounds itself but the spacing is three times less for the second one. / I'm not 100% sure what you mean here but the spacing for the first circle comes from being a first object in a new phrase, also this circle is followed by 1/2 slider so spacing shouldn't be that high, finally.


Continuing later, really fun map overall
Thanks! I really like your ideas, hope my explanations are clear :D updated
Cherry Blossom
Awh it's wa_ vs ETIA.
M4M from my modding queue.

Eternal

  1. 00:11:343 (3) - the piano starts on the 1/3 tick after the white tick, and the slider should end on a 1/3 tick too.
  2. 00:12:010 (4) - Same as ^ If you listen carefully, it's not a reversed 3/4 slider, it's a reversed slider snapped on 1/3 ticks.
  3. 00:17:343 (6,1) - same as ^, this rhythm suits better :
  4. 00:31:343 (1,2,3,4) - a little confusing. I expected that your first intention was to follow the beats behind, but you started following the piano here by skipping some piano notes like 00:32:788 - (snapped on 1/3). And also this 00:33:593 (5) - is snapped wrongly, it starts and ends on a 1/3 tick. You should make the rhythm consistent (following beats instead of piano), or follow all piano notes for this pattern only (something you didn't do).
  5. 00:38:232 (1,2,1,2,3) - They are all snapped on 1/3 if you follow the piano.
  6. I didn't really get the rhythm you follow, you miss some very important ticks like 00:46:426 - 00:46:593 (6) - ,
  7. 01:09:343 (10,11,12) - This kind of flow could be improved if you make the slider 01:09:343 (10) - played fully. So it would be better to move 01:09:593 (11,12) - on the right.
  8. 01:26:343 (2,1) - It's a trap This could be a little confusing for players to have this kind of antijump which is not really predictable because the objects have the same distance visually but not the same gap in timeline. It would be better to add a circle here 01:26:593 - (which is an audible note) and stack it on 01:26:676 (1) - 's head to make things fluid and not that confusing.
  9. 01:30:926 (5,6,1) - it's the same idea as i mentioned ^. The distance between 01:30:676 (4,5) - and 01:31:010 (6,1) - is visually the same but they don't have the same gap in timeline. It could be confusing, and it would be better to increase the distance between 01:31:010 (6,1) - or reduce it between 01:30:676 (4,5) - .
  10. 03:37:677 (9) - Okay it's just me but, i don't really think it's a nice idea to just make this tick 03:37:843 - only followed by a sliderend, when it is the last note of this section, and when it is one of the most intense note. You could make something which gives a better impression to introduce the next section, like a 1/4 slider which starts on 03:37:843 -.
  11. 03:59:343 - My instinct would tell me to add a slow slider here which ends on this tick 03:59:593 -. Just my idea :3
  12. 04:42:344 - for that last section, why not using silent-sliderslide ? it sounds a little weird to hear the sliderslide imo.


Technically this is good, but this could be more difficult to show the real impact of the song ;w;
I'm so frustrated ;w;

Good Luck ~
Topic Starter
wa_

Cherry Blossom wrote:

Awh it's wa_ vs ETIA. / ahahaha didn't notice that before
M4M from my modding queue.

Eternal

  1. 00:11:343 (3) - the piano starts on the 1/3 tick after the white tick, and the slider should end on a 1/3 tick too. / I tried to do this (it was suggested before) but I'm aware that this change would completely destroy the sense of rhythm at this section... I'd rather avoid these piano notes placed 1/3 after the downbeat, especially at the beginning of map.
  2. 00:12:010 (4) - Same as ^ If you listen carefully, it's not a reversed 3/4 slider, it's a reversed slider snapped on 1/3 ticks. / sure!
  3. 00:17:343 (6,1) - same as ^, this rhythm suits better : / fixed
  4. 00:31:343 (1,2,3,4) - a little confusing. I expected that your first intention was to follow the beats behind, but you started following the piano here by skipping some piano notes like 00:32:788 - (snapped on 1/3). And also this 00:33:593 (5) - is snapped wrongly, it starts and ends on a 1/3 tick. You should make the rhythm consistent (following beats instead of piano), or follow all piano notes for this pattern only (something you didn't do).
  5. 00:38:232 (1,2,1,2,3) - They are all snapped on 1/3 if you follow the piano. / done
  6. I didn't really get the rhythm you follow, you miss some very important ticks like 00:46:426 - 00:46:593 (6) - , / hmm I dunno how to change that pattern, will consider this later
  7. 01:09:343 (10,11,12) - This kind of flow could be improved if you make the slider 01:09:343 (10) - played fully. So it would be better to move 01:09:593 (11,12) - on the right. / Hm, done, I hope it's better now
  8. 01:26:343 (2,1) - It's a trap This could be a little confusing for players to have this kind of antijump which is not really predictable because the objects have the same distance visually but not the same gap in timeline. It would be better to add a circle here 01:26:593 - (which is an audible note) and stack it on 01:26:676 (1) - 's head to make things fluid and not that confusing. / I made something different, but should be ok too
  9. 01:30:926 (5,6,1) - it's the same idea as i mentioned ^. The distance between 01:30:676 (4,5) - and 01:31:010 (6,1) - is visually the same but they don't have the same gap in timeline. It could be confusing, and it would be better to increase the distance between 01:31:010 (6,1) - or reduce it between 01:30:676 (4,5) - . / Yeah, reduced distance between 01:30:676 (4,5).
  10. 03:37:677 (9) - Okay it's just me but, i don't really think it's a nice idea to just make this tick 03:37:843 - only followed by a sliderend, when it is the last note of this section, and when it is one of the most intense note. You could make something which gives a better impression to introduce the next section, like a 1/4 slider which starts on 03:37:843 -. / I liked that 1/2 slider but your idea is much better! Done
  11. 03:59:343 - My instinct would tell me to add a slow slider here which ends on this tick 03:59:593 -. Just my idea :3 / Nonono sorry but I love the gap I created :p I like the way how it emphasizes the note at 03:59:676 (1).
  12. 04:42:344 - for that last section, why not using silent-sliderslide ? it sounds a little weird to hear the sliderslide imo. / I have same feelings but is it even rankable? I applied this, though.


