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TK from Ling tosite sigure - Signal

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Total Posts
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Topic Starter
Ametrin
This beatmap was submitted using in-game submission on 2017年12月30日 at 22:47:19

Artist: TK from Ling tosite sigure
Title: Signal
Source: 91Days
Tags: Opening full ver. white noise marathon
BPM: 83.5
Filesize: 6693kb
Play Time: 05:11
Difficulties Available:
  1. A.S.L (5.36 stars, 1275 notes)
Download: TK from Ling tosite sigure - Signal
Information: Scores/Beatmap Listing
---------------
2nd

remove last kiai then 5.36 -> 5.17
pp map confirmed again

My Angel RangE
A.S.L
M4M

00:04:030 (1) - Beat significantly end 00:04:209 ,same beat but different from 00:06:904 (1,2)
00:05:287 (3,4) - significant beat of emphasis not , Ds so far
00:07:622 (4) - Basket
00:19:119 (3) - tail over lap what's mean?
01:02:233 (4) - I think look better tail 01:01:874 (3,5) tail Ds same
01:12:293 (1,2,3) - same beat , 01:11:215 (4) because of stick different Ds maybe fix, 01:11:215 (4) or here
01:25:766 (5,1) - emphasize Ds very short
01:30:796 (2,3) - it very long
02:09:778 (3,4,5,6) - I think over mapping , because very long jump 1/4 slider

Gl owo?
Justysuwu
Hi :D
A.S.L
why L no have [.] in end diff name?
01:23:790 (1) - ithink this is a little wreid, normal slider is better there
Try not to put circles below grid
^^
00:21:634 (2) - For example this
05:11:394 (6) - instead this make 1/4 beat slider
00:32:592 (2) - put this inder end of earlier sldier
00:34:029 (4) - ^^

[lucky:1337]Good Luck :D[/lucky:1337]
[Crz]Makii
m4mback
[A.S.L]
  1. 00:04:030 (1) - 不加个finish嘛
  2. 00:18:401 (1,3) - overlap...这个感觉正好处在不overlap和故意overlap中间那个尴尬的区段
  3. 01:00:077 - 这里应该有个5连,音还是很清楚的
  4. 01:01:065 - 建议这加一个circle,然后如果是我的话01:01:155 (5) - 我会更偏向把这个弄成两个kick slider
  5. 02:04:568 (6,1) - 间距有点小,这里感觉应该是个大跳
  6. 02:21:515 (2,1) - 间距与02:21:634 (1,2,3,1) - 不一致,这里感觉还是一致比较好
  7. 03:14:000 - 加一个circle变三连吧
  8. 03:50:018 (2,1) - flow有点不好......
  9. 03:56:664 (4) - 建议再往下一点,这里跳感觉太小了而且03:56:485 (3,4,1) - 变成了钝角
  10. 04:53:610 (1,2,1,2) - 一般会更接受间距越来越大的排列...越来越小感觉有点奇怪
GL~
Pok0555
Hey, I'm from my NM modding queue
I'm not good at English, so sorry :lol:
Anyway, let's begin

Metadata
You need a source for this, just go to the song setup and write 91 days in the source, write it in Japanese if it originally has a japanese name

Design
Your second and fourth combo kinda blends in with the background, it's hard for players to see some circles if they use certain skin, I recommend changing these 2 combo colors darker, as it also fits the tone of the music in my opinion

Let's begin

00:24:149 (1,2,3,4) - I wouldn't recommend stacking this, I would rather make it into a stream, it just looks better in my opinion and it helps with the flow
00:25:586 (1,2,3,4) - Same ^
00:35:646 (1,2,3,4) - Same ^

00:16:784 (3) - You shouldn't make this a jump, I can't hear any strong beat here, you should ONLY make jumps on strong beats, basically, try not to make jumps on blue (1/4) and yellow (1/8) beats since most of them are weak beats
00:18:221 (8) - Same ^
00:29:718 (8) - Same ^
00:34:748 (3) - Same ^
00:35:467 (6) - Same ^
00:46:245 (2) - Same ^
01:00:437 (5) - Same ^
01:03:311 (2) - Same ^
01:28:640 (5) - Same ^
01:33:670 (2) - Same ^
01:29:898 (5,6) - Same ^ (and I would stack these two)
01:36:544 (2) - Same ^^
01:39:419 (3) - Same ^ :o
01:40:856 (2,4,5) - Same ^
01:49:838 (3) - Same ^
...Yeah, basically, just don't make jumps on weak beats, scan through your map again cuz it has a lot of jumps like this :?



00:24:688 (6) - This slider/circle is over mapped, I can't hear any beats
00:26:125 (6) - Same ^
00:28:461 (4) - Same ^
00:30:437 (2) - Same ^
00:32:592 (2) - Same ^ (and this circle also can not be a jump, there aren't any beats there in the first place) :?
01:04:029 (5) - Same ^^
01:09:958 (5) - Same ^
01:50:916 (2) - Same ^
01:51:994 (2) - Same ^
01:53:790 (2) - Same ^ (try to avoid 1/4 and 1/8 beats, your map is very over mapped) :(
02:00:976 (2) - Same ^
02:02:413 (2) - Same ^
02:03:850 (2,4,5) - Same ^
02:13:191 (8) - I think this one is also over mapped ^

02:35:646 (4,5,6) - Stack dis
02:36:006 (7,8,9) - And dis
02:37:083 (4,5,6) - Same ^
02:37:443 (7,8,9) - Same ^

00:40:317 (2) - This circle is considered inconsistent spacing, which means it's not distance snapped and yet is also not a jump, move it closer to the slider end
00:56:125 (3) - This slider ends with a vocal, don't end a slider with vocal if you starts it with a sound, only do this if you also starts with a vocal
01:14:449 (1) - This slider starts with a weak beat but it ends with a stronger beat, you shouldn't do this
02:03:311 (1) - Same ^
02:08:700 (4) - Same ^

Um... That's really all I could do for you :oops:
The rest of your map is a copy pasted version of your older one with some small tweaks, I won't be going over them since they practically have the same mistakes
and even if it's an insane or extra, over mapping and wrong jumps are not recommended, especially using a lot of over mapped 1/4, 1/8 beats, don't do this just to make your map harder, many ranked maps doesn't do this, yet they're still hard, cuz they know how to use jumps correctly, the only thing I could tell you to do right now is read the osu! wiki, read all the sections about mapping and especially about jumps, and of course, read the ranking criteria
That's all I could help you for now,
Good Luck ;)
And plz give me kudosu if you found this helpful, I modded your map instead of sleeping *cries*
Topic Starter
Ametrin
no reply = fixed

My Angel RangE wrote:

A.S.L
M4M

00:04:030 (1) - Beat significantly end 00:04:209 ,same beat but different from 00:06:904 (1,2)
00:05:287 (3,4) - significant beat of emphasis not , Ds so far i think i fixed it? can't get your point...
00:07:622 (4) - Basket
00:19:119 (3) - tail over lap what's mean?
01:02:233 (4) - I think look better tail 01:01:874 (3,5) tail Ds same
01:12:293 (1,2,3) - same beat , 01:11:215 (4) because of stick different Ds maybe fix, 01:11:215 (4) or here don't have to be same ds
01:25:766 (5,1) - emphasize Ds very short
01:30:796 (2,3) - it very long
02:09:778 (3,4,5,6) - I think over mapping , because very long jump 1/4 slider

Gl owo?