Technically this is good, but this could be more difficult to show the real impact of the song ;w; / Sorry, I can't make very hard maps ;_; I rather wanted to create something "special" than hard. I think all those streams are hard enough (the map is so underrated in terms of star rating) :p But I know the song has much more potential (there are some maps of this song in graveyard)
I'm so frustrated ;w;

Good Luck ~
Thank you so much for mod!
Albatro
Hello, M4M from #modreqs

Eternal
  1. 00:20:010 (5) - This sound is different from these 00:18:676 (3,4) - and seeing how it also leads into a spinner, I suggest extending this one to 3/2 length to make it stand out from the other sliders.
  2. 00:27:010 (2,3,4) - Any reason why you mapped this part using this rhythm instead of mapping the echo-ey(?) piano sound at 00:27:176? This one sounds more important and relates to the rhythm used at 00:25:343 (3,4,1).
  3. 00:31:510 - Could use a circle here as well, to support your choice of mapping the piano.
  4. 00:38:176 (1,2) - If the intention here is to map to the piano, the first slider should start here: 00:38:260 (1) and end here: 00:38:510.
  5. 01:32:343 (1,2,3) - I understand that this is mapped to that triplet sound in the background, but this one: 01:37:676 (1,2) doesn't have a strong enough idea to set it apart from other 1/2 notes. How about changing those to 1/4 kicksliders?
  6. 01:51:343 (1,5) - These two big jumps are confusing me, what are these trying to emphasize that the other bars of music don't have?
  7. 02:06:676 (1) - Also confused by this jump and the new combo here. I think these 3 notes: 02:06:010 (3,6,3) deserve jumps more.
  8. 02:36:010 (1,3,1,1,3) - From my understanding, you are trying to emphasize this sound with NCs or larger spacing. If so, 02:44:010 (3,4) - these two spacing should probably be switched around. Right now, the (4) has a rather large spacing instead. Should also NC these 02:34:676 (5,3,4) if I'm understanding your thoughts properly. If not, I thought the consistency in this section was still worth mentioning.
  9. 02:36:509 (4) - I think you accidentally modified the sampleset here
  10. 03:20:677 (1,2,3,4,5) - Imo the spacing to this 5-note stream is more understandable compared to the other big jumps (since it's a NC in the kiai / fairly intense part of the song). However this might still be too high compared to what the rest of the map has.
  11. 03:21:760 (11,12) - This might be a stylistic choice, but 03:21:676 deserves to be mapped imo. How about mapping a 1/4 slider on the white tick and keeping the circle at the red tick? This would also keep the 2-4 hitclaps going as well.
  12. 03:32:427 (12,13) - Same as above.
  13. 03:51:177 (1) - Errm, I don't think this note should have a NC.
  14. 04:11:677 (5,6,7) - These rather tightly placed sliders seem to be unfitting after going through a series of sliders that were more widely spaced: 04:00:677 (6,7,8,9) - 04:03:676 (4,5,6) - 04:06:010 (1,2,3,4) and 04:10:010 (1,2). DS wise it's spaced far apart, but visually they look too compact. Your next set of sliders in the same section: 04:14:343 (4,5) and 04:15:344 (3,4,5,6) are fairly wide apart too.
  15. 04:58:010 (3) - NC?
  16. 04:58:176 (1) - Why not have this spinner end on the white tick at 05:03:343?

Hi, first mod in a while, hope this helps :D
Seeing a much more distance snap focused map with linear design was pretty unique, which reminded me of some older maps.

Good luck with the set! \o/
Topic Starter
wa_

Albatro wrote:

Hello, M4M from #modreqs

Eternal
  1. 00:20:010 (5) - This sound is different from these 00:18:676 (3,4) - and seeing how it also leads into a spinner, I suggest extending this one to 3/2 length to make it stand out from the other sliders. Hmm I like current "star" pattern and I'm not sure about this suggestion...
  2. 00:27:010 (2,3,4) - Any reason why you mapped this part using this rhythm instead of mapping the echo-ey(?) piano sound at 00:27:176? This one sounds more important and relates to the rhythm used at 00:25:343 (3,4,1). / The piano sound sounds so quiet... I better leave this 1/1 slider as it is ;)
  3. 00:31:510 - Could use a circle here as well, to support your choice of mapping the piano. / done
  4. 00:38:176 (1,2) - If the intention here is to map to the piano, the first slider should start here: 00:38:260 (1) and end here: 00:38:510. / I rather want to emphasize all of the instruments in sections instead of only one, sometimes it's better to follow something different when instruments like piano have unclear/weird timing. I prefer to avoid putting slider heads at 1/3 or 1/4 after downbeat at this slow section, the rhythm could feel broken... the current combination is fine imo.
  5. 01:32:343 (1,2,3) - I understand that this is mapped to that triplet sound in the background, but this one: 01:37:676 (1,2) doesn't have a strong enough idea to set it apart from other 1/2 notes. How about changing those to 1/4 kicksliders? / The pattern 01:37:676 (1,2,1) is made to highlight very impactful kick sounds, that's why I wanted to avoid any blue ticks here, even kicksliders.
  6. 01:51:343 (1,5) - These two big jumps are confusing me, what are these trying to emphasize that the other bars of music don't have? / Don't worry, the jump isn't that big, I just separated two patterns here.
  7. 02:06:676 (1) - Also confused by this jump and the new combo here. I think these 3 notes: 02:06:010 (3,6,3) deserve jumps more. / increased spacing a bit, now it should be better :)
  8. 02:36:010 (1,3,1,1,3) - From my understanding, you are trying to emphasize this sound with NCs or larger spacing. If so, 02:44:010 (3,4) - these two spacing should probably be switched around. Right now, the (4) has a rather large spacing instead. Should also NC these 02:34:676 (5,3,4) if I'm understanding your thoughts properly. If not, I thought the consistency in this section was still worth mentioning. / Hm, in this slow section I don't really want to emphasize sounds with NCs, they just separate different patterns/groups of objects, that's why it's not 100% consistent with music
  9. 02:36:509 (4) - I think you accidentally modified the sampleset here / yeah
  10. 03:20:677 (1,2,3,4,5) - Imo the spacing to this 5-note stream is more understandable compared to the other big jumps (since it's a NC in the kiai / fairly intense part of the song). However this might still be too high compared to what the rest of the map has. / I changed this, moved 03:20:260 (9,10) - a bit closer to that five. Spacing was actually quite high, but transition between 1/2 slider and other objects is always easier than jump between 1/2 circles with same spacing.
  11. 03:21:760 (11,12) - This might be a stylistic choice, but 03:21:676 deserves to be mapped imo. How about mapping a 1/4 slider on the white tick and keeping the circle at the red tick? This would also keep the 2-4 hitclaps going as well. / This is very good idea, though I'm not 100% sure about this
  12. 03:32:427 (12,13) - Same as above. ^
  13. 03:51:177 (1) - Errm, I don't think this note should have a NC. Maybe it should if there was more strong kicks on the last red tick in measure – it would be really nice. Fixed!
  14. 04:11:677 (5,6,7) - These rather tightly placed sliders seem to be unfitting after going through a series of sliders that were more widely spaced: 04:00:677 (6,7,8,9) - 04:03:676 (4,5,6) - 04:06:010 (1,2,3,4) and 04:10:010 (1,2). DS wise it's spaced far apart, but visually they look too compact. Your next set of sliders in the same section: 04:14:343 (4,5) and 04:15:344 (3,4,5,6) are fairly wide apart too. / Fixed
  15. 04:58:010 (3) - NC? / Done
  16. 04:58:176 (1) - Why not have this spinner end on the white tick at 05:03:343? / As you can hear, the strongest sound at this section is on the red tick, there's "no sound" at 05:03:343.

Hi, first mod in a while, hope this helps :D
Seeing a much more distance snap focused map with linear design was pretty unique, which reminded me of some older maps.

Good luck with the set! \o/
Thanks, that was a very nice mod! You're not the first person saying this map reminds some older maps, but I didn't know why it feel so "oldschool", so thanks for explanation :D I'm kinda surprised as this is just my personal mapping style.

Updated, I'm going to mod your map today.
mindmaster107
Thanks for mod! Time for my side of M4M.

It looks short, but most of your problems were repeats, so I gave a bunch of examples.

[Eternal]
Overall, a relatively repetitive experience. I say relatively, since you seemed to map the slow, intense, and kiai with the same mapping style. While this is not inherently unrankable, it made it kind of boring for me.

It is well structured though. If you want to use old mapping techniques, improve your rhythm. While spacing was my main concern with your map, your rhythm in certain parts feels too wrong, and doesn't match the song.

TL;DR If you are using old mapping techniques (using DS for almost everything), your rhythm needs to be perfect to compensate.

00:11:343 (3) - the note starts 1/2 after where you placed it.
00:12:676 (1,2) - The spacing from 00:12:010 (4) to 00:12:676 (1) is way smaller than it should. To emphasize the first object, space it further. This is the basics of spacing emphasis, so I won't repeat why you need to space objects further/closer from here on.
00:15:010 (6,1) - Space it further.
00:14:010 (3,4,5,6) - 00:16:010 (2,3,4,5) - Compare spacing to sound. There shouldn't be this much contrast for such similar sounding parts.
00:17:899 (1,2) - Should the NC match up on object 2, to match big white ticks?
00:20:009 (5) - This objects should be spaced further, or made more distinct with everything else in 00:18:010 (2,3,4,5) pattern, as it is a louder, more special note.
00:20:760 (1) - Considering how intense the spinner gets, I would replace this with some actual objects, with 00:20:676 (6) being a slider covering the dead space in between.
00:32:676 (4) - There are multiple sounds the slider is covering. Maybe use multiple objects?
00:33:593 (5) - The tail is a stronger sound, however I see that rhythm could be messed up if not handled properly. I would convert 00:32:676 (4,5) into 1 3/2 slider, and one of your 3/4 repeating sliders right after.
00:33:593 (5,1) - Spacing.

You seem not to grasp basic spacing emphasis, or ignore it in the slow section. I understand you don't want large spacing in slow sections, so maybe space everything ELSE smaller? The vital thing in spacing is contrast, so if you don't want to make the spacing wider, make the other notes smaller. I will no longer point out spacing.

00:39:343 (1,2,3) - There are notes before this, and no notes under the triple, making me think you accidentally shifted this down.

From this point onward there is not much I can say. Rhythm feels slightly off, which is not too big of a deal, but the spacing is monotonous. This is not the old days of mapping. If you are making an Extra/Insane difficulty and you want it ranked, you need to use spacing effectively. I can see certain parts where you did this correctly with NCs, which is an old mapping technique. If you want to use old mapping styles, then I don't have much else to say, since im a noob at old maps, and don't know how they work.

Also if you are using mainly DS for an old style map, 01:28:010 (6) and many other jumps need signalling with NCs. Please be consistent. Consistency between concepts is key.
Shad0w1and
00:10:010 - no piano, extend slidertail to here
00:11:454 - this beat is unsnapped to 1/1 beat, do not follow or use slidertail cover it
00:32:010 - missing drum, then 00:32:788 - here is unsnapped piano, which means you are not following any tracks, just random pick beat to map... that is not acceptable at least for me.
my suggestion would be remap to drum, and you should get something like this
00:31:343 - 01:32:593 - missing
02:22:676 - this string should get mapped
02:23:343 - this is the same section as 02:20:676 - no reason you can map them so differently.
02:26:010 (1) - 03:55:343 (4) - nc
03:56:677 (4) - nc
04:58:176 (1) - better map it out
Topic Starter
wa_

mindmaster107 wrote:

Thanks for mod! Time for my side of M4M.

It looks short, but most of your problems were repeats, so I gave a bunch of examples.

[Eternal]
Overall, a relatively repetitive experience. I say relatively, since you seemed to map the slow, intense, and kiai with the same mapping style. While this is not inherently unrankable, it made it kind of boring for me.

It is well structured though. If you want to use old mapping techniques, improve your rhythm. While spacing was my main concern with your map, your rhythm in certain parts feels too wrong, and doesn't match the song.

TL;DR If you are using old mapping techniques (using DS for almost everything), your rhythm needs to be perfect to compensate.

00:11:343 (3) - the note starts 1/2 after where you placed it. / It is actually 1/3 :p And I'm not changing this (at least for now) because I want to avoid to put clickable objects on 1/3 after downbeat so I decided to put it on white tick which corresponds to repeating sound appearing every 1/1. I explained this in CB's mod why putting this slider at downbeat is much better (from player's perspective) than moving it to the next 1/3. If a BN point this out, I will change this likely, but personally I'm against any change here.
00:12:676 (1,2) - The spacing from 00:12:010 (4) to 00:12:676 (1) is way smaller than it should. To emphasize the first object, space it further. This is the basics of spacing emphasis, so I won't repeat why you need to space objects further/closer from here on. / I don't know how to fix this...
00:15:010 (6,1) - Space it further. / I can't see why, there's no change in rhythm.
00:14:010 (3,4,5,6) - 00:16:010 (2,3,4,5) - Compare spacing to sound. There shouldn't be this much contrast for such similar sounding parts. / That's a valid reason but I have no idea how to rearrange this part xd, I will consider this later
00:17:899 (1,2) - Should the NC match up on object 2, to match big white ticks? / That's true, fixed!
00:20:009 (5) - This objects should be spaced further, or made more distinct with everything else in 00:18:010 (2,3,4,5) pattern, as it is a louder, more special note. / Sure, I'm going to fix this but I have no clue how :(
00:20:760 (1) - Considering how intense the spinner gets, I would replace this with some actual objects, with 00:20:676 (6) being a slider covering the dead space in between. / Sorry, this spinner fits perfectly to rasing dynamics. It utilizes all the potential of this type of object especially with having very impactful note at the end which isn't very usual (most of spinners end before strong notes, sometimes on red or even blue tick).
00:32:676 (4) - There are multiple sounds the slider is covering. Maybe use multiple objects? / I rather want to follow pattern made of two long sliders as you can see in this section; also I don't want to mess with the piano note appearing at 1/3.
00:33:593 (5) - The tail is a stronger sound, however I see that rhythm could be messed up if not handled properly. I would convert 00:32:676 (4,5) into 1 3/2 slider, and one of your 3/4 repeating sliders right after. / I'm going to rearrange these two sliders, I don't like them since I finished this map
00:33:593 (5,1) - Spacing. / Equalized a bit (it's not exactly same as 00:32:676 (4,5) but it shouldn't cause problems anymore.