[Crz]Sword wrote:

m4mback
[A.S.L]
  1. 00:04:030 (1) - 不加个finish嘛
  2. 00:18:401 (1,3) - overlap...这个感觉正好处在不overlap和故意overlap中间那个尴尬的区段
  3. 01:00:077 - 这里应该有个5连,音还是很清楚的 不想在这把强度搞大 漏个音搞成三连了
  4. 01:01:065 - 建议这加一个circle,然后如果是我的话01:01:155 (5) - 我会更偏向把这个弄成两个kick slider 圈得加 短滑条还是 算了
  5. 02:04:568 (6,1) - 间距有点小,这里感觉应该是个大跳
  6. 02:21:515 (2,1) - 间距与02:21:634 (1,2,3,1) - 不一致,这里感觉还是一致比较好 改是改了 但感觉太难啊……可能改回来 看看吧
  7. 03:14:000 - 加一个circle变三连吧
  8. 03:50:018 (2,1) - flow有点不好...... 我觉得还好啊
  9. 03:56:664 (4) - 建议再往下一点,这里跳感觉太小了而且03:56:485 (3,4,1) - 变成了钝角
  10. 04:53:610 (1,2,1,2) - 一般会更接受间距越来越大的排列...越来越小感觉有点奇怪
GL~

Pok0555

Pok0555 wrote:

Hey, I'm from my NM modding queue
I'm not good at English, so sorry :lol:
Anyway, let's begin

Metadata
You need a source for this, just go to the song setup and write 91 days in the source, write it in Japanese if it originally has a japanese name

Design
Your second and fourth combo kinda blends in with the background, it's hard for players to see some circles if they use certain skin, I recommend changing these 2 combo colors darker, as it also fits the tone of the music in my opinion

Let's begin

00:24:149 (1,2,3,4) - I wouldn't recommend stacking this, I would rather make it into a stream, it just looks better in my opinion and it helps with the flow
00:25:586 (1,2,3,4) - Same ^
00:35:646 (1,2,3,4) - Same ^

00:16:784 (3) - You shouldn't make this a jump, I can't hear any strong beat here, you should ONLY make jumps on strong beats, basically, try not to make jumps on blue (1/4) and yellow (1/8) beats since most of them are weak beats
00:18:221 (8) - Same ^
00:29:718 (8) - Same ^
00:34:748 (3) - Same ^
00:35:467 (6) - Same ^
00:46:245 (2) - Same ^
01:00:437 (5) - Same ^
01:03:311 (2) - Same ^
01:28:640 (5) - Same ^
01:33:670 (2) - Same ^
01:29:898 (5,6) - Same ^ (and I would stack these two)
01:36:544 (2) - Same ^^
01:39:419 (3) - Same ^ :o
01:40:856 (2,4,5) - Same ^
01:49:838 (3) - Same ^
...Yeah, basically, just don't make jumps on weak beats, scan through your map again cuz it has a lot of jumps like this :?



00:24:688 (6) - This slider/circle is over mapped, I can't hear any beats
00:26:125 (6) - Same ^
00:28:461 (4) - Same ^
00:30:437 (2) - Same ^
00:32:592 (2) - Same ^ (and this circle also can not be a jump, there aren't any beats there in the first place) :?
01:04:029 (5) - Same ^^
01:09:958 (5) - Same ^
01:50:916 (2) - Same ^
01:51:994 (2) - Same ^
01:53:790 (2) - Same ^ (try to avoid 1/4 and 1/8 beats, your map is very over mapped) :(
02:00:976 (2) - Same ^
02:02:413 (2) - Same ^
02:03:850 (2,4,5) - Same ^
02:13:191 (8) - I think this one is also over mapped ^

02:35:646 (4,5,6) - Stack dis
02:36:006 (7,8,9) - And dis
02:37:083 (4,5,6) - Same ^
02:37:443 (7,8,9) - Same ^

00:40:317 (2) - This circle is considered inconsistent spacing, which means it's not distance snapped and yet is also not a jump, move it closer to the slider end
00:56:125 (3) - This slider ends with a vocal, don't end a slider with vocal if you starts it with a sound, only do this if you also starts with a vocal
01:14:449 (1) - This slider starts with a weak beat but it ends with a stronger beat, you shouldn't do this
02:03:311 (1) - Same ^
02:08:700 (4) - Same ^

Um... That's really all I could do for you :oops:
The rest of your map is a copy pasted version of your older one with some small tweaks, I won't be going over them since they practically have the same mistakes
and even if it's an insane or extra, over mapping and wrong jumps are not recommended, especially using a lot of over mapped 1/4, 1/8 beats, don't do this just to make your map harder, many ranked maps doesn't do this, yet they're still hard, cuz they know how to use jumps correctly, the only thing I could tell you to do right now is read the osu! wiki, read all the sections about mapping and especially about jumps, and of course, read the ranking criteria
That's all I could help you for now,
Good Luck ;)
And plz give me kudosu if you found this helpful, I modded your map instead of sleeping *cries*
too many opinion so i decide to reply here (yeah i'm lazy :o ). streams at the beginning stacked because i want to emphasize the kick liders later, so keep it. about jumps on weak sound, i applied some of them, others are rejected as i think they are proper with the music. And overmap things, sometime u can't just leave it a 1/1 slider or blank because of there is no clear sound. this will break the overall intensity of the map.

anyway thank you for your mod!

ty!
Stack
nm from my queue

General

the kind of sampleset you are using at 00:04:030 conflicts between timing points which is unrankable

Current bg resolution is really low and is also a .png file while it should be .jpg

audio quality is also pretty bad so you may want to ask the owner of https://osu.ppy.sh/b/1254412 to see if you can't use that mp3

A.S.L

What is the diffname about as I have watched the show and have no clue what it is supposed to mean, or is it just a temporary one

00:08:161 (5,6) - the slider gets more emphasis even though imo, it's almost mapped to background noise. While 00:08:161 (5) - actually has a decently loud sound and gets like no emphasis at all

00:25:586 (1,2,3,4) - I kinda get the burst at 00:24:149 (1,2,3,4) - but this one I have a problem wiht as the 1/8 sounds are barely pronounced

00:39:059 (2) - this slider is almost mapped to nothing, As if the idea was to map it to the vocal then that would not work as the vocal is really quiet

00:42:113 (3) - I'm sad that this gets like 0 emphasis

00:51:275 (1) - the sound on this tail is really loud in comparison to the sliderhead so it deserves to be clickable

00:59:898 (4) - You can very clearly hear the sound of a triple in the scond half of this sliderend so why not make this into a 1/4 slider with a 4-note burst after

01:02:772 (1,2) - Change this into 2 1/4's cause 2 is quiet and 1's tail is pretty loud with the drum and all

01:14:898 (3) - overmapped imo as the kinda sound there is just the singer preparing for the next syllable and not an important sound

01:25:946 (1) - starts on like nothing and ends on a heavy drum beat

This song is really weird, the kiai just has so much noise that some filler rhythm fits okish
But, following the vocals a bit more with longer sliders at 01:41:035 (3) - wouldn't hurt

02:21:515 (2,1,2,3,1) - seems a bit to difficult to hit for 5.25

02:48:940 (3) - would not map this vocal as you were completely ignoring them during the reverses right before this

02:51:275 (2) - feels mapped to nothing

02:53:431 (4,1) - this is a tripel as the sound you mapped 02:53:431 (4) - to repeats on the blue tick

03:15:347 (4,6) - improve blanket

03:28:640 (2) - also mapped to nothing

03:56:664 (4,2) - Ugly overlap

04:06:185 (1,2,3,4,5) - flow is not that great cause of the wide angle

04:30:796 (1) - Is it just me or does the guitar sound start really late into the slider

04:36:365 (1,2,3,4,5,6,7,8,1) - A continuous stream doesn't work imo as the sound has extra emphasis on 04:36:365 (1,4,5) -

04:38:341 (9,2) - stack police

ending is pretty good

The rhythm in this song is just pretty weird and sounds pretty tough to map perfectly so would try to improve on that during the kiai as there are quite alot of sliders with heavy sound on the tails and weak sounds on the head and overmapped spots
Still, It's cool that you are mapping Ling Tosite as their songs are quite challenging

Gl with the map :)

PS:Love your "haze" mapset
Firebool
Hi, NM from my modding room
  • General

    idk why u timing 83.5 bpm. It is quite natural to measure music in quarters, not in half notes. So plz 167 bpm.
  • A.S.L.