You seem not to grasp basic spacing emphasis, or ignore it in the slow section. I understand you don't want large spacing in slow sections, so maybe space everything ELSE smaller? The vital thing in spacing is contrast, so if you don't want to make the spacing wider, make the other notes smaller. I will no longer point out spacing.

00:39:343 (1,2,3) - There are notes before this, and no notes under the triple, making me think you accidentally shifted this down. / No change, I explained this in Net0's mod.

From this point onward there is not much I can say. Rhythm feels slightly off, which is not too big of a deal, but the spacing is monotonous. This is not the old days of mapping. If you are making an Extra/Insane difficulty and you want it ranked, you need to use spacing effectively. I can see certain parts where you did this correctly with NCs, which is an old mapping technique. If you want to use old mapping styles, then I don't have much else to say, since im a noob at old maps, and don't know how they work. / Yea, this map may remind for some people old maps, but actually that wasn't my purpose, I just mapped it in my "modern style" with some additional elements such as smaller circles and lower AR (i mapped this map with 8.8). All jumps I put in this map are imho "acceptable" with the whole map, there's no difficulty spike, no huge fullscreen jump; existing jumps are a great addition to this streamy map :p

Also if you are using mainly DS for an old style map, 01:28:010 (6) and many other jumps need signalling with NCs. Please be consistent. Consistency between concepts is key. / I don't think these jumps are worth NC, I want to keep consistent combos (with some exceptions).
Thanks! I noticed suggestions marked in blue to consider.
@Shad0w1and: I will check your mod tomorrow, now I'm so exhausted...

Updated
KorwiN
Witam :D
00:11:343 (3,4) - Moim zdaniem ciut bliżej tę 4 może tak? https://osu.ppy.sh/ss/8838245
00:17:343 (6,7,1) - Za duży odstęp między 6 a 7 i 1
00:56:010 (8,9,10,11,1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,9,10,11,1,2,3,4,5,6,7,8,9,10) - Te trójkąty tak jakoś dziwnie mi wyglądają szczerze :/ Ale same kółka brzmią zajebiście
01:03:176 (7,1,2,3,1,2,3) - Nie wiem czy umiesz takie Stream'y ale one są ciut niewygodne ... Spróbuj zrobić to z DS
01:04:510 (6,1) - Odległość tak średnio
01:07:343 (1,2,3,4,5,6,7,8,9) - Dziwnie to wygląda szczerze :/ przypomina mi stare mapowanie :D co mi się podoba bardzo, lecz teraz jest inny typ mapowania i może się to średnio przyjąć moim zdaniem
01:11:343 (1,2,3,4,5,6,7,8,9) - to samo up^
01:13:926 (1,2,3,4,5,6,7,8,9,10) - Ten zostaw akurat Zajebiście pasuje <3
01:16:010 (6,7,8,9,10,11,12,13,1,2,3,4,5,6,7,8,9) - Wygląd. Spróbuj pobawić się w coś takiego może : https://osu.ppy.sh/ss/8838313
01:19:843 (8,9,10) - Ten zjazd stream'a do slider'a dziwnie to się czyta :/
01:40:510 (11,1,2,3,4,5,6,7,8,9,10,1,2,3) - Trójkąty znów... Chyba, że to twój atut :D
01:46:010 (1,2,3,4) - To jest takie średnio grywalne :/
01:47:343 (1) - spróbuj to zrobić w 1/8
01:51:343 (1,2,3,4) - te są ładni blisko i nagle 01:52:010 (5,6,7) - trójka daleko :/ nie mówię tu o wyglądzie bo nawet pasuje tylko ciut daleko zrób to z DS będzie ciut lepiej
Szczerze to tu mam dylemat :/ może fc tu : 02:02:343 (2,5,8) - i 02:53:010 (5,8,11,4,7,10) - and 02:57:010 (4,7) - ?
02:04:676 (1,2,3,4,5,6,7) - Jak lubisz zabawę jump'ami to możesz tutaj wiekszy odstęp jak muzyka się rozkręca :D Na Ds możesz się pobawić :D
Możesz powoli zwiększyć jumpy 02:50:176 (4,5,6,7,8,9,10,1,2,3,4,1,2,3) -
03:07:343 (1) - ładny czysty dźwięk można go jakoś podkreślić a nie tylko NC :D
03:11:010 (13,1,5,6,10,1) - Ds :/ Ta odległość :/
03:14:010 (1,1) - Jeśli chcesz możesz dać przerwę :#
03:31:677 (6,7,8) - DS
03:48:677 (1,2,3,4,5,6,7,8,9) - To wtedy Prosto czy Taki dziwny "łuk" z 3 slider'ów przekształconych na stream? może lepiej zrobić łuk taki ładny wygięty?
04:18:677 (5,6,7,8,9,10,11,12,13) - może coś takiego? https://osu.ppy.sh/ss/8838424 To tylko propozycja
04:51:344 (1) - Dziwny nawet bardzo :(
04:58:176 (1) - W sumie tu nawet mógłby być jeszcze chwilkę jump'y i stream taki końcowy nie trudny ale taki soczysty, który podsumuje mapkę :D


Mapa ogólnie genialna podoba mi się bardzo i czekam na rank pozdrawiam serdecznie <3
Ps. Nie czepiaj się, że wytykałem, niektóre rzeczy kilka razy, lecz to moja osobista opinia <3


//Korwin
Topic Starter
wa_

Shad0w1and wrote:

00:10:010 - no piano, extend slidertail to here / This circle is already a nice transition between sliders
00:11:454 - this beat is unsnapped to 1/1 beat, do not follow or use slidertail cover it / No change atm, explained in previous mods
00:32:010 - missing drum, then 00:32:788 - here is unsnapped piano, which means you are not following any tracks, just random pick beat to map... that is not acceptable at least for me.
my suggestion would be remap to drum, and you should get something like this / Nice catch, I don't want to follow piano here, so I emphasized drums in this section. Replaced slider at 00:31:676 (3) with 1/1 slider + circle.
00:31:343 - 01:32:593 - missing / This would deprecate very strong triple at 01:32:343 (1,2,3).
02:22:676 - this string should get mapped / I don't think so :) At least this string is placed at "corner"...
02:23:343 - this is the same section as 02:20:676 - no reason you can map them so differently. / That slider is a good introductor for string part
02:26:010 (1) - 03:55:343 (4) - nc / Done
03:56:677 (4) - nc / Sure, here's a new phrase which should be emphasized properly.
04:58:176 (1) - better map it out / Imho this spinner is a great option as it is consistent with circle section (same length), also there could be a problem with mapping stream as there's a volume increase so it could be hard to emphasize; spinner is an optimum.
Thanks for mod!

KorwiN wrote:

Witam :D
00:11:343 (3,4) - Moim zdaniem ciut bliżej tę 4 może tak? https://osu.ppy.sh/ss/8838245 Co prawda to było wcześniej już zasugerowane, ale tu przynajmniej dałeś niezłą propozycję ;)
00:17:343 (6,7,1) - Za duży odstęp między 6 a 7 i 1 / Rzeczywiście, miałem obawy co do tego patternu, trochę go zmieniłem
00:56:010 (8,9,10,11,1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,9,10,11,1,2,3,4,5,6,7,8,9,10) - Te trójkąty tak jakoś dziwnie mi wyglądają szczerze :/ Ale same kółka brzmią zajebiście / Ot po prostu pattern za pomocą którego uwzględniam rosnącą dynamikę; wszystko jest ok!
01:03:176 (7,1,2,3,1,2,3) - Nie wiem czy umiesz takie Stream'y ale one są ciut niewygodne ... Spróbuj zrobić to z DS / Odległości między 1/8 sliderem a kółkiem wynika z większej odległości w czasie, jednocześnie nie chciałem żeby się brzydko nakładały...
01:04:510 (6,1) - Odległość tak średnio / Jest dobrze :p
01:07:343 (1,2,3,4,5,6,7,8,9) - Dziwnie to wygląda szczerze :/ przypomina mi stare mapowanie :D co mi się podoba bardzo, lecz teraz jest inny typ mapowania i może się to średnio przyjąć moim zdaniem / Jak dla mnie jest on w porządku; osobiście nie przejmuję się zbytnio stylem mapowania (czy jest stary czy nowoczesny), wszystko zależy od graczy którzy będą grali tę mapę. Poza tym w ostatnich latach następuje swego rodzaju renesans starego mapowania :p
01:11:343 (1,2,3,4,5,6,7,8,9) - to samo up^
01:13:926 (1,2,3,4,5,6,7,8,9,10) - Ten zostaw akurat Zajebiście pasuje <3 / Jak sobie życzysz xd
01:16:010 (6,7,8,9,10,11,12,13,1,2,3,4,5,6,7,8,9) - Wygląd. Spróbuj pobawić się w coś takiego może : https://osu.ppy.sh/ss/8838313 / Czemu chcesz mnie pozbawić drugiego najfajniejszego streama na tej mapie xd (imho najfajniejszyrozpoczyna się od 03:26:676)
01:19:843 (8,9,10) - Ten zjazd stream'a do slider'a dziwnie to się czyta :/ Niie ma z tym żadnych problemów, wszystko jest doskonale widoczne
01:40:510 (11,1,2,3,4,5,6,7,8,9,10,1,2,3) - Trójkąty znów... Chyba, że to twój atut :D
01:46:010 (1,2,3,4) - To jest takie średnio grywalne :/ / Wszystko jest w porządku jak dla mnie :p Ale zapamiętam to tak na wszelki wypadek
01:47:343 (1) - spróbuj to zrobić w 1/8 / No przecież już jest xd
01:51:343 (1,2,3,4) - te są ładni blisko i nagle 01:52:010 (5,6,7) - trójka daleko :/ nie mówię tu o wyglądzie bo nawet pasuje tylko ciut daleko zrób to z DS będzie ciut lepiej / OK, to też było wcześniej wspominane ale jakoś nie widziałem tych obu patternów obok siebie :/
Szczerze to tu mam dylemat :/ może fc tu : 02:02:343 (2,5,8) - i 02:53:010 (5,8,11,4,7,10) - and 02:57:010 (4,7) - ? / Teraz jest ok, wszystkie trójki z patternu są konsekwentnie w jednym combo
02:04:676 (1,2,3,4,5,6,7) - Jak lubisz zabawę jump'ami to możesz tutaj wiekszy odstęp jak muzyka się rozkręca :D Na Ds możesz się pobawić :D
Możesz powoli zwiększyć jumpy 02:50:176 (4,5,6,7,8,9,10,1,2,3,4,1,2,3) - / Wolę nie eksperymentować z większymi jumpami, teraz jest w porządku
03:07:343 (1) - ładny czysty dźwięk można go jakoś podkreślić a nie tylko NC :D / Heh, podczas mapowania martwiłem się o ten dźwięk że jest trochę przesłonięty przez trójkę ale w tej chwili nie wiem czy zmieniłbym to jakoś :p
03:11:010 (13,1,5,6,10,1) - Ds :/ Ta odległość :/ Jest ok, nawet nie trzeba alternate robić
03:14:010 (1,1) - Jeśli chcesz możesz dać przerwę :# Wtedy bym musiał dorobić jeszcze 3-4 diffy żeby to ranknąć
03:31:677 (6,7,8) - DS / Tu też ok, podobnie jak dwie sugestie wyżej
03:48:677 (1,2,3,4,5,6,7,8,9) - To wtedy Prosto czy Taki dziwny "łuk" z 3 slider'ów przekształconych na stream? może lepiej zrobić łuk taki ładny wygięty? Raczej nie, czasem wolę takie streamy złożone z łamanych; do tego 03:49:177 (7,8,9) fajnie pasuje do następnej trójki
04:18:677 (5,6,7,8,9,10,11,12,13) - może coś takiego? https://osu.ppy.sh/ss/8838424 To tylko propozycja / Myślę, że prosty slider doskonale spełnia swoją funkcję, tam nie ma jakichś różnych dźwięków które by można było zarranżować za pomocą łuków.
04:51:344 (1) - Dziwny nawet bardzo :( / No co ty, jeden z moich ulubionych kształtów sliderów!
04:58:176 (1) - W sumie tu nawet mógłby być jeszcze chwilkę jump'y i stream taki końcowy nie trudny ale taki soczysty, który podsumuje mapkę :D / (Było wspomniane w modzie powyżej) Szczerze, jako gracz nie lubię tego typu zagrywek na koniec gdy mapa stopniowo się wygasza, gracz już jest zmęczony a na koniec jeszcze długi stream


Mapa ogólnie genialna podoba mi się bardzo i czekam na rank pozdrawiam serdecznie <3
Ps. Nie czepiaj się, że wytykałem, niektóre rzeczy kilka razy, lecz to moja osobista opinia <3


//Korwin
Dzięki ;)

Updated
Nickelony
M4M. :D

[Ogólnie]

Mapa jest naprawde spoko, ale:
Polecam OD 8 (a nawet 7.5) bo według mnie 9 to o wiele za dużo i przez to gameplay jest troche nie przyjemny.

A i jeszcze mógłbyś zmniejszyć CS na 5, ale to już zależy od ciebie.