    00:08:161 (5,6) - if u hear, there is a good drum sound for mapping not like this
    00:11:035 (5,6) - ^
    And u lost most of this moment, so th rhythmic is pretty wierd
    02:21:634 (1,2,3) - too overmap lol, try to reduce space like this https://yadi.sk/i/YEApwqYC3KmFQT
    02:31:694 (1,2) - try to star triol patterns with reverse slider that player can get used to and understand the rhythm
    03:44:808 (2,3,4) - ctrl+g
    03:44:628 (1,2,3) - well i can put (1) in the middle between this two
    04:29:179 (1,2,1,2) - there u can do actually stream of triols with a some space and NC on each
    04:58:640 (1,2,3,4,5,6,1,2,3) - put this patterns in middle of the area, alittle move
Diff is good, but some moments rhythmical wierd or not mapped by the drums
newton-
from q


metadata: artist should be "TK from Ling tosite sigure" (note the absence of caps on tosite and sigure)
source: band name here



[ asl]
  1. 00:04:209 (2,3) // 00:05:467 (5,6) - these are like the only places you use uncomfortable flow in the intro, consider changing since imo these shouldnt be emphasized as much as they are
  2. 00:30:616 (3) - 243|318 ish so that 1 in 00:29:898 (1,2,3) - looks more centered
  3. 00:34:389 (2) - i think redtick is stronger than bluetick here
  4. 00:40:676 (3,4,5) - triangle?
  5. 00:50:736 (4,1) - unsure if you intended this but slider flow is kinda uncomfy here
  6. 00:57:922 (3,4,1) - same here and a bunch of other places - i don't really get what you're trying to emphasize with this uncomfy flow thing since it doesnt follow a pattern i can see
  7. 01:08:700 (1,2) - blanket? would look nicer
  8. 01:13:371 (2,3,4) - reading problem kinda, maybe stack 3 somewhere else
  9. 01:35:287 (3,4,5,6,1) // 01:46:425 (3,4,5,6,7,8,1) - feels uncomfortable to play imo
  10. 02:08:700 (4,5,1) - bit too overdone for a 1/4 jump for this intensity?
  11. 02:13:012 (7,8) - flow would be more predictable if these were ctrlged, just an opinion
  12. 03:55:407 (1,2) - this is 1/3 too (or maybe im just deaf)
  13. 04:25:946 (3,4) - line these up so flow doesnt seem as uncomfortable
  14. 05:08:700 (1,3,4) - blanket
good luck!
Topic Starter
Ametrin
no reply = fixed

gottagof4ast wrote:

nm from my queue

General

the kind of sampleset you are using at 00:04:030 conflicts between timing points which is unrankable

Current bg resolution is really low and is also a .png file while it should be .jpg

audio quality is also pretty bad so you may want to ask the owner of https://osu.ppy.sh/b/1254412 to see if you can't use that mp3

will fix all these later, these day im kinda busy ;w;

A.S.L

What is the diffname about as I have watched the show and have no clue what it is supposed to mean, or is it just a temporary one
A.S.L is the knife that Angelo bought when he was with Nero , and it also appeared in the lyric here 01:36:365 - "A.S.L ナイフ(knife) で” (see im the real fan of 91 days)
00:08:161 (5,6) - the slider gets more emphasis even though imo, it's almost mapped to background noise. While 00:08:161 (5) - actually has a decently loud sound and gets like no emphasis at all

00:25:586 (1,2,3,4) - I kinda get the burst at 00:24:149 (1,2,3,4) - but this one I have a problem wiht as the 1/8 sounds are barely pronounced

00:39:059 (2) - this slider is almost mapped to nothing, As if the idea was to map it to the vocal then that would not work as the vocal is really quiet

00:42:113 (3) - I'm sad that this gets like 0 emphasis

00:51:275 (1) - the sound on this tail is really loud in comparison to the sliderhead so it deserves to be clickable

00:59:898 (4) - You can very clearly hear the sound of a triple in the scond half of this sliderend so why not make this into a 1/4 slider with a 4-note burst after intended undermap, really don't want to be to intense here

01:02:772 (1,2) - Change this into 2 1/4's cause 2 is quiet and 1's tail is pretty loud with the drum and all changed in another way

01:14:898 (3) - overmapped imo as the kinda sound there is just the singer preparing for the next syllable and not an important sound i think it was clear and actually it is a independent syllable

01:25:946 (1) - starts on like nothing and ends on a heavy drum beat

This song is really weird, the kiai just has so much noise that some filler rhythm fits okish
But, following the vocals a bit more with longer sliders at 01:41:035 (3) - wouldn't hurt just a 1/1 slider is not enough to express the emotion here imo

02:21:515 (2,1,2,3,1) - seems a bit to difficult to hit for 5.25 i'll think about it

02:48:940 (3) - would not map this vocal as you were completely ignoring them during the reverses right before this tried but remove this just feels weird to play since vocal here is so strong

02:51:275 (2) - feels mapped to nothing

02:53:431 (4,1) - this is a tripel as the sound you mapped 02:53:431 (4) - to repeats on the blue tick

03:15:347 (4,6) - improve blanket

03:28:640 (2) - also mapped to nothing remove this beat feels bad as i want to hold the intensity here

03:56:664 (4,2) - Ugly overlap

04:06:185 (1,2,3,4,5) - flow is not that great cause of the wide angle that is intended, to break flow here

04:30:796 (1) - Is it just me or does the guitar sound start really late into the slider but you can't start this at 1/8 or player will get mad..

04:36:365 (1,2,3,4,5,6,7,8,1) - A continuous stream doesn't work imo as the sound has extra emphasis on 04:36:365 (1,4,5) - ummm i'll think

04:38:341 (9,2) - stack police

ending is pretty good

The rhythm in this song is just pretty weird and sounds pretty tough to map perfectly so would try to improve on that during the kiai as there are quite alot of sliders with heavy sound on the tails and weak sounds on the head and overmapped spots
Still, It's cool that you are mapping Ling Tosite as their songs are quite challenging

Gl with the map :)

PS:Love your "haze" mapset but its bubble is popped now ;w;

DarkFire wrote:

Hi, NM from my modding room
  • General

    idk why u timing 83.5 bpm. It is quite natural to measure music in quarters, not in half notes. So plz 167 bpm. 'cause it is 83.5bpm indeed.
  • A.S.L.

    00:08:161 (5,6) - if u hear, there is a good drum sound for mapping not like this
    00:11:035 (5,6) - ^
    And u lost most of this moment, so th rhythmic is pretty wierd
    02:21:634 (1,2,3) - too overmap lol, try to reduce space like this https://yadi.sk/i/YEApwqYC3KmFQT u r right
    02:31:694 (1,2) - try to star triol patterns with reverse slider that player can get used to and understand the rhythm
    03:44:808 (2,3,4) - ctrl+g no
    03:44:628 (1,2,3) - well i can put (1) in the middle between this two
    04:29:179 (1,2,1,2) - there u can do actually stream of triols with a some space and NC on each that's too hard imo
    04:58:640 (1,2,3,4,5,6,1,2,3) - put this patterns in middle of the area, alittle move i used ctrl+h/j to made this :3
Diff is good, but some moments rhythmical wierd or not mapped by the drums

newton- wrote:

from q


metadata: artist should be "TK from Ling tosite sigure" (note the absence of caps on tosite and sigure)
source: band name here