[Ethernal]

00:16:010 (2,3,4,5) - Słaby flow, użyj większego Distance Snapa.
00:38:176 (1) - Nie wiem do czego zmappowałeś końcówkę tego slidera. Zrób może coś takiego: https://puu.sh/xbt4I.png
00:49:093 (5) - Usuń to koło bo to jest troche za mocny overmap.
00:50:426 (5) - ^
00:51:760 (5) - ^
00:55:760 (6) - ^
00:57:093 (5) - ^
00:58:426 (6) - ^
00:59:760 (5) - ^
01:37:676 (1,2,1) - Nie stackuj tego. :d
04:17:760 - Może daj tu koło?

Reszta jest naprawde dobra.
Sorry, że mod taki krótki, ale ta mapa jest dla mnie za trudna x)
Topic Starter
wa_

Nickelony wrote:

M4M. :D

[Ogólnie]

Mapa jest naprawde spoko, ale:
Polecam OD 8 (a nawet 7.5) bo według mnie 9 to o wiele za dużo i przez to gameplay jest troche nie przyjemny. / To, czy gameplay jest przyjemny już zależy od graczy, ja sam nie jestem jakimś dobrym graczem a stać mnie tutaj na co najmniej 98%. Osobiście myślę, że OD9 powinno być dość proste dla graczy, dla których te streamy nie są niczym niezwykłym.

A i jeszcze mógłbyś zmniejszyć CS na 5, ale to już zależy od ciebie. / Całą mapę mapowałem przy 5.2 i raczej wolę pozostać przy obecnym, obawiam się że zwiększenie kółek mogłoby prowadzić do jakichś niechcianych overlapów albo coś w tym rodzaju.

[Ethernal]

00:16:010 (2,3,4,5) - Słaby flow, użyj większego Distance Snapa. / Ok, wpadłem na pomysł jak to zrobić ;)
00:38:176 (1) - Nie wiem do czego zmappowałeś końcówkę tego slidera. Zrób może coś takiego: https://puu.sh/xbt4I.png / Zastanawiam się nad tym, jednak z drugiej strony ten 3/4 slider w fajny sposób powoli wprowadza do następnej sekcji gdzie jest więcej 1/4 itp.
00:49:093 (5) - Usuń to koło bo to jest troche za mocny overmap.
00:50:426 (5) - ^
00:51:760 (5) - ^
00:55:760 (6) - ^
00:57:093 (5) - ^
00:58:426 (6) - ^
00:59:760 (5) - ^ / Nie zmieniłem w tych miejscach nic, jako że te kółka nie są overmapped, tam wszędzie jest wyraźnie dostrzegalny dźwięk!
01:37:676 (1,2,1) - Nie stackuj tego. :d Nie mam pomysłu jak w inny sposób uwydatnić ten specyficzny fragment utworu. Jak coś przyjdzie mi do głowy to pewnie zmienię
04:17:760 - Może daj tu koło? Jestem temu przeciwny, dwa kółka dobrze podkreślają bardzo mocny beat.

Reszta jest naprawde dobra.
Sorry, że mod taki krótki, ale ta mapa jest dla mnie za trudna x)
Dzięki za moda i gwiazdkę! ;)
Lorkee
Hiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiii m4m

Eternal
  1. 01:36:426 - Sound here.
  2. 00:38:176 (1,2) - Weird, but it's ok. 00:38:343 - this is a strong sound tho.
  3. 00:39:176 - and 00:39:260 - Sound here.
  4. 00:39:843 - and 00:39:926 - ^
  5. 01:10:010 (1,2,3,4,5) - It's not perfectly straight.
  6. 01:11:010 - Strong sound.
  7. 01:11:343 (1,2,3,4,5,6,7,8,9) - This stream should be curved 01:11:676 - here.
  8. 01:23:010 (1,2,1) - This should be an equilateral triangle.
  9. 01:24:343 (1,2,1,2) - ^ (they are just slightly off)
  10. 01:24:343 (1,2,1) - These should be in one line.
  11. 01:26:676 (1,2) - They should be the same. (Just copy-paste one slider and then rotate it by 180° using ctrl+shift+r combination.)
  12. 01:28:676 (1,2,3,4,5,6,7,8,9,10,11) - Square would be cool.
  13. 01:30:343 (2,3,4) - Triangle?
  14. 01:32:176 (6,1) - Larger spacing for emphasizing the 01:32:343 (1) - ?
  15. 01:40:510 (11,1,2,3,4,5,6) - Try using some structure!
  16. 01:44:843 (2,5,1) - Try not overlapping these!
  17. 02:39:843 (4,1) - If you are doing to do a structure like this, you must have these two circles overlapped! Try reworking that part!
  18. 03:19:260 (1,2,3,4,5) - You should curve the stream here: 03:19:510 -
  19. 03:34:010 (1,2,3,4,5,6,7,8,9) - ^ curve it here: 03:34:343 -
  20. 03:40:677 (1,2,3,4,5,6,7,8,9) - ^ curve it here: 03:41:010 -
  21. 03:42:010 (1,2,3,4,5,6) - ^ curve it here: 03:42:343 -
  22. End the slider on 05:03:343 -

Good luck with the map!
Topic Starter
wa_

Lorkee wrote:

Hiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiii m4m

Eternal
  1. 01:36:426 - Sound here. / No change, I want to emphasize synth sound at 01:36:510.
  2. 00:38:176 (1,2) - Weird, but it's ok. 00:38:343 - this is a strong sound tho.
  3. 00:39:176 - and 00:39:260 - Sound here.
  4. 00:39:843 - and 00:39:926 - ^ / I think these are completely fine, but some modders pointed this out so i'm not 100% sure...
  5. 01:10:010 (1,2,3,4,5) - It's not perfectly straight. / I can't believe you noticed this :D fixed though
  6. 01:11:010 - Strong sound. / I prefer to follow synth song more than drums
  7. 01:11:343 (1,2,3,4,5,6,7,8,9) - This stream should be curved 01:11:676 - here. / Nah, it looks fine imo
  8. 01:23:010 (1,2,1) - This should be an equilateral triangle. / Yeah, it should; fixed
  9. 01:24:343 (1,2,1,2) - ^ (they are just slightly off) / This triangle contains a stack so it may look not perfect :p
  10. 01:24:343 (1,2,1) - These should be in one line. / Dunno why... triangle is fine ;)
  11. 01:26:676 (1,2) - They should be the same. (Just copy-paste one slider and then rotate it by 180° using ctrl+shift+r combination.) / ahhh sorry I like these sliders with different shape
  12. 01:28:676 (1,2,3,4,5,6,7,8,9,10,11) - Square would be cool. / It was a square but now the square is more square :p
  13. 01:30:343 (2,3,4) - Triangle? / I don't think there's anything to change...
  14. 01:32:176 (6,1) - Larger spacing for emphasizing the 01:32:343 (1) - ? / Nice idea!
  15. 01:40:510 (11,1,2,3,4,5,6) - Try using some structure! / I think there's already a nice structure...
  16. 01:44:843 (2,5,1) - Try not overlapping these! / It looks fine in game
  17. 02:39:843 (4,1) - If you are doing to do a structure like this, you must have these two circles overlapped! Try reworking that part! / I don't know why these circles have to be overlapped...
  18. 03:19:260 (1,2,3,4,5) - You should curve the stream here: 03:19:510 -
  19. 03:34:010 (1,2,3,4,5,6,7,8,9) - ^ curve it here: 03:34:343 -
  20. 03:40:677 (1,2,3,4,5,6,7,8,9) - ^ curve it here: 03:41:010 -
  21. 03:42:010 (1,2,3,4,5,6) - ^ curve it here: 03:42:343 - / I didn't apply these four stream shape suggestions as they won't really improve this map, it's just a different interpretation of music...
  22. End the slider on 05:03:343 - / I explained this in Albatro's mod ;)

Good luck with the map!
Thanks for mod! Updated
Nostalgic
sorry for my belated mod, busy irl recently

  1. 01:05:593 (2,3) - why stack tho? players most likely will misread it as a 1/4 snap
  2. 01:11:093 // why ignore this sound?
  3. 01:26:343 (2) - slow sv?
  4. 01:36:010 (5,4) - 01:59:676 (2,4) - are they meant to stack each other?
  5. 04:19:594 (1) - the spinnerend should be a clickable sound. how bout the spinner ends at the red tick?
  6. 04:47:344 (1,1,1,1) - not a fan of these repeat sliders. they are a bit too weak compared to the bass drum

a very systematical map, not many i can possibly spot. GL :)
Topic Starter
wa_

Nostalgic wrote:

sorry for my belated mod, busy irl recently

  1. 01:05:593 (2,3) - why stack tho? players most likely will misread it as a 1/4 snap / I think it's fine since approach rate is high enough to distinguish 1/2 stacks from 1/4. High-ranked players should sightread this without any problem.
  2. 01:11:093 // why ignore this sound? / I wanted to reject this suggestion as it was suggested before, but it seems I was wrong, the five is actually really good and it's consistent with same phrase at 01:21:343 (7,8,9,10,11). Fixed!
  3. 01:26:343 (2) - slow sv? / I don't think so, it fits to high pace of the music...
  4. 01:36:010 (5,4) - 01:59:676 (2,4) - are they meant to stack each other? / Sure, both changed
  5. 04:19:594 (1) - the spinnerend should be a clickable sound. how bout the spinner ends at the red tick? / No change, I explained it before why somtimes it's better (at least for me) to have a spinner hitsound at the first beat of measure. I just like it :p
  6. 04:47:344 (1,1,1,1) - not a fan of these repeat sliders. they are a bit too weak compared to the bass drum / Imho these sliders are made to extinguish rhythm of the map; also I like them a lot. I don't really want to put 1/1 circles here because it would be too boring/repetitive with the next section.

a very systematical map, not many i can possibly spot. GL :)
Thanks, updated!
Mismagius
[Eternal]
  1. 00:04:676 (2) - missing a whistle at the end? the other long sliders had it
  2. 00:20:009 (4) - missing a whistle?
  3. 01:43:010 (2) - i'd probably NC this due to the SV change & emphasizing the difference in song, honestly thought this was a 1/2 repeat



...




uhhhhhhhhh



that's all I could find, actually
this is a really really really nice map, and I'm pretty sure any nazi suggestions I could've done would probably make some of your patterns inconsistent, so I chose not to

I took like 1 month to make a small-ass mod, I'm so sorry D:
I'll give you some stars to compensate, I know they're not worth much but yeah

good luck!
Topic Starter
wa_
Applied all, thanks!
squirrelpascals
Hi, as per request

.
• 00:11:343 (3) - Telling by the way you mapped the previous piano notes, it would be more intuitive to find a way to snap this to this 1/3 tick 00:11:454 - While its unorthodox it feels pretty awkward to skip over this

• 01:16:010 (6,7,8,9,10,11,12,13,1,2,3,4,5) - can you make this stream shape more symmetrical? right now these angles 01:16:176 (8,9,10,11,12) - 01:16:509 (12,13,1,2,3) - look slightly different

• 01:20:676 (1,2,3,4,5,6,7,8,9,10,11) - this stream 01:21:343 (7,8,9,10,11) - has a different melodic rhythm than this stream 01:20:676 (1,2,3,4,5) - , can you represent this in your rhythm choices? would be better to account for this uniqueness

• 01:40:176 (8,9,10) - this triple sounds overmapped, these other ones 01:39:343 (1,2,3,4,5,6) - are more logical because they have the hi hat playing on the blue tick but i dont hear that here

• 01:44:676 (1,2) - maybe a triple should go here? i hear the hi hat here and there's even a note from the melody at 01:44:760 -

• 01:46:925 (4,5,6,7,8,1,2) - i understand the aesthetic here but this gets very crowded. I would recommend using a sharper angle at 01:46:925 (4,5,6) - , similar to 01:11:509 (3,4,5,6,7,8,9) - , so your objects don't overlap as much and this looks cleaner

• 02:09:593 - Theres a noticable note from the melody + a kick here, maybe consider putting a circle here or mapping to this somehow? wouldnt hut to raise rhythm density here because of the intense buildup, but not that its not that high already. idk kinda up to you

• 02:58:010 (1,2,3,4,5,6,7,8,9) - 02:59:343 (1,2,3,4,5,6,7,8) - 03:00:676 (1,2,3,4,5,6,7,8,9) - I would highly suggest using a different way to map this melody here because a) the player has to use a lot more energy when transitioning from 02:56:676 (1,2,3,4,5,6,7,8,9,10) - to 02:58:010 (1,2,3,4,5,6,7,8,9,10,11,12,13) - and it doesn't really fit the slowness of the buildup, and b) the volume of what your mapping to here is very low so the notes your mapping to aren't very noticeable. Some reverse sliders or triples would more easily transition to 03:02:010 -

• 03:31:343 (2,3,4,5,6) - 03:31:343 (2,3) - isnt straight with the rest of these notes so it doesn't make a straight line rreeeeeeeeeee

• 03:32:427 (12,13) - ctrl+g would make this a lot easier to play because it would add (vaguely -) circular flow from 03:32:176 (10,11,12,13,1,2) -

• 03:40:010 (9) - touches hp bar, move it downn

• 03:45:343 (9) - move it up to make a straight line with 03:45:093 (6,7,8) - lmao

• 03:45:676 (11,1,2) - dont you usually add a gap between the slider and the next stream? similar to 03:40:510 (11,1,2) - 03:42:927 (11,12,13) - , looks like consistency error

• 03:49:177 (7,8,9,10,11,12) - since you use a lot of different angles in all of 03:48:677 (1,2,3,4,5,6,7,8,9,10,11,12) - , i think it would be less chaotic if you made 03:49:177 (7,8,9) - and 03:49:510 (10,11,12) - parallel