lol that's my fault



[ asl]
  1. 00:04:209 (2,3) // 00:05:467 (5,6) - these are like the only places you use uncomfortable flow in the intro, consider changing since imo these shouldnt be emphasized as much as they are
  2. 00:30:616 (3) - 243|318 ish so that 1 in 00:29:898 (1,2,3) - looks more centered
  3. 00:34:389 (2) - i think redtick is stronger than bluetick here follow the guitar since it's dominate
  4. 00:40:676 (3,4,5) - triangle?
  5. 00:50:736 (4,1) - unsure if you intended this but slider flow is kinda uncomfy here
  6. 00:57:922 (3,4,1) - same here and a bunch of other places - i don't really get what you're trying to emphasize with this uncomfy flow thing since it doesnt follow a pattern i can see uhhhh i'll think about it
  7. 01:08:700 (1,2) - blanket? would look nicer
  8. 01:13:371 (2,3,4) - reading problem kinda, maybe stack 3 somewhere else this pattern has been wildly used in my map so it'e not a problem imo
  9. 01:35:287 (3,4,5,6,1) // 01:46:425 (3,4,5,6,7,8,1) - feels uncomfortable to play imo that's what i want lol
  10. 02:08:700 (4,5,1) - bit too overdone for a 1/4 jump for this intensity? nerfed
  11. 02:13:012 (7,8) - flow would be more predictable if these were ctrlged, just an opinion but then the stream later will be very wired...
  12. 03:55:407 (1,2) - this is 1/3 too (or maybe im just deaf) u r right, will remap this part
  13. 04:25:946 (3,4) - line these up so flow doesnt seem as uncomfortable
  14. 05:08:700 (1,3,4) - blanket
good luck!
thank you all!!!!!!!
X Light
irc
2017-07-05 20:12 X Light: heyy
2017-07-05 20:12 X Light: 握草 感觉你找摸力惊人啊
2017-07-05 20:13 X Light: 有空来个irc mod吗
2017-07-05 20:13 Ametrin: 好啊
2017-07-05 20:13 Ametrin: 我只是前天把mod q 里能投的都投了一遍(
2017-07-05 20:14 X Light: 嘛反正我就是想到哪就说到哪
2017-07-05 20:14 X Light: 不过首先的感觉是滑条速度一开始设置就慢了
2017-07-05 20:15 X Light: x2.0也不太够的感觉
2017-07-05 20:15 Ametrin: 这倒是故意的 我把sv调在1.8就是为了滑条想拖一下啊
2017-07-05 20:16 X Light: 你有哪里用了x0.5或者x1.0吗
2017-07-05 20:16 Ametrin: 现在的sv感觉倒还好
2017-07-05 20:16 Ametrin: 没有啊
2017-07-05 20:16 X Light: 哦有个地方是1.0
2017-07-05 20:16 Ametrin: 觉得ok就懒得调了(
2017-07-05 20:17 X Light: 嗯 我觉得大多数地方都ok
2017-07-05 20:17 X Light: 但只是有的地方我可能会想用更高的sv
2017-07-05 20:17 Ametrin: 比如那堆六分拍(
2017-07-05 20:21 X Light: 00:47:862 (4,5) -
2017-07-05 20:21 X Light: 这里的话
2017-07-05 20:23 Ametrin: 懂了 我想想怎么改
2017-07-05 20:25 X Light: http://puu.sh/wC9O6/eacb8f11b9.jpg
2017-07-05 20:25 X Light: 我去我好久没用过puush了
2017-07-05 20:25 X Light: 都忘了怎么用
2017-07-05 20:25 X Light: 。
2017-07-05 20:25 X Light: http://puu.sh/wC9PK/56964faddf.jpg
2017-07-05 20:26 Ametrin: 原来还能用的
2017-07-05 20:26 Ametrin: ?
2017-07-05 20:26 X Light: 啊啊啊啊啊
2017-07-05 20:26 X Light: 握草这是啥
2017-07-05 20:26 Ametrin: 我死活登陆不上去orz
2017-07-05 20:27 X Light: http://puu.sh/wC9SL/73e4533cda.jpg
2017-07-05 20:27 X Light: 终于传好了orz
2017-07-05 20:30 Ametrin: 可以 很强
2017-07-05 20:30 X Light: 感觉这么下节奏更好一点
2017-07-05 20:32 X Light: 01:00:796 (2,3,4) -
2017-07-05 20:32 X Light: http://puu.sh/wCa2R/2bfdff4f7b.jpg
2017-07-05 20:32 X Light: 这里我宁愿这样
2017-07-05 20:34 Ametrin: 额 不是很想塞很多3/4滑条
2017-07-05 20:34 Ametrin: 因为放就肯定不能只放一个
2017-07-05 20:34 Ametrin: 就要改好多……
2017-07-05 20:34 X Light: hmm 我只是听到提琴的第一反应
2017-07-05 20:35 X Light: 其实前面这一段
2017-07-05 20:35 X Light: 我最纠结的地方时
2017-07-05 20:36 X Light: 如果是我的话一定会下单点+1/2滑条
2017-07-05 20:36 X Light: 就是它两连底鼓的地方
2017-07-05 20:37 X Light: 比如00:55:766 (1,2) -
2017-07-05 20:37 X Light: 不过既然你也有自己的下法
2017-07-05 20:37 X Light: 如果我要改的话也不好改
2017-07-05 20:38 Ametrin: 嘛 个人不同吧
2017-07-05 20:39 Ametrin: 不过 我这样好像有点弱音大跳了啊……
2017-07-05 20:39 Ametrin: 突然发现 有点完蛋
2017-07-05 20:39 X Light: 感觉你的下法是属于兼顾了人声的
2017-07-05 20:39 Ametrin: 00:55:766 (1,2,3) - 3比12远这种
2017-07-05 20:39 X Light: 额
2017-07-05 20:39 Ametrin: 对……我一直是跟着人声做间距
2017-07-05 20:40 X Light: 00:55:766 (1,2) -
2017-07-05 20:40 X Light: 00:55:766 (1,2) -
2017-07-05 20:40 X Light: 。。
2017-07-05 20:40 X Light: 01:12:293 (1,2,3) -
2017-07-05 20:40 X Light: 这里我大概不会绕圈吧
2017-07-05 20:41 X Light: 做成折返这种感觉?
2017-07-05 20:41 Ametrin: 小交叉跳么
2017-07-05 20:41 Ametrin: 也行 改了
2017-07-05 20:45 X Light: 02:09:419 (2,3,4,5,6) -
2017-07-05 20:45 X Light: 这种短滑条啊 我觉得sv更高的话可以更好看
2017-07-05 20:46 X Light: 当然低速也有低速的做法
2017-07-05 20:46 Ametrin: 。
2017-07-05 20:46 X Light: 02:09:419 (2,3,4,5,6) -
2017-07-05 20:46 X Light: 我觉得这里挺好的
2017-07-05 20:46 Ametrin: 完了我觉得你说的好有道理
2017-07-05 20:47 X Light: 02:09:419 (2) - 这个我的话应该会拆成两个短滑条吧
2017-07-05 20:47 Ametrin: 想改sv了orz
2017-07-05 20:48 Ametrin: 有理 改
2017-07-05 20:59 X Light: 想了很久
2017-07-05 21:00 X Light: 大概这样?
2017-07-05 21:01 X Light: https://puu.sh/wCaRg/8ffcb18a08.jpg
2017-07-05 21:03 Ametrin: 额 我想想
2017-07-05 21:05 Ametrin: 先不想了 之后再改(
2017-07-05 21:05 X Light: 02:49:658 (5,6) - 6和1之间可以加个note
2017-07-05 21:05 X Light: 可以直接这样http://puu.sh/wCb3c/11b849ad18.jpg
2017-07-05 21:06 X Light: 然后这一段的话我可能会
2017-07-05 21:06 Ametrin: 音没有很重吧……不太想加欸
2017-07-05 21:07 X Light: 只是想玩这个等间距的节奏梗(
2017-07-05 21:07 Ametrin: 那也太搞事了(
2017-07-05 21:07 X Light: 然后这段的话可以更慢点
2017-07-05 21:07 Ametrin: 这是 pp图(自己都不信
2017-07-05 21:08 Ametrin: 好
2017-07-05 21:08 X Light: 这个图有种感觉就是
2017-07-05 21:08 X Light: 整张图不同的时间拿出来都差不多
2017-07-05 21:09 Ametrin: 间距差距有这么小么……
2017-07-05 21:09 Ametrin: 排列倒确实没太大区别
2017-07-05 21:09 X Light: 我去这是app图吗
2017-07-05 21:09 X Light: 嗯
2017-07-05 21:09 X Light: 间距到还好
2017-07-05 21:09 X Light: 但是反正是比较简单的部分
2017-07-05 21:09 X Light: 也可以做得更简单一点
2017-07-05 21:09 X Light: 这种感觉
2017-07-05 21:10 Ametrin: 好
2017-07-05 21:10 X Light: 比如星爷有时候kiai段后面
2017-07-05 21:10 X Light: 就感觉很偷懒这样
2017-07-05 21:11 X Light: 04:47:143 (1,2,3,4,5,6,7,8) -
2017-07-05 21:12 Ametrin: 是时候抄梗了(x
2017-07-05 21:12 X Light: 这种间距
2017-07-05 21:12 X Light: 可以很小
2017-07-05 21:12 Ametrin: 有道理
2017-07-05 21:13 X Light: 或者很大也行
2017-07-05 21:14 Ametrin: 还是小吧 后面的跳本来就不大……
2017-07-05 21:14 X Light: 额 在这个sv下我可能会做得很大
2017-07-05 21:15 X Light: 反正就是这两个极端比较爽
2017-07-05 21:15 Ametrin: 明白
2017-07-05 21:15 Ametrin: 你说 最后一段跳要不要改成12跳
2017-07-05 21:15 X Light: 我也在看
2017-07-05 21:18 X Light: 转圈有点普通 虽然也说得过去吧
2017-07-05 21:19 Ametrin: 对我也觉得 但是一时想不出更爆炸的梗
2017-07-05 21:20 Ametrin: ???看了一眼 星数怎么掉了0.05
2017-07-05 21:20 Ametrin: 这图最难的跳到底在哪(
2017-07-05 21:21 X Light: 我觉得打起来的难度
2017-07-05 21:21 X Light: 02:21:634 (1,2,3) -
2017-07-05 21:21 X Light: 这里最难吧
2017-07-05 21:22 Ametrin: 那当然(
2017-07-05 21:22 X Light: 。
2017-07-05 21:22 Ametrin: 不过03:55:407 (1,2) - 这里其实也是6分 我得想想怎么搞事
2017-07-05 21:31 X Light: http://puu.sh/wCbJY/e91fd91c8c.jpg
2017-07-05 21:32 Ametrin: 牛逼 我一时竟没有看出怎么跳的(
http://puu.sh/wCcxh/2d8a8d31bb.wav DC3对应的是02:46:065 (3,2) - 这两个地方
http://puu.sh/wCcwW/943246b7c8.wavNF5对应的是01:23:431 (1) - 和03:21:275 (1,2,1,2) -
记得调大音量 gl
Nevo
bad mod \o/