• 04:05:844 (9,1) - triple here? 1/2 snapping gets boring after a while xd, and this piano is also pretty strong, same for 04:17:844 (8,1) -

• 04:30:010 (1,2,3,4,5,6,7,8) - same concept as 02:58:010 (1,2,3,4,5,6,7,8,9) - and those other two streams. While there are notes here, they are very subtle, so a more passive form of rhythm would fit without causing too much stress to the player. This one especially because it's the outro and the map should get less stressful gradually in a sense

neat stuff, call me back :)
Topic Starter
wa_

squirrelpascals wrote:

Hi, as per request

.
• 00:11:343 (3) - Telling by the way you mapped the previous piano notes, it would be more intuitive to find a way to snap this to this 1/3 tick 00:11:454 - While its unorthodox it feels pretty awkward to skip over this
This issue was pointed out from the most modders. I wrote it before: I omitted this piano note because it breaks the rhythm in this section of the map. I know the actual emphasizement is wrong since the piano is much stronger but tbh it's better to simplify rhythm at this moment as it won't get interrupted by a note placed at 1/3 after downbeat. I tried to move slider head at 1/3 but it was really weird.

• 01:16:010 (6,7,8,9,10,11,12,13,1,2,3,4,5) - can you make this stream shape more symmetrical? right now these angles 01:16:176 (8,9,10,11,12) - 01:16:509 (12,13,1,2,3) - look slightly different
How did you notice that xd fixed

• 01:20:676 (1,2,3,4,5,6,7,8,9,10,11) - this stream 01:21:343 (7,8,9,10,11) - has a different melodic rhythm than this stream 01:20:676 (1,2,3,4,5) - , can you represent this in your rhythm choices? would be better to account for this uniqueness
Both phrases are actually almost the same, BUT the only difference I can hear is the first five has 5 synth notes meanwhile the second five has 4 synth notes + kick at the upbeat. I would try to make something like I made in the second kiai using 1/4 doubles but in the first kiai I don't use any doubles for sake of composition and consistency (second kiai is harder than first). I just simplified the rhythm to these to fives. I made almost exactly same at 01:10:010 (1,2,3,4,5,6,7,8,9,10,11).

• 01:40:176 (8,9,10) - this triple sounds overmapped, these other ones 01:39:343 (1,2,3,4,5,6) - are more logical because they have the hi hat playing on the blue tick but i dont hear that here
It's actually hard to say, but I think there's a triple of synth sounds. It's not very clear but I think it's worth to emphasize because this section without the triple would feel kinda dull...

• 01:44:676 (1,2) - maybe a triple should go here? i hear the hi hat here and there's even a note from the melody at 01:44:760 -
Imho it's not a very important note to follow, so I prefer to keep existing square ;)

• 01:46:925 (4,5,6,7,8,1,2) - i understand the aesthetic here but this gets very crowded. I would recommend using a sharper angle at 01:46:925 (4,5,6) - , similar to 01:11:509 (3,4,5,6,7,8,9) - , so your objects don't overlap as much and this looks cleaner
Yeah, I had same concerns about this pattern but I wasn't changing it because have no idea how to do it better :p It seems I found a nice, slightly different solution. And it introduces a very nice flow with 01:47:343 (1,2)! There's a larger spacing between these sliders but I tested it and had no problems with missed sliderends so I guess this is 100% acceptable.

• 02:09:593 - Theres a noticable note from the melody + a kick here, maybe consider putting a circle here or mapping to this somehow? wouldnt hut to raise rhythm density here because of the intense buildup, but not that its not that high already. idk kinda up to you
That's a good point and I would just put a circle on the stack. However, I think the circle at blue tick would be very hard to read, I tested it several times and the additional circle causes a very random 100s at this moment. For now I just extended 02:09:343 (5) to the blue tick. Yeah, it doesn't make kick sound at 02:09:593 clickable, but I think this may be acceptable since it's surrounded by stronger synth sound.

• 02:58:010 (1,2,3,4,5,6,7,8,9) - 02:59:343 (1,2,3,4,5,6,7,8) - 03:00:676 (1,2,3,4,5,6,7,8,9) - I would highly suggest using a different way to map this melody here because a) the player has to use a lot more energy when transitioning from 02:56:676 (1,2,3,4,5,6,7,8,9,10) - to 02:58:010 (1,2,3,4,5,6,7,8,9,10,11,12,13) - and it doesn't really fit the slowness of the buildup, and b) the volume of what your mapping to here is very low so the notes your mapping to aren't very noticeable. Some reverse sliders or triples would more easily transition to 03:02:010 -
This is such a GREAT idea, I split these streams into five + triple, now it's way better :p

• 03:31:343 (2,3,4,5,6) - 03:31:343 (2,3) - isnt straight with the rest of these notes so it doesn't make a straight line rreeeeeeeeeee
Sure, fixed!

• 03:32:427 (12,13) - ctrl+g would make this a lot easier to play because it would add (vaguely -) circular flow from 03:32:176 (10,11,12,13,1,2) -
I don't really like how it would flow with the whole next stream at 03:32:677 (1,2,3,4,5,6,7,8,9), especially its second part. Also, I prefer to keep back and forth movement at 03:32:260 (11,12).

• 03:40:010 (9) - touches hp bar, move it downn
Fixed

• 03:45:343 (9) - move it up to make a straight line with 03:45:093 (6,7,8) - lmao
Why not xd

• 03:45:676 (11,1,2) - dont you usually add a gap between the slider and the next stream? similar to 03:40:510 (11,1,2) - 03:42:927 (11,12,13) - , looks like consistency error
That's a good point, changed a bit this pattern.

• 03:49:177 (7,8,9,10,11,12) - since you use a lot of different angles in all of 03:48:677 (1,2,3,4,5,6,7,8,9,10,11,12) - , i think it would be less chaotic if you made 03:49:177 (7,8,9) - and 03:49:510 (10,11,12) - parallel
Hmmm aren't these patterns already parallel? I believe that was my intention.

• 04:05:844 (9,1) - triple here? 1/2 snapping gets boring after a while xd, and this piano is also pretty strong, same for 04:17:844 (8,1) -
Nah, I rather want to keep these simple patterns at this part :D

• 04:30:010 (1,2,3,4,5,6,7,8) - same concept as 02:58:010 (1,2,3,4,5,6,7,8,9) - and those other two streams. While there are notes here, they are very subtle, so a more passive form of rhythm would fit without causing too much stress to the player. This one especially because it's the outro and the map should get less stressful gradually in a sense
I like this stream, it's not long at all and its spacing is much lower than streams in previous sections. It shouldn't be much stressful for players as it appears after quite long recovery section.

neat stuff, call me back :)
Thank you so much! I marked blue concerns and questionable issues, I think it's better to not change these things, I tried to explain why I disagree with these suggestions :)

Updated
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