01:27:562 (2) - does the spacing here really need to be this big since it has less impact as the note prior to it
01:35:826 (6) - I think you could increase the spacing here since its just as loud as a beat as the jumps before it
01:57:922 (3,4,5) - maybe tone down the spacing a little
02:07:982 (2) - you can stack this slider head to 02:06:904 (3) -
02:13:012 (7) - this jump goes against the current counterclockwise flow you were holding for a while
02:17:323 (4) - I think the sliderend should be a clickable
02:17:862 (2) - the spacing here doesn't fit the intensity of the beat
03:27:383 (1,2,3,4) - I think you could tone down the spacing here so 03:33:131 (1,2,3,4) - has more impact

sry for shit mod lol
Ryuusei Aika
osu needs mooooooooooore TK
明天来送个摸


General
91Days放一下source

A.S.L
00:07:083 (2,3) - 这里的间距比00:06:904 (1,2) - 这两拍重音的都大了,如果你想强调一下那相比鼓点而言明显弱了的乐器是不是有点奇怪
00:09:958 (2,3) - ^
01:35:646 (5,1) - 不知道你这个是不是blanket,如果不是的话做彻底一点比较好
02:32:053 (1,2) - 你这个pattern建议和02:32:413 (1,2) - 换一下,因为它这部分音乐02:32:053 (1,2) - 和02:32:772 (1,2) - 是一致的,02:32:413 (1,2) - 和02:33:131 (1,2) - 是一致的
03:26:485 (5,1) - 这地方我没看出用这么大间距的必要性在哪,就是一个滑音用的间距比03:27:922 (4,1) - 这里都大了,感觉不太合适

I love tk
Stack
Went looking for a better mp3 I wanted a good version of the song for myself anyway,
If you want you can use it http://puu.sh/wDYYB/5bb7a99d44.mp3
You will have to redo offset though

tk is just too good
faygo
was modding ur map ytd then halfway through i fell asleep lol

[A.S.L]
00:09:778 (1): Inconsistent spacing with last section but technically by a bit only although i found it rather noticable lol
00:11:934 (7): inconsistent spacing with (6), spacing is a bit too significant
00:14:808 (5,6,7,8): Looking at how u section the song and identify places for emphasis im not too sure why u didn NC this
00:21:994 (3): Also reduce spacing a bit
00:31:694 (7): decrease spacing with prev circle and increase spacing with slider for consistency
01:03:131 (2,3): Move this closer to (1) for better emphasis of (4)?
01:07:982 (3): same, move closer to (4) instead this time
01:14:808 (2,3,4): I think overmapped (unlike 03:13:910 which has audible drums)
01:23:431 (1,1): dam i like this pretty much
02:09:778 (3,4,5,6): NC here would be appropriate for its high intensity
02:22:712 (5): I would emphasize this
02:24:149 (5): same too
02:29:179 (1): I think u could have NCed the next circle instead judging from what u did at the beginning of kiai (i think ur trying to end the combo when the high pitched guitar ends right)
02:31:694 (1): Unnecessary NC, don't see much justification for it
03:01:515 (3): Inconsistent spacing emphasis
04:11:215 (1): I think the gap between stream and the prev section here should be less than 04:12:652 to better reflect that the song is reaching to its climax
04:34:928 (5): increase spacing with (4)

honestly its pretty good overall, i could only pick a bit of spacing issues
the flow is pretty polished imo, pretty pleasing to play
and i got a bit lazy at the 3 min mark cuz i was out whole day and therefore tired and want to sleep again
good luck!
Topic Starter
Ametrin
tooooooooo busy these day :(
fking jet lag
will reply soon
Topic Starter
Ametrin
im back
no reply = fixed

Nevo wrote:

bad mod \o/

01:27:562 (2) - does the spacing here really need to be this big since it has less impact as the note prior to it
01:35:826 (6) - I think you could increase the spacing here since its just as loud as a beat as the jumps before it
01:57:922 (3,4,5) - maybe tone down the spacing a little keep same with previous 0.5x
02:07:982 (2) - you can stack this slider head to 02:06:904 (3) -
02:13:012 (7) - this jump goes against the current counterclockwise flow you were holding for a while
02:17:323 (4) - I think the sliderend should be a clickable
02:17:862 (2) - the spacing here doesn't fit the intensity of the beat
03:27:383 (1,2,3,4) - I think you could tone down the spacing here so 03:33:131 (1,2,3,4) - has more impact

sry for shit mod lol

Ryuusei Aika wrote:

osu needs mooooooooooore TK
明天来送个摸


General
91Days放一下source

A.S.L
00:07:083 (2,3) - 这里的间距比00:06:904 (1,2) - 这两拍重音的都大了,如果你想强调一下那相比鼓点而言明显弱了的乐器是不是有点奇怪
00:09:958 (2,3) - ^
01:35:646 (5,1) - 不知道你这个是不是blanket,如果不是的话做彻底一点比较好
02:32:053 (1,2) - 你这个pattern建议和02:32:413 (1,2) - 换一下,因为它这部分音乐02:32:053 (1,2) - 和02:32:772 (1,2) - 是一致的,02:32:413 (1,2) - 和02:33:131 (1,2) - 是一致的
03:26:485 (5,1) - 这地方我没看出用这么大间距的必要性在哪,就是一个滑音用的间距比03:27:922 (4,1) - 这里都大了,感觉不太合适

I love tk (((o(*゚▽゚*)o)))

Faygor wrote:

was modding ur map ytd then halfway through i fell asleep lol boring map indeed ;_;

[A.S.L]
00:09:778 (1): Inconsistent spacing with last section but technically by a bit only although i found it rather noticable lol
00:11:934 (7): inconsistent spacing with (6), spacing is a bit too significant
00:14:808 (5,6,7,8): Looking at how u section the song and identify places for emphasis im not too sure why u didn NC this
00:21:994 (3): Also reduce spacing a bit
00:31:694 (7): decrease spacing with prev circle and increase spacing with slider for consistency
01:03:131 (2,3): Move this closer to (1) for better emphasis of (4)?
01:07:982 (3): same, move closer to (4) instead this time
01:14:808 (2,3,4): I think overmapped (unlike 03:13:910 which has audible drums)
01:23:431 (1,1): dam i like this pretty much
02:09:778 (3,4,5,6): NC here would be appropriate for its high intensity
02:22:712 (5): I would emphasize this
02:24:149 (5): same too
02:29:179 (1): I think u could have NCed the next circle instead judging from what u did at the beginning of kiai (i think ur trying to end the combo when the high pitched guitar ends right) just nc with white tick
02:31:694 (1): Unnecessary NC, don't see much justification for it attention for 1/3
03:01:515 (3): Inconsistent spacing emphasis
04:11:215 (1): I think the gap between stream and the prev section here should be less than 04:12:652 to better reflect that the song is reaching to its climax
04:34:928 (5): increase spacing with (4)

honestly its pretty good overall, i could only pick a bit of spacing issues
the flow is pretty polished imo, pretty pleasing to play
and i got a bit lazy at the 3 min mark cuz i was out whole day and therefore tired and want to sleep again
good luck!
Thank you all!!!!!
papapa213
占个坑
[Kamiya]
m4m

[A.S.L]

00:22:892 (2,3) - 这里的节奏有问题,你可以2slider还单点 或者你把前面的1note改slider都行

00:32:053 (1) - 突然怪异

00:41:395 (1,2) - 这两个重音。叠起来会不会感觉不舒服。

00:54:149 (1,2) - 这里的距离稍微有点开了。没有强调也没有重音,00:54:329 (2,3) - 还不如想办法加大点这里的距离。

01:24:509 - 为什么这里开始不kiai啊。

02:21:994 - 那你如果这里是kiai我感觉还有潜力摆更大距离。

02:21:754 (2,3) - 全部nc 好辨识 毕竟pp图(

02:31:814 (2,3) - ^

03:21:275 (1,2,1,2) - 会不会有点单调了 2可以设0.5x滑条滑条向上
04:23:790 (7,8) - ctrl g 会顺手一些

04:47:143 - 这里开始的间距感觉可以加个0.3~0.5,毕竟高潮部分(kiai)。不要吝啬pp

05:11:394 (6) - 还有一点 做个滑条吧。

差不多了差不多了溜了溜了。
gl
Topic Starter
Ametrin

[Kamiya] wrote:

m4m

[A.S.L]

00:22:892 (2,3) - 这里的节奏有问题,你可以2slider还单点 或者你把前面的1note改slider都行 都可以吧 我主要觉得这样放能体现吉他

00:32:053 (1) - 突然怪异

00:41:395 (1,2) - 这两个重音。叠起来会不会感觉不舒服。

00:54:149 (1,2) - 这里的距离稍微有点开了。没有强调也没有重音,00:54:329 (2,3) - 还不如想办法加大点这里的距离。

01:24:509 - 为什么这里开始不kiai啊。因为这是pp图(x

02:21:994 - 那你如果这里是kiai我感觉还有潜力摆更大距离。

02:21:754 (2,3) - 全部nc 好辨识 毕竟pp图(

02:31:814 (2,3) - ^

03:21:275 (1,2,1,2) - 会不会有点单调了 2可以设0.5x滑条滑条向上 还是不了 单点留空挺好的
04:23:790 (7,8) - ctrl g 会顺手一些

04:47:143 - 这里开始的间距感觉可以加个0.3~0.5,毕竟高潮部分(kiai)。不要吝啬pp

05:11:394 (6) - 还有一点 做个滑条吧。

差不多了差不多了溜了溜了。
gl
ty!
R1ku
Hi there!
So...
NM from my queue.


1. 02:21:634 (1,2,3) - This moment is a bit too oversnaped. Maybe something Change them to 1.5x oversnap https://puu.sh/yoErM/5411e7d123.jpg
2. 02:31:694 (1,2,3) - This moment is a bit too oversnaped. Maybe something Change them to 1.5x oversnap https://puu.sh/yoEwy/9c6704f2f4.jpg
3. 02:32:652 (3) - 02:33:371 (3) - 02:20:796 (2) - 02:21:155 (2) - 02:21:515 (2) - Same as 1. and 2.
4. 04:31:335 (1) - Need better flow: https://puu.sh/yoF4B/bfd29f01b3.jpg
Shiratori
占坑 准备摸
Sandrew
路过kanade的q听说有人想要更过激的bg

Ametrin wrote:

几个艺术字也太掉b格了((((((((
我努力ps一波
还有一个没字也很过激的,然而尺寸不好接近正方形emm
其实现在的bg已经很不错了
Topic Starter
Ametrin

Sandrew wrote:

路过kanade的q听说有人想要更过激的bg
几个艺术字也太掉b格了((((((((
我努力ps一波
Shii
o/
A.S.L
LOOK AT AIMOD (Objects not snapped near the end). Also, I'm not sure if it's just me, but i couldn't consistently time most of the notes, perhaps there's a bad offset or something (as I do note down a few instances below of where it seems like an issue for me).

00:15:527 (1) - This feels awkward to hit because of the increased spacing, and wide angle of the previous note, the slider head and slider body/end. Tended to break combo here from over-aiming the slider head.
00:24:509 (5,6) - I prefer having consecutive short sliders using similar angles for consistency. I do understand that 00:24:688 (6) is supposed to lead straight into 00:24:868 (7) though.
00:25:047 (8) - Awfully plain shape for such a strange guitar sound. That, and the shape just feels a little awkward, coming off of 00:24:688 (6,7) .
00:25:946 (5,6) - Similar issue mentioned already. Are these meant to kind of blanket 00:26:305 (1) or something?
00:27:742 (2,3,4) - Wide angle. Not the most comfortable thing to play, even with the low bpm.
00:31:155 - Heavy thump here mapped to a slider end, on a slider that has very little noise, intensity. Pretty sure that goes against the ranking criteria.
00:31:335 (5,6) - Massively spaced from 00:30:976 (4) despite very little reason when listening to the music.
00:34:030 (4) - Thump here is mapped with very little emphasis, yet I above i mention large spacing with little intensity.
00:34:389 (2) - Thump on slider end is much greater than noise on slider head.
00:35:646 (1,2,3,4) - I don't hear 4 distinct sounds here, yet you map with 4 circles?
00:39:239 (2) - Could possibly change position and shape so that it blankets 00:39:778 (1) or 00:38:521 (1) , as right now it's not particularly nice looking or comfortable to play.
00:39:778 (1) - Pretty sure thump on slider end is greater than start of vocals on slider head.
00:41:395 (1) - Is it me, or does the thump seem to come a bit after you press the circle?
00:49:568 to 00:49:838 - feels like there's several noises, especially one on 00:49:568 .
00:51:275 (1,2) - Very little emphasis compared to 00:51:814 (3,4) , despite the music suggesting otherwise.
00:54:149 (1) - I ended up treating this as a 1/2 gap the first time i saw it, as you use the exact same spacing (none) for both 1/2 and 3/4.
00:59:898 (4) - Another thump on the slider end, which is more intense than the slider head.
01:00:437 (6) - I don't actually think there is any sound here?
01:00:796 (2) - I shall stop mentioning this issue of drum kicks or whatever being mapped to slider ends, otherwise this will be a LONG wallmod.
01:06:185 (1,2) - Would look nicer if they were both the same shape (and if there was more consideration of angular consistency).
01:10:497 (2,3) - These sliders go in complete opposite directions >.< Consider implied movement of slider shapes.
01:11:215 (4) - Not sure if this was meant to, but it badly blankets 01:11:934 (6) Which looks messy.
01:14:808 (2,3,4) - I don't hear anything that would suggest the need of a triple.
01:38:521 (4) - Bad overlap with 01:37:802 (2) .
02:09:778 (1,2,3,4) - Not a huge fan of the angles, but i guess it looks alright since they kind of fan out?
02:31:694 (1,2,3) - Not a huge fan of the cursor walking, or the sudden 1/6 timing. Since it looks like one of the only places where 1/6 timing is used, I'd suggest passively mapping it/
04:16:964 - Kinda feels like Kiai should start here, but it does make more sense to have it at 04:19:838 instead.
04:58:640 (1,2,1,2,1,2,1,2) - Not the prettiest pattern in the world, and i did find myself dropping one or two slider ends here.

I didn't exactly mod everything, as most of it was just repeated "errors" or whatever, so I didn't want to flood you with a massive list of the same stuff. Not sure how helpful this mod was, but good luck getting this Approved/Ranked!
6th
Hi !

[A.S.L]

00:02:592 (1) - Is it me or that spinner sounds clearly overmapped lol
00:26:305 (1,2,3,4,1) - That slider shape makes the flow a bit hard to follow. You may want to use something a bit smoother like http://osu.ppy.sh/ss/9579400
00:57:383 - Ignoring that feels weird since you never do it throughout the map.
01:23:790 (1,1) - Imo the 2nd slider here would have much more impact if the spacing between them was shorter. Something like this http://osu.ppy.sh/ss/9579428 would work pretty well for example.
02:21:634 (1,2,3,1) - That curve feels really hard to perform to me, idk. Moving the slider a bit to the left would help.
03:18:670 (8,1) - I don't really get it, song is getting less intense but you put a jump. It doesn't make much sense imo.
03:58:281 (1) - Not sure if this deserves that much spacing considering how flow makes it harder to catch.
04:22:173 (6,7,8) - This felt a bit overspaced.

Good map.
Topic Starter
Ametrin

R1ku wrote:

Hi there!
So...
NM from my queue.


1. 02:21:634 (1,2,3) - This moment is a bit too oversnaped. Maybe something Change them to 1.5x oversnap https://puu.sh/yoErM/5411e7d123.jpg I try to use large ds all the way through the map and 1.5x here simply breaks structure here
2. 02:31:694 (1,2,3) - This moment is a bit too oversnaped. Maybe something Change them to 1.5x oversnap https://puu.sh/yoEwy/9c6704f2f4.jpg ^
3. 02:32:652 (3) - 02:33:371 (3) - 02:20:796 (2) - 02:21:155 (2) - 02:21:515 (2) - Same as 1. and 2. seems you have many issue on how I arrange 1/3 lol
4. 04:31:335 (1) - Need better flow: https://puu.sh/yoF4B/bfd29f01b3.jpg changed in another way
thank you !

ShiiTsuin wrote:

o/
A.S.L
LOOK AT AIMOD (Objects not snapped near the end). Also, I'm not sure if it's just me, but i couldn't consistently time most of the notes, perhaps there's a bad offset or something (as I do note down a few instances below of where it seems like an issue for me).

00:15:527 (1) - This feels awkward to hit because of the increased spacing, and wide angle of the previous note, the slider head and slider body/end. Tended to break combo here from over-aiming the slider head. wild angle does not meaning it's bad. i know acute angle flow can make player feel smooth to move, but sometimes applying some wild angle can actually show the changes of music thus informing player "this is a new part"
00:24:509 (5,6) - I prefer having consecutive short sliders using similar angles for consistency. I do understand that 00:24:688 (6) is supposed to lead straight into 00:24:868 (7) though. moved a bit so 6 is pointing to 7
00:25:047 (8) - Awfully plain shape for such a strange guitar sound. That, and the shape just feels a little awkward, coming off of 00:24:688 (6,7) . i really think that is not an issue... just a normal bend slider
00:25:946 (5,6) - Similar issue mentioned already. Are these meant to kind of blanket 00:26:305 (1) or something? fixed
00:27:742 (2,3,4) - Wide angle. Not the most comfortable thing to play, even with the low bpm. i dont map for comfortable playing :/ and i feel that flow is pretty comfortable
00:31:155 - Heavy thump here mapped to a slider end, on a slider that has very little noise, intensity. Pretty sure that goes against the ranking criteria. this thump is not that heavy and dont have to be clickable
00:31:335 (5,6) - Massively spaced from 00:30:976 (4) despite very little reason when listening to the music. fixed
00:34:030 (4) - Thump here is mapped with very little emphasis, yet I above i mention large spacing with little intensity. im not follow the thump here actually. guitar has deserve more emphasize
00:34:389 (2) - Thump on slider end is much greater than noise on slider head.^
00:35:646 (1,2,3,4) - I don't hear 4 distinct sounds here, yet you map with 4 circles? i can here them :/ even there's no sound i'll still map it for consistency
00:39:239 (2) - Could possibly change position and shape so that it blankets 00:39:778 (1) or 00:38:521 (1) , as right now it's not particularly nice looking or comfortable to play. don't wanna put a blanket here. i think pattern now plays good
00:39:778 (1) - Pretty sure thump on slider end is greater than start of vocals on slider head. im following vocal here
00:41:395 (1) - Is it me, or does the thump seem to come a bit after you press the circle? TK's song always have some random off. just keep it like this so player wont hurt their acc
00:49:568 to 00:49:838 - feels like there's several noises, especially one on 00:49:568 . u don;t have to map all the sounds u hear especially in a quiet part
00:51:275 (1,2) - Very little emphasis compared to 00:51:814 (3,4) , despite the music suggesting otherwise. fixed
00:54:149 (1) - I ended up treating this as a 1/2 gap the first time i saw it, as you use the exact same spacing (none) for both 1/2 and 3/4. ...u r the first one missed this orz i think music here is kinda clear and stacking notes are pretty hard to misread ._.
00:59:898 (4) - Another thump on the slider end, which is more intense than the slider head. fixed
01:00:437 (6) - I don't actually think there is any sound here? 1/1 gap here will be weird
01:00:796 (2) - I shall stop mentioning this issue of drum kicks or whatever being mapped to slider ends, otherwise this will be a LONG wallmod. fixed here
01:06:185 (1,2) - Would look nicer if they were both the same shape (and if there was more consideration of angular consistency). fixed
01:10:497 (2,3) - These sliders go in complete opposite directions >.< Consider implied movement of slider shapes. previous are fine
01:11:215 (4) - Not sure if this was meant to, but it badly blankets 01:11:934 (6) Which looks messy. nothing blanket here ...
01:14:808 (2,3,4) - I don't hear anything that would suggest the need of a triple. vocal ._.
01:38:521 (4) - Bad overlap with 01:37:802 (2) . fixed
02:09:778 (1,2,3,4) - Not a huge fan of the angles, but i guess it looks alright since they kind of fan out? then they are all right
02:31:694 (1,2,3) - Not a huge fan of the cursor walking, or the sudden 1/6 timing. Since it looks like one of the only places where 1/6 timing is used, I'd suggest passively mapping it/ i applied 1/6 at whenever they showed so i'll keep them from now
04:16:964 - Kinda feels like Kiai should start here, but it does make more sense to have it at 04:19:838 instead. then no problem here
04:58:640 (1,2,1,2,1,2,1,2) - Not the prettiest pattern in the world, and i did find myself dropping one or two slider ends here. im a bod mapper since i cant come up anything interesting ;w;

I didn't exactly mod everything, as most of it was just repeated "errors" or whatever, so I didn't want to flood you with a massive list of the same stuff. Not sure how helpful this mod was, but good luck getting this Approved/Ranked!
seems my mapping style does not make you feels good but ur mod still very helpful! thank you!


6th wrote:

Hi !

[A.S.L]

00:02:592 (1) - Is it me or that spinner sounds clearly overmapped lol shortened it lel
00:26:305 (1,2,3,4,1) - That slider shape makes the flow a bit hard to follow. You may want to use something a bit smoother like http://osu.ppy.sh/ss/9579400
00:57:383 - Ignoring that feels weird since you never do it throughout the map.
01:23:790 (1,1) - Imo the 2nd slider here would have much more impact if the spacing between them was shorter. Something like this http://osu.ppy.sh/ss/9579428 would work pretty well for example.
02:21:634 (1,2,3,1) - That curve feels really hard to perform to me, idk. Moving the slider a bit to the left would help.
03:18:670 (8,1) - I don't really get it, song is getting less intense but you put a jump. It doesn't make much sense imo. just wanna made this part no that boring :/ keep it for now
03:58:281 (1) - Not sure if this deserves that much spacing considering how flow makes it harder to catch.
04:22:173 (6,7,8) - This felt a bit overspaced.

Good map.
thank you!!!!!!! :)
J1_
Heyo, from my mod queue

A.S.L:

I think the sound starts here 00:02:772 - for the spinner, also it helps not always getting a 100 on it ^-^

01:28:820 (1,2) - 2 can be 180 degree rotate of 1 for better flow and aesthetics

01:46:784 (5,6) - Spacing here should be lowered

02:21:634 (1,2,3) - This is very hard to hit, idk when I playtested, it was a pain to hit, mapping it passively could help

02:31:694 (1,2,3) - Idk, imo, I think these should be played passively since it's really hard to hit it with 4 consecutive 1/4 sliders preceding it

General:

I really like this map, it flows very well and plays smoothly. GL~!
Xinnoh
00:04:030 (1) - You could easily use many more whistles or clack sounds in this area, currently not enough feedback. Could also increase volume since 20% is too low.
00:10:137 (3,6) - Why not blanket this?
00:13:550 (7) - Move this to y=210, 90 degrees is a bit more organised.
00:14:808 (1) - You're missing custom hitsounds, these are default claps.
00:38:521 (1) - Why not move
01:10:497 (2,3) - This jump is quite overspaced, violin isn’t really strong enough for this jump.
01:34:568 (1,2) - Use of not circular flow is a bit much here, ctrl-j each slider would be much more comfortable to play.
01:36:544 (2,3,4) - Same as above. I think this could work if you can ctrl-j 01:36:724 (3,4,5,1,2) - and do some adjustments.
01:43:191 (1,2,3,4) - Overspaced compared to 01:31:694 (1,2,3) -
01:58:640 (7,8) - You can still focus on the snares with ½ clickable rhythm if you make these ¼ sliders, would follow the really dominant ¼ here.
03:13:910 (6,7,8) - Lots of ¼ here, could use a buzz slider or something

Set looks fine but I don’t nominate stuff with unreasonably high spacing like this, even if it’s not farmable. Just not my kind of set (marathons are zzzzzzz for me sorry)
DeRandom Otaku
  1. 00:02:772 - The spinner is a bit too short tbh lol. you could safely start it from 00:02:772 - here since the held sound in the song also starts from this point
  2. 01:00:077 - 01:00:167 - The beats are stronger than 01:00:347 - 01:00:437 - so it would be cooler to have 01:00:077 - these mapped as well
  3. 01:23:431 (1) - A lot better as two circles instead because the drums are really strong here. you did two circles at 03:21:275 (1,2) - as well so ye
  4. 01:23:431 (1) - Also using some kind of hitsounds here such as drum clap would be nice. leaving it without hs doesn't sound that good
  5. 01:32:772 (4) - Remove clap
  6. 03:18:670 (8,1) - The jump is totally unnecessary and doesn't make much sense at all
  7. 04:04:030 (1) - Remove finish from the whole slider
yea, reply to previous mods and this one and call me back
Topic Starter
Ametrin
no reply = fixed

xJ1 wrote:

Heyo, from my mod queue

A.S.L:

I think the sound starts here 00:02:772 - for the spinner, also it helps not always getting a 100 on it ^-^ lol

01:28:820 (1,2) - 2 can be 180 degree rotate of 1 for better flow and aesthetics i think pattern now have better flow

01:46:784 (5,6) - Spacing here should be lowered

02:21:634 (1,2,3) - This is very hard to hit, idk when I playtested, it was a pain to hit, mapping it passively could help idk but will change later

02:31:694 (1,2,3) - Idk, imo, I think these should be played passively since it's really hard to hit it with 4 consecutive 1/4 sliders preceding it ...i'll come up a new pattern to figure it out ;w;

General:

I really like this map, it flows very well and plays smoothly. GL~! Thank you!

Sinnoh wrote:

00:04:030 (1) - You could easily use many more whistles or clack sounds in this area, currently not enough feedback. Could also increase volume since 20% is too low.
00:10:137 (3,6) - Why not blanket this?
00:13:550 (7) - Move this to y=210, 90 degrees is a bit more organised. do put a bit down but i guess is not the way you said lol
00:14:808 (1) - You're missing custom hitsounds, these are default claps.
00:38:521 (1) - Why not move dont think necessary
01:10:497 (2,3) - This jump is quite overspaced, violin isn’t really strong enough for this jump.
01:34:568 (1,2) - Use of not circular flow is a bit much here, ctrl-j each slider would be much more comfortable to play. didnt change 2 cuz i wanna break the flow here
01:36:544 (2,3,4) - Same as above. I think this could work if you can ctrl-j 01:36:724 (3,4,5,1,2) - and do some adjustments.
01:43:191 (1,2,3,4) - Overspaced compared to 01:31:694 (1,2,3) -
01:58:640 (7,8) - You can still focus on the snares with ½ clickable rhythm if you make these ¼ sliders, would follow the really dominant ¼ here. during this part i don't want to show any 1/4 unless i think really necessary (like 01:58:191 (4) - ). btw they are 1/8 lul
03:13:910 (6,7,8) - Lots of ¼ here, could use a buzz slider or something then it will be to intense imo

Set looks fine but I don’t nominate stuff with unreasonably high spacing like this, even if it’s not farmable. Just not my kind of set (marathons are zzzzzzz for me sorry)
That's why i hate mapping marathon since it's really boring and can never get ranked zzzz i'll find you with another short map when u open u q again ( ̄︶ ̄)

DeRandom Otaku wrote:

  1. 00:02:772 - The spinner is a bit too short tbh lol. you could safely start it from 00:02:772 - here since the held sound in the song also starts from this point
  2. 01:00:077 - 01:00:167 - The beats are stronger than 01:00:347 - 01:00:437 - so it would be cooler to have 01:00:077 - these mapped as well
  3. 01:23:431 (1) - A lot better as two circles instead because the drums are really strong here. you did two circles at 03:21:275 (1,2) - as well so ye
  4. 01:23:431 (1) - Also using some kind of hitsounds here such as drum clap would be nice. leaving it without hs doesn't sound that good
  5. 01:32:772 (4) - Remove clap
  6. 03:18:670 (8,1) - The jump is totally unnecessary and doesn't make much sense at all
  7. 04:04:030 (1) - Remove finish from the whole slider
yea, reply to previous mods and this one and call me back all fixed

Thank you all!!!! QAQ
meta here: http://www.sigure.jp/white_noise/
DeRandom Otaku
  1. 00:14:808 - Increase volume to 35
  2. 02:44:988 - Isn't this section supposed to have gray combo colors? Its not much different from 02:50:736 -
  3. 01:23:431 (1,2) - Circles are nicer but jump would make it a lot better. Anti jump doesn't go well with the song and plays weirdly considering how strong the drums are
  4. 04:59:718 (1,2,1) - The song is 1/3 here
Topic Starter
Ametrin

DeRandom Otaku wrote:

  1. 00:14:808 - Increase volume to 35 Sure
  2. 02:44:988 - Isn't this section supposed to have gray combo colors? Its not much different from 02:50:736 - ok
  3. 01:23:431 (1,2) - Circles are nicer but jump would make it a lot better. Anti jump doesn't go well with the song and plays weirdly considering how strong the drums are applied some jumps here
  4. 04:59:718 (1,2,1) - The song is 1/3 here i'd like to ignore drums at background. 1/3 is not that apparent so follow guitar here is more reasonable choice imo
:)
DeRandom Otaku
Cute map
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